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98 2024-04-26 10:45:16 daniel-marschall / === RE-RELEASE 1.2.2 ===  
/ComLevelReader.pas
/ENU/GamSplash.dfm
/ENU/GamSplash.dfn
/ENU/LevEdit_DRC.RES
/ENU/LevEdit_DRC.rcn
/ENU/LevEdit_ENU.bdsproj
/ENU/LevSplash.dfm
/ENU/LevSplash.dfn
/ENU/SpaceMission_DRC.rcn
/ENU/SpaceMission_ENU.bdsproj
/GamSplash.dfm
/GamSplash.pas
/LevEdit.dproj
/LevEdit.res
/LevSplash.dfm
/LevSplash.pas
/SpaceMission.dproj
/_InnoSetup/SpaceMission.iss
97 2024-04-26 10:23:13 daniel-marschall / Splash screens multi-lingual and as bitmap  
/_Private/Font.txt
/ENU/ComHilfe.dfn
/ENU/ComInfo.dfn
/ENU/GamCheat.dfn
/ENU/GamMain.dfn
/ENU/GamSpeicherung.dfn
/ENU/GamSplash.dfm
/ENU/GamSplash.dfn
/ENU/LevEdit_DRC.rc
/ENU/LevEdit_DRC.rcn
/ENU/LevEdit_ENU.bdsproj
/ENU/LevMain.dfn
/ENU/LevOptions.dfn
/ENU/LevSpeicherung.dfn
/ENU/LevSplash.dfm
/ENU/LevSplash.dfn
/ENU/SpaceMission_DRC.RES
/ENU/SpaceMission_DRC.rc
/ENU/SpaceMission_DRC.rcn
/ENU/SpaceMission_ENU.bdsproj
/GamMain.pas
/GamSplash.dfm
/GamSplash.pas
/LevEdit.dproj
/LevSplash.dfm
/LevSplash.pas
/SpaceMission.dproj
/TODO.md
92 2024-04-25 16:01:11 daniel-marschall / More translation fixes  
/ENU/ComHilfe.dfn
/ENU/ComInfo.dfn
/ENU/GamCheat.dfn
/ENU/GamMain.dfn
/ENU/GamSpeicherung.dfn
/ENU/GamSplash.dfn
/ENU/LevEdit_DRC.RES
/ENU/LevEdit_DRC.rc
/ENU/LevEdit_DRC.rcn
/ENU/LevEdit_ENU.bdsproj
/ENU/LevMain.dfn
/ENU/LevOptions.dfn
/ENU/LevSpeicherung.dfn
/ENU/LevSplash.dfn
/ENU/SpaceMission_DRC.RES
/ENU/SpaceMission_DRC.rc
/ENU/SpaceMission_DRC.rcn
/LevEdit.dproj
/LevEdit.res
/SpaceMission.dproj
/SpaceMission.res
/_InnoSetup/SpaceMission.iss
90 2024-04-25 00:26:58 daniel-marschall / Translated from German to English  
/ENU
/ENU/ComHilfe.dfm
/ENU/ComHilfe.dfn
/ENU/ComInfo.dfm
/ENU/ComInfo.dfn
/ENU/GamCheat.dfm
/ENU/GamCheat.dfn
/ENU/GamMain.dfm
/ENU/GamMain.dfn
/ENU/GamSpeicherung.dfm
/ENU/GamSpeicherung.dfn
/ENU/GamSplash.dfm
/ENU/GamSplash.dfn
/ENU/LevEdit.dof
/ENU/LevEdit.dpr
/ENU/LevEdit_DRC.RES
/ENU/LevEdit_DRC.rc
/ENU/LevEdit_DRC.rcn
/ENU/LevEdit_ENU.bdsproj
/ENU/LevMain.dfm
/ENU/LevMain.dfn
/ENU/LevOptions.dfm
/ENU/LevOptions.dfn
/ENU/LevSpeicherung.dfm
/ENU/LevSpeicherung.dfn
/ENU/LevSplash.dfm
/ENU/LevSplash.dfn
/ENU/SpaceMission.dof
/ENU/SpaceMission.dpr
/ENU/SpaceMission_DRC.RES
/ENU/SpaceMission_DRC.rc
/ENU/SpaceMission_DRC.rcn
/ENU/SpaceMission_ENU.bdsproj
/Help/DE_Changelog.md
/Help/DE_General.md
/Help/EN_Changelog.md
