(*==========================================================================;
*
* Copyright (C) 1994-1999 Microsoft Corporation. All Rights Reserved.
*
* DirectX header version 98.11.20
*
* Present by Hiroyuki Hori.
*
* E-Mail: hori@ingjapan.ne.jp
* Homepage: http://www.ingjapan.ne.jp/hori/index.html
* Homepage: http://www.ingjapan.ne.jp/hori/index-e.html
*
* Present unit:
* DirectX.pas DirectX 7 (DirectX 7 SDK)
* DShow.pas DirectShow (DirectX Media SDK 5.1)
* DAnim.pas DirectAnimation (DirectX Media SDK 5.1)
*
*--------------------------------------------------------------------------
*
* DirectMusic header version 1.0
*
* Present by Kazuya Yamane
*
* e-mail : kazuya-y@infosakyu.ne.jp
* URL : http://www.infosakyu.ne.jp/~kazuya-y/index.html
*
***************************************************************************)
{
(c)2004 Jaro Benes Recompilation with Erik Unger's headers
Join in order:
1) DirectDraw
2) Direct3D
3) Direct3DRM
4) DirectInput
5) DirectPlay
6) DirectSetup
7) DirectSound
8) DirectMusic
}
Unit DirectX;
Interface
{Delphi version marks}
{$I DelphiXcfg.inc}
{$MINENUMSIZE 4}
{$ALIGN ON}
uses
Windows, MMSystem;
//DirectDraw file
(*==========================================================================;
*
* Copyright (C) 1994-1997 Microsoft Corporation. All Rights Reserved.
*
* Files: ddraw.h dvp.h
* Content: DirectDraw and DirectDrawVideoPort include files
*
* DirectX 7.0 Delphi adaptation by Erik Unger
*
* Modified: 10-Sep-2000
*
* Download: http://www.delphi-jedi.org/DelphiGraphics/
* E-Mail: DelphiDirectX@next-reality.com
*
*
***************************************************************************)
var
DDrawDLL : HMODULE = 0;
function DDErrorString(Value: HResult) : string;
function MAKEFOURCC(ch0, ch1, ch2, ch3: Char) : DWORD;
(*
* FOURCC codes for DX compressed-texture pixel formats
*)
const
FOURCC_DXT1 = 'DXT1';
FOURCC_DXT2 = 'DXT2';
FOURCC_DXT3 = 'DXT3';
FOURCC_DXT4 = 'DXT4';
FOURCC_DXT5 = 'DXT5';
(*
* GUIDS used by DirectDraw objects
*)
const
CLSID_DirectDraw: TGUID = '{D7B70EE0-4340-11CF-B063-0020AFC2CD35}';
CLSID_DirectDraw7: TGUID = '{3c305196-50db-11d3-9cfe-00c04fd930c5}';
CLSID_DirectDrawClipper: TGUID = '{593817A0-7DB3-11CF-A2DE-00AA00b93356}';
const
DD_ROP_SPACE = (256 div 32); // space required to store ROP array
MAX_DDDEVICEID_STRING = 512;
(*
* Flags for the IDirectDraw4::GetDeviceIdentifier method
*)
(*
* This flag causes GetDeviceIdentifier to return information about the host (typically 2D) adapter in a system equipped
* with a stacked secondary 3D adapter. Such an adapter appears to the application as if it were part of the
* host adapter, but is typically physcially located on a separate card. The stacked secondary's information is
* returned when GetDeviceIdentifier's dwFlags field is zero, since this most accurately reflects the qualities
* of the DirectDraw object involved.
*)
DDGDI_GETHOSTIDENTIFIER = $00000001;
(*============================================================================
*
* DirectDraw Structures
*
* Various structures used to invoke DirectDraw.
*
*==========================================================================*)
var
NilGUID : TGUID{$IfNDef VER6UP} absolute 0{$EndIf};
type
TRefGUID = packed record
case integer of
1: (guid : PGUID);
2: (dwFlags : DWORD);
end;
IDirectDraw = interface;
IDirectDraw2 = interface;
IDirectDraw4 = interface;
IDirectDraw7 = interface;
IDirectDrawSurface = interface;
IDirectDrawSurface2 = interface;
IDirectDrawSurface3 = interface;
IDirectDrawSurface4 = interface;
IDirectDrawSurface7 = interface;
IDirectDrawPalette = interface;
IDirectDrawClipper = interface;
IDirectDrawColorControl = interface;
IDirectDrawGammaControl = interface;
(*
* Generic pixel format with 8-bit RGB and alpha components
*)
PDDARGB = ^TDDARGB;
TDDARGB = packed record
blue: BYTE;
green: BYTE;
red: BYTE;
alpha: BYTE;
end;
(*
* This version of the structure remains for backwards source compatibility.
* The DDARGB structure is the one that should be used for all DirectDraw APIs.
*)
PDDRGBA = ^TDDRGBA;
TDDRGBA = packed record
red : BYTE;
green : BYTE;
blue : BYTE;
alpha : BYTE;
end;
(*
* TDDColorKey
*)
PDDColorKey = ^TDDColorKey;
TDDColorKey = packed record
dwColorSpaceLowValue: DWORD; // low boundary of color space that is to
// be treated as Color Key, inclusive
dwColorSpaceHighValue: DWORD; // high boundary of color space that is
// to be treated as Color Key, inclusive
end;
// Delphi 5 can't handle interface in variant records
// so we have to use pointers instead (which can be type-casted into interfaces):
{$IFDEF VER5UP}
PDirectDrawSurface = Pointer;
{$ELSE}
PDirectDrawSurface = IDirectDrawSurface;
{$ENDIF}
(*
* TDDBltFX
* Used to pass override information to the DIRECTDRAWSURFACE callback Blt.
*)
PDDBltFX = ^TDDBltFX;
TDDBltFX = packed record
dwSize : DWORD; // size of structure
dwDDFX : DWORD; // FX operations
dwROP : DWORD; // Win32 raster operations
dwDDROP : DWORD; // Raster operations new for DirectDraw
dwRotationAngle : DWORD; // Rotation angle for blt
dwZBufferOpCode : DWORD; // ZBuffer compares
dwZBufferLow : DWORD; // Low limit of Z buffer
dwZBufferHigh : DWORD; // High limit of Z buffer
dwZBufferBaseDest : DWORD; // Destination base value
dwZDestConstBitDepth : DWORD; // Bit depth used to specify Z constant for destination
case integer of
0: (
dwZDestConst : DWORD // Constant to use as Z buffer for dest
);
1: (
lpDDSZBufferDest : PDirectDrawSurface; // Surface to use as Z buffer for dest
dwZSrcConstBitDepth : DWORD; // Bit depth used to specify Z constant for source
case integer of
0: (
dwZSrcConst : DWORD; // Constant to use as Z buffer for src
);
1: (
lpDDSZBufferSrc : PDirectDrawSurface; // Surface to use as Z buffer for src
dwAlphaEdgeBlendBitDepth : DWORD; // Bit depth used to specify constant for alpha edge blend
dwAlphaEdgeBlend : DWORD; // Alpha for edge blending
dwReserved : DWORD;
dwAlphaDestConstBitDepth : DWORD; // Bit depth used to specify alpha constant for destination
case integer of
0: (
dwAlphaDestConst : DWORD; // Constant to use as Alpha Channel
);
1: (
lpDDSAlphaDest : PDirectDrawSurface; // Surface to use as Alpha Channel
dwAlphaSrcConstBitDepth : DWORD; // Bit depth used to specify alpha constant for source
case integer of
0: (
dwAlphaSrcConst : DWORD; // Constant to use as Alpha Channel
);
1: (
lpDDSAlphaSrc : PDirectDrawSurface; // Surface to use as Alpha Channel
case integer of
0: (
dwFillColor : DWORD; // color in RGB or Palettized
);
1: (
dwFillDepth : DWORD; // depth value for z-buffer
);
2: (
dwFillPixel : DWORD; // pixel value
);
3: (
lpDDSPattern : PDirectDrawSurface; // Surface to use as pattern
ddckDestColorkey : TDDColorKey; // DestColorkey override
ddckSrcColorkey : TDDColorKey; // SrcColorkey override
)
)
)
)
)
end;
(*
* TDDSCaps
*)
PDDSCaps = ^TDDSCaps;
TDDSCaps = packed record
dwCaps: DWORD; // capabilities of surface wanted
end;
(*
* TDDOSCaps
*)
PDDOSCaps = ^TDDOSCaps;
TDDOSCaps = packed record
dwCaps: DWORD; // capabilities of surface wanted
end;
(*
* This structure is used internally by DirectDraw.
*)
PDDSCapsEx = ^TDDSCapsEx;
TDDSCapsEx = packed record
dwCaps2 : DWORD;
dwCaps3 : DWORD;
dwCaps4 : DWORD;
end;
(*
* TDDSCaps2
*)
PDDSCaps2 = ^TDDSCaps2;
TDDSCaps2 = packed record
dwCaps: DWORD; // capabilities of surface wanted
dwCaps2 : DWORD;
dwCaps3 : DWORD;
dwCaps4 : DWORD;
end;
(*
* TDDCaps
*)
(*
* This structure is the TDDCaps structure as it was in version 2 and 3 of Direct X.
* It is present for back compatability.
*)
PDDCaps_DX3 = ^TDDCaps_DX3;
TDDCaps_DX3 = packed record
dwSize: DWORD; // size of the DDDRIVERCAPS structure
dwCaps: DWORD; // driver specific capabilities
dwCaps2: DWORD; // more driver specific capabilites
dwCKeyCaps: DWORD; // color key capabilities of the surface
dwFXCaps: DWORD; // driver specific stretching and effects capabilites
dwFXAlphaCaps: DWORD; // alpha driver specific capabilities
dwPalCaps: DWORD; // palette capabilities
dwSVCaps: DWORD; // stereo vision capabilities
dwAlphaBltConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaBltPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaBltSurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlayConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaOverlayPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlaySurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwZBufferBitDepths: DWORD; // DDBD_8,16,24,32
dwVidMemTotal: DWORD; // total amount of video memory
dwVidMemFree: DWORD; // amount of free video memory
dwMaxVisibleOverlays: DWORD; // maximum number of visible overlays
dwCurrVisibleOverlays: DWORD; // current number of visible overlays
dwNumFourCCCodes: DWORD; // number of four cc codes
dwAlignBoundarySrc: DWORD; // source rectangle alignment
dwAlignSizeSrc: DWORD; // source rectangle byte size
dwAlignBoundaryDest: DWORD; // dest rectangle alignment
dwAlignSizeDest: DWORD; // dest rectangle byte size
dwAlignStrideAlign: DWORD; // stride alignment
dwRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported
ddsCaps: TDDSCaps; // TDDSCaps structure has all the general capabilities
dwMinOverlayStretch: DWORD; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxOverlayStretch: DWORD; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinLiveVideoStretch: DWORD; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxLiveVideoStretch: DWORD; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinHwCodecStretch: DWORD; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxHwCodecStretch: DWORD; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwReserved1: DWORD; // reserved
dwReserved2: DWORD; // reserved
dwReserved3: DWORD; // reserved
dwSVBCaps: DWORD; // driver specific capabilities for System->Vmem blts
dwSVBCKeyCaps: DWORD; // driver color key capabilities for System->Vmem blts
dwSVBFXCaps: DWORD; // driver FX capabilities for System->Vmem blts
dwSVBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->Vmem blts
dwVSBCaps: DWORD; // driver specific capabilities for Vmem->System blts
dwVSBCKeyCaps: DWORD; // driver color key capabilities for Vmem->System blts
dwVSBFXCaps: DWORD; // driver FX capabilities for Vmem->System blts
dwVSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for Vmem->System blts
dwSSBCaps: DWORD; // driver specific capabilities for System->System blts
dwSSBCKeyCaps: DWORD; // driver color key capabilities for System->System blts
dwSSBFXCaps: DWORD; // driver FX capabilities for System->System blts
dwSSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->System blts
dwReserved4 : DWORD;
dwReserved5 : DWORD;
dwReserved6 : DWORD;
end;
(*
* This structure is the TDDCaps structure as it was in version 5 of Direct X.
* It is present for back compatability.
*)
PDDCaps_DX5 = ^TDDCaps_DX5;
TDDCaps_DX5 = packed record
dwSize: DWORD; // size of the DDDRIVERCAPS structure
dwCaps: DWORD; // driver specific capabilities
dwCaps2: DWORD; // more driver specific capabilites
dwCKeyCaps: DWORD; // color key capabilities of the surface
dwFXCaps: DWORD; // driver specific stretching and effects capabilites
dwFXAlphaCaps: DWORD; // alpha driver specific capabilities
dwPalCaps: DWORD; // palette capabilities
dwSVCaps: DWORD; // stereo vision capabilities
dwAlphaBltConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaBltPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaBltSurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlayConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaOverlayPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlaySurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwZBufferBitDepths: DWORD; // DDBD_8,16,24,32
dwVidMemTotal: DWORD; // total amount of video memory
dwVidMemFree: DWORD; // amount of free video memory
dwMaxVisibleOverlays: DWORD; // maximum number of visible overlays
dwCurrVisibleOverlays: DWORD; // current number of visible overlays
dwNumFourCCCodes: DWORD; // number of four cc codes
dwAlignBoundarySrc: DWORD; // source rectangle alignment
dwAlignSizeSrc: DWORD; // source rectangle byte size
dwAlignBoundaryDest: DWORD; // dest rectangle alignment
dwAlignSizeDest: DWORD; // dest rectangle byte size
dwAlignStrideAlign: DWORD; // stride alignment
dwRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported
ddsCaps: TDDSCaps; // TDDSCaps structure has all the general capabilities
dwMinOverlayStretch: DWORD; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxOverlayStretch: DWORD; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinLiveVideoStretch: DWORD; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxLiveVideoStretch: DWORD; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinHwCodecStretch: DWORD; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxHwCodecStretch: DWORD; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwReserved1: DWORD; // reserved
dwReserved2: DWORD; // reserved
dwReserved3: DWORD; // reserved
dwSVBCaps: DWORD; // driver specific capabilities for System->Vmem blts
dwSVBCKeyCaps: DWORD; // driver color key capabilities for System->Vmem blts
dwSVBFXCaps: DWORD; // driver FX capabilities for System->Vmem blts
dwSVBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->Vmem blts
dwVSBCaps: DWORD; // driver specific capabilities for Vmem->System blts
dwVSBCKeyCaps: DWORD; // driver color key capabilities for Vmem->System blts
dwVSBFXCaps: DWORD; // driver FX capabilities for Vmem->System blts
dwVSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for Vmem->System blts
dwSSBCaps: DWORD; // driver specific capabilities for System->System blts
dwSSBCKeyCaps: DWORD; // driver color key capabilities for System->System blts
dwSSBFXCaps: DWORD; // driver FX capabilities for System->System blts
dwSSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->System blts
// Members added for DX5:
dwMaxVideoPorts: DWORD; // maximum number of usable video ports
dwCurrVideoPorts: DWORD; // current number of video ports used
dwSVBCaps2: DWORD; // more driver specific capabilities for System->Vmem blts
dwNLVBCaps: DWORD; // driver specific capabilities for non-local->local vidmem blts
dwNLVBCaps2: DWORD; // more driver specific capabilities non-local->local vidmem blts
dwNLVBCKeyCaps: DWORD; // driver color key capabilities for non-local->local vidmem blts
dwNLVBFXCaps: DWORD; // driver FX capabilities for non-local->local blts
dwNLVBRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported for non-local->local blts
end;
PDDCaps_DX6 = ^TDDCaps_DX6;
TDDCaps_DX6 = packed record
dwSize: DWORD; // size of the DDDRIVERCAPS structure
dwCaps: DWORD; // driver specific capabilities
dwCaps2: DWORD; // more driver specific capabilites
dwCKeyCaps: DWORD; // color key capabilities of the surface
dwFXCaps: DWORD; // driver specific stretching and effects capabilites
dwFXAlphaCaps: DWORD; // alpha driver specific capabilities
dwPalCaps: DWORD; // palette capabilities
dwSVCaps: DWORD; // stereo vision capabilities
dwAlphaBltConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaBltPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaBltSurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlayConstBitDepths: DWORD; // DDBD_2,4,8
dwAlphaOverlayPixelBitDepths: DWORD; // DDBD_1,2,4,8
dwAlphaOverlaySurfaceBitDepths: DWORD; // DDBD_1,2,4,8
dwZBufferBitDepths: DWORD; // DDBD_8,16,24,32
dwVidMemTotal: DWORD; // total amount of video memory
dwVidMemFree: DWORD; // amount of free video memory
dwMaxVisibleOverlays: DWORD; // maximum number of visible overlays
dwCurrVisibleOverlays: DWORD; // current number of visible overlays
dwNumFourCCCodes: DWORD; // number of four cc codes
dwAlignBoundarySrc: DWORD; // source rectangle alignment
dwAlignSizeSrc: DWORD; // source rectangle byte size
dwAlignBoundaryDest: DWORD; // dest rectangle alignment
dwAlignSizeDest: DWORD; // dest rectangle byte size
dwAlignStrideAlign: DWORD; // stride alignment
dwRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported
ddsOldCaps: TDDSCaps; // Was dssCaps: TDDSCaps. ddsCaps is of type TDDScaps2 for DX6
dwMinOverlayStretch: DWORD; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxOverlayStretch: DWORD; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinLiveVideoStretch: DWORD; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxLiveVideoStretch: DWORD; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMinHwCodecStretch: DWORD; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwMaxHwCodecStretch: DWORD; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
dwReserved1: DWORD; // reserved
dwReserved2: DWORD; // reserved
dwReserved3: DWORD; // reserved
dwSVBCaps: DWORD; // driver specific capabilities for System->Vmem blts
dwSVBCKeyCaps: DWORD; // driver color key capabilities for System->Vmem blts
dwSVBFXCaps: DWORD; // driver FX capabilities for System->Vmem blts
dwSVBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->Vmem blts
dwVSBCaps: DWORD; // driver specific capabilities for Vmem->System blts
dwVSBCKeyCaps: DWORD; // driver color key capabilities for Vmem->System blts
dwVSBFXCaps: DWORD; // driver FX capabilities for Vmem->System blts
dwVSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for Vmem->System blts
dwSSBCaps: DWORD; // driver specific capabilities for System->System blts
dwSSBCKeyCaps: DWORD; // driver color key capabilities for System->System blts
dwSSBFXCaps: DWORD; // driver FX capabilities for System->System blts
dwSSBRops: Array [0..DD_ROP_SPACE-1] of DWORD;// ROPS supported for System->System blts
// Members added for DX5:
dwMaxVideoPorts: DWORD; // maximum number of usable video ports
dwCurrVideoPorts: DWORD; // current number of video ports used
dwSVBCaps2: DWORD; // more driver specific capabilities for System->Vmem blts
dwNLVBCaps: DWORD; // driver specific capabilities for non-local->local vidmem blts
dwNLVBCaps2: DWORD; // more driver specific capabilities non-local->local vidmem blts
dwNLVBCKeyCaps: DWORD; // driver color key capabilities for non-local->local vidmem blts
dwNLVBFXCaps: DWORD; // driver FX capabilities for non-local->local blts
dwNLVBRops: Array [0..DD_ROP_SPACE-1] of DWORD; // ROPS supported for non-local->local blts
// Members added for DX6 release
ddsCaps : TDDSCaps2 ; // Surface Caps
end;
TDDCaps_DX7 = TDDCaps_DX6;
PDDCaps = ^TDDCaps;
{$IFDEF DIRECTX3}
TDDCaps = TDDCaps_DX3;
{$ELSE}
{$IFDEF DIRECTX5}
TDDCaps = TDDCaps_DX5;
{$ELSE}
{$IFDEF DIRECTX6}
TDDCaps = TDDCaps_DX6;
{$ELSE}
TDDCaps = TDDCaps_DX7;
{$ENDIF}
{$ENDIF}
{$ENDIF}
(*
* TDDPixelFormat
*)
PDDPixelFormat_DX5 = ^TDDPixelFormat_DX5;
TDDPixelFormat_DX5 = packed record
dwSize: DWORD; // size of structure
dwFlags: DWORD; // pixel format flags
dwFourCC: DWORD; // (FOURCC code)
case Integer of
0: (
dwZBufferBitDepth: DWORD; // how many bits for z buffers
);
1: (
dwAlphaBitDepth: DWORD; // how many bits for alpha channels
);
2: (
dwRGBBitCount: DWORD; // how many bits per pixel
dwRBitMask: DWORD; // mask for red bit
dwGBitMask: DWORD; // mask for green bits
dwBBitMask: DWORD; // mask for blue bits
dwRGBAlphaBitMask: DWORD; // mask for alpha channel
);
3: (
dwYUVBitCount: DWORD; // how many bits per pixel
dwYBitMask: DWORD; // mask for Y bits
dwUBitMask: DWORD; // mask for U bits
dwVBitMask: DWORD; // mask for V bits
case Integer of
0: (
dwYUVAlphaBitMask: DWORD; // mask for alpha channel
);
1: (
dwRGBZBitMask: DWORD;
);
2: (
dwYUVZBitMask: DWORD;
);
);
end;
PDDPixelFormat_DX6 = ^TDDPixelFormat_DX6;
TDDPixelFormat_DX6 = packed record
dwSize: DWORD; // size of structure
dwFlags: DWORD; // pixel format flags
dwFourCC: DWORD; // (FOURCC code)
case Integer of
1: (
dwRGBBitCount : DWORD; // how many bits per pixel
dwRBitMask : DWORD; // mask for red bit
dwGBitMask : DWORD; // mask for green bits
dwBBitMask : DWORD; // mask for blue bits
dwRGBAlphaBitMask : DWORD; // mask for alpha channel
);
2: (
dwYUVBitCount : DWORD; // how many bits per pixel
dwYBitMask : DWORD; // mask for Y bits
dwUBitMask : DWORD; // mask for U bits
dwVBitMask : DWORD; // mask for V bits
dwYUVAlphaBitMask : DWORD; // mask for alpha channel
);
3: (
dwZBufferBitDepth : DWORD; // how many total bits/pixel in z buffer (including any stencil bits)
dwStencilBitDepth : DWORD; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
dwZBitMask : DWORD; // mask for Z bits
dwStencilBitMask : DWORD; // mask for stencil bits
dwLuminanceAlphaBitMask : DWORD;// mask for alpha channel
);
4: (
dwAlphaBitDepth : DWORD; // how many bits for alpha channels
dwLuminanceBitMask : DWORD; // mask for luminance bits
dwBumpDvBitMask : DWORD; // mask for bump map V delta bits
dwBumpLuminanceBitMask : DWORD; // mask for luminance in bump map
dwRGBZBitMask : DWORD; // mask for Z channel
);
5: (
dwLuminanceBitCount : DWORD; // how many bits per pixel
dwBumpDuBitMask : DWORD; // mask for bump map U delta bits
Fill1, Fill2 : DWORD;
dwYUVZBitMask : DWORD; // mask for Z channel
);
6: ( dwBumpBitCount : DWORD; // how many bits per "buxel", total
);
end;
TDDPixelFormat_DX3 = TDDPixelFormat_DX5;
TDDPixelFormat_DX7 = TDDPixelFormat_DX6;
PDDPixelFormat = ^TDDPixelFormat;
{$IFDEF DIRECTX3}
TDDPixelFormat = TDDPixelFormat_DX3;
{$ELSE}
{$IFDEF DIRECTX5}
TDDPixelFormat = TDDPixelFormat_DX5;
{$ELSE}
{$IFDEF DIRECTX6}
TDDPixelFormat = TDDPixelFormat_DX6;
{$ELSE}
TDDPixelFormat = TDDPixelFormat_DX7;
{$ENDIF}
{$ENDIF}
{$ENDIF}
(*
* TDDOverlayFX
*)
PDDOverlayFX = ^TDDOverlayFX;
TDDOverlayFX = packed record
dwSize: DWORD; // size of structure
dwAlphaEdgeBlendBitDepth: DWORD; // Bit depth used to specify constant for alpha edge blend
dwAlphaEdgeBlend: DWORD; // Constant to use as alpha for edge blend
dwReserved: DWORD;
dwAlphaDestConstBitDepth: DWORD; // Bit depth used to specify alpha constant for destination
case Integer of
0: (
dwAlphaDestConst: DWORD; // Constant to use as alpha channel for dest
dwAlphaSrcConstBitDepth: DWORD; // Bit depth used to specify alpha constant for source
dwAlphaSrcConst: DWORD; // Constant to use as alpha channel for src
dckDestColorkey: TDDColorKey; // DestColorkey override
dckSrcColorkey: TDDColorKey; // DestColorkey override
dwDDFX: DWORD; // Overlay FX
dwFlags: DWORD; // flags
);
1: (
lpDDSAlphaDest: PDirectDrawSurface; // Surface to use as alpha channel for dest
filler: DWORD;
lpDDSAlphaSrc: PDirectDrawSurface; // Surface to use as alpha channel for src
);
end;
(*
* TDDBltBatch: BltBatch entry structure
*)
PDDBltBatch = ^TDDBltBatch;
TDDBltBatch = packed record
lprDest: PRect;
lpDDSSrc: IDirectDrawSurface;
lprSrc: PRect;
dwFlags: DWORD;
lpDDBltFx: TDDBltFX;
end;
(*
* TDDGammaRamp
*)
PDDGammaRamp = ^TDDGammaRamp;
TDDGammaRamp = packed record
red : array[0..255] of WORD;
green : array[0..255] of WORD;
blue : array[0..255] of WORD;
end;
(*
* This is the structure within which DirectDraw returns data about the current graphics driver and chipset
*)
PDDDeviceIdentifier = ^TDDDeviceIdentifier;
TDDDeviceIdentifier = packed record
//
// These elements are for presentation to the user only. They should not be used to identify particular
// drivers, since this is unreliable and many different strings may be associated with the same
// device, and the same driver from different vendors.
//
szDriver: array[0..MAX_DDDEVICEID_STRING-1] of Char;
szDescription: array[0..MAX_DDDEVICEID_STRING-1] of Char;
//
// This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
// on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
// drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
//
// This version has the form:
// wProduct = HIWORD(liDriverVersion.HighPart)
// wVersion = LOWORD(liDriverVersion.HighPart)
// wSubVersion = HIWORD(liDriverVersion.LowPart)
// wBuild = LOWORD(liDriverVersion.LowPart)
//
liDriverVersion: TLargeInteger; // Defined for applications and other 32 bit components
//
// These elements can be used to identify particular chipsets. Use with extreme caution.
// dwVendorId Identifies the manufacturer. May be zero if unknown.
// dwDeviceId Identifies the type of chipset. May be zero if unknown.
// dwSubSysId Identifies the subsystem, typically this means the particular board. May be zero if unknown.
// dwRevision Identifies the revision level of the chipset. May be zero if unknown.
//
dwVendorId: DWORD;
dwDeviceId: DWORD;
dwSubSysId: DWORD;
dwRevision: DWORD;
//
// This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
// driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
// reprofile the graphics subsystem.
// This element can also be used to identify particular problematic drivers.
//
guidDeviceIdentifier: TGUID;
end;
PDDDeviceIdentifier2 = ^TDDDeviceIdentifier2;
TDDDeviceIdentifier2 = packed record
//
// These elements are for presentation to the user only. They should not be used to identify particular
// drivers, since this is unreliable and many different strings may be associated with the same
// device, and the same driver from different vendors.
//
szDriver: array[0..MAX_DDDEVICEID_STRING-1] of Char;
szDescription: array[0..MAX_DDDEVICEID_STRING-1] of Char;
//
// This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
// on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
// drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
//
// This version has the form:
// wProduct = HIWORD(liDriverVersion.HighPart)
// wVersion = LOWORD(liDriverVersion.HighPart)
// wSubVersion = HIWORD(liDriverVersion.LowPart)
// wBuild = LOWORD(liDriverVersion.LowPart)
//
liDriverVersion: TLargeInteger; // Defined for applications and other 32 bit components
//
// These elements can be used to identify particular chipsets. Use with extreme caution.
// dwVendorId Identifies the manufacturer. May be zero if unknown.
// dwDeviceId Identifies the type of chipset. May be zero if unknown.
// dwSubSysId Identifies the subsystem, typically this means the particular board. May be zero if unknown.
// dwRevision Identifies the revision level of the chipset. May be zero if unknown.
//
dwVendorId: DWORD;
dwDeviceId: DWORD;
dwSubSysId: DWORD;
dwRevision: DWORD;
//
// This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
// driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
// reprofile the graphics subsystem.
// This element can also be used to identify particular problematic drivers.
//
guidDeviceIdentifier: TGUID;
(*
* This element is used to determine the Windows Hardware Quality Lab (WHQL)
* certification level for this driver/device pair.
*)
dwWHQLLevel: DWORD;
end;
(*
* callbacks
*)
TClipperCallback = function(lpDDClipper: IDirectDrawClipper; hWnd: HWND;
Code: DWORD; lpContext: Pointer): HResult; stdcall;
TSurfacesStreamingCallback = function(Arg: DWORD): HResult; stdcall;
(*
* TDDSurfaceDesc
*)
PDDSurfaceDesc_DX5 = ^TDDSurfaceDesc_DX5;
TDDSurfaceDesc_DX5 = packed record
dwSize: DWORD; // size of the TDDSurfaceDesc structure
dwFlags: DWORD; // determines what fields are valid
dwHeight: DWORD; // height of surface to be created
dwWidth: DWORD; // width of input surface
case Integer of
0: (
dwLinearSize : DWORD; // unused at the moment
);
1: (
lPitch: LongInt; // distance to start of next line (return value only)
dwBackBufferCount: DWORD; // number of back buffers requested
case Integer of
0: (
dwMipMapCount: DWORD; // number of mip-map levels requested
dwAlphaBitDepth: DWORD; // depth of alpha buffer requested
dwReserved: DWORD; // reserved
lpSurface: Pointer; // pointer to the associated surface memory
ddckCKDestOverlay: TDDColorKey; // color key for destination overlay use
ddckCKDestBlt: TDDColorKey; // color key for destination blt use
ddckCKSrcOverlay: TDDColorKey; // color key for source overlay use
ddckCKSrcBlt: TDDColorKey; // color key for source blt use
ddpfPixelFormat: TDDPixelFormat_DX5; // pixel format description of the surface
ddsCaps: TDDSCaps; // direct draw surface capabilities
);
1: (
dwZBufferBitDepth: DWORD; // depth of Z buffer requested
);
2: (
dwRefreshRate: DWORD; // refresh rate (used when display mode is described)
);
);
end;
PDDSurfaceDesc_DX6 = ^TDDSurfaceDesc_DX6;
TDDSurfaceDesc_DX6 = packed record
dwSize: DWORD; // size of the TDDSurfaceDesc structure
dwFlags: DWORD; // determines what fields are valid
dwHeight: DWORD; // height of surface to be created
dwWidth: DWORD; // width of input surface
case Integer of
0: (
dwLinearSize : DWORD; // unused at the moment
);
1: (
lPitch: LongInt; // distance to start of next line (return value only)
dwBackBufferCount: DWORD; // number of back buffers requested
case Integer of
0: (
dwMipMapCount: DWORD; // number of mip-map levels requested
dwAlphaBitDepth: DWORD; // depth of alpha buffer requested
dwReserved: DWORD; // reserved
lpSurface: Pointer; // pointer to the associated surface memory
ddckCKDestOverlay: TDDColorKey; // color key for destination overlay use
ddckCKDestBlt: TDDColorKey; // color key for destination blt use
ddckCKSrcOverlay: TDDColorKey; // color key for source overlay use
ddckCKSrcBlt: TDDColorKey; // color key for source blt use
ddpfPixelFormat: TDDPixelFormat_DX6; // pixel format description of the surface
ddsCaps: TDDSCaps; // direct draw surface capabilities
);
1: (
dwZBufferBitDepth: DWORD; // depth of Z buffer requested
);
2: (
dwRefreshRate: DWORD; // refresh rate (used when display mode is described)
);
);
end;
PDDSurfaceDesc = ^TDDSurfaceDesc;
{$IFDEF DIRECTX5}
TDDSurfaceDesc = TDDSurfaceDesc_DX5;
{$ELSE}
TDDSurfaceDesc = TDDSurfaceDesc_DX6;
{$ENDIF}
(*
* TDDSurfaceDesc2
*)
PDDSurfaceDesc2 = ^TDDSurfaceDesc2;
TDDSurfaceDesc2 = packed record
dwSize: DWORD; // size of the TDDSurfaceDesc structure
dwFlags: DWORD; // determines what fields are valid
dwHeight: DWORD; // height of surface to be created
dwWidth: DWORD; // width of input surface
case Integer of
0: (
lPitch : LongInt; // distance to start of next line (return value only)
);
1: (
dwLinearSize : DWORD; // Formless late-allocated optimized surface size
dwBackBufferCount: DWORD; // number of back buffers requested
case Integer of
0: (
dwMipMapCount: DWORD; // number of mip-map levels requested
dwAlphaBitDepth: DWORD; // depth of alpha buffer requested
dwReserved: DWORD; // reserved
lpSurface: Pointer; // pointer to the associated surface memory
ddckCKDestOverlay: TDDColorKey; // color key for destination overlay use
ddckCKDestBlt: TDDColorKey; // color key for destination blt use
ddckCKSrcOverlay: TDDColorKey; // color key for source overlay use
ddckCKSrcBlt: TDDColorKey; // color key for source blt use
ddpfPixelFormat: TDDPixelFormat; // pixel format description of the surface
ddsCaps: TDDSCaps2; // direct draw surface capabilities
dwTextureStage: DWORD; // stage in multitexture cascade
);
1: (
dwRefreshRate: DWORD; // refresh rate (used when display mode is described)
);
);
end;
(*
* TDDOptSurfaceDesc
*)
PDDOptSurfaceDesc = ^TDDOptSurfaceDesc;
TDDOptSurfaceDesc = packed record
dwSize : DWORD; // size of the DDOPTSURFACEDESC structure
dwFlags : DWORD; // determines what fields are valid
ddSCaps : TDDSCaps2; // Common caps like: Memory type
ddOSCaps : TDDOSCaps; // Common caps like: Memory type
guid : TGUID; // Compression technique GUID
dwCompressionRatio : DWORD; // Compression ratio
end;
(*
* DDCOLORCONTROL
*)
PDDColorControl = ^TDDColorControl;
TDDColorControl = packed record
dwSize: DWORD;
dwFlags: DWORD;
lBrightness: LongInt;
lContrast: LongInt;
lHue: LongInt;
lSaturation: LongInt;
lSharpness: LongInt;
lGamma: LongInt;
lColorEnable: LongInt;
dwReserved1: DWORD;
end;
(*
* callbacks
*)
{$IFNDEF WINNT}
TDDEnumModesCallback = function (const lpDDSurfaceDesc: TDDSurfaceDesc;
lpContext: Pointer) : HResult; stdcall;
TDDEnumModesCallback2 = function (const lpDDSurfaceDesc: TDDSurfaceDesc2;
lpContext: Pointer) : HResult; stdcall;
TDDEnumSurfacesCallback = function (lpDDSurface: IDirectDrawSurface;
const lpDDSurfaceDesc: TDDSurfaceDesc; lpContext: Pointer) : HResult; stdcall;
TDDEnumSurfacesCallback2 = function (lpDDSurface: IDirectDrawSurface4;
const lpDDSurfaceDesc: TDDSurfaceDesc2; lpContext: Pointer) : HResult; stdcall;
TDDEnumSurfacesCallback7 = function (lpDDSurface: IDirectDrawSurface7;
const lpDDSurfaceDesc: TDDSurfaceDesc2; lpContext: Pointer) : HResult; stdcall;
{$ENDIF}
(*
* INTERACES FOLLOW:
* IDirectDraw
* IDirectDrawClipper
* IDirectDrawPalette
* IDirectDrawSurface
*)
(*
* IDirectDraw
*)
IDirectDraw = interface (IUnknown)
['{6C14DB80-A733-11CE-A521-0020AF0BE560}']
(*** IDirectDraw methods ***)
function Compact: HResult; stdcall;
function CreateClipper (dwFlags: DWORD;
out lplpDDClipper: IDirectDrawClipper;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreatePalette (dwFlags: DWORD; lpColorTable: pointer;
out lplpDDPalette: IDirectDrawPalette;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateSurface (var lpDDSurfaceDesc: TDDSurfaceDesc;
out lplpDDSurface: IDirectDrawSurface;
pUnkOuter: IUnknown) : HResult; stdcall;
function DuplicateSurface (lpDDSurface: IDirectDrawSurface;
out lplpDupDDSurface: IDirectDrawSurface) : HResult; stdcall;
function EnumDisplayModes (dwFlags: DWORD;
lpDDSurfaceDesc: PDDSurfaceDesc; lpContext: Pointer;
lpEnumModesCallback: TDDEnumModesCallback) : HResult; stdcall;
function EnumSurfaces (dwFlags: DWORD; const lpDDSD: TDDSurfaceDesc;
lpContext: Pointer; lpEnumCallback: TDDEnumSurfacesCallback) :
HResult; stdcall;
function FlipToGDISurface: HResult; stdcall;
function GetCaps (lpDDDriverCaps: PDDCaps; lpDDHELCaps: PDDCaps) : HResult; stdcall;
function GetDisplayMode (out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function GetFourCCCodes (var lpNumCodes: DWORD; lpCodes: PDWORD) : HResult; stdcall;
function GetGDISurface (out lplpGDIDDSSurface: IDirectDrawSurface) :
HResult; stdcall;
function GetMonitorFrequency (out lpdwFrequency: DWORD) : HResult; stdcall;
function GetScanLine (out lpdwScanLine: DWORD) : HResult; stdcall;
function GetVerticalBlankStatus (out lpbIsInVB: BOOL) : HResult; stdcall;
function Initialize (lpGUID: PGUID) : HResult; stdcall;
function RestoreDisplayMode: HResult; stdcall;
function SetCooperativeLevel (hWnd: HWND; dwFlags: DWORD) : HResult; stdcall;
(*** Warning! SetDisplayMode differs between DirectDraw 1 and DirectDraw 2 ***)
function SetDisplayMode (dwWidth: DWORD; dwHeight: DWORD;
dwBpp: DWORD) : HResult; stdcall;
function WaitForVerticalBlank (dwFlags: DWORD; hEvent: THandle) :
HResult; stdcall;
end;
IDirectDraw2 = interface (IUnknown)
['{B3A6F3E0-2B43-11CF-A2DE-00AA00B93356}']
(*** IDirectDraw methods ***)
function Compact: HResult; stdcall;
function CreateClipper (dwFlags: DWORD;
out lplpDDClipper: IDirectDrawClipper;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreatePalette (dwFlags: DWORD; lpColorTable: pointer;
out lplpDDPalette: IDirectDrawPalette;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateSurface (var lpDDSurfaceDesc: TDDSurfaceDesc;
out lplpDDSurface: IDirectDrawSurface;
pUnkOuter: IUnknown) : HResult; stdcall;
function DuplicateSurface (lpDDSurface: IDirectDrawSurface;
out lplpDupDDSurface: IDirectDrawSurface) : HResult; stdcall;
function EnumDisplayModes (dwFlags: DWORD;
lpDDSurfaceDesc: PDDSurfaceDesc; lpContext: Pointer;
lpEnumModesCallback: TDDEnumModesCallback) : HResult; stdcall;
function EnumSurfaces (dwFlags: DWORD; var lpDDSD: TDDSurfaceDesc;
lpContext: Pointer; lpEnumCallback: TDDEnumSurfacesCallback) :
HResult; stdcall;
function FlipToGDISurface: HResult; stdcall;
function GetCaps (lpDDDriverCaps: PDDCaps; lpDDHELCaps: PDDCaps) : HResult; stdcall;
function GetDisplayMode (out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function GetFourCCCodes (var lpNumCodes: DWORD; lpCodes: PDWORD) : HResult; stdcall;
function GetGDISurface (out lplpGDIDDSSurface: IDirectDrawSurface) : HResult; stdcall;
function GetMonitorFrequency (out lpdwFrequency: DWORD) : HResult; stdcall;
function GetScanLine (out lpdwScanLine: DWORD) : HResult; stdcall;
function GetVerticalBlankStatus (out lpbIsInVB: BOOL) : HResult; stdcall;
function Initialize (lpGUID: PGUID) : HResult; stdcall;
function RestoreDisplayMode: HResult; stdcall;
function SetCooperativeLevel (hWnd: HWND; dwFlags: DWORD) : HResult; stdcall;
(*** Warning! SetDisplayMode differs between DirectDraw 1 and DirectDraw 2 ***)
function SetDisplayMode (dwWidth: DWORD; dwHeight: DWORD; dwBPP: DWORD;
dwRefreshRate: DWORD; dwFlags: DWORD) : HResult; stdcall;
function WaitForVerticalBlank (dwFlags: DWORD; hEvent: THandle) :
HResult; stdcall;
(*** Added in the v2 interface ***)
function GetAvailableVidMem (var lpDDSCaps: TDDSCaps;
out lpdwTotal, lpdwFree: DWORD) : HResult; stdcall;
end;
IDirectDraw4 = interface (IUnknown)
['{9c59509a-39bd-11d1-8c4a-00c04fd930c5}']
(*** IDirectDraw methods ***)
function Compact: HResult; stdcall;
function CreateClipper (dwFlags: DWORD;
out lplpDDClipper: IDirectDrawClipper;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreatePalette (dwFlags: DWORD; lpColorTable: pointer;
out lplpDDPalette: IDirectDrawPalette;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateSurface (const lpDDSurfaceDesc: TDDSurfaceDesc2;
out lplpDDSurface: IDirectDrawSurface4;
pUnkOuter: IUnknown) : HResult; stdcall;
function DuplicateSurface (lpDDSurface: IDirectDrawSurface4;
out lplpDupDDSurface: IDirectDrawSurface4) : HResult; stdcall;
function EnumDisplayModes (dwFlags: DWORD;
lpDDSurfaceDesc: PDDSurfaceDesc2; lpContext: Pointer;
lpEnumModesCallback: TDDEnumModesCallback2) : HResult; stdcall;
function EnumSurfaces (dwFlags: DWORD; const lpDDSD: TDDSurfaceDesc2;
lpContext: Pointer; lpEnumCallback: TDDEnumSurfacesCallback2) :
HResult; stdcall;
function FlipToGDISurface: HResult; stdcall;
function GetCaps (lpDDDriverCaps: PDDCaps; lpDDHELCaps: PDDCaps) : HResult; stdcall;
function GetDisplayMode (out lpDDSurfaceDesc: TDDSurfaceDesc2) : HResult; stdcall;
function GetFourCCCodes (var lpNumCodes: DWORD; lpCodes: PDWORD) : HResult; stdcall;
function GetGDISurface (out lplpGDIDDSSurface: IDirectDrawSurface4) :
HResult; stdcall;
function GetMonitorFrequency (out lpdwFrequency: DWORD) : HResult; stdcall;
function GetScanLine (out lpdwScanLine: DWORD) : HResult; stdcall;
function GetVerticalBlankStatus (out lpbIsInVB: BOOL) : HResult; stdcall;
function Initialize (lpGUID: PGUID) : HResult; stdcall;
function RestoreDisplayMode: HResult; stdcall;
function SetCooperativeLevel (hWnd: HWND; dwFlags: DWORD) : HResult; stdcall;
(*** Warning! SetDisplayMode differs between DirectDraw 1 and DirectDraw 2 ***)
function SetDisplayMode (dwWidth: DWORD; dwHeight: DWORD; dwBPP: DWORD;
dwRefreshRate: DWORD; dwFlags: DWORD) : HResult; stdcall;
function WaitForVerticalBlank (dwFlags: DWORD; hEvent: THandle) :
HResult; stdcall;
(*** Added in the v2 interface ***)
function GetAvailableVidMem (const lpDDSCaps: TDDSCaps2;
out lpdwTotal, lpdwFree: DWORD) : HResult; stdcall;
(*** Added in the V4 Interface ***)
function GetSurfaceFromDC (hdc : Windows.HDC;
out lpDDS4: IDirectDrawSurface4) : HResult; stdcall;
function RestoreAllSurfaces : HResult; stdcall;
function TestCooperativeLevel : HResult; stdcall;
function GetDeviceIdentifier (out lpdddi: TDDDeviceIdentifier;
dwFlags: DWORD) : HResult; stdcall;
end;
IDirectDraw7 = interface (IUnknown)
['{15e65ec0-3b9c-11d2-b92f-00609797ea5b}']
(*** IDirectDraw methods ***)
function Compact: HResult; stdcall;
function CreateClipper (dwFlags: DWORD;
out lplpDDClipper: IDirectDrawClipper;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreatePalette (dwFlags: DWORD; lpColorTable: pointer;
out lplpDDPalette: IDirectDrawPalette;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateSurface (const lpDDSurfaceDesc: TDDSurfaceDesc2;
out lplpDDSurface: IDirectDrawSurface7;
pUnkOuter: IUnknown) : HResult; stdcall;
function DuplicateSurface (lpDDSurface: IDirectDrawSurface7;
out lplpDupDDSurface: IDirectDrawSurface7) : HResult; stdcall;
function EnumDisplayModes (dwFlags: DWORD;
lpDDSurfaceDesc: PDDSurfaceDesc2; lpContext: Pointer;
lpEnumModesCallback: TDDEnumModesCallback2) : HResult; stdcall;
function EnumSurfaces (dwFlags: DWORD; const lpDDSD: TDDSurfaceDesc2;
lpContext: Pointer; lpEnumCallback: TDDEnumSurfacesCallback7) :
HResult; stdcall;
function FlipToGDISurface: HResult; stdcall;
function GetCaps (lpDDDriverCaps: PDDCaps; lpDDHELCaps: PDDCaps) : HResult; stdcall;
function GetDisplayMode (out lpDDSurfaceDesc: TDDSurfaceDesc2) : HResult; stdcall;
function GetFourCCCodes (var lpNumCodes: DWORD; lpCodes: PDWORD) : HResult; stdcall;
function GetGDISurface (out lplpGDIDDSSurface: IDirectDrawSurface7) :
HResult; stdcall;
function GetMonitorFrequency (out lpdwFrequency: DWORD) : HResult; stdcall;
function GetScanLine (out lpdwScanLine: DWORD) : HResult; stdcall;
function GetVerticalBlankStatus (out lpbIsInVB: BOOL) : HResult; stdcall;
function Initialize (lpGUID: PGUID) : HResult; stdcall;
function RestoreDisplayMode: HResult; stdcall;
function SetCooperativeLevel (hWnd: HWND; dwFlags: DWORD) : HResult; stdcall;
function SetDisplayMode (dwWidth: DWORD; dwHeight: DWORD; dwBPP: DWORD;
dwRefreshRate: DWORD; dwFlags: DWORD) : HResult; stdcall;
function WaitForVerticalBlank (dwFlags: DWORD; hEvent: THandle) :
HResult; stdcall;
(*** Added in the v2 interface ***)
function GetAvailableVidMem (const lpDDSCaps: TDDSCaps2;
out lpdwTotal, lpdwFree: DWORD) : HResult; stdcall;
(*** Added in the V4 Interface ***)
function GetSurfaceFromDC (hdc : Windows.HDC;
out lpDDS: IDirectDrawSurface7) : HResult; stdcall;
function RestoreAllSurfaces : HResult; stdcall;
function TestCooperativeLevel : HResult; stdcall;
function GetDeviceIdentifier (out lpdddi: TDDDeviceIdentifier2;
dwFlags: DWORD) : HResult; stdcall;
function StartModeTest(const lpModesToTest; dwNumEntries, dwFlags: DWORD) : HResult; stdcall;
function EvaluateMode(dwFlags: DWORD; out pSecondsUntilTimeout: DWORD) : HResult; stdcall;
end;
(*
* IDirectDrawPalette
*)
IDirectDrawPalette = interface (IUnknown)
['{6C14DB84-A733-11CE-A521-0020AF0BE560}']
(*** IDirectDrawPalette methods ***)
function GetCaps (out lpdwCaps: DWORD) : HResult; stdcall;
function GetEntries (dwFlags: DWORD; dwBase: DWORD; dwNumEntries: DWORD;
lpEntries: pointer) : HResult; stdcall;
function Initialize (lpDD: IDirectDraw; dwFlags: DWORD;
lpDDColorTable: pointer) : HResult; stdcall;
function SetEntries (dwFlags: DWORD; dwStartingEntry: DWORD;
dwCount: DWORD; lpEntries: pointer) : HResult; stdcall;
end;
(*
* IDirectDrawClipper
*)
IDirectDrawClipper = interface (IUnknown)
['{6C14DB85-A733-11CE-A521-0020AF0BE560}']
(*** IDirectDrawClipper methods ***)
function GetClipList (lpRect: PRect; lpClipList: PRgnData;
var lpdwSize: DWORD) : HResult; stdcall;
function GetHWnd (out lphWnd: HWND) : HResult; stdcall;
function Initialize (lpDD: IDirectDraw; dwFlags: DWORD) : HResult; stdcall;
function IsClipListChanged (out lpbChanged: BOOL) : HResult; stdcall;
function SetClipList (lpClipList: PRgnData; dwFlags: DWORD) : HResult; stdcall;
function SetHWnd (dwFlags: DWORD; hWnd: HWND) : HResult; stdcall;
end;
(*
* IDirectDrawSurface and related interfaces
*)
IDirectDrawSurface = interface (IUnknown)
['{6C14DB81-A733-11CE-A521-0020AF0BE560}']
(*** IDirectDrawSurface methods ***)
function AddAttachedSurface (lpDDSAttachedSurface: IDirectDrawSurface) :
HResult; stdcall;
function AddOverlayDirtyRect (const lpRect: TRect) : HResult; stdcall;
function Blt (lpDestRect: PRect;
lpDDSrcSurface: IDirectDrawSurface; lpSrcRect: PRect;
dwFlags: DWORD; lpDDBltFx: PDDBltFX) : HResult; stdcall;
function BltBatch (const lpDDBltBatch: TDDBltBatch; dwCount: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function BltFast (dwX: DWORD; dwY: DWORD;
lpDDSrcSurface: IDirectDrawSurface; lpSrcRect: PRect;
dwTrans: DWORD) : HResult; stdcall;
function DeleteAttachedSurface (dwFlags: DWORD;
lpDDSAttachedSurface: IDirectDrawSurface) : HResult; stdcall;
function EnumAttachedSurfaces (lpContext: Pointer;
lpEnumSurfacesCallback: TDDEnumSurfacesCallback) : HResult; stdcall;
function EnumOverlayZOrders (dwFlags: DWORD; lpContext: Pointer;
lpfnCallback: TDDEnumSurfacesCallback) : HResult; stdcall;
function Flip (lpDDSurfaceTargetOverride: IDirectDrawSurface;
dwFlags: DWORD) : HResult; stdcall;
function GetAttachedSurface (var lpDDSCaps: TDDSCaps;
(*out*)var lplpDDAttachedSurface: IDirectDrawSurface) : HResult; stdcall;
function GetBltStatus (dwFlags: DWORD) : HResult; stdcall;
function GetCaps (out lpDDSCaps: TDDSCaps) : HResult; stdcall;
function GetClipper (out lplpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function GetColorKey (dwFlags: DWORD; out lpDDColorKey: TDDColorKey) :
HResult; stdcall;
function GetDC (out lphDC: HDC) : HResult; stdcall;
function GetFlipStatus (dwFlags: DWORD) : HResult; stdcall;
function GetOverlayPosition (out lplX, lplY: LongInt) : HResult; stdcall;
function GetPalette (out lplpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function GetPixelFormat (out lpDDPixelFormat: TDDPixelFormat) : HResult; stdcall;
function GetSurfaceDesc (out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function Initialize (lpDD: IDirectDraw;
out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function IsLost: HResult; stdcall;
function Lock (lpDestRect: PRect; out lpDDSurfaceDesc:
TDDSurfaceDesc; dwFlags: DWORD; hEvent: THandle) : HResult; stdcall;
function ReleaseDC (hDC: Windows.HDC) : HResult; stdcall;
function _Restore: HResult; stdcall;
function SetClipper (lpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function SetColorKey (dwFlags: DWORD; lpDDColorKey: PDDColorKey) :
HResult; stdcall;
function SetOverlayPosition (lX, lY: LongInt) : HResult; stdcall;
function SetPalette (lpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function Unlock (lpSurfaceData: Pointer) : HResult; stdcall;
function UpdateOverlay (lpSrcRect: PRect;
lpDDDestSurface: IDirectDrawSurface; lpDestRect: PRect;
dwFlags: DWORD; lpDDOverlayFx: PDDOverlayFX) : HResult; stdcall;
function UpdateOverlayDisplay (dwFlags: DWORD) : HResult; stdcall;
function UpdateOverlayZOrder (dwFlags: DWORD;
lpDDSReference: IDirectDrawSurface) : HResult; stdcall;
end;
(*
* IDirectDrawSurface2 and related interfaces
*)
IDirectDrawSurface2 = interface (IUnknown)
['{57805885-6eec-11cf-9441-a82303c10e27}']
(*** IDirectDrawSurface methods ***)
function AddAttachedSurface (lpDDSAttachedSurface: IDirectDrawSurface2) :
HResult; stdcall;
function AddOverlayDirtyRect (const lpRect: TRect) : HResult; stdcall;
function Blt (lpDestRect: PRect;
lpDDSrcSurface: IDirectDrawSurface2; lpSrcRect: PRect;
dwFlags: DWORD; lpDDBltFx: PDDBltFX) : HResult; stdcall;
function BltBatch (const lpDDBltBatch: TDDBltBatch; dwCount: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function BltFast (dwX: DWORD; dwY: DWORD;
lpDDSrcSurface: IDirectDrawSurface2; lpSrcRect: PRect;
dwTrans: DWORD) : HResult; stdcall;
function DeleteAttachedSurface (dwFlags: DWORD;
lpDDSAttachedSurface: IDirectDrawSurface2) : HResult; stdcall;
function EnumAttachedSurfaces (lpContext: Pointer;
lpEnumSurfacesCallback: TDDEnumSurfacesCallback) : HResult; stdcall;
function EnumOverlayZOrders (dwFlags: DWORD; lpContext: Pointer;
lpfnCallback: TDDEnumSurfacesCallback) : HResult; stdcall;
function Flip (lpDDSurfaceTargetOverride: IDirectDrawSurface2;
dwFlags: DWORD) : HResult; stdcall;
function GetAttachedSurface (var lpDDSCaps: TDDSCaps;
out lplpDDAttachedSurface: IDirectDrawSurface2) : HResult; stdcall;
function GetBltStatus (dwFlags: DWORD) : HResult; stdcall;
function GetCaps (out lpDDSCaps: TDDSCaps) : HResult; stdcall;
function GetClipper (out lplpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function GetColorKey (dwFlags: DWORD; out lpDDColorKey: TDDColorKey) :
HResult; stdcall;
function GetDC (out lphDC: HDC) : HResult; stdcall;
function GetFlipStatus (dwFlags: DWORD) : HResult; stdcall;
function GetOverlayPosition (out lplX, lplY: LongInt) : HResult; stdcall;
function GetPalette (out lplpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function GetPixelFormat (out lpDDPixelFormat: TDDPixelFormat) : HResult; stdcall;
function GetSurfaceDesc (out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function Initialize (lpDD: IDirectDraw;
out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function IsLost: HResult; stdcall;
function Lock (lpDestRect: PRect;
out lpDDSurfaceDesc: TDDSurfaceDesc; dwFlags: DWORD;
hEvent: THandle) : HResult; stdcall;
function ReleaseDC (hDC: Windows.HDC) : HResult; stdcall;
function _Restore: HResult; stdcall;
function SetClipper (lpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function SetColorKey (dwFlags: DWORD; lpDDColorKey: PDDColorKey) :
HResult; stdcall;
function SetOverlayPosition (lX, lY: LongInt) : HResult; stdcall;
function SetPalette (lpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function Unlock (lpSurfaceData: Pointer) : HResult; stdcall;
function UpdateOverlay (lpSrcRect: PRect;
lpDDDestSurface: IDirectDrawSurface2; lpDestRect: PRect;
dwFlags: DWORD; lpDDOverlayFx: PDDOverlayFX) : HResult; stdcall;
function UpdateOverlayDisplay (dwFlags: DWORD) : HResult; stdcall;
function UpdateOverlayZOrder (dwFlags: DWORD;
lpDDSReference: IDirectDrawSurface2) : HResult; stdcall;
(*** Added in the v2 interface ***)
function GetDDInterface (var lplpDD: IDirectDraw) : HResult; stdcall;
function PageLock (dwFlags: DWORD) : HResult; stdcall;
function PageUnlock (dwFlags: DWORD) : HResult; stdcall;
end;
IDirectDrawSurface3 = interface (IUnknown)
['{DA044E00-69B2-11D0-A1D5-00AA00B8DFBB}']
(*** IDirectDrawSurface methods ***)
function AddAttachedSurface (lpDDSAttachedSurface: IDirectDrawSurface3) :
HResult; stdcall;
function AddOverlayDirtyRect (const lpRect: TRect) : HResult; stdcall;
function Blt (lpDestRect: PRect;
lpDDSrcSurface: IDirectDrawSurface3; lpSrcRect: PRect;
dwFlags: DWORD; lpDDBltFx: PDDBltFX) : HResult; stdcall;
function BltBatch (const lpDDBltBatch: TDDBltBatch; dwCount: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function BltFast (dwX: DWORD; dwY: DWORD;
lpDDSrcSurface: IDirectDrawSurface3; lpSrcRect: PRect;
dwTrans: DWORD) : HResult; stdcall;
function DeleteAttachedSurface (dwFlags: DWORD;
lpDDSAttachedSurface: IDirectDrawSurface3) : HResult; stdcall;
function EnumAttachedSurfaces (lpContext: Pointer;
lpEnumSurfacesCallback: TDDEnumSurfacesCallback) : HResult; stdcall;
function EnumOverlayZOrders (dwFlags: DWORD; lpContext: Pointer;
lpfnCallback: TDDEnumSurfacesCallback) : HResult; stdcall;
function Flip (lpDDSurfaceTargetOverride: IDirectDrawSurface3;
dwFlags: DWORD) : HResult; stdcall;
function GetAttachedSurface (var lpDDSCaps: TDDSCaps;
out lplpDDAttachedSurface: IDirectDrawSurface3) : HResult; stdcall;
function GetBltStatus (dwFlags: DWORD) : HResult; stdcall;
function GetCaps (out lpDDSCaps: TDDSCaps) : HResult; stdcall;
function GetClipper (out lplpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function GetColorKey (dwFlags: DWORD; out lpDDColorKey: TDDColorKey) :
HResult; stdcall;
function GetDC (out lphDC: HDC) : HResult; stdcall;
function GetFlipStatus (dwFlags: DWORD) : HResult; stdcall;
function GetOverlayPosition (out lplX, lplY: LongInt) : HResult; stdcall;
function GetPalette (out lplpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function GetPixelFormat (out lpDDPixelFormat: TDDPixelFormat) : HResult; stdcall;
function GetSurfaceDesc (out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function Initialize (lpDD: IDirectDraw;
out lpDDSurfaceDesc: TDDSurfaceDesc) : HResult; stdcall;
function IsLost: HResult; stdcall;
function Lock (lpDestRect: PRect;
out lpDDSurfaceDesc: TDDSurfaceDesc; dwFlags: DWORD;
hEvent: THandle) : HResult; stdcall;
function ReleaseDC (hDC: Windows.HDC) : HResult; stdcall;
function _Restore: HResult; stdcall;
function SetClipper (lpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function SetColorKey (dwFlags: DWORD; lpDDColorKey: PDDColorKey) :
HResult; stdcall;
function SetOverlayPosition (lX, lY: LongInt) : HResult; stdcall;
function SetPalette (lpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function Unlock (lpSurfaceData: Pointer) : HResult; stdcall;
function UpdateOverlay (lpSrcRect: PRect;
lpDDDestSurface: IDirectDrawSurface3; lpDestRect: PRect;
dwFlags: DWORD; lpDDOverlayFx: PDDOverlayFX) : HResult; stdcall;
function UpdateOverlayDisplay (dwFlags: DWORD) : HResult; stdcall;
function UpdateOverlayZOrder (dwFlags: DWORD;
lpDDSReference: IDirectDrawSurface3) : HResult; stdcall;
(*** Added in the v2 interface ***)
function GetDDInterface (out lplpDD: IDirectDraw) : HResult; stdcall;
function PageLock (dwFlags: DWORD) : HResult; stdcall;
function PageUnlock (dwFlags: DWORD) : HResult; stdcall;
(*** Added in the V3 interface ***)
function SetSurfaceDesc(const lpddsd: TDDSurfaceDesc; dwFlags: DWORD) : HResult; stdcall;
end;
(*
* IDirectDrawSurface4 and related interfaces
*)
IDirectDrawSurface4 = interface (IUnknown)
['{0B2B8630-AD35-11D0-8EA6-00609797EA5B}']
(*** IDirectDrawSurface methods ***)
function AddAttachedSurface (lpDDSAttachedSurface: IDirectDrawSurface4) :
HResult; stdcall;
function AddOverlayDirtyRect (const lpRect: TRect) : HResult; stdcall;
function Blt (lpDestRect: PRect;
lpDDSrcSurface: IDirectDrawSurface4; lpSrcRect: PRect;
dwFlags: DWORD; lpDDBltFx: PDDBltFX) : HResult; stdcall;
function BltBatch (const lpDDBltBatch: TDDBltBatch; dwCount: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function BltFast (dwX: DWORD; dwY: DWORD;
lpDDSrcSurface: IDirectDrawSurface4; lpSrcRect: PRect;
dwTrans: DWORD) : HResult; stdcall;
function DeleteAttachedSurface (dwFlags: DWORD;
lpDDSAttachedSurface: IDirectDrawSurface4) : HResult; stdcall;
function EnumAttachedSurfaces (lpContext: Pointer;
lpEnumSurfacesCallback: TDDEnumSurfacesCallback2) : HResult; stdcall;
function EnumOverlayZOrders (dwFlags: DWORD; lpContext: Pointer;
lpfnCallback: TDDEnumSurfacesCallback2) : HResult; stdcall;
function Flip (lpDDSurfaceTargetOverride: IDirectDrawSurface4;
dwFlags: DWORD) : HResult; stdcall;
function GetAttachedSurface (const lpDDSCaps: TDDSCaps2;
out lplpDDAttachedSurface: IDirectDrawSurface4) : HResult; stdcall;
function GetBltStatus (dwFlags: DWORD) : HResult; stdcall;
function GetCaps (out lpDDSCaps: TDDSCaps2) : HResult; stdcall;
function GetClipper (out lplpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function GetColorKey (dwFlags: DWORD; out lpDDColorKey: TDDColorKey) :
HResult; stdcall;
function GetDC (out lphDC: HDC) : HResult; stdcall;
function GetFlipStatus (dwFlags: DWORD) : HResult; stdcall;
function GetOverlayPosition (out lplX, lplY: LongInt) : HResult; stdcall;
function GetPalette (out lplpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function GetPixelFormat (out lpDDPixelFormat: TDDPixelFormat) : HResult; stdcall;
function GetSurfaceDesc (out lpDDSurfaceDesc: TDDSurfaceDesc2) : HResult; stdcall;
function Initialize (lpDD: IDirectDraw;
out lpDDSurfaceDesc: TDDSurfaceDesc2) : HResult; stdcall;
function IsLost: HResult; stdcall;
function Lock (lpDestRect: PRect;
out lpDDSurfaceDesc: TDDSurfaceDesc2; dwFlags: DWORD;
hEvent: THandle) : HResult; stdcall;
function ReleaseDC (hDC: Windows.HDC) : HResult; stdcall;
function _Restore: HResult; stdcall;
function SetClipper (lpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function SetColorKey (dwFlags: DWORD; lpDDColorKey: PDDColorKey) :
HResult; stdcall;
function SetOverlayPosition (lX, lY: LongInt) : HResult; stdcall;
function SetPalette (lpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function Unlock (lpRect: PRect) : HResult; stdcall;
function UpdateOverlay (lpSrcRect: PRect;
lpDDDestSurface: IDirectDrawSurface4; lpDestRect: PRect;
dwFlags: DWORD; lpDDOverlayFx: PDDOverlayFX) : HResult; stdcall;
function UpdateOverlayDisplay (dwFlags: DWORD) : HResult; stdcall;
function UpdateOverlayZOrder (dwFlags: DWORD;
lpDDSReference: IDirectDrawSurface4) : HResult; stdcall;
(*** Added in the v2 interface ***)
function GetDDInterface (out lplpDD: IUnknown) : HResult; stdcall;
function PageLock (dwFlags: DWORD) : HResult; stdcall;
function PageUnlock (dwFlags: DWORD) : HResult; stdcall;
(*** Added in the V3 interface ***)
function SetSurfaceDesc(const lpddsd2: TDDSurfaceDesc2; dwFlags: DWORD) : HResult; stdcall;
(*** Added in the v4 interface ***)
function SetPrivateData(const guidTag: TGUID; lpData: pointer;
cbSize: DWORD; dwFlags: DWORD) : HResult; stdcall;
function GetPrivateData(const guidTag: TGUID; lpBuffer: pointer;
var lpcbBufferSize: DWORD) : HResult; stdcall;
function FreePrivateData(const guidTag: TGUID) : HResult; stdcall;
function GetUniquenessValue(out lpValue: DWORD) : HResult; stdcall;
function ChangeUniquenessValue : HResult; stdcall;
end;
IDirectDrawSurface7 = interface (IUnknown)
['{06675a80-3b9b-11d2-b92f-00609797ea5b}']
(*** IDirectDrawSurface methods ***)
function AddAttachedSurface (lpDDSAttachedSurface: IDirectDrawSurface7) :
HResult; stdcall;
function AddOverlayDirtyRect (const lpRect: TRect) : HResult; stdcall;
function Blt (lpDestRect: PRect;
lpDDSrcSurface: IDirectDrawSurface7; lpSrcRect: PRect;
dwFlags: DWORD; lpDDBltFx: PDDBltFX) : HResult; stdcall;
function BltBatch (const lpDDBltBatch: TDDBltBatch; dwCount: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function BltFast (dwX: DWORD; dwY: DWORD;
lpDDSrcSurface: IDirectDrawSurface7; lpSrcRect: PRect;
dwTrans: DWORD) : HResult; stdcall;
function DeleteAttachedSurface (dwFlags: DWORD;
lpDDSAttachedSurface: IDirectDrawSurface7) : HResult; stdcall;
function EnumAttachedSurfaces (lpContext: Pointer;
lpEnumSurfacesCallback: TDDEnumSurfacesCallback7) : HResult; stdcall;
function EnumOverlayZOrders (dwFlags: DWORD; lpContext: Pointer;
lpfnCallback: TDDEnumSurfacesCallback7) : HResult; stdcall;
function Flip (lpDDSurfaceTargetOverride: IDirectDrawSurface7;
dwFlags: DWORD) : HResult; stdcall;
function GetAttachedSurface (const lpDDSCaps: TDDSCaps2;
out lplpDDAttachedSurface: IDirectDrawSurface7) : HResult; stdcall;
function GetBltStatus (dwFlags: DWORD) : HResult; stdcall;
function GetCaps (out lpDDSCaps: TDDSCaps2) : HResult; stdcall;
function GetClipper (out lplpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function GetColorKey (dwFlags: DWORD; out lpDDColorKey: TDDColorKey) :
HResult; stdcall;
function GetDC (out lphDC: HDC) : HResult; stdcall;
function GetFlipStatus (dwFlags: DWORD) : HResult; stdcall;
function GetOverlayPosition (out lplX, lplY: LongInt) : HResult; stdcall;
function GetPalette (out lplpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function GetPixelFormat (out lpDDPixelFormat: TDDPixelFormat) : HResult; stdcall;
function GetSurfaceDesc (out lpDDSurfaceDesc: TDDSurfaceDesc2) : HResult; stdcall;
function Initialize (lpDD: IDirectDraw;
out lpDDSurfaceDesc: TDDSurfaceDesc2) : HResult; stdcall;
function IsLost: HResult; stdcall;
function Lock (lpDestRect: PRect;
out lpDDSurfaceDesc: TDDSurfaceDesc2; dwFlags: DWORD;
hEvent: THandle) : HResult; stdcall;
function ReleaseDC (hDC: Windows.HDC) : HResult; stdcall;
function _Restore: HResult; stdcall;
function SetClipper (lpDDClipper: IDirectDrawClipper) : HResult; stdcall;
function SetColorKey (dwFlags: DWORD; lpDDColorKey: PDDColorKey) :
HResult; stdcall;
function SetOverlayPosition (lX, lY: LongInt) : HResult; stdcall;
function SetPalette (lpDDPalette: IDirectDrawPalette) : HResult; stdcall;
function Unlock (lpRect: PRect) : HResult; stdcall;
function UpdateOverlay (lpSrcRect: PRect;
lpDDDestSurface: IDirectDrawSurface7; lpDestRect: PRect;
dwFlags: DWORD; lpDDOverlayFx: PDDOverlayFX) : HResult; stdcall;
function UpdateOverlayDisplay (dwFlags: DWORD) : HResult; stdcall;
function UpdateOverlayZOrder (dwFlags: DWORD;
lpDDSReference: IDirectDrawSurface7) : HResult; stdcall;
(*** Added in the v2 interface ***)
function GetDDInterface (out lplpDD: IUnknown) : HResult; stdcall;
function PageLock (dwFlags: DWORD) : HResult; stdcall;
function PageUnlock (dwFlags: DWORD) : HResult; stdcall;
(*** Added in the V3 interface ***)
function SetSurfaceDesc(const lpddsd2: TDDSurfaceDesc2; dwFlags: DWORD) : HResult; stdcall;
(*** Added in the v4 interface ***)
function SetPrivateData(const guidTag: TGUID; lpData: pointer;
cbSize: DWORD; dwFlags: DWORD) : HResult; stdcall;
function GetPrivateData(const guidTag: TGUID; lpBuffer: pointer;
var lpcbBufferSize: DWORD) : HResult; stdcall;
function FreePrivateData(const guidTag: TGUID) : HResult; stdcall;
function GetUniquenessValue(out lpValue: DWORD) : HResult; stdcall;
function ChangeUniquenessValue : HResult; stdcall;
(*** Moved Texture7 methods here ***)
function SetPriority(dwPriority: DWORD) : HResult; stdcall;
function GetPriority(out lpdwPriority: DWORD) : HResult; stdcall;
function SetLOD(dwMaxLOD: DWORD) : HResult; stdcall;
function GetLOD(out lpdwMaxLOD: DWORD) : HResult; stdcall;
end;
IDirectDrawColorControl = interface (IUnknown)
['{4B9F0EE0-0D7E-11D0-9B06-00A0C903A3B8}']
function GetColorControls(out lpColorControl: TDDColorControl) : HResult; stdcall;
function SetColorControls(const lpColorControl: TDDColorControl) : HResult; stdcall;
end;
(*
* IDirectDrawGammaControl
*)
IDirectDrawGammaControl = interface (IUnknown)
['{69C11C3E-B46B-11D1-AD7A-00C04FC29B4E}']
function GetGammaRamp (dwFlags: DWORD; out lpRampData: TDDGammaRamp)
: HResult; stdcall;
function SetGammaRamp (dwFlags: DWORD; const lpRampData: TDDGammaRamp)
: HResult; stdcall;
end;
type
IID_IDirectDraw = IDirectDraw;
IID_IDirectDraw2 = IDirectDraw2;
IID_IDirectDraw4 = IDirectDraw4;
IID_IDirectDraw7 = IDirectDraw7;
IID_IDirectDrawSurface = IDirectDrawSurface;
IID_IDirectDrawSurface2 = IDirectDrawSurface2;
IID_IDirectDrawSurface3 = IDirectDrawSurface3;
IID_IDirectDrawSurface4 = IDirectDrawSurface4;
IID_IDirectDrawSurface7 = IDirectDrawSurface7;
IID_IDirectDrawPalette = IDirectDrawPalette;
IID_IDirectDrawClipper = IDirectDrawClipper;
IID_IDirectDrawColorControl = IDirectDrawColorControl;
IID_IDirectDrawGammaControl = IDirectDrawGammaControl;
const
(*
* ddsCaps field is valid.
