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<item><pubDate>Tue, 23 Apr 2024 13:18:03 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 79 – Prepared Multilinguality</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 15 file(s) modified&lt;/strong&gt;&lt;br/&gt;Prepared Multilinguality&lt;/div&gt;~ /ComHilfe.pas&lt;br /&gt;~ /ComInfo.pas&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamCheat.dfm&lt;br /&gt;~ /GamCheat.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevOptions.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /SpaceMission.res&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=79&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=79&amp;peg=79</guid></item>
<item><pubDate>Sun, 21 Apr 2024 20:56:41 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 73 – BUGFIX: Leveleditor Speicherndialog Frage &quot;Level ersetzen?&quot; Abfrage kommt nun wieder, ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 2 file(s) modified&lt;/strong&gt;&lt;br/&gt;BUGFIX: Leveleditor Speicherndialog Frage &quot;Level ersetzen?&quot; Abfrage kommt nun wieder, wenn man ein Selbsterstelltes Level überschreiben möchte&lt;/div&gt;~ /Help/Neuerungen.md&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=73&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=73&amp;peg=79</guid></item>
<item><pubDate>Sat, 20 Apr 2024 21:44:49 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 66 – Bugfix Level testen ging nicht</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 3 file(s) modified&lt;/strong&gt;&lt;br/&gt;Bugfix Level testen ging nicht&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=66&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=66&amp;peg=79</guid></item>
<item><pubDate>Sat, 20 Apr 2024 02:18:50 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 61 – Anzeige, welche Level selbsterstellt sind und welche nicht</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;Anzeige, welche Level selbsterstellt sind und welche nicht&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=61&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=61&amp;peg=79</guid></item>
<item><pubDate>Thu, 18 Apr 2024 16:28:25 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 56 – </title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;x /LevEdit.todo&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=56&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=56&amp;peg=79</guid></item>
<item><pubDate>Wed, 17 Apr 2024 00:21:55 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 51 – Spielstände und Leveldateien werden nun in Program Files und My ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 7 file(s) modified&lt;/strong&gt;&lt;br/&gt;Spielstände und Leveldateien werden nun in Program Files und My Saved Games gleichzeitig berücksichtigt&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=51&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=51&amp;peg=79</guid></item>
<item><pubDate>Tue, 16 Apr 2024 01:10:08 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 44 – Fix enforcement of raster if .sav is renamed to .lev</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;Fix enforcement of raster if .sav is renamed to .lev&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=44&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=44&amp;peg=79</guid></item>
<item><pubDate>Tue, 16 Apr 2024 00:57:30 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 43 – Leveleditor: Eigenschaften &quot;Level-Name&quot; und &quot;Level Autor&quot; hinzugefügt.</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 7 file(s) modified&lt;/strong&gt;&lt;br/&gt;Leveleditor: Eigenschaften &quot;Level-Name&quot; und &quot;Level Autor&quot; hinzugefügt.&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /LevOptions.dfm&lt;br /&gt;~ /LevOptions.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=43&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=43&amp;peg=79</guid></item>
<item><pubDate>Tue, 16 Apr 2024 00:17:45 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 40 – Spielstände beinhalten nun die Original-Leveldateien, sodass das wiederherzustellende Spiel exakt ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 15 file(s) modified&lt;/strong&gt;&lt;br/&gt;Spielstände beinhalten nun die Original-Leveldateien, sodass das wiederherzustellende Spiel exakt gleich aussieht&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;x /ComSaveGameReader.pas&lt;br /&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=40&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=40&amp;peg=79</guid></item>