/Help/EN_General.md
/LevEdit.ENU
/LevEdit.drc
/SpaceMission.ENU
/SpaceMission.drc
/Help/Allgemeines.md
/Help/Neuerungen.md
/.gitignore.txt
/ComInfo.dfm
/ComLevelReader.pas
/GamMain.dfm
/GamMain.pas
/Global.pas
/LevEdit.dproj
/LevMain.dfm
/LevMain.pas
/SpaceMission.dproj
/_InnoSetup/SpaceMission.iss
/_SpacemissionGroup.groupproj
79 2024-04-23 13:18:03 daniel-marschall / Prepared Multilinguality  
/ComHilfe.pas
/ComInfo.pas
/ComLevelReader.pas
/GamCheat.dfm
/GamCheat.pas
/GamMain.pas
/GamSpeicherung.pas
/Global.pas
/LevEdit.dproj
/LevMain.pas
/LevOptions.dfm
/LevSpeicherung.pas
/SpaceMission.dproj
/SpaceMission.res
/TODO.md
69 2024-04-21 01:08:31 daniel-marschall / EXE VersionInfo  
/LevEdit.dproj
/LevEdit.res
/SpaceMission.dproj
/SpaceMission.res
/TODO.md
65 2024-04-20 21:38:07 daniel-marschall / LevelEditor kann nun über das Hauptmenü aufgerufen werden  
/CHANGELOG.md
/ComHilfe.pas
/ComLevelReader.pas
/GamMain.pas
/LevEdit.dproj
/SpaceMission.dproj
/TODO.md
/_InnoSetup/SpaceMission.iss
63 2024-04-20 19:50:34 daniel-marschall / MarkDown Help  
/ComHilfe.dfm
/ComHilfe.pas
/VCL_MARKDOWN
/VCL_MARKDOWN/MarkdownCommonMark.pas
/VCL_MARKDOWN/MarkdownDaringFireball.pas
/VCL_MARKDOWN/MarkdownHTMLEntities.pas
/VCL_MARKDOWN/MarkdownProcessor.pas
/VCL_MARKDOWN/MarkdownUnicodeUtils.pas
/
/Doku.md
/GamMain.dfm
/GamMain.pas
/Global.pas
/LevEdit.dpr
/LevEdit.dproj
/LevMain.dfm
/LevMain.pas
/README.md
/SpaceMission.dpr
/SpaceMission.dproj
/TODO.md
/_InnoSetup/SpaceMission.iss
/_Private/VCL.txt
54 2024-04-17 11:38:53 daniel-marschall / Der Leveleditor hat nun eine "Level testen" Funktion  
/LevEdit.cfg
/LevEdit.dof
/SpaceMission.cfg
/SpaceMission.dof
/CHANGELOG.md
/GamMain.pas
/Global.pas
/LevMain.dfm
/LevMain.pas
/SpaceMission.dproj
/TODO.md
40 2024-04-16 00:17:45 daniel-marschall / Spielstände beinhalten nun die Original-Leveldateien, sodass das wiederherzustellende Spiel exakt gleich aussieht  
/ComSaveGameReader.pas
/CHANGELOG.md
/ComLevelReader.pas
/Doku.md
/GamMain.pas
/GamSpeicherung.pas
/Global.pas
/LevEdit.dproj
/LevMain.dfm
/LevMain.pas
/LevSpeicherung.dfm
/LevSpeicherung.pas
/SpaceMission.dpr
/SpaceMission.dproj
/TODO.md
29 2024-04-14 17:23:03 daniel-marschall /  
/LevEdit_Icon1.ico
/LevEdit_Icon2.ico
/SpaceMission_Icon1.ico
/SpaceMission_Icon2.ico
/ComInfo.dfm
/GamCheat.dfm
/GamSpeicherung.dfm
/LevEdit.dproj
/LevMain.dfm
/LevOptions.dfm
/LevSpeicherung.dfm
/SpaceMission.dproj