*)
DDSD_CAPS = $00000001; // default
(*
* dwHeight field is valid.
*)
DDSD_HEIGHT = $00000002;
(*
* dwWidth field is valid.
*)
DDSD_WIDTH = $00000004;
(*
* lPitch is valid.
*)
DDSD_PITCH = $00000008;
(*
* dwBackBufferCount is valid.
*)
DDSD_BACKBUFFERCOUNT = $00000020;
(*
* dwZBufferBitDepth is valid. (shouldnt be used in DDSURFACEDESC2)
*)
DDSD_ZBUFFERBITDEPTH = $00000040;
(*
* dwAlphaBitDepth is valid.
*)
DDSD_ALPHABITDEPTH = $00000080;
(*
* lpSurface is valid.
*)
DDSD_LPSURFACE = $00000800;
(*
* ddpfPixelFormat is valid.
*)
DDSD_PIXELFORMAT = $00001000;
(*
* ddckCKDestOverlay is valid.
*)
DDSD_CKDESTOVERLAY = $00002000;
(*
* ddckCKDestBlt is valid.
*)
DDSD_CKDESTBLT = $00004000;
(*
* ddckCKSrcOverlay is valid.
*)
DDSD_CKSRCOVERLAY = $00008000;
(*
* ddckCKSrcBlt is valid.
*)
DDSD_CKSRCBLT = $00010000;
(*
* dwMipMapCount is valid.
*)
DDSD_MIPMAPCOUNT = $00020000;
(*
* dwRefreshRate is valid
*)
DDSD_REFRESHRATE = $00040000;
(*
* dwLinearSize is valid
*)
DDSD_LINEARSIZE = $00080000;
(*
* dwTextureStage is valid
*)
DDSD_TEXTURESTAGE = $00100000;
(*
* All input fields are valid.
*)
DDSD_ALL = $001ff9ee;
(*
* guid field is valid.
*)
DDOSD_GUID = $00000001;
(*
* dwCompressionRatio field is valid.
*)
DDOSD_COMPRESSION_RATIO = $00000002;
(*
* ddSCaps field is valid.
*)
DDOSD_SCAPS = $00000004;
(*
* ddOSCaps field is valid.
*)
DDOSD_OSCAPS = $00000008;
(*
* All input fields are valid.
*)
DDOSD_ALL = $0000000f;
(*
* The surface's optimized pixelformat is compressed
*)
DDOSDCAPS_OPTCOMPRESSED = $00000001;
(*
* The surface's optimized pixelformat is reordered
*)
DDOSDCAPS_OPTREORDERED = $00000002;
(*
* The opt surface is a monolithic mipmap
*)
DDOSDCAPS_MONOLITHICMIPMAP = $00000004;
(*
* The valid Surf caps:
* DDSCAPS_SYSTEMMEMORY = $00000800;
* DDSCAPS_VIDEOMEMORY = $00004000;
* DDSCAPS_LOCALVIDMEM = $10000000;
* DDSCAPS_NONLOCALVIDMEM = $20000000;
*)
DDOSDCAPS_VALIDSCAPS = $30004800;
(*
* The valid OptSurf caps
*)
DDOSDCAPS_VALIDOSCAPS = $00000007;
(*
* DDCOLORCONTROL
*)
(*
* lBrightness field is valid.
*)
DDCOLOR_BRIGHTNESS = $00000001;
(*
* lContrast field is valid.
*)
DDCOLOR_CONTRAST = $00000002;
(*
* lHue field is valid.
*)
DDCOLOR_HUE = $00000004;
(*
* lSaturation field is valid.
*)
DDCOLOR_SATURATION = $00000008;
(*
* lSharpness field is valid.
*)
DDCOLOR_SHARPNESS = $00000010;
(*
* lGamma field is valid.
*)
DDCOLOR_GAMMA = $00000020;
(*
* lColorEnable field is valid.
*)
DDCOLOR_COLORENABLE = $00000040;
(*============================================================================
*
* Direct Draw Capability Flags
*
* These flags are used to describe the capabilities of a given Surface.
* All flags are bit flags.
*
*==========================================================================*)
(****************************************************************************
*
* DIRECTDRAWSURFACE CAPABILITY FLAGS
*
****************************************************************************)
(*
* This bit currently has no meaning.
*)
DDSCAPS_RESERVED1 = $00000001;
(*
* Indicates that this surface contains alpha-only information.
* (To determine if a surface is RGBA/YUVA, the pixel format must be
* interrogated.)
*)
DDSCAPS_ALPHA = $00000002;
(*
* Indicates that this surface is a backbuffer. It is generally
* set by CreateSurface when the DDSCAPS_FLIP capability bit is set.
* It indicates that this surface is THE back buffer of a surface
* flipping structure. DirectDraw supports N surfaces in a
* surface flipping structure. Only the surface that immediately
* precedeces the DDSCAPS_FRONTBUFFER has this capability bit set.
* The other surfaces are identified as back buffers by the presence
* of the DDSCAPS_FLIP capability, their attachment order, and the
* absence of the DDSCAPS_FRONTBUFFER and DDSCAPS_BACKBUFFER
* capabilities. The bit is sent to CreateSurface when a standalone
* back buffer is being created. This surface could be attached to
* a front buffer and/or back buffers to form a flipping surface
* structure after the CreateSurface call. See AddAttachments for
* a detailed description of the behaviors in this case.
*)
DDSCAPS_BACKBUFFER = $00000004;
(*
* Indicates a complex surface structure is being described. A
* complex surface structure results in the creation of more than
* one surface. The additional surfaces are attached to the root
* surface. The complex structure can only be destroyed by
* destroying the root.
*)
DDSCAPS_COMPLEX = $00000008;
(*
* Indicates that this surface is a part of a surface flipping structure.
* When it is passed to CreateSurface the DDSCAPS_FRONTBUFFER and
* DDSCAP_BACKBUFFER bits are not set. They are set by CreateSurface
* on the resulting creations. The dwBackBufferCount field in the
* TDDSurfaceDesc structure must be set to at least 1 in order for
* the CreateSurface call to succeed. The DDSCAPS_COMPLEX capability
* must always be set with creating multiple surfaces through CreateSurface.
*)
DDSCAPS_FLIP = $00000010;
(*
* Indicates that this surface is THE front buffer of a surface flipping
* structure. It is generally set by CreateSurface when the DDSCAPS_FLIP
* capability bit is set.
* If this capability is sent to CreateSurface then a standalonw front buffer
* is created. This surface will not have the DDSCAPS_FLIP capability.
* It can be attached to other back buffers to form a flipping structure.
* See AddAttachments for a detailed description of the behaviors in this
* case.
*)
DDSCAPS_FRONTBUFFER = $00000020;
(*
* Indicates that this surface is any offscreen surface that is not an overlay,
* texture, zbuffer, front buffer, back buffer, or alpha surface. It is used
* to identify plain vanilla surfaces.
*)
DDSCAPS_OFFSCREENPLAIN = $00000040;
(*
* Indicates that this surface is an overlay. It may or may not be directly visible
* depending on whether or not it is currently being overlayed onto the primary
* surface. DDSCAPS_VISIBLE can be used to determine whether or not it is being
* overlayed at the moment.
*)
DDSCAPS_OVERLAY = $00000080;
(*
* Indicates that unique DirectDrawPalette objects can be created and
* attached to this surface.
*)
DDSCAPS_PALETTE = $00000100;
(*
* Indicates that this surface is the primary surface. The primary
* surface represents what the user is seeing at the moment.
*)
DDSCAPS_PRIMARYSURFACE = $00000200;
(*
* This flag used to be DDSCAPS_PRIMARYSURFACELEFT, which is now
* obsolete.
*)
DDSCAPS_RESERVED3 = $00000400;
(*
* Indicates that this surface is the primary surface for the left eye.
* The primary surface for the left eye represents what the user is seeing
* at the moment with the users left eye. When this surface is created the
* DDSCAPS_PRIMARYSURFACE represents what the user is seeing with the users
* right eye.
*)
DDSCAPS_PRIMARYSURFACELEFT = DDSCAPS_RESERVED3;
(*
* Indicates that this surface memory was allocated in system memory
*)
DDSCAPS_SYSTEMMEMORY = $00000800;
(*
* Indicates that this surface can be used as a 3D texture. It does not
* indicate whether or not the surface is being used for that purpose.
*)
DDSCAPS_TEXTURE = $00001000;
(*
* Indicates that a surface may be a destination for 3D rendering. This
* bit must be set in order to query for a Direct3D Device Interface
* from this surface.
*)
DDSCAPS_3DDEVICE = $00002000;
(*
* Indicates that this surface exists in video memory.
*)
DDSCAPS_VIDEOMEMORY = $00004000;
(*
* Indicates that changes made to this surface are immediately visible.
* It is always set for the primary surface and is set for overlays while
* they are being overlayed and texture maps while they are being textured.
*)
DDSCAPS_VISIBLE = $00008000;
(*
* Indicates that only writes are permitted to the surface. Read accesses
* from the surface may or may not generate a protection fault, but the
* results of a read from this surface will not be meaningful. READ ONLY.
*)
DDSCAPS_WRITEONLY = $00010000;
(*
* Indicates that this surface is a z buffer. A z buffer does not contain
* displayable information. Instead it contains bit depth information that is
* used to determine which pixels are visible and which are obscured.
*)
DDSCAPS_ZBUFFER = $00020000;
(*
* Indicates surface will have a DC associated long term
*)
DDSCAPS_OWNDC = $00040000;
(*
* Indicates surface should be able to receive live video
*)
DDSCAPS_LIVEVIDEO = $00080000;
(*
* Indicates surface should be able to have a stream decompressed
* to it by the hardware.
*)
DDSCAPS_HWCODEC = $00100000;
(*
* Surface is a ModeX surface.
*
*)
DDSCAPS_MODEX = $00200000;
(*
* Indicates surface is one level of a mip-map. This surface will
* be attached to other DDSCAPS_MIPMAP surfaces to form the mip-map.
* This can be done explicitly, by creating a number of surfaces and
* attaching them with AddAttachedSurface or by implicitly by CreateSurface.
* If this bit is set then DDSCAPS_TEXTURE must also be set.
*)
DDSCAPS_MIPMAP = $00400000;
(*
* This bit is reserved. It should not be specified.
*)
DDSCAPS_RESERVED2 = $00800000;
(*
* Indicates that memory for the surface is not allocated until the surface
* is loaded (via the Direct3D texture Load() function).
*)
DDSCAPS_ALLOCONLOAD = $04000000;
(*
* Indicates that the surface will recieve data from a video port.
*)
DDSCAPS_VIDEOPORT = $08000000;
(*
* Indicates that a video memory surface is resident in true, local video
* memory rather than non-local video memory. If this flag is specified then
* so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
* DDSCAPS_NONLOCALVIDMEM.
*)
DDSCAPS_LOCALVIDMEM = $10000000;
(*
* Indicates that a video memory surface is resident in non-local video
* memory rather than true, local video memory. If this flag is specified
* then so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
* DDSCAPS_LOCALVIDMEM.
*)
DDSCAPS_NONLOCALVIDMEM = $20000000;
(*
* Indicates that this surface is a standard VGA mode surface, and not a
* ModeX surface. (This flag will never be set in combination with the
* DDSCAPS_MODEX flag).
*)
DDSCAPS_STANDARDVGAMODE = $40000000;
(*
* Indicates that this surface will be an optimized surface. This flag is
* currently only valid in conjunction with the DDSCAPS_TEXTURE flag. The surface
* will be created without any underlying video memory until loaded.
*)
DDSCAPS_OPTIMIZED = $80000000;
(*
* Indicates that this surface will receive data from a video port using
* the de-interlacing hardware. This allows the driver to allocate memory
* for any extra buffers that may be required. The DDSCAPS_VIDEOPORT and
* DDSCAPS_OVERLAY flags must also be set.
*)
DDSCAPS2_HARDWAREDEINTERLACE = $00000002;
(*
* Indicates to the driver that this surface will be locked very frequently
* (for procedural textures, dynamic lightmaps, etc). Surfaces with this cap
* set must also have DDSCAPS_TEXTURE. This cap cannot be used with
* DDSCAPS2_HINTSTATIC and DDSCAPS2_OPAQUE.
*)
DDSCAPS2_HINTDYNAMIC = $00000004;
(*
* Indicates to the driver that this surface can be re-ordered/retiled on
* load. This operation will not change the size of the texture. It is
* relatively fast and symmetrical, since the application may lock these
* bits (although it will take a performance hit when doing so). Surfaces
* with this cap set must also have DDSCAPS_TEXTURE. This cap cannot be
* used with DDSCAPS2_HINTDYNAMIC and DDSCAPS2_OPAQUE.
*)
DDSCAPS2_HINTSTATIC = $00000008;
(*
* Indicates that the client would like this texture surface to be managed by the
* DirectDraw/Direct3D runtime. Surfaces with this cap set must also have
* DDSCAPS_TEXTURE and DDSCAPS_SYSTEMMEMORY.
*)
DDSCAPS2_TEXTUREMANAGE = $00000010;
(*
* These bits are reserved for internal use *)
DDSCAPS2_RESERVED1 = $00000020;
DDSCAPS2_RESERVED2 = $00000040;
(*
* Indicates to the driver that this surface will never be locked again.
* The driver is free to optimize this surface via retiling and actual compression.
* All calls to Lock() or Blts from this surface will fail. Surfaces with this
* cap set must also have DDSCAPS_TEXTURE. This cap cannot be used with
* DDSCAPS2_HINTDYNAMIC and DDSCAPS2_HINTSTATIC.
*)
DDSCAPS2_OPAQUE = $00000080;
(*
* Applications should set this bit at CreateSurface time to indicate that they
* intend to use antialiasing. Only valid if DDSCAPS_3DDEVICE is also set.
*)
DDSCAPS2_HINTANTIALIASING = $00000100;
(*
* This flag is used at CreateSurface time to indicate that this set of
* surfaces is a cubic environment map
*)
DDSCAPS2_CUBEMAP = $00000200;
(*
* These flags preform two functions:
* - At CreateSurface time, they define which of the six cube faces are
* required by the application.
* - After creation, each face in the cubemap will have exactly one of these
* bits set.
*)
DDSCAPS2_CUBEMAP_POSITIVEX = $00000400;
DDSCAPS2_CUBEMAP_NEGATIVEX = $00000800;
DDSCAPS2_CUBEMAP_POSITIVEY = $00001000;
DDSCAPS2_CUBEMAP_NEGATIVEY = $00002000;
DDSCAPS2_CUBEMAP_POSITIVEZ = $00004000;
DDSCAPS2_CUBEMAP_NEGATIVEZ = $00008000;
(*
* This macro may be used to specify all faces of a cube map at CreateSurface time
*)
DDSCAPS2_CUBEMAP_ALLFACES = ( DDSCAPS2_CUBEMAP_POSITIVEX or
DDSCAPS2_CUBEMAP_NEGATIVEX or
DDSCAPS2_CUBEMAP_POSITIVEY or
DDSCAPS2_CUBEMAP_NEGATIVEY or
DDSCAPS2_CUBEMAP_POSITIVEZ or
DDSCAPS2_CUBEMAP_NEGATIVEZ );
(*
* This flag is an additional flag which is present on mipmap sublevels from DX7 onwards
* It enables easier use of GetAttachedSurface rather than EnumAttachedSurfaces for surface
* constructs such as Cube Maps, wherein there are more than one mipmap surface attached
* to the root surface.
* This caps bit is ignored by CreateSurface
*)
DDSCAPS2_MIPMAPSUBLEVEL = $00010000;
(* This flag indicates that the texture should be managed by D3D only *)
DDSCAPS2_D3DTEXTUREMANAGE = $00020000;
(* This flag indicates that the managed surface can be safely lost *)
DDSCAPS2_DONOTPERSIST = $00040000;
(* indicates that this surface is part of a stereo flipping chain *)
DDSCAPS2_STEREOSURFACELEFT = $00080000;
(****************************************************************************
*
* DIRECTDRAW DRIVER CAPABILITY FLAGS
*
****************************************************************************)
(*
* Display hardware has 3D acceleration.
*)
DDCAPS_3D = $00000001;
(*
* Indicates that DirectDraw will support only dest rectangles that are aligned
* on DIRECTDRAWCAPS.dwAlignBoundaryDest boundaries of the surface, respectively.
* READ ONLY.
*)
DDCAPS_ALIGNBOUNDARYDEST = $00000002;
(*
* Indicates that DirectDraw will support only source rectangles whose sizes in
* BYTEs are DIRECTDRAWCAPS.dwAlignSizeDest multiples, respectively. READ ONLY.
*)
DDCAPS_ALIGNSIZEDEST = $00000004;
(*
* Indicates that DirectDraw will support only source rectangles that are aligned
* on DIRECTDRAWCAPS.dwAlignBoundarySrc boundaries of the surface, respectively.
* READ ONLY.
*)
DDCAPS_ALIGNBOUNDARYSRC = $00000008;
(*
* Indicates that DirectDraw will support only source rectangles whose sizes in
* BYTEs are DIRECTDRAWCAPS.dwAlignSizeSrc multiples, respectively. READ ONLY.
*)
DDCAPS_ALIGNSIZESRC = $00000010;
(*
* Indicates that DirectDraw will create video memory surfaces that have a stride
* alignment equal to DIRECTDRAWCAPS.dwAlignStride. READ ONLY.
*)
DDCAPS_ALIGNSTRIDE = $00000020;
(*
* Display hardware is capable of blt operations.
*)
DDCAPS_BLT = $00000040;
(*
* Display hardware is capable of asynchronous blt operations.
*)
DDCAPS_BLTQUEUE = $00000080;
(*
* Display hardware is capable of color space conversions during the blt operation.
*)
DDCAPS_BLTFOURCC = $00000100;
(*
* Display hardware is capable of stretching during blt operations.
*)
DDCAPS_BLTSTRETCH = $00000200;
(*
* Display hardware is shared with GDI.
*)
DDCAPS_GDI = $00000400;
(*
* Display hardware can overlay.
*)
DDCAPS_OVERLAY = $00000800;
(*
* Set if display hardware supports overlays but can not clip them.
*)
DDCAPS_OVERLAYCANTCLIP = $00001000;
(*
* Indicates that overlay hardware is capable of color space conversions during
* the overlay operation.
*)
DDCAPS_OVERLAYFOURCC = $00002000;
(*
* Indicates that stretching can be done by the overlay hardware.
*)
DDCAPS_OVERLAYSTRETCH = $00004000;
(*
* Indicates that unique DirectDrawPalettes can be created for DirectDrawSurfaces
* other than the primary surface.
*)
DDCAPS_PALETTE = $00008000;
(*
* Indicates that palette changes can be syncd with the veritcal refresh.
*)
DDCAPS_PALETTEVSYNC = $00010000;
(*
* Display hardware can return the current scan line.
*)
DDCAPS_READSCANLINE = $00020000;
(*
* Display hardware has stereo vision capabilities. DDSCAPS_PRIMARYSURFACELEFT
* can be created.
*)
DDCAPS_STEREOVIEW = $00040000;
(*
* Display hardware is capable of generating a vertical blank interrupt.
*)
DDCAPS_VBI = $00080000;
(*
* Supports the use of z buffers with blt operations.
*)
DDCAPS_ZBLTS = $00100000;
(*
* Supports Z Ordering of overlays.
*)
DDCAPS_ZOVERLAYS = $00200000;
(*
* Supports color key
*)
DDCAPS_COLORKEY = $00400000;
(*
* Supports alpha surfaces
*)
DDCAPS_ALPHA = $00800000;
(*
* colorkey is hardware assisted(DDCAPS_COLORKEY will also be set)
*)
DDCAPS_COLORKEYHWASSIST = $01000000;
(*
* no hardware support at all
*)
DDCAPS_NOHARDWARE = $02000000;
(*
* Display hardware is capable of color fill with bltter
*)
DDCAPS_BLTCOLORFILL = $04000000;
(*
* Display hardware is bank switched, and potentially very slow at
* random access to VRAM.
*)
DDCAPS_BANKSWITCHED = $08000000;
(*
* Display hardware is capable of depth filling Z-buffers with bltter
*)
DDCAPS_BLTDEPTHFILL = $10000000;
(*
* Display hardware is capable of clipping while bltting.
*)
DDCAPS_CANCLIP = $20000000;
(*
* Display hardware is capable of clipping while stretch bltting.
*)
DDCAPS_CANCLIPSTRETCHED = $40000000;
(*
* Display hardware is capable of bltting to or from system memory
*)
DDCAPS_CANBLTSYSMEM = $80000000;
(****************************************************************************
*
* MORE DIRECTDRAW DRIVER CAPABILITY FLAGS (dwCaps2)
*
****************************************************************************)
(*
* Display hardware is certified
*)
DDCAPS2_CERTIFIED = $00000001;
(*
* Driver cannot interleave 2D operations (lock and blt) to surfaces with
* Direct3D rendering operations between calls to BeginScene() and EndScene()
*)
DDCAPS2_NO2DDURING3DSCENE = $00000002;
(*
* Display hardware contains a video port
*)
DDCAPS2_VIDEOPORT = $00000004;
(*
* The overlay can be automatically flipped according to the video port
* VSYNCs, providing automatic doubled buffered display of video port
* data using an overlay
*)
DDCAPS2_AUTOFLIPOVERLAY = $00000008;
(*
* Overlay can display each field of interlaced data individually while
* it is interleaved in memory without causing jittery artifacts.
*)
DDCAPS2_CANBOBINTERLEAVED = $00000010;
(*
* Overlay can display each field of interlaced data individually while
* it is not interleaved in memory without causing jittery artifacts.
*)
DDCAPS2_CANBOBNONINTERLEAVED = $00000020;
(*
* The overlay surface contains color controls (brightness, sharpness, etc.)
*)
DDCAPS2_COLORCONTROLOVERLAY = $00000040;
(*
* The primary surface contains color controls (gamma, etc.)
*)
DDCAPS2_COLORCONTROLPRIMARY = $00000080;
(*
* RGBZ -> RGB supported for 16:16 RGB:Z
*)
DDCAPS2_CANDROPZ16BIT = $00000100;
(*
* Driver supports non-local video memory.
*)
DDCAPS2_NONLOCALVIDMEM = $00000200;
(*
* Dirver supports non-local video memory but has different capabilities for
* non-local video memory surfaces. If this bit is set then so must
* DDCAPS2_NONLOCALVIDMEM.
*)
DDCAPS2_NONLOCALVIDMEMCAPS = $00000400;
(*
* Driver neither requires nor prefers surfaces to be pagelocked when performing
* blts involving system memory surfaces
*)
DDCAPS2_NOPAGELOCKREQUIRED = $00000800;
(*
* Driver can create surfaces which are wider than the primary surface
*)
DDCAPS2_WIDESURFACES = $00001000;
(*
* Driver supports bob without using a video port by handling the
* DDFLIP_ODD and DDFLIP_EVEN flags specified in Flip.
*)
DDCAPS2_CANFLIPODDEVEN = $00002000;
(*
* Driver supports bob using hardware
*)
DDCAPS2_CANBOBHARDWARE = $00004000;
(*
* Driver supports bltting any FOURCC surface to another surface of the same FOURCC
*)
DDCAPS2_COPYFOURCC = $00008000;
(*
* Driver supports loadable gamma ramps for the primary surface
*)
DDCAPS2_PRIMARYGAMMA = $00020000;
(*
* Driver can render in windowed mode.
*)
DDCAPS2_CANRENDERWINDOWED = $00080000;
(*
* A calibrator is available to adjust the gamma ramp according to the
* physical display properties so that the result will be identical on
* all calibrated systems.
*)
DDCAPS2_CANCALIBRATEGAMMA = $00100000;
(*
* Indicates that the driver will respond to DDFLIP_INTERVALn flags
*)
DDCAPS2_FLIPINTERVAL = $00200000;
(*
* Indicates that the driver will respond to DDFLIP_NOVSYNC
*)
DDCAPS2_FLIPNOVSYNC = $00400000;
(*
* Driver supports management of video memory, if this flag is ON,
* driver manages the texture if requested with DDSCAPS2_TEXTUREMANAGE on
* DirectX manages the texture if this flag is OFF and surface has DDSCAPS2_TEXTUREMANAGE on
*)
DDCAPS2_CANMANAGETEXTURE = $00800000;
(*
* The Direct3D texture manager uses this cap to decide whether to put managed
* surfaces in non-local video memory. If the cap is set, the texture manager will
* put managed surfaces in non-local vidmem. Drivers that cannot texture from
* local vidmem SHOULD NOT set this cap.
*)
DDCAPS2_TEXMANINNONLOCALVIDMEM = $01000000;
(*
* Indicates that the driver supports DX7 type of stereo in at least one mode (which may
* not necessarily be the current mode). Applications should use IDirectDraw7 (or higher)
* ::EnumDisplayModes and check the DDSURFACEDESC.ddsCaps.dwCaps2 field for the presence of
* DDSCAPS2_STEREOSURFACELEFT to check if a particular mode supports stereo. The application
* can also use IDirectDraw7(or higher)::GetDisplayMode to check the current mode.
*)
DDCAPS2_STEREO = $02000000;
(*
* This caps bit is intended for internal DirectDraw use.
* -It is only valid if DDCAPS2_NONLOCALVIDMEMCAPS is set.
* -If this bit is set, then DDCAPS_CANBLTSYSMEM MUST be set by the driver (and
* all the assoicated system memory blt caps must be correct).
* -It implies that the system->video blt caps in DDCAPS also apply to system to
* nonlocal blts. I.e. the dwSVBCaps, dwSVBCKeyCaps, dwSVBFXCaps and dwSVBRops
* members of DDCAPS (DDCORECAPS) are filled in correctly.
* -Any blt from system to nonlocal memory that matches these caps bits will
* be passed to the driver.
*
* NOTE: This is intended to enable the driver itself to do efficient reordering
* of textures. This is NOT meant to imply that hardware can write into AGP memory.
* This operation is not currently supported.
*)
DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = $04000000;
(****************************************************************************
*
* DIRECTDRAW FX ALPHA CAPABILITY FLAGS
*
****************************************************************************)
(*
* Supports alpha blending around the edge of a source color keyed surface.
* For Blt.
*)
DDFXALPHACAPS_BLTALPHAEDGEBLEND = $00000001;
(*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value becomes
* more opaque as the alpha value increases. (0 is transparent.)
* For Blt.
*)
DDFXALPHACAPS_BLTALPHAPIXELS = $00000002;
(*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value
* becomes more transparent as the alpha value increases. (0 is opaque.)
* This flag can only be set if DDCAPS_ALPHA is set.
* For Blt.
*)
DDFXALPHACAPS_BLTALPHAPIXELSNEG = $00000004;
(*
* Supports alpha only surfaces. The bit depth of an alpha only surface can be
* 1,2,4, or 8. The alpha value becomes more opaque as the alpha value increases.
* (0 is transparent.)
* For Blt.
*)
DDFXALPHACAPS_BLTALPHASURFACES = $00000008;
(*
* The depth of the alpha channel data can range can be 1,2,4, or 8.
* The NEG suffix indicates that this alpha channel becomes more transparent
* as the alpha value increases. (0 is opaque.) This flag can only be set if
* DDCAPS_ALPHA is set.
* For Blt.
*)
DDFXALPHACAPS_BLTALPHASURFACESNEG = $00000010;
(*
* Supports alpha blending around the edge of a source color keyed surface.
* For Overlays.
*)
DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND = $00000020;
(*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value becomes
* more opaque as the alpha value increases. (0 is transparent.)
* For Overlays.
*)
DDFXALPHACAPS_OVERLAYALPHAPIXELS = $00000040;
(*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value
* becomes more transparent as the alpha value increases. (0 is opaque.)
* This flag can only be set if DDCAPS_ALPHA is set.
* For Overlays.
*)
DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG = $00000080;
(*
* Supports alpha only surfaces. The bit depth of an alpha only surface can be
* 1,2,4, or 8. The alpha value becomes more opaque as the alpha value increases.
* (0 is transparent.)
* For Overlays.
*)
DDFXALPHACAPS_OVERLAYALPHASURFACES = $00000100;
(*
* The depth of the alpha channel data can range can be 1,2,4, or 8.
* The NEG suffix indicates that this alpha channel becomes more transparent
* as the alpha value increases. (0 is opaque.) This flag can only be set if
* DDCAPS_ALPHA is set.
* For Overlays.
*)
DDFXALPHACAPS_OVERLAYALPHASURFACESNEG = $00000200;
(****************************************************************************
*
* DIRECTDRAW FX CAPABILITY FLAGS
*
****************************************************************************)
(*
* Uses arithmetic operations to stretch and shrink surfaces during blt
* rather than pixel doubling techniques. Along the Y axis.
*)
DDFXCAPS_BLTARITHSTRETCHY = $00000020;
(*
* Uses arithmetic operations to stretch during blt
* rather than pixel doubling techniques. Along the Y axis. Only
* works for x1, x2, etc.
*)
DDFXCAPS_BLTARITHSTRETCHYN = $00000010;
(*
* Supports mirroring left to right in blt.
*)
DDFXCAPS_BLTMIRRORLEFTRIGHT = $00000040;
(*
* Supports mirroring top to bottom in blt.
*)
DDFXCAPS_BLTMIRRORUPDOWN = $00000080;
(*
* Supports arbitrary rotation for blts.
*)
DDFXCAPS_BLTROTATION = $00000100;
(*
* Supports 90 degree rotations for blts.
*)
DDFXCAPS_BLTROTATION90 = $00000200;
(*
* DirectDraw supports arbitrary shrinking of a surface along the
* x axis (horizontal direction) for blts.
*)
DDFXCAPS_BLTSHRINKX = $00000400;
(*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the x axis (horizontal direction) for blts.
*)
DDFXCAPS_BLTSHRINKXN = $00000800;
(*
* DirectDraw supports arbitrary shrinking of a surface along the
* y axis (horizontal direction) for blts.
*)
DDFXCAPS_BLTSHRINKY = $00001000;
(*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the y axis (vertical direction) for blts.
*)
DDFXCAPS_BLTSHRINKYN = $00002000;
(*
* DirectDraw supports arbitrary stretching of a surface along the
* x axis (horizontal direction) for blts.
*)
DDFXCAPS_BLTSTRETCHX = $00004000;
(*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the x axis (horizontal direction) for blts.
*)
DDFXCAPS_BLTSTRETCHXN = $00008000;
(*
* DirectDraw supports arbitrary stretching of a surface along the
* y axis (horizontal direction) for blts.
*)
DDFXCAPS_BLTSTRETCHY = $00010000;
(*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the y axis (vertical direction) for blts.
*)
DDFXCAPS_BLTSTRETCHYN = $00020000;
(*
* Uses arithmetic operations to stretch and shrink surfaces during
* overlay rather than pixel doubling techniques. Along the Y axis
* for overlays.
*)
DDFXCAPS_OVERLAYARITHSTRETCHY = $00040000;
(*
* Uses arithmetic operations to stretch surfaces during
* overlay rather than pixel doubling techniques. Along the Y axis
* for overlays. Only works for x1, x2, etc.
*)
DDFXCAPS_OVERLAYARITHSTRETCHYN = $00000008;
(*
* DirectDraw supports arbitrary shrinking of a surface along the
* x axis (horizontal direction) for overlays.
*)
DDFXCAPS_OVERLAYSHRINKX = $00080000;
(*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the x axis (horizontal direction) for overlays.
*)
DDFXCAPS_OVERLAYSHRINKXN = $00100000;
(*
* DirectDraw supports arbitrary shrinking of a surface along the
* y axis (horizontal direction) for overlays.
*)
DDFXCAPS_OVERLAYSHRINKY = $00200000;
(*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the y axis (vertical direction) for overlays.
*)
DDFXCAPS_OVERLAYSHRINKYN = $00400000;
(*
* DirectDraw supports arbitrary stretching of a surface along the
* x axis (horizontal direction) for overlays.
*)
DDFXCAPS_OVERLAYSTRETCHX = $00800000;
(*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the x axis (horizontal direction) for overlays.
*)
DDFXCAPS_OVERLAYSTRETCHXN = $01000000;
(*
* DirectDraw supports arbitrary stretching of a surface along the
* y axis (horizontal direction) for overlays.
*)
DDFXCAPS_OVERLAYSTRETCHY = $02000000;
(*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the y axis (vertical direction) for overlays.
*)
DDFXCAPS_OVERLAYSTRETCHYN = $04000000;
(*
* DirectDraw supports mirroring of overlays across the vertical axis
*)
DDFXCAPS_OVERLAYMIRRORLEFTRIGHT = $08000000;
(*
* DirectDraw supports mirroring of overlays across the horizontal axis
*)
DDFXCAPS_OVERLAYMIRRORUPDOWN = $10000000;
(*
* Driver can do alpha blending for blits.
*)
DDFXCAPS_BLTALPHA = $00000001;
(*
* Driver can do geometric transformations (or warps) for blits.
*)
DDFXCAPS_BLTTRANSFORM = $00000002;
(*
* Driver can do surface-reconstruction filtering for warped blits.
*)
DDFXCAPS_BLTFILTER = DDFXCAPS_BLTARITHSTRETCHY;
(*
* Driver can do alpha blending for overlays.
*)
DDFXCAPS_OVERLAYALPHA = $00000004;
(*
* Driver can do geometric transformations (or warps) for overlays.
*)
DDFXCAPS_OVERLAYTRANSFORM = $20000000;
(*
* Driver can do surface-reconstruction filtering for warped overlays.
*)
DDFXCAPS_OVERLAYFILTER = DDFXCAPS_OVERLAYARITHSTRETCHY;
(****************************************************************************
*
* DIRECTDRAW STEREO VIEW CAPABILITIES
*
****************************************************************************)
(*
* This flag used to be DDSVCAPS_ENIGMA, which is now obsolete
* The stereo view is accomplished via enigma encoding.
*)
DDSVCAPS_RESERVED1 = $00000001;
DDSVCAPS_ENIGMA = DDSVCAPS_RESERVED1;
(*
* This flag used to be DDSVCAPS_FLICKER, which is now obsolete
* The stereo view is accomplished via high frequency flickering.
*)
DDSVCAPS_RESERVED2 = $00000002;
DDSVCAPS_FLICKER = DDSVCAPS_RESERVED2;
(*
* This flag used to be DDSVCAPS_REDBLUE, which is now obsolete
* The stereo view is accomplished via red and blue filters applied
* to the left and right eyes. All images must adapt their colorspaces
* for this process.
*)
DDSVCAPS_RESERVED3 = $00000004;
DDSVCAPS_REDBLUE = DDSVCAPS_RESERVED3;
(*
* This flag used to be DDSVCAPS_SPLIT, which is now obsolete
* The stereo view is accomplished with split screen technology.
*)
DDSVCAPS_RESERVED4 = $00000008;
DDSVCAPS_SPLIT = DDSVCAPS_RESERVED4;
(*
* The stereo view is accomplished with switching technology
*)
DDSVCAPS_STEREOSEQUENTIAL = $00000010;
(****************************************************************************
*
* DIRECTDRAWPALETTE CAPABILITIES
*
****************************************************************************)
(*
* Index is 4 bits. There are sixteen color entries in the palette table.
*)
DDPCAPS_4BIT = $00000001;
(*
* Index is onto a 8 bit color index. This field is only valid with the
* DDPCAPS_1BIT, DDPCAPS_2BIT or DDPCAPS_4BIT capability and the target
* surface is in 8bpp. Each color entry is one byte long and is an index
* into destination surface's 8bpp palette.
*)
DDPCAPS_8BITENTRIES = $00000002;
(*
* Index is 8 bits. There are 256 color entries in the palette table.
*)
DDPCAPS_8BIT = $00000004;
(*
* Indicates that this DIRECTDRAWPALETTE should use the palette color array
* passed into the lpDDColorArray parameter to initialize the DIRECTDRAWPALETTE
* object.
* This flag is obsolete. DirectDraw always initializes the color array from
* the lpDDColorArray parameter. The definition remains for source-level
* compatibility.
*)
DDPCAPS_INITIALIZE = $00000008;
(*
* This palette is the one attached to the primary surface. Changing this
* table has immediate effect on the display unless DDPSETPAL_VSYNC is specified
* and supported.
*)
DDPCAPS_PRIMARYSURFACE = $00000010;
(*
* This palette is the one attached to the primary surface left. Changing
* this table has immediate effect on the display for the left eye unless
* DDPSETPAL_VSYNC is specified and supported.
*)
DDPCAPS_PRIMARYSURFACELEFT = $00000020;
(*
* This palette can have all 256 entries defined
*)
DDPCAPS_ALLOW256 = $00000040;
(*
* This palette can have modifications to it synced with the monitors
* refresh rate.
*)
DDPCAPS_VSYNC = $00000080;
(*
* Index is 1 bit. There are two color entries in the palette table.
*)
DDPCAPS_1BIT = $00000100;
(*
* Index is 2 bit. There are four color entries in the palette table.
*)
DDPCAPS_2BIT = $00000200;
(*
* The peFlags member of PALETTEENTRY denotes an 8 bit alpha value
*)
DDPCAPS_ALPHA = $00000400;
(****************************************************************************
*
* DIRECTDRAWPALETTE SETENTRY CONSTANTS
*
****************************************************************************)
(****************************************************************************
*
* DIRECTDRAWPALETTE GETENTRY CONSTANTS
*
****************************************************************************)
(* 0 is the only legal value *)
(****************************************************************************
*
* DIRECTDRAWSURFACE SETPALETTE CONSTANTS
*
****************************************************************************)
(*
* The passed pointer is an IUnknown ptr. The cbData argument to SetPrivateData
* must be set to sizeof(IUnknown^). DirectDraw will call AddRef through this
* pointer and Release when the private data is destroyed. This includes when
* the surface or palette is destroyed before such priovate data is destroyed.
*)
DDSPD_IUNKNOWNPOINTER = $00000001;
(*
* Private data is only valid for the current state of the object,
* as determined by the uniqueness value.
*)
DDSPD_VOLATILE = $00000002;
(****************************************************************************
*
* DIRECTDRAWSURFACE SETPALETTE CONSTANTS
*
****************************************************************************)
(****************************************************************************
*
* DIRECTDRAW BITDEPTH CONSTANTS
*
* NOTE: These are only used to indicate supported bit depths. These
* are flags only, they are not to be used as an actual bit depth. The
* absolute numbers 1, 2, 4, 8, 16, 24 and 32 are used to indicate actual
* bit depths in a surface or for changing the display mode.
*
****************************************************************************)
(*
* 1 bit per pixel.
*)
DDBD_1 = $00004000;
(*
* 2 bits per pixel.
*)
DDBD_2 = $00002000;
(*
* 4 bits per pixel.
*)
DDBD_4 = $00001000;
(*
* 8 bits per pixel.
*)
DDBD_8 = $00000800;
(*
* 16 bits per pixel.
*)
DDBD_16 = $00000400;
(*
* 24 bits per pixel.
*)
DDBD_24 = $00000200;
(*
* 32 bits per pixel.
*)
DDBD_32 = $00000100;
(****************************************************************************
*
* DIRECTDRAWSURFACE SET/GET COLOR KEY FLAGS
*
****************************************************************************)
(*
* Set if the structure contains a color space. Not set if the structure
* contains a single color key.
*)
DDCKEY_COLORSPACE = $00000001;
(*
* Set if the structure specifies a color key or color space which is to be
* used as a destination color key for blt operations.
*)
DDCKEY_DESTBLT = $00000002;
(*
* Set if the structure specifies a color key or color space which is to be
* used as a destination color key for overlay operations.
*)
DDCKEY_DESTOVERLAY = $00000004;
(*
* Set if the structure specifies a color key or color space which is to be
* used as a source color key for blt operations.
*)
DDCKEY_SRCBLT = $00000008;
(*
* Set if the structure specifies a color key or color space which is to be
* used as a source color key for overlay operations.
*)
DDCKEY_SRCOVERLAY = $00000010;
(****************************************************************************
*
* DIRECTDRAW COLOR KEY CAPABILITY FLAGS
*
****************************************************************************)
(*
* Supports transparent blting using a color key to identify the replaceable
* bits of the destination surface for RGB colors.
*)
DDCKEYCAPS_DESTBLT = $00000001;
(*
* Supports transparent blting using a color space to identify the replaceable
* bits of the destination surface for RGB colors.
*)
DDCKEYCAPS_DESTBLTCLRSPACE = $00000002;
(*
* Supports transparent blting using a color space to identify the replaceable
* bits of the destination surface for YUV colors.
*)
DDCKEYCAPS_DESTBLTCLRSPACEYUV = $00000004;
(*
* Supports transparent blting using a color key to identify the replaceable
* bits of the destination surface for YUV colors.
*)
DDCKEYCAPS_DESTBLTYUV = $00000008;
(*
* Supports overlaying using colorkeying of the replaceable bits of the surface
* being overlayed for RGB colors.
*)
DDCKEYCAPS_DESTOVERLAY = $00000010;
(*
* Supports a color space as the color key for the destination for RGB colors.
*)
DDCKEYCAPS_DESTOVERLAYCLRSPACE = $00000020;
(*
* Supports a color space as the color key for the destination for YUV colors.
*)
DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = $00000040;
(*
* Supports only one active destination color key value for visible overlay
* surfaces.
*)
DDCKEYCAPS_DESTOVERLAYONEACTIVE = $00000080;
(*
* Supports overlaying using colorkeying of the replaceable bits of the
* surface being overlayed for YUV colors.
*)
DDCKEYCAPS_DESTOVERLAYYUV = $00000100;
(*
* Supports transparent blting using the color key for the source with
* this surface for RGB colors.
*)
DDCKEYCAPS_SRCBLT = $00000200;
(*
* Supports transparent blting using a color space for the source with
* this surface for RGB colors.
*)
DDCKEYCAPS_SRCBLTCLRSPACE = $00000400;
(*
* Supports transparent blting using a color space for the source with
* this surface for YUV colors.
*)
DDCKEYCAPS_SRCBLTCLRSPACEYUV = $00000800;
(*
* Supports transparent blting using the color key for the source with
* this surface for YUV colors.
*)
DDCKEYCAPS_SRCBLTYUV = $00001000;
(*
* Supports overlays using the color key for the source with this
* overlay surface for RGB colors.
*)
DDCKEYCAPS_SRCOVERLAY = $00002000;
(*
* Supports overlays using a color space as the source color key for
* the overlay surface for RGB colors.
*)
DDCKEYCAPS_SRCOVERLAYCLRSPACE = $00004000;
(*
* Supports overlays using a color space as the source color key for
* the overlay surface for YUV colors.
*)
DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = $00008000;
(*
* Supports only one active source color key value for visible
* overlay surfaces.
*)
DDCKEYCAPS_SRCOVERLAYONEACTIVE = $00010000;
(*
* Supports overlays using the color key for the source with this
* overlay surface for YUV colors.
*)
DDCKEYCAPS_SRCOVERLAYYUV = $00020000;
(*
* there are no bandwidth trade-offs for using colorkey with an overlay
*)
DDCKEYCAPS_NOCOSTOVERLAY = $00040000;
(****************************************************************************
*
* DIRECTDRAW PIXELFORMAT FLAGS
*
****************************************************************************)
(*
* The surface has alpha channel information in the pixel format.
*)
DDPF_ALPHAPIXELS = $00000001;
(*
* The pixel format contains alpha only information
*)
DDPF_ALPHA = $00000002;
(*
* The FourCC code is valid.
*)
DDPF_FOURCC = $00000004;
(*
* The surface is 4-bit color indexed.
*)
DDPF_PALETTEINDEXED4 = $00000008;
(*
* The surface is indexed into a palette which stores indices
* into the destination surface's 8-bit palette.
*)
DDPF_PALETTEINDEXEDTO8 = $00000010;
(*
* The surface is 8-bit color indexed.
*)
DDPF_PALETTEINDEXED8 = $00000020;
(*
* The RGB data in the pixel format structure is valid.
*)
DDPF_RGB = $00000040;
(*
* The surface will accept pixel data in the format specified
* and compress it during the write.
*)
DDPF_COMPRESSED = $00000080;
(*
* The surface will accept RGB data and translate it during
* the write to YUV data. The format of the data to be written
* will be contained in the pixel format structure. The DDPF_RGB
* flag will be set.
*)
DDPF_RGBTOYUV = $00000100;
(*
* pixel format is YUV - YUV data in pixel format struct is valid
*)
DDPF_YUV = $00000200;
(*
* pixel format is a z buffer only surface
*)
DDPF_ZBUFFER = $00000400;
(*
* The surface is 1-bit color indexed.
*)
DDPF_PALETTEINDEXED1 = $00000800;
(*
* The surface is 2-bit color indexed.
*)
DDPF_PALETTEINDEXED2 = $00001000;
(*
* The surface contains Z information in the pixels
*)
DDPF_ZPIXELS = $00002000;
(*
* The surface contains stencil information along with Z
*)
DDPF_STENCILBUFFER = $00004000;
(*
* Premultiplied alpha format -- the color components have been
* premultiplied by the alpha component.
*)
DDPF_ALPHAPREMULT = $00008000;
(*
* Luminance data in the pixel format is valid.
* Use this flag for luminance-only or luminance+alpha surfaces,
* the bit depth is then ddpf.dwLuminanceBitCount.
*)
DDPF_LUMINANCE = $00020000;
(*
* Luminance data in the pixel format is valid.
* Use this flag when hanging luminance off bumpmap surfaces,
* the bit mask for the luminance portion of the pixel is then
* ddpf.dwBumpLuminanceBitMask
*)
DDPF_BUMPLUMINANCE = $00040000;
(*
* Bump map dUdV data in the pixel format is valid.
*)
DDPF_BUMPDUDV = $00080000;
(*===========================================================================
*
*
* DIRECTDRAW CALLBACK FLAGS
*
*
*==========================================================================*)
(****************************************************************************
*
* DIRECTDRAW ENUMSURFACES FLAGS
*
****************************************************************************)
(*
* Enumerate all of the surfaces that meet the search criterion.
*)
DDENUMSURFACES_ALL = $00000001;
(*
* A search hit is a surface that matches the surface description.
*)
DDENUMSURFACES_MATCH = $00000002;
(*
* A search hit is a surface that does not match the surface description.
*)
DDENUMSURFACES_NOMATCH = $00000004;
(*
* Enumerate the first surface that can be created which meets the search criterion.
*)
DDENUMSURFACES_CANBECREATED = $00000008;
(*
* Enumerate the surfaces that already exist that meet the search criterion.
*)
DDENUMSURFACES_DOESEXIST = $00000010;
(****************************************************************************
*
* DIRECTDRAW SETDISPLAYMODE FLAGS
*
****************************************************************************)
(*
* The desired mode is a standard VGA mode
*)
DDSDM_STANDARDVGAMODE = $00000001;
(****************************************************************************
*
* DIRECTDRAW ENUMDISPLAYMODES FLAGS
*
****************************************************************************)
(*
* Enumerate Modes with different refresh rates. EnumDisplayModes guarantees
* that a particular mode will be enumerated only once. This flag specifies whether
* the refresh rate is taken into account when determining if a mode is unique.
*)
DDEDM_REFRESHRATES = $00000001;
(*
* Enumerate VGA modes. Specify this flag if you wish to enumerate supported VGA
* modes such as mode 0x13 in addition to the usual ModeX modes (which are always
* enumerated if the application has previously called SetCooperativeLevel with the
* DDSCL_ALLOWMODEX flag set).
*)
DDEDM_STANDARDVGAMODES = $00000002;
(****************************************************************************
*
* DIRECTDRAW SETCOOPERATIVELEVEL FLAGS
*
****************************************************************************)
(*
* Exclusive mode owner will be responsible for the entire primary surface.
* GDI can be ignored. used with DD
*)
DDSCL_FULLSCREEN = $00000001;
(*
* allow CTRL_ALT_DEL to work while in fullscreen exclusive mode
*)
DDSCL_ALLOWREBOOT = $00000002;
(*
* prevents DDRAW from modifying the application window.
* prevents DDRAW from minimize/restore the application window on activation.
*)
DDSCL_NOWINDOWCHANGES = $00000004;
(*
* app wants to work as a regular Windows application
*)
DDSCL_NORMAL = $00000008;
(*
* app wants exclusive access
*)
DDSCL_EXCLUSIVE = $00000010;
(*
* app can deal with non-windows display modes
*)
DDSCL_ALLOWMODEX = $00000040;
(*
* this window will receive the focus messages
*)
DDSCL_SETFOCUSWINDOW = $00000080;
(*
* this window is associated with the DDRAW object and will
* cover the screen in fullscreen mode
*)
DDSCL_SETDEVICEWINDOW = $00000100;
(*
* app wants DDRAW to create a window to be associated with the
* DDRAW object
*)
DDSCL_CREATEDEVICEWINDOW = $00000200;
(*
* App explicitly asks DDRAW/D3D to be multithread safe. This makes D3D
* take the global crtisec more frequently.
*)
DDSCL_MULTITHREADED = $00000400;
(*
* App hints that it would like to keep the FPU set up for optimal Direct3D
* performance (single precision and exceptions disabled) so Direct3D
* does not need to explicitly set the FPU each time
*)
DDSCL_FPUSETUP = $00000800;
(*
* App specifies that it needs either double precision FPU or FPU exceptions
* enabled. This makes Direct3D explicitly set the FPU state eah time it is
* called. Setting the flag will reduce Direct3D performance. The flag is
* assumed by default in DirectX 6 and earlier. See also DDSCL_FPUSETUP
*)
DDSCL_FPUPRESERVE = $00001000;
(****************************************************************************
*
* DIRECTDRAW BLT FLAGS
*
****************************************************************************)
(*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the destination surface as the alpha channel for this blt.
*)
DDBLT_ALPHADEST = $00000001;
(*
* Use the dwConstAlphaDest field in the TDDBltFX structure as the alpha channel
* for the destination surface for this blt.
*)
DDBLT_ALPHADESTCONSTOVERRIDE = $00000002;
(*
* The NEG suffix indicates that the destination surface becomes more
* transparent as the alpha value increases. (0 is opaque)
*)
DDBLT_ALPHADESTNEG = $00000004;
(*
* Use the lpDDSAlphaDest field in the TDDBltFX structure as the alpha
* channel for the destination for this blt.
*)
DDBLT_ALPHADESTSURFACEOVERRIDE = $00000008;
(*
* Use the dwAlphaEdgeBlend field in the TDDBltFX structure as the alpha channel
* for the edges of the image that border the color key colors.
*)
DDBLT_ALPHAEDGEBLEND = $00000010;
(*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the source surface as the alpha channel for this blt.
*)
DDBLT_ALPHASRC = $00000020;
(*
* Use the dwConstAlphaSrc field in the TDDBltFX structure as the alpha channel
* for the source for this blt.
*)
DDBLT_ALPHASRCCONSTOVERRIDE = $00000040;
(*
* The NEG suffix indicates that the source surface becomes more transparent
* as the alpha value increases. (0 is opaque)
*)
DDBLT_ALPHASRCNEG = $00000080;
(*
* Use the lpDDSAlphaSrc field in the TDDBltFX structure as the alpha channel
* for the source for this blt.
*)
DDBLT_ALPHASRCSURFACEOVERRIDE = $00000100;
(*
* Do this blt asynchronously through the FIFO in the order received. If
* there is no room in the hardware FIFO fail the call.
*)
DDBLT_ASYNC = $00000200;
(*
* Uses the dwFillColor field in the TDDBltFX structure as the RGB color
* to fill the destination rectangle on the destination surface with.
*)
DDBLT_COLORFILL = $00000400;
(*
* Uses the dwDDFX field in the TDDBltFX structure to specify the effects
* to use for the blt.
*)
DDBLT_DDFX = $00000800;
(*
* Uses the dwDDROPS field in the TDDBltFX structure to specify the ROPS
* that are not part of the Win32 API.
*)
DDBLT_DDROPS = $00001000;
(*
* Use the color key associated with the destination surface.
*)
DDBLT_KEYDEST = $00002000;
(*
* Use the dckDestColorkey field in the TDDBltFX structure as the color key
* for the destination surface.
*)
DDBLT_KEYDESTOVERRIDE = $00004000;
(*
* Use the color key associated with the source surface.
*)
DDBLT_KEYSRC = $00008000;
(*
* Use the dckSrcColorkey field in the TDDBltFX structure as the color key
* for the source surface.
*)
DDBLT_KEYSRCOVERRIDE = $00010000;
(*
* Use the dwROP field in the TDDBltFX structure for the raster operation
* for this blt. These ROPs are the same as the ones defined in the Win32 API.
*)
DDBLT_ROP = $00020000;
(*
* Use the dwRotationAngle field in the TDDBltFX structure as the angle
* (specified in 1/100th of a degree) to rotate the surface.
*)
DDBLT_ROTATIONANGLE = $00040000;
(*
* Z-buffered blt using the z-buffers attached to the source and destination
* surfaces and the dwZBufferOpCode field in the TDDBltFX structure as the
* z-buffer opcode.
*)
DDBLT_ZBUFFER = $00080000;
(*
* Z-buffered blt using the dwConstDest Zfield and the dwZBufferOpCode field
* in the TDDBltFX structure as the z-buffer and z-buffer opcode respectively
* for the destination.
*)
DDBLT_ZBUFFERDESTCONSTOVERRIDE = $00100000;
(*
* Z-buffered blt using the lpDDSDestZBuffer field and the dwZBufferOpCode
* field in the TDDBltFX structure as the z-buffer and z-buffer opcode
* respectively for the destination.
*)
DDBLT_ZBUFFERDESTOVERRIDE = $00200000;
(*
* Z-buffered blt using the dwConstSrcZ field and the dwZBufferOpCode field
* in the TDDBltFX structure as the z-buffer and z-buffer opcode respectively
* for the source.
*)
DDBLT_ZBUFFERSRCCONSTOVERRIDE = $00400000;
(*
* Z-buffered blt using the lpDDSSrcZBuffer field and the dwZBufferOpCode
* field in the TDDBltFX structure as the z-buffer and z-buffer opcode
* respectively for the source.
*)
DDBLT_ZBUFFERSRCOVERRIDE = $00800000;
(*
* wait until the device is ready to handle the blt
* this will cause blt to not return DDERR_WASSTILLDRAWING
*)
DDBLT_WAIT = $01000000;
(*
* Uses the dwFillDepth field in the TDDBltFX structure as the depth value
* to fill the destination rectangle on the destination Z-buffer surface
* with.
*)
DDBLT_DEPTHFILL = $02000000;
(*
* wait until the device is ready to handle the blt
* this will cause blt to not return DDERR_WASSTILLDRAWING
*)
DDBLT_DONOTWAIT = $08000000;
(****************************************************************************
*
* BLTFAST FLAGS
*
****************************************************************************)
DDBLTFAST_NOCOLORKEY = $00000000;
DDBLTFAST_SRCCOLORKEY = $00000001;
DDBLTFAST_DESTCOLORKEY = $00000002;
DDBLTFAST_WAIT = $00000010;
DDBLTFAST_DONOTWAIT = $00000020;
(****************************************************************************
*
* FLIP FLAGS
*
****************************************************************************)
DDFLIP_WAIT = $00000001;
(*
* Indicates that the target surface contains the even field of video data.
* This flag is only valid with an overlay surface.
*)
DDFLIP_EVEN = $00000002;
(*
* Indicates that the target surface contains the odd field of video data.
* This flag is only valid with an overlay surface.
*)
DDFLIP_ODD = $00000004;
(*
* Causes DirectDraw to perform the physical flip immediately and return
* to the application. Typically, what was the front buffer but is now the back
* buffer will still be visible (depending on timing) until the next vertical
* retrace. Subsequent operations involving the two flipped surfaces will
* not check to see if the physical flip has finished (i.e. will not return
* DDERR_WASSTILLDRAWING for that reason (but may for other reasons)).
* This allows an application to perform Flips at a higher frequency than the
* monitor refresh rate, but may introduce visible artifacts.
* Only effective if DDCAPS2_FLIPNOVSYNC is set. If that bit is not set,
* DDFLIP_NOVSYNC has no effect.
*)
DDFLIP_NOVSYNC = $00000008;
(*
* Flip Interval Flags. These flags indicate how many vertical retraces to wait between
* each flip. The default is one. DirectDraw will return DDERR_WASSTILLDRAWING for each
* surface involved in the flip until the specified number of vertical retraces has
* ocurred. Only effective if DDCAPS2_FLIPINTERVAL is set. If that bit is not set,
* DDFLIP_INTERVALn has no effect.