<item><pubDate>Sun, 14 Apr 2024 19:08:46 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 30 – Neue LEV und SAV Dateiformate</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 41 file(s) modified&lt;/strong&gt;&lt;br/&gt;Neue LEV und SAV Dateiformate&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /ComSaveGameReader.pas&lt;br /&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /History.md&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /Levels/Level 1.lev&lt;br /&gt;~ /Levels/Level 2.lev&lt;br /&gt;~ /Levels/Level 3.lev&lt;br /&gt;~ /Levels/Level 4.lev&lt;br /&gt;~ /Levels/Level 5.lev&lt;br /&gt;~ /Levels/Level 6.lev&lt;br /&gt;~ /Levels/Level 7.lev&lt;br /&gt;~ /Levels/Level 8.lev&lt;br /&gt;~ /Levels/Level 9.lev&lt;br /&gt;~ /Levels/Level 10.lev&lt;br /&gt;~ /Levels/Level 11.lev&lt;br /&gt;~ /Levels/Level 12.lev&lt;br /&gt;~ /Levels/Level 13.lev&lt;br /&gt;~ /Levels/Level 14.lev&lt;br /&gt;~ /Levels/Level 15.lev&lt;br /&gt;~ /Levels/Level 16.lev&lt;br /&gt;~ /Levels/Level 17.lev&lt;br /&gt;~ /Levels/Level 18.lev&lt;br /&gt;~ /Levels/Level 19.lev&lt;br /&gt;~ /Levels/Level 20.lev&lt;br /&gt;~ /Levels/Level 21.lev&lt;br /&gt;~ /Levels/Level 22.lev&lt;br /&gt;~ /Levels/Level 23.lev&lt;br /&gt;~ /Levels/Level 24.lev&lt;br /&gt;~ /Levels/Level 25.lev&lt;br /&gt;~ /Levels/Level 26.lev&lt;br /&gt;~ /Levels/Level 27.lev&lt;br /&gt;~ /Levels/Level 28.lev&lt;br /&gt;~ /Levels/Level 29.lev&lt;br /&gt;~ /Levels/Level 30.lev&lt;br /&gt;~ /Levels/Level 31.lev&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=30&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=30&amp;peg=79</guid></item>
<item><pubDate>Sun, 14 Apr 2024 17:14:05 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 28 – Various code optimizations Level File Format no longer requires being ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 16 file(s) modified&lt;/strong&gt;&lt;br/&gt;Various code optimizations&lt;br /&gt;
Level File Format no longer requires being sorted by X coordinates&lt;br /&gt;
Level File Format no longer requires having meteroids 0 lives. (Lifes will be ignored)&lt;/div&gt;~ /ComInfo.dfm&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;+ /Doku.md&lt;br /&gt;x /Dokumentation.pdf&lt;br /&gt;~ /GamCheat.dfm&lt;br /&gt;~ /GamCheat.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;+ /History.md&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;x /_Private/Dokumentation.doc&lt;br /&gt;x /_Private/Versions.txt&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=28&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=28&amp;peg=79</guid></item>
<item><pubDate>Sun, 14 Apr 2024 16:17:44 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 27 – Updated Leveleditor&apos;s internal structures Removed &quot;Source code&quot; window from Level ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 11 file(s) modified&lt;/strong&gt;&lt;br/&gt;Updated Leveleditor&apos;s internal structures&lt;br /&gt;
Removed &quot;Source code&quot; window from Level Editor&lt;br /&gt;
Level Editor: Show Enemy Name in the Status Bar&lt;br /&gt;
Level File Format no longer requires being sorted&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;x /LevSource.dfm&lt;br /&gt;x /LevSource.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;x /SplSplash.ddp&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=27&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=27&amp;peg=79</guid></item>
<item><pubDate>Sun, 14 Apr 2024 00:23:27 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 24 – Various refactoring</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 21 file(s) modified&lt;/strong&gt;&lt;br/&gt;Various refactoring&lt;/div&gt;x /Bilder&lt;br /&gt;~ /ComInfo.dfm&lt;br /&gt;~ /ComInfo.pas&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /GamSplash.dfm&lt;br /&gt;~ /GamSplash.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevOptions.dfm&lt;br /&gt;~ /LevOptions.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /LevSplash.dfm&lt;br /&gt;~ /LevSplash.pas&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=24&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=24&amp;peg=79</guid></item>
<item><pubDate>Sat, 13 Apr 2024 01:03:03 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 17 – Removed Level Converter (the game is now backwards compatible) Added ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 19 file(s) modified&lt;/strong&gt;&lt;br/&gt;Removed Level Converter (the game is now backwards compatible)&lt;br /&gt;
Added AuthentiCode Sign&lt;/div&gt;x /Ausgabe&lt;br /&gt;+ /AuthentiCode Sign&lt;br /&gt;+ /AuthentiCode Sign/sign_single.bat&lt;br /&gt;x /CnvMain.dfm&lt;br /&gt;x /CnvMain.pas&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;x /Converter.cfg&lt;br /&gt;x /Converter.dpr&lt;br /&gt;x /Converter.dproj&lt;br /&gt;x /Converter.res&lt;br /&gt;x /Converter_Icon.ico&lt;br /&gt;x /Converter_Icon1.ico&lt;br /&gt;x /Converter_Icon2.ico&lt;br /&gt;x /Eingabe&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;x /Temp&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;~ /_SpacemissionGroup.groupproj&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=17&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=17&amp;peg=79</guid></item>
<item><pubDate>Fri, 12 Apr 2024 23:57:17 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 15 – Schreiben von LevelData in ComLevelReader.pas ausgelagert Lesen und Schrieben von ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 31 file(s) modified&lt;/strong&gt;&lt;br/&gt;Schreiben von LevelData in ComLevelReader.pas ausgelagert&lt;br /&gt;
Lesen und Schrieben von SaveGameData in ComSaveGameReader.pas ausgelagert&lt;/div&gt;~ /&lt;br /&gt;~ /ComInfo.dfm&lt;br /&gt;~ /ComInfo.pas&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;+ /ComSaveGameReader.pas&lt;br /&gt;~ /Converter.dproj&lt;br /&gt;~ /Converter.res&lt;br /&gt;+ /Converter_Icon1.ico&lt;br /&gt;+ /Converter_Icon2.ico&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.dfm&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevEdit.res&lt;br /&gt;+ /LevEdit_Icon1.ico&lt;br /&gt;+ /LevEdit_Icon2.ico&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevOptions.dfm&lt;br /&gt;~ /LevOptions.pas&lt;br /&gt;~ /LevSource.dfm&lt;br /&gt;~ /LevSource.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /SpaceMission.res&lt;br /&gt;+ /SpaceMission_Icon1.ico&lt;br /&gt;+ /SpaceMission_Icon2.ico&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=15&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=15&amp;peg=79</guid></item>
