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spacemission
spacemission
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LevMain.dfm
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90
2024-04-25 00:26:58
daniel-marschall
/
Translated from German to English
86
2024-04-23 16:27:07
daniel-marschall
/
DFM Update Ellipse
78
2024-04-22 10:20:54
daniel-marschall
/
Zufallslevel: Alle 200 Einheiten erhält man ein Medikit
Zufallslevel: Ab Level 25 steigt die Anzahl an auftretenden stärkeren Gegnertypen
74
2024-04-22 00:20:20
daniel-marschall
/
BUGFIX: Fix problem with checking for program updates
72
2024-04-21 20:51:40
daniel-marschall
/
Medikit Item
68
2024-04-21 00:58:11
daniel-marschall
/
Hilfe in einem Verzeichnis
64
2024-04-20 20:48:50
daniel-marschall
/
Changelog für den Nutzer sichtbar eingebaut
63
2024-04-20 19:50:34
daniel-marschall
/
MarkDown Help
54
2024-04-17 11:38:53
daniel-marschall
/
Der Leveleditor hat nun eine "Level testen" Funktion
40
2024-04-16 00:17:45
daniel-marschall
/
Spielstände beinhalten nun die Original-Leveldateien, sodass das wiederherzustellende Spiel exakt gleich aussieht
30
2024-04-14 19:08:46
daniel-marschall
/
Neue LEV und SAV Dateiformate
29
2024-04-14 17:23:03
daniel-marschall
/
27
2024-04-14 16:17:44
daniel-marschall
/
Updated Leveleditor's internal structures
Removed "Source code" window from Level Editor
Level Editor: Show Enemy Name in the Status Bar
Level File Format no longer requires being sorted
24
2024-04-14 00:23:27
daniel-marschall
/
Various refactoring
15
2024-04-12 23:57:17
daniel-marschall
/
Schreiben von LevelData in ComLevelReader.pas ausgelagert
Lesen und Schrieben von SaveGameData in ComSaveGameReader.pas ausgelagert
12
2024-04-12 15:12:13
daniel-marschall
/
DesktopCenter => ScreenCenter
8
2015-12-10 00:38:32
daniel-marschall
/
6
2015-12-07 15:30:03
daniel-marschall
/
Compatible with Turbo Delphi again.
4
2015-12-06 18:27:35
daniel-marschall
/
Auf aktuellen Stand gebracht. Grundlage für Weiterentwicklung. Neue DelphiX-Version.
3
2011-05-23 23:56:47
daniel-marschall
/
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