*)
(*
* DirectDraw will flip on every other vertical sync
*)
DDFLIP_INTERVAL2 = $02000000;
(*
* DirectDraw will flip on every third vertical sync
*)
DDFLIP_INTERVAL3 = $03000000;
(*
* DirectDraw will flip on every fourth vertical sync
*)
DDFLIP_INTERVAL4 = $04000000;
(*
* DirectDraw will flip and display a main stereo surface
*)
DDFLIP_STEREO = $00000010;
(*
* On IDirectDrawSurface7 and higher interfaces, the default is DDFLIP_WAIT. If you wish
* to override the default and use time when the accelerator is busy (as denoted by
* the DDERR_WASSTILLDRAWING return code) then use DDFLIP_DONOTWAIT.
*)
DDFLIP_DONOTWAIT = $00000020;
(****************************************************************************
*
* DIRECTDRAW SURFACE OVERLAY FLAGS
*
****************************************************************************)
(*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the destination surface as the alpha channel for the
* destination overlay.
*)
DDOVER_ALPHADEST = $00000001;
(*
* Use the dwConstAlphaDest field in the TDDOverlayFX structure as the
* destination alpha channel for this overlay.
*)
DDOVER_ALPHADESTCONSTOVERRIDE = $00000002;
(*
* The NEG suffix indicates that the destination surface becomes more
* transparent as the alpha value increases.
*)
DDOVER_ALPHADESTNEG = $00000004;
(*
* Use the lpDDSAlphaDest field in the TDDOverlayFX structure as the alpha
* channel destination for this overlay.
*)
DDOVER_ALPHADESTSURFACEOVERRIDE = $00000008;
(*
* Use the dwAlphaEdgeBlend field in the TDDOverlayFX structure as the alpha
* channel for the edges of the image that border the color key colors.
*)
DDOVER_ALPHAEDGEBLEND = $00000010;
(*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the source surface as the source alpha channel for this overlay.
*)
DDOVER_ALPHASRC = $00000020;
(*
* Use the dwConstAlphaSrc field in the TDDOverlayFX structure as the source
* alpha channel for this overlay.
*)
DDOVER_ALPHASRCCONSTOVERRIDE = $00000040;
(*
* The NEG suffix indicates that the source surface becomes more transparent
* as the alpha value increases.
*)
DDOVER_ALPHASRCNEG = $00000080;
(*
* Use the lpDDSAlphaSrc field in the TDDOverlayFX structure as the alpha channel
* source for this overlay.
*)
DDOVER_ALPHASRCSURFACEOVERRIDE = $00000100;
(*
* Turn this overlay off.
*)
DDOVER_HIDE = $00000200;
(*
* Use the color key associated with the destination surface.
*)
DDOVER_KEYDEST = $00000400;
(*
* Use the dckDestColorkey field in the TDDOverlayFX structure as the color key
* for the destination surface
*)
DDOVER_KEYDESTOVERRIDE = $00000800;
(*
* Use the color key associated with the source surface.
*)
DDOVER_KEYSRC = $00001000;
(*
* Use the dckSrcColorkey field in the TDDOverlayFX structure as the color key
* for the source surface.
*)
DDOVER_KEYSRCOVERRIDE = $00002000;
(*
* Turn this overlay on.
*)
DDOVER_SHOW = $00004000;
(*
* Add a dirty rect to an emulated overlayed surface.
*)
DDOVER_ADDDIRTYRECT = $00008000;
(*
* Redraw all dirty rects on an emulated overlayed surface.
*)
DDOVER_REFRESHDIRTYRECTS = $00010000;
(*
* Redraw the entire surface on an emulated overlayed surface.
*)
DDOVER_REFRESHALL = $00020000;
(*
* Use the overlay FX flags to define special overlay FX
*)
DDOVER_DDFX = $00080000;
(*
* Autoflip the overlay when ever the video port autoflips
*)
DDOVER_AUTOFLIP = $00100000;
(*
* Display each field of video port data individually without
* causing any jittery artifacts
*)
DDOVER_BOB = $00200000;
(*
* Indicates that bob/weave decisions should not be overridden by other
* interfaces.
*)
DDOVER_OVERRIDEBOBWEAVE = $00400000;
(*
* Indicates that the surface memory is composed of interleaved fields.
*)
DDOVER_INTERLEAVED = $00800000;
(*
* Indicates that bob will be performed using hardware rather than
* software or emulated.
*)
DDOVER_BOBHARDWARE = $01000000;
(*
* Indicates that overlay FX structure contains valid ARGB scaling factors.
*)
DDOVER_ARGBSCALEFACTORS = $02000000;
(*
* Indicates that ARGB scaling factors can be degraded to fit driver capabilities.
*)
DDOVER_DEGRADEARGBSCALING = $04000000;
(****************************************************************************
*
* DIRECTDRAWSURFACE LOCK FLAGS
*
****************************************************************************)
(*
* The default. Set to indicate that Lock should return a valid memory pointer
* to the top of the specified rectangle. If no rectangle is specified then a
* pointer to the top of the surface is returned.
*)
DDLOCK_SURFACEMEMORYPTR = $00000000; // = default
(*
* Set to indicate that Lock should wait until it can obtain a valid memory
* pointer before returning. If this bit is set, Lock will never return
* DDERR_WASSTILLDRAWING.
*)
DDLOCK_WAIT = $00000001;
(*
* Set if an event handle is being passed to Lock. Lock will trigger the event
* when it can return the surface memory pointer requested.
*)
DDLOCK_EVENT = $00000002;
(*
* Indicates that the surface being locked will only be read from.
*)
DDLOCK_READONLY = $00000010;
(*
* Indicates that the surface being locked will only be written to
*)
DDLOCK_WRITEONLY = $00000020;
(*
* Indicates that a system wide lock should not be taken when this surface
* is locked. This has several advantages (cursor responsiveness, ability
* to call more Windows functions, easier debugging) when locking video
* memory surfaces. However, an application specifying this flag must
* comply with a number of conditions documented in the help file.
* Furthermore, this flag cannot be specified when locking the primary.
*)
DDLOCK_NOSYSLOCK = $00000800;
(*
* Used only with Direct3D Vertex Buffer Locks. Indicates that no vertices
* that were referred to in Draw*PrimtiveVB calls since the start of the
* frame (or the last lock without this flag) will be modified during the
* lock. This can be useful when one is only appending data to the vertex
* buffer
*)
DDLOCK_NOOVERWRITE = $00001000;
(*
* Indicates that no assumptions will be made about the contents of the
* surface or vertex buffer during this lock.
* This enables two things:
* - Direct3D or the driver may provide an alternative memory
* area as the vertex buffer. This is useful when one plans to clear the
* contents of the vertex buffer and fill in new data.
* - Drivers sometimes store surface data in a re-ordered format.
* When the application locks the surface, the driver is forced to un-re-order
* the surface data before allowing the application to see the surface contents.
* This flag is a hint to the driver that it can skip the un-re-ordering process
* since the application plans to overwrite every single pixel in the surface
* or locked rectangle (and so erase any un-re-ordered pixels anyway).
* Applications should always set this flag when they intend to overwrite the entire
* surface or locked rectangle.
*)
DDLOCK_DISCARDCONTENTS = $00002000;
(*
* DDLOCK_OKTOSWAP is an older, less informative name for DDLOCK_DISCARDCONTENTS
*)
DDLOCK_OKTOSWAP = $00002000;
(*
* On IDirectDrawSurface7 and higher interfaces, the default is DDLOCK_WAIT. If you wish
* to override the default and use time when the accelerator is busy (as denoted by
* the DDERR_WASSTILLDRAWING return code) then use DDLOCK_DONOTWAIT.
*)
DDLOCK_DONOTWAIT = $00004000;
(****************************************************************************
*
* DIRECTDRAWSURFACE PAGELOCK FLAGS
*
****************************************************************************)
(*
* No flags defined at present
*)
(****************************************************************************
*
* DIRECTDRAWSURFACE PAGEUNLOCK FLAGS
*
****************************************************************************)
(*
* No flags defined at present
*)
(****************************************************************************
*
* DIRECTDRAWSURFACE BLT FX FLAGS
*
****************************************************************************)
(*
* If stretching, use arithmetic stretching along the Y axis for this blt.
*)
DDBLTFX_ARITHSTRETCHY = $00000001;
(*
* Do this blt mirroring the surface left to right. Spin the
* surface around its y-axis.
*)
DDBLTFX_MIRRORLEFTRIGHT = $00000002;
(*
* Do this blt mirroring the surface up and down. Spin the surface
* around its x-axis.
*)
DDBLTFX_MIRRORUPDOWN = $00000004;
(*
* Schedule this blt to avoid tearing.
*)
DDBLTFX_NOTEARING = $00000008;
(*
* Do this blt rotating the surface one hundred and eighty degrees.
*)
DDBLTFX_ROTATE180 = $00000010;
(*
* Do this blt rotating the surface two hundred and seventy degrees.
*)
DDBLTFX_ROTATE270 = $00000020;
(*
* Do this blt rotating the surface ninety degrees.
*)
DDBLTFX_ROTATE90 = $00000040;
(*
* Do this z blt using dwZBufferLow and dwZBufferHigh as range values
* specified to limit the bits copied from the source surface.
*)
DDBLTFX_ZBUFFERRANGE = $00000080;
(*
* Do this z blt adding the dwZBufferBaseDest to each of the sources z values
* before comparing it with the desting z values.
*)
DDBLTFX_ZBUFFERBASEDEST = $00000100;
(****************************************************************************
*
* DIRECTDRAWSURFACE OVERLAY FX FLAGS
*
****************************************************************************)
(*
* If stretching, use arithmetic stretching along the Y axis for this overlay.
*)
DDOVERFX_ARITHSTRETCHY = $00000001;
(*
* Mirror the overlay across the vertical axis
*)
DDOVERFX_MIRRORLEFTRIGHT = $00000002;
(*
* Mirror the overlay across the horizontal axis
*)
DDOVERFX_MIRRORUPDOWN = $00000004;
(****************************************************************************
*
* Flags for dwDDFX member of DDSPRITEFX structure
*
****************************************************************************)
(*
* Use affine transformation matrix in fTransform member.
*)
DDSPRITEFX_AFFINETRANSFORM = $00000001;
(*
* Use RGBA scaling factors in ddrgbaScaleFactors member.
*)
DDSPRITEFX_RGBASCALING = $00000002;
(*
* Degrade RGBA scaling factors to accommodate driver's capabilities.
*)
DDSPRITEFX_DEGRADERGBASCALING = $00000004;
(*
* Do bilinear filtering of stretched or warped sprite.
*)
DDSPRITEFX_BILINEARFILTER = $00000008;
(*
* Do "blur" filtering of stretched or warped sprite.
*)
DDSPRITEFX_BLURFILTER = $00000010;
(*
* Do "flat" filtering of stretched or warped sprite.
*)
DDSPRITEFX_FLATFILTER = $00000020;
(*
* Degrade filtering operation to accommodate driver's capabilities.
*)
DDSPRITEFX_DEGRADEFILTER = $00000040;
(****************************************************************************
*
* DIRECTDRAW WAITFORVERTICALBLANK FLAGS
*
****************************************************************************)
(*
* return when the vertical blank interval begins
*)
DDWAITVB_BLOCKBEGIN = $00000001;
(*
* set up an event to trigger when the vertical blank begins
*)
DDWAITVB_BLOCKBEGINEVENT = $00000002;
(*
* return when the vertical blank interval ends and display begins
*)
DDWAITVB_BLOCKEND = $00000004;
(****************************************************************************
*
* DIRECTDRAW GETFLIPSTATUS FLAGS
*
****************************************************************************)
(*
* is it OK to flip now?
*)
DDGFS_CANFLIP = $00000001;
(*
* is the last flip finished?
*)
DDGFS_ISFLIPDONE = $00000002;
(****************************************************************************
*
* DIRECTDRAW GETBLTSTATUS FLAGS
*
****************************************************************************)
(*
* is it OK to blt now?
*)
DDGBS_CANBLT = $00000001;
(*
* is the blt to the surface finished?
*)
DDGBS_ISBLTDONE = $00000002;
(****************************************************************************
*
* DIRECTDRAW ENUMOVERLAYZORDER FLAGS
*
****************************************************************************)
(*
* Enumerate overlays back to front.
*)
DDENUMOVERLAYZ_BACKTOFRONT = $00000000;
(*
* Enumerate overlays front to back
*)
DDENUMOVERLAYZ_FRONTTOBACK = $00000001;
(****************************************************************************
*
* DIRECTDRAW UPDATEOVERLAYZORDER FLAGS
*
****************************************************************************)
(*
* Send overlay to front
*)
DDOVERZ_SENDTOFRONT = $00000000;
(*
* Send overlay to back
*)
DDOVERZ_SENDTOBACK = $00000001;
(*
* Move Overlay forward
*)
DDOVERZ_MOVEFORWARD = $00000002;
(*
* Move Overlay backward
*)
DDOVERZ_MOVEBACKWARD = $00000003;
(*
* Move Overlay in front of relative surface
*)
DDOVERZ_INSERTINFRONTOF = $00000004;
(*
* Move Overlay in back of relative surface
*)
DDOVERZ_INSERTINBACKOF = $00000005;
(****************************************************************************
*
* DIRECTDRAW SETGAMMARAMP FLAGS
*
****************************************************************************)
(*
* Request calibrator to adjust the gamma ramp according to the physical
* properties of the display so that the result should appear identical
* on all systems.
*)
DDSGR_CALIBRATE = $00000001;
(****************************************************************************
*
* DIRECTDRAW STARTMODETEST FLAGS
*
****************************************************************************)
(*
* Indicates that the mode being tested has passed
*)
DDSMT_ISTESTREQUIRED = $00000001;
(****************************************************************************
*
* DIRECTDRAW EVALUATEMODE FLAGS
*
****************************************************************************)
(*
* Indicates that the mode being tested has passed
*)
DDEM_MODEPASSED = $00000001;
(*
* Indicates that the mode being tested has failed
*)
DDEM_MODEFAILED = $00000002;
(*===========================================================================
*
*
* DIRECTDRAW RETURN CODES
*
* The return values from DirectDraw Commands and Surface that return an HResult
* are codes from DirectDraw concerning the results of the action
* requested by DirectDraw.
*
*==========================================================================*)
(*
* Status is OK
*
* Issued by: DirectDraw Commands and all callbacks
*)
DD_OK = 0;
DD_FALSE = S_FALSE;
(****************************************************************************
*
* DIRECTDRAW ENUMCALLBACK RETURN VALUES
*
* EnumCallback returns are used to control the flow of the DIRECTDRAW and
* DIRECTDRAWSURFACE object enumerations. They can only be returned by
* enumeration callback routines.
*
****************************************************************************)
(*
* stop the enumeration
*)
DDENUMRET_CANCEL = 0;
(*
* continue the enumeration
*)
DDENUMRET_OK = 1;
(****************************************************************************
*
* DIRECTDRAW ERRORS
*
* Errors are represented by negative values and cannot be combined.
*
****************************************************************************)
_FACDD = $876;
MAKE_DDHRESULT = HResult(1 shl 31) or HResult(_FACDD shl 16);
(*
* This object is already initialized
*)
DDERR_ALREADYINITIALIZED = MAKE_DDHRESULT + 5;
(*
* This surface can not be attached to the requested surface.
*)
DDERR_CANNOTATTACHSURFACE = MAKE_DDHRESULT + 10;
(*
* This surface can not be detached from the requested surface.
*)
DDERR_CANNOTDETACHSURFACE = MAKE_DDHRESULT + 20;
(*
* Support is currently not available.
*)
DDERR_CURRENTLYNOTAVAIL = MAKE_DDHRESULT + 40;
(*
* An exception was encountered while performing the requested operation
*)
DDERR_EXCEPTION = MAKE_DDHRESULT + 55;
(*
* Generic failure.
*)
DDERR_GENERIC = E_FAIL;
(*
* Height of rectangle provided is not a multiple of reqd alignment
*)
DDERR_HEIGHTALIGN = MAKE_DDHRESULT + 90;
(*
* Unable to match primary surface creation request with existing
* primary surface.
*)
DDERR_INCOMPATIBLEPRIMARY = MAKE_DDHRESULT + 95;
(*
* One or more of the caps bits passed to the callback are incorrect.
*)
DDERR_INVALIDCAPS = MAKE_DDHRESULT + 100;
(*
* DirectDraw does not support provided Cliplist.
*)
DDERR_INVALIDCLIPLIST = MAKE_DDHRESULT + 110;
(*
* DirectDraw does not support the requested mode
*)
DDERR_INVALIDMODE = MAKE_DDHRESULT + 120;
(*
* DirectDraw received a pointer that was an invalid DIRECTDRAW object.
*)
DDERR_INVALIDOBJECT = MAKE_DDHRESULT + 130;
(*
* One or more of the parameters passed to the callback function are
* incorrect.
*)
DDERR_INVALIDPARAMS = E_INVALIDARG;
(*
* pixel format was invalid as specified
*)
DDERR_INVALIDPIXELFORMAT = MAKE_DDHRESULT + 145;
(*
* Rectangle provided was invalid.
*)
DDERR_INVALIDRECT = MAKE_DDHRESULT + 150;
(*
* Operation could not be carried out because one or more surfaces are locked
*)
DDERR_LOCKEDSURFACES = MAKE_DDHRESULT + 160;
(*
* There is no 3D present.
*)
DDERR_NO3D = MAKE_DDHRESULT + 170;
(*
* Operation could not be carried out because there is no alpha accleration
* hardware present or available.
*)
DDERR_NOALPHAHW = MAKE_DDHRESULT + 180;
(*
* Operation could not be carried out because there is no stereo
* hardware present or available.
*)
DDERR_NOSTEREOHARDWARE = MAKE_DDHRESULT + 181;
(*
* Operation could not be carried out because there is no hardware
* present which supports stereo surfaces
*)
DDERR_NOSURFACELEFT = MAKE_DDHRESULT + 182;
(*
* no clip list available
*)
DDERR_NOCLIPLIST = MAKE_DDHRESULT + 205;
(*
* Operation could not be carried out because there is no color conversion
* hardware present or available.
*)
DDERR_NOCOLORCONVHW = MAKE_DDHRESULT + 210;
(*
* Create function called without DirectDraw object method SetCooperativeLevel
* being called.
*)
DDERR_NOCOOPERATIVELEVELSET = MAKE_DDHRESULT + 212;
(*
* Surface doesn't currently have a color key
*)
DDERR_NOCOLORKEY = MAKE_DDHRESULT + 215;
(*
* Operation could not be carried out because there is no hardware support
* of the dest color key.
*)
DDERR_NOCOLORKEYHW = MAKE_DDHRESULT + 220;
(*
* No DirectDraw support possible with current display driver
*)
DDERR_NODIRECTDRAWSUPPORT = MAKE_DDHRESULT + 222;
(*
* Operation requires the application to have exclusive mode but the
* application does not have exclusive mode.
*)
DDERR_NOEXCLUSIVEMODE = MAKE_DDHRESULT + 225;
(*
* Flipping visible surfaces is not supported.
*)
DDERR_NOFLIPHW = MAKE_DDHRESULT + 230;
(*
* There is no GDI present.
*)
DDERR_NOGDI = MAKE_DDHRESULT + 240;
(*
* Operation could not be carried out because there is no hardware present
* or available.
*)
DDERR_NOMIRRORHW = MAKE_DDHRESULT + 250;
(*
* Requested item was not found
*)
DDERR_NOTFOUND = MAKE_DDHRESULT + 255;
(*
* Operation could not be carried out because there is no overlay hardware
* present or available.
*)
DDERR_NOOVERLAYHW = MAKE_DDHRESULT + 260;
(*
* Operation could not be carried out because the source and destination
* rectangles are on the same surface and overlap each other.
*)
DDERR_OVERLAPPINGRECTS = MAKE_DDHRESULT + 270;
(*
* Operation could not be carried out because there is no appropriate raster
* op hardware present or available.
*)
DDERR_NORASTEROPHW = MAKE_DDHRESULT + 280;
(*
* Operation could not be carried out because there is no rotation hardware
* present or available.
*)
DDERR_NOROTATIONHW = MAKE_DDHRESULT + 290;
(*
* Operation could not be carried out because there is no hardware support
* for stretching
*)
DDERR_NOSTRETCHHW = MAKE_DDHRESULT + 310;
(*
* DirectDrawSurface is not in 4 bit color palette and the requested operation
* requires 4 bit color palette.
*)
DDERR_NOT4BITCOLOR = MAKE_DDHRESULT + 316;
(*
* DirectDrawSurface is not in 4 bit color index palette and the requested
* operation requires 4 bit color index palette.
*)
DDERR_NOT4BITCOLORINDEX = MAKE_DDHRESULT + 317;
(*
* DirectDraw Surface is not in 8 bit color mode and the requested operation
* requires 8 bit color.
*)
DDERR_NOT8BITCOLOR = MAKE_DDHRESULT + 320;
(*
* Operation could not be carried out because there is no texture mapping
* hardware present or available.
*)
DDERR_NOTEXTUREHW = MAKE_DDHRESULT + 330;
(*
* Operation could not be carried out because there is no hardware support
* for vertical blank synchronized operations.
*)
DDERR_NOVSYNCHW = MAKE_DDHRESULT + 335;
(*
* Operation could not be carried out because there is no hardware support
* for zbuffer blting.
*)
DDERR_NOZBUFFERHW = MAKE_DDHRESULT + 340;
(*
* Overlay surfaces could not be z layered based on their BltOrder because
* the hardware does not support z layering of overlays.
*)
DDERR_NOZOVERLAYHW = MAKE_DDHRESULT + 350;
(*
* The hardware needed for the requested operation has already been
* allocated.
*)
DDERR_OUTOFCAPS = MAKE_DDHRESULT + 360;
(*
* DirectDraw does not have enough memory to perform the operation.
*)
DDERR_OUTOFMEMORY = E_OUTOFMEMORY;
(*
* DirectDraw does not have enough memory to perform the operation.
*)
DDERR_OUTOFVIDEOMEMORY = MAKE_DDHRESULT + 380;
(*
* hardware does not support clipped overlays
*)
DDERR_OVERLAYCANTCLIP = MAKE_DDHRESULT + 382;
(*
* Can only have ony color key active at one time for overlays
*)
DDERR_OVERLAYCOLORKEYONLYONEACTIVE = MAKE_DDHRESULT + 384;
(*
* Access to this palette is being refused because the palette is already
* locked by another thread.
*)
DDERR_PALETTEBUSY = MAKE_DDHRESULT + 387;
(*
* No src color key specified for this operation.
*)
DDERR_COLORKEYNOTSET = MAKE_DDHRESULT + 400;
(*
* This surface is already attached to the surface it is being attached to.
*)
DDERR_SURFACEALREADYATTACHED = MAKE_DDHRESULT + 410;
(*
* This surface is already a dependency of the surface it is being made a
* dependency of.
*)
DDERR_SURFACEALREADYDEPENDENT = MAKE_DDHRESULT + 420;
(*
* Access to this surface is being refused because the surface is already
* locked by another thread.
*)
DDERR_SURFACEBUSY = MAKE_DDHRESULT + 430;
(*
* Access to this surface is being refused because no driver exists
* which can supply a pointer to the surface.
* This is most likely to happen when attempting to lock the primary
* surface when no DCI provider is present.
* Will also happen on attempts to lock an optimized surface.
*)
DDERR_CANTLOCKSURFACE = MAKE_DDHRESULT + 435;
(*
* Access to Surface refused because Surface is obscured.
*)
DDERR_SURFACEISOBSCURED = MAKE_DDHRESULT + 440;
(*
* Access to this surface is being refused because the surface is gone.
* The DIRECTDRAWSURFACE object representing this surface should
* have Restore called on it.
*)
DDERR_SURFACELOST = MAKE_DDHRESULT + 450;
(*
* The requested surface is not attached.
*)
DDERR_SURFACENOTATTACHED = MAKE_DDHRESULT + 460;
(*
* Height requested by DirectDraw is too large.
*)
DDERR_TOOBIGHEIGHT = MAKE_DDHRESULT + 470;
(*
* Size requested by DirectDraw is too large -- The individual height and
* width are OK.
*)
DDERR_TOOBIGSIZE = MAKE_DDHRESULT + 480;
(*
* Width requested by DirectDraw is too large.
*)
DDERR_TOOBIGWIDTH = MAKE_DDHRESULT + 490;
(*
* Action not supported.
*)
DDERR_UNSUPPORTED = E_NOTIMPL;
(*
* FOURCC format requested is unsupported by DirectDraw
*)
DDERR_UNSUPPORTEDFORMAT = MAKE_DDHRESULT + 510;
(*
* Bitmask in the pixel format requested is unsupported by DirectDraw
*)
DDERR_UNSUPPORTEDMASK = MAKE_DDHRESULT + 520;
(*
* The specified stream contains invalid data
*)
DDERR_INVALIDSTREAM = MAKE_DDHRESULT + 521;
(*
* vertical blank is in progress
*)
DDERR_VERTICALBLANKINPROGRESS = MAKE_DDHRESULT + 537;
(*
* Informs DirectDraw that the previous Blt which is transfering information
* to or from this Surface is incomplete.
*)
DDERR_WASSTILLDRAWING = MAKE_DDHRESULT + 540;
(*
* The specified surface type requires specification of the COMPLEX flag
*)
DDERR_DDSCAPSCOMPLEXREQUIRED = MAKE_DDHRESULT + 542;
(*
* Rectangle provided was not horizontally aligned on reqd. boundary
*)
DDERR_XALIGN = MAKE_DDHRESULT + 560;
(*
* The GUID passed to DirectDrawCreate is not a valid DirectDraw driver
* identifier.
*)
DDERR_INVALIDDIRECTDRAWGUID = MAKE_DDHRESULT + 561;
(*
* A DirectDraw object representing this driver has already been created
* for this process.
*)
DDERR_DIRECTDRAWALREADYCREATED = MAKE_DDHRESULT + 562;
(*
* A hardware only DirectDraw object creation was attempted but the driver
* did not support any hardware.
*)
DDERR_NODIRECTDRAWHW = MAKE_DDHRESULT + 563;
(*
* this process already has created a primary surface
*)
DDERR_PRIMARYSURFACEALREADYEXISTS = MAKE_DDHRESULT + 564;
(*
* software emulation not available.
*)
DDERR_NOEMULATION = MAKE_DDHRESULT + 565;
(*
* region passed to Clipper::GetClipList is too small.
*)
DDERR_REGIONTOOSMALL = MAKE_DDHRESULT + 566;
(*
* an attempt was made to set a clip list for a clipper objec that
* is already monitoring an hwnd.
*)
DDERR_CLIPPERISUSINGHWND = MAKE_DDHRESULT + 567;
(*
* No clipper object attached to surface object
*)
DDERR_NOCLIPPERATTACHED = MAKE_DDHRESULT + 568;
(*
* Clipper notification requires an HWND or
* no HWND has previously been set as the CooperativeLevel HWND.
*)
DDERR_NOHWND = MAKE_DDHRESULT + 569;
(*
* HWND used by DirectDraw CooperativeLevel has been subclassed,
* this prevents DirectDraw from restoring state.
*)
DDERR_HWNDSUBCLASSED = MAKE_DDHRESULT + 570;
(*
* The CooperativeLevel HWND has already been set.
* It can not be reset while the process has surfaces or palettes created.
*)
DDERR_HWNDALREADYSET = MAKE_DDHRESULT + 571;
(*
* No palette object attached to this surface.
*)
DDERR_NOPALETTEATTACHED = MAKE_DDHRESULT + 572;
(*
* No hardware support for 16 or 256 color palettes.
*)
DDERR_NOPALETTEHW = MAKE_DDHRESULT + 573;
(*
* If a clipper object is attached to the source surface passed into a
* BltFast call.
*)
DDERR_BLTFASTCANTCLIP = MAKE_DDHRESULT + 574;
(*
* No blter.
*)
DDERR_NOBLTHW = MAKE_DDHRESULT + 575;
(*
* No DirectDraw ROP hardware.
*)
DDERR_NODDROPSHW = MAKE_DDHRESULT + 576;
(*
* returned when GetOverlayPosition is called on a hidden overlay
*)
DDERR_OVERLAYNOTVISIBLE = MAKE_DDHRESULT + 577;
(*
* returned when GetOverlayPosition is called on a overlay that UpdateOverlay
* has never been called on to establish a destionation.
*)
DDERR_NOOVERLAYDEST = MAKE_DDHRESULT + 578;
(*
* returned when the position of the overlay on the destionation is no longer
* legal for that destionation.
*)
DDERR_INVALIDPOSITION = MAKE_DDHRESULT + 579;
(*
* returned when an overlay member is called for a non-overlay surface
*)
DDERR_NOTAOVERLAYSURFACE = MAKE_DDHRESULT + 580;
(*
* An attempt was made to set the cooperative level when it was already
* set to exclusive.
*)
DDERR_EXCLUSIVEMODEALREADYSET = MAKE_DDHRESULT + 581;
(*
* An attempt has been made to flip a surface that is not flippable.
*)
DDERR_NOTFLIPPABLE = MAKE_DDHRESULT + 582;
(*
* Can't duplicate primary & 3D surfaces, or surfaces that are implicitly
* created.
*)
DDERR_CANTDUPLICATE = MAKE_DDHRESULT + 583;
(*
* Surface was not locked. An attempt to unlock a surface that was not
* locked at all, or by this process, has been attempted.
*)
DDERR_NOTLOCKED = MAKE_DDHRESULT + 584;
(*
* Windows can not create any more DCs, or a DC was requested for a paltte-indexed
* surface when the surface had no palette AND the display mode was not palette-indexed
* (in this case DirectDraw cannot select a proper palette into the DC)
*)
DDERR_CANTCREATEDC = MAKE_DDHRESULT + 585;
(*
* No DC was ever created for this surface.
*)
DDERR_NODC = MAKE_DDHRESULT + 586;
(*
* This surface can not be restored because it was created in a different
* mode.
*)
DDERR_WRONGMODE = MAKE_DDHRESULT + 587;
(*
* This surface can not be restored because it is an implicitly created
* surface.
*)
DDERR_IMPLICITLYCREATED = MAKE_DDHRESULT + 588;
(*
* The surface being used is not a palette-based surface
*)
DDERR_NOTPALETTIZED = MAKE_DDHRESULT + 589;
(*
* The display is currently in an unsupported mode
*)
DDERR_UNSUPPORTEDMODE = MAKE_DDHRESULT + 590;
(*
* Operation could not be carried out because there is no mip-map
* texture mapping hardware present or available.
*)
DDERR_NOMIPMAPHW = MAKE_DDHRESULT + 591;
(*
* The requested action could not be performed because the surface was of
* the wrong type.
*)
DDERR_INVALIDSURFACETYPE = MAKE_DDHRESULT + 592;
(*
* Device does not support optimized surfaces, therefore no video memory optimized surfaces
*)
DDERR_NOOPTIMIZEHW = MAKE_DDHRESULT + 600;
(*
* Surface is an optimized surface, but has not yet been allocated any memory
*)
DDERR_NOTLOADED = MAKE_DDHRESULT + 601;
(*
* Attempt was made to create or set a device window without first setting
* the focus window
*)
DDERR_NOFOCUSWINDOW = MAKE_DDHRESULT + 602;
(*
* Attempt was made to set a palette on a mipmap sublevel
*)
DDERR_NOTONMIPMAPSUBLEVEL = MAKE_DDHRESULT + 603;
(*
* A DC has already been returned for this surface. Only one DC can be
* retrieved per surface.
*)
DDERR_DCALREADYCREATED = MAKE_DDHRESULT + 620;
(*
* An attempt was made to allocate non-local video memory from a device
* that does not support non-local video memory.
*)
DDERR_NONONLOCALVIDMEM = MAKE_DDHRESULT + 630;
(*
* The attempt to page lock a surface failed.
*)
DDERR_CANTPAGELOCK = MAKE_DDHRESULT + 640;
(*
* The attempt to page unlock a surface failed.
*)
DDERR_CANTPAGEUNLOCK = MAKE_DDHRESULT + 660;
(*
* An attempt was made to page unlock a surface with no outstanding page locks.
*)
DDERR_NOTPAGELOCKED = MAKE_DDHRESULT + 680;
(*
* There is more data available than the specified buffer size could hold
*)
DDERR_MOREDATA = MAKE_DDHRESULT + 690;
(*
* The data has expired and is therefore no longer valid.
*)
DDERR_EXPIRED = MAKE_DDHRESULT + 691;
(*
* The mode test has finished executing.
*)
DDERR_TESTFINISHED = MAKE_DDHRESULT + 692;
(*
* The mode test has switched to a new mode.
*)
DDERR_NEWMODE = MAKE_DDHRESULT + 693;
(*
* D3D has not yet been initialized.
*)
DDERR_D3DNOTINITIALIZED = MAKE_DDHRESULT + 694;
(*
* The video port is not active
*)
DDERR_VIDEONOTACTIVE = MAKE_DDHRESULT + 695;
(*
* The monitor does not have EDID data.
*)
DDERR_NOMONITORINFORMATION = MAKE_DDHRESULT + 696;
(*
* The driver does not enumerate display mode refresh rates.
*)
DDERR_NODRIVERSUPPORT = MAKE_DDHRESULT + 697;
(*
* Surfaces created by one direct draw device cannot be used directly by
* another direct draw device.
*)
DDERR_DEVICEDOESNTOWNSURFACE = MAKE_DDHRESULT + 699;
(*
* An attempt was made to invoke an interface member of a DirectDraw object
* created by CoCreateInstance() before it was initialized.
*)
DDERR_NOTINITIALIZED = CO_E_NOTINITIALIZED;
(* Alpha bit depth constants *)
(*
* API's
*)
type
HMonitor = THandle;
TDDEnumCallbackA = function (lpGUID: PGUID; lpDriverDescription: PAnsiChar;
lpDriverName: PAnsiChar; lpContext: Pointer) : BOOL; stdcall;
TDDEnumCallbackW = function (lpGUID: PGUID; lpDriverDescription: PWideChar;
lpDriverName: PWideChar; lpContext: Pointer) : BOOL; stdcall;
{$IFDEF UNICODE}
TDDEnumCallback = TDDEnumCallbackW;
{$ELSE}
TDDEnumCallback = TDDEnumCallbackA;
{$ENDIF}
TDDEnumCallbackExA = function (lpGUID: PGUID; lpDriverDescription: PAnsiChar;
lpDriverName: PAnsiChar; lpContext: Pointer; Monitor: HMonitor) : BOOL;
stdcall;
TDDEnumCallbackExW = function (lpGUID: PGUID; lpDriverDescription: PWideChar;
lpDriverName: PWideChar; lpContext: Pointer; Monitor: HMonitor) : BOOL;
stdcall;
{$IFDEF UNICODE}
TDDEnumCallbackEx = TDDEnumCallbackExW;
{$ELSE}
TDDEnumCallbackEx = TDDEnumCallbackExA;
{$ENDIF}
var
DirectDrawEnumerateA : function (lpCallback: TDDEnumCallbackA;
lpContext: Pointer) : HResult; stdcall;
DirectDrawEnumerateW : function (lpCallback: TDDEnumCallbackW;
lpContext: Pointer) : HResult; stdcall;
DirectDrawEnumerate : function (lpCallback: TDDEnumCallback;
lpContext: Pointer) : HResult; stdcall;
DirectDrawEnumerateExA : function (lpCallback: TDDEnumCallbackExA;
lpContext: Pointer; dwFlags: DWORD) : HResult; stdcall;
DirectDrawEnumerateExW : function (lpCallback: TDDEnumCallbackExW;
lpContext: Pointer; dwFlags: DWORD) : HResult; stdcall;
DirectDrawEnumerateEx : function (lpCallback: TDDEnumCallbackEx;
lpContext: Pointer; dwFlags: DWORD) : HResult; stdcall;
DirectDrawCreate : function (lpGUID: PGUID;
out lplpDD: IDirectDraw;
pUnkOuter: IUnknown) : HResult; stdcall;
DirectDrawCreateEx : function (lpGUID: PGUID;
out lplpDD: IDirectDraw7; const iid: TGUID;
pUnkOuter: IUnknown) : HResult; stdcall;
DirectDrawCreateClipper : function (dwFlags: DWORD;
out lplpDDClipper: IDirectDrawClipper;
pUnkOuter: IUnknown) : HResult; stdcall;
const
(*
* Flags for DirectDrawEnumerateEx
* DirectDrawEnumerateEx supercedes DirectDrawEnumerate. You must use GetProcAddress to
* obtain a function pointer (of type LPDIRECTDRAWENUMERATEEX) to DirectDrawEnumerateEx.
* By default, only the primary display device is enumerated.
* DirectDrawEnumerate is equivalent to DirectDrawEnumerate(,,DDENUM_NONDISPLAYDEVICES)
*)
(*
* This flag causes enumeration of any GDI display devices which are part of
* the Windows Desktop
*)
DDENUM_ATTACHEDSECONDARYDEVICES = $00000001;
(*
* This flag causes enumeration of any GDI display devices which are not
* part of the Windows Desktop
*)
DDENUM_DETACHEDSECONDARYDEVICES = $00000002;
(*
* This flag causes enumeration of non-display devices
*)
DDENUM_NONDISPLAYDEVICES = $00000004;
REGSTR_KEY_DDHW_DESCRIPTION = 'Description';
REGSTR_KEY_DDHW_DRIVERNAME = 'DriverName';
REGSTR_PATH_DDHW = 'Hardware\DirectDrawDrivers';
DDCREATE_HARDWAREONLY = $00000001;
DDCREATE_EMULATIONONLY = $00000002;
(*
* Macros for interpretting DDEVICEIDENTIFIER2.dwWHQLLevel
*)
function GET_WHQL_YEAR(dwWHQLLevel: DWORD) : DWORD;
function GET_WHQL_MONTH(dwWHQLLevel: DWORD) : DWORD;
function GET_WHQL_DAY(dwWHQLLevel: DWORD) : DWORD;
(*==========================================================================;
*
* Copyright (C) 1996-1997 Microsoft Corporation. All Rights Reserved.
*
* File: dvp.h
* Content: DirectDrawVideoPort include file
*
***************************************************************************)
const
(*
* GUIDS used by DirectDrawVideoPort objects
*)
DDVPTYPE_E_HREFH_VREFH: TGUID =
(D1:$54F39980;D2:$DA60;D3:$11CF;D4:($9B,$06,$00,$A0,$C9,$03,$A3,$B8));
DDVPTYPE_E_HREFH_VREFL: TGUID =
(D1:$92783220;D2:$DA60;D3:$11CF;D4:($9B,$06,$00,$A0,$C9,$03,$A3,$B8));
DDVPTYPE_E_HREFL_VREFH: TGUID =
(D1:$A07A02E0;D2:$DA60;D3:$11CF;D4:($9B,$06,$00,$A0,$C9,$03,$A3,$B8));
DDVPTYPE_E_HREFL_VREFL: TGUID =
(D1:$E09C77E0;D2:$DA60;D3:$11CF;D4:($9B,$06,$00,$A0,$C9,$03,$A3,$B8));
DDVPTYPE_CCIR656: TGUID =
(D1:$FCA326A0;D2:$DA60;D3:$11CF;D4:($9B,$06,$00,$A0,$C9,$03,$A3,$B8));
DDVPTYPE_BROOKTREE: TGUID =
(D1:$1352A560;D2:$DA61;D3:$11CF;D4:($9B,$06,$00,$A0,$C9,$03,$A3,$B8));
DDVPTYPE_PHILIPS: TGUID =
(D1:$332CF160;D2:$DA61;D3:$11CF;D4:($9B,$06,$00,$A0,$C9,$03,$A3,$B8));
(*
* GUIDS used to describe connections
*)
(*============================================================================
*
* DirectDraw Structures
*
* Various structures used to invoke DirectDraw.
*
*==========================================================================*)
type
(*
* TDDVideoPortConnect
*)
PDDVideoPortConnect = ^TDDVideoPortConnect;
TDDVideoPortConnect = packed record
dwSize: DWORD; // size of the TDDVideoPortConnect structure
dwPortWidth: DWORD; // Width of the video port
guidTypeID: TGUID; // Description of video port connection
dwFlags: DWORD; // Connection flags
dwReserved1: DWORD; // Reserved, set to zero.
end;
(*
* TDDVideoPortCaps
*)
PDDVideoPortCaps = ^TDDVideoPortCaps;
TDDVideoPortCaps = packed record
dwSize: DWORD; // size of the TDDVideoPortCaps structure
dwFlags: DWORD; // indicates which fields contain data
dwMaxWidth: DWORD; // max width of the video port field
dwMaxVBIWidth: DWORD; // max width of the VBI data
dwMaxHeight: DWORD; // max height of the video port field
dwVideoPortID: DWORD; // Video port ID (0 - (dwMaxVideoPorts -1))
dwCaps: DWORD; // Video port capabilities
dwFX: DWORD; // More video port capabilities
dwNumAutoFlipSurfaces: DWORD; // Number of autoflippable surfaces
dwAlignVideoPortBoundary: DWORD; // Byte restriction of placement within the surface
dwAlignVideoPortPrescaleWidth: DWORD; // Byte restriction of width after prescaling
dwAlignVideoPortCropBoundary: DWORD; // Byte restriction of left cropping
dwAlignVideoPortCropWidth: DWORD; // Byte restriction of cropping width
dwPreshrinkXStep: DWORD; // Width can be shrunk in steps of 1/x
dwPreshrinkYStep: DWORD; // Height can be shrunk in steps of 1/x
dwNumVBIAutoFlipSurfaces: DWORD; // Number of VBI autoflippable surfaces
dwNumPreferredAutoflip: DWORD; // Optimal number of autoflippable surfaces for hardware
wNumFilterTapsX: WORD; // Number of taps the prescaler uses in the X direction (0 - no prescale, 1 - replication, etc.)
wNumFilterTapsY: WORD; // Number of taps the prescaler uses in the Y direction (0 - no prescale, 1 - replication, etc.)
end;
const
(*
* The dwMaxWidth and dwMaxVBIWidth members are valid
*)
DDVPD_WIDTH = $00000001;
(*
* The dwMaxHeight member is valid
*)
DDVPD_HEIGHT = $00000002;
(*
* The dwVideoPortID member is valid
*)
DDVPD_ID = $00000004;
(*
* The dwCaps member is valid
*)
DDVPD_CAPS = $00000008;
(*
* The dwFX member is valid
*)
DDVPD_FX = $00000010;
(*
* The dwNumAutoFlipSurfaces member is valid
*)
DDVPD_AUTOFLIP = $00000020;
(*
* All of the alignment members are valid
*)
DDVPD_ALIGN = $00000040;
(*
* The dwNumPreferredAutoflip member is valid
*)
DDVPD_PREFERREDAUTOFLIP = $00000080;
(*
* The wNumFilterTapsX and wNumFilterTapsY fields are valid
*)
DDVPD_FILTERQUALITY = $00000100;
type
(*
* TDDVideoPortDesc
*)
PDDVideoPortDesc = ^TDDVideoPortDesc;
TDDVideoPortDesc = packed record
dwSize: DWORD; // size of the TDDVideoPortDesc structure
dwFieldWidth: DWORD; // width of the video port field
dwVBIWidth: DWORD; // width of the VBI data
dwFieldHeight: DWORD; // height of the video port field
dwMicrosecondsPerField: DWORD; // Microseconds per video field
dwMaxPixelsPerSecond: DWORD; // Maximum pixel rate per second
dwVideoPortID: DWORD; // Video port ID (0 - (dwMaxVideoPorts -1))
dwReserved1: DWORD; // Reserved for future use - set to zero
VideoPortType: TDDVideoPortConnect; // Description of video port connection
dwReserved2: DWORD; // Reserved for future use - set to zero
dwReserved3: DWORD; // Reserved for future use - set to zero
end;
(*
* TDDVideoPortInfo
*)
PDDVideoPortInfo = ^TDDVideoPortInfo;
TDDVideoPortInfo = packed record
dwSize: DWORD; // Size of the structure
dwOriginX: DWORD; // Placement of the video data within the surface.
dwOriginY: DWORD; // Placement of the video data within the surface.
dwVPFlags: DWORD; // Video port options
rCrop: TRect; // Cropping rectangle (optional).
dwPrescaleWidth: DWORD; // Determines pre-scaling/zooming in the X direction (optional).
dwPrescaleHeight: DWORD; // Determines pre-scaling/zooming in the Y direction (optional).
lpddpfInputFormat: PDDPixelFormat; // Video format written to the video port
lpddpfVBIInputFormat: PDDPixelFormat; // Input format of the VBI data
lpddpfVBIOutputFormat: PDDPixelFormat; // Output format of the data
dwVBIHeight: DWORD; // Specifies the number of lines of data within the vertical blanking interval.
dwReserved1: DWORD; // Reserved for future use - set to zero
dwReserved2: DWORD; // Reserved for future use - set to zero
end;
(*
* TDDVideoPortBandWidth
*)
PDDVideoPortBandWidth = ^TDDVideoPortBandWidth;
TDDVideoPortBandWidth = packed record
dwSize: DWORD; // Size of the structure
dwCaps: DWORD;
dwOverlay: DWORD; // Zoom factor at which overlay is supported
dwColorkey: DWORD; // Zoom factor at which overlay w/ colorkey is supported
dwYInterpolate: DWORD; // Zoom factor at which overlay w/ Y interpolation is supported
dwYInterpAndColorkey: DWORD; // Zoom factor at which ovelray w/ Y interpolation and colorkeying is supported
dwReserved1: DWORD; // Reserved for future use - set to zero
dwReserved2: DWORD; // Reserved for future use - set to zero
end;
(*
* TDDVideoPortStatus
*)
PDDVideoPortStatus = ^TDDVideoPortStatus;
TDDVideoPortStatus = record
dwSize: DWORD; // Size of the structure
bInUse: BOOL; // TRUE if video port is currently being used
dwFlags: DWORD; // Currently not used
dwReserved1: DWORD; // Reserved for future use
VideoPortType: TDDVideoPortConnect; // Information about the connection
dwReserved2: DWORD; // Reserved for future use
dwReserved3: DWORD; // Reserved for future use
end;
const
(*============================================================================
*
* Video Port Flags
*
* All flags are bit flags.
*
*==========================================================================*)
(****************************************************************************
*
* VIDEOPORT TDDVideoPortConnect FLAGS
*
****************************************************************************)
(*
* When this is set by the driver and passed to the client, this
* indicates that the video port is capable of double clocking the data.
* When this is set by the client, this indicates that the video port
* should enable double clocking. This flag is only valid with external
* syncs.
*)
DDVPCONNECT_DOUBLECLOCK = $00000001;
(*
* When this is set by the driver and passed to the client, this
* indicates that the video port is capable of using an external VACT
* signal. When this is set by the client, this indicates that the
* video port should use the external VACT signal.
*)
DDVPCONNECT_VACT = $00000002;
(*
* When this is set by the driver and passed to the client, this
* indicates that the video port is capable of treating even fields
* like odd fields and visa versa. When this is set by the client,
* this indicates that the video port should treat even fields like odd
* fields.
*)
DDVPCONNECT_INVERTPOLARITY = $00000004;
(*
* Indicates that any data written to the video port during the VREF
* period will not be written into the frame buffer. This flag is read only.
*)
DDVPCONNECT_DISCARDSVREFDATA = $00000008;
(*
* When this is set be the driver and passed to the client, this
* indicates that the device will write half lines into the frame buffer
* if half lines are provided by the decoder. If this is set by the client,
* this indicates that the decoder will be supplying half lines.
*)
DDVPCONNECT_HALFLINE = $00000010;
(*
* Indicates that the signal is interlaced. This flag is only
* set by the client.
*)
DDVPCONNECT_INTERLACED = $00000020;
(*
* Indicates that video port is shareable and that this video port
* will use the even fields. This flag is only set by the client.
*)
DDVPCONNECT_SHAREEVEN = $00000040;
(*
* Indicates that video port is shareable and that this video port
* will use the odd fields. This flag is only set by the client.
*)
DDVPCONNECT_SHAREODD = $00000080;
(****************************************************************************
*
* VIDEOPORT TDDVideoPortDesc CAPS
*
****************************************************************************)
(*
* Flip can be performed automatically to avoid tearing.
*)
DDVPCAPS_AUTOFLIP = $00000001;
(*
* Supports interlaced video
*)
DDVPCAPS_INTERLACED = $00000002;
(*
* Supports non-interlaced video
*)
DDVPCAPS_NONINTERLACED = $00000004;
(*
* Indicates that the device can return whether the current field
* of an interlaced signal is even or odd.
*)
DDVPCAPS_READBACKFIELD = $00000008;
(*
* Indicates that the device can return the current line of video
* being written into the frame buffer.
*)
DDVPCAPS_READBACKLINE = $00000010;
(*
* Allows two gen-locked video streams to share a single video port,
* where one stream uses the even fields and the other uses the odd
* fields. Separate parameters (including address, scaling,
* cropping, etc.) are maintained for both fields.)
*)
DDVPCAPS_SHAREABLE = $00000020;
(*
* Even fields of video can be automatically discarded.
*)
DDVPCAPS_SKIPEVENFIELDS = $00000040;
(*
* Odd fields of video can be automatically discarded.
*)
DDVPCAPS_SKIPODDFIELDS = $00000080;
(*
* Indicates that the device is capable of driving the graphics
* VSYNC with the video port VSYNC.
*)
DDVPCAPS_SYNCMASTER = $00000100;
(*
* Indicates that data within the vertical blanking interval can
* be written to a different surface.
*)
DDVPCAPS_VBISURFACE = $00000200;
(*
* Indicates that the video port can perform color operations
* on the incoming data before it is written to the frame buffer.
*)
DDVPCAPS_COLORCONTROL = $00000400;
(*
* Indicates that the video port can accept VBI data in a different
* width or format than the regular video data.
*)
DDVPCAPS_OVERSAMPLEDVBI = $00000800;
(*
* Indicates that the video port can write data directly to system memory
*)
DDVPCAPS_SYSTEMMEMORY = $00001000;
(*
* Indicates that the VBI and video portions of the video stream can
* be controlled by an independent processes.
*)
DDVPCAPS_VBIANDVIDEOINDEPENDENT = $00002000;
(*
* Indicates that the video port contains high quality hardware
* de-interlacing hardware that should be used instead of the
* bob/weave algorithms.
*)
DDVPCAPS_HARDWAREDEINTERLACE = $00004000;
(****************************************************************************
*
* VIDEOPORT TDDVideoPortDesc FX
*
****************************************************************************)
(*
* Limited cropping is available to crop out the vertical interval data.
*)
DDVPFX_CROPTOPDATA = $00000001;
(*
* Incoming data can be cropped in the X direction before it is written
* to the surface.
*)
DDVPFX_CROPX = $00000002;
(*
* Incoming data can be cropped in the Y direction before it is written
* to the surface.
*)
DDVPFX_CROPY = $00000004;
(*
* Supports interleaving interlaced fields in memory.
*)
DDVPFX_INTERLEAVE = $00000008;
(*
* Supports mirroring left to right as the video data is written
* into the frame buffer.
*)
DDVPFX_MIRRORLEFTRIGHT = $00000010;
(*
* Supports mirroring top to bottom as the video data is written
* into the frame buffer.
*)
DDVPFX_MIRRORUPDOWN = $00000020;
(*
* Data can be arbitrarily shrunk in the X direction before it
* is written to the surface.
*)
DDVPFX_PRESHRINKX = $00000040;
(*
* Data can be arbitrarily shrunk in the Y direction before it
* is written to the surface.
*)
DDVPFX_PRESHRINKY = $00000080;
(*
* Data can be binary shrunk (1/2, 1/4, 1/8, etc.) in the X
* direction before it is written to the surface.
*)
DDVPFX_PRESHRINKXB = $00000100;
(*
* Data can be binary shrunk (1/2, 1/4, 1/8, etc.) in the Y
* direction before it is written to the surface.
*)
DDVPFX_PRESHRINKYB = $00000200;
(*
* Data can be shrunk in increments of 1/x in the X direction
* (where X is specified in the TDDVideoPortCaps.dwPreshrinkXStep)
* before it is written to the surface.
*)
DDVPFX_PRESHRINKXS = $00000400;
(*
* Data can be shrunk in increments of 1/x in the Y direction
* (where X is specified in the TDDVideoPortCaps.dwPreshrinkYStep)
* before it is written to the surface.
*)
DDVPFX_PRESHRINKYS = $00000800;
(*
* Data can be arbitrarily stretched in the X direction before
* it is written to the surface.
*)
DDVPFX_PRESTRETCHX = $00001000;
(*
* Data can be arbitrarily stretched in the Y direction before
* it is written to the surface.
*)
DDVPFX_PRESTRETCHY = $00002000;
(*
* Data can be integer stretched in the X direction before it is
* written to the surface.
*)
DDVPFX_PRESTRETCHXN = $00004000;
(*
* Data can be integer stretched in the Y direction before it is
* written to the surface.
*)
DDVPFX_PRESTRETCHYN = $00008000;
(*
* Indicates that data within the vertical blanking interval can
* be converted independently of the remaining video data.
*)
DDVPFX_VBICONVERT = $00010000;
(*
* Indicates that scaling can be disabled for data within the
* vertical blanking interval.
*)
DDVPFX_VBINOSCALE = $00020000;
(*
* Indicates that the video data can ignore the left and right
* cropping coordinates when cropping oversampled VBI data.
*)
DDVPFX_IGNOREVBIXCROP = $00040000;
(*
* Indicates that interleaving can be disabled for data within the
* vertical blanking interval.
*)
DDVPFX_VBINOINTERLEAVE = $00080000;
(****************************************************************************
*
* VIDEOPORT TDDVideoPortInfo FLAGS
*
****************************************************************************)
(*
* Perform automatic flipping. Auto-flipping is performed between
* the overlay surface that was attached to the video port using
* IDirectDrawVideoPort::AttachSurface and the overlay surfaces that
* are attached to the surface via the IDirectDrawSurface::AttachSurface
* method. The flip order is the order in which the overlay surfaces
* were. attached.
*)
DDVP_AUTOFLIP = $00000001;
(*
* Perform conversion using the ddpfOutputFormat information.
*)
DDVP_CONVERT = $00000002;
(*
* Perform cropping using the specified rectangle.
*)
DDVP_CROP = $00000004;
(*
* Indicates that interlaced fields should be interleaved in memory.
*)
DDVP_INTERLEAVE = $00000008;
(*
* Indicates that the data should be mirrored left to right as it's
* written into the frame buffer.
*)
DDVP_MIRRORLEFTRIGHT = $00000010;
(*
* Indicates that the data should be mirrored top to bottom as it's
* written into the frame buffer.
*)
DDVP_MIRRORUPDOWN = $00000020;
(*
* Perform pre-scaling/zooming based on the pre-scale parameters.
*)
DDVP_PRESCALE = $00000040;
(*
* Ignore input of even fields.
*)
DDVP_SKIPEVENFIELDS = $00000080;
(*
* Ignore input of odd fields.
*)
DDVP_SKIPODDFIELDS = $00000100;
(*
* Drive the graphics VSYNCs using the video port VYSNCs.
*)
DDVP_SYNCMASTER = $00000200;
(*
* The ddpfVBIOutputFormatFormat member contains data that should be used
* to convert the data within the vertical blanking interval.
*)
DDVP_VBICONVERT = $00000400;
(*
* Indicates that data within the vertical blanking interval
* should not be scaled.
*)
DDVP_VBINOSCALE = $00000800;
(*
* Indicates that these bob/weave decisions should not be
* overriden by other interfaces.
*)
DDVP_OVERRIDEBOBWEAVE = $00001000;
(*
* Indicates that the video data should ignore the left and right
* cropping coordinates when cropping the VBI data.
*)
DDVP_IGNOREVBIXCROP = $00002000;
(*
* Indicates that interleaving can be disabled for data within the
* vertical blanking interval.
*)
DDVP_VBINOINTERLEAVE = $00004000;
(*
* Indicates that the video port should use the hardware
* de-interlacing hardware.
*)
DDVP_HARDWAREDEINTERLACE = $00008000;
(****************************************************************************
*
* DIRIRECTDRAWVIDEOPORT GETINPUTFORMAT/GETOUTPUTFORMAT FLAGS
*
****************************************************************************)
(*
* Return formats for the video data
*)
DDVPFORMAT_VIDEO = $00000001;
(*
* Return formats for the VBI data
*)
DDVPFORMAT_VBI = $00000002;
(****************************************************************************
*
* DIRIRECTDRAWVIDEOPORT SETTARGETSURFACE FLAGS
*
****************************************************************************)
(*
* Surface should receive video data (and VBI data if a surface
* is not explicitly attached for that purpose)
*)
DDVPTARGET_VIDEO = $00000001;
(*
* Surface should receive VBI data
*)
DDVPTARGET_VBI = $00000002;
(****************************************************************************
*
* DIRIRECTDRAWVIDEOPORT WAITFORSYNC FLAGS
*
****************************************************************************)
(*
* Waits until the beginning of the next VSYNC
*)
DDVPWAIT_BEGIN = $00000001;
(*
* Waits until the end of the next/current VSYNC
*)
DDVPWAIT_END = $00000002;
(*
* Waits until the beginning of the specified line
*)
DDVPWAIT_LINE = $00000003;
(****************************************************************************
*
* DIRECTDRAWVIDEOPORT FLIP FLAGS
*
****************************************************************************)
(*
* Flips the normal video surface
*)
DDVPFLIP_VIDEO = $00000001;
(*
* Flips the VBI surface
*)
DDVPFLIP_VBI = $00000002;
(****************************************************************************
*
* DIRIRECTDRAWVIDEOPORT GETVIDEOSIGNALSTATUS VALUES
*
****************************************************************************)
(*
* No video signal is present at the video port
*)
DDVPSQ_NOSIGNAL = $00000001;
(*
* A valid video signal is present at the video port
*)
DDVPSQ_SIGNALOK = $00000002;
(****************************************************************************
*
* VIDEOPORTBANDWIDTH Flags
*
****************************************************************************)
(*
* The specified height/width refer to the size of the video port data
* written into memory, after prescaling has occured.
*)
DDVPB_VIDEOPORT = $00000001;
(*
* The specified height/width refer to the source size of the overlay.
*)
DDVPB_OVERLAY = $00000002;
(*
* This is a query for the device to return which caps this device requires.
*)
DDVPB_TYPE = $00000004;
(****************************************************************************
*
* VIDEOPORTBANDWIDTH Caps
*
****************************************************************************)
(*
* The bandwidth for this device is dependant on the overlay source size.
*)
DDVPBCAPS_SOURCE = $00000001;
(*
* The bandwidth for this device is dependant on the overlay destination
* size.
*)
DDVPBCAPS_DESTINATION = $00000002;
(****************************************************************************
*
* DDVIDEOPORTCONTAINER CreateVideoPort flags
*
****************************************************************************)
(*
* The process only wants to control the VBI portion of the video stream.
*)
DDVPCREATE_VBIONLY = $00000001;
(*
* The process only wants to control the non-VBI (video) portion of
* the video stream.
*)
DDVPCREATE_VIDEOONLY = $00000002;
(****************************************************************************
*
* DDVIDEOPORTSTATUS flags
*
****************************************************************************)
(*
* The video port interface is only controlling the VBI portion of the
* video stream
*)
DDVPSTATUS_VBIONLY = $00000001;
(*
* The video port interface is only controlling the video portion of the
* video stream
*)
DDVPSTATUS_VIDEOONLY = $00000002;
type
(*
* API's
*)
TDDEnumVideoCallback = function (lpTDDVideoPortCaps: PDDVideoPortCaps;
lpContext: Pointer) : HResult; stdcall;
(*
* INTERACES FOLLOW:
* IDirectDrawVideoPort
* IVideoPort
*)
(*
* IDirectDrawVideoPort
*)
IDirectDrawVideoPort = interface (IUnknown)
['{B36D93E0-2B43-11CF-A2DE-00AA00B93356}']
(*** IDirectDrawVideoPort methods ***)
function Flip(lpDDSurface: IDirectDrawSurface; dwFlags: DWORD) : HResult; stdcall;
function GetBandwidthInfo(var lpddpfFormat: TDDPixelFormat;
dwWidth: DWORD; dwHeight: DWORD; dwFlags: DWORD;
var lpBandwidth: TDDVideoPortBandWidth) : HResult; stdcall;
function GetColorControls(var lpColorControl: TDDColorControl) : HResult; stdcall;
function GetInputFormats(var lpNumFormats: DWORD; var lpFormats:
TDDPixelFormat; dwFlags: DWORD) : HResult; stdcall;
function GetOutputFormats(var lpInputFormat: TDDPixelFormat;
var lpNumFormats: DWORD; lpFormats: PDDPixelFormat; dwFlags: DWORD)
: HResult; stdcall;
function GetFieldPolarity(var lpbVideoField: BOOL) : HResult; stdcall;
function GetVideoLine(var lpdwLine: DWORD) : HResult; stdcall;
function GetVideoSignalStatus(varlpdwStatus: DWORD) : HResult; stdcall;
function SetColorControls(var lpColorControl: TDDColorControl) : HResult; stdcall;
function SetTargetSurface(lpDDSurface: IDirectDrawSurface; dwFlags: DWORD) :
HResult; stdcall;
function StartVideo(var lpVideoInfo: TDDVideoPortInfo) : HResult; stdcall;
function StopVideo: HResult; stdcall;
function UpdateVideo(var lpVideoInfo: TDDVideoPortInfo) : HResult; stdcall;
function WaitForSync(dwFlags: DWORD; dwLine: DWORD; dwTimeout: DWORD) :
HResult; stdcall;
end;
(*
* IDirectDrawVideoPortContainer
*)
IDDVideoPortContainer = interface (IUnknown)
['{6C142760-A733-11CE-A521-0020AF0BE560}']
(*** IDDVideoPortContainer methods ***)
function CreateVideoPort(dwFlags: DWORD; var lpTDDVideoPortDesc:
TDDVideoPortDesc; var lplpDDVideoPort: IDirectDrawVideoPort;
pUnkOuter: IUnknown) : HResult; stdcall;
function EnumVideoPorts(dwFlags: DWORD;
lpTDDVideoPortCaps: PDDVideoPortCaps; lpContext: Pointer;
lpEnumVideoCallback: TDDEnumVideoCallback) : HResult; stdcall;
function GetVideoPortConnectInfo(dwPortId: DWORD; var lpNumEntries: DWORD;
lpConnectInfo: PDDVideoPortConnect) : HResult; stdcall;
function QueryVideoPortStatus(dwPortId: DWORD;
var lpVPStatus: TDDVideoPortStatus) : HResult; stdcall;
end;
IID_IDDVideoPortContainer = IDDVideoPortContainer;
IID_IDirectDrawVideoPort = IDirectDrawVideoPort;
//Direct3D file
(*==========================================================================;
*
* Copyright (C) 1995-1998 Microsoft Corporation. All Rights Reserved.
