11 |
2018-11-11 04:08:52 |
daniel-marschall |
/trunk/ |
Introduced easier to read and easier to maintain level format |
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/trunk/Boards/Asymetric 3-3-2-2 Board with diagonal moves.brd /trunk/Boards/Asymetric 3-3-2-2 Board.brd /trunk/Boards/Diamond Board with diagonal moves.brd /trunk/Boards/Diamond Board.brd /trunk/Boards/Drag-n-Drop Board Variant A.brd /trunk/Boards/Drag-n-Drop Board Variant A with diagonal moves.brd /trunk/Boards/Drag-n-Drop Board Variant B with diagonal moves.brd /trunk/Boards/Drag-n-Drop Board Variant B.brd /trunk/Boards/English Standard Board with diagonal moves.brd /trunk/Boards/English Standard Board.brd /trunk/Boards/French Solitaire with diagonal moves.brd /trunk/Boards/French Solitaire.brd /trunk/Boards/FunCircus with diagonal moves.brd /trunk/Boards/FunCircus.brd /trunk/Boards/German Wiegleb Board with diagonal moves.brd /trunk/Boards/German Wiegleb Board.brd /trunk/Boards/How to develop levels.txt /trunk/Boards/Triangle Board Variant A.brd /trunk/Boards/Triangle Board Variant B.brd /trunk/Choice.dfm /trunk/Choice.pas /trunk/Functions.pas /trunk/HighScore.dfm /trunk/LevelFunctions.pas /trunk/Main.pas /trunk/Private/Konzept.txt
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8 |
2018-11-11 01:01:34 |
daniel-marschall |
/trunk/ |
It is now checked if the target field has been reached. If yes, you get extra points, and a different winning jingle. |
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/trunk/Private/Resource/Win1.wav /trunk/Private/Resource/Win2.wav
/trunk/Private/Resource/Finish.wav
/trunk/Constants.pas /trunk/ExtraResources.RES /trunk/ExtraResources.rc /trunk/Finish.dfm /trunk/Finish.pas /trunk/HighScore.pas /trunk/History.dfm /trunk/LevelFunctions.pas /trunk/Main.pas /trunk/Private/Konzept.txt /trunk/deu/PegSolitaire_DEU.bdsproj /trunk/deu/PegSolitaire_DRC.res
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