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<item><pubDate>Mon, 22 Apr 2024 10:20:54 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 78 – Zufallslevel: Alle 200 Einheiten erhält man ein Medikit Zufallslevel: Ab ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 3 file(s) modified&lt;/strong&gt;&lt;br/&gt;Zufallslevel: Alle 200 Einheiten erhält man ein Medikit&lt;br /&gt;
Zufallslevel: Ab Level 25 steigt die Anzahl an auftretenden stärkeren Gegnertypen&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;~ /Help/Neuerungen.md&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=78&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=78&amp;peg=78</guid></item>
<item><pubDate>Mon, 22 Apr 2024 00:20:20 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 74 – BUGFIX: Fix problem with checking for program updates</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;BUGFIX: Fix problem with checking for program updates&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=74&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=74&amp;peg=78</guid></item>
<item><pubDate>Sun, 21 Apr 2024 20:51:40 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 72 – Medikit Item</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 16 file(s) modified&lt;/strong&gt;&lt;br/&gt;Medikit Item&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /DirectX/Graphics.dxg&lt;br /&gt;~ /DirectX/Sound.dxw&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /Help/Allgemeines.md&lt;br /&gt;~ /Help/Neuerungen.md&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevEdit.res&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;+ /_Private/medikit.bmp&lt;br /&gt;+ /_Private/medikit.png&lt;br /&gt;+ /_Private/medikit.psd&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=72&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=72&amp;peg=78</guid></item>
<item><pubDate>Sun, 21 Apr 2024 19:37:16 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 71 – BUGFIX: After boss was defeted, the enemy count was 1 ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 1 file(s) modified&lt;/strong&gt;&lt;br/&gt;BUGFIX: After boss was defeted, the enemy count was 1 too less&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=71&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=71&amp;peg=78</guid></item>
<item><pubDate>Sun, 21 Apr 2024 17:00:03 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 70 – === RELEASE 1.2 ===</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;=== RELEASE 1.2 ===&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;~ /_SpacemissionGroup.groupproj&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=70&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=70&amp;peg=78</guid></item>
<item><pubDate>Sat, 20 Apr 2024 21:38:07 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 65 – LevelEditor kann nun über das Hauptmenü aufgerufen werden</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 8 file(s) modified&lt;/strong&gt;&lt;br/&gt;LevelEditor kann nun über das Hauptmenü aufgerufen werden&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /ComHilfe.pas&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /TODO.md&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=65&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=65&amp;peg=78</guid></item>
<item><pubDate>Sat, 20 Apr 2024 20:48:50 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 64 – Changelog für den Nutzer sichtbar eingebaut</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 13 file(s) modified&lt;/strong&gt;&lt;br/&gt;Changelog für den Nutzer sichtbar eingebaut&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /ComHilfe.dfm&lt;br /&gt;~ /ComHilfe.pas&lt;br /&gt;~ /ComInfo.dfm&lt;br /&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /README.md&lt;br /&gt;~ /TODO.md&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;~ /_Private/VCL.txt&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=64&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=64&amp;peg=78</guid></item>
<item><pubDate>Sat, 20 Apr 2024 19:50:34 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 63 – MarkDown Help</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 23 file(s) modified&lt;/strong&gt;&lt;br/&gt;MarkDown Help&lt;/div&gt;~ /&lt;br /&gt;+ /ComHilfe.dfm&lt;br /&gt;+ /ComHilfe.pas&lt;br /&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /README.md&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /TODO.md&lt;br /&gt;+ /VCL_MARKDOWN&lt;br /&gt;+ /VCL_MARKDOWN/MarkdownCommonMark.pas&lt;br /&gt;+ /VCL_MARKDOWN/MarkdownDaringFireball.pas&lt;br /&gt;+ /VCL_MARKDOWN/MarkdownHTMLEntities.pas&lt;br /&gt;+ /VCL_MARKDOWN/MarkdownProcessor.pas&lt;br /&gt;+ /VCL_MARKDOWN/MarkdownUnicodeUtils.pas&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;~ /_Private/VCL.txt&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=63&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=63&amp;peg=78</guid></item>