<item><pubDate>Fri, 12 Apr 2024 17:44:40 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 14 – Level-Lesefunktionen ausgelagert in ComLevelReader.pas</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 9 file(s) modified&lt;/strong&gt;&lt;br/&gt;Level-Lesefunktionen ausgelagert in ComLevelReader.pas&lt;/div&gt;+ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=14&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=14&amp;peg=79</guid></item>
<item><pubDate>Mon, 07 Dec 2015 15:30:03 +0100</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 6 – Compatible with Turbo Delphi again.</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 24 file(s) modified&lt;/strong&gt;&lt;br/&gt;Compatible with Turbo Delphi again.&lt;/div&gt;~ /CnvMain.dfm&lt;br /&gt;~ /CnvMain.pas&lt;br /&gt;~ /Converter.cfg&lt;br /&gt;~ /Converter.dpr&lt;br /&gt;~ /GamCheat.dfm&lt;br /&gt;~ /GamCheat.pas&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.dfm&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /LevEdit.cfg&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSource.dfm&lt;br /&gt;~ /LevSource.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.bdsproj&lt;br /&gt;~ /SpaceMission.cfg&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /VCL_DELPHIX_D6/DXSprite.pas&lt;br /&gt;~ /_Private/ToDo.txt&lt;br /&gt;~ /_Private/VCL.txt&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=6&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=6&amp;peg=79</guid></item>
<item><pubDate>Sun, 06 Dec 2015 18:27:35 +0100</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 4 – Auf aktuellen Stand gebracht. Grundlage für Weiterentwicklung. Neue DelphiX-Version.</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 190 file(s) modified&lt;/strong&gt;&lt;br/&gt;Auf aktuellen Stand gebracht. Grundlage für Weiterentwicklung. Neue DelphiX-Version.&lt;/div&gt;~ /&lt;br /&gt;~ /Ausgabe&lt;br /&gt;~ /Bilder&lt;br /&gt;~ /CnvMain.dfm&lt;br /&gt;~ /CnvMain.pas&lt;br /&gt;~ /ComInfo.dfm&lt;br /&gt;~ /ComInfo.pas&lt;br /&gt;x /ComText.dfm&lt;br /&gt;x /ComText.pas&lt;br /&gt;~ /Converter.dpr&lt;br /&gt;+ /Converter.dproj&lt;br /&gt;~ /Converter.res&lt;br /&gt;+ /Converter_Icon.ico&lt;br /&gt;~ /DirectX&lt;br /&gt;~ /Eingabe&lt;br /&gt;~ /Einstellungen&lt;br /&gt;~ /Einstellungen/SpaceMission.ini&lt;br /&gt;~ /GamCheat.pas&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;+ /GamMain.vlb&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;+ /LevEdit.dproj&lt;br /&gt;~ /LevEdit.res&lt;br /&gt;+ /LevEdit_Icon.ico&lt;br /&gt;~ /Levels&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;+ /LevMain.vlb&lt;br /&gt;~ /LevSource.dfm&lt;br /&gt;~ /LevSource.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /Musik&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;+ /SpaceMission.dproj&lt;br /&gt;~ /SpaceMission.res&lt;br /&gt;+ /SpaceMission_Icon.ico&lt;br /&gt;~ /Spielstände&lt;br /&gt;~ /Temp&lt;br /&gt;~ /Temp/1&lt;br /&gt;~ /Temp/2&lt;br /&gt;x /Texte&lt;br /&gt;~ /VCL_DELPHIX_D6&lt;br /&gt;+ /VCL_DELPHIX_D6/Colli3DX.dcr&lt;br /&gt;+ /VCL_DELPHIX_D6/Colli3DX.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/D3DUtils.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DAnim.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu30&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu40&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu50&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu60&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu70&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu90&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu100&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu110&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu120&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu140&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu150&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu160&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu170&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu180&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu190&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu200&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu210&lt;br /&gt;+ /VCL_DELPHIX_D6/Dcu220&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX.bdsproj&lt;br /&gt;~ /VCL_DELPHIX_D6/DelphiX.dcr&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX30.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX30.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX40.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX40.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX50.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX50.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX60.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX60.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX70.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX70.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX90.