*
* Files: d3dtypes.h d3dcaps.h d3d.h
*
* DirectX 7.0 Delphi adaptation by Erik Unger
*
* Modyfied: 26-Jun-2000
*
* Download: http://www.delphi-jedi.org/DelphiGraphics/
* E-Mail: DelphiDirectX@next-reality.com
*
***************************************************************************)
(* TD3DValue is the fundamental Direct3D fractional data type *)
type
TRefClsID = TGUID;
type
TD3DValue = Single;
TD3DFixed = LongInt;
float = TD3DValue;
PD3DColor = ^TD3DColor;
TD3DColor = DWORD;
function D3DVal(val: variant) : float;
function D3DDivide(a,b: double) : float;
function D3DMultiply(a,b: double) : float;
(*
* Format of CI colors is
* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
* | alpha | color index | fraction |
* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
*)
// #define CI_GETALPHA(ci) ((ci) >> 24)
function CI_GETALPHA(ci: DWORD) : DWORD;
// #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
function CI_GETINDEX(ci: DWORD) : DWORD;
// #define CI_GETFRACTION(ci) ((ci) & 0xff)
function CI_GETFRACTION(ci: DWORD) : DWORD;
// #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
function CI_ROUNDINDEX(ci: DWORD) : DWORD;
// #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
function CI_MASKALPHA(ci: DWORD) : DWORD;
// #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
function CI_MAKE(a,i,f: DWORD) : DWORD;
(*
* Format of RGBA colors is
* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
* | alpha | red | green | blue |
* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
*)
// #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
function RGBA_GETALPHA(rgb: TD3DColor) : DWORD;
// #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
function RGBA_GETRED(rgb: TD3DColor) : DWORD;
// #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
function RGBA_GETGREEN(rgb: TD3DColor) : DWORD;
// #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
function RGBA_GETBLUE(rgb: TD3DColor) : DWORD;
// #define RGBA_MAKE(r, g, b, a) ((TD3DColor) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
function RGBA_MAKE(r, g, b, a: DWORD) : TD3DColor;
(* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
* The float values must be in the range 0..1
*)
// #define D3DRGB(r, g, b) \
// (0xff000000L | (((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
function D3DRGB(r, g, b: float) : TD3DColor;
// #define D3DRGBA(r, g, b, a) \
// ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
// | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
// )
function D3DRGBA(r, g, b, a: float) : TD3DColor;
(*
* Format of RGB colors is
* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
* | ignored | red | green | blue |
* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
*)
// #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
function RGB_GETRED(rgb: TD3DColor) : DWORD;
// #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
function RGB_GETGREEN(rgb: TD3DColor) : DWORD;
// #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
function RGB_GETBLUE(rgb: TD3DColor) : DWORD;
// #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
function RGBA_SETALPHA(rgba: TD3DColor; x: DWORD) : TD3DColor;
// #define RGB_MAKE(r, g, b) ((TD3DColor) (((r) << 16) | ((g) << 8) | (b)))
function RGB_MAKE(r, g, b: DWORD) : TD3DColor;
// #define RGBA_TORGB(rgba) ((TD3DColor) ((rgba) & 0xffffff))
function RGBA_TORGB(rgba: TD3DColor) : TD3DColor;
// #define RGB_TORGBA(rgb) ((TD3DColor) ((rgb) | 0xff000000))
function RGB_TORGBA(rgb: TD3DColor) : TD3DColor;
(*
* Flags for Enumerate functions
*)
const
(*
* Stop the enumeration
*)
D3DENUMRET_CANCEL = DDENUMRET_CANCEL;
(*
* Continue the enumeration
*)
D3DENUMRET_OK = DDENUMRET_OK;
type
TD3DValidateCallback = function (lpUserArg: Pointer;
dwOffset: DWORD): HResult; stdcall;
TD3DEnumTextureFormatsCallback = function (var lpDdsd: TDDSurfaceDesc;
lpContext: Pointer): HResult; stdcall;
TD3DEnumPixelFormatsCallback = function (var lpDDPixFmt: TDDPixelFormat;
lpContext: Pointer): HResult; stdcall;
PD3DMaterialHandle = ^TD3DMaterialHandle;
TD3DMaterialHandle = DWORD;
PD3DTextureHandle = ^TD3DTextureHandle;
TD3DTextureHandle = DWORD;
PD3DMatrixHandle = ^TD3DMatrixHandle;
TD3DMatrixHandle = DWORD;
PD3DColorValue = ^TD3DColorValue;
TD3DColorValue = packed record
case Integer of
0: (
r: TD3DValue;
g: TD3DValue;
b: TD3DValue;
a: TD3DValue;
);
1: (
dvR: TD3DValue;
dvG: TD3DValue;
dvB: TD3DValue;
dvA: TD3DValue;
);
end;
PD3DRect = ^TD3DRect;
TD3DRect = packed record
case Integer of
0: (
x1: LongInt;
y1: LongInt;
x2: LongInt;
y2: LongInt;
);
1: (
lX1: LongInt;
lY1: LongInt;
lX2: LongInt;
lY2: LongInt;
);
2: (
a: array[0..3] of LongInt;
);
end;
PD3DVector = ^TD3DVector;
TD3DVector = packed record
case Integer of
0: (
x: TD3DValue;
y: TD3DValue;
z: TD3DValue;
);
1: (
dvX: TD3DValue;
dvY: TD3DValue;
dvZ: TD3DValue;
);
end;
(******************************************************************
* *
* D3DVec.inl *
* *
* Float-valued 3D vector class for Direct3D. *
* *
* Copyright (c) 1996-1998 Microsoft Corp. All rights reserved. *
* *
******************************************************************)
// Addition and subtraction
function VectorAdd(const v1, v2: TD3DVector) : TD3DVector;
function VectorSub(const v1, v2: TD3DVector) : TD3DVector;
// Scalar multiplication and division
function VectorMulS(const v: TD3DVector; s: TD3DValue) : TD3DVector;
function VectorDivS(const v: TD3DVector; s: TD3DValue) : TD3DVector;
// Memberwise multiplication and division
function VectorMul(const v1, v2: TD3DVector) : TD3DVector;
function VectorDiv(const v1, v2: TD3DVector) : TD3DVector;
// Vector dominance
function VectorSmaller(v1, v2: TD3DVector) : boolean;
function VectorSmallerEquel(v1, v2: TD3DVector) : boolean;
// Bitwise equality
function VectorEquel(v1, v2: TD3DVector) : boolean;
// Length-related functions
function VectorSquareMagnitude(v: TD3DVector) : TD3DValue;
function VectorMagnitude(v: TD3DVector) : TD3DValue;
// Returns vector with same direction and unit length
function VectorNormalize(const v: TD3DVector) : TD3DVector;
// Return min/max component of the input vector
function VectorMin(v: TD3DVector) : TD3DValue;
function VectorMax(v: TD3DVector) : TD3DValue;
// Return memberwise min/max of input vectors
function VectorMinimize(const v1, v2: TD3DVector) : TD3DVector;
function VectorMaximize(const v1, v2: TD3DVector) : TD3DVector;
// Dot and cross product
function VectorDotProduct(v1, v2: TD3DVector) : TD3DValue;
function VectorCrossProduct(const v1, v2: TD3DVector) : TD3DVector;
type
(*
* Vertex data types supported in an ExecuteBuffer.
*)
(*
* Homogeneous vertices
*)
PD3DHVertex = ^TD3DHVertex;
TD3DHVertex = packed record
dwFlags: DWORD; (* Homogeneous clipping flags *)
case Integer of
0: (
hx: TD3DValue;
hy: TD3DValue;
hz: TD3DValue;
);
1: (
dvHX: TD3DValue;
dvHY: TD3DValue;
dvHZ: TD3DValue;
);
end;
(*
* Transformed/lit vertices
*)
PD3DTLVertex = ^TD3DTLVertex;
TD3DTLVertex = packed record
case Integer of
0: (
sx: TD3DValue; (* Screen coordinates *)
sy: TD3DValue;
sz: TD3DValue;
rhw: TD3DValue; (* Reciprocal of homogeneous w *)
color: TD3DColor; (* Vertex color *)
specular: TD3DColor; (* Specular component of vertex *)
tu: TD3DValue; (* Texture coordinates *)
tv: TD3DValue;
);
1: (
dvSX: TD3DValue;
dvSY: TD3DValue;
dvSZ: TD3DValue;
dvRHW: TD3DValue;
dcColor: TD3DColor;
dcSpecular: TD3DColor;
dvTU: TD3DValue;
dvTV: TD3DValue;
);
end;
(*
* Untransformed/lit vertices
*)
PD3DLVertex = ^TD3DLVertex;
TD3DLVertex = packed record
case Integer of
0: (
x: TD3DValue; (* Homogeneous coordinates *)
y: TD3DValue;
z: TD3DValue;
dwReserved: DWORD;
color: TD3DColor; (* Vertex color *)
specular: TD3DColor; (* Specular component of vertex *)
tu: TD3DValue; (* Texture coordinates *)
tv: TD3DValue;
);
1: (
dvX: TD3DValue;
dvY: TD3DValue;
dvZ: TD3DValue;
UNIONFILLER1d: DWORD;
dcColor: TD3DColor;
dcSpecular: TD3DColor;
dvTU: TD3DValue;
dvTV: TD3DValue;
);
end;
(*
* Untransformed/unlit vertices
*)
PD3DVertex = ^TD3DVertex;
TD3DVertex = packed record
case Integer of
0: (
x: TD3DValue; (* Homogeneous coordinates *)
y: TD3DValue;
z: TD3DValue;
nx: TD3DValue; (* Normal *)
ny: TD3DValue;
nz: TD3DValue;
tu: TD3DValue; (* Texture coordinates *)
tv: TD3DValue;
);
1: (
dvX: TD3DValue;
dvY: TD3DValue;
dvZ: TD3DValue;
dvNX: TD3DValue;
dvNY: TD3DValue;
dvNZ: TD3DValue;
dvTU: TD3DValue;
dvTV: TD3DValue;
);
end;
(*
* Matrix, viewport, and tranformation structures and definitions.
*)
PD3DMatrix = ^TD3DMatrix;
TD3DMatrix = packed record
case integer of
0 : (_11, _12, _13, _14: TD3DValue;
_21, _22, _23, _24: TD3DValue;
_31, _32, _33, _34: TD3DValue;
_41, _42, _43, _44: TD3DValue);
1 : (m : array [0..3, 0..3] of TD3DValue);
end;
PD3DViewport = ^TD3DViewport;
TD3DViewport = packed record
dwSize: DWORD;
dwX: DWORD;
dwY: DWORD; (* Top left *)
dwWidth: DWORD;
dwHeight: DWORD; (* Dimensions *)
dvScaleX: TD3DValue; (* Scale homogeneous to screen *)
dvScaleY: TD3DValue; (* Scale homogeneous to screen *)
dvMaxX: TD3DValue; (* Min/max homogeneous x coord *)
dvMaxY: TD3DValue; (* Min/max homogeneous y coord *)
dvMinZ: TD3DValue;
dvMaxZ: TD3DValue; (* Min/max homogeneous z coord *)
end;
PD3DViewport2 = ^TD3DViewport2;
TD3DViewport2 = packed record
dwSize: DWORD;
dwX: DWORD;
dwY: DWORD; (* Viewport Top left *)
dwWidth: DWORD;
dwHeight: DWORD; (* Viewport Dimensions *)
dvClipX: TD3DValue; (* Top left of clip volume *)
dvClipY: TD3DValue;
dvClipWidth: TD3DValue; (* Clip Volume Dimensions *)
dvClipHeight: TD3DValue;
dvMinZ: TD3DValue; (* Min/max of clip Volume *)
dvMaxZ: TD3DValue;
end;
PD3DViewport7 = ^TD3DViewport7;
TD3DViewport7 = packed record
dwX: DWORD;
dwY: DWORD; (* Viewport Top left *)
dwWidth: DWORD;
dwHeight: DWORD; (* Viewport Dimensions *)
dvMinZ: TD3DValue; (* Min/max of clip Volume *)
dvMaxZ: TD3DValue;
end;
(*
* Values for clip fields.
*)
const
// Max number of user clipping planes, supported in D3D.
D3DMAXUSERCLIPPLANES = 32;
// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
//
D3DCLIPPLANE0 = (1 shl 0);
D3DCLIPPLANE1 = (1 shl 1);
D3DCLIPPLANE2 = (1 shl 2);
D3DCLIPPLANE3 = (1 shl 3);
D3DCLIPPLANE4 = (1 shl 4);
D3DCLIPPLANE5 = (1 shl 5);
const
D3DCLIP_LEFT = $00000001;
D3DCLIP_RIGHT = $00000002;
D3DCLIP_TOP = $00000004;
D3DCLIP_BOTTOM = $00000008;
D3DCLIP_FRONT = $00000010;
D3DCLIP_BACK = $00000020;
D3DCLIP_GEN0 = $00000040;
D3DCLIP_GEN1 = $00000080;
D3DCLIP_GEN2 = $00000100;
D3DCLIP_GEN3 = $00000200;
D3DCLIP_GEN4 = $00000400;
D3DCLIP_GEN5 = $00000800;
(*
* Values for d3d status.
*)
D3DSTATUS_CLIPUNIONLEFT = D3DCLIP_LEFT;
D3DSTATUS_CLIPUNIONRIGHT = D3DCLIP_RIGHT;
D3DSTATUS_CLIPUNIONTOP = D3DCLIP_TOP;
D3DSTATUS_CLIPUNIONBOTTOM = D3DCLIP_BOTTOM;
D3DSTATUS_CLIPUNIONFRONT = D3DCLIP_FRONT;
D3DSTATUS_CLIPUNIONBACK = D3DCLIP_BACK;
D3DSTATUS_CLIPUNIONGEN0 = D3DCLIP_GEN0;
D3DSTATUS_CLIPUNIONGEN1 = D3DCLIP_GEN1;
D3DSTATUS_CLIPUNIONGEN2 = D3DCLIP_GEN2;
D3DSTATUS_CLIPUNIONGEN3 = D3DCLIP_GEN3;
D3DSTATUS_CLIPUNIONGEN4 = D3DCLIP_GEN4;
D3DSTATUS_CLIPUNIONGEN5 = D3DCLIP_GEN5;
D3DSTATUS_CLIPINTERSECTIONLEFT = $00001000;
D3DSTATUS_CLIPINTERSECTIONRIGHT = $00002000;
D3DSTATUS_CLIPINTERSECTIONTOP = $00004000;
D3DSTATUS_CLIPINTERSECTIONBOTTOM = $00008000;
D3DSTATUS_CLIPINTERSECTIONFRONT = $00010000;
D3DSTATUS_CLIPINTERSECTIONBACK = $00020000;
D3DSTATUS_CLIPINTERSECTIONGEN0 = $00040000;
D3DSTATUS_CLIPINTERSECTIONGEN1 = $00080000;
D3DSTATUS_CLIPINTERSECTIONGEN2 = $00100000;
D3DSTATUS_CLIPINTERSECTIONGEN3 = $00200000;
D3DSTATUS_CLIPINTERSECTIONGEN4 = $00400000;
D3DSTATUS_CLIPINTERSECTIONGEN5 = $00800000;
D3DSTATUS_ZNOTVISIBLE = $01000000;
(* Do not use 0x80000000 for any status flags in future as it is reserved *)
D3DSTATUS_CLIPUNIONALL = (
D3DSTATUS_CLIPUNIONLEFT or
D3DSTATUS_CLIPUNIONRIGHT or
D3DSTATUS_CLIPUNIONTOP or
D3DSTATUS_CLIPUNIONBOTTOM or
D3DSTATUS_CLIPUNIONFRONT or
D3DSTATUS_CLIPUNIONBACK or
D3DSTATUS_CLIPUNIONGEN0 or
D3DSTATUS_CLIPUNIONGEN1 or
D3DSTATUS_CLIPUNIONGEN2 or
D3DSTATUS_CLIPUNIONGEN3 or
D3DSTATUS_CLIPUNIONGEN4 or
D3DSTATUS_CLIPUNIONGEN5);
D3DSTATUS_CLIPINTERSECTIONALL = (
D3DSTATUS_CLIPINTERSECTIONLEFT or
D3DSTATUS_CLIPINTERSECTIONRIGHT or
D3DSTATUS_CLIPINTERSECTIONTOP or
D3DSTATUS_CLIPINTERSECTIONBOTTOM or
D3DSTATUS_CLIPINTERSECTIONFRONT or
D3DSTATUS_CLIPINTERSECTIONBACK or
D3DSTATUS_CLIPINTERSECTIONGEN0 or
D3DSTATUS_CLIPINTERSECTIONGEN1 or
D3DSTATUS_CLIPINTERSECTIONGEN2 or
D3DSTATUS_CLIPINTERSECTIONGEN3 or
D3DSTATUS_CLIPINTERSECTIONGEN4 or
D3DSTATUS_CLIPINTERSECTIONGEN5);
D3DSTATUS_DEFAULT = (
D3DSTATUS_CLIPINTERSECTIONALL or
D3DSTATUS_ZNOTVISIBLE);
(*
* Options for direct transform calls
*)
D3DTRANSFORM_CLIPPED = $00000001;
D3DTRANSFORM_UNCLIPPED = $00000002;
type
PD3DTransformData = ^TD3DTransformData;
TD3DTransformData = packed record
dwSize: DWORD;
lpIn: Pointer; (* Input vertices *)
dwInSize: DWORD; (* Stride of input vertices *)
lpOut: Pointer; (* Output vertices *)
dwOutSize: DWORD; (* Stride of output vertices *)
lpHOut: ^TD3DHVertex; (* Output homogeneous vertices *)
dwClip: DWORD; (* Clipping hint *)
dwClipIntersection: DWORD;
dwClipUnion: DWORD; (* Union of all clip flags *)
drExtent: TD3DRect; (* Extent of transformed vertices *)
end;
(*
* Structure defining position and direction properties for lighting.
*)
PD3DLightingElement = ^TD3DLightingElement;
TD3DLightingElement = packed record
dvPosition: TD3DVector; (* Lightable point in model space *)
dvNormal: TD3DVector; (* Normalised unit vector *)
end;
(*
* Structure defining material properties for lighting.
*)
PD3DMaterial = ^TD3DMaterial;
TD3DMaterial = packed record
dwSize: DWORD;
case Integer of
0: (
diffuse: TD3DColorValue; (* Diffuse color RGBA *)
ambient: TD3DColorValue; (* Ambient color RGB *)
specular: TD3DColorValue; (* Specular 'shininess' *)
emissive: TD3DColorValue; (* Emissive color RGB *)
power: TD3DValue; (* Sharpness if specular highlight *)
hTexture: TD3DTextureHandle; (* Handle to texture map *)
dwRampSize: DWORD;
);
1: (
dcvDiffuse: TD3DColorValue;
dcvAmbient: TD3DColorValue;
dcvSpecular: TD3DColorValue;
dcvEmissive: TD3DColorValue;
dvPower: TD3DValue;
);
end;
PD3DMaterial7 = ^TD3DMaterial7;
TD3DMaterial7 = packed record
case Integer of
0: (
diffuse: TD3DColorValue; (* Diffuse color RGBA *)
ambient: TD3DColorValue; (* Ambient color RGB *)
specular: TD3DColorValue; (* Specular 'shininess' *)
emissive: TD3DColorValue; (* Emissive color RGB *)
power: TD3DValue; (* Sharpness if specular highlight *)
);
1: (
dcvDiffuse: TD3DColorValue;
dcvAmbient: TD3DColorValue;
dcvSpecular: TD3DColorValue;
dcvEmissive: TD3DColorValue;
dvPower: TD3DValue;
);
end;
PD3DLightType = ^TD3DLightType;
TD3DLightType = (
D3DLIGHT_INVALID_0,
D3DLIGHT_POINT,
D3DLIGHT_SPOT,
D3DLIGHT_DIRECTIONAL,
// Note: The following light type (D3DLIGHT_PARALLELPOINT)
// is no longer supported from D3D for DX7 onwards.
D3DLIGHT_PARALLELPOINT,
D3DLIGHT_GLSPOT);
(*
* Structure defining a light source and its properties.
*)
PD3DLight = ^TD3DLight;
TD3DLight = packed record
dwSize: DWORD;
dltType: TD3DLightType; (* Type of light source *)
dcvColor: TD3DColorValue; (* Color of light *)
dvPosition: TD3DVector; (* Position in world space *)
dvDirection: TD3DVector; (* Direction in world space *)
dvRange: TD3DValue; (* Cutoff range *)
dvFalloff: TD3DValue; (* Falloff *)
dvAttenuation0: TD3DValue; (* Constant attenuation *)
dvAttenuation1: TD3DValue; (* Linear attenuation *)
dvAttenuation2: TD3DValue; (* Quadratic attenuation *)
dvTheta: TD3DValue; (* Inner angle of spotlight cone *)
dvPhi: TD3DValue; (* Outer angle of spotlight cone *)
end;
PD3DLight7 = ^TD3DLight7;
TD3DLight7 = packed record
dltType: TD3DLightType; (* Type of light source *)
dcvDiffuse: TD3DColorValue; (* Diffuse color of light *)
dcvSpecular: TD3DColorValue;(* Specular color of light *)
dcvAmbient: TD3DColorValue; (* Ambient color of light *)
dvPosition: TD3DVector; (* Position in world space *)
dvDirection: TD3DVector; (* Direction in world space *)
dvRange: TD3DValue; (* Cutoff range *)
dvFalloff: TD3DValue; (* Falloff *)
dvAttenuation0: TD3DValue; (* Constant attenuation *)
dvAttenuation1: TD3DValue; (* Linear attenuation *)
dvAttenuation2: TD3DValue; (* Quadratic attenuation *)
dvTheta: TD3DValue; (* Inner angle of spotlight cone *)
dvPhi: TD3DValue; (* Outer angle of spotlight cone *)
end;
(*
* Structure defining a light source and its properties.
*)
(* flags bits *)
const
D3DLIGHT_ACTIVE = $00000001;
D3DLIGHT_NO_SPECULAR = $00000002;
D3DLIGHT_ALL = D3DLIGHT_ACTIVE or D3DLIGHT_ACTIVE;
(* maximum valid light range *)
D3DLIGHT_RANGE_MAX = 1.8439088915e+18; //sqrt(FLT_MAX);
type
PD3DLight2 = ^TD3DLight2;
TD3DLight2 = packed record
dwSize: DWORD;
dltType: TD3DLightType; (* Type of light source *)
dcvColor: TD3DColorValue; (* Color of light *)
dvPosition: TD3DVector; (* Position in world space *)
dvDirection: TD3DVector; (* Direction in world space *)
dvRange: TD3DValue; (* Cutoff range *)
dvFalloff: TD3DValue; (* Falloff *)
dvAttenuation0: TD3DValue; (* Constant attenuation *)
dvAttenuation1: TD3DValue; (* Linear attenuation *)
dvAttenuation2: TD3DValue; (* Quadratic attenuation *)
dvTheta: TD3DValue; (* Inner angle of spotlight cone *)
dvPhi: TD3DValue; (* Outer angle of spotlight cone *)
dwFlags: DWORD;
end;
PD3DLightData = ^TD3DLightData;
TD3DLightData = packed record
dwSize: DWORD;
lpIn: ^TD3DLightingElement; (* Input positions and normals *)
dwInSize: DWORD; (* Stride of input elements *)
lpOut: ^TD3DTLVertex; (* Output colors *)
dwOutSize: DWORD; (* Stride of output colors *)
end;
(*
* Before DX5, these values were in an enum called
* TD3DColorModel. This was not correct, since they are
* bit flags. A driver can surface either or both flags
* in the dcmColorModel member of D3DDEVICEDESC.
*)
type
TD3DColorModel = DWORD;
const
D3DCOLOR_MONO = 1;
D3DCOLOR_RGB = 2;
(*
* Options for clearing
*)
const
D3DCLEAR_TARGET = $00000001; (* Clear target surface *)
D3DCLEAR_ZBUFFER = $00000002; (* Clear target z buffer *)
D3DCLEAR_STENCIL = $00000004; (* Clear stencil planes *)
(*
* Execute buffers are allocated via Direct3D. These buffers may then
* be filled by the application with instructions to execute along with
* vertex data.
*)
(*
* Supported op codes for execute instructions.
*)
type
PD3DOpcode = ^TD3DOpcode;
TD3DOpcode = (
D3DOP_INVALID_0,
D3DOP_POINT,
D3DOP_LINE,
D3DOP_TRIANGLE,
D3DOP_MATRIXLOAD,
D3DOP_MATRIXMULTIPLY,
D3DOP_STATETRANSFORM,
D3DOP_STATELIGHT,
D3DOP_STATERENDER,
D3DOP_PROCESSVERTICES,
D3DOP_TEXTURELOAD,
D3DOP_EXIT,
D3DOP_BRANCHFORWARD,
D3DOP_SPAN,
D3DOP_SETSTATUS);
PD3DInstruction = ^TD3DInstruction;
TD3DInstruction = packed record
bOpcode: BYTE; (* Instruction opcode *)
bSize: BYTE; (* Size of each instruction data unit *)
wCount: WORD; (* Count of instruction data units to follow *)
end;
(*
* Structure for texture loads
*)
PD3DTextureLoad = ^TD3DTextureLoad;
TD3DTextureLoad = packed record
hDestTexture: TD3DTextureHandle;
hSrcTexture: TD3DTextureHandle;
end;
(*
* Structure for picking
*)
PD3DPickRecord = ^TD3DPickRecord;
TD3DPickRecord = packed record
bOpcode: BYTE;
bPad: BYTE;
dwOffset: DWORD;
dvZ: TD3DValue;
end;
(*
* The following defines the rendering states which can be set in the
* execute buffer.
*)
PD3DShadeMode = ^TD3DShadeMode;
TD3DShadeMode = (
D3DSHADE_INVALID_0,
D3DSHADE_FLAT,
D3DSHADE_GOURAUD,
D3DSHADE_PHONG);
PD3DFillMode = ^TD3DFillMode;
TD3DFillMode = (
D3DFILL_INVALID_0,
D3DFILL_POINT,
D3DFILL_WIREFRAME,
D3DFILL_SOLID);
PD3DLinePattern = ^TD3DLinePattern;
TD3DLinePattern = packed record
wRepeatFactor: WORD;
wLinePattern: WORD;
end;
PD3DTextureFilter = ^TD3DTextureFilter;
TD3DTextureFilter = (
D3DFILTER_INVALID_0,
D3DFILTER_NEAREST,
D3DFILTER_LINEAR,
D3DFILTER_MIPNEAREST,
D3DFILTER_MIPLINEAR,
D3DFILTER_LINEARMIPNEAREST,
D3DFILTER_LINEARMIPLINEAR);
PD3DBlend = ^TD3DBlend;
TD3DBlend = (
D3DBLEND_INVALID_0,
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_SRCCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_SRCALPHA,
D3DBLEND_INVSRCALPHA,
D3DBLEND_DESTALPHA,
D3DBLEND_INVDESTALPHA,
D3DBLEND_DESTCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_SRCALPHASAT,
D3DBLEND_BOTHSRCALPHA,
D3DBLEND_BOTHINVSRCALPHA);
PD3DTextureBlend = ^TD3DTextureBlend;
TD3DTextureBlend = (
D3DTBLEND_INVALID_0,
D3DTBLEND_DECAL,
D3DTBLEND_MODULATE,
D3DTBLEND_DECALALPHA,
D3DTBLEND_MODULATEALPHA,
D3DTBLEND_DECALMASK,
D3DTBLEND_MODULATEMASK,
D3DTBLEND_COPY,
D3DTBLEND_ADD);
PD3DTextureAddress = ^TD3DTextureAddress;
TD3DTextureAddress = (
D3DTADDRESS_INVALID_0,
D3DTADDRESS_WRAP,
D3DTADDRESS_MIRROR,
D3DTADDRESS_CLAMP,
D3DTADDRESS_BORDER);
PD3DCull = ^TD3DCull;
TD3DCull = (
D3DCULL_INVALID_0,
D3DCULL_NONE,
D3DCULL_CW,
D3DCULL_CCW);
PD3DCmpFunc = ^TD3DCmpFunc;
TD3DCmpFunc = (
D3DCMP_INVALID_0,
D3DCMP_NEVER,
D3DCMP_LESS,
D3DCMP_EQUAL,
D3DCMP_LESSEQUAL,
D3DCMP_GREATER,
D3DCMP_NOTEQUAL,
D3DCMP_GREATEREQUAL,
D3DCMP_ALWAYS);
PD3DStencilOp = ^TD3DStencilOp;
TD3DStencilOp = (
D3DSTENCILOP_INVALID_0,
D3DSTENCILOP_KEEP,
D3DSTENCILOP_ZERO,
D3DSTENCILOP_REPLACE,
D3DSTENCILOP_INCRSAT,
D3DSTENCILOP_DECRSAT,
D3DSTENCILOP_INVERT,
D3DSTENCILOP_INCR,
D3DSTENCILOP_DECR);
PD3DFogMode = ^TD3DFogMode;
TD3DFogMode = (
D3DFOG_NONE,
D3DFOG_EXP,
D3DFOG_EXP2,
D3DFOG_LINEAR);
PD3DZBufferType = ^TD3DZBufferType;
TD3DZBufferType = (
D3DZB_FALSE,
D3DZB_TRUE, // Z buffering
D3DZB_USEW); // W buffering
PD3DAntialiasMode = ^TD3DAntialiasMode;
TD3DAntialiasMode = (
D3DANTIALIAS_NONE,
D3DANTIALIAS_SORTDEPENDENT,
D3DANTIALIAS_SORTINDEPENDENT);
// Vertex types supported by Direct3D
PD3DVertexType = ^TD3DVertexType;
TD3DVertexType = (
D3DVT_INVALID_0,
D3DVT_VERTEX,
D3DVT_LVERTEX,
D3DVT_TLVERTEX);
// Primitives supported by draw-primitive API
PD3DPrimitiveType = ^TD3DPrimitiveType;
TD3DPrimitiveType = (
D3DPT_INVALID_0,
D3DPT_POINTLIST,
D3DPT_LINELIST,
D3DPT_LINESTRIP,
D3DPT_TRIANGLELIST,
D3DPT_TRIANGLESTRIP,
D3DPT_TRIANGLEFAN);
(*
* Amount to add to a state to generate the override for that state.
*)
const
D3DSTATE_OVERRIDE_BIAS = 256;
(*
* A state which sets the override flag for the specified state type.
*)
function D3DSTATE_OVERRIDE(StateType: DWORD) : DWORD;
type
PD3DTransformStateType = ^TD3DTransformStateType;
TD3DTransformStateType = DWORD;
const
D3DTRANSFORMSTATE_WORLD = 1;
D3DTRANSFORMSTATE_VIEW = 2;
D3DTRANSFORMSTATE_PROJECTION = 3;
D3DTRANSFORMSTATE_WORLD1 = 4; // 2nd matrix to blend
D3DTRANSFORMSTATE_WORLD2 = 5; // 3rd matrix to blend
D3DTRANSFORMSTATE_WORLD3 = 6; // 4th matrix to blend
D3DTRANSFORMSTATE_TEXTURE0 = 16;
D3DTRANSFORMSTATE_TEXTURE1 = 17;
D3DTRANSFORMSTATE_TEXTURE2 = 18;
D3DTRANSFORMSTATE_TEXTURE3 = 19;
D3DTRANSFORMSTATE_TEXTURE4 = 20;
D3DTRANSFORMSTATE_TEXTURE5 = 21;
D3DTRANSFORMSTATE_TEXTURE6 = 22;
D3DTRANSFORMSTATE_TEXTURE7 = 23;
type
PD3DLightStateType = ^TD3DLightStateType;
TD3DLightStateType = (
D3DLIGHTSTATE_INVALID_0,
D3DLIGHTSTATE_MATERIAL,
D3DLIGHTSTATE_AMBIENT,
D3DLIGHTSTATE_COLORMODEL,
D3DLIGHTSTATE_FOGMODE,
D3DLIGHTSTATE_FOGSTART,
D3DLIGHTSTATE_FOGEND,
D3DLIGHTSTATE_FOGDENSITY,
D3DLIGHTSTATE_COLORVERTEX);
PD3DRenderStateType = ^TD3DRenderStateType;
TD3DRenderStateType = DWORD;
const
D3DRENDERSTATE_ANTIALIAS = 2; (* D3DANTIALIASMODE *)
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4; (* TRUE for perspective correction *)
D3DRENDERSTATE_ZENABLE = 7; (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
D3DRENDERSTATE_FILLMODE = 8; (* D3DFILL_MODE *)
D3DRENDERSTATE_SHADEMODE = 9; (* D3DSHADEMODE *)
D3DRENDERSTATE_LINEPATTERN = 10; (* D3DLINEPATTERN *)
D3DRENDERSTATE_ZWRITEENABLE = 14; (* TRUE to enable z writes *)
D3DRENDERSTATE_ALPHATESTENABLE = 15; (* TRUE to enable alpha tests *)
D3DRENDERSTATE_LASTPIXEL = 16; (* TRUE for last-pixel on lines *)
D3DRENDERSTATE_SRCBLEND = 19; (* D3DBLEND *)
D3DRENDERSTATE_DESTBLEND = 20; (* D3DBLEND *)
D3DRENDERSTATE_CULLMODE = 22; (* D3DCULL *)
D3DRENDERSTATE_ZFUNC = 23; (* D3DCMPFUNC *)
D3DRENDERSTATE_ALPHAREF = 24; (* D3DFIXED *)
D3DRENDERSTATE_ALPHAFUNC = 25; (* D3DCMPFUNC *)
D3DRENDERSTATE_DITHERENABLE = 26; (* TRUE to enable dithering *)
D3DRENDERSTATE_ALPHABLENDENABLE = 27; (* TRUE to enable alpha blending *)
D3DRENDERSTATE_FOGENABLE = 28; (* TRUE to enable fog blending *)
D3DRENDERSTATE_SPECULARENABLE = 29; (* TRUE to enable specular *)
D3DRENDERSTATE_ZVISIBLE = 30; (* TRUE to enable z checking *)
D3DRENDERSTATE_STIPPLEDALPHA = 33; (* TRUE to enable stippled alpha (RGB device only) *)
D3DRENDERSTATE_FOGCOLOR = 34; (* D3DCOLOR *)
D3DRENDERSTATE_FOGTABLEMODE = 35; (* D3DFOGMODE *)
D3DRENDERSTATE_FOGSTART = 36; (* Fog start (for both vertex and pixel fog) *)
D3DRENDERSTATE_FOGEND = 37; (* Fog end *)
D3DRENDERSTATE_FOGDENSITY = 38; (* Fog density *)
D3DRENDERSTATE_EDGEANTIALIAS = 40; (* TRUE to enable edge antialiasing *)
D3DRENDERSTATE_COLORKEYENABLE = 41; (* TRUE to enable source colorkeyed textures *)
D3DRENDERSTATE_ZBIAS = 47; (* LONG Z bias *)
D3DRENDERSTATE_RANGEFOGENABLE = 48; (* Enables range-based fog *)
D3DRENDERSTATE_STENCILENABLE = 52; (* BOOL enable/disable stenciling *)
D3DRENDERSTATE_STENCILFAIL = 53; (* D3DSTENCILOP to do if stencil test fails *)
D3DRENDERSTATE_STENCILZFAIL = 54; (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
D3DRENDERSTATE_STENCILPASS = 55; (* D3DSTENCILOP to do if both stencil and Z tests pass *)
D3DRENDERSTATE_STENCILFUNC = 56; (* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
D3DRENDERSTATE_STENCILREF = 57; (* Reference value used in stencil test *)
D3DRENDERSTATE_STENCILMASK = 58; (* Mask value used in stencil test *)
D3DRENDERSTATE_STENCILWRITEMASK = 59; (* Write mask applied to values written to stencil buffer *)
D3DRENDERSTATE_TEXTUREFACTOR = 60; (* D3DCOLOR used for multi-texture blend *)
(*
* 128 values [128; 255] are reserved for texture coordinate wrap flags.
* These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
* a flags word preserves forward compatibility with texture coordinates
* that are >2D.
*)
D3DRENDERSTATE_WRAP0 = 128; (* wrap for 1st texture coord. set *)
D3DRENDERSTATE_WRAP1 = 129; (* wrap for 2nd texture coord. set *)
D3DRENDERSTATE_WRAP2 = 130; (* wrap for 3rd texture coord. set *)
D3DRENDERSTATE_WRAP3 = 131; (* wrap for 4th texture coord. set *)
D3DRENDERSTATE_WRAP4 = 132; (* wrap for 5th texture coord. set *)
D3DRENDERSTATE_WRAP5 = 133; (* wrap for 6th texture coord. set *)
D3DRENDERSTATE_WRAP6 = 134; (* wrap for 7th texture coord. set *)
D3DRENDERSTATE_WRAP7 = 135; (* wrap for 8th texture coord. set *)
D3DRENDERSTATE_CLIPPING = 136;
D3DRENDERSTATE_LIGHTING = 137;
D3DRENDERSTATE_EXTENTS = 138;
D3DRENDERSTATE_AMBIENT = 139;
D3DRENDERSTATE_FOGVERTEXMODE = 140;
D3DRENDERSTATE_COLORVERTEX = 141;
D3DRENDERSTATE_LOCALVIEWER = 142;
D3DRENDERSTATE_NORMALIZENORMALS = 143;
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144;
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145;
D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146;
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147;
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148;
D3DRENDERSTATE_VERTEXBLEND = 151;
D3DRENDERSTATE_CLIPPLANEENABLE = 152;
//
// retired renderstates - not supported for DX7 interfaces
//
D3DRENDERSTATE_TEXTUREHANDLE = 1; (* Texture handle for legacy interfaces (Texture;Texture2) *)
D3DRENDERSTATE_TEXTUREADDRESS = 3; (* D3DTEXTUREADDRESS *)
D3DRENDERSTATE_WRAPU = 5; (* TRUE for wrapping in u *)
D3DRENDERSTATE_WRAPV = 6; (* TRUE for wrapping in v *)
D3DRENDERSTATE_MONOENABLE = 11; (* TRUE to enable mono rasterization *)
D3DRENDERSTATE_ROP2 = 12; (* ROP2 *)
D3DRENDERSTATE_PLANEMASK = 13; (* DWORD physical plane mask *)
D3DRENDERSTATE_TEXTUREMAG = 17; (* D3DTEXTUREFILTER *)
D3DRENDERSTATE_TEXTUREMIN = 18; (* D3DTEXTUREFILTER *)
D3DRENDERSTATE_TEXTUREMAPBLEND = 21; (* D3DTEXTUREBLEND *)
D3DRENDERSTATE_SUBPIXEL = 31; (* TRUE to enable subpixel correction *)
D3DRENDERSTATE_SUBPIXELX = 32; (* TRUE to enable correction in X only *)
D3DRENDERSTATE_STIPPLEENABLE = 39; (* TRUE to enable stippling *)
D3DRENDERSTATE_BORDERCOLOR = 43; (* Border color for texturing w/border *)
D3DRENDERSTATE_TEXTUREADDRESSU = 44; (* Texture addressing mode for U coordinate *)
D3DRENDERSTATE_TEXTUREADDRESSV = 45; (* Texture addressing mode for V coordinate *)
D3DRENDERSTATE_MIPMAPLODBIAS = 46; (* D3DVALUE Mipmap LOD bias *)
D3DRENDERSTATE_ANISOTROPY = 49; (* Max. anisotropy. 1 = no anisotropy *)
D3DRENDERSTATE_FLUSHBATCH = 50; (* Explicit flush for DP batching (DX5 Only) *)
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51; (* BOOL enable sort-independent transparency *)
D3DRENDERSTATE_STIPPLEPATTERN00 = 64; (* Stipple pattern 01... *)
D3DRENDERSTATE_STIPPLEPATTERN01 = 65;
D3DRENDERSTATE_STIPPLEPATTERN02 = 66;
D3DRENDERSTATE_STIPPLEPATTERN03 = 67;
D3DRENDERSTATE_STIPPLEPATTERN04 = 68;
D3DRENDERSTATE_STIPPLEPATTERN05 = 69;
D3DRENDERSTATE_STIPPLEPATTERN06 = 70;
D3DRENDERSTATE_STIPPLEPATTERN07 = 71;
D3DRENDERSTATE_STIPPLEPATTERN08 = 72;
D3DRENDERSTATE_STIPPLEPATTERN09 = 73;
D3DRENDERSTATE_STIPPLEPATTERN10 = 74;
D3DRENDERSTATE_STIPPLEPATTERN11 = 75;
D3DRENDERSTATE_STIPPLEPATTERN12 = 76;
D3DRENDERSTATE_STIPPLEPATTERN13 = 77;
D3DRENDERSTATE_STIPPLEPATTERN14 = 78;
D3DRENDERSTATE_STIPPLEPATTERN15 = 79;
D3DRENDERSTATE_STIPPLEPATTERN16 = 80;
D3DRENDERSTATE_STIPPLEPATTERN17 = 81;
D3DRENDERSTATE_STIPPLEPATTERN18 = 82;
D3DRENDERSTATE_STIPPLEPATTERN19 = 83;
D3DRENDERSTATE_STIPPLEPATTERN20 = 84;
D3DRENDERSTATE_STIPPLEPATTERN21 = 85;
D3DRENDERSTATE_STIPPLEPATTERN22 = 86;
D3DRENDERSTATE_STIPPLEPATTERN23 = 87;
D3DRENDERSTATE_STIPPLEPATTERN24 = 88;
D3DRENDERSTATE_STIPPLEPATTERN25 = 89;
D3DRENDERSTATE_STIPPLEPATTERN26 = 90;
D3DRENDERSTATE_STIPPLEPATTERN27 = 91;
D3DRENDERSTATE_STIPPLEPATTERN28 = 92;
D3DRENDERSTATE_STIPPLEPATTERN29 = 93;
D3DRENDERSTATE_STIPPLEPATTERN30 = 94;
D3DRENDERSTATE_STIPPLEPATTERN31 = 95;
//
// retired renderstate names - the values are still used under new naming conventions
//
D3DRENDERSTATE_FOGTABLESTART = 36; (* Fog table start *)
D3DRENDERSTATE_FOGTABLEEND = 37; (* Fog table end *)
D3DRENDERSTATE_FOGTABLEDENSITY = 38; (* Fog table density *)
type
// Values for material source
PD3DMateralColorSource = ^TD3DMateralColorSource;
TD3DMateralColorSource = (
D3DMCS_MATERIAL, // Color from material is used
D3DMCS_COLOR1, // Diffuse vertex color is used
D3DMCS_COLOR2 // Specular vertex color is used
);
const
// For back-compatibility with legacy compilations
D3DRENDERSTATE_BLENDENABLE = D3DRENDERSTATE_ALPHABLENDENABLE;
// Bias to apply to the texture coordinate set to apply a wrap to.
D3DRENDERSTATE_WRAPBIAS = 128;
(* Flags to construct the WRAP render states *)
D3DWRAP_U = $00000001;
D3DWRAP_V = $00000002;
(* Flags to construct the WRAP render states for 1D thru 4D texture coordinates *)
D3DWRAPCOORD_0 = $00000001; // same as D3DWRAP_U
D3DWRAPCOORD_1 = $00000002; // same as D3DWRAP_V
D3DWRAPCOORD_2 = $00000004;
D3DWRAPCOORD_3 = $00000008;
function D3DRENDERSTATE_STIPPLEPATTERN(y: integer) : TD3DRenderStateType;
type
PD3DState = ^TD3DState;
TD3DState = packed record
case Integer of
0: (
dtstTransformStateType: TD3DTransformStateType;
dwArg: Array [ 0..0 ] of DWORD;
);
1: (
dlstLightStateType: TD3DLightStateType;
dvArg: Array [ 0..0 ] of TD3DValue;
);
2: (
drstRenderStateType: TD3DRenderStateType;
);
end;
(*
* Operation used to load matrices
* hDstMat = hSrcMat
*)
PD3DMatrixLoad = ^TD3DMatrixLoad;
TD3DMatrixLoad = packed record
hDestMatrix: TD3DMatrixHandle; (* Destination matrix *)
hSrcMatrix: TD3DMatrixHandle; (* Source matrix *)
end;
(*
* Operation used to multiply matrices
* hDstMat = hSrcMat1 * hSrcMat2
*)
PD3DMatrixMultiply = ^TD3DMatrixMultiply;
TD3DMatrixMultiply = packed record
hDestMatrix: TD3DMatrixHandle; (* Destination matrix *)
hSrcMatrix1: TD3DMatrixHandle; (* First source matrix *)
hSrcMatrix2: TD3DMatrixHandle; (* Second source matrix *)
end;
(*
* Operation used to transform and light vertices.
*)
PD3DProcessVertices = ^TD3DProcessVertices;
TD3DProcessVertices = packed record
dwFlags: DWORD; (* Do we transform or light or just copy? *)
wStart: WORD; (* Index to first vertex in source *)
wDest: WORD; (* Index to first vertex in local buffer *)
dwCount: DWORD; (* Number of vertices to be processed *)
dwReserved: DWORD; (* Must be zero *)
end;
const
D3DPROCESSVERTICES_TRANSFORMLIGHT = $00000000;
D3DPROCESSVERTICES_TRANSFORM = $00000001;
D3DPROCESSVERTICES_COPY = $00000002;
D3DPROCESSVERTICES_OPMASK = $00000007;
D3DPROCESSVERTICES_UPDATEEXTENTS = $00000008;
D3DPROCESSVERTICES_NOCOLOR = $00000010;
(*
* State enumerants for per-stage texture processing.
*)
type
PD3DTextureStageStateType = ^TD3DTextureStageStateType;
TD3DTextureStageStateType = DWORD;
const
D3DTSS_COLOROP = 1; (* D3DTEXTUREOP - per-stage blending controls for color channels *)
D3DTSS_COLORARG1 = 2; (* D3DTA_* (texture arg) *)
D3DTSS_COLORARG2 = 3; (* D3DTA_* (texture arg) *)
D3DTSS_ALPHAOP = 4; (* D3DTEXTUREOP - per-stage blending controls for alpha channel *)
D3DTSS_ALPHAARG1 = 5; (* D3DTA_* (texture arg) *)
D3DTSS_ALPHAARG2 = 6; (* D3DTA_* (texture arg) *)
D3DTSS_BUMPENVMAT00 = 7; (* D3DVALUE (bump mapping matrix) *)
D3DTSS_BUMPENVMAT01 = 8; (* D3DVALUE (bump mapping matrix) *)
D3DTSS_BUMPENVMAT10 = 9; (* D3DVALUE (bump mapping matrix) *)
D3DTSS_BUMPENVMAT11 = 10; (* D3DVALUE (bump mapping matrix) *)
D3DTSS_TEXCOORDINDEX = 11; (* identifies which set of texture coordinates index this texture *)
D3DTSS_ADDRESS = 12; (* D3DTEXTUREADDRESS for both coordinates *)
D3DTSS_ADDRESSU = 13; (* D3DTEXTUREADDRESS for U coordinate *)
D3DTSS_ADDRESSV = 14; (* D3DTEXTUREADDRESS for V coordinate *)
D3DTSS_BORDERCOLOR = 15; (* D3DCOLOR *)
D3DTSS_MAGFILTER = 16; (* D3DTEXTUREMAGFILTER filter to use for magnification *)
D3DTSS_MINFILTER = 17; (* D3DTEXTUREMINFILTER filter to use for minification *)
D3DTSS_MIPFILTER = 18; (* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification *)
D3DTSS_MIPMAPLODBIAS = 19; (* D3DVALUE Mipmap LOD bias *)
D3DTSS_MAXMIPLEVEL = 20; (* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) *)
D3DTSS_MAXANISOTROPY = 21; (* DWORD maximum anisotropy *)
D3DTSS_BUMPENVLSCALE = 22; (* D3DVALUE scale for bump map luminance *)
D3DTSS_BUMPENVLOFFSET = 23; (* D3DVALUE offset for bump map luminance *)
D3DTSS_TEXTURETRANSFORMFLAGS = 24; (* D3DTEXTURETRANSFORMFLAGS controls texture transform *)
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
// and normal in the camera space) should be taken as texture coordinates
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
//
D3DTSS_TCI_PASSTHRU = $00000000;
D3DTSS_TCI_CAMERASPACENORMAL = $00010000;
D3DTSS_TCI_CAMERASPACEPOSITION = $00020000;
D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = $00030000;
type
(*
* Enumerations for COLOROP and ALPHAOP texture blending operations set in
* texture processing stage controls in D3DRENDERSTATE.
*)
PD3DTextureOp = ^TD3DTextureOp;
TD3DTextureOp = (
D3DTOP_INVALID_0,
// Control
D3DTOP_DISABLE , // disables stage
D3DTOP_SELECTARG1, // the default
D3DTOP_SELECTARG2,
// Modulate
D3DTOP_MODULATE , // multiply args together
D3DTOP_MODULATE2X, // multiply and 1 bit
D3DTOP_MODULATE4X, // multiply and 2 bits
// Add
D3DTOP_ADD , // add arguments together
D3DTOP_ADDSIGNED , // add with -0.5 bias
D3DTOP_ADDSIGNED2X, // as above but left 1 bit
D3DTOP_SUBTRACT , // Arg1 - Arg2, with no saturation
D3DTOP_ADDSMOOTH , // add 2 args, subtract product
// Arg1 + Arg2 - Arg1*Arg2
// = Arg1 + (1-Arg1)*Arg2
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
D3DTOP_BLENDDIFFUSEALPHA , // iterated alpha
D3DTOP_BLENDTEXTUREALPHA , // texture alpha
D3DTOP_BLENDFACTORALPHA , // alpha from D3DRENDERSTATE_TEXTUREFACTOR
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
D3DTOP_BLENDTEXTUREALPHAPM, // texture alpha
D3DTOP_BLENDCURRENTALPHA , // by alpha of current color
// Specular mapping
D3DTOP_PREMODULATE , // modulate with next texture before use
D3DTOP_MODULATEALPHA_ADDCOLOR, // Arg1.RGB + Arg1.A*Arg2.RGB
// COLOROP only
D3DTOP_MODULATECOLOR_ADDALPHA, // Arg1.RGB*Arg2.RGB + Arg1.A
// COLOROP only
D3DTOP_MODULATEINVALPHA_ADDCOLOR, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
// COLOROP only
D3DTOP_MODULATEINVCOLOR_ADDALPHA, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
// COLOROP only
// Bump mapping
D3DTOP_BUMPENVMAP , // per pixel env map perturbation
D3DTOP_BUMPENVMAPLUMINANCE, // with luminance channel
// This can do either diffuse or specular bump mapping with correct input.
// Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
// where each component has been scaled and offset to make it signed.
// The result is replicated into all four (including alpha) channels.
// This is a valid COLOROP only.
D3DTOP_DOTPRODUCT3
);
(*
* Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
* set in texture processing stage controls in D3DRENDERSTATE.
*)
const
D3DTA_SELECTMASK = $0000000f; // mask for arg selector
D3DTA_DIFFUSE = $00000000; // select diffuse color
D3DTA_CURRENT = $00000001; // select result of previous stage
D3DTA_TEXTURE = $00000002; // select texture color
D3DTA_TFACTOR = $00000003; // select RENDERSTATE_TEXTUREFACTOR
D3DTA_SPECULAR = $00000004; // select specular color
D3DTA_COMPLEMENT = $00000010; // take 1.0 - x
D3DTA_ALPHAREPLICATE = $00000020; // replicate alpha to color components
(*
* IDirect3DTexture2 State Filter Types
*)
type
PD3DTextureMagFilter = ^TD3DTextureMagFilter;
TD3DTextureMagFilter = (
D3DTFG_INVALID_0,
D3DTFG_POINT , // nearest
D3DTFG_LINEAR , // linear interpolation
D3DTFG_FLATCUBIC , // cubic
D3DTFG_GAUSSIANCUBIC, // different cubic kernel
D3DTFG_ANISOTROPIC
);
PD3DTextureMinFilter = ^TD3DTextureMinFilter;
TD3DTextureMinFilter = (
D3DTFN_INVALID_0,
D3DTFN_POINT , // nearest
D3DTFN_LINEAR , // linear interpolation
D3DTFN_ANISOTROPIC
);
PD3DTextureMipFilter = ^TD3DTextureMipFilter;
TD3DTextureMipFilter = (
D3DTFP_INVALID_0,
D3DTFP_NONE , // mipmapping disabled (use MAG filter)
D3DTFP_POINT , // nearest
D3DTFP_LINEAR // linear interpolation
);
(*
* Triangle flags
*)
(*
* Tri strip and fan flags.
* START loads all three vertices
* EVEN and ODD load just v3 with even or odd culling
* START_FLAT contains a count from 0 to 29 that allows the
* whole strip or fan to be culled in one hit.
* e.g. for a quad len = 1
*)
const
D3DTRIFLAG_START = $00000000;
// #define D3DTRIFLAG_STARTFLAT(len) (len) (* 0 < len < 30 *)
function D3DTRIFLAG_STARTFLAT(len: DWORD) : DWORD;
const
D3DTRIFLAG_ODD = $0000001e;
D3DTRIFLAG_EVEN = $0000001f;
(*
* Triangle edge flags
* enable edges for wireframe or antialiasing
*)
D3DTRIFLAG_EDGEENABLE1 = $00000100; (* v0-v1 edge *)
D3DTRIFLAG_EDGEENABLE2 = $00000200; (* v1-v2 edge *)
D3DTRIFLAG_EDGEENABLE3 = $00000400; (* v2-v0 edge *)
D3DTRIFLAG_EDGEENABLETRIANGLE = (
D3DTRIFLAG_EDGEENABLE1 or D3DTRIFLAG_EDGEENABLE2 or D3DTRIFLAG_EDGEENABLE3);
(*
* Primitive structures and related defines. Vertex offsets are to types
* TD3DVertex, TD3DLVertex, or TD3DTLVertex.
*)
(*
* Triangle list primitive structure
*)
type
PD3DTriangle = ^TD3DTriangle;
TD3DTriangle = packed record
case Integer of
0: (
v1: WORD; (* Vertex indices *)
v2: WORD;
v3: WORD;
wFlags: WORD; (* Edge (and other) flags *)
);
1: (
wV1: WORD;
wV2: WORD;
wV3: WORD;
);
end;
(*
* Line strip structure.
* The instruction count - 1 defines the number of line segments.
*)
PD3DLine = ^TD3DLine;
TD3DLine = packed record
case Integer of
0: (
v1: WORD; (* Vertex indices *)
v2: WORD;
);
1: (
wV1: WORD;
wV2: WORD;
);
end;
(*
* Span structure
* Spans join a list of points with the same y value.
* If the y value changes, a new span is started.
*)
PD3DSpan = ^TD3DSpan;
TD3DSpan = packed record
wCount: WORD; (* Number of spans *)
wFirst: WORD; (* Index to first vertex *)
end;
(*
* Point structure
*)
PD3DPoint = ^TD3DPoint;
TD3DPoint = packed record
wCount: WORD; (* number of points *)
wFirst: WORD; (* index to first vertex *)
end;
(*
* Forward branch structure.
* Mask is logically anded with the driver status mask
* if the result equals 'value', the branch is taken.
*)
PD3DBranch = ^TD3DBranch;
TD3DBranch = packed record
dwMask: DWORD; (* Bitmask against D3D status *)
dwValue: DWORD;
bNegate: BOOL; (* TRUE to negate comparison *)
dwOffset: DWORD; (* How far to branch forward (0 for exit)*)
end;
(*
* Status used for set status instruction.
* The D3D status is initialised on device creation
* and is modified by all execute calls.
*)
PD3DStatus = ^TD3DStatus;
TD3DStatus = packed record
dwFlags: DWORD; (* Do we set extents or status *)
dwStatus: DWORD; (* D3D status *)
drExtent: TD3DRect;
end;
const
D3DSETSTATUS_STATUS = $00000001;
D3DSETSTATUS_EXTENTS = $00000002;
D3DSETSTATUS_ALL = (D3DSETSTATUS_STATUS or D3DSETSTATUS_EXTENTS);
type
PD3DClipStatus = ^TD3DClipStatus;
TD3DClipStatus = packed record
dwFlags : DWORD; (* Do we set 2d extents, 3D extents or status *)
dwStatus : DWORD; (* Clip status *)
minx, maxx : float; (* X extents *)
miny, maxy : float; (* Y extents *)
minz, maxz : float; (* Z extents *)
end;
const
D3DCLIPSTATUS_STATUS = $00000001;
D3DCLIPSTATUS_EXTENTS2 = $00000002;
D3DCLIPSTATUS_EXTENTS3 = $00000004;
(*
* Statistics structure
*)
type
PD3DStats = ^TD3DStats;
TD3DStats = packed record
dwSize: DWORD;
dwTrianglesDrawn: DWORD;
dwLinesDrawn: DWORD;
dwPointsDrawn: DWORD;
dwSpansDrawn: DWORD;
dwVerticesProcessed: DWORD;
end;
(*
* Execute options.
* When calling using D3DEXECUTE_UNCLIPPED all the primitives
* inside the buffer must be contained within the viewport.
*)
const
D3DEXECUTE_CLIPPED = $00000001;
D3DEXECUTE_UNCLIPPED = $00000002;
type
PD3DExecuteData = ^TD3DExecuteData;
TD3DExecuteData = packed record
dwSize: DWORD;
dwVertexOffset: DWORD;
dwVertexCount: DWORD;
dwInstructionOffset: DWORD;
dwInstructionLength: DWORD;
dwHVertexOffset: DWORD;
dsStatus: TD3DStatus; (* Status after execute *)
end;
(*
* Palette flags.
* This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
*)
const
D3DPAL_FREE = $00; (* Renderer may use this entry freely *)
D3DPAL_READONLY = $40; (* Renderer may not set this entry *)
D3DPAL_RESERVED = $80; (* Renderer may not use this entry *)
type
PD3DVertexBufferDesc = ^TD3DVertexBufferDesc;
TD3DVertexBufferDesc = packed record
dwSize : DWORD;
dwCaps : DWORD;
dwFVF : DWORD;
dwNumVertices : DWORD;
end;
const
(* These correspond to DDSCAPS_* flags *)
D3DVBCAPS_SYSTEMMEMORY = $00000800;
D3DVBCAPS_WRITEONLY = $00010000;
D3DVBCAPS_OPTIMIZED = $80000000;
D3DVBCAPS_DONOTCLIP = $00000001;
(* Vertex Operations for ProcessVertices *)
D3DVOP_LIGHT = (1 shl 10);
D3DVOP_TRANSFORM = (1 shl 0);
D3DVOP_CLIP = (1 shl 2);
D3DVOP_EXTENTS = (1 shl 3);
(* The maximum number of vertices user can pass to any d3d
drawing function or to create vertex buffer with
*)
D3DMAXNUMVERTICES = ((1 shl 16) - 1);
(* The maximum number of primitives user can pass to any d3d
drawing function.