<item><pubDate>Sat, 20 Apr 2024 02:18:50 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 61 – Anzeige, welche Level selbsterstellt sind und welche nicht</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;Anzeige, welche Level selbsterstellt sind und welche nicht&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=61&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=61&amp;peg=78</guid></item>
<item><pubDate>Thu, 18 Apr 2024 16:28:25 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 56 – </title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;x /LevEdit.todo&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=56&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=56&amp;peg=78</guid></item>
<item><pubDate>Wed, 17 Apr 2024 11:38:53 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 54 – Der Leveleditor hat nun eine &quot;Level testen&quot; Funktion</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 11 file(s) modified&lt;/strong&gt;&lt;br/&gt;Der Leveleditor hat nun eine &quot;Level testen&quot; Funktion&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;x /LevEdit.cfg&lt;br /&gt;x /LevEdit.dof&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;x /SpaceMission.cfg&lt;br /&gt;x /SpaceMission.dof&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=54&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=54&amp;peg=78</guid></item>
<item><pubDate>Wed, 17 Apr 2024 00:21:55 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 51 – Spielstände und Leveldateien werden nun in Program Files und My ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 7 file(s) modified&lt;/strong&gt;&lt;br/&gt;Spielstände und Leveldateien werden nun in Program Files und My Saved Games gleichzeitig berücksichtigt&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=51&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=51&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 17:09:53 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 50 – Bossanzeige fix</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 1 file(s) modified&lt;/strong&gt;&lt;br/&gt;Bossanzeige fix&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=50&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=50&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 16:54:58 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 49 – Zufallslevel: Attackierer 2 kommt nun häufiger vor</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 2 file(s) modified&lt;/strong&gt;&lt;br/&gt;Zufallslevel: Attackierer 2 kommt nun häufiger vor&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=49&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=49&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 14:53:00 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 47 – </title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 2 file(s) modified&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=47&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=47&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 14:45:40 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 46 – </title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 1 file(s) modified&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=46&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=46&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 01:35:43 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 45 – </title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 6 file(s) modified&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;x /GamMain.vlb&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;x /LevMain.vlb&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=45&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=45&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 01:10:08 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 44 – Fix enforcement of raster if .sav is renamed to .lev</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;Fix enforcement of raster if .sav is renamed to .lev&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=44&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=44&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 00:47:41 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 42 – Level Format: Added Title and Author information</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 36 file(s) modified&lt;/strong&gt;&lt;br/&gt;Level Format: Added Title and Author information&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /Levels/Level 1.lev&lt;br /&gt;~ /Levels/Level 2.lev&lt;br /&gt;~ /Levels/Level 3.lev&lt;br /&gt;~ /Levels/Level 4.lev&lt;br /&gt;~ /Levels/Level 5.lev&lt;br /&gt;~ /Levels/Level 6.lev&lt;br /&gt;~ /Levels/Level 7.lev&lt;br /&gt;~ /Levels/Level 8.lev&lt;br /&gt;~ /Levels/Level 9.lev&lt;br /&gt;~ /Levels/Level 10.lev&lt;br /&gt;~ /Levels/Level 11.lev&lt;br /&gt;~ /Levels/Level 12.lev&lt;br /&gt;~ /Levels/Level 13.lev&lt;br /&gt;~ /Levels/Level 14.lev&lt;br /&gt;~ /Levels/Level 15.lev&lt;br /&gt;~ /Levels/Level 16.lev&lt;br /&gt;~ /Levels/Level 17.lev&lt;br /&gt;~ /Levels/Level 18.lev&lt;br /&gt;~ /Levels/Level 19.lev&lt;br /&gt;~ /Levels/Level 20.lev&lt;br /&gt;~ /Levels/Level 21.lev&lt;br /&gt;~ /Levels/Level 22.lev&lt;br /&gt;~ /Levels/Level 23.lev&lt;br /&gt;~ /Levels/Level 24.lev&lt;br /&gt;~ /Levels/Level 25.lev&lt;br /&gt;~ /Levels/Level 26.lev&lt;br /&gt;~ /Levels/Level 27.lev&lt;br /&gt;~ /Levels/Level 28.lev&lt;br /&gt;~ /Levels/Level 29.lev&lt;br /&gt;~ /Levels/Level 30.lev&lt;br /&gt;~ /Levels/Level 31.lev&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=42&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=42&amp;peg=78</guid></item>