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX90.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX100.bdsproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX100.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX100.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX110.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX110.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX110.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX120.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX120.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX120.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX140.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX140.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX140.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX140_Icon.ico&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX150.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX150.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX150.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX160.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX160.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX160.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX160_Icon.ico&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX170.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX170.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX170.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX180.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX180.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX180.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX190.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX190.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX190.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX200.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX200.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX200.otares&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX200.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX210.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX210.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX210.res&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX220.dpk&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX220.dproj&lt;br /&gt;+ /VCL_DELPHIX_D6/DelphiX220.res&lt;br /&gt;~ /VCL_DELPHIX_D6/DelphiXcfg.inc&lt;br /&gt;~ /VCL_DELPHIX_D6/DIB.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DirectPlay.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DirectX.pas&lt;br /&gt;x /VCL_DELPHIX_D6/DirectX.txt&lt;br /&gt;~ /VCL_DELPHIX_D6/DShow.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXClass.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXConsts.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DXDIBEffectEdit.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DXDIBEffectEdit.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXDraws.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXETable.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXFFBEdit.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DXGlueItEdit.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DXGlueItEdit.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXGUIDEdit.dfm&lt;br /&gt;~ /VCL_DELPHIX_D6/DXInptEdit.dfm&lt;br /&gt;~ /VCL_DELPHIX_D6/DXInput.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DXMapEdit.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DXMapEdit.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DXMapEditProperties.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DXMapEditProperties.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DXMidiEdit.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DXMidiEdit.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DXMisc.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DxPathEdit.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DxPathEdit.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXPictEdit.dfm&lt;br /&gt;~ /VCL_DELPHIX_D6/DXPlay.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXPlayFm.dfm&lt;br /&gt;~ /VCL_DELPHIX_D6/DXPlayFm.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXReg.pas&lt;br /&gt;x /VCL_DELPHIX_D6/DXReg_original.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXRender.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXSounds.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXSprite.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DXSpriteEdit.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/DXSpriteEdit.pas&lt;br /&gt;x /VCL_DELPHIX_D6/DXTexImg.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/DXWave.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXWaveEdit.dfm&lt;br /&gt;~ /VCL_DELPHIX_D6/DXWaveEdit.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/MpSndSys.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXAbout.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXAbout.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXEditor.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXEngine.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXModPlayer.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXMovie.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXReg.dcr&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SXReg.