*)
D3DMAXNUMPRIMITIVES = ((1 shl 16) - 1);
(* Bits for dwFlags in ProcessVertices call *)
D3DPV_DONOTCOPYDATA = (1 shl 0);
//-------------------------------------------------------------------
// Flexible vertex format bits
//
D3DFVF_RESERVED0 = $001;
D3DFVF_POSITION_MASK = $00E;
D3DFVF_XYZ = $002;
D3DFVF_XYZRHW = $004;
D3DFVF_XYZB1 = $006;
D3DFVF_XYZB2 = $008;
D3DFVF_XYZB3 = $00a;
D3DFVF_XYZB4 = $00c;
D3DFVF_XYZB5 = $00e;
D3DFVF_NORMAL = $010;
D3DFVF_RESERVED1 = $020;
D3DFVF_DIFFUSE = $040;
D3DFVF_SPECULAR = $080;
D3DFVF_TEXCOUNT_MASK = $f00;
D3DFVF_TEXCOUNT_SHIFT = 8;
D3DFVF_TEX0 = $000;
D3DFVF_TEX1 = $100;
D3DFVF_TEX2 = $200;
D3DFVF_TEX3 = $300;
D3DFVF_TEX4 = $400;
D3DFVF_TEX5 = $500;
D3DFVF_TEX6 = $600;
D3DFVF_TEX7 = $700;
D3DFVF_TEX8 = $800;
D3DFVF_RESERVED2 = $f000; // 4 reserved bits
D3DFVF_VERTEX = ( D3DFVF_XYZ or D3DFVF_NORMAL or D3DFVF_TEX1 );
D3DFVF_LVERTEX = ( D3DFVF_XYZ or D3DFVF_RESERVED1 or D3DFVF_DIFFUSE or
D3DFVF_SPECULAR or D3DFVF_TEX1 );
D3DFVF_TLVERTEX = ( D3DFVF_XYZRHW or D3DFVF_DIFFUSE or D3DFVF_SPECULAR or
D3DFVF_TEX1 );
type
PD3DDP_PtrStride = ^TD3DDP_PtrStride;
TD3DDP_PtrStride = packed record
lpvData : pointer;
dwStride : DWORD;
end;
const
D3DDP_MAXTEXCOORD = 8;
type
PD3DDrawPrimitiveStridedData = ^TD3DDrawPrimitiveStridedData;
TD3DDrawPrimitiveStridedData = packed record
position : TD3DDP_PtrStride;
normal : TD3DDP_PtrStride;
diffuse : TD3DDP_PtrStride;
specular : TD3DDP_PtrStride;
textureCoords : array [0..D3DDP_MAXTEXCOORD-1] of TD3DDP_PtrStride;
end;
//---------------------------------------------------------------------
// ComputeSphereVisibility return values
//
const
D3DVIS_INSIDE_FRUSTUM = 0;
D3DVIS_INTERSECT_FRUSTUM = 1;
D3DVIS_OUTSIDE_FRUSTUM = 2;
D3DVIS_INSIDE_LEFT = 0;
D3DVIS_INTERSECT_LEFT = (1 shl 2);
D3DVIS_OUTSIDE_LEFT = (2 shl 2);
D3DVIS_INSIDE_RIGHT = 0;
D3DVIS_INTERSECT_RIGHT = (1 shl 4);
D3DVIS_OUTSIDE_RIGHT = (2 shl 4);
D3DVIS_INSIDE_TOP = 0;
D3DVIS_INTERSECT_TOP = (1 shl 6);
D3DVIS_OUTSIDE_TOP = (2 shl 6);
D3DVIS_INSIDE_BOTTOM = 0;
D3DVIS_INTERSECT_BOTTOM = (1 shl 8);
D3DVIS_OUTSIDE_BOTTOM = (2 shl 8);
D3DVIS_INSIDE_NEAR = 0;
D3DVIS_INTERSECT_NEAR = (1 shl 10);
D3DVIS_OUTSIDE_NEAR = (2 shl 10);
D3DVIS_INSIDE_FAR = 0;
D3DVIS_INTERSECT_FAR = (1 shl 12);
D3DVIS_OUTSIDE_FAR = (2 shl 12);
D3DVIS_MASK_FRUSTUM = (3 shl 0);
D3DVIS_MASK_LEFT = (3 shl 2);
D3DVIS_MASK_RIGHT = (3 shl 4);
D3DVIS_MASK_TOP = (3 shl 6);
D3DVIS_MASK_BOTTOM = (3 shl 8);
D3DVIS_MASK_NEAR = (3 shl 10);
D3DVIS_MASK_FAR = (3 shl 12);
// To be used with GetInfo()
D3DDEVINFOID_TEXTUREMANAGER = 1;
D3DDEVINFOID_D3DTEXTUREMANAGER = 2;
D3DDEVINFOID_TEXTURING = 3;
type
PD3DStateBlockType = ^TD3DStateBlockType;
TD3DStateBlockType = (
D3DSBT_INVALID_0 ,
D3DSBT_ALL , // capture all state
D3DSBT_PIXELSTATE , // capture pixel state
D3DSBT_VERTEXSTATE // capture vertex state
);
// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
//
PD3DVertexBlendFlags = ^TD3DVertexBlendFlags;
TD3DVertexBlendFlags = (
D3DVBLEND_DISABLE , // Disable vertex blending
D3DVBLEND_1WEIGHT , // blend between 2 matrices
D3DVBLEND_2WEIGHTS, // blend between 3 matrices
D3DVBLEND_3WEIGHTS // blend between 4 matrices
);
PD3DTextureTransformFlags = ^TD3DTextureTransformFlags;
TD3DTextureTransformFlags = (
D3DTTFF_DISABLE , // texture coordinates are passed directly
D3DTTFF_COUNT1 , // rasterizer should expect 1-D texture coords
D3DTTFF_COUNT2 , // rasterizer should expect 2-D texture coords
D3DTTFF_COUNT3 , // rasterizer should expect 3-D texture coords
D3DTTFF_COUNT4 // rasterizer should expect 4-D texture coords
);
const
D3DTTFF_PROJECTED = TD3DTextureTransformFlags(256); // texcoords to be divided by COUNTth element
// Macros to set texture coordinate format bits in the FVF id
D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWORD) : DWORD;
function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWORD) : DWORD;
function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWORD) : DWORD;
function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWORD) : DWORD;
(*==========================================================================;
*
*
* File: d3dcaps.h
* Content: Direct3D capabilities include file
*
***************************************************************************)
(* Description of capabilities of transform *)
type
PD3DTransformCaps = ^TD3DTransformCaps;
TD3DTransformCaps = packed record
dwSize: DWORD;
dwCaps: DWORD;
end;
const
D3DTRANSFORMCAPS_CLIP = $00000001; (* Will clip whilst transforming *)
(* Description of capabilities of lighting *)
type
PD3DLightingCaps = ^TD3DLightingCaps;
TD3DLightingCaps = packed record
dwSize: DWORD;
dwCaps: DWORD; (* Lighting caps *)
dwLightingModel: DWORD; (* Lighting model - RGB or mono *)
dwNumLights: DWORD; (* Number of lights that can be handled *)
end;
const
D3DLIGHTINGMODEL_RGB = $00000001;
D3DLIGHTINGMODEL_MONO = $00000002;
D3DLIGHTCAPS_POINT = $00000001; (* Point lights supported *)
D3DLIGHTCAPS_SPOT = $00000002; (* Spot lights supported *)
D3DLIGHTCAPS_DIRECTIONAL = $00000004; (* Directional lights supported *)
D3DLIGHTCAPS_PARALLELPOINT = $00000008; (* Parallel point lights supported *)
D3DLIGHTCAPS_GLSPOT = $00000010; (* GL syle spot lights supported *)
(* Description of capabilities for each primitive type *)
type
PD3DPrimCaps = ^TD3DPrimCaps;
TD3DPrimCaps = packed record
dwSize: DWORD;
dwMiscCaps: DWORD; (* Capability flags *)
dwRasterCaps: DWORD;
dwZCmpCaps: DWORD;
dwSrcBlendCaps: DWORD;
dwDestBlendCaps: DWORD;
dwAlphaCmpCaps: DWORD;
dwShadeCaps: DWORD;
dwTextureCaps: DWORD;
dwTextureFilterCaps: DWORD;
dwTextureBlendCaps: DWORD;
dwTextureAddressCaps: DWORD;
dwStippleWidth: DWORD; (* maximum width and height of *)
dwStippleHeight: DWORD; (* of supported stipple (up to 32x32) *)
end;
const
(* TD3DPrimCaps dwMiscCaps *)
D3DPMISCCAPS_MASKPLANES = $00000001;
D3DPMISCCAPS_MASKZ = $00000002;
D3DPMISCCAPS_LINEPATTERNREP = $00000004;
D3DPMISCCAPS_CONFORMANT = $00000008;
D3DPMISCCAPS_CULLNONE = $00000010;
D3DPMISCCAPS_CULLCW = $00000020;
D3DPMISCCAPS_CULLCCW = $00000040;
(* TD3DPrimCaps dwRasterCaps *)
D3DPRASTERCAPS_DITHER = $00000001;
D3DPRASTERCAPS_ROP2 = $00000002;
D3DPRASTERCAPS_XOR = $00000004;
D3DPRASTERCAPS_PAT = $00000008;
D3DPRASTERCAPS_ZTEST = $00000010;
D3DPRASTERCAPS_SUBPIXEL = $00000020;
D3DPRASTERCAPS_SUBPIXELX = $00000040;
D3DPRASTERCAPS_FOGVERTEX = $00000080;
D3DPRASTERCAPS_FOGTABLE = $00000100;
D3DPRASTERCAPS_STIPPLE = $00000200;
D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = $00000400;
D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = $00000800;
D3DPRASTERCAPS_ANTIALIASEDGES = $00001000;
D3DPRASTERCAPS_MIPMAPLODBIAS = $00002000;
D3DPRASTERCAPS_ZBIAS = $00004000;
D3DPRASTERCAPS_ZBUFFERLESSHSR = $00008000;
D3DPRASTERCAPS_FOGRANGE = $00010000;
D3DPRASTERCAPS_ANISOTROPY = $00020000;
D3DPRASTERCAPS_WBUFFER = $00040000;
D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = $00080000;
D3DPRASTERCAPS_WFOG = $00100000;
D3DPRASTERCAPS_ZFOG = $00200000;
(* TD3DPrimCaps dwZCmpCaps, dwAlphaCmpCaps *)
const
D3DPCMPCAPS_NEVER = $00000001;
D3DPCMPCAPS_LESS = $00000002;
D3DPCMPCAPS_EQUAL = $00000004;
D3DPCMPCAPS_LESSEQUAL = $00000008;
D3DPCMPCAPS_GREATER = $00000010;
D3DPCMPCAPS_NOTEQUAL = $00000020;
D3DPCMPCAPS_GREATEREQUAL = $00000040;
D3DPCMPCAPS_ALWAYS = $00000080;
(* TD3DPrimCaps dwSourceBlendCaps, dwDestBlendCaps *)
D3DPBLENDCAPS_ZERO = $00000001;
D3DPBLENDCAPS_ONE = $00000002;
D3DPBLENDCAPS_SRCCOLOR = $00000004;
D3DPBLENDCAPS_INVSRCCOLOR = $00000008;
D3DPBLENDCAPS_SRCALPHA = $00000010;
D3DPBLENDCAPS_INVSRCALPHA = $00000020;
D3DPBLENDCAPS_DESTALPHA = $00000040;
D3DPBLENDCAPS_INVDESTALPHA = $00000080;
D3DPBLENDCAPS_DESTCOLOR = $00000100;
D3DPBLENDCAPS_INVDESTCOLOR = $00000200;
D3DPBLENDCAPS_SRCALPHASAT = $00000400;
D3DPBLENDCAPS_BOTHSRCALPHA = $00000800;
D3DPBLENDCAPS_BOTHINVSRCALPHA = $00001000;
(* TD3DPrimCaps dwShadeCaps *)
D3DPSHADECAPS_COLORFLATMONO = $00000001;
D3DPSHADECAPS_COLORFLATRGB = $00000002;
D3DPSHADECAPS_COLORGOURAUDMONO = $00000004;
D3DPSHADECAPS_COLORGOURAUDRGB = $00000008;
D3DPSHADECAPS_COLORPHONGMONO = $00000010;
D3DPSHADECAPS_COLORPHONGRGB = $00000020;
D3DPSHADECAPS_SPECULARFLATMONO = $00000040;
D3DPSHADECAPS_SPECULARFLATRGB = $00000080;
D3DPSHADECAPS_SPECULARGOURAUDMONO = $00000100;
D3DPSHADECAPS_SPECULARGOURAUDRGB = $00000200;
D3DPSHADECAPS_SPECULARPHONGMONO = $00000400;
D3DPSHADECAPS_SPECULARPHONGRGB = $00000800;
D3DPSHADECAPS_ALPHAFLATBLEND = $00001000;
D3DPSHADECAPS_ALPHAFLATSTIPPLED = $00002000;
D3DPSHADECAPS_ALPHAGOURAUDBLEND = $00004000;
D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = $00008000;
D3DPSHADECAPS_ALPHAPHONGBLEND = $00010000;
D3DPSHADECAPS_ALPHAPHONGSTIPPLED = $00020000;
D3DPSHADECAPS_FOGFLAT = $00040000;
D3DPSHADECAPS_FOGGOURAUD = $00080000;
D3DPSHADECAPS_FOGPHONG = $00100000;
(* TD3DPrimCaps dwTextureCaps *)
(*
* Perspective-correct texturing is supported
*)
D3DPTEXTURECAPS_PERSPECTIVE = $00000001;
(*
* Power-of-2 texture dimensions are required
*)
D3DPTEXTURECAPS_POW2 = $00000002;
(*
* Alpha in texture pixels is supported
*)
D3DPTEXTURECAPS_ALPHA = $00000004;
(*
* Color-keyed textures are supported
*)
D3DPTEXTURECAPS_TRANSPARENCY = $00000008;
(*
* obsolete, see D3DPTADDRESSCAPS_BORDER
*)
D3DPTEXTURECAPS_BORDER = $00000010;
(*
* Only square textures are supported
*)
D3DPTEXTURECAPS_SQUAREONLY = $00000020;
(*
* Texture indices are not scaled by the texture size prior
* to interpolation.
*)
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = $00000040;
(*
* Device can draw alpha from texture palettes
*)
D3DPTEXTURECAPS_ALPHAPALETTE = $00000080;
(*
* Device can use non-POW2 textures if:
* 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
* 2) D3DRS_WRAP(N) is zero for this texture's coordinates
* 3) mip mapping is not enabled (use magnification filter only)
*)
D3DPTEXTURECAPS_NONPOW2CONDITIONAL = $00000100;
// 0x00000200L unused
(*
* Device can divide transformed texture coordinates by the
* COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
*)
D3DPTEXTURECAPS_PROJECTED = $00000400;
(*
* Device can do cubemap textures
*)
D3DPTEXTURECAPS_CUBEMAP = $00000800;
D3DPTEXTURECAPS_COLORKEYBLEND = $00001000;
(* TD3DPrimCaps dwTextureFilterCaps *)
D3DPTFILTERCAPS_NEAREST = $00000001;
D3DPTFILTERCAPS_LINEAR = $00000002;
D3DPTFILTERCAPS_MIPNEAREST = $00000004;
D3DPTFILTERCAPS_MIPLINEAR = $00000008;
D3DPTFILTERCAPS_LINEARMIPNEAREST = $00000010;
D3DPTFILTERCAPS_LINEARMIPLINEAR = $00000020;
(* Device3 Min Filter *)
D3DPTFILTERCAPS_MINFPOINT = $00000100;
D3DPTFILTERCAPS_MINFLINEAR = $00000200;
D3DPTFILTERCAPS_MINFANISOTROPIC = $00000400;
(* Device3 Mip Filter *)
D3DPTFILTERCAPS_MIPFPOINT = $00010000;
D3DPTFILTERCAPS_MIPFLINEAR = $00020000;
(* Device3 Mag Filter *)
D3DPTFILTERCAPS_MAGFPOINT = $01000000;
D3DPTFILTERCAPS_MAGFLINEAR = $02000000;
D3DPTFILTERCAPS_MAGFANISOTROPIC = $04000000;
D3DPTFILTERCAPS_MAGFAFLATCUBIC = $08000000;
D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC = $10000000;
(* TD3DPrimCaps dwTextureBlendCaps *)
D3DPTBLENDCAPS_DECAL = $00000001;
D3DPTBLENDCAPS_MODULATE = $00000002;
D3DPTBLENDCAPS_DECALALPHA = $00000004;
D3DPTBLENDCAPS_MODULATEALPHA = $00000008;
D3DPTBLENDCAPS_DECALMASK = $00000010;
D3DPTBLENDCAPS_MODULATEMASK = $00000020;
D3DPTBLENDCAPS_COPY = $00000040;
D3DPTBLENDCAPS_ADD = $00000080;
(* TD3DPrimCaps dwTextureAddressCaps *)
D3DPTADDRESSCAPS_WRAP = $00000001;
D3DPTADDRESSCAPS_MIRROR = $00000002;
D3DPTADDRESSCAPS_CLAMP = $00000004;
D3DPTADDRESSCAPS_BORDER = $00000008;
D3DPTADDRESSCAPS_INDEPENDENTUV = $00000010;
(* D3DDEVICEDESC dwStencilCaps *)
D3DSTENCILCAPS_KEEP = $00000001;
D3DSTENCILCAPS_ZERO = $00000002;
D3DSTENCILCAPS_REPLACE = $00000004;
D3DSTENCILCAPS_INCRSAT = $00000008;
D3DSTENCILCAPS_DECRSAT = $00000010;
D3DSTENCILCAPS_INVERT = $00000020;
D3DSTENCILCAPS_INCR = $00000040;
D3DSTENCILCAPS_DECR = $00000080;
(* D3DDEVICEDESC dwTextureOpCaps *)
D3DTEXOPCAPS_DISABLE = $00000001;
D3DTEXOPCAPS_SELECTARG1 = $00000002;
D3DTEXOPCAPS_SELECTARG2 = $00000004;
D3DTEXOPCAPS_MODULATE = $00000008;
D3DTEXOPCAPS_MODULATE2X = $00000010;
D3DTEXOPCAPS_MODULATE4X = $00000020;
D3DTEXOPCAPS_ADD = $00000040;
D3DTEXOPCAPS_ADDSIGNED = $00000080;
D3DTEXOPCAPS_ADDSIGNED2X = $00000100;
D3DTEXOPCAPS_SUBTRACT = $00000200;
D3DTEXOPCAPS_ADDSMOOTH = $00000400;
D3DTEXOPCAPS_BLENDDIFFUSEALPHA = $00000800;
D3DTEXOPCAPS_BLENDTEXTUREALPHA = $00001000;
D3DTEXOPCAPS_BLENDFACTORALPHA = $00002000;
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = $00004000;
D3DTEXOPCAPS_BLENDCURRENTALPHA = $00008000;
D3DTEXOPCAPS_PREMODULATE = $00010000;
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = $00020000;
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = $00040000;
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = $00080000;
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = $00100000;
D3DTEXOPCAPS_BUMPENVMAP = $00200000;
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = $00400000;
D3DTEXOPCAPS_DOTPRODUCT3 = $00800000;
(* D3DDEVICEDESC dwFVFCaps flags *)
D3DFVFCAPS_TEXCOORDCOUNTMASK = $0000ffff; (* mask for texture coordinate count field *)
D3DFVFCAPS_DONOTSTRIPELEMENTS = $00080000; (* Device prefers that vertex elements not be stripped *)
(*
* Description for a device.
* This is used to describe a device that is to be created or to query
* the current device.
*)
type
PD3DDeviceDesc = ^TD3DDeviceDesc;
TD3DDeviceDesc = packed record
dwSize: DWORD; (* Size of TD3DDeviceDesc structure *)
dwFlags: DWORD; (* Indicates which fields have valid data *)
dcmColorModel: TD3DColorModel; (* Color model of device *)
dwDevCaps: DWORD; (* Capabilities of device *)
dtcTransformCaps: TD3DTransformCaps; (* Capabilities of transform *)
bClipping: BOOL; (* Device can do 3D clipping *)
dlcLightingCaps: TD3DLightingCaps; (* Capabilities of lighting *)
dpcLineCaps: TD3DPrimCaps;
dpcTriCaps: TD3DPrimCaps;
dwDeviceRenderBitDepth: DWORD; (* One of DDBB_8, 16, etc.. *)
dwDeviceZBufferBitDepth: DWORD; (* One of DDBD_16, 32, etc.. *)
dwMaxBufferSize: DWORD; (* Maximum execute buffer size *)
dwMaxVertexCount: DWORD; (* Maximum vertex count *)
// *** New fields for DX5 *** //
// Width and height caps are 0 for legacy HALs.
dwMinTextureWidth, dwMinTextureHeight : DWORD;
dwMaxTextureWidth, dwMaxTextureHeight : DWORD;
dwMinStippleWidth, dwMaxStippleWidth : DWORD;
dwMinStippleHeight, dwMaxStippleHeight : DWORD;
// New fields for DX6
dwMaxTextureRepeat : DWORD;
dwMaxTextureAspectRatio : DWORD;
dwMaxAnisotropy : DWORD;
// Guard band that the rasterizer can accommodate
// Screen-space vertices inside this space but outside the viewport
// will get clipped properly.
dvGuardBandLeft : TD3DValue;
dvGuardBandTop : TD3DValue;
dvGuardBandRight : TD3DValue;
dvGuardBandBottom : TD3DValue;
dvExtentsAdjust : TD3DValue;
dwStencilCaps : DWORD;
dwFVFCaps : DWORD; (* low 4 bits: 0 implies TLVERTEX only, 1..8 imply FVF aware *)
dwTextureOpCaps : DWORD;
wMaxTextureBlendStages : WORD;
wMaxSimultaneousTextures : WORD;
end;
PD3DDeviceDesc7 = ^TD3DDeviceDesc7;
TD3DDeviceDesc7 = packed record
dwDevCaps: DWORD; (* Capabilities of device *)
dpcLineCaps: TD3DPrimCaps;
dpcTriCaps: TD3DPrimCaps;
dwDeviceRenderBitDepth: DWORD; (* One of DDBB_8, 16, etc.. *)
dwDeviceZBufferBitDepth: DWORD; (* One of DDBD_16, 32, etc.. *)
dwMinTextureWidth, dwMinTextureHeight: DWORD;
dwMaxTextureWidth, dwMaxTextureHeight: DWORD;
dwMaxTextureRepeat: DWORD;
dwMaxTextureAspectRatio: DWORD;
dwMaxAnisotropy: DWORD;
dvGuardBandLeft: TD3DValue;
dvGuardBandTop: TD3DValue;
dvGuardBandRight: TD3DValue;
dvGuardBandBottom: TD3DValue;
dvExtentsAdjust: TD3DValue;
dwStencilCaps: DWORD;
dwFVFCaps: DWORD;
dwTextureOpCaps: DWORD;
wMaxTextureBlendStages: WORD;
wMaxSimultaneousTextures: WORD;
dwMaxActiveLights: DWORD;
dvMaxVertexW: TD3DValue;
deviceGUID: TGUID;
wMaxUserClipPlanes: WORD;
wMaxVertexBlendMatrices: WORD;
dwVertexProcessingCaps: DWORD;
dwReserved1: DWORD;
dwReserved2: DWORD;
dwReserved3: DWORD;
dwReserved4: DWORD;
end;
const
D3DDEVICEDESCSIZE = sizeof(TD3DDeviceDesc);
D3DDEVICEDESC7SIZE = sizeof(TD3DDeviceDesc7);
type
TD3DEnumDevicesCallbackA = function (lpGuid: PGUID; // nil for the default device
lpDeviceDescription: PAnsiChar; lpDeviceName: PAnsiChar;
var lpD3DHWDeviceDesc: TD3DDeviceDesc;
var lpD3DHELDeviceDesc: TD3DDeviceDesc;
lpContext : pointer) : HResult; stdcall;
TD3DEnumDevicesCallback = TD3DEnumDevicesCallbackA;
TD3DEnumDevicesCallback7A = function (
lpDeviceDescription: PAnsiChar; lpDeviceName: PAnsiChar;
const lpD3DDeviceDesc: TD3DDeviceDesc7; lpContext: Pointer) : HResult; stdcall;
TD3DEnumDevicesCallback7 = TD3DEnumDevicesCallback7A;
(* TD3DDeviceDesc dwFlags indicating valid fields *)
const
D3DDD_COLORMODEL = $00000001; (* dcmColorModel is valid *)
D3DDD_DEVCAPS = $00000002; (* dwDevCaps is valid *)
D3DDD_TRANSFORMCAPS = $00000004; (* dtcTransformCaps is valid *)
D3DDD_LIGHTINGCAPS = $00000008; (* dlcLightingCaps is valid *)
D3DDD_BCLIPPING = $00000010; (* bClipping is valid *)
D3DDD_LINECAPS = $00000020; (* dpcLineCaps is valid *)
D3DDD_TRICAPS = $00000040; (* dpcTriCaps is valid *)
D3DDD_DEVICERENDERBITDEPTH = $00000080; (* dwDeviceRenderBitDepth is valid *)
D3DDD_DEVICEZBUFFERBITDEPTH = $00000100; (* dwDeviceZBufferBitDepth is valid *)
D3DDD_MAXBUFFERSIZE = $00000200; (* dwMaxBufferSize is valid *)
D3DDD_MAXVERTEXCOUNT = $00000400; (* dwMaxVertexCount is valid *)
(* TD3DDeviceDesc dwDevCaps flags *)
D3DDEVCAPS_FLOATTLVERTEX = $00000001; (* Device accepts floating point *)
(* for post-transform vertex data *)
D3DDEVCAPS_SORTINCREASINGZ = $00000002; (* Device needs data sorted for increasing Z*)
D3DDEVCAPS_SORTDECREASINGZ = $00000004; (* Device needs data sorted for decreasing Z*)
D3DDEVCAPS_SORTEXACT = $00000008; (* Device needs data sorted exactly *)
D3DDEVCAPS_EXECUTESYSTEMMEMORY = $00000010; (* Device can use execute buffers from system memory *)
D3DDEVCAPS_EXECUTEVIDEOMEMORY = $00000020; (* Device can use execute buffers from video memory *)
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = $00000040; (* Device can use TL buffers from system memory *)
D3DDEVCAPS_TLVERTEXVIDEOMEMORY = $00000080; (* Device can use TL buffers from video memory *)
D3DDEVCAPS_TEXTURESYSTEMMEMORY = $00000100; (* Device can texture from system memory *)
D3DDEVCAPS_TEXTUREVIDEOMEMORY = $00000200; (* Device can texture from device memory *)
D3DDEVCAPS_DRAWPRIMTLVERTEX = $00000400; (* Device can draw TLVERTEX primitives *)
D3DDEVCAPS_CANRENDERAFTERFLIP = $00000800; (* Device can render without waiting for flip to complete *)
D3DDEVCAPS_TEXTURENONLOCALVIDMEM = $00001000; (* Device can texture from nonlocal video memory *)
D3DDEVCAPS_DRAWPRIMITIVES2 = $00002000; (* Device can support DrawPrimitives2 *)
D3DDEVCAPS_SEPARATETEXTUREMEMORIES = $00004000; (* Device is texturing from separate memory pools *)
D3DDEVCAPS_DRAWPRIMITIVES2EX = $00008000; (* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*)
D3DDEVCAPS_HWTRANSFORMANDLIGHT = $00010000; (* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also *)
D3DDEVCAPS_CANBLTSYSTONONLOCAL = $00020000; (* Device supports a Tex Blt from system memory to non-local vidmem *)
D3DDEVCAPS_HWRASTERIZATION = $00080000; (* Device has HW acceleration for rasterization *)
(*
* These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
*)
(* device can do texgen *)
D3DVTXPCAPS_TEXGEN = $00000001;
(* device can do IDirect3DDevice7 colormaterialsource ops *)
D3DVTXPCAPS_MATERIALSOURCE7 = $00000002;
(* device can do vertex fog *)
D3DVTXPCAPS_VERTEXFOG = $00000004;
(* device can do directional lights *)
D3DVTXPCAPS_DIRECTIONALLIGHTS = $00000008;
(* device can do positional lights (includes point and spot) *)
D3DVTXPCAPS_POSITIONALLIGHTS = $00000010;
(* device can do local viewer *)
D3DVTXPCAPS_LOCALVIEWER = $00000020;
D3DFDS_COLORMODEL = $00000001; (* Match color model *)
D3DFDS_GUID = $00000002; (* Match guid *)
D3DFDS_HARDWARE = $00000004; (* Match hardware/software *)
D3DFDS_TRIANGLES = $00000008; (* Match in triCaps *)
D3DFDS_LINES = $00000010; (* Match in lineCaps *)
D3DFDS_MISCCAPS = $00000020; (* Match primCaps.dwMiscCaps *)
D3DFDS_RASTERCAPS = $00000040; (* Match primCaps.dwRasterCaps *)
D3DFDS_ZCMPCAPS = $00000080; (* Match primCaps.dwZCmpCaps *)
D3DFDS_ALPHACMPCAPS = $00000100; (* Match primCaps.dwAlphaCmpCaps *)
D3DFDS_SRCBLENDCAPS = $00000200; (* Match primCaps.dwSourceBlendCaps *)
D3DFDS_DSTBLENDCAPS = $00000400; (* Match primCaps.dwDestBlendCaps *)
D3DFDS_SHADECAPS = $00000800; (* Match primCaps.dwShadeCaps *)
D3DFDS_TEXTURECAPS = $00001000; (* Match primCaps.dwTextureCaps *)
D3DFDS_TEXTUREFILTERCAPS = $00002000; (* Match primCaps.dwTextureFilterCaps *)
D3DFDS_TEXTUREBLENDCAPS = $00004000; (* Match primCaps.dwTextureBlendCaps *)
D3DFDS_TEXTUREADDRESSCAPS = $00008000; (* Match primCaps.dwTextureBlendCaps *)
(*
* FindDevice arguments
*)
type
PD3DFindDeviceSearch = ^TD3DFindDeviceSearch;
TD3DFindDeviceSearch = packed record
dwSize: DWORD;
dwFlags: DWORD;
bHardware: BOOL;
dcmColorModel: TD3DColorModel;
guid: TGUID;
dwCaps: DWORD;
dpcPrimCaps: TD3DPrimCaps;
end;
PD3DFindDeviceResult = ^TD3DFindDeviceResult;
TD3DFindDeviceResult = packed record
dwSize: DWORD;
guid: TGUID; (* guid which matched *)
ddHwDesc: TD3DDeviceDesc; (* hardware TD3DDeviceDesc *)
ddSwDesc: TD3DDeviceDesc; (* software TD3DDeviceDesc *)
end;
(*
* Description of execute buffer.
*)
PD3DExecuteBufferDesc = ^TD3DExecuteBufferDesc;
TD3DExecuteBufferDesc = packed record
dwSize: DWORD; (* size of this structure *)
dwFlags: DWORD; (* flags indicating which fields are valid *)
dwCaps: DWORD; (* capabilities of execute buffer *)
dwBufferSize: DWORD; (* size of execute buffer data *)
lpData: Pointer; (* pointer to actual data *)
end;
(* D3DEXECUTEBUFFER dwFlags indicating valid fields *)
const
D3DDEB_BUFSIZE = $00000001; (* buffer size valid *)
D3DDEB_CAPS = $00000002; (* caps valid *)
D3DDEB_LPDATA = $00000004; (* lpData valid *)
(* D3DEXECUTEBUFFER dwCaps *)
D3DDEBCAPS_SYSTEMMEMORY = $00000001; (* buffer in system memory *)
D3DDEBCAPS_VIDEOMEMORY = $00000002; (* buffer in device memory *)
D3DDEBCAPS_MEM = (D3DDEBCAPS_SYSTEMMEMORY or D3DDEBCAPS_VIDEOMEMORY);
type
PD3DDevInfo_TextureManager = ^TD3DDevInfo_TextureManager;
TD3DDevInfo_TextureManager = packed record
bThrashing: BOOL; (* indicates if thrashing *)
dwApproxBytesDownloaded: DWORD; (* Approximate number of bytes downloaded by texture manager *)
dwNumEvicts: DWORD; (* number of textures evicted *)
dwNumVidCreates: DWORD; (* number of textures created in video memory *)
dwNumTexturesUsed: DWORD; (* number of textures used *)
dwNumUsedTexInVid: DWORD; (* number of used textures present in video memory *)
dwWorkingSet: DWORD; (* number of textures in video memory *)
dwWorkingSetBytes: DWORD; (* number of bytes in video memory *)
dwTotalManaged: DWORD; (* total number of managed textures *)
dwTotalBytes: DWORD; (* total number of bytes of managed textures *)
dwLastPri: DWORD; (* priority of last texture evicted *)
end;
PD3DDevInfo_Texturing = ^TD3DDevInfo_Texturing;
TD3DDevInfo_Texturing = packed record
dwNumLoads: DWORD; (* counts Load() API calls *)
dwApproxBytesLoaded: DWORD; (* Approximate number bytes loaded via Load() *)
dwNumPreLoads: DWORD; (* counts PreLoad() API calls *)
dwNumSet: DWORD; (* counts SetTexture() API calls *)
dwNumCreates: DWORD; (* counts texture creates *)
dwNumDestroys: DWORD; (* counts texture destroys *)
dwNumSetPriorities: DWORD; (* counts SetPriority() API calls *)
dwNumSetLODs: DWORD; (* counts SetLOD() API calls *)
dwNumLocks: DWORD; (* counts number of texture locks *)
dwNumGetDCs: DWORD; (* counts number of GetDCs to textures *)
end;
(*==========================================================================;
*
*
* File: d3d.h
* Content: Direct3D include file
*
****************************************************************************)
function D3DErrorString(Value: HResult) : string;
(*
* Interface IID's
*)
const
(*
* Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer
*)
IID_IDirect3DRampDevice: TGUID =
(D1:$F2086B20;D2:$259F;D3:$11CF;D4:($A3,$1A,$00,$AA,$00,$B9,$33,$56));
IID_IDirect3DRGBDevice: TGUID =
(D1:$A4665C60;D2:$2673;D3:$11CF;D4:($A3,$1A,$00,$AA,$00,$B9,$33,$56));
IID_IDirect3DHALDevice: TGUID =
(D1:$84E63dE0;D2:$46AA;D3:$11CF;D4:($81,$6F,$00,$00,$C0,$20,$15,$6E));
IID_IDirect3DMMXDevice: TGUID =
(D1:$881949a1;D2:$d6f3;D3:$11d0;D4:($89,$ab,$00,$a0,$c9,$05,$41,$29));
IID_IDirect3DRefDevice: TGUID =
(D1:$50936643;D2:$13e9;D3:$11d1;D4:($89,$aa,$00,$a0,$c9,$05,$41,$29));
IID_IDirect3DNullDevice: TGUID =
(D1:$8767df22;D2:$bacc;D3:$11d1;D4:($89,$69,$00,$a0,$c9,$06,$29,$a8));
IID_IDirect3DTnLHalDevice: TGUID = '{f5049e78-4861-11d2-a407-00a0c90629a8}';
type
IDirect3D = interface;
IDirect3D2 = interface;
IDirect3D3 = interface;
IDirect3D7 = interface;
IDirect3DDevice = interface;
IDirect3DDevice2 = interface;
IDirect3DDevice3 = interface;
IDirect3DDevice7 = interface;
IDirect3DExecuteBuffer = interface;
IDirect3DLight = interface;
IDirect3DMaterial = interface;
IDirect3DMaterial2 = interface;
IDirect3DMaterial3 = interface;
IDirect3DTexture = interface;
IDirect3DTexture2 = interface;
IDirect3DViewport = interface;
IDirect3DViewport2 = interface;
IDirect3DViewport3 = interface;
IDirect3DVertexBuffer = interface;
IDirect3DVertexBuffer7 = interface;
(*
* Direct3D interfaces
*)
IDirect3D = interface (IUnknown)
['{3BBA0080-2421-11CF-A31A-00AA00B93356}']
(*** IDirect3D methods ***)
function Initialize (lpREFIID: {REFIID} PGUID) : HResult; stdcall;
function EnumDevices (lpEnumDevicesCallback: TD3DEnumDevicesCallback;
lpUserArg: Pointer) : HResult; stdcall;
function CreateLight (var lplpDirect3Dlight: IDirect3DLight;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateMaterial (var lplpDirect3DMaterial: IDirect3DMaterial;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateViewport (var lplpD3DViewport: IDirect3DViewport;
pUnkOuter: IUnknown) : HResult; stdcall;
function FindDevice (var lpD3DFDS: TD3DFindDeviceSearch;
var lpD3DFDR: TD3DFindDeviceResult) : HResult; stdcall;
end;
IDirect3D2 = interface (IUnknown)
['{6aae1ec1-662a-11d0-889d-00aa00bbb76a}']
(*** IDirect3D2 methods ***)
function EnumDevices(lpEnumDevicesCallback: TD3DEnumDevicesCallback;
lpUserArg: pointer) : HResult; stdcall;
function CreateLight (var lplpDirect3Dlight: IDirect3DLight;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateMaterial (var lplpDirect3DMaterial2: IDirect3DMaterial2;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateViewport (var lplpD3DViewport2: IDirect3DViewport2;
pUnkOuter: IUnknown) : HResult; stdcall;
function FindDevice (var lpD3DFDS: TD3DFindDeviceSearch;
var lpD3DFDR: TD3DFindDeviceResult) : HResult; stdcall;
function CreateDevice (const rclsid: TRefClsID; lpDDS: IDirectDrawSurface;
out lplpD3DDevice2: IDirect3DDevice2) : HResult; stdcall;
end;
IDirect3D3 = interface (IUnknown)
['{bb223240-e72b-11d0-a9b4-00aa00c0993e}']
(*** IDirect3D3 methods ***)
function EnumDevices(lpEnumDevicesCallback: TD3DEnumDevicesCallback;
lpUserArg: pointer) : HResult; stdcall;
function CreateLight (var lplpDirect3Dlight: IDirect3DLight;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateMaterial (var lplpDirect3DMaterial3: IDirect3DMaterial3;
pUnkOuter: IUnknown) : HResult; stdcall;
function CreateViewport (var lplpD3DViewport3: IDirect3DViewport3;
pUnkOuter: IUnknown) : HResult; stdcall;
function FindDevice (var lpD3DFDS: TD3DFindDeviceSearch;
var lpD3DFDR: TD3DFindDeviceResult) : HResult; stdcall;
function CreateDevice (const rclsid: TRefClsID; lpDDS: IDirectDrawSurface4;
out lplpD3DDevice: IDirect3DDevice3; pUnkOuter: IUnknown) : HResult; stdcall;
function CreateVertexBuffer (var lpVBDesc: TD3DVertexBufferDesc;
var lpD3DVertexBuffer: IDirect3DVertexBuffer;
dwFlags: DWORD; pUnkOuter: IUnknown) : HResult; stdcall;
function EnumZBufferFormats (const riidDevice: TRefClsID; lpEnumCallback:
TD3DEnumPixelFormatsCallback; lpContext: pointer) : HResult; stdcall;
function EvictManagedTextures : HResult; stdcall;
end;
IDirect3D7 = interface (IUnknown)
['{f5049e77-4861-11d2-a407-00a0c90629a8}']
(*** IDirect3D7 methods ***)
function EnumDevices(lpEnumDevicesCallback: TD3DEnumDevicesCallback7;
lpUserArg: pointer) : HResult; stdcall;
function CreateDevice (const rclsid: TGUID; lpDDS: IDirectDrawSurface7;
out lplpD3DDevice: IDirect3DDevice7) : HResult; stdcall;
function CreateVertexBuffer (const lpVBDesc: TD3DVertexBufferDesc;
out lplpD3DVertexBuffer: IDirect3DVertexBuffer7;
dwFlags: DWORD) : HResult; stdcall;
function EnumZBufferFormats (const riidDevice: TGUID; lpEnumCallback:
TD3DEnumPixelFormatsCallback; lpContext: pointer) : HResult; stdcall;
function EvictManagedTextures : HResult; stdcall;
end;
(*
* Direct3D Device interfaces
*)
IDirect3DDevice = interface (IUnknown)
['{64108800-957d-11d0-89ab-00a0c9054129}']
(*** IDirect3DDevice methods ***)
function Initialize (lpd3d: IDirect3D; lpGUID: PGUID;
var lpd3ddvdesc: TD3DDeviceDesc) : HResult; stdcall;
function GetCaps (var lpD3DHWDevDesc: TD3DDeviceDesc;
var lpD3DHELDevDesc: TD3DDeviceDesc) : HResult; stdcall;
function SwapTextureHandles (lpD3DTex1: IDirect3DTexture;
lpD3DTex2: IDirect3DTexture) : HResult; stdcall;
function CreateExecuteBuffer (var lpDesc: TD3DExecuteBufferDesc ;
var lplpDirect3DExecuteBuffer: IDirect3DExecuteBuffer;
pUnkOuter: IUnknown) : HResult; stdcall;
function GetStats (var lpD3DStats: TD3DStats) : HResult; stdcall;
function Execute (lpDirect3DExecuteBuffer: IDirect3DExecuteBuffer;
lpDirect3DViewport: IDirect3DViewport; dwFlags: DWORD) : HResult; stdcall;
function AddViewport (lpDirect3DViewport: IDirect3DViewport) : HResult; stdcall;
function DeleteViewport (lpDirect3DViewport: IDirect3DViewport) : HResult; stdcall;
function NextViewport (lpDirect3DViewport: IDirect3DViewport;
var lplpDirect3DViewport: IDirect3DViewport; dwFlags: DWORD) : HResult; stdcall;
function Pick (lpDirect3DExecuteBuffer: IDirect3DExecuteBuffer;
lpDirect3DViewport: IDirect3DViewport; dwFlags: DWORD;
var lpRect: TD3DRect) : HResult; stdcall;
function GetPickRecords (var lpCount: DWORD;
var lpD3DPickRec: TD3DPickRecord) : HResult; stdcall;
function EnumTextureFormats (lpd3dEnumTextureProc:
TD3DEnumTextureFormatsCallback; lpArg: Pointer) :
HResult; stdcall;
function CreateMatrix (var lpD3DMatHandle: TD3DMatrixHandle) : HResult; stdcall;
function SetMatrix (d3dMatHandle: TD3DMatrixHandle;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function GetMatrix (var lpD3DMatHandle: TD3DMatrixHandle;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function DeleteMatrix (d3dMatHandle: TD3DMatrixHandle) : HResult; stdcall;
function BeginScene: HResult; stdcall;
function EndScene: HResult; stdcall;
function GetDirect3D (var lpD3D: IDirect3D) : HResult; stdcall;
end;
IDirect3DDevice2 = interface (IUnknown)
['{93281501-8cf8-11d0-89ab-00a0c9054129}']
(*** IDirect3DDevice2 methods ***)
function GetCaps (var lpD3DHWDevDesc: TD3DDeviceDesc;
var lpD3DHELDevDesc: TD3DDeviceDesc) : HResult; stdcall;
function SwapTextureHandles (lpD3DTex1: IDirect3DTexture2;
lpD3DTex2: IDirect3DTexture2) : HResult; stdcall;
function GetStats (var lpD3DStats: TD3DStats) : HResult; stdcall;
function AddViewport (lpDirect3DViewport2: IDirect3DViewport2) : HResult; stdcall;
function DeleteViewport (lpDirect3DViewport: IDirect3DViewport2) : HResult; stdcall;
function NextViewport (lpDirect3DViewport: IDirect3DViewport2;
var lplpDirect3DViewport: IDirect3DViewport2; dwFlags: DWORD) :
HResult; stdcall;
function EnumTextureFormats (
lpd3dEnumTextureProc: TD3DEnumTextureFormatsCallback; lpArg: Pointer) :
HResult; stdcall;
function BeginScene: HResult; stdcall;
function EndScene: HResult; stdcall;
function GetDirect3D (var lpD3D: IDirect3D2) : HResult; stdcall;
(*** DrawPrimitive API ***)
function SetCurrentViewport (lpd3dViewport2: IDirect3DViewport2)
: HResult; stdcall;
function GetCurrentViewport (var lplpd3dViewport2: IDirect3DViewport2)
: HResult; stdcall;
function SetRenderTarget (lpNewRenderTarget: IDirectDrawSurface)
: HResult; stdcall;
function GetRenderTarget (var lplpNewRenderTarget: IDirectDrawSurface)
: HResult; stdcall;
function Begin_ (d3dpt: TD3DPrimitiveType; d3dvt: TD3DVertexType;
dwFlags: DWORD) : HResult; stdcall;
function BeginIndexed (dptPrimitiveType: TD3DPrimitiveType; dvtVertexType:
TD3DVertexType; lpvVertices: pointer; dwNumVertices: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function Vertex (lpVertexType: pointer) : HResult; stdcall;
function Index (wVertexIndex: WORD) : HResult; stdcall;
function End_ (dwFlags: DWORD) : HResult; stdcall;
function GetRenderState (dwRenderStateType: TD3DRenderStateType;
var lpdwRenderState) : HResult; stdcall;
function SetRenderState (dwRenderStateType: TD3DRenderStateType;
dwRenderState: DWORD) : HResult; stdcall;
function GetLightState (dwLightStateType: TD3DLightStateType;
var lpdwLightState) : HResult; stdcall;
function SetLightState (dwLightStateType: TD3DLightStateType;
dwLightState: DWORD) : HResult; stdcall;
function SetTransform (dtstTransformStateType: TD3DTransformStateType;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function GetTransform (dtstTransformStateType: TD3DTransformStateType;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function MultiplyTransform (dtstTransformStateType: TD3DTransformStateType;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function DrawPrimitive (dptPrimitiveType: TD3DPrimitiveType;
dvtVertexType: TD3DVertexType; var lpvVertices; dwVertexCount,
dwFlags: DWORD) : HResult; stdcall;
function DrawIndexedPrimitive (dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc: DWORD; lpvVertices: pointer; dwVertexCount: DWORD;
var lpwIndices: WORD; dwIndexCount, dwFlags: DWORD) : HResult; stdcall;
function SetClipStatus (var lpD3DClipStatus: TD3DClipStatus) : HResult; stdcall;
function GetClipStatus (var lpD3DClipStatus: TD3DClipStatus) : HResult; stdcall;
end;
IDirect3DDevice3 = interface (IUnknown)
['{b0ab3b60-33d7-11d1-a981-00c04fd7b174}']
(*** IDirect3DDevice2 methods ***)
function GetCaps (var lpD3DHWDevDesc: TD3DDeviceDesc;
var lpD3DHELDevDesc: TD3DDeviceDesc) : HResult; stdcall;
function GetStats (var lpD3DStats: TD3DStats) : HResult; stdcall;
function AddViewport (lpDirect3DViewport: IDirect3DViewport3) : HResult; stdcall;
function DeleteViewport (lpDirect3DViewport: IDirect3DViewport3) : HResult; stdcall;
function NextViewport (lpDirect3DViewport: IDirect3DViewport3;
var lplpAnotherViewport: IDirect3DViewport3; dwFlags: DWORD) : HResult; stdcall;
function EnumTextureFormats (
lpd3dEnumPixelProc: TD3DEnumPixelFormatsCallback; lpArg: Pointer) :
HResult; stdcall;
function BeginScene: HResult; stdcall;
function EndScene: HResult; stdcall;
function GetDirect3D (var lpD3D: IDirect3D3) : HResult; stdcall;
function SetCurrentViewport (lpd3dViewport: IDirect3DViewport3)
: HResult; stdcall;
function GetCurrentViewport (var lplpd3dViewport: IDirect3DViewport3)
: HResult; stdcall;
function SetRenderTarget (lpNewRenderTarget: IDirectDrawSurface4)
: HResult; stdcall;
function GetRenderTarget (var lplpNewRenderTarget: IDirectDrawSurface4)
: HResult; stdcall;
function Begin_ (d3dpt: TD3DPrimitiveType; dwVertexTypeDesc: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function BeginIndexed (dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc: DWORD; lpvVertices: pointer; dwNumVertices: DWORD;
dwFlags: DWORD) : HResult; stdcall;
function Vertex (lpVertex: pointer) : HResult; stdcall;
function Index (wVertexIndex: WORD) : HResult; stdcall;
function End_ (dwFlags: DWORD) : HResult; stdcall;
function GetRenderState (dwRenderStateType: TD3DRenderStateType;
var lpdwRenderState) : HResult; stdcall;
function SetRenderState (dwRenderStateType: TD3DRenderStateType;
dwRenderState: DWORD) : HResult; stdcall;
function GetLightState (dwLightStateType: TD3DLightStateType;
var lpdwLightState) : HResult; stdcall;
function SetLightState (dwLightStateType: TD3DLightStateType;
dwLightState: DWORD) : HResult; stdcall;
function SetTransform (dtstTransformStateType: TD3DTransformStateType;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function GetTransform (dtstTransformStateType: TD3DTransformStateType;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function MultiplyTransform (dtstTransformStateType: TD3DTransformStateType;
var lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function DrawPrimitive (dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc: DWORD; const lpvVertices;
dwVertexCount, dwFlags: DWORD) : HResult; stdcall;
function DrawIndexedPrimitive (dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc: DWORD; const lpvVertices; dwVertexCount: DWORD;
var lpwIndices: WORD; dwIndexCount, dwFlags: DWORD) : HResult; stdcall;
function SetClipStatus (var lpD3DClipStatus: TD3DClipStatus) : HResult; stdcall;
function GetClipStatus (var lpD3DClipStatus: TD3DClipStatus) : HResult; stdcall;
function DrawPrimitiveStrided (dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc : DWORD;
var lpVertexArray: TD3DDrawPrimitiveStridedData;
dwVertexCount, dwFlags: DWORD) : HResult; stdcall;
function DrawIndexedPrimitiveStrided (dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc : DWORD;
var lpVertexArray: TD3DDrawPrimitiveStridedData; dwVertexCount: DWORD;
var lpwIndices: WORD; dwIndexCount, dwFlags: DWORD) : HResult; stdcall;
function DrawPrimitiveVB (dptPrimitiveType: TD3DPrimitiveType;
lpd3dVertexBuffer: IDirect3DVertexBuffer;
dwStartVertex, dwNumVertices, dwFlags: DWORD) : HResult; stdcall;
function DrawIndexedPrimitiveVB (dptPrimitiveType: TD3DPrimitiveType;
lpd3dVertexBuffer: IDirect3DVertexBuffer; var lpwIndices: WORD;
dwIndexCount, dwFlags: DWORD) : HResult; stdcall;
function ComputeSphereVisibility (var lpCenters: TD3DVector;
var lpRadii: TD3DValue; dwNumSpheres, dwFlags: DWORD;
var lpdwReturnValues: DWORD) : HResult; stdcall;
function GetTexture (dwStage: DWORD; var lplpTexture: IDirect3DTexture2)
: HResult; stdcall;
function SetTexture (dwStage: DWORD; lplpTexture: IDirect3DTexture2)
: HResult; stdcall;
function GetTextureStageState (dwStage: DWORD;
dwState: TD3DTextureStageStateType; var lpdwValue: DWORD) : HResult; stdcall;
function SetTextureStageState (dwStage: DWORD;
dwState: TD3DTextureStageStateType; lpdwValue: DWORD) : HResult; stdcall;
function ValidateDevice (var lpdwExtraPasses: DWORD) : HResult; stdcall;
end;
IDirect3DDevice7 = interface (IUnknown)
['{f5049e79-4861-11d2-a407-00a0c90629a8}']
(*** IDirect3DDevice7 methods ***)
function GetCaps(out lpD3DDevDesc: TD3DDeviceDesc7) : HResult; stdcall;
function EnumTextureFormats(lpd3dEnumPixelProc: TD3DEnumPixelFormatsCallback; lpArg: Pointer) : HResult; stdcall;
function BeginScene: HResult; stdcall;
function EndScene: HResult; stdcall;
function GetDirect3D(out lpD3D: IDirect3D7) : HResult; stdcall;
function SetRenderTarget(lpNewRenderTarget: IDirectDrawSurface7; dwFlags: DWORD) : HResult; stdcall;
function GetRenderTarget(out lplpRenderTarget: IDirectDrawSurface7) : HResult; stdcall;
function Clear(dwCount: DWORD; lpRects: PD3DRect; dwFlags, dwColor: DWORD; dvZ: TD3DValue; dwStencil: DWORD) : HResult; stdcall;
function SetTransform(dtstTransformStateType: TD3DTransformStateType;
const lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function GetTransform(dtstTransformStateType: TD3DTransformStateType;
out lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function SetViewport(const lpViewport: TD3DViewport7) : HResult; stdcall;
function MultiplyTransform(dtstTransformStateType: TD3DTransformStateType;
const lpD3DMatrix: TD3DMatrix) : HResult; stdcall;
function GetViewport(out lpViewport: TD3DViewport7) : HResult; stdcall;
function SetMaterial(const lpMaterial: TD3DMaterial7) : HResult; stdcall;
function GetMaterial(out lpMaterial: TD3DMaterial7) : HResult; stdcall;
function SetLight(dwLightIndex: DWORD; const lpLight: TD3DLight7) : HResult; stdcall;
function GetLight(dwLightIndex: DWORD; out lpLight: TD3DLight7) : HResult; stdcall;
function SetRenderState(dwRenderStateType: TD3DRenderStateType; dwRenderState: DWORD) : HResult; stdcall;
function GetRenderState(dwRenderStateType: TD3DRenderStateType; out dwRenderState: DWORD) : HResult; stdcall;
function BeginStateBlock : HResult; stdcall;
function EndStateBlock(out lpdwBlockHandle: DWORD) : HResult; stdcall;
function PreLoad(lpddsTexture: IDirectDrawSurface7) : HResult; stdcall;
function DrawPrimitive(dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc: DWORD; const lpvVertices;
dwVertexCount, dwFlags: DWORD) : HResult; stdcall;
function DrawIndexedPrimitive(dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc: DWORD; const lpvVertices; dwVertexCount: DWORD;
const lpwIndices; dwIndexCount, dwFlags: DWORD) : HResult; stdcall;
function SetClipStatus(const lpD3DClipStatus: TD3DClipStatus) : HResult; stdcall;
function GetClipStatus(out lpD3DClipStatus: TD3DClipStatus) : HResult; stdcall;
function DrawPrimitiveStrided(dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc : DWORD;
const lpVertexArray: TD3DDrawPrimitiveStridedData;
dwVertexCount, dwFlags: DWORD) : HResult; stdcall;
function DrawIndexedPrimitiveStrided(dptPrimitiveType: TD3DPrimitiveType;
dwVertexTypeDesc : DWORD;
const lpVertexArray: TD3DDrawPrimitiveStridedData; dwVertexCount: DWORD;
var lpwIndices: WORD; dwIndexCount, dwFlags: DWORD) : HResult; stdcall;
function DrawPrimitiveVB(dptPrimitiveType: TD3DPrimitiveType;
lpd3dVertexBuffer: IDirect3DVertexBuffer7;
dwStartVertex, dwNumVertices, dwFlags: DWORD) : HResult; stdcall;
function DrawIndexedPrimitiveVB(dptPrimitiveType: TD3DPrimitiveType;
lpd3dVertexBuffer: IDirect3DVertexBuffer7; dwStartVertex, dwNumVertices: DWORD;
var lpwIndices: WORD; dwIndexCount, dwFlags: DWORD) : HResult; stdcall;
function ComputeSphereVisibility(const lpCenters: TD3DVector;
var lpRadii: TD3DValue; dwNumSpheres, dwFlags: DWORD;
var lpdwReturnValues: DWORD) : HResult; stdcall;
function GetTexture(dwStage: DWORD; out lplpTexture: IDirectDrawSurface7) : HResult; stdcall;
function SetTexture(dwStage: DWORD; lpTexture: IDirectDrawSurface7) : HResult; stdcall;
function GetTextureStageState(dwStage: DWORD;
dwState: TD3DTextureStageStateType; out lpdwValue: DWORD) : HResult; stdcall;
function SetTextureStageState(dwStage: DWORD;
dwState: TD3DTextureStageStateType; lpdwValue: DWORD) : HResult; stdcall;
function ValidateDevice(out lpdwExtraPasses: DWORD) : HResult; stdcall;
function ApplyStateBlock(dwBlockHandle: DWORD) : HResult; stdcall;
function CaptureStateBlock(dwBlockHandle: DWORD) : HResult; stdcall;
function DeleteStateBlock(dwBlockHandle: DWORD) : HResult; stdcall;
function CreateStateBlock(d3dsbType: TD3DStateBlockType; out lpdwBlockHandle: DWORD) : HResult; stdcall;
function Load(lpDestTex: IDirectDrawSurface7; lpDestPoint: PPoint;
lpSrcTex: IDirectDrawSurface7; lprcSrcRect: PRect; dwFlags: DWORD) : HResult; stdcall;
function LightEnable(dwLightIndex: DWORD; bEnable: BOOL) : HResult; stdcall;
function GetLightEnable(dwLightIndex: DWORD; out bEnable: BOOL) : HResult; stdcall;
function SetClipPlane(dwIndex: DWORD; var pPlaneEquation: TD3DValue) : HResult; stdcall;
function GetClipPlane(dwIndex: DWORD; out pPlaneEquation: TD3DValue) : HResult; stdcall;
function GetInfo(dwDevInfoID: DWORD; pDevInfoStruct: Pointer; dwSize: DWORD) : HResult; stdcall;
end;
(*
* Execute Buffer interface
*)
IDirect3DExecuteBuffer = interface (IUnknown)
['{4417C145-33AD-11CF-816F-0000C020156E}']
(*** IDirect3DExecuteBuffer methods ***)
function Initialize (lpDirect3DDevice: IDirect3DDevice;
var lpDesc: TD3DExecuteBufferDesc) : HResult; stdcall;
function Lock (var lpDesc: TD3DExecuteBufferDesc) : HResult; stdcall;
function Unlock: HResult; stdcall;
function SetExecuteData (var lpData: TD3DExecuteData) : HResult; stdcall;
function GetExecuteData (var lpData: TD3DExecuteData) : HResult; stdcall;
function Validate (var lpdwOffset: DWORD; lpFunc: TD3DValidateCallback;
lpUserArg: Pointer; dwReserved: DWORD) : HResult; stdcall;
(*** Warning! Optimize is defined differently in the header files
and the online documentation ***)
function Optimize (dwFlags: DWORD) : HResult; stdcall;
end;
(*
* Light interfaces
*)
IDirect3DLight = interface (IUnknown)
['{4417C142-33AD-11CF-816F-0000C020156E}']
(*** IDirect3DLight methods ***)
function Initialize (lpDirect3D: IDirect3D) : HResult; stdcall;
function SetLight (var lpLight: TD3DLight2) : HResult; stdcall;
function GetLight (var lpLight: TD3DLight2) : HResult; stdcall;
end;
(*
* Material interfaces
*)
IDirect3DMaterial = interface (IUnknown)
['{4417C144-33AD-11CF-816F-0000C020156E}']
(*** IDirect3DMaterial methods ***)
function Initialize (lpDirect3D: IDirect3D) : HResult; stdcall;
function SetMaterial (var lpMat: TD3DMaterial) : HResult; stdcall;
function GetMaterial (var lpMat: TD3DMaterial) : HResult; stdcall;
function GetHandle (lpDirect3DDevice: IDirect3DDevice;
var lpHandle: TD3DMaterialHandle) : HResult; stdcall;
function Reserve: HResult; stdcall;
function Unreserve: HResult; stdcall;
end;
IDirect3DMaterial2 = interface (IUnknown)
['{93281503-8cf8-11d0-89ab-00a0c9054129}']
(*** IDirect3DMaterial2 methods ***)
function SetMaterial (var lpMat: TD3DMaterial) : HResult; stdcall;
function GetMaterial (var lpMat: TD3DMaterial) : HResult; stdcall;
function GetHandle (lpDirect3DDevice: IDirect3DDevice2;
var lpHandle: TD3DMaterialHandle) : HResult; stdcall;
end;
IDirect3DMaterial3 = interface (IUnknown)
['{ca9c46f4-d3c5-11d1-b75a-00600852b312}']
(*** IDirect3DMaterial2 methods ***)
function SetMaterial (var lpMat: TD3DMaterial) : HResult; stdcall;
function GetMaterial (var lpMat: TD3DMaterial) : HResult; stdcall;
function GetHandle (lpDirect3DDevice: IDirect3DDevice3;
var lpHandle: TD3DMaterialHandle) : HResult; stdcall;
end;
(*
* Texture interfaces
*)
IDirect3DTexture = interface (IUnknown)
['{2CDCD9E0-25A0-11CF-A31A-00AA00B93356}']
(*** IDirect3DTexture methods ***)
function Initialize (lpD3DDevice: IDirect3DDevice;
lpDDSurface: IDirectDrawSurface) : HResult; stdcall;
function GetHandle (lpDirect3DDevice: IDirect3DDevice;
var lpHandle: TD3DTextureHandle) : HResult; stdcall;
function PaletteChanged (dwStart: DWORD; dwCount: DWORD) : HResult; stdcall;
function Load (lpD3DTexture: IDirect3DTexture) : HResult; stdcall;
function Unload: HResult; stdcall;
end;
IDirect3DTexture2 = interface (IUnknown)
['{93281502-8cf8-11d0-89ab-00a0c9054129}']
(*** IDirect3DTexture2 methods ***)
function GetHandle (lpDirect3DDevice: IDirect3DDevice2;
var lpHandle: TD3DTextureHandle) : HResult; stdcall;
function PaletteChanged (dwStart: DWORD; dwCount: DWORD) : HResult; stdcall;
function Load (lpD3DTexture: IDirect3DTexture2) : HResult; stdcall;
end;
(*
* Viewport interfaces
*)
IDirect3DViewport = interface (IUnknown)
['{4417C146-33AD-11CF-816F-0000C020156E}']
(*** IDirect3DViewport methods ***)
function Initialize (lpDirect3D: IDirect3D) : HResult; stdcall;
function GetViewport (out lpData: TD3DViewport) : HResult; stdcall;
function SetViewport (const lpData: TD3DViewport) : HResult; stdcall;
function TransformVertices (dwVertexCount: DWORD;
const lpData: TD3DTransformData; dwFlags: DWORD;
out lpOffscreen: DWORD) : HResult; stdcall;
function LightElements (dwElementCount: DWORD;
var lpData: TD3DLightData) : HResult; stdcall;
function SetBackground (hMat: TD3DMaterialHandle) : HResult; stdcall;
function GetBackground (out hMat: TD3DMaterialHandle) : HResult; stdcall;
function SetBackgroundDepth (lpDDSurface: IDirectDrawSurface) :
HResult; stdcall;
function GetBackgroundDepth (out lplpDDSurface: IDirectDrawSurface;
out lpValid: BOOL) : HResult; stdcall;
function Clear (dwCount: DWORD; const lpRects: TD3DRect; dwFlags: DWORD) :
HResult; stdcall;
function AddLight (lpDirect3DLight: IDirect3DLight) : HResult; stdcall;
function DeleteLight (lpDirect3DLight: IDirect3DLight) : HResult; stdcall;
function NextLight (lpDirect3DLight: IDirect3DLight;
out lplpDirect3DLight: IDirect3DLight; dwFlags: DWORD) : HResult; stdcall;
end;
IDirect3DViewport2 = interface (IUnknown)
['{93281500-8cf8-11d0-89ab-00a0c9054129}']
(*** IDirect3DViewport2 methods ***)
function Initialize (lpDirect3D: IDirect3D) : HResult; stdcall;
function GetViewport (out lpData: TD3DViewport) : HResult; stdcall;
function SetViewport (const lpData: TD3DViewport) : HResult; stdcall;
function TransformVertices (dwVertexCount: DWORD;
const lpData: TD3DTransformData; dwFlags: DWORD;
out lpOffscreen: DWORD) : HResult; stdcall;
function LightElements (dwElementCount: DWORD;
var lpData: TD3DLightData) : HResult; stdcall;
function SetBackground (hMat: TD3DMaterialHandle) : HResult; stdcall;
function GetBackground (out hMat: TD3DMaterialHandle) : HResult; stdcall;
function SetBackgroundDepth (lpDDSurface: IDirectDrawSurface) :
HResult; stdcall;
function GetBackgroundDepth (out lplpDDSurface: IDirectDrawSurface;
out lpValid: BOOL) : HResult; stdcall;
function Clear (dwCount: DWORD; const lpRects: TD3DRect; dwFlags: DWORD) :
HResult; stdcall;
function AddLight (lpDirect3DLight: IDirect3DLight) : HResult; stdcall;
function DeleteLight (lpDirect3DLight: IDirect3DLight) : HResult; stdcall;
function NextLight (lpDirect3DLight: IDirect3DLight;
out lplpDirect3DLight: IDirect3DLight; dwFlags: DWORD) : HResult; stdcall;
(*** IDirect3DViewport2 methods ***)
function GetViewport2 (out lpData: TD3DViewport2) : HResult; stdcall;
function SetViewport2 (const lpData: TD3DViewport2) : HResult; stdcall;
end;
IDirect3DViewport3 = interface (IUnknown)
['{b0ab3b61-33d7-11d1-a981-00c04fd7b174}']
(*** IDirect3DViewport3 methods ***)
function Initialize (lpDirect3D: IDirect3D) : HResult; stdcall;
function GetViewport (out lpData: TD3DViewport) : HResult; stdcall;
function SetViewport (const lpData: TD3DViewport) : HResult; stdcall;
function TransformVertices (dwVertexCount: DWORD;
const lpData: TD3DTransformData; dwFlags: DWORD;
out lpOffscreen: DWORD) : HResult; stdcall;
function LightElements (dwElementCount: DWORD;
var lpData: TD3DLightData) : HResult; stdcall;
function SetBackground (hMat: TD3DMaterialHandle) : HResult; stdcall;
function GetBackground (var hMat: TD3DMaterialHandle) : HResult; stdcall;
function SetBackgroundDepth (
lpDDSurface: IDirectDrawSurface) : HResult; stdcall;
function GetBackgroundDepth (out lplpDDSurface: IDirectDrawSurface;
out lpValid: BOOL) : HResult; stdcall;
function Clear (dwCount: DWORD; const lpRects: TD3DRect; dwFlags: DWORD) :
HResult; stdcall;
function AddLight (lpDirect3DLight: IDirect3DLight) : HResult; stdcall;
function DeleteLight (lpDirect3DLight: IDirect3DLight) : HResult; stdcall;
function NextLight (lpDirect3DLight: IDirect3DLight;
out lplpDirect3DLight: IDirect3DLight; dwFlags: DWORD) : HResult; stdcall;
function GetViewport2 (out lpData: TD3DViewport2) : HResult; stdcall;
function SetViewport2 (const lpData: TD3DViewport2) : HResult; stdcall;
function SetBackgroundDepth2 (
lpDDSurface: IDirectDrawSurface4) : HResult; stdcall;
function GetBackgroundDepth2 (out lplpDDSurface: IDirectDrawSurface4;
out lpValid: BOOL) : HResult; stdcall;
function Clear2 (dwCount: DWORD; const lpRects: TD3DRect; dwFlags: DWORD;
dwColor: DWORD; dvZ: TD3DValue; dwStencil: DWORD) : HResult; stdcall;
end;
IDirect3DVertexBuffer = interface (IUnknown)
['{7a503555-4a83-11d1-a5db-00a0c90367f8}']
(*** IDirect3DVertexBuffer methods ***)
function Lock (dwFlags: DWORD; var lplpData: pointer; var lpdwSize: DWORD)
: HResult; stdcall;
function Unlock : HResult; stdcall;
function ProcessVertices (dwVertexOp, dwDestIndex, dwCount: DWORD;
lpSrcBuffer: IDirect3DVertexBuffer; dwSrcIndex: DWORD;
lpD3DDevice: IDirect3DDevice3; dwFlags: DWORD) : HResult; stdcall;
function GetVertexBufferDesc (var lpVBDesc: TD3DVertexBufferDesc) : HResult; stdcall;
function Optimize(lpD3DDevice: IDirect3DDevice3; dwFlags: DWORD) : HResult; stdcall;
end;
IDirect3DVertexBuffer7 = interface (IUnknown)
['{f5049e7d-4861-11d2-a407-00a0c90629a8}']
(*** IDirect3DVertexBuffer methods ***)
function Lock (dwFlags: DWORD; out lplpData: Pointer; out lpdwSize: DWORD) : HResult; stdcall;
function Unlock : HResult; stdcall;
function ProcessVertices (dwVertexOp, dwDestIndex, dwCount: DWORD;
lpSrcBuffer: IDirect3DVertexBuffer7; dwSrcIndex: DWORD;
lpD3DDevice: IDirect3DDevice7; dwFlags: DWORD) : HResult; stdcall;
function GetVertexBufferDesc (out lpVBDesc: TD3DVertexBufferDesc) : HResult; stdcall;
function Optimize(lpD3DDevice: IDirect3DDevice7; dwFlags: DWORD) : HResult; stdcall;
function ProcessVerticesStrided(dwVertexOp, dwDestIndex, dwCount: DWORD;
lpVertexArray: TD3DDrawPrimitiveStridedData; dwVertexTypeDesc: DWORD;
lpD3DDevice: IDirect3DDevice7; dwFlags: DWORD) : HResult; stdcall;
end;
type
IID_IDirect3D = IDirect3D;
IID_IDirect3D2 = IDirect3D2;
IID_IDirect3D3 = IDirect3D3;
IID_IDirect3D7 = IDirect3D7;
IID_IDirect3DDevice = IDirect3DDevice;
IID_IDirect3DDevice2 = IDirect3DDevice2;
IID_IDirect3DDevice3 = IDirect3DDevice3;
IID_IDirect3DDevice7 = IDirect3DDevice7;
IID_IDirect3DTexture = IDirect3DTexture;
IID_IDirect3DTexture2 = IDirect3DTexture2;
IID_IDirect3DLight = IDirect3DLight;
IID_IDirect3DMaterial = IDirect3DMaterial;
IID_IDirect3DMaterial2 = IDirect3DMaterial2;
IID_IDirect3DMaterial3 = IDirect3DMaterial3;
IID_IDirect3DExecuteBuffer = IDirect3DExecuteBuffer;
IID_IDirect3DViewport = IDirect3DViewport;
IID_IDirect3DViewport2 = IDirect3DViewport2;
IID_IDirect3DViewport3 = IDirect3DViewport3;
IID_IDirect3DVertexBuffer = IDirect3DVertexBuffer;
IID_IDirect3DVertexBuffer7 = IDirect3DVertexBuffer7;
const
(****************************************************************************
*
* Flags for IDirect3DDevice::NextViewport
*
****************************************************************************)
(*
* Return the next viewport
*)
D3DNEXT_NEXT = $00000001;
(*
* Return the first viewport
*)
D3DNEXT_HEAD = $00000002;
(*
* Return the last viewport
*)
D3DNEXT_TAIL = $00000004;
(****************************************************************************
*
* Flags for DrawPrimitive/DrawIndexedPrimitive
* Also valid for Begin/BeginIndexed
* Also valid for VertexBuffer::CreateVertexBuffer
****************************************************************************)
(*
* Wait until the device is ready to draw the primitive
* This will cause DP to not return DDERR_WASSTILLDRAWING
*)
D3DDP_WAIT = $00000001;
(*
* Hint that it is acceptable to render the primitive out of order.