<item><pubDate>Tue, 16 Apr 2024 00:17:45 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 40 – Spielstände beinhalten nun die Original-Leveldateien, sodass das wiederherzustellende Spiel exakt ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 15 file(s) modified&lt;/strong&gt;&lt;br/&gt;Spielstände beinhalten nun die Original-Leveldateien, sodass das wiederherzustellende Spiel exakt gleich aussieht&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;x /ComSaveGameReader.pas&lt;br /&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=40&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=40&amp;peg=78</guid></item>
<item><pubDate>Mon, 15 Apr 2024 16:56:39 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 39 – Bugfix: Hohe Zufalls-Levels beinhalten Gegner mit negativen X-Koordinaten</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 3 file(s) modified&lt;/strong&gt;&lt;br/&gt;Bugfix: Hohe Zufalls-Levels beinhalten Gegner mit negativen X-Koordinaten&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=39&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=39&amp;peg=78</guid></item>
<item><pubDate>Mon, 15 Apr 2024 15:03:46 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 38 – - Zufallslevel: Zufallslevel größer als Level 25 ist nun möglich. ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 3 file(s) modified&lt;/strong&gt;&lt;br/&gt;- Zufallslevel: Zufallslevel größer als Level 25 ist nun möglich.&lt;br /&gt;
- Man kann nun nicht mehr &quot;Game over&quot; gehen. Das Level startet neu, wenn man gestorben ist.&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=38&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=38&amp;peg=78</guid></item>
<item><pubDate>Mon, 15 Apr 2024 14:27:24 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 37 – - &quot;Neu starten&quot; Menüpunkt startet nun das Level neu mit ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 4 file(s) modified&lt;/strong&gt;&lt;br/&gt;- &quot;Neu starten&quot; Menüpunkt startet nun das Level neu mit den bei Levelstart vorhandenen Punkten und Leben, anstelle von ganz vorne neu zu beginnen&lt;br /&gt;
- Zufallslevel: Ab sofort 1 Einheit weniger pro Level&lt;br /&gt;
- Zufallslevel: Ab sofort Level 1-4 ohne Boss, Level 5-9 mit Boss am Ende, und ab Level 10 Boss in der Mitte vom Level&lt;br /&gt;
- Zufallslevel: Bei höheren Levels ist die Lebensenergie von Gegnern nun auf 20 gedeckelt&lt;br /&gt;
- Anzeige Restliche Einheiten ist nun Einzeige Einheiten gesamt, d.h. auch die, die auf dem Bildschirm sind (außer Boss)&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /GamCheat.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=37&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=37&amp;peg=78</guid></item>
<item><pubDate>Mon, 15 Apr 2024 01:00:20 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 36 – - &quot;ESC&quot; Taste pausiert das Spiel und öffnet das Menü</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 5 file(s) modified&lt;/strong&gt;&lt;br/&gt;- &quot;ESC&quot; Taste pausiert das Spiel und öffnet das Menü&lt;/div&gt;~ /CHANGELOG.md&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /TODO.md&lt;br /&gt;x /_Private/ToDo.txt&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=36&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=36&amp;peg=78</guid></item>
<item><pubDate>Mon, 15 Apr 2024 00:25:12 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 35 – Background sprites work again Added more key shortcuts</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 2 file(s) modified&lt;/strong&gt;&lt;br/&gt;Background sprites work again&lt;br /&gt;
Added more key shortcuts&lt;/div&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=35&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=35&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 22:36:41 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 34 – Started TODO.md</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 10 file(s) modified&lt;/strong&gt;&lt;br/&gt;Started TODO.md&lt;/div&gt;~ /AuthentiCode Sign/sign_single.bat&lt;br /&gt;+ /CHANGELOG.md &lt;i&gt;(copied from /History.md@33)&lt;/i&gt;&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /ComSaveGameReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;x /History.md&lt;br /&gt;+ /README.md &lt;i&gt;(copied from /Readme.md@33)&lt;/i&gt;&lt;br /&gt;x /Readme.md&lt;br /&gt;+ /TODO.md&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=34&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=34&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 21:47:33 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 32 – Fix (worked in 1.1d): Mtitel und Leicht Geschwindigkeit vertauscht</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 1 file(s) modified&lt;/strong&gt;&lt;br/&gt;Fix (worked in 1.1d): Mtitel und Leicht Geschwindigkeit vertauscht&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=32&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=32&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 20:32:45 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 31 – Source code optimization: Graphics and Sounds are now identified by ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 10 file(s) modified&lt;/strong&gt;&lt;br/&gt;Source code optimization: Graphics and Sounds are now identified by enum instead of name&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;x /DirectX/Graphic.dxg&lt;br /&gt;+ /DirectX/Graphics.dxg &lt;i&gt;(copied from /DirectX/Graphic.dxg@30)&lt;/i&gt;&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=31&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=31&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 19:08:46 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 30 – Neue LEV und SAV Dateiformate</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 41 file(s) modified&lt;/strong&gt;&lt;br/&gt;Neue LEV und SAV Dateiformate&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /ComSaveGameReader.pas&lt;br /&gt;~ /Doku.md&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /History.md&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /Levels/Level 1.lev&lt;br /&gt;~ /Levels/Level 2.lev&lt;br /&gt;~ /Levels/Level 3.lev&lt;br /&gt;~ /Levels/Level 4.lev&lt;br /&gt;~ /Levels/Level 5.lev&lt;br /&gt;~ /Levels/Level 6.lev&lt;br /&gt;~ /Levels/Level 7.lev&lt;br /&gt;~ /Levels/Level 8.lev&lt;br /&gt;~ /Levels/Level 9.lev&lt;br /&gt;~ /Levels/Level 10.lev&lt;br /&gt;~ /Levels/Level 11.lev&lt;br /&gt;~ /Levels/Level 12.lev&lt;br /&gt;~ /Levels/Level 13.lev&lt;br /&gt;~ /Levels/Level 14.lev&lt;br /&gt;~ /Levels/Level 15.lev&lt;br /&gt;~ /Levels/Level 16.lev&lt;br /&gt;~ /Levels/Level 17.lev&lt;br /&gt;~ /Levels/Level 18.lev&lt;br /&gt;~ /Levels/Level 19.lev&lt;br /&gt;~ /Levels/Level 20.lev&lt;br /&gt;~ /Levels/Level 21.lev&lt;br /&gt;~ /Levels/Level 22.lev&lt;br /&gt;~ /Levels/Level 23.lev&lt;br /&gt;~ /Levels/Level 24.lev&lt;br /&gt;~ /Levels/Level 25.lev&lt;br /&gt;~ /Levels/Level 26.lev&lt;br /&gt;~ /Levels/Level 27.lev&lt;br /&gt;~ /Levels/Level 28.lev&lt;br /&gt;~ /Levels/Level 29.lev&lt;br /&gt;~ /Levels/Level 30.lev&lt;br /&gt;~ /Levels/Level 31.lev&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=30&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=30&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 17:14:05 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 28 – Various code optimizations Level File Format no longer requires being ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 16 file(s) modified&lt;/strong&gt;&lt;br/&gt;Various code optimizations&lt;br /&gt;
Level File Format no longer requires being sorted by X coordinates&lt;br /&gt;
Level File Format no longer requires having meteroids 0 lives. (Lifes will be ignored)&lt;/div&gt;~ /ComInfo.dfm&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;+ /Doku.md&lt;br /&gt;x /Dokumentation.pdf&lt;br /&gt;~ /GamCheat.dfm&lt;br /&gt;~ /GamCheat.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /Global.pas&lt;br /&gt;+ /History.md&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;x /_Private/Dokumentation.doc&lt;br /&gt;x /_Private/Versions.txt&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=28&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=28&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 16:17:44 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 27 – Updated Leveleditor&apos;s internal structures Removed &quot;Source code&quot; window from Level ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 11 file(s) modified&lt;/strong&gt;&lt;br/&gt;Updated Leveleditor&apos;s internal structures&lt;br /&gt;
Removed &quot;Source code&quot; window from Level Editor&lt;br /&gt;
Level Editor: Show Enemy Name in the Status Bar&lt;br /&gt;
Level File Format no longer requires being sorted&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;x /LevSource.dfm&lt;br /&gt;x /LevSource.pas&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;x /SplSplash.ddp&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=27&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=27&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 01:38:01 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 26 – Spielstände werden in &quot;Gespeicherte Spiele&quot; gesichert, so wie von Windows ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 5 file(s) modified&lt;/strong&gt;&lt;br/&gt;Spielstände werden in &quot;Gespeicherte Spiele&quot; gesichert, so wie von Windows definiert!&lt;br /&gt;