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SxSample&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SxSample/main.dfm&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SxSample/main.pas&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SxSample/MPPSDK.DLL&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SxSample/SXMedia.dpr&lt;br /&gt;+ /VCL_DELPHIX_D6/SXMedia/SxSample/SXMedia.res&lt;br /&gt;+ /VCL_DELPHIX_D6/turbopixels.pas&lt;br /&gt;x /VCL_DELPHIX_D6/Wave.pas&lt;br /&gt;~ /_InnoSetup&lt;br /&gt;~ /_InnoSetup/Output&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;~ /_Private&lt;br /&gt;+ /_Private/Shoot (DelphiX 2000.07.17).zip&lt;br /&gt;~ /_Private/ToDo.txt&lt;br /&gt;+ /_Private/VCL.txt&lt;br /&gt;+ /_Projektgruppe.groupproj&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=4&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=4&amp;peg=79</guid></item>
<item><pubDate>Mon, 23 May 2011 04:04:51 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 2 – 1.1e Anfang</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 79 file(s) modified&lt;/strong&gt;&lt;br/&gt;1.1e Anfang&lt;/div&gt;x /ComMain.dcu&lt;br /&gt;x /Compiler.bdsproj.local&lt;br /&gt;+ /Compiler.exe&lt;br /&gt;x /Compiler.identcache&lt;br /&gt;~ /Einstellungen/SpaceMission.ini&lt;br /&gt;+ /Global.pas&lt;br /&gt;x /LevEdit.bdsproj.local&lt;br /&gt;~ /LevEdit.cfg&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;+ /LevEdit.exe&lt;br /&gt;x /LevEdit.identcache&lt;br /&gt;x /LevInfo.dcu&lt;br /&gt;x /LevInfo.dfm&lt;br /&gt;x /LevInfo.pas&lt;br /&gt;x /LevMain.dcu&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;x /LevOptions.dcu&lt;br /&gt;x /LevSource.dcu&lt;br /&gt;~ /LevSource.dfm&lt;br /&gt;~ /LevSource.pas&lt;br /&gt;x /LevSpeicherung.dcu&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;x /LevSplash.dcu&lt;br /&gt;x /LevText.dcu&lt;br /&gt;+ /Signaturen.txt&lt;br /&gt;~ /SpaceMission.bdsproj&lt;br /&gt;x /SpaceMission.bdsproj.local&lt;br /&gt;~ /SpaceMission.cfg&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;+ /SpaceMission.exe&lt;br /&gt;x /SpaceMission.identcache&lt;br /&gt;~ /SpaceMission.res&lt;br /&gt;x /SplCheat.dcu&lt;br /&gt;~ /SplCheat.dfm&lt;br /&gt;~ /SplCheat.pas&lt;br /&gt;x /SplInfo.dcu&lt;br /&gt;~ /SplInfo.dfm&lt;br /&gt;~ /SplInfo.pas&lt;br /&gt;x /SplMain.dcu&lt;br /&gt;~ /SplMain.dfm&lt;br /&gt;~ /SplMain.pas&lt;br /&gt;x /SplSpeicherung.dcu&lt;br /&gt;~ /SplSpeicherung.dfm&lt;br /&gt;~ /SplSpeicherung.pas&lt;br /&gt;x /SplSplash.dcu&lt;br /&gt;x /SplText.dcu&lt;br /&gt;~ /Texte/Mitwirkende.txt&lt;br /&gt;x /Unit1.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DAnim.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DelphiX_for6.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DIB.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DirectX.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DShow.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXClass.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXConsts.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXDraws.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXETable.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXFFBEdit.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXGUIDEdit.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXInptEdit.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXInput.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXPictEdit.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXPlay.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXPlayFm.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXReg.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXRender.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXSounds.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXSprite.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXTexImg.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/DXWaveEdit.dcu&lt;br /&gt;x /VCL_DELPHIX_D6/Wave.dcu&lt;br /&gt;x /VCL_PJVERSIONINFO&lt;br /&gt;+ /_InnoSetup/Output/setup.exe&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;+ /_PostBuild.bat&lt;br /&gt;+ /_PreBuild.bat&lt;br /&gt;x /_Projektgruppe.bdsgroup.local&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=2&amp;peg=79</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FLevSpeicherung.pas&amp;rev=2&amp;peg=79</guid></item>
<item><pubDate>Mon, 23 May 2011 00:40:05 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 1 – Upload of 1.1d</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 202 file(s) modified&lt;/strong&gt;&lt;br/&gt;Upload of 1.1d&lt;/div&gt;+ /Ausgabe&lt;br /&gt;+ /Bilder&lt;br /&gt;+ /Bilder/Auswahl.bmp&lt;br /&gt;+ /Bilder/Delphi.bmp&lt;br /&gt;+ /Bilder/LevSplash.jpg&lt;br /&gt;+ /Bilder/SplSplash.jpg&lt;br /&gt;+ /Bilder/Thumbs.db&lt;br /&gt;+ /ComMain.dcu&lt;br /&gt;+ /ComMain.dfm&lt;br /&gt;+ /ComMain.pas&lt;br /&gt;+ /Compiler.bdsproj&lt;br /&gt;+ /Compiler.bdsproj.local&lt;br /&gt;+ /Compiler.cfg&lt;br /&gt;+ /Compiler.dof&lt;br /&gt;+ /Compiler.dpr&lt;br /&gt;+ /Compiler.identcache&lt;br /&gt;+ /Compiler.res&lt;br /&gt;+ /DirectX&lt;br /&gt;+ /DirectX/Graphic.dxg&lt;br /&gt;+ /DirectX/Sound.dxw&lt;br /&gt;+ /Dokumentation.pdf&lt;br /&gt;+ /Eingabe&lt;br /&gt;+ /Einstellungen&lt;br /&gt;+ /Einstellungen/SpaceMission.ini&lt;br /&gt;+ /LevEdit.bdsproj&lt;br 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