*)
D3DDP_OUTOFORDER = $00000002;
(*
* Hint that the primitives have been clipped by the application.
*)
D3DDP_DONOTCLIP = $00000004;
(*
* Hint that the extents need not be updated.
*)
D3DDP_DONOTUPDATEEXTENTS = $00000008;
(*
* Hint that the lighting should not be applied on vertices.
*)
D3DDP_DONOTLIGHT = $00000010;
(*
* Direct3D Errors
* DirectDraw error codes are used when errors not specified here.
*)
const
MAKE_D3DHRESULT = HResult($88760000);
D3D_OK = DD_OK;
D3DERR_BADMAJORVERSION = MAKE_D3DHRESULT + 700;
D3DERR_BADMINORVERSION = MAKE_D3DHRESULT + 701;
(*
* An invalid device was requested by the application.
*)
D3DERR_INVALID_DEVICE = MAKE_D3DHRESULT + 705;
D3DERR_INITFAILED = MAKE_D3DHRESULT + 706;
(*
* SetRenderTarget attempted on a device that was
* QI'd off the render target.
*)
D3DERR_DEVICEAGGREGATED = MAKE_D3DHRESULT + 707;
D3DERR_EXECUTE_CREATE_FAILED = MAKE_D3DHRESULT + 710;
D3DERR_EXECUTE_DESTROY_FAILED = MAKE_D3DHRESULT + 711;
D3DERR_EXECUTE_LOCK_FAILED = MAKE_D3DHRESULT + 712;
D3DERR_EXECUTE_UNLOCK_FAILED = MAKE_D3DHRESULT + 713;
D3DERR_EXECUTE_LOCKED = MAKE_D3DHRESULT + 714;
D3DERR_EXECUTE_NOT_LOCKED = MAKE_D3DHRESULT + 715;
D3DERR_EXECUTE_FAILED = MAKE_D3DHRESULT + 716;
D3DERR_EXECUTE_CLIPPED_FAILED = MAKE_D3DHRESULT + 717;
D3DERR_TEXTURE_NO_SUPPORT = MAKE_D3DHRESULT + 720;
D3DERR_TEXTURE_CREATE_FAILED = MAKE_D3DHRESULT + 721;
D3DERR_TEXTURE_DESTROY_FAILED = MAKE_D3DHRESULT + 722;
D3DERR_TEXTURE_LOCK_FAILED = MAKE_D3DHRESULT + 723;
D3DERR_TEXTURE_UNLOCK_FAILED = MAKE_D3DHRESULT + 724;
D3DERR_TEXTURE_LOAD_FAILED = MAKE_D3DHRESULT + 725;
D3DERR_TEXTURE_SWAP_FAILED = MAKE_D3DHRESULT + 726;
D3DERR_TEXTURE_LOCKED = MAKE_D3DHRESULT + 727;
D3DERR_TEXTURE_NOT_LOCKED = MAKE_D3DHRESULT + 728;
D3DERR_TEXTURE_GETSURF_FAILED = MAKE_D3DHRESULT + 729;
D3DERR_MATRIX_CREATE_FAILED = MAKE_D3DHRESULT + 730;
D3DERR_MATRIX_DESTROY_FAILED = MAKE_D3DHRESULT + 731;
D3DERR_MATRIX_SETDATA_FAILED = MAKE_D3DHRESULT + 732;
D3DERR_MATRIX_GETDATA_FAILED = MAKE_D3DHRESULT + 733;
D3DERR_SETVIEWPORTDATA_FAILED = MAKE_D3DHRESULT + 734;
D3DERR_INVALIDCURRENTVIEWPORT = MAKE_D3DHRESULT + 735;
D3DERR_INVALIDPRIMITIVETYPE = MAKE_D3DHRESULT + 736;
D3DERR_INVALIDVERTEXTYPE = MAKE_D3DHRESULT + 737;
D3DERR_TEXTURE_BADSIZE = MAKE_D3DHRESULT + 738;
D3DERR_INVALIDRAMPTEXTURE = MAKE_D3DHRESULT + 739;
D3DERR_MATERIAL_CREATE_FAILED = MAKE_D3DHRESULT + 740;
D3DERR_MATERIAL_DESTROY_FAILED = MAKE_D3DHRESULT + 741;
D3DERR_MATERIAL_SETDATA_FAILED = MAKE_D3DHRESULT + 742;
D3DERR_MATERIAL_GETDATA_FAILED = MAKE_D3DHRESULT + 743;
D3DERR_INVALIDPALETTE = MAKE_D3DHRESULT + 744;
D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY = MAKE_D3DHRESULT + 745;
D3DERR_ZBUFF_NEEDS_VIDEOMEMORY = MAKE_D3DHRESULT + 746;
D3DERR_SURFACENOTINVIDMEM = MAKE_D3DHRESULT + 747;
D3DERR_LIGHT_SET_FAILED = MAKE_D3DHRESULT + 750;
D3DERR_LIGHTHASVIEWPORT = MAKE_D3DHRESULT + 751;
D3DERR_LIGHTNOTINTHISVIEWPORT = MAKE_D3DHRESULT + 752;
D3DERR_SCENE_IN_SCENE = MAKE_D3DHRESULT + 760;
D3DERR_SCENE_NOT_IN_SCENE = MAKE_D3DHRESULT + 761;
D3DERR_SCENE_BEGIN_FAILED = MAKE_D3DHRESULT + 762;
D3DERR_SCENE_END_FAILED = MAKE_D3DHRESULT + 763;
D3DERR_INBEGIN = MAKE_D3DHRESULT + 770;
D3DERR_NOTINBEGIN = MAKE_D3DHRESULT + 771;
D3DERR_NOVIEWPORTS = MAKE_D3DHRESULT + 772;
D3DERR_VIEWPORTDATANOTSET = MAKE_D3DHRESULT + 773;
D3DERR_VIEWPORTHASNODEVICE = MAKE_D3DHRESULT + 774;
D3DERR_NOCURRENTVIEWPORT = MAKE_D3DHRESULT + 775;
D3DERR_INVALIDVERTEXFORMAT = MAKE_D3DHRESULT + 2048;
(*
* Attempted to CreateTexture on a surface that had a color key
*)
D3DERR_COLORKEYATTACHED = MAKE_D3DHRESULT + 2050;
D3DERR_VERTEXBUFFEROPTIMIZED = MAKE_D3DHRESULT + 2060;
D3DERR_VBUF_CREATE_FAILED = MAKE_D3DHRESULT + 2061;
D3DERR_VERTEXBUFFERLOCKED = MAKE_D3DHRESULT + 2062;
D3DERR_ZBUFFER_NOTPRESENT = MAKE_D3DHRESULT + 2070;
D3DERR_STENCILBUFFER_NOTPRESENT = MAKE_D3DHRESULT + 2071;
D3DERR_WRONGTEXTUREFORMAT = MAKE_D3DHRESULT + 2072;
D3DERR_UNSUPPORTEDCOLOROPERATION = MAKE_D3DHRESULT + 2073;
D3DERR_UNSUPPORTEDCOLORARG = MAKE_D3DHRESULT + 2074;
D3DERR_UNSUPPORTEDALPHAOPERATION = MAKE_D3DHRESULT + 2075;
D3DERR_UNSUPPORTEDALPHAARG = MAKE_D3DHRESULT + 2076;
D3DERR_TOOMANYOPERATIONS = MAKE_D3DHRESULT + 2077;
D3DERR_CONFLICTINGTEXTUREFILTER = MAKE_D3DHRESULT + 2078;
D3DERR_UNSUPPORTEDFACTORVALUE = MAKE_D3DHRESULT + 2079;
D3DERR_CONFLICTINGRENDERSTATE = MAKE_D3DHRESULT + 2081;
D3DERR_UNSUPPORTEDTEXTUREFILTER = MAKE_D3DHRESULT + 2082;
D3DERR_TOOMANYPRIMITIVES = MAKE_D3DHRESULT + 2083;
D3DERR_INVALIDMATRIX = MAKE_D3DHRESULT + 2084;
D3DERR_TOOMANYVERTICES = MAKE_D3DHRESULT + 2085;
D3DERR_CONFLICTINGTEXTUREPALETTE = MAKE_D3DHRESULT + 2086;
D3DERR_INVALIDSTATEBLOCK = MAKE_D3DHRESULT + 2100;
D3DERR_INBEGINSTATEBLOCK = MAKE_D3DHRESULT + 2101;
D3DERR_NOTINBEGINSTATEBLOCK = MAKE_D3DHRESULT + 2102;
procedure DisableFPUExceptions;
procedure EnableFPUExceptions;
(***************************************************************************
*
* Copyright (C) 1998-1999 Microsoft Corporation. All Rights Reserved.
*
* File: dxfile.h
*
* Content: DirectX File public header file
*
***************************************************************************)
var
DXFileDLL : HMODULE;
function DXFileErrorString(Value: HResult) : string;
type
TDXFileFormat = (
DXFILEFORMAT_BINARY,
DXFILEFORMAT_TEXT,
DXFILEFORMAT_COMPRESSED
);
TDXFileLoadOptions = (
DXFILELOAD_FROMFILE,
DXFILELOAD_FROMRESOURCE,
DXFILELOAD_FROMMEMORY,
DXFILELOAD_INVALID_3,
DXFILELOAD_FROMSTREAM,
DXFILELOAD_INVALID_5,
DXFILELOAD_INVALID_6,
DXFILELOAD_INVALID_7,
DXFILELOAD_FROMURL
);
PDXFileLoadResource = ^TDXFileLoadResource;
TDXFileLoadResource = packed record
hModule: HModule;
lpName: PAnsiChar;
lpType: PAnsiChar;
end;
PDXFileLoadMemory = ^TDXFileLoadMemory;
TDXFileLoadMemory = packed record
lpMemory: Pointer;
dSize: DWORD;
end;
(*
* DirectX File object types.
*)
IDirectXFile = interface;
IDirectXFileEnumObject = interface;
IDirectXFileSaveObject = interface;
IDirectXFileObject = interface;
IDirectXFileData = interface;
IDirectXFileDataReference = interface;
IDirectXFileBinary = interface;
(*
* DirectX File interfaces.
*)
IDirectXFile = interface (IUnknown)
['{3d82ab40-62da-11cf-ab39-0020af71e433}']
function CreateEnumObject (pvSource: Pointer;
dwLoadOptions: TDXFileLoadOptions;
var ppEnumObj: IDirectXFileEnumObject) : HResult; stdcall;
function CreateSaveObject (szFileName: PChar; dwFileFormat: TDXFileFormat;
var ppSaveObj: IDirectXFileSaveObject) : HResult; stdcall;
function RegisterTemplates (pvData: Pointer; cbSize: DWORD) : HResult; stdcall;
end;
IDirectXFileEnumObject = interface (IUnknown)
['{3d82ab41-62da-11cf-ab39-0020af71e433}']
function GetNextDataObject (var ppDataObj: IDirectXFileData) : HResult; stdcall;
function GetDataObjectById
(const rguid: TGUID; var ppDataObj: IDirectXFileData) : HResult; stdcall;
function GetDataObjectByName
(szName: PChar; var ppDataObj: IDirectXFileData) : HResult; stdcall;
end;
IDirectXFileSaveObject = interface (IUnknown)
['{3d82ab42-62da-11cf-ab39-0020af71e433}']
function SaveTemplates
(cTemplates: DWORD; var ppguidTemplates: PGUID) : HResult; stdcall;
function CreateDataObject (const rguidTemplate: TGUID; szName: PChar;
pguid: PGUID; cbSize: DWORD; pvData: Pointer;
var ppDataObj: IDirectXFileData) : HResult; stdcall;
function SaveData (pDataObj: IDirectXFileData) : HResult; stdcall;
end;
IDirectXFileObject = interface (IUnknown)
['{3d82ab43-62da-11cf-ab39-0020af71e433}']
function GetName (pstrNameBuf: PChar; var dwBufLen: DWORD) : HResult; stdcall;
function GetId (var pGuidBuf: TGUID) : HResult; stdcall;
end;
IDirectXFileData = interface (IDirectXFileObject)
['{3d82ab44-62da-11cf-ab39-0020af71e433}']
function GetData
(szMember: PChar; var pcbSize: DWORD; var ppvData: Pointer) : HResult; stdcall;
function GetType (var ppguid: PGUID) : HResult; stdcall;
function GetNextObject (var ppChildObj: IDirectXFileObject) : HResult; stdcall;
function AddDataObject (pDataObj: IDirectXFileData) : HResult; stdcall;
function AddDataReference (szRef: PChar; pguidRef: PGUID) : HResult; stdcall;
function AddBinaryObject (szName: PChar; pguid: PGUID; szMimeType: PChar;
pvData: Pointer; cbSize: DWORD) : HResult; stdcall;
end;
IDirectXFileDataReference = interface (IDirectXFileObject)
['{3d82ab45-62da-11cf-ab39-0020af71e433}']
function Resolve (var ppDataObj: IDirectXFileData) : HResult; stdcall;
end;
IDirectXFileBinary = interface (IDirectXFileObject)
['{3d82ab46-62da-11cf-ab39-0020af71e433}']
function GetSize (var pcbSize: DWORD) : HResult; stdcall;
function GetMimeType (var pszMimeType: PChar) : HResult; stdcall;
function Read(pvData: Pointer; cbSize: DWORD; pcbRead: PDWORD{?}) : HResult; stdcall;
end;
const
(*
* DirectXFile Object Class Id (for CoCreateInstance())
*)
CLSID_CDirectXFile: TGUID =
(D1:$4516ec43;D2:$8f20;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
(*
* DirectX File Interface GUIDs.
*)
type
IID_IDirectXFile = IDirectXFile;
IID_IDirectXFileEnumObject = IDirectXFileEnumObject;
IID_IDirectXFileSaveObject = IDirectXFileSaveObject;
IID_IDirectXFileObject = IDirectXFileObject;
IID_IDirectXFileData = IDirectXFileData;
IID_IDirectXFileDataReference = IDirectXFileDataReference;
IID_IDirectXFileBinary = IDirectXFileBinary;
(*
* DirectX File Header template's GUID.
*)
const
TID_DXFILEHeader: TGUID =
(D1:$3d82ab43;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(*
* DirectX File errors.
*)
const
DXFILE_OK = 0;
DXFILEERR_BADOBJECT = MAKE_D3DHRESULT or 850;
DXFILEERR_BADVALUE = MAKE_D3DHRESULT or 851;
DXFILEERR_BADTYPE = MAKE_D3DHRESULT or 852;
DXFILEERR_BADSTREAMHANDLE = MAKE_D3DHRESULT or 853;
DXFILEERR_BADALLOC = MAKE_D3DHRESULT or 854;
DXFILEERR_NOTFOUND = MAKE_D3DHRESULT or 855;
DXFILEERR_NOTDONEYET = MAKE_D3DHRESULT or 856;
DXFILEERR_FILENOTFOUND = MAKE_D3DHRESULT or 857;
DXFILEERR_RESOURCENOTFOUND = MAKE_D3DHRESULT or 858;
DXFILEERR_URLNOTFOUND = MAKE_D3DHRESULT or 859;
DXFILEERR_BADRESOURCE = MAKE_D3DHRESULT or 860;
DXFILEERR_BADFILETYPE = MAKE_D3DHRESULT or 861;
DXFILEERR_BADFILEVERSION = MAKE_D3DHRESULT or 862;
DXFILEERR_BADFILEFLOATSIZE = MAKE_D3DHRESULT or 863;
DXFILEERR_BADFILECOMPRESSIONTYPE = MAKE_D3DHRESULT or 864;
DXFILEERR_BADFILE = MAKE_D3DHRESULT or 865;
DXFILEERR_PARSEERROR = MAKE_D3DHRESULT or 866;
DXFILEERR_NOTEMPLATE = MAKE_D3DHRESULT or 867;
DXFILEERR_BADARRAYSIZE = MAKE_D3DHRESULT or 868;
DXFILEERR_BADDATAREFERENCE = MAKE_D3DHRESULT or 869;
DXFILEERR_INTERNALERROR = MAKE_D3DHRESULT or 870;
DXFILEERR_NOMOREOBJECTS = MAKE_D3DHRESULT or 871;
DXFILEERR_BADINTRINSICS = MAKE_D3DHRESULT or 872;
DXFILEERR_NOMORESTREAMHANDLES = MAKE_D3DHRESULT or 873;
DXFILEERR_NOMOREDATA = MAKE_D3DHRESULT or 874;
DXFILEERR_BADCACHEFILE = MAKE_D3DHRESULT or 875;
DXFILEERR_NOINTERNET = MAKE_D3DHRESULT or 876;
{$IFDEF D3DRM}
(*
* API for creating IDirectXFile interface.
*)
var
DirectXFileCreate : function
(out lplpDirectXFile: IDirectXFile) : HResult; stdcall;
(* D3DRM XFile templates in binary form *)
const
D3DRM_XTEMPLATE_BYTES = 3215;
D3DRM_XTEMPLATES: array [0..D3DRM_XTEMPLATE_BYTES-1] of byte = (
$78, $6f, $66, $20, $30, $33, $30, $32, $62,
$69, $6e, $20, $30, $30, $36, $34, $1f, 0, $1,
0, $6, 0, 0, 0, $48, $65, $61, $64, $65,
$72, $a, 0, $5, 0, $43, $ab, $82, $3d, $da,
$62, $cf, $11, $ab, $39, 0, $20, $af, $71, $e4,
$33, $28, 0, $1, 0, $5, 0, 0, 0, $6d,
$61, $6a, $6f, $72, $14, 0, $28, 0, $1, 0,
$5, 0, 0, 0, $6d, $69, $6e, $6f, $72, $14,
0, $29, 0, $1, 0, $5, 0, 0, 0, $66,
$6c, $61, $67, $73, $14, 0, $b, 0, $1f, 0,
$1, 0, $6, 0, 0, 0, $56, $65, $63, $74,
$6f, $72, $a, 0, $5, 0, $5e, $ab, $82, $3d,
$da, $62, $cf, $11, $ab, $39, 0, $20, $af, $71,
$e4, $33, $2a, 0, $1, 0, $1, 0, 0, 0,
$78, $14, 0, $2a, 0, $1, 0, $1, 0, 0,
0, $79, $14, 0, $2a, 0, $1, 0, $1, 0,
0, 0, $7a, $14, 0, $b, 0, $1f, 0, $1,
0, $8, 0, 0, 0, $43, $6f, $6f, $72, $64,
$73, $32, $64, $a, 0, $5, 0, $44, $3f, $f2,
$f6, $86, $76, $cf, $11, $8f, $52, 0, $40, $33,
$35, $94, $a3, $2a, 0, $1, 0, $1, 0, 0,
0, $75, $14, 0, $2a, 0, $1, 0, $1, 0,
0, 0, $76, $14, 0, $b, 0, $1f, 0, $1,
0, $9, 0, 0, 0, $4d, $61, $74, $72, $69,
$78, $34, $78, $34, $a, 0, $5, 0, $45, $3f,
$f2, $f6, $86, $76, $cf, $11, $8f, $52, 0, $40,
$33, $35, $94, $a3, $34, 0, $2a, 0, $1, 0,
$6, 0, 0, 0, $6d, $61, $74, $72, $69, $78,
$e, 0, $3, 0, $10, 0, 0, 0, $f, 0,
$14, 0, $b, 0, $1f, 0, $1, 0, $9, 0,
0, 0, $43, $6f, $6c, $6f, $72, $52, $47, $42,
$41, $a, 0, $5, 0, $e0, $44, $ff, $35, $7c,
$6c, $cf, $11, $8f, $52, 0, $40, $33, $35, $94,
$a3, $2a, 0, $1, 0, $3, 0, 0, 0, $72,
$65, $64, $14, 0, $2a, 0, $1, 0, $5, 0,
0, 0, $67, $72, $65, $65, $6e, $14, 0, $2a,
0, $1, 0, $4, 0, 0, 0, $62, $6c, $75,
$65, $14, 0, $2a, 0, $1, 0, $5, 0, 0,
0, $61, $6c, $70, $68, $61, $14, 0, $b, 0,
$1f, 0, $1, 0, $8, 0, 0, 0, $43, $6f,
$6c, $6f, $72, $52, $47, $42, $a, 0, $5, 0,
$81, $6e, $e1, $d3, $35, $78, $cf, $11, $8f, $52,
0, $40, $33, $35, $94, $a3, $2a, 0, $1, 0,
$3, 0, 0, 0, $72, $65, $64, $14, 0, $2a,
0, $1, 0, $5, 0, 0, 0, $67, $72, $65,
$65, $6e, $14, 0, $2a, 0, $1, 0, $4, 0,
0, 0, $62, $6c, $75, $65, $14, 0, $b, 0,
$1f, 0, $1, 0, $c, 0, 0, 0, $49, $6e,
$64, $65, $78, $65, $64, $43, $6f, $6c, $6f, $72,
$a, 0, $5, 0, $20, $b8, $30, $16, $42, $78,
$cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3,
$29, 0, $1, 0, $5, 0, 0, 0, $69, $6e,
$64, $65, $78, $14, 0, $1, 0, $9, 0, 0,
0, $43, $6f, $6c, $6f, $72, $52, $47, $42, $41,
$1, 0, $a, 0, 0, 0, $69, $6e, $64, $65,
$78, $43, $6f, $6c, $6f, $72, $14, 0, $b, 0,
$1f, 0, $1, 0, $7, 0, 0, 0, $42, $6f,
$6f, $6c, $65, $61, $6e, $a, 0, $5, 0, $a0,
$a6, $7d, $53, $37, $ca, $d0, $11, $94, $1c, 0,
$80, $c8, $c, $fa, $7b, $29, 0, $1, 0, $9,
0, 0, 0, $74, $72, $75, $65, $66, $61, $6c,
$73, $65, $14, 0, $b, 0, $1f, 0, $1, 0,
$9, 0, 0, 0, $42, $6f, $6f, $6c, $65, $61,
$6e, $32, $64, $a, 0, $5, 0, $63, $ae, $85,
$48, $e8, $78, $cf, $11, $8f, $52, 0, $40, $33,
$35, $94, $a3, $1, 0, $7, 0, 0, 0, $42,
$6f, $6f, $6c, $65, $61, $6e, $1, 0, $1, 0,
0, 0, $75, $14, 0, $1, 0, $7, 0, 0,
0, $42, $6f, $6f, $6c, $65, $61, $6e, $1, 0,
$1, 0, 0, 0, $76, $14, 0, $b, 0, $1f,
0, $1, 0, $c, 0, 0, 0, $4d, $61, $74,
$65, $72, $69, $61, $6c, $57, $72, $61, $70, $a,
0, $5, 0, $60, $ae, $85, $48, $e8, $78, $cf,
$11, $8f, $52, 0, $40, $33, $35, $94, $a3, $1,
0, $7, 0, 0, 0, $42, $6f, $6f, $6c, $65,
$61, $6e, $1, 0, $1, 0, 0, 0, $75, $14,
0, $1, 0, $7, 0, 0, 0, $42, $6f, $6f,
$6c, $65, $61, $6e, $1, 0, $1, 0, 0, 0,
$76, $14, 0, $b, 0, $1f, 0, $1, 0, $f,
0, 0, 0, $54, $65, $78, $74, $75, $72, $65,
$46, $69, $6c, $65, $6e, $61, $6d, $65, $a, 0,
$5, 0, $e1, $90, $27, $a4, $10, $78, $cf, $11,
$8f, $52, 0, $40, $33, $35, $94, $a3, $31, 0,
$1, 0, $8, 0, 0, 0, $66, $69, $6c, $65,
$6e, $61, $6d, $65, $14, 0, $b, 0, $1f, 0,
$1, 0, $8, 0, 0, 0, $4d, $61, $74, $65,
$72, $69, $61, $6c, $a, 0, $5, 0, $4d, $ab,
$82, $3d, $da, $62, $cf, $11, $ab, $39, 0, $20,
$af, $71, $e4, $33, $1, 0, $9, 0, 0, 0,
$43, $6f, $6c, $6f, $72, $52, $47, $42, $41, $1,
0, $9, 0, 0, 0, $66, $61, $63, $65, $43,
$6f, $6c, $6f, $72, $14, 0, $2a, 0, $1, 0,
$5, 0, 0, 0, $70, $6f, $77, $65, $72, $14,
0, $1, 0, $8, 0, 0, 0, $43, $6f, $6c,
$6f, $72, $52, $47, $42, $1, 0, $d, 0, 0,
0, $73, $70, $65, $63, $75, $6c, $61, $72, $43,
$6f, $6c, $6f, $72, $14, 0, $1, 0, $8, 0,
0, 0, $43, $6f, $6c, $6f, $72, $52, $47, $42,
$1, 0, $d, 0, 0, 0, $65, $6d, $69, $73,
$73, $69, $76, $65, $43, $6f, $6c, $6f, $72, $14,
0, $e, 0, $12, 0, $12, 0, $12, 0, $f,
0, $b, 0, $1f, 0, $1, 0, $8, 0, 0,
0, $4d, $65, $73, $68, $46, $61, $63, $65, $a,
0, $5, 0, $5f, $ab, $82, $3d, $da, $62, $cf,
$11, $ab, $39, 0, $20, $af, $71, $e4, $33, $29,
0, $1, 0, $12, 0, 0, 0, $6e, $46, $61,
$63, $65, $56, $65, $72, $74, $65, $78, $49, $6e,
$64, $69, $63, $65, $73, $14, 0, $34, 0, $29,
0, $1, 0, $11, 0, 0, 0, $66, $61, $63,
$65, $56, $65, $72, $74, $65, $78, $49, $6e, $64,
$69, $63, $65, $73, $e, 0, $1, 0, $12, 0,
0, 0, $6e, $46, $61, $63, $65, $56, $65, $72,
$74, $65, $78, $49, $6e, $64, $69, $63, $65, $73,
$f, 0, $14, 0, $b, 0, $1f, 0, $1, 0,
$d, 0, 0, 0, $4d, $65, $73, $68, $46, $61,
$63, $65, $57, $72, $61, $70, $73, $a, 0, $5,
0, $c0, $c5, $1e, $ed, $a8, $c0, $d0, $11, $94,
$1c, 0, $80, $c8, $c, $fa, $7b, $29, 0, $1,
0, $f, 0, 0, 0, $6e, $46, $61, $63, $65,
$57, $72, $61, $70, $56, $61, $6c, $75, $65, $73,
$14, 0, $34, 0, $1, 0, $9, 0, 0, 0,
$42, $6f, $6f, $6c, $65, $61, $6e, $32, $64, $1,
0, $e, 0, 0, 0, $66, $61, $63, $65, $57,
$72, $61, $70, $56, $61, $6c, $75, $65, $73, $e,
0, $1, 0, $f, 0, 0, 0, $6e, $46, $61,
$63, $65, $57, $72, $61, $70, $56, $61, $6c, $75,
$65, $73, $f, 0, $14, 0, $b, 0, $1f, 0,
$1, 0, $11, 0, 0, 0, $4d, $65, $73, $68,
$54, $65, $78, $74, $75, $72, $65, $43, $6f, $6f,
$72, $64, $73, $a, 0, $5, 0, $40, $3f, $f2,
$f6, $86, $76, $cf, $11, $8f, $52, 0, $40, $33,
$35, $94, $a3, $29, 0, $1, 0, $e, 0, 0,
0, $6e, $54, $65, $78, $74, $75, $72, $65, $43,
$6f, $6f, $72, $64, $73, $14, 0, $34, 0, $1,
0, $8, 0, 0, 0, $43, $6f, $6f, $72, $64,
$73, $32, $64, $1, 0, $d, 0, 0, 0, $74,
$65, $78, $74, $75, $72, $65, $43, $6f, $6f, $72,
$64, $73, $e, 0, $1, 0, $e, 0, 0, 0,
$6e, $54, $65, $78, $74, $75, $72, $65, $43, $6f,
$6f, $72, $64, $73, $f, 0, $14, 0, $b, 0,
$1f, 0, $1, 0, $10, 0, 0, 0, $4d, $65,
$73, $68, $4d, $61, $74, $65, $72, $69, $61, $6c,
$4c, $69, $73, $74, $a, 0, $5, 0, $42, $3f,
$f2, $f6, $86, $76, $cf, $11, $8f, $52, 0, $40,
$33, $35, $94, $a3, $29, 0, $1, 0, $a, 0,
0, 0, $6e, $4d, $61, $74, $65, $72, $69, $61,
$6c, $73, $14, 0, $29, 0, $1, 0, $c, 0,
0, 0, $6e, $46, $61, $63, $65, $49, $6e, $64,
$65, $78, $65, $73, $14, 0, $34, 0, $29, 0,
$1, 0, $b, 0, 0, 0, $66, $61, $63, $65,
$49, $6e, $64, $65, $78, $65, $73, $e, 0, $1,
0, $c, 0, 0, 0, $6e, $46, $61, $63, $65,
$49, $6e, $64, $65, $78, $65, $73, $f, 0, $14,
0, $e, 0, $1, 0, $8, 0, 0, 0, $4d,
$61, $74, $65, $72, $69, $61, $6c, $f, 0, $b,
0, $1f, 0, $1, 0, $b, 0, 0, 0, $4d,
$65, $73, $68, $4e, $6f, $72, $6d, $61, $6c, $73,
$a, 0, $5, 0, $43, $3f, $f2, $f6, $86, $76,
$cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3,
$29, 0, $1, 0, $8, 0, 0, 0, $6e, $4e,
$6f, $72, $6d, $61, $6c, $73, $14, 0, $34, 0,
$1, 0, $6, 0, 0, 0, $56, $65, $63, $74,
$6f, $72, $1, 0, $7, 0, 0, 0, $6e, $6f,
$72, $6d, $61, $6c, $73, $e, 0, $1, 0, $8,
0, 0, 0, $6e, $4e, $6f, $72, $6d, $61, $6c,
$73, $f, 0, $14, 0, $29, 0, $1, 0, $c,
0, 0, 0, $6e, $46, $61, $63, $65, $4e, $6f,
$72, $6d, $61, $6c, $73, $14, 0, $34, 0, $1,
0, $8, 0, 0, 0, $4d, $65, $73, $68, $46,
$61, $63, $65, $1, 0, $b, 0, 0, 0, $66,
$61, $63, $65, $4e, $6f, $72, $6d, $61, $6c, $73,
$e, 0, $1, 0, $c, 0, 0, 0, $6e, $46,
$61, $63, $65, $4e, $6f, $72, $6d, $61, $6c, $73,
$f, 0, $14, 0, $b, 0, $1f, 0, $1, 0,
$10, 0, 0, 0, $4d, $65, $73, $68, $56, $65,
$72, $74, $65, $78, $43, $6f, $6c, $6f, $72, $73,
$a, 0, $5, 0, $21, $b8, $30, $16, $42, $78,
$cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3,
$29, 0, $1, 0, $d, 0, 0, 0, $6e, $56,
$65, $72, $74, $65, $78, $43, $6f, $6c, $6f, $72,
$73, $14, 0, $34, 0, $1, 0, $c, 0, 0,
0, $49, $6e, $64, $65, $78, $65, $64, $43, $6f,
$6c, $6f, $72, $1, 0, $c, 0, 0, 0, $76,
$65, $72, $74, $65, $78, $43, $6f, $6c, $6f, $72,
$73, $e, 0, $1, 0, $d, 0, 0, 0, $6e,
$56, $65, $72, $74, $65, $78, $43, $6f, $6c, $6f,
$72, $73, $f, 0, $14, 0, $b, 0, $1f, 0,
$1, 0, $4, 0, 0, 0, $4d, $65, $73, $68,
$a, 0, $5, 0, $44, $ab, $82, $3d, $da, $62,
$cf, $11, $ab, $39, 0, $20, $af, $71, $e4, $33,
$29, 0, $1, 0, $9, 0, 0, 0, $6e, $56,
$65, $72, $74, $69, $63, $65, $73, $14, 0, $34,
0, $1, 0, $6, 0, 0, 0, $56, $65, $63,
$74, $6f, $72, $1, 0, $8, 0, 0, 0, $76,
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$6e, $71, $75, $61, $6c, $69, $74, $79, $14, 0,
$b, 0, $1f, 0, $1, 0, $9, 0, 0, 0,
$41, $6e, $69, $6d, $61, $74, $69, $6f, $6e, $a,
0, $5, 0, $4f, $ab, $82, $3d, $da, $62, $cf,
$11, $ab, $39, 0, $20, $af, $71, $e4, $33, $e,
0, $12, 0, $12, 0, $12, 0, $f, 0, $b,
0, $1f, 0, $1, 0, $c, 0, 0, 0, $41,
$6e, $69, $6d, $61, $74, $69, $6f, $6e, $53, $65,
$74, $a, 0, $5, 0, $50, $ab, $82, $3d, $da,
$62, $cf, $11, $ab, $39, 0, $20, $af, $71, $e4,
$33, $e, 0, $1, 0, $9, 0, 0, 0, $41,
$6e, $69, $6d, $61, $74, $69, $6f, $6e, $f, 0,
$b, 0, $1f, 0, $1, 0, $a, 0, 0, 0,
$49, $6e, $6c, $69, $6e, $65, $44, $61, $74, $61,
$a, 0, $5, 0, $a0, $ee, $23, $3a, $b1, $94,
$d0, $11, $ab, $39, 0, $20, $af, $71, $e4, $33,
$e, 0, $1, 0, $6, 0, 0, 0, $42, $49,
$4e, $41, $52, $59, $f, 0, $b, 0, $1f, 0,
$1, 0, $3, 0, 0, 0, $55, $72, $6c, $a,
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$11, $ab, $39, 0, $20, $af, $71, $e4, $33, $29,
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$12, 0, 0, 0, $67, $75, $69, $64, $45, $78,
$74, $65, $72, $6e, $61, $6c, $56, $69, $73, $75,
$61, $6c, $14, 0, $e, 0, $12, 0, $12, 0,
$12, 0, $f, 0, $b, 0);
//---------------
//Direct3DRM file
(*==========================================================================;
*
* Copyright (C) 1994-1997 Microsoft Corporation. All Rights Reserved.
*
* Files: D3DRMDef.h D3DRMObj.h D3DRM.h D3DRMWin.h RMXFGUID.h RMXFTmpl.h
* Content: Direct3D Retained Mode include files
*
* DirectX 7.0 Delphi adaptation by Erik Unger
*
* Modified: 10-Sep-2000
*
* Download: http://www.delphi-jedi.org/DelphiGraphics/
* E-Mail: DelphiDirectX@next-reality.com
*
*
***************************************************************************)
var
D3DRMDLL : HMODULE = 0;
(*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drmdef.h
* Content: Direct3DRM include file
*
***************************************************************************)
type
PD3DRMVector4D = ^TD3DRMVector4D;
TD3DRMVector4D = packed record
x, y, z, w: TD3DValue;
end;
PD3DRMMatrix4D = ^TD3DRMMatrix4D;
TD3DRMMatrix4D = array [0..3, 0..3] of TD3DValue;
PD3DRMQuaternion = ^TD3DRMQuaternion;
TD3DRMQuaternion = packed record
s: TD3DValue;
v: TD3DVector;
end;
PD3DRMRay = ^TD3DRMRay;
TD3DRMRay = packed record
dvDir: TD3DVector;
dvPos: TD3DVector;
end;
PD3DRMBox = ^TD3DRMBox;
TD3DRMBox = packed record
min, max: TD3DVector;
end;
TD3DRMWrapCallback = procedure (var lpD3DVector: TD3DVector;
var lpU, lpV: Integer; var lpD3DRMVA, lpD3DRMVB: TD3DVector; lpArg:
Pointer); stdcall; // unused ?
PD3DRMLightType = ^TD3DRMLightType; // is it 16 or 32 bit ?
TD3DRMLightType = (
D3DRMLIGHT_AMBIENT,
D3DRMLIGHT_POINT,
D3DRMLIGHT_SPOT,
D3DRMLIGHT_DIRECTIONAL,
D3DRMLIGHT_PARALLELPOINT
);
PD3DRMShadeMode = ^TD3DRMShadeMode;
TD3DRMShadeMode = WORD;
const
D3DRMSHADE_FLAT = 0;
D3DRMSHADE_GOURAUD = 1;
D3DRMSHADE_PHONG = 2;
D3DRMSHADE_MASK = 7;
D3DRMSHADE_MAX = 8;
type
PD3DRMLightMode = ^TD3DRMLightMode;
TD3DRMLightMode = WORD;
const
D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX;
D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX;
D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX;
D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX;
type
PD3DRMFillMode = ^TD3DRMFillMode;
TD3DRMFillMode = WORD;
const
D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX;
D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX;
D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX;
D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX;
D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX;
type
PD3DRMRenderQuality = ^TD3DRMRenderQuality;
TD3DRMRenderQuality = DWORD;
const
D3DRMRENDER_WIREFRAME =
(D3DRMSHADE_FLAT + D3DRMLIGHT_OFF + D3DRMFILL_WIREFRAME);
D3DRMRENDER_UNLITFLAT =
(D3DRMSHADE_FLAT + D3DRMLIGHT_OFF + D3DRMFILL_SOLID);
D3DRMRENDER_FLAT =
(D3DRMSHADE_FLAT + D3DRMLIGHT_ON + D3DRMFILL_SOLID);
D3DRMRENDER_GOURAUD =
(D3DRMSHADE_GOURAUD + D3DRMLIGHT_ON + D3DRMFILL_SOLID);
D3DRMRENDER_PHONG =
(D3DRMSHADE_PHONG + D3DRMLIGHT_ON + D3DRMFILL_SOLID);
D3DRMRENDERMODE_BLENDEDTRANSPARENCY = 1;
D3DRMRENDERMODE_SORTEDTRANSPARENCY = 2;
D3DRMRENDERMODE_LIGHTINMODELSPACE = 8;
D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR = 16;
type
PD3DRMTextureQuality = ^TD3DRMTextureQuality;
TD3DRMTextureQuality = (
D3DRMTEXTURE_NEAREST, (* choose nearest texel *)
D3DRMTEXTURE_LINEAR, (* interpolate 4 texels *)
D3DRMTEXTURE_MIPNEAREST, (* nearest texel in nearest mipmap *)
D3DRMTEXTURE_MIPLINEAR, (* interpolate 2 texels from 2 mipmaps *)
D3DRMTEXTURE_LINEARMIPNEAREST, (* interpolate 4 texels in nearest mipmap *)
D3DRMTEXTURE_LINEARMIPLINEAR (* interpolate 8 texels from 2 mipmaps *)
);
const
(*
* Texture flags
*)
D3DRMTEXTURE_FORCERESIDENT = $00000001; (* texture should be kept in video memory *)
D3DRMTEXTURE_STATIC = $00000002; (* texture will not change *)
D3DRMTEXTURE_DOWNSAMPLEPOINT = $00000004; (* point filtering should be used when downsampling *)
D3DRMTEXTURE_DOWNSAMPLEBILINEAR = $00000008; (* bilinear filtering should be used when downsampling *)
D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH = $00000010; (* reduce bit depth when downsampling *)
D3DRMTEXTURE_DOWNSAMPLENONE = $00000020; (* texture should never be downsampled *)
D3DRMTEXTURE_CHANGEDPIXELS = $00000040; (* pixels have changed *)
D3DRMTEXTURE_CHANGEDPALETTE = $00000080; (* palette has changed *)
D3DRMTEXTURE_INVALIDATEONLY = $00000100; (* dirty regions are invalid *)
(*
* Shadow flags
*)
D3DRMSHADOW_TRUEALPHA = $00000001; (* shadow should render without artifacts when true alpha is on *)
type
PD3DRMCombineType = ^TD3DRMCombineType;
TD3DRMCombineType = (
D3DRMCOMBINE_REPLACE,
D3DRMCOMBINE_BEFORE,
D3DRMCOMBINE_AFTER
);
PD3DRMColorModel = ^TD3DRMColorModel;
TD3DRMColorModel = TD3DColorModel;
PD3DRMPaletteFlags = ^TD3DRMPaletteFlags;
TD3DRMPaletteFlags = (
D3DRMPALETTE_FREE, (* renderer may use this entry freely *)
D3DRMPALETTE_READONLY, (* fixed but may be used by renderer *)
D3DRMPALETTE_RESERVED (* may not be used by renderer *)
);
PD3DRMPaletteEntry = ^TD3DRMPaletteEntry;
TD3DRMPaletteEntry = packed record
red: Byte; (* 0 .. 255 *)
green: Byte; (* 0 .. 255 *)
blue: Byte; (* 0 .. 255 *)
flags: Byte; (* one of D3DRMPALETTEFLAGS *)
end;
PD3DRMImage = ^TD3DRMImage;
TD3DRMImage = packed record
width, height: Integer; (* width and height in pixels *)
aspectx, aspecty: Integer; (* aspect ratio for non-square pixels *)
depth: Integer; (* bits per pixel *)
rgb: Integer; (* if false, pixels are indices into a
palette otherwise, pixels encode
RGB values. *)
bytes_per_line: Integer; (* number of bytes of memory for a
scanline. This must be a multiple
of 4. *)
buffer1: Pointer; (* memory to render into (first buffer). *)
buffer2: Pointer; (* second rendering buffer for double
buffering, set to NULL for single
buffering. *)
red_mask: DWORD;
green_mask: DWORD;
blue_mask: DWORD;
alpha_mask: DWORD; (* if rgb is true, these are masks for
the red, green and blue parts of a
pixel. Otherwise, these are masks
for the significant bits of the
red, green and blue elements in the
palette. For instance, most SVGA
displays use 64 intensities of red,
green and blue, so the masks should
all be set to = $fc. *)
palette_size: Integer; (* number of entries in palette *)
palette: PD3DRMPaletteEntry; (* description of the palette (only if
rgb is false). Must be (1<<depth)
elements. *)
end;
PD3DRMWrapType = ^TD3DRMWrapType;
TD3DRMWrapType = (
D3DRMWRAP_FLAT,
D3DRMWRAP_CYLINDER,
D3DRMWRAP_SPHERE,
D3DRMWRAP_CHROME,
D3DRMWRAP_SHEET,
D3DRMWRAP_BOX
);
const
D3DRMWIREFRAME_CULL = 1; (* cull backfaces *)
D3DRMWIREFRAME_HIDDENLINE = 2; (* lines are obscured by closer objects *)
type
(*
* Do not use righthanded perspective in Viewport2::SetProjection().
* Set up righthanded mode by using IDirect3DRM3::SetOptions().
*)
PD3DRMProjectionType = ^TD3DRMProjectionType;
TD3DRMProjectionType = (
D3DRMPROJECT_PERSPECTIVE,
D3DRMPROJECT_ORTHOGRAPHIC,
D3DRMPROJECT_RIGHTHANDPERSPECTIVE, (* Only valid pre-DX6 *)
D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC (* Only valid pre-DX6 *)
);
const
D3DRMOPTIONS_LEFTHANDED = 00000001; (* Default *)
D3DRMOPTIONS_RIGHTHANDED = 00000002;
type
PD3DRMXOFFormat = ^TD3DRMXOFFormat;
TD3DRMXOFFormat = (
D3DRMXOF_BINARY,
D3DRMXOF_COMPRESSED,
D3DRMXOF_TEXT
);
TD3DRMSaveOptions = DWORD;
const
D3DRMXOFSAVE_NORMALS = 1;
D3DRMXOFSAVE_TEXTURECOORDINATES = 2;
D3DRMXOFSAVE_MATERIALS = 4;
D3DRMXOFSAVE_TEXTURENAMES = 8;
D3DRMXOFSAVE_ALL = 15;
D3DRMXOFSAVE_TEMPLATES = 16;
D3DRMXOFSAVE_TEXTURETOPOLOGY = 32;
type
PD3DRMColorSource = ^TD3DRMColorSource;
TD3DRMColorSource = (
D3DRMCOLOR_FROMFACE,
D3DRMCOLOR_FROMVERTEX
);
PD3DRMFrameConstraint = ^TD3DRMFrameConstraint;
TD3DRMFrameConstraint = (
D3DRMCONSTRAIN_Z, (* use only X and Y rotations *)
D3DRMCONSTRAIN_Y, (* use only X and Z rotations *)
D3DRMCONSTRAIN_X (* use only Y and Z rotations *)
);
PD3DRMMaterialMode = ^TD3DRMMaterialMode;
TD3DRMMaterialMode = (
D3DRMMATERIAL_FROMMESH,
D3DRMMATERIAL_FROMPARENT,
D3DRMMATERIAL_FROMFRAME
);
PD3DRMFogMode = ^TD3DRMFogMode;
TD3DRMFogMode = (
D3DRMFOG_LINEAR, (* linear between start and end *)
D3DRMFOG_EXPONENTIAL, (* density * exp(-distance) *)
D3DRMFOG_EXPONENTIALSQUARED (* density * exp(-distance*distance) *)
);
PD3DRMZBufferMode = ^TD3DRMZBufferMode;
TD3DRMZBufferMode = (
D3DRMZBUFFER_FROMPARENT, (* default *)
D3DRMZBUFFER_ENABLE, (* enable zbuffering *)
D3DRMZBUFFER_DISABLE (* disable zbuffering *)
);
PD3DRMSortMode = ^TD3DRMSortMode;
TD3DRMSortMode = (
D3DRMSORT_FROMPARENT, (* default *)
D3DRMSORT_NONE, (* don't sort child frames *)
D3DRMSORT_FRONTTOBACK, (* sort child frames front-to-back *)
D3DRMSORT_BACKTOFRONT (* sort child frames back-to-front *)
);
TD3DRMMaterialOverride = packed record
dwSize : DWORD; (* Size of this structure *)
dwFlags : DWORD; (* Indicate which fields are valid *)
dcDiffuse : TD3DColorValue; (* RGBA *)
dcAmbient : TD3DColorValue; (* RGB *)
dcEmissive : TD3DColorValue; (* RGB *)
dcSpecular : TD3DColorValue; (* RGB *)
dvPower : TD3DValue;
lpD3DRMTex : IUnknown;
end;
const
D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY = $00000001;
D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY = $00000002;
D3DRMMATERIALOVERRIDE_DIFFUSE = $00000003;
D3DRMMATERIALOVERRIDE_AMBIENT = $00000004;
D3DRMMATERIALOVERRIDE_EMISSIVE = $00000008;
D3DRMMATERIALOVERRIDE_SPECULAR = $00000010;
D3DRMMATERIALOVERRIDE_POWER = $00000020;
D3DRMMATERIALOVERRIDE_TEXTURE = $00000040;
D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY = $00000080;
D3DRMMATERIALOVERRIDE_ALL = $000000FF;
D3DRMFPTF_ALPHA = $00000001;
D3DRMFPTF_NOALPHA = $00000002;
D3DRMFPTF_PALETTIZED = $00000004;
D3DRMFPTF_NOTPALETTIZED = $00000008;
D3DRMSTATECHANGE_UPDATEONLY = $000000001;
D3DRMSTATECHANGE_VOLATILE = $000000002;
D3DRMSTATECHANGE_NONVOLATILE = $000000004;
D3DRMSTATECHANGE_RENDER = $000000020;
D3DRMSTATECHANGE_LIGHT = $000000040;
(*
* Values for flags in RM3::CreateDeviceFromSurface
*)
D3DRMDEVICE_NOZBUFFER = $00000001;
(*
* Values for flags in Object2::SetClientData
*)
D3DRMCLIENTDATA_NONE = $00000001;
D3DRMCLIENTDATA_LOCALFREE = $00000002;
D3DRMCLIENTDATA_IUNKNOWN = $00000004;
(*
* Values for flags in Frame2::AddMoveCallback.
*)
D3DRMCALLBACK_PREORDER = 0;
D3DRMCALLBACK_POSTORDER = 1;
(*
* Values for flags in MeshBuilder2::RayPick.
*)
D3DRMRAYPICK_ONLYBOUNDINGBOXES = 1;
D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES = 2;
D3DRMRAYPICK_INTERPOLATEUV = 4;
D3DRMRAYPICK_INTERPOLATECOLOR = 8;
D3DRMRAYPICK_INTERPOLATENORMAL = $10;
(*
* Values for flags in MeshBuilder3::AddFacesIndexed.
*)
D3DRMADDFACES_VERTICESONLY = 1;
(*
* Values for flags in MeshBuilder2::GenerateNormals.
*)
D3DRMGENERATENORMALS_PRECOMPACT = 1;
D3DRMGENERATENORMALS_USECREASEANGLE = 2;
(*
* Values for MeshBuilder3::GetParentMesh
*)
D3DRMMESHBUILDER_DIRECTPARENT = 1;
D3DRMMESHBUILDER_ROOTMESH = 2;
(*
* Flags for MeshBuilder3::Enable
*)
D3DRMMESHBUILDER_RENDERENABLE = $00000001;
D3DRMMESHBUILDER_PICKENABLE = $00000002;
(*
* Flags for Object2::GetAge when used with MeshBuilders
*)
D3DRMMESHBUILDERAGE_GEOMETRY = $00000001;
D3DRMMESHBUILDERAGE_MATERIALS = $00000002;
D3DRMMESHBUILDERAGE_TEXTURES = $00000004;
(*
* Format flags for MeshBuilder3::AddTriangles.
*)
D3DRMFVF_TYPE = $00000001;
D3DRMFVF_NORMAL = $00000002;
D3DRMFVF_COLOR = $00000004;
D3DRMFVF_TEXTURECOORDS = $00000008;
D3DRMVERTEX_STRIP = $00000001;
D3DRMVERTEX_FAN = $00000002;
D3DRMVERTEX_LIST = $00000004;
(*
* Values for flags in Viewport2::Clear2
*)
D3DRMCLEAR_TARGET = $00000001;
D3DRMCLEAR_ZBUFFER = $00000002;
D3DRMCLEAR_DIRTYRECTS = $00000004;
D3DRMCLEAR_ALL = (D3DRMCLEAR_TARGET or
D3DRMCLEAR_ZBUFFER or
D3DRMCLEAR_DIRTYRECTS);
(*
* Values for flags in Frame3::SetSceneFogMethod
*)
D3DRMFOGMETHOD_VERTEX = $00000001;
D3DRMFOGMETHOD_TABLE = $00000002;
D3DRMFOGMETHOD_ANY = $00000004;
(*
* Values for flags in Frame3::SetTraversalOptions
*)
D3DRMFRAME_RENDERENABLE = $00000001;
D3DRMFRAME_PICKENABLE = $00000002;
type
TD3DRMAnimationOptions = DWORD;
const
D3DRMANIMATION_OPEN = $01;
D3DRMANIMATION_CLOSED = $02;
D3DRMANIMATION_LINEARPOSITION = $04;
D3DRMANIMATION_SPLINEPOSITION = $08;
D3DRMANIMATION_SCALEANDROTATION = $00000010;
D3DRMANIMATION_POSITION = $00000020;
type
TD3DRMInterpolationOptions = DWORD;
const
D3DRMINTERPOLATION_OPEN = $01;
D3DRMINTERPOLATION_CLOSED = $02;
D3DRMINTERPOLATION_NEAREST = $0100;
D3DRMINTERPOLATION_LINEAR = $04;
D3DRMINTERPOLATION_SPLINE = $08;
D3DRMINTERPOLATION_VERTEXCOLOR = $40;
D3DRMINTERPOLATION_SLERPNORMALS = $80;
type
TD3DRMLoadOptions = DWORD;
const
D3DRMLOAD_FROMFILE = $00;
D3DRMLOAD_FROMRESOURCE = $01;
D3DRMLOAD_FROMMEMORY = $02;
D3DRMLOAD_FROMSTREAM = $04;
D3DRMLOAD_FROMURL = $08;
D3DRMLOAD_BYNAME = $10;
D3DRMLOAD_BYPOSITION = $20;
D3DRMLOAD_BYGUID = $40;
D3DRMLOAD_FIRST = $80;
D3DRMLOAD_INSTANCEBYREFERENCE = $100;
D3DRMLOAD_INSTANCEBYCOPYING = $200;
D3DRMLOAD_ASYNCHRONOUS = $400;
type
PD3DRMLoadResource = ^TD3DRMLoadResource;
TD3DRMLoadResource = packed record
hModule: HMODULE;
lpName: PAnsiChar;
lpType: PAnsiChar;
end;
PD3DRMLoadMemory = ^TD3DRMLoadMemory;
TD3DRMLoadMemory = packed record
lpMemory: Pointer;
dwSize: DWORD;
end;
const
D3DRMPMESHSTATUS_VALID = $01;
D3DRMPMESHSTATUS_INTERRUPTED = $02;
D3DRMPMESHSTATUS_BASEMESHCOMPLETE = $04;
D3DRMPMESHSTATUS_COMPLETE = $08;
D3DRMPMESHSTATUS_RENDERABLE = $10;
D3DRMPMESHEVENT_BASEMESH = $01;
D3DRMPMESHEVENT_COMPLETE = $02;
type
PD3DRMPMeshLoadStatus = ^TD3DRMPMeshLoadStatus;
TD3DRMPMeshLoadStatus = packed record
dwSize, // Size of this structure
dwPMeshSize, // Total Size (bytes)
dwBaseMeshSize, // Total Size of the Base Mesh
dwBytesLoaded, // Total bytes loaded
dwVerticesLoaded, // Number of vertices loaded
dwFacesLoaded : DWORD; // Number of faces loaded
dwLoadResult : HResult; // Result of the load operation
dwFlags : DWORD;
end;
PD3DRMUserVisualReason = ^TD3DRMUserVisualReason;
TD3DRMUserVisualReason = (
D3DRMUSERVISUAL_CANSEE,
D3DRMUSERVISUAL_RENDER
);
PD3DRMAnimationKey = ^TD3DRMAnimationKey;
TD3DRMAnimationKey = packed record
dwSize : DWORD;
dwKeyType : DWORD;
dvTime : TD3DValue;
dwID : DWORD;
case integer of
0 : (dqRotateKey : TD3DRMQuaternion);
1 : (dvScaleKey : TD3DVector);
2 : (dvPositionKey : TD3DVector);
3 : (dvK : array [0..3] of TD3DValue);
end;
procedure D3DRMAnimationGetRotateKey
(var rmKey: TD3DRMAnimationKey; var rmQuat: TD3DRMQuaternion);
procedure D3DRMAnimationGetScaleKey
(var rmKey: TD3DRMAnimationKey; var dvVec: TD3DVector);
procedure D3DRMAnimationGetPositionKey
(var rmKey: TD3DRMAnimationKey; var dvVec: TD3DVector);
procedure D3DRMAnimatioSetRotateKey
(var rmKey: TD3DRMAnimationKey; var rmQuat: TD3DRMQuaternion);
procedure D3DRMAnimationSetScaleKey
(var rmKey: TD3DRMAnimationKey; var dvVec: TD3DVector);
procedure D3DRMAnimationSetPositionKey
(var rmKey: TD3DRMAnimationKey; var dvVec: TD3DVector);
const
D3DRMANIMATION_ROTATEKEY = 01;
D3DRMANIMATION_SCALEKEY = 02;
D3DRMANIMATION_POSITIONKEY = 03;
type
TD3DRMMapping = DWORD;
PD3DRMMappingFlag = ^TD3DRMMappingFlag;
TD3DRMMappingFlag = DWORD;
const
D3DRMMAP_WRAPU = 1;
D3DRMMAP_WRAPV = 2;
D3DRMMAP_PERSPCORRECT = 4;
type
PD3DRMVertex = ^TD3DRMVertex;
TD3DRMVertex = packed record
position: TD3DVector;
normal: TD3DVector;
tu, tv: TD3DValue;
color: TD3DColor;
end;
TD3DRMGroupIndex = LongInt; (* group indexes begin a 0 *)
const
D3DRMGROUP_ALLGROUPS = -1;
var
(*
* Create a color from three components in the range 0-1 inclusive.
*)
D3DRMCreateColorRGB : function (red, green, blue: TD3DValue) : TD3DColor;
stdcall;
(*
* Create a color from four components in the range 0-1 inclusive.
*)
D3DRMCreateColorRGBA : function (red, green, blue, alpha: TD3DValue)
: TD3DColor; stdcall;
(*
* Get the red component of a color.
*)
D3DRMColorGetRed : function (d3drmc: TD3DColor) : TD3DValue; stdcall;
(*
* Get the green component of a color.
*)
D3DRMColorGetGreen : function (d3drmc: TD3DColor) : TD3DValue; stdcall;
(*
* Get the blue component of a color.
*)
D3DRMColorGetBlue : function (d3drmc: TD3DColor) : TD3DValue; stdcall;
(*
* Get the alpha component of a color.
*)
D3DRMColorGetAlpha : function (d3drmc: TD3DColor) : TD3DValue; stdcall;
(*
* Add two vectors. Returns its first argument.
*)
D3DRMVectorAdd : function (var d, s1, s2: TD3DVector) : PD3DVector; stdcall;
(*
* Subtract two vectors. Returns its first argument.
*)
D3DRMVectorSubtract : function (var d, s1, s2: TD3DVector) : PD3DVector;
stdcall;
(*
* Reflect a ray about a given normal. Returns its first argument.
*)
D3DRMVectorReflect : function (var d, ray, norm: TD3DVector) : PD3DVector;
stdcall;
(*
* Calculate the vector cross product. Returns its first argument.
*)
D3DRMVectorCrossProduct : function (var d, s1, s2: TD3DVector) : PD3DVector;
stdcall;
(*
* Return the vector dot product.
*)
D3DRMVectorDotProduct : function (var s1, s2: TD3DVector) : TD3DValue;
stdcall;
(*
* Scale a vector so that its modulus is 1. Returns its argument or
* NULL if there was an error (e.g. a zero vector was passed).
*)
D3DRMVectorNormalize : function (var lpv: TD3DVector) : PD3DVector; stdcall;
(*
* Return the length of a vector (e.g. sqrt(x*x + y*y + z*z)).
*)
D3DRMVectorModulus : function (var v: TD3DVector) : TD3DValue; stdcall;
(*
* Set the rotation part of a matrix to be a rotation of theta radians
* around the given axis.
*)
D3DRMVectorRotate : function (var r, v, axis: TD3DVector; theta: TD3DValue) :
PD3DVector; stdcall;
(*
* Scale a vector uniformly in all three axes
*)
D3DRMVectorScale : function (var d, s: TD3DVector; factor: TD3DValue) :
PD3DVector; stdcall;
(*
* Return a random unit vector
*)
D3DRMVectorRandom : function (var d: TD3DVector) : PD3DVector; stdcall;
(*
* Returns a unit quaternion that represents a rotation of theta radians
* around the given axis.