Einstellungen werden in Registry gesichert&lt;/div&gt;x /Einstellungen&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;x /Spielstände&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=26&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=26&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 01:04:39 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 25 – Fixed bug two icons in taskbar More various refactorings</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 3 file(s) modified&lt;/strong&gt;&lt;br/&gt;Fixed bug two icons in taskbar&lt;br /&gt;
More various refactorings&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=25&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=25&amp;peg=78</guid></item>
<item><pubDate>Sun, 14 Apr 2024 00:23:27 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 24 – Various refactoring</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 21 file(s) modified&lt;/strong&gt;&lt;br/&gt;Various refactoring&lt;/div&gt;x /Bilder&lt;br /&gt;~ /ComInfo.dfm&lt;br /&gt;~ /ComInfo.pas&lt;br /&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /GamSpeicherung.pas&lt;br /&gt;~ /GamSplash.dfm&lt;br /&gt;~ /GamSplash.pas&lt;br /&gt;~ /LevEdit.dpr&lt;br /&gt;~ /LevEdit.dproj&lt;br /&gt;~ /LevMain.dfm&lt;br /&gt;~ /LevMain.pas&lt;br /&gt;~ /LevOptions.dfm&lt;br /&gt;~ /LevOptions.pas&lt;br /&gt;~ /LevSpeicherung.dfm&lt;br /&gt;~ /LevSpeicherung.pas&lt;br /&gt;~ /LevSplash.dfm&lt;br /&gt;~ /LevSplash.pas&lt;br /&gt;~ /SpaceMission.dpr&lt;br /&gt;~ /SpaceMission.dproj&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=24&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=24&amp;peg=78</guid></item>
<item><pubDate>Sat, 13 Apr 2024 22:51:10 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 23 – Source code refactoring</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 1 file(s) modified&lt;/strong&gt;&lt;br/&gt;Source code refactoring&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=23&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=23&amp;peg=78</guid></item>
<item><pubDate>Sat, 13 Apr 2024 21:40:47 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 22 – Removed Fullscreen Support, because it never worked correctly</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 5 file(s) modified&lt;/strong&gt;&lt;br/&gt;Removed Fullscreen Support, because it never worked correctly&lt;/div&gt;~ /ComInfo.dfm&lt;br /&gt;~ /Einstellungen/SpaceMission.ini&lt;br /&gt;~ /Einstellungen/SpaceMission_Default.ini&lt;br /&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=22&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=22&amp;peg=78</guid></item>
<item><pubDate>Sat, 13 Apr 2024 17:45:35 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 21 – DelphiX: Made DirectPlay optional to avoid the message &quot;This app ...</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 6 file(s) modified&lt;/strong&gt;&lt;br/&gt;DelphiX: Made DirectPlay optional to avoid the message &quot;This app requires DirectPlay&quot;&lt;/div&gt;~ /GamMain.dfm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DelphiXcfg.inc&lt;br /&gt;~ /VCL_DELPHIX_D6/DirectPlay.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DirectX.pas&lt;br /&gt;~ /VCL_DELPHIX_D6/DXPlay.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=21&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=21&amp;peg=78</guid></item>
<item><pubDate>Sat, 13 Apr 2024 02:26:55 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 20 – </title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 2 file(s) modified&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /ComLevelReader.pas&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=20&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=20&amp;peg=78</guid></item>
<item><pubDate>Sat, 13 Apr 2024 02:20:28 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 19 – Fixed Pause/Resume Bug</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 1 file(s) modified&lt;/strong&gt;&lt;br/&gt;Fixed Pause/Resume Bug&lt;/div&gt;~ /GamMain.pas&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=19&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=19&amp;peg=78</guid></item>
<item><pubDate>Sat, 13 Apr 2024 01:47:15 +0200</pubDate><dc:creator>daniel-marschall</dc:creator><title>Rev 18 – Music now implemented using DirectMusic instead of MCI</title><description>&lt;div&gt;&lt;strong&gt;daniel-marschall – 5 file(s) modified&lt;/strong&gt;&lt;br/&gt;Music now implemented using DirectMusic instead of MCI&lt;/div&gt;+ /DirectX/Music.dxm&lt;br /&gt;~ /GamMain.pas&lt;br /&gt;x /Musik&lt;br /&gt;~ /_InnoSetup/SpaceMission.iss&lt;br /&gt;~ /_Private/ToDo.txt&lt;br /&gt;</description><link>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=18&amp;peg=78</link><guid>https://svn.viathinksoft.com/websvn_internal/revision.php?repname=spacemission&amp;path=%2FGamMain.pas&amp;rev=18&amp;peg=78</guid></item>
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