27 2024-04-14 16:17:44 daniel-marschall / Updated Leveleditor's internal structures
Removed "Source code" window from Level Editor
Level Editor: Show Enemy Name in the Status Bar
Level File Format no longer requires being sorted
 
/LevSource.dfm
/LevSource.pas
/SplSplash.ddp
/ComLevelReader.pas
/GamMain.pas
/LevEdit.dpr
/LevEdit.dproj
/LevMain.dfm
/LevMain.pas
/LevSpeicherung.pas
/SpaceMission.dproj
24 2024-04-14 00:23:27 daniel-marschall / Various refactoring  
/Bilder
/ComInfo.dfm
/ComInfo.pas
/ComLevelReader.pas
/GamMain.pas
/GamSpeicherung.pas
/GamSplash.dfm
/GamSplash.pas
/LevEdit.dpr
/LevEdit.dproj
/LevMain.dfm
/LevMain.pas
/LevOptions.dfm
/LevOptions.pas
/LevSpeicherung.dfm
/LevSpeicherung.pas
/LevSplash.dfm
/LevSplash.pas
/SpaceMission.dpr
/SpaceMission.dproj
/_InnoSetup/SpaceMission.iss
15 2024-04-12 23:57:17 daniel-marschall / Schreiben von LevelData in ComLevelReader.pas ausgelagert
Lesen und Schrieben von SaveGameData in ComSaveGameReader.pas ausgelagert
 
/ComSaveGameReader.pas
/Converter_Icon1.ico
/Converter_Icon2.ico
/LevEdit_Icon1.ico
/LevEdit_Icon2.ico
/SpaceMission_Icon1.ico
/SpaceMission_Icon2.ico
/
/ComInfo.dfm
/ComInfo.pas
/ComLevelReader.pas
/Converter.dproj
/Converter.res
/GamMain.dfm
/GamMain.pas
/GamSpeicherung.dfm
/GamSpeicherung.pas
/Global.pas
/LevEdit.dproj
/LevEdit.res
/LevMain.dfm
/LevMain.pas
/LevOptions.dfm
/LevOptions.pas
/LevSource.dfm
/LevSource.pas
/LevSpeicherung.dfm
/LevSpeicherung.pas
/SpaceMission.dpr
/SpaceMission.dproj
/SpaceMission.res
14 2024-04-12 17:44:40 daniel-marschall / Level-Lesefunktionen ausgelagert in ComLevelReader.pas  
/ComLevelReader.pas
/GamMain.dfm
/GamMain.pas
/LevEdit.dpr
/LevEdit.dproj
/LevMain.pas
/LevSpeicherung.pas
/SpaceMission.dpr
/SpaceMission.dproj
11 2024-04-12 15:11:03 daniel-marschall / Delphi 2007 Compat  
/_SpacemissionGroup.groupproj
/Converter.bdsproj
/LevEdit.bdsproj
/Signaturen.txt
/SpaceMission.bdsproj
/_Private/Schnecke.bmp
/_Private/Schnecke.jpg
/_Private/Thumbs.db
/_Private/Totenkopf.bmp
/_Private/Totenkopf.jpg
/_Projektgruppe.bdsgroup
/_Projektgruppe.groupproj
/Converter.dproj
/GamMain.pas
/LevEdit.dproj
/SpaceMission.dproj
4 2015-12-06 18:27:35 daniel-marschall / Auf aktuellen Stand gebracht. Grundlage für Weiterentwicklung. Neue DelphiX-Version.  
/Converter.dproj
/Converter_Icon.ico
/GamMain.vlb
/LevEdit.dproj
/LevEdit_Icon.ico
/LevMain.vlb
/SpaceMission.dproj
/SpaceMission_Icon.ico