*)
D3DRMQuaternionFromRotation : function (var quat: TD3DRMQuaternion;
var v: TD3DVector; theta: TD3DValue) : PD3DRMQuaternion; stdcall;
(*
* Calculate the product of two quaternions
*)
D3DRMQuaternionMultiply : function (var q, a, b: TD3DRMQuaternion) :
PD3DRMQuaternion; stdcall;
(*
* Interpolate between two quaternions
*)
D3DRMQuaternionSlerp : function (var q, a, b: TD3DRMQuaternion;
alpha: TD3DValue) : PD3DRMQuaternion; stdcall;
(*
* Calculate the matrix for the rotation that a unit quaternion represents
*)
D3DRMMatrixFromQuaternion : procedure (dmMat: TD3DRMMatrix4D; var lpDqQuat:
TD3DRMQuaternion); stdcall;
(*
* Calculate the quaternion that corresponds to a rotation matrix
*)
D3DRMQuaternionFromMatrix : function (var lpQuat: TD3DRMQuaternion;
Mat: TD3DRMMatrix4D) : PD3DRMQuaternion; stdcall;
(*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drmobj.h
* Content: Direct3DRM include file
*
***************************************************************************)
(*
* Direct3DRM Object classes
*)
const
CLSID_CDirect3DRMDevice: TGUID =
(D1:$4fa3568e;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMViewport: TGUID =
(D1:$4fa3568f;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMFrame: TGUID =
(D1:$4fa35690;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMMesh: TGUID =
(D1:$4fa35691;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMMeshBuilder: TGUID =
(D1:$4fa35692;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMFace: TGUID =
(D1:$4fa35693;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMLight: TGUID =
(D1:$4fa35694;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMTexture: TGUID =
(D1:$4fa35695;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMWrap: TGUID =
(D1:$4fa35696;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMMaterial: TGUID =
(D1:$4fa35697;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMAnimation: TGUID =
(D1:$4fa35698;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMAnimationSet: TGUID =
(D1:$4fa35699;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMUserVisual: TGUID =
(D1:$4fa3569a;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMShadow: TGUID =
(D1:$4fa3569b;D2:$623f;D3:$11cf;D4:($ac,$4a,$00,$00,$c0,$38,$25,$a1));
CLSID_CDirect3DRMViewportInterpolator: TGUID =
(D1:$0de9eaa1;D2:$3b84;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
CLSID_CDirect3DRMFrameInterpolator: TGUID =
(D1:$0de9eaa2;D2:$3b84;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
CLSID_CDirect3DRMMeshInterpolator: TGUID =
(D1:$0de9eaa3;D2:$3b84;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
CLSID_CDirect3DRMLightInterpolator: TGUID =
(D1:$0de9eaa6;D2:$3b84;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
CLSID_CDirect3DRMMaterialInterpolator: TGUID =
(D1:$0de9eaa7;D2:$3b84;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
CLSID_CDirect3DRMTextureInterpolator: TGUID =
(D1:$0de9eaa8;D2:$3b84;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
CLSID_CDirect3DRMProgressiveMesh: TGUID =
(D1:$4516ec40;D2:$8f20;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
CLSID_CDirect3DRMClippedVisual: TGUID =
(D1:$5434e72d;D2:$6d66;D3:$11d1;D4:($bb,$0b,$00,$00,$f8,$75,$86,$5a));
type
IDirect3DRMObject = interface;
IDirect3DRMDevice = interface;
IDirect3DRMDevice2 = interface;
IDirect3DRMDevice3 = interface;
IDirect3DRMViewport = interface;
IDirect3DRMViewport2 = interface;
IDirect3DRMFrame = interface;
IDirect3DRMFrame2 = interface;
IDirect3DRMFrame3 = interface;
IDirect3DRMVisual = interface;
IDirect3DRMMesh = interface;
IDirect3DRMMeshBuilder = interface;
IDirect3DRMMeshBuilder2 = interface;
IDirect3DRMMeshBuilder3 = interface;
IDirect3DRMFace = interface;
IDirect3DRMFace2 = interface;
IDirect3DRMLight = interface;
IDirect3DRMTexture = interface;
IDirect3DRMTexture2 = interface;
IDirect3DRMTexture3 = interface;
IDirect3DRMWrap = interface;
IDirect3DRMMaterial = interface;
IDirect3DRMMaterial2 = interface;
IDirect3DRMAnimation = interface;
IDirect3DRMAnimation2 = interface;
IDirect3DRMAnimationSet = interface;
IDirect3DRMAnimationSet2 = interface;
IDirect3DRMArray = interface;
IDirect3DRMObjectArray = interface;
IDirect3DRMDeviceArray = interface;
IDirect3DRMViewportArray = interface;
IDirect3DRMFrameArray = interface;
IDirect3DRMVisualArray = interface;
IDirect3DRMLightArray = interface;
IDirect3DRMPickedArray = interface;
IDirect3DRMFaceArray = interface;
IDirect3DRMAnimationArray = interface;
IDirect3DRMUserVisual = interface;
IDirect3DRMShadow = interface;
IDirect3DRMShadow2 = interface;
IDirect3DRMInterpolator = interface;
IDirect3DRMProgressiveMesh = interface;
IDirect3DRMPicked2Array = interface;
IDirect3DRMClippedVisual = interface;
(*
* Direct3DRM Object interfaces
*)
IID_IDirect3DRMObject = IDirect3DRMObject;
IID_IDirect3DRMDevice = IDirect3DRMDevice;
IID_IDirect3DRMDevice2 = IDirect3DRMDevice2;
IID_IDirect3DRMDevice3 = IDirect3DRMDevice3;
IID_IDirect3DRMViewport = IDirect3DRMViewport;
IID_IDirect3DRMViewport2 = IDirect3DRMViewport2;
IID_IDirect3DRMFrame = IDirect3DRMFrame;
IID_IDirect3DRMFrame2 = IDirect3DRMFrame2;
IID_IDirect3DRMFrame3 = IDirect3DRMFrame3;
IID_IDirect3DRMVisual = IDirect3DRMVisual;
IID_IDirect3DRMMesh = IDirect3DRMMesh;
IID_IDirect3DRMMeshBuilder = IDirect3DRMMeshBuilder;
IID_IDirect3DRMMeshBuilder2 = IDirect3DRMMeshBuilder2;
IID_IDirect3DRMMeshBuilder3 = IDirect3DRMMeshBuilder3;
IID_IDirect3DRMFace = IDirect3DRMFace;
IID_IDirect3DRMFace2 = IDirect3DRMFace2;
IID_IDirect3DRMLight = IDirect3DRMLight;
IID_IDirect3DRMTexture = IDirect3DRMTexture;
IID_IDirect3DRMTexture2 = IDirect3DRMTexture2;
IID_IDirect3DRMTexture3 = IDirect3DRMTexture3;
IID_IDirect3DRMWrap = IDirect3DRMWrap;
IID_IDirect3DRMMaterial = IDirect3DRMMaterial;
IID_IDirect3DRMMaterial2 = IDirect3DRMMaterial2;
IID_IDirect3DRMAnimation = IDirect3DRMAnimation;
IID_IDirect3DRMAnimation2 = IDirect3DRMAnimation2;
IID_IDirect3DRMAnimationSet = IDirect3DRMAnimationSet;
IID_IDirect3DRMAnimationSet2 = IDirect3DRMAnimationSet2;
IID_IDirect3DRMObjectArray = IDirect3DRMObjectArray;
IID_IDirect3DRMDeviceArray = IDirect3DRMDeviceArray;
IID_IDirect3DRMViewportArray = IDirect3DRMViewportArray;
IID_IDirect3DRMFrameArray = IDirect3DRMFrameArray;
IID_IDirect3DRMVisualArray = IDirect3DRMVisualArray;
IID_IDirect3DRMLightArray = IDirect3DRMLightArray;
IID_IDirect3DRMPickedArray = IDirect3DRMPickedArray;
IID_IDirect3DRMFaceArray = IDirect3DRMFaceArray;
IID_IDirect3DRMAnimationArray = IDirect3DRMAnimationArray;
IID_IDirect3DRMUserVisual = IDirect3DRMUserVisual;
IID_IDirect3DRMShadow = IDirect3DRMShadow;
IID_IDirect3DRMShadow2 = IDirect3DRMShadow2;
IID_IDirect3DRMInterpolator = IDirect3DRMInterpolator;
IID_IDirect3DRMProgressiveMesh = IDirect3DRMProgressiveMesh;
IID_IDirect3DRMPicked2Array = IDirect3DRMPicked2Array;
IID_IDirect3DRMClippedVisual = IDirect3DRMClippedVisual;
PIDirect3DRMFaceArray = ^IDirect3DRMFaceArray;
TD3DRMObjectCallback = procedure (lpD3DRMobj: IDirect3DRMObject;
lpArg: Pointer); cdecl;
TD3DRMFrameMoveCallback = procedure (lpD3DRMFrame: IDirect3DRMFrame;
lpArg: Pointer; delta: TD3DValue); cdecl;
TD3DRMFrame3MoveCallback = procedure (lpD3DRMFrame: IDirect3DRMFrame3;
lpArg: Pointer; delta: TD3DValue); cdecl;
TD3DRMUpdateCallback = procedure (lpobj: IDirect3DRMDevice; lpArg: Pointer;
iRectCount: Integer; const d3dRectUpdate: TD3DRect); cdecl;
TD3DRMDevice3UpdateCallback = procedure (lpobj: IDirect3DRMDevice3;
lpArg: Pointer; iRectCount: Integer; const d3dRectUpdate: TD3DRect);cdecl;
TD3DRMUserVisualCallback = function (lpD3DRMUV: IDirect3DRMUserVisual;
lpArg: Pointer; lpD3DRMUVreason: TD3DRMUserVisualReason;
lpD3DRMDev: IDirect3DRMDevice;
lpD3DRMview: IDirect3DRMViewport) : Integer; cdecl;
TD3DRMLoadTextureCallback = function (tex_name: PAnsiChar; lpArg: Pointer;
out lpD3DRMTex: IDirect3DRMTexture) : HResult; cdecl;
TD3DRMLoadTexture3Callback = function (tex_name: PAnsiChar; lpArg: Pointer;
out lpD3DRMTex: IDirect3DRMTexture3) : HResult; cdecl;
TD3DRMLoadCallback = procedure (lpObject: IDirect3DRMObject;
const ObjectGuid: TGUID; lpArg: Pointer); cdecl;
TD3DRMDownSampleCallback = function (lpDirect3DRMTexture: IDirect3DRMTexture3;
pArg: pointer; pDDSSrc, pDDSDst: IDirectDrawSurface) : HResult; cdecl;
TD3DRMValidationCallback = function (lpDirect3DRMTexture: IDirect3DRMTexture3;
pArg: pointer; dwFlags, DWcRects: DWORD; const pRects: TRect) : HResult; cdecl;
PD3DRMPickDesc = ^TD3DRMPickDesc;
TD3DRMPickDesc = packed record
ulFaceIdx: DWORD;
lGroupIdx: LongInt;
vPosition: TD3DVector;
end;
PD3DRMPickDesc2 = ^TD3DRMPickDesc2;
TD3DRMPickDesc2 = packed record
ulFaceIdx: DWORD;
lGroupIdx: LongInt;
dvPosition: TD3DVector;
tu, tv: TD3DValue;
dvNormal: TD3DVector;
dcColor: TD3DColor;
end;
(*
* Base class
*)
{$IFDEF D2COM}
IDirect3DRMObject = class (IUnknown)
{$ELSE}
IDirect3DRMObject = interface (IUnknown)
['{eb16cb00-d271-11ce-ac48-0000c03825a1}']
{$ENDIF}
(*
* The methods for IDirect3DRMObject
*)
function Clone (pUnkOuter: IUnknown; riid: TGUID;
var ppvObj: Pointer) : HResult; stdcall;
function AddDestroyCallback (lpCallback: TD3DRMObjectCallback;
lpArg: Pointer) : HResult; stdcall;
function DeleteDestroyCallback (d3drmObjProc: TD3DRMObjectCallback;
lpArg: Pointer) : HResult; stdcall;
function SetAppData (ulData: DWORD) : HResult; stdcall;
function GetAppData: DWORD; stdcall;
function SetName (lpName: PAnsiChar) : HResult; stdcall;
function GetName (var lpdwSize: DWORD; lpName: PAnsiChar) : HResult; stdcall;
function GetClassName (var lpdwSize: DWORD; lpName: PAnsiChar) : HResult; stdcall;
end;
IDirect3DRMVisual = interface (IDirect3DRMObject)
end;
IDirect3DRMDevice = interface (IDirect3DRMObject)
['{e9e19280-6e05-11cf-ac4a-0000c03825a1}']
(*
* IDirect3DRMDevice methods
*)
function Init (width: LongInt; height: LongInt) : HResult; stdcall;
function InitFromD3D (lpD3D: IDirect3D; lpD3DIMDev: IDirect3DDevice) : HResult; stdcall;
function InitFromClipper (lpDDClipper: IDirectDrawClipper; lpGUID: PGUID;
width: Integer; height: Integer) : HResult; stdcall;
function Update: HResult; stdcall;
function AddUpdateCallback (d3drmUpdateProc: TD3DRMUpdateCallback;
arg: Pointer) : HResult; stdcall;
function DeleteUpdateCallback (d3drmUpdateProc: TD3DRMUpdateCallback;
arg: Pointer) : HResult; stdcall;
function SetBufferCount (dwCount: DWORD) : HResult; stdcall;
function GetBufferCount: DWORD; stdcall;
function SetDither (bDither: BOOL) : HResult; stdcall;
function SetShades (ulShades: DWORD) : HResult; stdcall;
function SetQuality (rqQuality: TD3DRMRenderQuality) : HResult; stdcall;
function SetTextureQuality (tqTextureQuality: TD3DRMTextureQuality) : HResult; stdcall;
function GetViewports (out lplpViewports: IDirect3DRMViewportArray) : HResult; stdcall;
function GetDither: BOOL; stdcall;
function GetShades: DWORD; stdcall;
function GetHeight: DWORD; stdcall;
function GetWidth: DWORD; stdcall;
function GetTrianglesDrawn: DWORD; stdcall;
function GetWireframeOptions: DWORD; stdcall;
function GetQuality: TD3DRMRenderQuality; stdcall;
function GetColorModel: TD3DColorModel; stdcall;
function GetTextureQuality: TD3DRMTextureQuality; stdcall;
function GetDirect3DDevice (out lplpD3DDevice: IDirect3DDevice) : HResult; stdcall;
end;
IDirect3DRMDevice2 = interface (IDirect3DRMDevice)
['{4516ec78-8f20-11d0-9b6d-0000c0781bc3}']
(*
* IDirect3DRMDevice2 methods
*)
function InitFromD3D2(lpD3D: IDirect3D2; lpD3DIMDev: IDirect3DDevice2) : HResult; stdcall;
function InitFromSurface(const lpGUID: TGUID; lpDD: IDirectDraw; lpDDSBack: IDirectDrawSurface) : HResult; stdcall;
function SetRenderMode(dwFlags: DWORD ) : HResult; stdcall;
function GetRenderMode : DWORD; stdcall;
function GetDirect3DDevice2(out lplpD3DDevice: IDirect3DDevice2) : HResult; stdcall;
end;
IDirect3DRMDevice3 = interface (IDirect3DRMObject)
['{549f498b-bfeb-11d1-8ed8-00a0c967a482}']
(*
* IDirect3DRMDevice methods
*)
function Init (width: LongInt; height: LongInt) : HResult; stdcall;
function InitFromD3D (lpD3D: IDirect3D2; lpD3DIMDev: IDirect3DDevice2) : HResult; stdcall;
function InitFromClipper (lpDDClipper: IDirectDrawClipper; lpGUID: PGUID;
width: Integer; height: Integer) : HResult; stdcall;
function Update: HResult; stdcall;
function AddUpdateCallback (d3drmUpdateProc: TD3DRMDevice3UpdateCallback;
arg: Pointer) : HResult; stdcall;
function DeleteUpdateCallback (d3drmUpdateProc: TD3DRMDevice3UpdateCallback;
arg: Pointer) : HResult; stdcall;
function SetBufferCount (dwCount: DWORD) : HResult; stdcall;
function GetBufferCount: DWORD; stdcall;
function SetDither (bDither: BOOL) : HResult; stdcall;
function SetShades (ulShades: DWORD) : HResult; stdcall;
function SetQuality (rqQuality: TD3DRMRenderQuality) : HResult; stdcall;
function SetTextureQuality (tqTextureQuality: TD3DRMTextureQuality) : HResult; stdcall;
function GetViewports (out lplpViewports: IDirect3DRMViewportArray) : HResult; stdcall;
function GetDither: BOOL; stdcall;
function GetShades: DWORD; stdcall;
function GetHeight: DWORD; stdcall;
function GetWidth: DWORD; stdcall;
function GetTrianglesDrawn: DWORD; stdcall;
function GetWireframeOptions: DWORD; stdcall;
function GetQuality: TD3DRMRenderQuality; stdcall;
function GetColorModel: TD3DColorModel; stdcall;
function GetTextureQuality: TD3DRMTextureQuality; stdcall;
function GetDirect3DDevice (out lplpD3DDevice: IDirect3DDevice) : HResult; stdcall;
(*
* IDirect3DRMDevice2 methods
*)
function InitFromD3D2(lpD3D: IDirect3D2; lpD3DIMDev: IDirect3DDevice2) : HResult; stdcall;
function InitFromSurface(const lpGUID: TGUID; lpDD: IDirectDraw;
lpDDSBack: IDirectDrawSurface) : HResult; stdcall;
function SetRenderMode(dwFlags: DWORD ) : HResult; stdcall;
function GetRenderMode : DWORD; stdcall;
function GetDirect3DDevice2(out lplpD3DDevice: IDirect3DDevice2) : HResult; stdcall;
(*
* IDirect3DRMDevice3 methods
*)
function FindPreferredTextureFormat (dwBitDepths, dwFlags: DWORD;
out lpDDPF: TDDPixelFormat) : HResult; stdcall;
function RenderStateChange (dwStateNum, dwVal, dwFlags: DWORD) : HResult; stdcall;
function LightStateChange (drsType: TD3DLightStateType; // defined different in header and help
dwVal, dwFlags: DWORD) : HResult; stdcall;
function GetStateChangeOptions (dwStateClass, dwStateNum: DWORD;
var pdwFlags: DWORD) : HResult; stdcall;
function SetStateChangeOptions ( dwStateClass, dwStateNum, dwFlags: DWORD) : HResult; stdcall;
end;
IDirect3DRMViewport = interface (IDirect3DRMObject)
['{eb16cb02-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMViewport methods
*)
function Init (lpD3DRMDevice: IDirect3DRMDevice;
lpD3DRMFrameCamera: IDirect3DRMFrame; xpos, ypos,
width, height: DWORD) : HResult; stdcall;
function Clear: HResult; stdcall;
function Render (lpD3DRMFrame: IDirect3DRMFrame) : HResult; stdcall;
function SetFront (rvFront: TD3DValue) : HResult; stdcall;
function SetBack (rvBack: TD3DValue) : HResult; stdcall;
function SetField (rvField: TD3DValue) : HResult; stdcall;
function SetUniformScaling (bScale: BOOL) : HResult; stdcall;
function SetCamera (lpCamera: IDirect3DRMFrame) : HResult; stdcall;
function SetProjection (rptType: TD3DRMProjectionType) : HResult; stdcall;
function Transform (out lprvDst: TD3DRMVector4D; const lprvSrc: TD3DVector) : HResult; stdcall;
function InverseTransform (out lprvDst: TD3DVector;
const lprvSrc: TD3DRMVector4D) : HResult; stdcall;
function Configure (lX, lY: LongInt; dwWidth, dwHeight: DWORD) : HResult; stdcall;
function ForceUpdate (dwX1, dwY1, dwX2, dwY2: DWORD) : HResult; stdcall;
function SetPlane (rvLeft, rvRight, rvBottom, rvTop: TD3DValue) : HResult; stdcall;
function GetCamera (out lpCamera: IDirect3DRMFrame) : HResult; stdcall;
function GetDevice (out lpD3DRMDevice: IDirect3DRMDevice) : HResult; stdcall;
function GetPlane (out lpd3dvLeft, lpd3dvRight, lpd3dvBottom, lpd3dvTop:
TD3DValue) : HResult; stdcall;
function Pick (lX, lY: LongInt; var lplpVisuals: IDirect3DRMPickedArray) : HResult; stdcall;
function GetUniformScaling: BOOL; stdcall;
function GetX: LongInt; stdcall;
function GetY: LongInt; stdcall;
function GetWidth: DWORD; stdcall;
function GetHeight: DWORD; stdcall;
function GetField: TD3DValue; stdcall;
function GetBack: TD3DValue; stdcall;
function GetFront: TD3DValue; stdcall;
function GetProjection: TD3DRMProjectionType; stdcall;
function GetDirect3DViewport (out lplpD3DViewport: IDirect3DViewport) : HResult; stdcall;
end;
IDirect3DRMViewport2 = interface (IDirect3DRMObject)
['{4a1b1be6-bfed-11d1-8ed8-00a0c967a482}']
(*
* IDirect3DRMViewport2 methods
*)
function Init (lpD3DRMDevice: IDirect3DRMDevice3;
lpD3DRMFrameCamera: IDirect3DRMFrame3; xpos, ypos,
width, height: DWORD) : HResult; stdcall;
function Clear (dwFlags: DWORD): HResult; stdcall;
function Render (lpD3DRMFrame: IDirect3DRMFrame3) : HResult; stdcall;
function SetFront (rvFront: TD3DValue) : HResult; stdcall;
function SetBack (rvBack: TD3DValue) : HResult; stdcall;
function SetField (rvField: TD3DValue) : HResult; stdcall;
function SetUniformScaling (bScale: BOOL) : HResult; stdcall;
function SetCamera (lpCamera: IDirect3DRMFrame3) : HResult; stdcall;
function SetProjection (rptType: TD3DRMProjectionType) : HResult; stdcall;
function Transform (out lprvDst: TD3DRMVector4D; const lprvSrc: TD3DVector) : HResult; stdcall;
function InverseTransform (out lprvDst: TD3DVector;
const lprvSrc: TD3DRMVector4D) : HResult; stdcall;
function Configure (lX, lY: LongInt; dwWidth, dwHeight: DWORD) : HResult; stdcall;
function ForceUpdate (dwX1, dwY1, dwX2, dwY2: DWORD) : HResult; stdcall;
function SetPlane (rvLeft, rvRight, rvBottom, rvTop: TD3DValue) : HResult; stdcall;
function GetCamera (out lpCamera: IDirect3DRMFrame3) : HResult; stdcall;
function GetDevice (out lpD3DRMDevice: IDirect3DRMDevice3) : HResult; stdcall;
function GetPlane (out lpd3dvLeft, lpd3dvRight, lpd3dvBottom, lpd3dvTop:
TD3DValue) : HResult; stdcall;
function Pick (lX, lY: LongInt; var lplpVisuals: IDirect3DRMPickedArray) : HResult; stdcall;
function GetUniformScaling: BOOL; stdcall;
function GetX: LongInt; stdcall;
function GetY: LongInt; stdcall;
function GetWidth: DWORD; stdcall;
function GetHeight: DWORD; stdcall;
function GetField: TD3DValue; stdcall;
function GetBack: TD3DValue; stdcall;
function GetFront: TD3DValue; stdcall;
function GetProjection: TD3DRMProjectionType; stdcall;
function GetDirect3DViewport (var lplpD3DViewport: IDirect3DViewport) : HResult; stdcall;
function TransformVectors (dwNumVectors: DWORD; out lpDstVectors:
TD3DRMVector4D; const lpSrcVectors: TD3DVector) : HResult; stdcall;
function InverseTransformVectors (dwNumVectors: DWORD; out lpDstVectors:
TD3DRMVector4D; const lpSrcVectors: TD3DVector) : HResult; stdcall;
end;
IDirect3DRMFrame = interface (IDirect3DRMVisual)
['{eb16cb03-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMFrame methods
*)
function AddChild (lpD3DRMFrameChild: IDirect3DRMFrame) : HResult; stdcall;
function AddLight (lpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function AddMoveCallback (d3drmFMC: TD3DRMFrameMoveCallback;
lpArg: Pointer) : HResult; stdcall;
function AddTransform (rctCombine: TD3DRMCombineType;
rmMatrix: TD3DRMMatrix4D) : HResult; stdcall;
function AddTranslation (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ:
TD3DValue) : HResult; stdcall;
function AddScale (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ: TD3DValue) : HResult; stdcall;
function AddRotation (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ,
rvTheta: TD3DValue) : HResult; stdcall;
function AddVisual (lpD3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
function GetChildren (out lplpChildren: IDirect3DRMFrameArray) : HResult; stdcall;
function GetColor: TD3DColor; stdcall;
function GetLights (out lplpLights: IDirect3DRMLightArray) : HResult; stdcall;
function GetMaterialMode: TD3DRMMaterialMode; stdcall;
function GetParent (out lplpParent: IDirect3DRMFrame) : HResult; stdcall;
function GetPosition (lpRef: IDirect3DRMFrame; out lprvPos: TD3DVector) : HResult; stdcall;
function GetRotation (lpRef: IDirect3DRMFrame; out lprvAxis: TD3DVector;
out lprvTheta: TD3DValue) : HResult; stdcall;
function GetScene (out lplpRoot: IDirect3DRMFrame) : HResult; stdcall;
function GetSortMode: TD3DRMSortMode; stdcall;
function GetTexture (out lplpTexture: IDirect3DRMTexture) : HResult; stdcall;
function GetTransform (out rmMatrix: TD3DRMMatrix4D) : HResult; stdcall;
function GetVelocity (lpRef: IDirect3DRMFrame; var lprvVel: TD3DVector;
fRotVel: BOOL) : HResult; stdcall;
function GetOrientation (lpRef: IDirect3DRMFrame; var lprvDir: TD3DVector;
var lprvUp: TD3DVector) : HResult; stdcall;
function GetVisuals (out lplpVisuals: IDirect3DRMVisualArray) : HResult; stdcall;
function GetTextureTopology (out lpU, lpV: BOOL) : HResult; stdcall;
function InverseTransform (out lprvDst: TD3DVector; const lprvSrc: TD3DVector) : HResult; stdcall;
function Load (lpvObjSource: Pointer; lpvObjID: Pointer;
d3drmLOFlags: TD3DRMLoadOptions; d3drmLoadTextureProc:
TD3DRMLoadTextureCallback; lpArgLTP: Pointer) : HResult; stdcall;
function LookAt (lpTarget, lpRef: IDirect3DRMFrame;
rfcConstraint: TD3DRMFrameConstraint ) : HResult; stdcall;
function Move (delta: TD3DValue) : HResult; stdcall;
function DeleteChild (lpChild: IDirect3DRMFrame) : HResult; stdcall;
function DeleteLight (lpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function DeleteMoveCallback (d3drmFMC: TD3DRMFrameMoveCallback;
lpArg: Pointer) : HResult; stdcall;
function DeleteVisual (lpD3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
function GetSceneBackground: TD3DColor; stdcall;
function GetSceneBackgroundDepth (out lplpDDSurface: IDirectDrawSurface) : HResult; stdcall;
function GetSceneFogColor: TD3DColor; stdcall;
function GetSceneFogEnable: BOOL; stdcall;
function GetSceneFogMode: TD3DRMFogMode; stdcall;
function GetSceneFogParams (out lprvStart, lprvEnd, lprvDensity: TD3DValue) : HResult; stdcall;
function SetSceneBackground (rcColor: TD3DColor) : HResult; stdcall;
function SetSceneBackgroundRGB (rvRed, rvGreen, rvBlue: TD3DValue) : HResult; stdcall;
function SetSceneBackgroundDepth (lpImage: IDirectDrawSurface) : HResult; stdcall;
function SetSceneBackgroundImage (lpTexture: IDirect3DRMTexture) : HResult; stdcall;
function SetSceneFogEnable (bEnable: BOOL) : HResult; stdcall;
function SetSceneFogColor (rcColor: TD3DColor) : HResult; stdcall;
function SetSceneFogMode (rfMode: TD3DRMFogMode) : HResult; stdcall;
function SetSceneFogParams (rvStart, rvEnd, rvDensity: TD3DValue) : HResult; stdcall;
function SetColor (rcColor: TD3DColor) : HResult; stdcall;
function SetColorRGB (rvRed, rvGreen, rvBlue: TD3DValue) : HResult; stdcall;
function GetZbufferMode: TD3DRMZBufferMode; stdcall;
function SetMaterialMode (rmmMode: TD3DRMMaterialMode) : HResult; stdcall;
function SetOrientation (lpRef: IDirect3DRMFrame; rvDx, rvDy, rvDz, rvUx,
rvUy, rvUz: TD3DValue) : HResult; stdcall;
function SetPosition (lpRef: IDirect3DRMFrame; rvX, rvY, rvZ: TD3DValue) : HResult; stdcall;
function SetRotation (lpRef: IDirect3DRMFrame; rvX, rvY, rvZ,
rvTheta: TD3DValue) : HResult; stdcall;
function SetSortMode (d3drmSM: TD3DRMSortMode) : HResult; stdcall;
function SetTexture (lpD3DRMTexture: IDirect3DRMTexture) : HResult; stdcall;
function SetTextureTopology (cylU, cylV: BOOL) : HResult; stdcall;
function SetVelocity (lpRef: IDirect3DRMFrame; rvX, rvY, rvZ: TD3DValue;
fRotVel: BOOL) : HResult; stdcall;
function SetZbufferMode (d3drmZBM: TD3DRMZBufferMode) : HResult; stdcall;
function Transform (out lpd3dVDst: TD3DVector; const lpd3dVSrc: TD3DVector) : HResult; stdcall;
end;
IDirect3DRMFrame2 = interface (IDirect3DRMFrame)
['{c3dfbd60-3988-11d0-9ec2-0000c0291ac3}']
(*
* IDirect3DRMFrame2 methods
*)
function AddMoveCallback2 (d3drmFMC: TD3DRMFrameMoveCallback; lpArg:
Pointer; dwFlags: DWORD) : HResult; stdcall;
function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function GetBoxEnable : boolean; stdcall;
function GetAxes (out dir, up: TD3DVector) : HResult; stdcall;
function GetMaterial (out lplpMaterial: IDirect3DRMMaterial) : HResult; stdcall;
function GetInheritAxes : boolean; stdcall;
function GetHierarchyBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function SetBox (const lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function SetBoxEnable (bEnableFlag: BOOL) : HResult; stdcall;
function SetAxes (dx, dy, dz, ux, uy, uz: TD3DValue) : HResult; stdcall;
function SetInheritAxes (inherit_from_parent: BOOL) : HResult; stdcall;
function SetMaterial (var lplpMaterial: IDirect3DRMMaterial) : HResult; stdcall;
function SetQuaternion (lpRef: IDirect3DRMFrame;
const quat: TD3DRMQuaternion) : HResult; stdcall;
function RayPick (lpRefFrame: IDirect3DRMFrame; var ray: TD3DRMRay;
dwFlags: DWORD; out lplpPicked2Array: IDirect3DRMPicked2Array) :
HResult; stdcall;
function Save (lpFilename: PAnsiChar; d3dFormat: TD3DRMXOFFormat;
d3dSaveFlags: TD3DRMSaveOptions) : HResult; stdcall;
end;
IDirect3DRMFrame3 = interface (IDirect3DRMVisual)
['{ff6b7f70-a40e-11d1-91f9-0000f8758e66}']
(*
* IDirect3DRMFrame3 methods
*)
function AddChild (lpD3DRMFrameChild: IDirect3DRMFrame3) : HResult; stdcall;
function AddLight (lpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function AddMoveCallback (d3drmFMC: TD3DRMFrame3MoveCallback;
lpArg: Pointer; dwFlags: DWORD) : HResult; stdcall;
function AddTransform (rctCombine: TD3DRMCombineType;
rmMatrix: TD3DRMMatrix4D) : HResult; stdcall;
function AddTranslation (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ:
TD3DValue) : HResult; stdcall;
function AddScale (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ: TD3DValue) : HResult; stdcall;
function AddRotation (rctCombine: TD3DRMCombineType; rvX, rvY, rvZ,
rvTheta: TD3DValue) : HResult; stdcall;
function AddVisual (lpD3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
function GetChildren (out lplpChildren: IDirect3DRMFrameArray) : HResult; stdcall;
function GetColor: TD3DColor; stdcall;
function GetLights (out lplpLights: IDirect3DRMLightArray) : HResult; stdcall;
function GetMaterialMode: TD3DRMMaterialMode; stdcall;
function GetParent (out lplpParent: IDirect3DRMFrame3) : HResult; stdcall;
function GetPosition (lpRef: IDirect3DRMFrame3; out lprvPos: TD3DVector) : HResult; stdcall;
function GetRotation (lpRef: IDirect3DRMFrame3; out lprvAxis: TD3DVector;
out lprvTheta: TD3DValue) : HResult; stdcall;
function GetScene (out lplpRoot: IDirect3DRMFrame3) : HResult; stdcall;
function GetSortMode: TD3DRMSortMode; stdcall;
function GetTexture (out lplpTexture: IDirect3DRMTexture3) : HResult; stdcall;
function GetTransform (lpRefFrame: IDirect3DRMFrame3;
var rmMatrix: TD3DRMMatrix4D) : HResult; stdcall;
function GetVelocity (lpRef: IDirect3DRMFrame3; out lprvVel: TD3DVector;
fRotVel: BOOL) : HResult; stdcall;
function GetOrientation (lpRef: IDirect3DRMFrame3; out lprvDir: TD3DVector;
out lprvUp: TD3DVector) : HResult; stdcall;
function GetVisuals (out lplpVisuals: IDirect3DRMVisualArray) : HResult; stdcall;
function InverseTransform (out lprvDst: TD3DVector; const lprvSrc: TD3DVector) : HResult; stdcall;
function Load (lpvObjSource: Pointer; lpvObjID: Pointer;
d3drmLOFlags: TD3DRMLoadOptions; d3drmLoadTextureProc:
TD3DRMLoadTexture3Callback; lpArgLTP: Pointer) : HResult; stdcall;
function LookAt (lpTarget, lpRef: IDirect3DRMFrame3;
rfcConstraint: TD3DRMFrameConstraint ) : HResult; stdcall;
function Move (delta: TD3DValue) : HResult; stdcall;
function DeleteChild (lpChild: IDirect3DRMFrame3) : HResult; stdcall;
function DeleteLight (lpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function DeleteMoveCallback (d3drmFMC: TD3DRMFrame3MoveCallback; lpArg: Pointer) : HResult; stdcall;
function DeleteVisual (lpD3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
function GetSceneBackground: TD3DColor; stdcall;
function GetSceneBackgroundDepth (out lplpDDSurface: IDirectDrawSurface) : HResult; stdcall;
function GetSceneFogColor: TD3DColor; stdcall;
function GetSceneFogEnable: BOOL; stdcall;
function GetSceneFogMode: TD3DRMFogMode; stdcall;
function GetSceneFogParams (out lprvStart, lprvEnd, lprvDensity: TD3DValue) : HResult; stdcall;
function SetSceneBackground (rcColor: TD3DColor) : HResult; stdcall;
function SetSceneBackgroundRGB (rvRed, rvGreen, rvBlue: TD3DValue) : HResult; stdcall;
function SetSceneBackgroundDepth (lpImage: IDirectDrawSurface) : HResult; stdcall;
function SetSceneBackgroundImage (lpTexture: IDirect3DRMTexture3) : HResult; stdcall;
function SetSceneFogEnable (bEnable: BOOL) : HResult; stdcall;
function SetSceneFogColor (rcColor: TD3DColor) : HResult; stdcall;
function SetSceneFogMode (rfMode: TD3DRMFogMode) : HResult; stdcall;
function SetSceneFogParams (rvStart, rvEnd, rvDensity: TD3DValue) : HResult; stdcall;
function SetColor (rcColor: TD3DColor) : HResult; stdcall;
function SetColorRGB (rvRed, rvGreen, rvBlue: TD3DValue) : HResult; stdcall;
function GetZbufferMode: TD3DRMZBufferMode; stdcall;
function SetMaterialMode (rmmMode: TD3DRMMaterialMode) : HResult; stdcall;
function SetOrientation (lpRef: IDirect3DRMFrame3; rvDx, rvDy, rvDz, rvUx,
rvUy, rvUz: TD3DValue) : HResult; stdcall;
function SetPosition (lpRef: IDirect3DRMFrame3; rvX, rvY, rvZ: TD3DValue) :
HResult; stdcall;
function SetRotation (lpRef: IDirect3DRMFrame3; rvX, rvY, rvZ,
rvTheta: TD3DValue) : HResult; stdcall;
function SetSortMode (d3drmSM: TD3DRMSortMode) : HResult; stdcall;
function SetTexture (lpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
function SetVelocity (lpRef: IDirect3DRMFrame3; rvX, rvY, rvZ: TD3DValue;
fRotVel: BOOL) : HResult; stdcall;
function SetZbufferMode (d3drmZBM: TD3DRMZBufferMode) : HResult; stdcall;
function Transform (out lpd3dVDst: TD3DVector; const lpd3dVSrc: TD3DVector) : HResult; stdcall;
function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function GetBoxEnable : boolean; stdcall;
function GetAxes (out dir, up: TD3DVector) : HResult; stdcall;
function GetMaterial (out lplpMaterial: IDirect3DRMMaterial2) : HResult; stdcall;
function GetInheritAxes : boolean; stdcall;
function GetHierarchyBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function SetBox (const lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function SetBoxEnable (bEnableFlag: BOOL) : HResult; stdcall;
function SetAxes (dx, dy, dz, ux, uy, uz: TD3DValue) : HResult; stdcall;
function SetInheritAxes (inherit_from_parent: BOOL) : HResult; stdcall;
function SetMaterial (var lplpMaterial: IDirect3DRMMaterial2) : HResult; stdcall;
function SetQuaternion (lpRef: IDirect3DRMFrame3;
const quat: TD3DRMQuaternion) : HResult; stdcall;
function RayPick (lpRefFrame: IDirect3DRMFrame3; var ray: TD3DRMRay;
dwFlags: DWORD; out lplpPicked2Array: IDirect3DRMPicked2Array) : HResult; stdcall;
function Save (lpFilename: PAnsiChar; d3dFormat: TD3DRMXOFFormat;
d3dSaveFlags: TD3DRMSaveOptions) : HResult; stdcall;
function TransformVectors (lpRefFrame: IDirect3DRMFrame3;
dwNumVectors: DWORD; out lpDstVectors: TD3DVector;
const lpSrcVectors: TD3DVector) : HResult; stdcall;
function InverseTransformVectors (lpRefFrame: IDirect3DRMFrame3;
dwNumVectors: DWORD; out lpDstVectors: TD3DVector;
const lpSrcVectors: TD3DVector) : HResult; stdcall;
function SetTraversalOptions (dwFlags: DWORD) : HResult; stdcall;
function GetTraversalOptions (out lpdwFlags: DWORD) : HResult; stdcall;
function SetSceneFogMethod (dwFlags: DWORD) : HResult; stdcall;
function GetSceneFogMethod (out lpdwFlags: DWORD) : HResult; stdcall;
function SetMaterialOverride (
const lpdmOverride: TD3DRMMaterialOverride) : HResult; stdcall;
function GetMaterialOverride (
const lpdmOverride: TD3DRMMaterialOverride) : HResult; stdcall;
end;
IDirect3DRMMesh = interface (IDirect3DRMVisual)
['{a3a80d01-6e12-11cf-ac4a-0000c03825a1}']
(*
* IDirect3DRMMesh methods
*)
function Scale (sx, sy, sz: TD3DValue) : HResult; stdcall;
function Translate (tx, ty, tz: TD3DValue) : HResult; stdcall;
function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function AddGroup (vCount, fCount, vPerFace: DWORD; var fData: DWORD;
var returnId: TD3DRMGroupIndex) : HResult; stdcall;
function SetVertices (id: TD3DRMGroupIndex; index, count: DWORD;
var values: TD3DRMVertex) : HResult; stdcall;
function SetGroupColor (id: TD3DRMGroupIndex; value: TD3DColor) : HResult; stdcall;
function SetGroupColorRGB (id: TD3DRMGroupIndex; red, green,
blue: TD3DValue) : HResult; stdcall;
function SetGroupMapping (id: TD3DRMGroupIndex;
value: TD3DRMMapping) : HResult; stdcall;
function SetGroupQuality (id: TD3DRMGroupIndex;
value: TD3DRMRenderQuality) : HResult; stdcall;
function SetGroupMaterial (id: TD3DRMGroupIndex; value:
IDirect3DRMMaterial) : HResult; stdcall;
function SetGroupTexture (id: TD3DRMGroupIndex; value: IDirect3DRMTexture) : HResult; stdcall;
function GetGroupCount: DWORD; stdcall;
function GetGroup (id: TD3DRMGroupIndex; vCount, fCount, vPerFace : PDWORD;
var fDataSize: DWORD; fData: PDWORD) : HResult; stdcall;
function GetVertices (id: TD3DRMGroupIndex; index, count : DWORD;
out returnPtr : TD3DRMVertex) : HResult; stdcall;
function GetGroupColor (id: TD3DRMGroupIndex) : TD3DColor; stdcall;
function GetGroupMapping (id: TD3DRMGroupIndex) : TD3DRMMapping; stdcall;
function GetGroupQuality (id: TD3DRMGroupIndex) : TD3DRMRenderQuality; stdcall;
function GetGroupMaterial (id: TD3DRMGroupIndex;
out returnPtr: IDirect3DRMMaterial) : HResult; stdcall;
function GetGroupTexture (id: TD3DRMGroupIndex;
out returnPtr: IDirect3DRMTexture) : HResult; stdcall;
end;
IDirect3DRMProgressiveMesh = interface (IDirect3DRMVisual)
['{4516ec79-8f20-11d0-9b6d-0000c0781bc3}']
(*
* IDirect3DRMProgressiveMesh methods
*)
function Load (lpSource, lpObjID: pointer; dloLoadflags : TD3DRMLoadOptions;
lpCallback: TD3DRMLoadTextureCallback; lpArg: pointer) : HResult; stdcall;
function GetLoadStatus (out lpStatus: TD3DRMPMeshLoadStatus) : HResult; stdcall;
function SetMinRenderDetail (d3dVal: TD3DValue) : HResult; stdcall;
function Abort (dwFlags: DWORD) : HResult; stdcall;
function GetFaceDetail (out lpdwCount: DWORD) : HResult; stdcall;
function GetVertexDetail (out lpdwCount: DWORD) : HResult; stdcall;
function SetFaceDetail (dwCount: DWORD) : HResult; stdcall;
function SetVertexDetail (dwCount: DWORD) : HResult; stdcall;
function GetFaceDetailRange (out lpdwMin, lpdwMax: DWORD) : HResult; stdcall;
function GetVertexDetailRange (out lpdwMin, lpdwMax: DWORD) : HResult; stdcall;
function GetDetail (out lpdvVal: TD3DValue) : HResult; stdcall;
function SetDetail (lpdvVal: TD3DValue) : HResult; stdcall;
function RegisterEvents (hEvent: THANDLE; dwFlags, dwReserved: DWORD) : HResult; stdcall;
function CreateMesh (out lplpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
function Duplicate (out lplpD3DRMPMesh: IDirect3DRMProgressiveMesh) : HResult; stdcall;
function GetBox (out lpBBox: TD3DRMBox) : HResult; stdcall;
function SetQuality (quality: TD3DRMRenderQuality) : HResult; stdcall;
function GetQuality (out lpdwquality: TD3DRMRenderQuality) : HResult; stdcall;
end;
IDirect3DRMShadow = interface (IDirect3DRMVisual)
['{af359780-6ba3-11cf-ac4a-0000c03825a1}']
(*
* IDirect3DRMShadow methods
*)
function Init (lpD3DRMVisual: IDirect3DRMVisual;
lpD3DRMLight: IDirect3DRMLight;
px, py, pz, nx, ny, nz: TD3DValue) : HResult; stdcall;
end;
IDirect3DRMShadow2 = interface (IDirect3DRMShadow)
['{86b44e25-9c82-11d1-bb0b-00a0c981a0a6}']
(*
* IDirect3DRMShadow2 methods
*)
function GetVisual (out lplpDirect3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
function SetVisual (lpDirect3DRMVisual: IDirect3DRMVisual;
dwFlags: DWORD) : HResult; stdcall;
function GetLight (out lplpDirect3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function SetLight (lplpDirect3DRMLight: IDirect3DRMLight;
dwFlags: DWORD) : HResult; stdcall;
function GetPlane (
var pdvPX, pdvPY, pdvPZ, pdvNX, pdvNY, pdvNZ: TD3DValue) : HResult; stdcall;
function SetPlane (px, py, pz, nx, ny, nz: TD3DValue;
dwFlags: DWORD) : HResult; stdcall;
function GetOptions (out pdwOptions: DWORD) : HResult; stdcall;
function SetOptions (dwOptions: DWORD) : HResult; stdcall;
end;
IDirect3DRMFace = interface (IDirect3DRMObject)
['{eb16cb07-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMFace methods
*)
function AddVertex (x, y, z: TD3DValue) : HResult; stdcall;
function AddVertexAndNormalIndexed (vertex: DWORD; normal: DWORD) : HResult; stdcall;
function SetColorRGB (red, green, blue: TD3DValue) : HResult; stdcall;
function SetColor (color: TD3DColor) : HResult; stdcall;
function SetTexture (lpD3DRMTexture: IDirect3DRMTexture) : HResult; stdcall;
function SetTextureCoordinates (vertex: DWORD; u, v: TD3DValue) : HResult; stdcall;
function SetMaterial (lpMat: IDirect3DRMMaterial) : HResult; stdcall;
function SetTextureTopology (cylU, cylV: BOOL) : HResult; stdcall;
function GetVertex (index: DWORD; out lpPosition: TD3DVector;
out lpNormal: TD3DVector) : HResult; stdcall;
function GetVertices (var lpdwVertexCount: DWORD;
out lpPosition, lpNormal: TD3DVector) : HResult; stdcall;
function GetTextureCoordinates (index: DWORD; out lpU, lpV: TD3DValue) : HResult; stdcall;
function GetTextureTopology (out lpU, lpV: BOOL) : HResult; stdcall;
function GetNormal (out lpNormal: TD3DVector) : HResult; stdcall;
function GetTexture (out lplpTexture: IDirect3DRMTexture) : HResult; stdcall;
function GetMaterial (out lpMat: IDirect3DRMMaterial) : HResult; stdcall;
function GetVertexCount: Integer; stdcall;
function GetVertexIndex (dwIndex: DWORD) : Integer; stdcall;
function GetTextureCoordinateIndex (dwIndex: DWORD) : Integer; stdcall;
function GetColor: TD3DColor; stdcall;
end;
IDirect3DRMFace2 = interface (IDirect3DRMObject)
['{4516ec81-8f20-11d0-9b6d-0000c0781bc3}']
(*
* IDirect3DRMFace2 methods
*)
function AddVertex (x, y, z: TD3DValue) : HResult; stdcall;
function AddVertexAndNormalIndexed (vertex: DWORD; normal: DWORD) : HResult; stdcall;
function SetColorRGB (red, green, blue: TD3DValue) : HResult; stdcall;
function SetColor (color: TD3DColor) : HResult; stdcall;
function SetTexture (lpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
function SetTextureCoordinates (vertex: DWORD; u, v: TD3DValue) : HResult; stdcall;
function SetMaterial (lpMat: IDirect3DRMMaterial2) : HResult; stdcall;
function SetTextureTopology (cylU, cylV: BOOL) : HResult; stdcall;
function GetVertex (index: DWORD; out lpPosition: TD3DVector;
out lpNormal: TD3DVector) : HResult; stdcall;
function GetVertices (var lpdwVertexCount: DWORD;
out lpPosition, lpNormal: TD3DVector) : HResult; stdcall;
function GetTextureCoordinates (index: DWORD; out lpU, lpV: TD3DValue) : HResult; stdcall;
function GetTextureTopology (out lpU, lpV: BOOL) : HResult; stdcall;
function GetNormal (out lpNormal: TD3DVector) : HResult; stdcall;
function GetTexture (out lplpTexture: IDirect3DRMTexture3) : HResult; stdcall;
function GetMaterial (out lpMat: IDirect3DRMMaterial2) : HResult; stdcall;
function GetVertexCount: Integer; stdcall;
function GetVertexIndex (dwIndex: DWORD) : Integer; stdcall;
function GetTextureCoordinateIndex (dwIndex: DWORD) : Integer; stdcall;
function GetColor: TD3DColor; stdcall;
end;
IDirect3DRMMeshBuilder = interface (IDirect3DRMVisual)
['{a3a80d02-6e12-11cf-ac4a-0000c03825a1}']
(*
* IDirect3DRMMeshBuilder methods
*)
function Load (lpvObjSource, lpvObjID: Pointer; d3drmLOFlags:
TD3DRMLoadOptions; d3drmLoadTextureProc: TD3DRMLoadTextureCallback;
lpvArg: Pointer) : HResult; stdcall;
function Save (lpFilename: PChar; TD3DRMXOFFormat: TD3DRMXOFFormat;
d3drmSOContents: TD3DRMSaveOptions) : HResult; stdcall;
function Scale (sx, sy, sz: TD3DValue) : HResult; stdcall;
function Translate (tx, ty, tz: TD3DValue) : HResult; stdcall;
function SetColorSource (source: TD3DRMColorSource) : HResult; stdcall;
function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function GenerateNormals : HResult; stdcall;
function GetColorSource: TD3DRMColorSource; stdcall;
function AddMesh (lpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
function AddMeshBuilder (lpD3DRMMeshBuild: IDirect3DRMMeshBuilder) : HResult; stdcall;
function AddFrame (lpD3DRMFrame: IDirect3DRMFrame) : HResult; stdcall;
function AddFace (lpD3DRMFace: IDirect3DRMFace) : HResult; stdcall;
function AddFaces (dwVertexCount: DWORD; const lpD3DVertices: TD3DVector;
normalCount: DWORD; lpNormals: PD3DVector; var lpFaceData: DWORD;
lplpD3DRMFaceArray: PIDirect3DRMFaceArray) : HResult; stdcall;
function ReserveSpace (vertexCount, normalCount, faceCount: DWORD) : HResult; stdcall;
function SetColorRGB (red, green, blue: TD3DValue) : HResult; stdcall;
function SetColor (color: TD3DColor) : HResult; stdcall;
function SetTexture (lpD3DRMTexture: IDirect3DRMTexture) : HResult; stdcall;
function SetMaterial (lpIDirect3DRMmaterial: IDirect3DRMMaterial) : HResult; stdcall;
function SetTextureTopology (cylU, cylV: BOOL) : HResult; stdcall;
function SetQuality (quality: TD3DRMRenderQuality) : HResult; stdcall;
function SetPerspective (perspective: BOOL) : HResult; stdcall;
function SetVertex (index: DWORD; x, y, z: TD3DValue) : HResult; stdcall;
function SetNormal (index: DWORD; x, y, z: TD3DValue) : HResult; stdcall;
function SetTextureCoordinates (index: DWORD; u, v: TD3DValue) : HResult; stdcall;
function SetVertexColor (index: DWORD; color: TD3DColor) : HResult; stdcall;
function SetVertexColorRGB (index: DWORD; red, green, blue: TD3DValue) : HResult; stdcall;
function GetFaces (out lplpD3DRMFaceArray: IDirect3DRMFaceArray) : HResult; stdcall;
function GetVertices (var vcount: DWORD; var vertices : TD3DVector;
var ncount : DWORD;
var normals : TD3DVector;
var face_data_size, face_data : DWORD) : HResult; stdcall;
function GetTextureCoordinates(index : DWORD; out u, v : TD3DValue) : HResult; stdcall;
function AddVertex (x, y, z: TD3DValue) : Integer; stdcall;
function AddNormal (x, y, z: TD3DValue) : Integer; stdcall;
function CreateFace (out lplpd3drmFace: IDirect3DRMFace) : HResult; stdcall;
function GetQuality: TD3DRMRenderQuality; stdcall;
function GetPerspective: BOOL; stdcall;
function GetFaceCount: Integer; stdcall;
function GetVertexCount: Integer; stdcall;
function GetVertexColor (index: DWORD) : TD3DColor; stdcall;
function CreateMesh (out lplpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
end;
IDirect3DRMMeshBuilder2 = interface (IDirect3DRMMeshBuilder)
['{4516ec77-8f20-11d0-9b6d-0000c0781bc3}']
(*
* IDirect3DRMMeshBuilder2 methods
*)
function GenerateNormals2 (
dvCreaseAngle: TD3DValue; dwFlags: DWORD) : HResult; stdcall;
function GetFace (dwIndex: DWORD; lplpD3DRMFace: IDirect3DRMFace) : HResult; stdcall;
end;
IDirect3DRMMeshBuilder3 = interface (IDirect3DRMVisual)
['{ff6b7f71-a40e-11d1-91f9-0000f8758e66}']
(*
* IDirect3DRMMeshBuilder3 methods
*)
function Load (lpvObjSource, lpvObjID: Pointer;
d3drmLOFlags: TD3DRMLoadOptions;
d3drmLoadTextureProc: TD3DRMLoadTexture3Callback;
lpvArg: Pointer) : HResult; stdcall;
function Save (lpFilename: PAnsiChar; TD3DRMXOFFormat: TD3DRMXOFFormat;
d3drmSOContents: TD3DRMSaveOptions) : HResult; stdcall;
function Scale (sx, sy, sz: TD3DValue) : HResult; stdcall;
function Translate (tx, ty, tz: TD3DValue) : HResult; stdcall;
function SetColorSource (source: TD3DRMColorSource) : HResult; stdcall;
function GetBox (out lpTD3DRMBox: TD3DRMBox) : HResult; stdcall;
function GenerateNormals (
dvCreaseAngle: TD3DValue; dwFlags: DWORD): HResult; stdcall;
function GetColorSource: TD3DRMColorSource; stdcall;
function AddMesh (lpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
function AddMeshBuilder (
lpD3DRMMeshBuild: IDirect3DRMMeshBuilder3) : HResult; stdcall;
function AddFrame (lpD3DRMFrame: IDirect3DRMFrame3) : HResult; stdcall;
function AddFace (lpD3DRMFace: IDirect3DRMFace2) : HResult; stdcall;
function AddFaces (dwVertexCount: DWORD; const lpD3DVertices: TD3DVector;
normalCount: DWORD; lpNormals: PD3DVector; var lpFaceData: DWORD;
lplpD3DRMFaceArray: PIDirect3DRMFaceArray) : HResult; stdcall;
function ReserveSpace (vertexCount, normalCount, faceCount: DWORD) : HResult; stdcall;
function SetColorRGB (red, green, blue: TD3DValue) : HResult; stdcall;
function SetColor (color: TD3DColor) : HResult; stdcall;
function SetTexture (lpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
function SetMaterial (lpIDirect3DRMmaterial: IDirect3DRMMaterial2) : HResult; stdcall;
function SetTextureTopology (cylU, cylV: BOOL) : HResult; stdcall;
function SetQuality (quality: TD3DRMRenderQuality) : HResult; stdcall;
function SetPerspective (perspective: BOOL) : HResult; stdcall;
function SetVertex (index: DWORD; x, y, z: TD3DValue) : HResult; stdcall;
function SetNormal (index: DWORD; x, y, z: TD3DValue) : HResult; stdcall;
function SetTextureCoordinates (index: DWORD; u, v: TD3DValue) : HResult; stdcall;
function SetVertexColor (index: DWORD; color: TD3DColor) : HResult; stdcall;
function SetVertexColorRGB (index: DWORD; red, green, blue: TD3DValue) : HResult; stdcall;
function GetFaces (out lplpD3DRMFaceArray: IDirect3DRMFaceArray) : HResult; stdcall;
function GetGeometry (var vcount: DWORD; var vertices : TD3DVector;
var ncount : DWORD; var normals : TD3DVector;
var face_data_size, face_data : DWORD) : HResult; stdcall;
function GetTextureCoordinates(index : DWORD; out u, v : TD3DValue) : HResult; stdcall;
function AddVertex (x, y, z: TD3DValue) : Integer; stdcall;
function AddNormal (x, y, z: TD3DValue) : Integer; stdcall;
function CreateFace (out lplpd3drmFace: IDirect3DRMFace2) : HResult; stdcall;
function GetQuality: TD3DRMRenderQuality; stdcall;
function GetPerspective: BOOL; stdcall;
function GetFaceCount: Integer; stdcall;
function GetVertexCount: Integer; stdcall;
function GetVertexColor (index: DWORD) : TD3DColor; stdcall;
function CreateMesh (out lplpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
function GetFace
(dwIndex: DWORD; lplpD3DRMFace: IDirect3DRMFace) : HResult; stdcall;
function GetVertex (dwIndex: DWORD; out lpVector: TD3DVector) : HResult; stdcall;
function GetNormal (dwIndex: DWORD; out lpVector: TD3DVector) : HResult; stdcall;
function DeleteVertices (dwFirstIndex, dwCount: DWORD) : HResult; stdcall;
function DeleteNormals (dwFirstIndex, dwCount: DWORD) : HResult; stdcall;
function DeleteFace (lpFace: IDirect3DRMFace2) : HResult; stdcall;
function Empty (dwFlags: DWORD) : HResult; stdcall;
function Optimize (dwFlags: DWORD) : HResult; stdcall;
function AddFacesIndexed (dwFlags: DWORD; var lpdwvIndices: DWORD;
lpdwIndexFirst, lpdwCount: PDWORD) : HResult; stdcall;
function CreateSubMesh (out lplpUnk: IUnknown) : HResult; stdcall;
function GetParentMesh (dwFlags: DWORD; out lplpUnk: IUnknown) : HResult; stdcall;
function GetSubMeshes (lpdwCount: PDWORD; lpUnk: IUnknown) : HResult; stdcall;
function DeleteSubMesh (lplpUnk: IUnknown) : HResult; stdcall;
function Enable (dwFlags: DWORD) : HResult; stdcall;
function GetEnable (out lpdwFlags: DWORD) : HResult; stdcall;
function AddTriangles (dwFlags, dwFormat, dwVertexCount: DWORD;
lpData: pointer) : HResult; stdcall;
function SetVertices
(dwFirst, dwCount: DWORD; const lpdvVector: TD3DVector) : HResult; stdcall;
function GetVertices(dwFirst: DWORD; var lpdwCount: DWORD;
lpdvVector: PD3DVector) : HResult; stdcall;
function SetNormals(dwFirst, dwCount: DWORD; const lpdvVector: TD3DVector) : HResult; stdcall;
function GetNormals (dwFirst: DWORD; lpdwCount: PDWORD;
var lpdvVector: TD3DVector) : HResult; stdcall;
function GetNormalCount : integer; stdcall;
end;
IDirect3DRMLight = interface (IDirect3DRMObject)
['{eb16cb08-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMLight methods
*)
function SetType (d3drmtType: TD3DRMLightType) : HResult; stdcall;
function SetColor (rcColor: TD3DColor) : HResult; stdcall;
function SetColorRGB (rvRed, rvGreen, rvBlue: TD3DValue) : HResult; stdcall;
function SetRange (rvRange: TD3DValue) : HResult; stdcall;
function SetUmbra (rvAngle: TD3DValue) : HResult; stdcall;
function SetPenumbra (rvAngle: TD3DValue) : HResult; stdcall;
function SetConstantAttenuation (rvAtt: TD3DValue) : HResult; stdcall;
function SetLinearAttenuation (rvAtt: TD3DValue) : HResult; stdcall;
function SetQuadraticAttenuation (rvAtt: TD3DValue) : HResult; stdcall;
function GetRange: TD3DValue; stdcall;
function GetUmbra: TD3DValue; stdcall;
function GetPenumbra: TD3DValue; stdcall;
function GetConstantAttenuation: TD3DValue; stdcall;
function GetLinearAttenuation: TD3DValue; stdcall;
function GetQuadraticAttenuation: TD3DValue; stdcall;
function GetColor: TD3DColor; stdcall;
function GetType: TD3DRMLightType; stdcall;
function SetEnableFrame (lpEnableFrame: IDirect3DRMFrame) : HResult; stdcall;
function GetEnableFrame (out lplpEnableFrame: IDirect3DRMFrame) : HResult; stdcall;
end;
IDirect3DRMTexture = interface (IDirect3DRMVisual)
['{eb16cb09-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMTexture methods
*)
function InitFromFile (filename: PAnsiChar) : HResult; stdcall;
function InitFromSurface (lpDDS: IDirectDrawSurface) : HResult; stdcall;
function InitFromResource (rs: HRSRC) : HResult; stdcall;
function Changed (bPixels, bPalette: BOOL) : HResult; stdcall;
function SetColors (ulColors: DWORD) : HResult; stdcall;
function SetShades (ulShades: DWORD) : HResult; stdcall;
function SetDecalSize (rvWidth, rvHeight: TD3DValue) : HResult; stdcall;
function SetDecalOrigin (lX, lY: LongInt) : HResult; stdcall;
function SetDecalScale (dwScale: DWORD) : HResult; stdcall;
function SetDecalTransparency (bTransp: BOOL) : HResult; stdcall;
function SetDecalTransparentColor (rcTransp: TD3DColor) : HResult; stdcall;
function GetDecalSize (out lprvWidth, lprvHeight: TD3DValue) : HResult; stdcall;
function GetDecalOrigin (out lplX, lplY: LongInt) : HResult; stdcall;
function GetImage: PD3DRMImage; stdcall;
function GetShades: DWORD; stdcall;
function GetColors: DWORD; stdcall;
function GetDecalScale: DWORD; stdcall;
function GetDecalTransparency: BOOL; stdcall;
function GetDecalTransparentColor: TD3DColor; stdcall;
end;
IDirect3DRMTexture2 = interface (IDirect3DRMTexture)
['{120f30c0-1629-11d0-941c-0080c80cfa7b}']
(*
* IDirect3DRMTexture2 methods
*)
function InitFromImage (const lpImage: TD3DRMImage) : HResult; stdcall;
function InitFromResource2 (hModule: HModule;
strName, strType: PAnsiChar) : HResult; stdcall;
function GenerateMIPMap (dwFlags: DWORD) : HResult; stdcall;
end;
IDirect3DRMTexture3 = interface (IDirect3DRMTexture2)
['{ff6b7f73-a40e-11d1-91f9-0000f8758e66}']
(*
* IDirect3DRMTexture3 methods
*)
function GetSurface
(dwFlags: DWORD; out lplpDDS: IDirectDrawSurface) : HResult; stdcall;
function SetCacheOptions (lImportance: integer; dwFlags: DWORD) : HResult; stdcall;
function GetCacheOptions (var lplImportance: integer; var lpdwFlags: DWORD) : HResult; stdcall;
function SetDownsampleCallback (
pCallback: TD3DRMDownSampleCallback; pArg: pointer) : HResult; stdcall;
function SetValidationCallback (
pCallback: TD3DRMValidationCallback; pArg: pointer) : HResult; stdcall;
end;
IDirect3DRMWrap = interface (IDirect3DRMObject)
['{eb16cb0a-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMWrap methods
*)
function Init (d3drmwt: TD3DRMWrapType; lpd3drmfRef: IDirect3DRMFrame;
ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv: TD3DValue)
: HResult; stdcall;
function Apply (lpObject: IDirect3DRMObject) : HResult; stdcall;
function ApplyRelative(frame: IDirect3DRMFrame; mesh: IDirect3DRMObject) : HResult; stdcall;
end;
IDirect3DRMMaterial = interface (IDirect3DRMObject)
['{eb16cb0b-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMMaterial methods
*)
function SetPower (rvPower: TD3DValue) : HResult; stdcall;
function SetSpecular (r, g, b: TD3DValue) : HResult; stdcall;
function SetEmissive (r, g, b: TD3DValue) : HResult; stdcall;
function GetPower: TD3DValue; stdcall;
function GetSpecular (out lpr, lpg, lpb: TD3DValue) : HResult; stdcall;
function GetEmissive (out lpr, lpg, lpb: TD3DValue) : HResult; stdcall;
end;
IDirect3DRMMaterial2 = interface (IDirect3DRMMaterial)
['{ff6b7f75-a40e-11d1-91f9-0000f8758e66}']
(*
* IDirect3DRMMaterial2 methods
*)
function GetAmbient(out r,g,b: TD3DValue) : HResult; stdcall;
function SetAmbient(r,g,b: TD3DValue) : HResult; stdcall;
end;