/VCL_DELPHIX_D6/Colli3DX.dcr
/VCL_DELPHIX_D6/Colli3DX.pas
/VCL_DELPHIX_D6/D3DUtils.pas
/VCL_DELPHIX_D6/DXDIBEffectEdit.dfm
/VCL_DELPHIX_D6/DXDIBEffectEdit.pas
/VCL_DELPHIX_D6/DXGlueItEdit.dfm
/VCL_DELPHIX_D6/DXGlueItEdit.pas
/VCL_DELPHIX_D6/DXMapEdit.dfm
/VCL_DELPHIX_D6/DXMapEdit.pas
/VCL_DELPHIX_D6/DXMapEditProperties.dfm
/VCL_DELPHIX_D6/DXMapEditProperties.pas
/VCL_DELPHIX_D6/DXMidiEdit.dfm
/VCL_DELPHIX_D6/DXMidiEdit.pas
/VCL_DELPHIX_D6/DXMisc.pas
/VCL_DELPHIX_D6/DXSpriteEdit.dfm
/VCL_DELPHIX_D6/DXSpriteEdit.pas
/VCL_DELPHIX_D6/DXWave.pas
/VCL_DELPHIX_D6/Dcu100
/VCL_DELPHIX_D6/Dcu110
/VCL_DELPHIX_D6/Dcu120
/VCL_DELPHIX_D6/Dcu140
/VCL_DELPHIX_D6/Dcu150
/VCL_DELPHIX_D6/Dcu160
/VCL_DELPHIX_D6/Dcu170
/VCL_DELPHIX_D6/Dcu180
/VCL_DELPHIX_D6/Dcu190
/VCL_DELPHIX_D6/Dcu200
/VCL_DELPHIX_D6/Dcu210
/VCL_DELPHIX_D6/Dcu220
/VCL_DELPHIX_D6/Dcu30
/VCL_DELPHIX_D6/Dcu40
/VCL_DELPHIX_D6/Dcu50
/VCL_DELPHIX_D6/Dcu60
/VCL_DELPHIX_D6/Dcu70
/VCL_DELPHIX_D6/Dcu90
/VCL_DELPHIX_D6/DelphiX.bdsproj
/VCL_DELPHIX_D6/DelphiX.dpk
/VCL_DELPHIX_D6/DelphiX.dproj
/VCL_DELPHIX_D6/DelphiX.res
/VCL_DELPHIX_D6/DelphiX100.bdsproj
/VCL_DELPHIX_D6/DelphiX100.dpk
/VCL_DELPHIX_D6/DelphiX100.res
/VCL_DELPHIX_D6/DelphiX110.dpk
/VCL_DELPHIX_D6/DelphiX110.dproj
/VCL_DELPHIX_D6/DelphiX110.res
/VCL_DELPHIX_D6/DelphiX120.dpk
/VCL_DELPHIX_D6/DelphiX120.dproj
/VCL_DELPHIX_D6/DelphiX120.res
/VCL_DELPHIX_D6/DelphiX140.dpk
/VCL_DELPHIX_D6/DelphiX140.dproj
/VCL_DELPHIX_D6/DelphiX140.res
/VCL_DELPHIX_D6/DelphiX140_Icon.ico
/VCL_DELPHIX_D6/DelphiX150.dpk
/VCL_DELPHIX_D6/DelphiX150.dproj
/VCL_DELPHIX_D6/DelphiX150.res
/VCL_DELPHIX_D6/DelphiX160.dpk
/VCL_DELPHIX_D6/DelphiX160.dproj
/VCL_DELPHIX_D6/DelphiX160.res
/VCL_DELPHIX_D6/DelphiX160_Icon.ico
/VCL_DELPHIX_D6/DelphiX170.dpk
/VCL_DELPHIX_D6/DelphiX170.dproj
/VCL_DELPHIX_D6/DelphiX170.res
/VCL_DELPHIX_D6/DelphiX180.dpk
/VCL_DELPHIX_D6/DelphiX180.dproj
/VCL_DELPHIX_D6/DelphiX180.res
/VCL_DELPHIX_D6/DelphiX190.dpk
/VCL_DELPHIX_D6/DelphiX190.dproj
/VCL_DELPHIX_D6/DelphiX190.res
/VCL_DELPHIX_D6/DelphiX200.dpk
/VCL_DELPHIX_D6/DelphiX200.dproj
/VCL_DELPHIX_D6/DelphiX200.otares
/VCL_DELPHIX_D6/DelphiX200.res
/VCL_DELPHIX_D6/DelphiX210.dpk
/VCL_DELPHIX_D6/DelphiX210.dproj
/VCL_DELPHIX_D6/DelphiX210.res
/VCL_DELPHIX_D6/DelphiX220.dpk
/VCL_DELPHIX_D6/DelphiX220.dproj
/VCL_DELPHIX_D6/DelphiX220.res
/VCL_DELPHIX_D6/DelphiX30.dpk
/VCL_DELPHIX_D6/DelphiX30.res
/VCL_DELPHIX_D6/DelphiX40.dpk
/VCL_DELPHIX_D6/DelphiX40.res
/VCL_DELPHIX_D6/DelphiX50.dpk
/VCL_DELPHIX_D6/DelphiX50.res
/VCL_DELPHIX_D6/DelphiX60.dpk
/VCL_DELPHIX_D6/DelphiX60.res
/VCL_DELPHIX_D6/DelphiX70.dpk
/VCL_DELPHIX_D6/DelphiX70.res
/VCL_DELPHIX_D6/DelphiX90.dpk
/VCL_DELPHIX_D6/DelphiX90.res
/VCL_DELPHIX_D6/DirectPlay.pas
/VCL_DELPHIX_D6/DxPathEdit.dfm
/VCL_DELPHIX_D6/DxPathEdit.pas
/VCL_DELPHIX_D6/SXMedia
/VCL_DELPHIX_D6/SXMedia/MpSndSys.pas
/VCL_DELPHIX_D6/SXMedia/SXAbout.dfm
/VCL_DELPHIX_D6/SXMedia/SXAbout.pas
/VCL_DELPHIX_D6/SXMedia/SXEditor.pas
/VCL_DELPHIX_D6/SXMedia/SXEngine.pas
/VCL_DELPHIX_D6/SXMedia/SXModPlayer.pas
/VCL_DELPHIX_D6/SXMedia/SXMovie.pas
/VCL_DELPHIX_D6/SXMedia/SXReg.dcr
/VCL_DELPHIX_D6/SXMedia/SXReg.pas
/VCL_DELPHIX_D6/SXMedia/SxSample
/VCL_DELPHIX_D6/SXMedia/SxSample/MPPSDK.DLL
/VCL_DELPHIX_D6/SXMedia/SxSample/SXMedia.dpr
/VCL_DELPHIX_D6/SXMedia/SxSample/SXMedia.res
/VCL_DELPHIX_D6/SXMedia/SxSample/main.dfm
/VCL_DELPHIX_D6/SXMedia/SxSample/main.pas
/VCL_DELPHIX_D6/turbopixels.pas
/_Private/Shoot (DelphiX 2000.07.17).zip
/_Private/VCL.txt
/_Projektgruppe.groupproj
/ComText.dfm
/ComText.pas
/Texte
/VCL_DELPHIX_D6/DXReg_original.pas
/VCL_DELPHIX_D6/DXTexImg.pas
/VCL_DELPHIX_D6/DirectX.txt
/VCL_DELPHIX_D6/Wave.pas
/
/Ausgabe
/Bilder
/CnvMain.dfm
/CnvMain.pas
/ComInfo.dfm
/ComInfo.pas
/Converter.dpr
/Converter.res
/DirectX
/Eingabe
/Einstellungen
/Einstellungen/SpaceMission.ini
/GamCheat.pas
/GamMain.dfm
/GamMain.pas
/GamSpeicherung.pas
/LevEdit.dpr
/LevEdit.res
/LevMain.dfm
/LevMain.pas
/LevSource.dfm
/LevSource.pas
/LevSpeicherung.pas
/Levels
/Musik
/SpaceMission.dpr
/SpaceMission.res
/Spielstände
/Temp
/Temp/1
/Temp/2
/VCL_DELPHIX_D6
/VCL_DELPHIX_D6/DAnim.pas
/VCL_DELPHIX_D6/DIB.pas
/VCL_DELPHIX_D6/DShow.pas
/VCL_DELPHIX_D6/DXClass.pas
/VCL_DELPHIX_D6/DXConsts.pas
/VCL_DELPHIX_D6/DXDraws.pas
/VCL_DELPHIX_D6/DXETable.pas
/VCL_DELPHIX_D6/DXFFBEdit.dfm
/VCL_DELPHIX_D6/DXGUIDEdit.dfm
/VCL_DELPHIX_D6/DXInptEdit.dfm
/VCL_DELPHIX_D6/DXInput.pas
/VCL_DELPHIX_D6/DXPictEdit.dfm
/VCL_DELPHIX_D6/DXPlay.pas
/VCL_DELPHIX_D6/DXPlayFm.dfm
/VCL_DELPHIX_D6/DXPlayFm.pas
/VCL_DELPHIX_D6/DXReg.pas
/VCL_DELPHIX_D6/DXRender.pas
/VCL_DELPHIX_D6/DXSounds.pas
/VCL_DELPHIX_D6/DXSprite.pas
/VCL_DELPHIX_D6/DXWaveEdit.dfm
/VCL_DELPHIX_D6/DXWaveEdit.pas
/VCL_DELPHIX_D6/DelphiX.dcr
/VCL_DELPHIX_D6/DelphiXcfg.inc
/VCL_DELPHIX_D6/DirectX.pas
/_InnoSetup
/_InnoSetup/Output
/_InnoSetup/SpaceMission.iss
/_Private
/_Private/ToDo.txt