IDirect3DRMAnimation = interface (IDirect3DRMObject)
['{eb16cb0d-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMAnimation methods
*)
function SetOptions (d3drmanimFlags: TD3DRMAnimationOptions) : HResult; stdcall;
function AddRotateKey (rvTime: TD3DValue; const rqQuat: TD3DRMQuaternion) : HResult; stdcall;
function AddPositionKey (rvTime, rvX, rvY, rvZ: TD3DValue) : HResult; stdcall;
function AddScaleKey (time, x, y, z: TD3DValue) : HResult; stdcall;
function DeleteKey (time: TD3DValue) : HResult; stdcall;
function SetFrame (lpD3DRMFrame: IDirect3DRMFrame) : HResult; stdcall;
function SetTime (rvTime: TD3DValue) : HResult; stdcall;
function GetOptions: TD3DRMAnimationOptions; stdcall;
end;
IDirect3DRMAnimation2 = interface (IDirect3DRMAnimation)
['{ff6b7f77-a40e-11d1-91f9-0000f8758e66}']
(*
* IDirect3DRMAnimation methods
*)
function GetFrame (out lpD3DFrame: IDirect3DRMFrame3) : HResult; stdcall;
function DeleteKeyByID (dwID: DWORD) : HResult; stdcall;
function AddKey (const lpKey: TD3DRMAnimationKey) : HResult; stdcall;
function ModifyKey (const lpKey: TD3DRMAnimationKey) : HResult; stdcall;
function GetKeys (dvTimeMin, dvTimeMax: TD3DValue; var lpdwNumKeys: DWORD;
lpKey: PD3DRMAnimationKey) : HResult; stdcall;
end;
IDirect3DRMAnimationSet = interface (IDirect3DRMObject)
['{eb16cb0e-d271-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMAnimationSet methods
*)
function AddAnimation (lpD3DRMAnimation: IDirect3DRMAnimation) : HResult; stdcall;
function Load (lpvObjSource, lpvObjID: Pointer;
d3drmLOFlags: TD3DRMLoadOptions;
d3drmLoadTextureProc: TD3DRMLoadTextureCallback; lpArgLTP: Pointer;
lpParentFrame: IDirect3DRMFrame) : HResult; stdcall;
function DeleteAnimation (lpD3DRMAnimation: IDirect3DRMAnimation) : HResult; stdcall;
function SetTime (rvTime: TD3DValue) : HResult; stdcall;
end;
IDirect3DRMAnimationSet2 = interface (IDirect3DRMObject)
['{ff6b7f79-a40e-11d1-91f9-0000f8758e66}']
(*
* IDirect3DRMAnimationSet methods
*)
function AddAnimation (lpD3DRMAnimation: IDirect3DRMAnimation2) : HResult; stdcall;
function Load (lpvObjSource, lpvObjID: Pointer;
d3drmLOFlags: TD3DRMLoadOptions;
d3drmLoadTextureProc: TD3DRMLoadTexture3Callback; lpArgLTP: Pointer;
lpParentFrame: IDirect3DRMFrame3) : HResult; stdcall;
function DeleteAnimation (lpD3DRMAnimation: IDirect3DRMAnimation2) : HResult; stdcall;
function SetTime (rvTime: TD3DValue) : HResult; stdcall;
function GetAnimations(out lplpArray: IDirect3DRMAnimationArray) : HResult; stdcall;
end;
IDirect3DRMUserVisual = interface (IDirect3DRMVisual)
['{59163de0-6d43-11cf-ac4a-0000c03825a1}']
(*
* IDirect3DRMUserVisual methods
*)
function Init (d3drmUVProc: TD3DRMUserVisualCallback;
lpArg: Pointer) : HResult; stdcall;
end;
IDirect3DRMArray = interface (IUnknown)
function GetSize: DWORD; stdcall;
(* No GetElement method as it would get overloaded
* in derived classes, and overloading is
* a no-no in COM
*)
end;
IDirect3DRMObjectArray = interface (IDirect3DRMArray)
['{242f6bc2-3849-11d0-9b6d-0000c0781bc3}']
function GetElement (index: DWORD; out lplpD3DRMObject:
IDirect3DRMObject) : HResult; stdcall;
end;
IDirect3DRMDeviceArray = interface (IDirect3DRMArray)
['{eb16cb0e-d271-11ce-ac48-0000c03825a1}']
function GetElement (index: DWORD; out lplpD3DRMDevice:
IDirect3DRMDevice) : HResult; stdcall;
end;
IDirect3DRMFrameArray = interface (IDirect3DRMArray)
['{eb16cb12-d271-11ce-ac48-0000c03825a1}']
function GetElement (index: DWORD; out lplpD3DRMFrame: IDirect3DRMFrame) : HResult; stdcall;
end;
IDirect3DRMViewportArray = interface (IDirect3DRMArray)
['{eb16cb11-d271-11ce-ac48-0000c03825a1}']
function GetElement (index: DWORD; out lplpD3DRMViewport:
IDirect3DRMViewport) : HResult; stdcall;
end;
IDirect3DRMVisualArray = interface (IDirect3DRMArray)
['{eb16cb13-d271-11ce-ac48-0000c03825a1}']
function GetElement (index: DWORD; out lplpD3DRMVisual:
IDirect3DRMVisual) : HResult; stdcall;
end;
IDirect3DRMAnimationArray = interface (IDirect3DRMArray)
['{d5f1cae0-4bd7-11d1-b974-0060083e45f3}']
function GetElement (index: DWORD; out lplpD3DRMAnimation2:
IDirect3DRMAnimation2) : HResult; stdcall;
end;
IDirect3DRMPickedArray = interface (IDirect3DRMArray)
['{eb16cb16-d271-11ce-ac48-0000c03825a1}']
function GetPick (index: DWORD; out lplpVisual: IDirect3DRMVisual;
out lplpFrameArray: IDirect3DRMFrameArray;
const lpD3DRMPickDesc: TD3DRMPickDesc) : HResult; stdcall;
end;
IDirect3DRMLightArray = interface (IDirect3DRMArray)
['{eb16cb14-d271-11ce-ac48-0000c03825a1}']
function GetElement (index: DWORD; out lplpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
end;
IDirect3DRMFaceArray = interface (IDirect3DRMArray)
['{eb16cb17-d271-11ce-ac48-0000c03825a1}']
function GetElement (index: DWORD; out lplpD3DRMFace: IDirect3DRMFace) : HResult; stdcall;
end;
IDirect3DRMPicked2Array = interface (IDirect3DRMArray)
['{4516ec7b-8f20-11d0-9b6d-0000c0781bc3}']
function GetPick (index: DWORD; out lplpVisual: IDirect3DRMVisual;
out lplpFrameArray: IDirect3DRMFrameArray; const lpD3DRMPickDesc2:
TD3DRMPickDesc2) : HResult; stdcall;
end;
IDirect3DRMInterpolator = interface (IDirect3DRMObject)
['{242f6bc1-3849-11d0-9b6d-0000c0781bc3}']
(*
* IDirect3DRMInterpolator methods
*)
function AttachObject (lpD3DRMObject: IDirect3DRMObject) : HResult; stdcall;
function GetAttachedObjects
(lpD3DRMObjectArray: IDirect3DRMObjectArray) : HResult; stdcall;
function DetachObject (lpD3DRMObject: IDirect3DRMObject) : HResult; stdcall;
function SetIndex (d3dVal: TD3DValue) : HResult; stdcall;
function GetIndex : TD3DValue; stdcall;
function Interpolate (d3dVal: TD3DValue; lpD3DRMObject: IDirect3DRMObject;
d3drmInterpFlags: TD3DRMInterpolationOptions) : HResult; stdcall;
end;
IDirect3DRMClippedVisual = interface (IDirect3DRMObject)
['{5434e733-6d66-11d1-bb0b-0000f875865a}']
(*
* IDirect3DRMClippedVisual methods
*)
function Init (lpD3DRMVisual: IDirect3DRMVisual) : HResult; stdcall;
function AddPlane (lpRef: IDirect3DRMFrame3;
const lpdvPoint, lpdvNormal: TD3DVector;
dwFlags: DWORD; out lpdwReturnID: DWORD) : HResult; stdcall;
function DeletePlane (dwID, dwFlags: DWORD) : HResult; stdcall;
function GetPlaneIDs (var lpdwCount: DWORD; out lpdwID: DWORD; dwFlags: DWORD) : HResult; stdcall;
function GetPlane (dwID: DWORD; lpRef: IDirect3DRMFrame3;
out lpdvPoint, lpdvNormal: TD3DVector; dwFlags: DWORD) : HResult; stdcall;
function SetPlane (dwID: DWORD; lpRef: IDirect3DRMFrame3;
const lpdvPoint, lpdvNormal: TD3DVector; dwFlags: DWORD) : HResult; stdcall;
end;
(*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3DRM include file
*
***************************************************************************)
function D3DRMErrorString(Value: HResult) : string;
//type
//TRefClsID = TGUID;
type
TD3DRMDevicePaletteCallback = procedure (lpDirect3DRMDev: IDirect3DRMDevice;
lpArg: Pointer; dwIndex: DWORD; red, green, blue: LongInt); cdecl;
(*
* Direct3DRM Object Class (for CoCreateInstance())
*)
const
CLSID_CDirect3DRM: TGUID =
(D1:$4516ec41;D2:$8f20;D3:$11d0;D4:($9b,$6d,$00,$00,$c0,$78,$1b,$c3));
type
IDirect3DRM = interface (IUnknown)
['{2bc49361-8327-11cf-ac4a-0000c03825a1}']
function CreateObject (const rclsid: TRefClsID; pUnkOuter: IUnknown;
const riid: TGUID; out ppv) : HResult; stdcall;
function CreateFrame (lpD3DRMFrame: IDirect3DRMFrame;
var lplpD3DRMFrame: IDirect3DRMFrame) : HResult; stdcall;
function CreateMesh (var lplpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
function CreateMeshBuilder (var lplpD3DRMMeshBuilder:
IDirect3DRMMeshBuilder) : HResult; stdcall;
function CreateFace (var lplpd3drmFace: IDirect3DRMFace) : HResult; stdcall;
function CreateAnimation (var lplpD3DRMAnimation: IDirect3DRMAnimation) : HResult; stdcall;
function CreateAnimationSet (var lplpD3DRMAnimationSet:
IDirect3DRMAnimationSet) : HResult; stdcall;
function CreateTexture (var lpImage: TD3DRMImage;
var lplpD3DRMTexture: IDirect3DRMTexture) : HResult; stdcall;
function CreateLight (d3drmltLightType: TD3DRMLightType;
cColor: TD3DColor; var lplpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function CreateLightRGB (ltLightType: TD3DRMLightType; vRed,
vGreen, vBlue: TD3DValue; var lplpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function CreateMaterial (vPower: TD3DValue; var lplpD3DRMMaterial:
IDirect3DRMMaterial) : HResult; stdcall;
function CreateDevice (dwWidth, dwHeight: DWORD; var lplpD3DRMDevice:
IDirect3DRMDevice) : HResult; stdcall;
(* Create a Windows Device using DirectDraw surfaces *)
function CreateDeviceFromSurface (lpGUID: PGUID; lpDD: IDirectDraw;
lpDDSBack: IDirectDrawSurface; var lplpD3DRMDevice: IDirect3DRMDevice) :
HResult; stdcall;
(* Create a Windows Device using D3D objects *)
function CreateDeviceFromD3D (lpD3D: IDirect3D; lpD3DDev: IDirect3DDevice;
var lplpD3DRMDevice: IDirect3DRMDevice) : HResult; stdcall;
function CreateDeviceFromClipper (lpDDClipper: IDirectDrawClipper;
lpGUID: PGUID; width, height: Integer; var lplpD3DRMDevice:
IDirect3DRMDevice) : HResult; stdcall;
function CreateTextureFromSurface ( lpDDS: IDirectDrawSurface;
var lplpD3DRMTexture: IDirect3DRMTexture) : HResult; stdcall;
function CreateShadow (lpVisual: IDirect3DRMVisual;
lpLight: IDirect3DRMLight; px, py, pz, nx, ny, nz: TD3DValue;
var lplpShadow: IDirect3DRMVisual) : HResult; stdcall;
function CreateViewport (lpDev: IDirect3DRMDevice;
lpCamera: IDirect3DRMFrame; dwXPos, dwYPos, dwWidth, dwHeight: DWORD;
var lplpD3DRMViewport: IDirect3DRMViewport) : HResult; stdcall;
function CreateWrap (wraptype: TD3DRMWrapType; lpRef: IDirect3DRMFrame;
ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv: TD3DValue;
var lplpD3DRMWrap: IDirect3DRMWrap) : HResult; stdcall;
function CreateUserVisual (fn: TD3DRMUserVisualCallback; lpArg: Pointer;
var lplpD3DRMUV: IDirect3DRMUserVisual) : HResult; stdcall;
function LoadTexture (lpFileName: PAnsiChar; var lplpD3DRMTexture:
IDirect3DRMTexture) : HResult; stdcall;
function LoadTextureFromResource (rs: HRSRC; var lplpD3DRMTexture:
IDirect3DRMTexture) : HResult; stdcall;
function SetSearchPath (lpPath: PAnsiChar) : HResult; stdcall;
function AddSearchPath (lpPath: PAnsiChar) : HResult; stdcall;
function GetSearchPath (var lpdwSize: DWORD; lpszPath: PAnsiChar) : HResult; stdcall;
function SetDefaultTextureColors (dwColors: DWORD) : HResult; stdcall;
function SetDefaultTextureShades (dwShades: DWORD) : HResult; stdcall;
function GetDevices (var lplpDevArray: IDirect3DRMDeviceArray) : HResult; stdcall;
function GetNamedObject (lpName: PAnsiChar; var lplpD3DRMObject: IDirect3DRMObject) : HResult; stdcall;
function EnumerateObjects (func: TD3DRMObjectCallback; lpArg: Pointer) : HResult; stdcall;
function Load (lpvObjSource, lpvObjID: Pointer; var lplpGUIDs: PGUID;
dwcGUIDs: DWORD; d3drmLOFlags: TD3DRMLoadOptions; d3drmLoadProc:
TD3DRMLoadCallback; lpArgLP: Pointer; d3drmLoadTextureProc:
TD3DRMLoadTextureCallback; lpArgLTP: Pointer; lpParentFrame:
IDirect3DRMFrame) : HResult; stdcall;
function Tick (d3dvalTick: TD3DValue) : HResult; stdcall;
end;
// Moved from D3DRMObj, to avoid circular unit reference:
IDirect3DRMObject2 = interface (IUnknown)
['{4516ec7c-8f20-11d0-9b6d-0000c0781bc3}']
(*
* IDirect3DRMObject2 methods
*)
function AddDestroyCallback (lpCallback: TD3DRMObjectCallback;
lpArg: Pointer) : HResult; stdcall;
function Clone (pUnkOuter: IUnknown; const riid: TGUID;
out ppvObj) : HResult; stdcall;
function DeleteDestroyCallback (d3drmObjProc: TD3DRMObjectCallback;
lpArg: Pointer) : HResult; stdcall;
function GetClientData (dwID: DWORD; out lplpvData: Pointer) : HResult; stdcall;
function GetDirect3DRM (out lplpDirect3DRM: IDirect3DRM) : HResult; stdcall;
function GetName (var lpdwSize: DWORD; lpName: PAnsiChar) : HResult; stdcall;
function SetClientData (dwID: DWORD; lpvData: pointer; dwFlags: DWORD) : HResult; stdcall;
function SetName (lpName: PAnsiChar) : HResult; stdcall;
function GetAge (dwFlags: DWORD; out pdwAge: DWORD) : HResult; stdcall;
end;
IID_IDirect3DRMObject2 = IDirect3DRMObject2;
IDirect3DRM2 = interface (IUnknown)
['{4516ecc8-8f20-11d0-9b6d-0000c0781bc3}']
function CreateObject (const rclsid: TRefClsID; pUnkOuter: IUnknown;
const riid: TGUID; out ppv) : HResult; stdcall;
function CreateFrame (lpD3DRMFrame: IDirect3DRMFrame2;
var lplpD3DRMFrame: IDirect3DRMFrame2) : HResult; stdcall;
function CreateMesh (var lplpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
function CreateMeshBuilder (var lplpD3DRMMeshBuilder:
IDirect3DRMMeshBuilder2) : HResult; stdcall;
function CreateFace (var lplpd3drmFace: IDirect3DRMFace) : HResult; stdcall;
function CreateAnimation (var lplpD3DRMAnimation: IDirect3DRMAnimation) : HResult; stdcall;
function CreateAnimationSet (var lplpD3DRMAnimationSet:
IDirect3DRMAnimationSet) : HResult; stdcall;
function CreateTexture (var lpImage: TD3DRMImage;
var lplpD3DRMTexture: IDirect3DRMTexture2) : HResult; stdcall;
function CreateLight (d3drmltLightType: TD3DRMLightType;
cColor: TD3DColor; var lplpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function CreateLightRGB (ltLightType: TD3DRMLightType; vRed,
vGreen, vBlue: TD3DValue; var lplpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function CreateMaterial (vPower: TD3DValue; var lplpD3DRMMaterial:
IDirect3DRMMaterial) : HResult; stdcall;
function CreateDevice (dwWidth, dwHeight: DWORD; var lplpD3DRMDevice:
IDirect3DRMDevice2) : HResult; stdcall;
(* Create a Windows Device using DirectDraw surfaces *)
function CreateDeviceFromSurface (lpGUID: PGUID; lpDD: IDirectDraw;
lpDDSBack: IDirectDrawSurface; var lplpD3DRMDevice: IDirect3DRMDevice2) :
HResult; stdcall;
(* Create a Windows Device using D3D objects *)
function CreateDeviceFromD3D (lpD3D: IDirect3D2; lpD3DDev: IDirect3DDevice2;
var lplpD3DRMDevice: IDirect3DRMDevice2) : HResult; stdcall;
function CreateDeviceFromClipper (lpDDClipper: IDirectDrawClipper;
lpGUID: PGUID; width, height: Integer; var lplpD3DRMDevice:
IDirect3DRMDevice2) : HResult; stdcall;
function CreateTextureFromSurface ( lpDDS: IDirectDrawSurface;
var lplpD3DRMTexture: IDirect3DRMTexture2) : HResult; stdcall;
function CreateShadow (lpVisual: IDirect3DRMVisual;
lpLight: IDirect3DRMLight; px, py, pz, nx, ny, nz: TD3DValue;
var lplpShadow: IDirect3DRMVisual) : HResult; stdcall;
function CreateViewport (lpDev: IDirect3DRMDevice;
lpCamera: IDirect3DRMFrame; dwXPos, dwYPos, dwWidth, dwHeight: DWORD;
var lplpD3DRMViewport: IDirect3DRMViewport) : HResult; stdcall;
function CreateWrap (wraptype: TD3DRMWrapType; lpRef: IDirect3DRMFrame;
ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv: TD3DValue;
var lplpD3DRMWrap: IDirect3DRMWrap) : HResult; stdcall;
function CreateUserVisual (fn: TD3DRMUserVisualCallback; lpArg: Pointer;
var lplpD3DRMUV: IDirect3DRMUserVisual) : HResult; stdcall;
function LoadTexture (lpFileName: PAnsiChar; var lplpD3DRMTexture:
IDirect3DRMTexture2) : HResult; stdcall;
function LoadTextureFromResource (rs: HRSRC; var lplpD3DRMTexture:
IDirect3DRMTexture2) : HResult; stdcall;
function SetSearchPath (lpPath: PAnsiChar) : HResult; stdcall;
function AddSearchPath (lpPath: PAnsiChar) : HResult; stdcall;
function GetSearchPath (var lpdwSize: DWORD; lpszPath: PAnsiChar) : HResult; stdcall;
function SetDefaultTextureColors (dwColors: DWORD) : HResult; stdcall;
function SetDefaultTextureShades (dwShades: DWORD) : HResult; stdcall;
function GetDevices (var lplpDevArray: IDirect3DRMDeviceArray) : HResult; stdcall;
function GetNamedObject (lpName: PAnsiChar; var lplpD3DRMObject:
IDirect3DRMObject) : HResult; stdcall;
function EnumerateObjects (func: TD3DRMObjectCallback; lpArg: Pointer) : HResult; stdcall;
function Load (lpvObjSource, lpvObjID: Pointer; var lplpGUIDs: PGUID;
dwcGUIDs: DWORD; d3drmLOFlags: TD3DRMLoadOptions; d3drmLoadProc:
TD3DRMLoadCallback; lpArgLP: Pointer; d3drmLoadTextureProc:
TD3DRMLoadTextureCallback; lpArgLTP: Pointer; lpParentFrame:
IDirect3DRMFrame) : HResult; stdcall;
function Tick (d3dvalTick: TD3DValue) : HResult; stdcall;
function CreateProgressiveMesh (var lplpD3DRMProgressiveMesh:
IDirect3DRMProgressiveMesh) : HResult; stdcall;
end;
IDirect3DRM3 = interface (IUnknown)
['{4516ec83-8f20-11d0-9b6d-0000c0781bc3}']
function CreateObject (const rclsid: TRefClsID; pUnkOuter: IUnknown;
const riid: TGUID; out ppv) : HResult; stdcall;
function CreateFrame (lpD3DRMFrame: IDirect3DRMFrame3;
out lplpD3DRMFrame: IDirect3DRMFrame3) : HResult; stdcall;
function CreateMesh (out lplpD3DRMMesh: IDirect3DRMMesh) : HResult; stdcall;
function CreateMeshBuilder (out lplpD3DRMMeshBuilder:
IDirect3DRMMeshBuilder3) : HResult; stdcall;
function CreateFace (out lplpd3drmFace: IDirect3DRMFace2) : HResult; stdcall;
function CreateAnimation (out lplpD3DRMAnimation: IDirect3DRMAnimation2) : HResult; stdcall;
function CreateAnimationSet (out lplpD3DRMAnimationSet:
IDirect3DRMAnimationSet2) : HResult; stdcall;
function CreateTexture (const lpImage: TD3DRMImage;
out lplpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
function CreateLight (d3drmltLightType: TD3DRMLightType;
cColor: TD3DColor; out lplpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function CreateLightRGB (ltLightType: TD3DRMLightType; vRed,
vGreen, vBlue: TD3DValue; out lplpD3DRMLight: IDirect3DRMLight) : HResult; stdcall;
function CreateMaterial (vPower: TD3DValue; out lplpD3DRMMaterial:
IDirect3DRMMaterial2) : HResult; stdcall;
function CreateDevice (dwWidth, dwHeight: DWORD; out lplpD3DRMDevice:
IDirect3DRMDevice3) : HResult; stdcall;
(* Create a Windows Device using DirectDraw surfaces *)
function CreateDeviceFromSurface (lpGUID: PGUID; lpDD: IDirectDraw;
lpDDSBack: IDirectDrawSurface; dwFlags: DWORD;
out lplpD3DRMDevice: IDirect3DRMDevice3) : HResult; stdcall;
(* Create a Windows Device using D3D objects *)
function CreateDeviceFromD3D (lpD3D: IDirect3D2; lpD3DDev: IDirect3DDevice2;
out lplpD3DRMDevice: IDirect3DRMDevice3) : HResult; stdcall;
function CreateDeviceFromClipper (lpDDClipper: IDirectDrawClipper;
lpGUID: PGUID; width, height: Integer;
out lplpD3DRMDevice: IDirect3DRMDevice3) : HResult; stdcall;
function CreateTextureFromSurface ( lpDDS: IDirectDrawSurface;
out lplpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
function CreateShadow (pUnk: IUnknown; lpLight: IDirect3DRMLight;
px, py, pz, nx, ny, nz: TD3DValue;
out lplpShadow: IDirect3DRMShadow2) : HResult; stdcall;
function CreateViewport (lpDev: IDirect3DRMDevice3;
lpCamera: IDirect3DRMFrame3; dwXPos, dwYPos, dwWidth, dwHeight: DWORD;
out lplpD3DRMViewport: IDirect3DRMViewport2) : HResult; stdcall;
function CreateWrap (wraptype: TD3DRMWrapType; lpRef: IDirect3DRMFrame3;
ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv: TD3DValue;
out lplpD3DRMWrap: IDirect3DRMWrap) : HResult; stdcall;
function CreateUserVisual (fn: TD3DRMUserVisualCallback; lpArg: Pointer;
out lplpD3DRMUV: IDirect3DRMUserVisual) : HResult; stdcall;
function LoadTexture (lpFileName: PAnsiChar; out lplpD3DRMTexture:
IDirect3DRMTexture3) : HResult; stdcall;
function LoadTextureFromResource (hModule: HMODULE;
strName, strType: PAnsiChar;
out lplpD3DRMTexture: IDirect3DRMTexture3) : HResult; stdcall;
function SetSearchPath (lpPath: PAnsiChar) : HResult; stdcall;
function AddSearchPath (lpPath: PAnsiChar) : HResult; stdcall;
function GetSearchPath (var lpdwSize: DWORD; lpszPath: PAnsiChar) : HResult; stdcall;
function SetDefaultTextureColors (dwColors: DWORD) : HResult; stdcall;
function SetDefaultTextureShades (dwShades: DWORD) : HResult; stdcall;
function GetDevices (out lplpDevArray: IDirect3DRMDeviceArray) : HResult; stdcall;
function GetNamedObject (lpName: PAnsiChar; out lplpD3DRMObject: IDirect3DRMObject) : HResult; stdcall;
function EnumerateObjects (func: TD3DRMObjectCallback; lpArg: Pointer) : HResult; stdcall;
function Load (lpvObjSource, lpvObjID: Pointer; var lplpGUIDs: PGUID;
dwcGUIDs: DWORD; d3drmLOFlags: TD3DRMLoadOptions; d3drmLoadProc:
TD3DRMLoadCallback; lpArgLP: Pointer; d3drmLoadTextureProc:
TD3DRMLoadTexture3Callback; lpArgLTP: Pointer; lpParentFrame:
IDirect3DRMFrame3) : HResult; stdcall;
function Tick (d3dvalTick: TD3DValue) : HResult; stdcall;
function CreateProgressiveMesh (out lplpD3DRMProgressiveMesh:
IDirect3DRMProgressiveMesh) : HResult; stdcall;
(* Used with IDirect3DRMObject2 *)
function RegisterClient (const rguid: TGUID; out lpdwID: DWORD) : HResult; stdcall;
function UnregisterClient (const rguid: TGUID) : HResult; stdcall;
function CreateClippedVisual (lpVisual: IDirect3DRMVisual;
lpClippedVisual: IDirect3DRMClippedVisual) : HResult; stdcall;
function SetOptions (dwOptions: DWORD) : HResult; stdcall;
function GetOptions (out lpdwOptions: DWORD) : HResult; stdcall;
end;
IID_IDirect3DRM = IDirect3DRM;
IID_IDirect3DRM2 = IDirect3DRM2;
IID_IDirect3DRM3 = IDirect3DRM3;
const
MAKE_D3RMDHRESULT = HResult($88760000);
D3DRM_OK = DD_OK;
D3DRMERR_BADOBJECT = MAKE_D3RMDHRESULT + 781;
D3DRMERR_BADTYPE = MAKE_D3RMDHRESULT + 782;
D3DRMERR_BADALLOC = MAKE_D3RMDHRESULT + 783;
D3DRMERR_FACEUSED = MAKE_D3RMDHRESULT + 784;
D3DRMERR_NOTFOUND = MAKE_D3RMDHRESULT + 785;
D3DRMERR_NOTDONEYET = MAKE_D3RMDHRESULT + 786;
D3DRMERR_FILENOTFOUND = MAKE_D3RMDHRESULT + 787;
D3DRMERR_BADFILE = MAKE_D3RMDHRESULT + 788;
D3DRMERR_BADDEVICE = MAKE_D3RMDHRESULT + 789;
D3DRMERR_BADVALUE = MAKE_D3RMDHRESULT + 790;
D3DRMERR_BADMAJORVERSION = MAKE_D3RMDHRESULT + 791;
D3DRMERR_BADMINORVERSION = MAKE_D3RMDHRESULT + 792;
D3DRMERR_UNABLETOEXECUTE = MAKE_D3RMDHRESULT + 793;
D3DRMERR_LIBRARYNOTFOUND = MAKE_D3RMDHRESULT + 794;
D3DRMERR_INVALIDLIBRARY = MAKE_D3RMDHRESULT + 795;
D3DRMERR_PENDING = MAKE_D3RMDHRESULT + 796;
D3DRMERR_NOTENOUGHDATA = MAKE_D3RMDHRESULT + 797;
D3DRMERR_REQUESTTOOLARGE = MAKE_D3RMDHRESULT + 798;
D3DRMERR_REQUESTTOOSMALL = MAKE_D3RMDHRESULT + 799;
D3DRMERR_CONNECTIONLOST = MAKE_D3RMDHRESULT + 800;
D3DRMERR_LOADABORTED = MAKE_D3RMDHRESULT + 801;
D3DRMERR_NOINTERNET = MAKE_D3RMDHRESULT + 802;
D3DRMERR_BADCACHEFILE = MAKE_D3RMDHRESULT + 803;
D3DRMERR_BOXNOTSET = MAKE_D3RMDHRESULT + 804;
D3DRMERR_BADPMDATA = MAKE_D3RMDHRESULT + 805;
D3DRMERR_CLIENTNOTREGISTERED = MAKE_D3RMDHRESULT + 806;
D3DRMERR_NOTCREATEDFROMDDS = MAKE_D3RMDHRESULT + 807;
D3DRMERR_NOSUCHKEY = MAKE_D3RMDHRESULT + 808;
D3DRMERR_INCOMPATABLEKEY = MAKE_D3RMDHRESULT + 809;
D3DRMERR_ELEMENTINUSE = MAKE_D3RMDHRESULT + 810;
D3DRMERR_TEXTUREFORMATNOTFOUND = MAKE_D3RMDHRESULT + 811;
(* Create a Direct3DRM API *)
var
Direct3DRMCreate : function (out lplpDirect3DRM: IDirect3DRM) : HResult; stdcall;
(*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drmwin.h
* Content: Direct3DRM include file
*
***************************************************************************)
type
IDirect3DRMWinDevice = interface (IDirect3DRMObject)
['{c5016cc0-d273-11ce-ac48-0000c03825a1}']
(*
* IDirect3DRMWinDevice methods
*)
(* Repaint the window with the last frame which was rendered. *)
function HandlePaint (hDC: HDC) : HResult; stdcall;
(* Respond to a WM_ACTIVATE message. *)
function HandleActivate (wparam: WORD) : HResult; stdcall;
end;
(*
* GUIDS used by Direct3DRM Windows interface
*)
IID_IDirect3DRMWinDevice = IDirect3DRMWinDevice;
(***************************************************************************
*
* Copyright (C) 1998-1999 Microsoft Corporation. All Rights Reserved.
*
* File: rmxfguid.h
*
* Content: Defines GUIDs of D3DRM's templates.
*
***************************************************************************)
const
(* {2B957100-9E9A-11cf-AB39-0020AF71E433} *)
TID_D3DRMInfo: TGUID =
(D1:$2b957100;D2:$9e9a;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {3D82AB44-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMMesh: TGUID =
(D1:$3d82ab44;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {3D82AB5E-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMVector: TGUID =
(D1:$3d82ab5e;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {3D82AB5F-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMMeshFace: TGUID =
(D1:$3d82ab5f;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {3D82AB4D-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMMaterial: TGUID =
(D1:$3d82ab4d;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {35FF44E1-6C7C-11cf-8F52-0040333594A3} *)
TID_D3DRMMaterialArray: TGUID =
(D1:$35ff44e1;D2:$6c7c;D3:$11cf;D4:($8F,$52,$00,$40,$33,$35,$94,$a3));
(* {3D82AB46-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMFrame: TGUID =
(D1:$3d82ab46;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {F6F23F41-7686-11cf-8F52-0040333594A3} *)
TID_D3DRMFrameTransformMatrix: TGUID =
(D1:$f6f23f41;D2:$7686;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {F6F23F42-7686-11cf-8F52-0040333594A3} *)
TID_D3DRMMeshMaterialList: TGUID =
(D1:$f6f23f42;D2:$7686;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {F6F23F40-7686-11cf-8F52-0040333594A3} *)
TID_D3DRMMeshTextureCoords: TGUID =
(D1:$f6f23f40;D2:$7686;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {F6F23F43-7686-11cf-8F52-0040333594A3} *)
TID_D3DRMMeshNormals: TGUID =
(D1:$f6f23f43;D2:$7686;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {F6F23F44-7686-11cf-8F52-0040333594A3} *)
TID_D3DRMCoords2d: TGUID =
(D1:$f6f23f44;D2:$7686;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {F6F23F45-7686-11cf-8F52-0040333594A3} *)
TID_D3DRMMatrix4x4: TGUID =
(D1:$f6f23f45;D2:$7686;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {3D82AB4F-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMAnimation: TGUID =
(D1:$3d82ab4f;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {3D82AB50-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMAnimationSet: TGUID =
(D1:$3d82ab50;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {10DD46A8-775B-11cf-8F52-0040333594A3} *)
TID_D3DRMAnimationKey: TGUID =
(D1:$10dd46a8;D2:$775b;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$A3));
(* {10DD46A9-775B-11cf-8F52-0040333594A3} *)
TID_D3DRMFloatKeys: TGUID =
(D1:$10dd46a9;D2:$775b;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$A3));
(* {01411840-7786-11cf-8F52-0040333594A3} *)
TID_D3DRMMaterialAmbientColor: TGUID =
(D1:$01411840;D2:$7786;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$A3));
(* {01411841-7786-11cf-8F52-0040333594A3} *)
TID_D3DRMMaterialDiffuseColor: TGUID =
(D1:$01411841;D2:$7786;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$A3));
(* {01411842-7786-11cf-8F52-0040333594A3} *)
TID_D3DRMMaterialSpecularColor: TGUID =
(D1:$01411842;D2:$7786;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$A3));
(* {D3E16E80-7835-11cf-8F52-0040333594A3} *)
TID_D3DRMMaterialEmissiveColor: TGUID =
(D1:$d3e16e80;D2:$7835;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {01411843-7786-11cf-8F52-0040333594A3} *)
TID_D3DRMMaterialPower: TGUID =
(D1:$01411843;D2:$7786;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$A3));
(* {35FF44E0-6C7C-11cf-8F52-0040333594A3} *)
TID_D3DRMColorRGBA: TGUID =
(D1:$35ff44e0;D2:$6c7c;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$A3));
(* {D3E16E81-7835-11cf-8F52-0040333594A3} *)
TID_D3DRMColorRGB: TGUID =
(D1:$d3e16e81;D2:$7835;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {A42790E0-7810-11cf-8F52-0040333594A3} *)
TID_D3DRMGuid: TGUID =
(D1:$a42790e0;D2:$7810;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {A42790E1-7810-11cf-8F52-0040333594A3} *)
TID_D3DRMTextureFilename: TGUID =
(D1:$a42790e1;D2:$7810;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {A42790E2-7810-11cf-8F52-0040333594A3} *)
TID_D3DRMTextureReference: TGUID =
(D1:$a42790e2;D2:$7810;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {1630B820-7842-11cf-8F52-0040333594A3} *)
TID_D3DRMIndexedColor: TGUID =
(D1:$1630b820;D2:$7842;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {1630B821-7842-11cf-8F52-0040333594A3} *)
TID_D3DRMMeshVertexColors: TGUID =
(D1:$1630b821;D2:$7842;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {4885AE60-78E8-11cf-8F52-0040333594A3} *)
TID_D3DRMMaterialWrap: TGUID =
(D1:$4885ae60;D2:$78e8;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {537DA6A0-CA37-11d0-941C-0080C80CFA7B} *)
TID_D3DRMBoolean: TGUID =
(D1:$537da6a0;D2:$ca37;D3:$11d0;D4:($94,$1c,$00,$80,$c8,$0c,$fa,$7b));
(* {ED1EC5C0-C0A8-11d0-941C-0080C80CFA7B} *)
TID_D3DRMMeshFaceWraps: TGUID =
(D1:$ed1ec5c0;D2:$c0a8;D3:$11d0;D4:($94,$1c,$00,$80,$c8,$0c,$fa,$7b));
(* {4885AE63-78E8-11cf-8F52-0040333594A3} *)
TID_D3DRMBoolean2d: TGUID =
(D1:$4885ae63;D2:$78e8;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {F406B180-7B3B-11cf-8F52-0040333594A3} *)
TID_D3DRMTimedFloatKeys: TGUID =
(D1:$f406b180;D2:$7b3b;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {E2BF56C0-840F-11cf-8F52-0040333594A3} *)
TID_D3DRMAnimationOptions: TGUID =
(D1:$e2bf56c0;D2:$840f;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {E2BF56C1-840F-11cf-8F52-0040333594A3} *)
TID_D3DRMFramePosition: TGUID =
(D1:$e2bf56c1;D2:$840f;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {E2BF56C2-840F-11cf-8F52-0040333594A3} *)
TID_D3DRMFrameVelocity: TGUID =
(D1:$e2bf56c2;D2:$840f;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {E2BF56C3-840F-11cf-8F52-0040333594A3} *)
TID_D3DRMFrameRotation: TGUID =
(D1:$e2bf56c3;D2:$840f;D3:$11cf;D4:($8f,$52,$00,$40,$33,$35,$94,$a3));
(* {3D82AB4A-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMLight: TGUID =
(D1:$3d82ab4a;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {3D82AB51-62DA-11cf-AB39-0020AF71E433} *)
TID_D3DRMCamera: TGUID =
(D1:$3d82ab51;D2:$62da;D3:$11cf;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {E5745280-B24F-11cf-9DD5-00AA00A71A2F} *)
TID_D3DRMAppData: TGUID =
(D1:$e5745280;D2:$b24f;D3:$11cf;D4:($9d,$d5,$00,$aa,$00,$a7,$1a,$2f));
(* {AED22740-B31F-11cf-9DD5-00AA00A71A2F} *)
TID_D3DRMLightUmbra: TGUID =
(D1:$aed22740;D2:$b31f;D3:$11cf;D4:($9d,$d5,$00,$aa,$00,$a7,$1a,$2f));
(* {AED22742-B31F-11cf-9DD5-00AA00A71A2F} *)
TID_D3DRMLightRange: TGUID =
(D1:$aed22742;D2:$b31f;D3:$11cf;D4:($9d,$d5,$00,$aa,$00,$a7,$1a,$2f));
(* {AED22741-B31F-11cf-9DD5-00AA00A71A2F} *)
TID_D3DRMLightPenumbra: TGUID =
(D1:$aed22741;D2:$b31f;D3:$11cf;D4:($9d,$d5,$00,$aa,$00,$a7,$1a,$2f));
(* {A8A98BA0-C5E5-11cf-B941-0080C80CFA7B} *)
TID_D3DRMLightAttenuation: TGUID =
(D1:$a8a98ba0;D2:$c5e5;D3:$11cf;D4:($b9,$41,$00,$80,$c8,$0c,$fa,$7b));
(* {3A23EEA0-94B1-11d0-AB39-0020AF71E433} *)
TID_D3DRMInlineData: TGUID =
(D1:$3a23eea0;D2:$94b1;D3:$11d0;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {3A23EEA1-94B1-11d0-AB39-0020AF71E433} *)
TID_D3DRMUrl: TGUID =
(D1:$3a23eea1;D2:$94b1;D3:$11d0;D4:($ab,$39,$00,$20,$af,$71,$e4,$33));
(* {8A63C360-997D-11d0-941C-0080C80CFA7B} *)
TID_D3DRMProgressiveMesh: TGUID =
(D1:$8A63C360;D2:$997D;D3:$11d0;D4:($94,$1C,$00,$80,$C8,$0C,$FA,$7B));
(* {98116AA0-BDBA-11d1-82C0-00A0C9697271} *)
TID_D3DRMExternalVisual: TGUID =
(D1:$98116AA0;D2:$BDBA;D3:$11d1;D4:($82,$C0,$00,$A0,$C9,$69,$72,$71));
(* {7F0F21E0-BFE1-11d1-82C0-00A0C9697271} *)
TID_D3DRMStringProperty: TGUID =
(D1:$7f0f21e0;D2:$bfe1;D3:$11d1;D4:($82,$c0,$00,$a0,$c9,$69,$72,$71));
(* {7F0F21E1-BFE1-11d1-82C0-00A0C9697271} *)
TID_D3DRMPropertyBag: TGUID =
(D1:$7f0f21e1;D2:$bfe1;D3:$11d1;D4:($82,$c0,$00,$a0,$c9,$69,$72,$71));
// {7F5D5EA0-D53A-11d1-82C0-00A0C9697271}
TID_D3DRMRightHanded: TGUID =
(D1:$7f5d5ea0;D2:$d53a;D3:$11d1;D4:($82,$c0,$00,$a0,$c9,$69,$72,$71));
(*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: rmxftmpl.h
* Content: D3DRM XFile templates in binary form
*
***************************************************************************)
const
D3DRM_XTEMPLATE_BYTES_2 = 3278;
D3DRM_XTEMPLATES_2: array [0..D3DRM_XTEMPLATE_BYTES_2-1] of byte = (
$78, $6f, $66, $20, $30, $33, $30, $32, $62, $69, $6e, $20, $30, $30, $36, $34, $1f, 0, $1,
0, $6, 0, 0, 0, $48, $65, $61, $64, $65, $72, $a, 0, $5, 0, $43, $ab, $82, $3d, $da,
$62, $cf, $11, $ab, $39, 0, $20, $af, $71, $e4, $33, $28, 0, $1, 0, $5, 0, 0, 0, $6d,
$61, $6a, $6f, $72, $14, 0, $28, 0, $1, 0, $5, 0, 0, 0, $6d, $69, $6e, $6f, $72, $14,
0, $29, 0, $1, 0, $5, 0, 0, 0, $66, $6c, $61, $67, $73, $14, 0, $b, 0, $1f, 0,
$1, 0, $6, 0, 0, 0, $56, $65, $63, $74, $6f, $72, $a, 0, $5, 0, $5e, $ab, $82, $3d,
$da, $62, $cf, $11, $ab, $39, 0, $20, $af, $71, $e4, $33, $2a, 0, $1, 0, $1, 0, 0, 0,
$78, $14, 0, $2a, 0, $1, 0, $1, 0, 0, 0, $79, $14, 0, $2a, 0, $1, 0, $1, 0,
0, 0, $7a, $14, 0, $b, 0, $1f, 0, $1, 0, $8, 0, 0, 0, $43, $6f, $6f, $72, $64,
$73, $32, $64, $a, 0, $5, 0, $44, $3f, $f2, $f6, $86, $76, $cf, $11, $8f, $52, 0, $40, $33,
$35, $94, $a3, $2a, 0, $1, 0, $1, 0, 0, 0, $75, $14, 0, $2a, 0, $1, 0, $1, 0,
0, 0, $76, $14, 0, $b, 0, $1f, 0, $1, 0, $9, 0, 0, 0, $4d, $61, $74, $72, $69,
$78, $34, $78, $34, $a, 0, $5, 0, $45, $3f, $f2, $f6, $86, $76, $cf, $11, $8f, $52, 0, $40,
$33, $35, $94, $a3, $34, 0, $2a, 0, $1, 0, $6, 0, 0, 0, $6d, $61, $74, $72, $69, $78,
$e, 0, $3, 0, $10, 0, 0, 0, $f, 0, $14, 0, $b, 0, $1f, 0, $1, 0, $9, 0,
0, 0, $43, $6f, $6c, $6f, $72, $52, $47, $42, $41, $a, 0, $5, 0, $e0, $44, $ff, $35, $7c,
$6c, $cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3, $2a, 0, $1, 0, $3, 0, 0, 0, $72,
$65, $64, $14, 0, $2a, 0, $1, 0, $5, 0, 0, 0, $67, $72, $65, $65, $6e, $14, 0, $2a,
0, $1, 0, $4, 0, 0, 0, $62, $6c, $75, $65, $14, 0, $2a, 0, $1, 0, $5, 0, 0,
0, $61, $6c, $70, $68, $61, $14, 0, $b, 0, $1f, 0, $1, 0, $8, 0, 0, 0, $43, $6f,
$6c, $6f, $72, $52, $47, $42, $a, 0, $5, 0, $81, $6e, $e1, $d3, $35, $78, $cf, $11, $8f, $52,
0, $40, $33, $35, $94, $a3, $2a, 0, $1, 0, $3, 0, 0, 0, $72, $65, $64, $14, 0, $2a,
0, $1, 0, $5, 0, 0, 0, $67, $72, $65, $65, $6e, $14, 0, $2a, 0, $1, 0, $4, 0,
0, 0, $62, $6c, $75, $65, $14, 0, $b, 0, $1f, 0, $1, 0, $c, 0, 0, 0, $49, $6e,
$64, $65, $78, $65, $64, $43, $6f, $6c, $6f, $72, $a, 0, $5, 0, $20, $b8, $30, $16, $42, $78,
$cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3, $29, 0, $1, 0, $5, 0, 0, 0, $69, $6e,
$64, $65, $78, $14, 0, $1, 0, $9, 0, 0, 0, $43, $6f, $6c, $6f, $72, $52, $47, $42, $41,
$1, 0, $a, 0, 0, 0, $69, $6e, $64, $65, $78, $43, $6f, $6c, $6f, $72, $14, 0, $b, 0,
$1f, 0, $1, 0, $7, 0, 0, 0, $42, $6f, $6f, $6c, $65, $61, $6e, $a, 0, $5, 0, $a0,
$a6, $7d, $53, $37, $ca, $d0, $11, $94, $1c, 0, $80, $c8, $c, $fa, $7b, $29, 0, $1, 0, $9,
0, 0, 0, $74, $72, $75, $65, $66, $61, $6c, $73, $65, $14, 0, $b, 0, $1f, 0, $1, 0,
$9, 0, 0, 0, $42, $6f, $6f, $6c, $65, $61, $6e, $32, $64, $a, 0, $5, 0, $63, $ae, $85,
$48, $e8, $78, $cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3, $1, 0, $7, 0, 0, 0, $42,
$6f, $6f, $6c, $65, $61, $6e, $1, 0, $1, 0, 0, 0, $75, $14, 0, $1, 0, $7, 0, 0,
0, $42, $6f, $6f, $6c, $65, $61, $6e, $1, 0, $1, 0, 0, 0, $76, $14, 0, $b, 0, $1f,
0, $1, 0, $c, 0, 0, 0, $4d, $61, $74, $65, $72, $69, $61, $6c, $57, $72, $61, $70, $a,
0, $5, 0, $60, $ae, $85, $48, $e8, $78, $cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3, $1,
0, $7, 0, 0, 0, $42, $6f, $6f, $6c, $65, $61, $6e, $1, 0, $1, 0, 0, 0, $75, $14,
0, $1, 0, $7, 0, 0, 0, $42, $6f, $6f, $6c, $65, $61, $6e, $1, 0, $1, 0, 0, 0,
$76, $14, 0, $b, 0, $1f, 0, $1, 0, $f, 0, 0, 0, $54, $65, $78, $74, $75, $72, $65,
$46, $69, $6c, $65, $6e, $61, $6d, $65, $a, 0, $5, 0, $e1, $90, $27, $a4, $10, $78, $cf, $11,
$8f, $52, 0, $40, $33, $35, $94, $a3, $31, 0, $1, 0, $8, 0, 0, 0, $66, $69, $6c, $65,
$6e, $61, $6d, $65, $14, 0, $b, 0, $1f, 0, $1, 0, $8, 0, 0, 0, $4d, $61, $74, $65,
$72, $69, $61, $6c, $a, 0, $5, 0, $4d, $ab, $82, $3d, $da, $62, $cf, $11, $ab, $39, 0, $20,
$af, $71, $e4, $33, $1, 0, $9, 0, 0, 0, $43, $6f, $6c, $6f, $72, $52, $47, $42, $41, $1,
0, $9, 0, 0, 0, $66, $61, $63, $65, $43, $6f, $6c, $6f, $72, $14, 0, $2a, 0, $1, 0,
$5, 0, 0, 0, $70, $6f, $77, $65, $72, $14, 0, $1, 0, $8, 0, 0, 0, $43, $6f, $6c,
$6f, $72, $52, $47, $42, $1, 0, $d, 0, 0, 0, $73, $70, $65, $63, $75, $6c, $61, $72, $43,
$6f, $6c, $6f, $72, $14, 0, $1, 0, $8, 0, 0, 0, $43, $6f, $6c, $6f, $72, $52, $47, $42,
$1, 0, $d, 0, 0, 0, $65, $6d, $69, $73, $73, $69, $76, $65, $43, $6f, $6c, $6f, $72, $14,
0, $e, 0, $12, 0, $12, 0, $12, 0, $f, 0, $b, 0, $1f, 0, $1, 0, $8, 0, 0,
0, $4d, $65, $73, $68, $46, $61, $63, $65, $a, 0, $5, 0, $5f, $ab, $82, $3d, $da, $62, $cf,
$11, $ab, $39, 0, $20, $af, $71, $e4, $33, $29, 0, $1, 0, $12, 0, 0, 0, $6e, $46, $61,
$63, $65, $56, $65, $72, $74, $65, $78, $49, $6e, $64, $69, $63, $65, $73, $14, 0, $34, 0, $29,
0, $1, 0, $11, 0, 0, 0, $66, $61, $63, $65, $56, $65, $72, $74, $65, $78, $49, $6e, $64,
$69, $63, $65, $73, $e, 0, $1, 0, $12, 0, 0, 0, $6e, $46, $61, $63, $65, $56, $65, $72,
$74, $65, $78, $49, $6e, $64, $69, $63, $65, $73, $f, 0, $14, 0, $b, 0, $1f, 0, $1, 0,
$d, 0, 0, 0, $4d, $65, $73, $68, $46, $61, $63, $65, $57, $72, $61, $70, $73, $a, 0, $5,
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0, $f, 0, 0, 0, $6e, $46, $61, $63, $65, $57, $72, $61, $70, $56, $61, $6c, $75, $65, $73,
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$e, 0, $1, 0, $7, 0, 0, 0, $6e, $56, $61, $6c, $75, $65, $73, $f, 0, $14, 0, $b,
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$34, 0, $1, 0, $e, 0, 0, 0, $54, $69, $6d, $65, $64, $46, $6c, $6f, $61, $74, $4b, $65,
$79, $73, $1, 0, $4, 0, 0, 0, $6b, $65, $79, $73, $e, 0, $1, 0, $5, 0, 0, 0,
$6e, $4b, $65, $79, $73, $f, 0, $14, 0, $b, 0, $1f, 0, $1, 0, $10, 0, 0, 0, $41,
$6e, $69, $6d, $61, $74, $69, $6f, $6e, $4f, $70, $74, $69, $6f, $6e, $73, $a, 0, $5, 0, $c0,
$56, $bf, $e2, $f, $84, $cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3, $29, 0, $1, 0, $a,
0, 0, 0, $6f, $70, $65, $6e, $63, $6c, $6f, $73, $65, $64, $14, 0, $29, 0, $1, 0, $f,
0, 0, 0, $70, $6f, $73, $69, $74, $69, $6f, $6e, $71, $75, $61, $6c, $69, $74, $79, $14, 0,
$b, 0, $1f, 0, $1, 0, $9, 0, 0, 0, $41, $6e, $69, $6d, $61, $74, $69, $6f, $6e, $a,
0, $5, 0, $4f, $ab, $82, $3d, $da, $62, $cf, $11, $ab, $39, 0, $20, $af, $71, $e4, $33, $e,
0, $12, 0, $12, 0, $12, 0, $f, 0, $b, 0, $1f, 0, $1, 0, $c, 0, 0, 0, $41,
$6e, $69, $6d, $61, $74, $69, $6f, $6e, $53, $65, $74, $a, 0, $5, 0, $50, $ab, $82, $3d, $da,
$62, $cf, $11, $ab, $39, 0, $20, $af, $71, $e4, $33, $e, 0, $1, 0, $9, 0, 0, 0, $41,
$6e, $69, $6d, $61, $74, $69, $6f, $6e, $f, 0, $b, 0, $1f, 0, $1, 0, $a, 0, 0, 0,
$49, $6e, $6c, $69, $6e, $65, $44, $61, $74, $61, $a, 0, $5, 0, $a0, $ee, $23, $3a, $b1, $94,
$d0, $11, $ab, $39, 0, $20, $af, $71, $e4, $33, $e, 0, $1, 0, $6, 0, 0, 0, $42, $49,
$4e, $41, $52, $59, $f, 0, $b, 0, $1f, 0, $1, 0, $3, 0, 0, 0, $55, $72, $6c, $a,
0, $5, 0, $a1, $ee, $23, $3a, $b1, $94, $d0, $11, $ab, $39, 0, $20, $af, $71, $e4, $33, $29,
0, $1, 0, $5, 0, 0, 0, $6e, $55, $72, $6c, $73, $14, 0, $34, 0, $31, 0, $1, 0,
$4, 0, 0, 0, $75, $72, $6c, $73, $e, 0, $1, 0, $5, 0, 0, 0, $6e, $55, $72, $6c,
$73, $f, 0, $14, 0, $b, 0, $1f, 0, $1, 0, $f, 0, 0, 0, $50, $72, $6f, $67, $72,
$65, $73, $73, $69, $76, $65, $4d, $65, $73, $68, $a, 0, $5, 0, $60, $c3, $63, $8a, $7d, $99,
$d0, $11, $94, $1c, 0, $80, $c8, $c, $fa, $7b, $e, 0, $1, 0, $3, 0, 0, 0, $55, $72,
$6c, $13, 0, $1, 0, $a, 0, 0, 0, $49, $6e, $6c, $69, $6e, $65, $44, $61, $74, $61, $f,
0, $b, 0, $1f, 0, $1, 0, $4, 0, 0, 0, $47, $75, $69, $64, $a, 0, $5, 0, $e0,
$90, $27, $a4, $10, $78, $cf, $11, $8f, $52, 0, $40, $33, $35, $94, $a3, $29, 0, $1, 0, $5,
0, 0, 0, $64, $61, $74, $61, $31, $14, 0, $28, 0, $1, 0, $5, 0, 0, 0, $64, $61,
$74, $61, $32, $14, 0, $28, 0, $1, 0, $5, 0, 0, 0, $64, $61, $74, $61, $33, $14, 0,
$34, 0, $2d, 0, $1, 0, $5, 0, 0, 0, $64, $61, $74, $61, $34, $e, 0, $3, 0, $8,
0, 0, 0, $f, 0, $14, 0, $b, 0, $1f, 0, $1, 0, $e, 0, 0, 0, $53, $74, $72,
$69, $6e, $67, $50, $72, $6f, $70, $65, $72, $74, $79, $a, 0, $5, 0, $e0, $21, $f, $7f, $e1,
$bf, $d1, $11, $82, $c0, 0, $a0, $c9, $69, $72, $71, $31, 0, $1, 0, $3, 0, 0, 0, $6b,
$65, $79, $14, 0, $31, 0, $1, 0, $5, 0, 0, 0, $76, $61, $6c, $75, $65, $14, 0, $b,
0, $1f, 0, $1, 0, $b, 0, 0, 0, $50, $72, $6f, $70, $65, $72, $74, $79, $42, $61, $67,
$a, 0, $5, 0, $e1, $21, $f, $7f, $e1, $bf, $d1, $11, $82, $c0, 0, $a0, $c9, $69, $72, $71,
$e, 0, $1, 0, $e, 0, 0, 0, $53, $74, $72, $69, $6e, $67, $50, $72, $6f, $70, $65, $72,
$74, $79, $f, 0, $b, 0, $1f, 0, $1, 0, $e, 0, 0, 0, $45, $78, $74, $65, $72, $6e,
$61, $6c, $56, $69, $73, $75, $61, $6c, $a, 0, $5, 0, $a0, $6a, $11, $98, $ba, $bd, $d1, $11,
$82, $c0, 0, $a0, $c9, $69, $72, $71, $1, 0, $4, 0, 0, 0, $47, $75, $69, $64, $1, 0,
$12, 0, 0, 0, $67, $75, $69, $64, $45, $78, $74, $65, $72, $6e, $61, $6c, $56, $69, $73, $75,
$61, $6c, $14, 0, $e, 0, $12, 0, $12, 0, $12, 0, $f, 0, $b, 0, $1f, 0, $1, 0,
$b, 0, 0, 0, $52, $69, $67, $68, $74, $48, $61, $6e, $64, $65, $64, $a, 0, $5, 0, $a0,
$5e, $5d, $7f, $3a, $d5, $d1, $11, $82, $c0, 0, $a0, $c9, $69, $72, $71, $29, 0, $1, 0, $c,
0, 0, 0, $62, $52, $69, $67, $68, $74, $48, $61, $6e, $64, $65, $64, $14, 0, $b, 0);
//---------------
{$ENDIF}
//DirectInput file
(*==========================================================================;
*
* Copyright (C) 1996-1999 Microsoft Corporation. All Rights Reserved.
*
* File: dinput.h
* Content: DirectInput include file
*
* DirectX 7.0 Delphi adaptation by Erik Unger, input format
* variable structure & other fixups by Arne Schäpers (as)
*
* Modified: 10-Sep-2000
*
* Download: http://www.delphi-jedi.org/DelphiGraphics/
* E-Mail: DelphiDirectX@next-reality.com
* a.schaepers@digitalpublishing.de
*
***************************************************************************)
{ Some notes from as:
1. DirectInput Enum callback functions which are documented with result
type BOOL in the SDK had to be changed to result type integer because the debug
version of DINPUT.DLL (which is the same for SDK versions 5.0, 5.2, 6.0, and 6.1)
explicitely checks for two possible return values:
0 - FALSE in C and in Delphi
1 - TRUE in C, defined as DIENUM_CONTINUE
In Delphi, TRUE means $FFFFFFFF (= -1) for the LongBool (= BOOL) data
type, and AL = 1 (upper three bytes undefined) for the Boolean data type.
The debug version of DINPUT.DLL will throw an external exception
("invalid return value for callback") when fed with either value.
This change affects the following methods:
EnumDevices, EnumObjects, EnumEffects, EnumCreatedEffectObjects
2. Windows 98 and DX6 debug versions DInput and DSound
Under Windows 98, the "debug" setup of the DirectX SDK 6.x skips DInput.DLL
and DSound.DLL, i.e. makes you end up with the retail version of these two
files without any notice.
The debug versions of DInput.DLL and DSound.DLL can be found in the
\extras\Win98\Win98Dbg folder of the SDK CD; they need to be installed
"manually".
This problem has been fixed with DX7 where the SDK installs the debug versions
of DInput and DSound without any "manual" help.
}
var
DInputDLL : HMODULE;
{$IFDEF DIRECTX3}
const DIRECTINPUT_VERSION = $0300;
{$ELSE}
const DIRECTINPUT_VERSION = $0700;
{$ENDIF}
function DIErrorString(Value: HResult) : string;
//type
// TRefGUID = packed record
// case integer of
// 1: (guid : PGUID);
// 2: (dwFlags : DWORD);
// end;
(****************************************************************************
*
* Class IDs
*
****************************************************************************)
const
CLSID_DirectInput: TGUID =
(D1:$25E609E0;D2:$B259;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
CLSID_DirectInputDevice: TGUID =
(D1:$25E609E1;D2:$B259;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
(****************************************************************************
*
* Predefined object types
*
****************************************************************************)
GUID_XAxis: TGUID =
(D1:$A36D02E0;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_YAxis: TGUID =
(D1:$A36D02E1;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_ZAxis: TGUID =
(D1:$A36D02E2;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_RxAxis: TGUID =
(D1:$A36D02F4;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_RyAxis: TGUID =
(D1:$A36D02F5;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_RzAxis: TGUID =
(D1:$A36D02E3;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_Slider: TGUID =
(D1:$A36D02E4;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_Button: TGUID =
(D1:$A36D02F0;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_Key: TGUID =
(D1:$55728220;D2:$D33C;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_POV: TGUID =
(D1:$A36D02F2;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_Unknown: TGUID =
(D1:$A36D02F3;D2:$C9F3;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
(****************************************************************************
*
* Predefined product GUIDs
*
****************************************************************************)
GUID_SysMouse: TGUID =
(D1:$6F1D2B60;D2:$D5A0;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_SysKeyboard: TGUID =
(D1:$6F1D2B61;D2:$D5A0;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_Joystick: TGUID =
(D1:$6F1D2B70;D2:$D5A0;D3:$11CF;D4:($BF,$C7,$44,$45,$53,$54,$00,$00));
GUID_SysMouseEm: TGUID = '{6F1D2B80-D5A0-11CF-BFC7-444553540000}';
GUID_SysMouseEm2: TGUID = '{6F1D2B81-D5A0-11CF-BFC7-444553540000}';
GUID_SysKeyboardEm: TGUID = '{6F1D2B82-D5A0-11CF-BFC7-444553540000}';
GUID_SysKeyboardEm2: TGUID = '{6F1D2B83-D5A0-11CF-BFC7-444553540000}';
(****************************************************************************
*
* Predefined force feedback effects
*
****************************************************************************)
GUID_ConstantForce: TGUID =
(D1:$13541C20;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_RampForce: TGUID =
(D1:$13541C21;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_Square: TGUID =
(D1:$13541C22;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_Sine: TGUID =
(D1:$13541C23;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_Triangle: TGUID =
(D1:$13541C24;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_SawtoothUp: TGUID =
(D1:$13541C25;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_SawtoothDown: TGUID =
(D1:$13541C26;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_Spring: TGUID =
(D1:$13541C27;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_Damper: TGUID =
(D1:$13541C28;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_Inertia: TGUID =
(D1:$13541C29;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_Friction: TGUID =
(D1:$13541C2A;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
GUID_CustomForce: TGUID =
(D1:$13541C2B;D2:$8E33;D3:$11D0;D4:($9A,$D0,$00,$A0,$C9,$A0,$6E,$35));
(****************************************************************************
*
* Interfaces and Structures...
*
****************************************************************************)
(****************************************************************************
*
* IDirectInputEffect
*
****************************************************************************)
const
DIEFT_ALL = $00000000;
DIEFT_CONSTANTFORCE = $00000001;
DIEFT_RAMPFORCE = $00000002;
DIEFT_PERIODIC = $00000003;
DIEFT_CONDITION = $00000004;
DIEFT_CUSTOMFORCE = $00000005;
DIEFT_HARDWARE = $000000FF;
DIEFT_FFATTACK = $00000200;
DIEFT_FFFADE = $00000400;
DIEFT_SATURATION = $00000800;
DIEFT_POSNEGCOEFFICIENTS = $00001000;
DIEFT_POSNEGSATURATION = $00002000;
DIEFT_DEADBAND = $00004000;
DIEFT_STARTDELAY = $00008000;
function DIEFT_GETTYPE(n: variant) : byte;
const
DI_DEGREES = 100;
DI_FFNOMINALMAX = 10000;
DI_SECONDS = 1000000;
type
PDIConstantForce = ^TDIConstantForce;
TDIConstantForce = packed record
lMagnitude : LongInt;
end;
PDIRampForce = ^TDIRampForce;
TDIRampForce = packed record
lStart : LongInt;
lEnd : LongInt;
end;
PDIPeriodic = ^TDIPeriodic;
TDIPeriodic = packed record
dwMagnitude : DWORD;
lOffset : LongInt;
dwPhase : DWORD;
dwPeriod : DWORD;
end;
PDICondition = ^TDICondition;
TDICondition = packed record
lOffset : LongInt;
lPositiveCoefficient : LongInt;
lNegativeCoefficient : LongInt;
dwPositiveSaturation : DWORD;
dwNegativeSaturation : DWORD;
lDeadBand : LongInt;
end;
PDICustomForce = ^TDICustomForce;
TDICustomForce = packed record
cChannels : DWORD;
dwSamplePeriod : DWORD;
cSamples : DWORD;
rglForceData : PLongInt;
end;
PDIEnvelope = ^TDIEnvelope;
TDIEnvelope = packed record
dwSize : DWORD; (* sizeof(DIENVELOPE) *)
dwAttackLevel : DWORD;
dwAttackTime : DWORD; (* Microseconds *)
dwFadeLevel : DWORD;
dwFadeTime : DWORD; (* Microseconds *)
end;
PDIEffect_DX5 = ^TDIEffect_DX5;
TDIEffect_DX5 = packed record
dwSize : DWORD; (* sizeof(DIEFFECT) *)
dwFlags : DWORD; (* DIEFF_* *)
dwDuration : DWORD; (* Microseconds *)
dwSamplePeriod : DWORD; (* Microseconds *)
dwGain : DWORD;
dwTriggerButton : DWORD; (* or DIEB_NOTRIGGER *)
dwTriggerRepeatInterval : DWORD; (* Microseconds *)
cAxes : DWORD; (* Number of axes *)
rgdwAxes : PDWORD; (* Array of axes *)
rglDirection : PLongInt; (* Array of directions *)
lpEnvelope : PDIEnvelope; (* Optional *)
cbTypeSpecificParams : DWORD; (* Size of params *)
lpvTypeSpecificParams : pointer; (* Pointer to params *)
end;
PDIEffect_DX6 = ^TDIEffect_DX6;
TDIEffect_DX6 = packed record
dwSize : DWORD; (* sizeof(DIEFFECT) *)
dwFlags : DWORD; (* DIEFF_* *)
dwDuration : DWORD; (* Microseconds *)
dwSamplePeriod : DWORD; (* Microseconds *)
dwGain : DWORD;
dwTriggerButton : DWORD; (* or DIEB_NOTRIGGER *)
dwTriggerRepeatInterval : DWORD; (* Microseconds *)
cAxes : DWORD; (* Number of axes *)
rgdwAxes : PDWORD; (* Array of axes *)
rglDirection : PLongInt; (* Array of directions *)
lpEnvelope : PDIEnvelope; (* Optional *)
cbTypeSpecificParams : DWORD; (* Size of params *)
lpvTypeSpecificParams : pointer; (* Pointer to params *)
dwStartDelay: DWORD; (* Microseconds *)
end;
PDIEffect = ^TDIEffect;
{$IFDEF DIRECTX5}
TDIEffect = TDIEffect_DX5;
{$ELSE}
TDIEffect = TDIEffect_DX6;
{$ENDIF}
PDIFileEffect = ^TDIFileEffect;
TDIFileEffect = packed record
dwSize : DWORD;
GuidEffect: TGUID;
lpDiEffect: PDIEffect;
szFriendlyName : array [0..MAX_PATH-1] of AnsiChar;
end;
const
DIEFF_OBJECTIDS = $00000001;
DIEFF_OBJECTOFFSETS = $00000002;
DIEFF_CARTESIAN = $00000010;
DIEFF_POLAR = $00000020;
DIEFF_SPHERICAL = $00000040;
DIEP_DURATION = $00000001;
DIEP_SAMPLEPERIOD = $00000002;
DIEP_GAIN = $00000004;
DIEP_TRIGGERBUTTON = $00000008;
DIEP_TRIGGERREPEATINTERVAL = $00000010;
DIEP_AXES = $00000020;
DIEP_DIRECTION = $00000040;
DIEP_ENVELOPE = $00000080;
DIEP_TYPESPECIFICPARAMS = $00000100;
{$IFDEF DIRECTX5}
DIEP_ALLPARAMS = $000001FF;
{$ELSE}
DIEP_STARTDELAY = $00000200;
DIEP_ALLPARAMS_DX5 = $000001FF;
DIEP_ALLPARAMS = $000003FF;
{$ENDIF}
DIEP_START = $20000000;
DIEP_NORESTART = $40000000;
DIEP_NODOWNLOAD = $80000000;
DIEB_NOTRIGGER = $FFFFFFFF;
DIES_SOLO = $00000001;
DIES_NODOWNLOAD = $80000000;
DIEGES_PLAYING = $00000001;
DIEGES_EMULATED = $00000002;
type
PDIEffEscape = ^TDIEffEscape;
TDIEffEscape = packed record
dwSize : DWORD;
dwCommand : DWORD;
lpvInBuffer : pointer;
cbInBuffer : DWORD;
lpvOutBuffer : pointer;
cbOutBuffer : DWORD;
end;
//
// IDirectSoundCapture // as: ???
//
IDirectInputEffect = interface (IUnknown)
['{E7E1F7C0-88D2-11D0-9AD0-00A0C9A06E35}']
(** IDirectInputEffect methods ***)
function Initialize(hinst: THandle; dwVersion: DWORD;
const rguid: TGUID) : HResult; stdcall;
function GetEffectGuid(var pguid: TGUID) : HResult; stdcall;
function GetParameters(var peff: TDIEffect; dwFlags: DWORD) : HResult; stdcall;
function SetParameters(var peff: TDIEffect; dwFlags: DWORD) : HResult; stdcall;
function Start(dwIterations: DWORD; dwFlags: DWORD) : HResult; stdcall;
function Stop : HResult; stdcall;
function GetEffectStatus(var pdwFlags : DWORD) : HResult; stdcall;
function Download : HResult; stdcall;
function Unload : HResult; stdcall;
function Escape(var pesc: TDIEffEscape) : HResult; stdcall;
end;
(****************************************************************************
*
* IDirectInputDevice
*
****************************************************************************)
const
DIDEVTYPE_DEVICE = 1;
DIDEVTYPE_MOUSE = 2;
DIDEVTYPE_KEYBOARD = 3;
DIDEVTYPE_JOYSTICK = 4;
DIDEVTYPE_HID = $00010000;
DIDEVTYPEMOUSE_UNKNOWN = 1;
DIDEVTYPEMOUSE_TRADITIONAL = 2;
DIDEVTYPEMOUSE_FINGERSTICK = 3;
DIDEVTYPEMOUSE_TOUCHPAD = 4;
DIDEVTYPEMOUSE_TRACKBALL = 5;
DIDEVTYPEKEYBOARD_UNKNOWN = 0;
DIDEVTYPEKEYBOARD_PCXT = 1;
DIDEVTYPEKEYBOARD_OLIVETTI = 2;
DIDEVTYPEKEYBOARD_PCAT = 3;
DIDEVTYPEKEYBOARD_PCENH = 4;
DIDEVTYPEKEYBOARD_NOKIA1050 = 5;
DIDEVTYPEKEYBOARD_NOKIA9140 = 6;
DIDEVTYPEKEYBOARD_NEC98 = 7;
DIDEVTYPEKEYBOARD_NEC98LAPTOP = 8;
DIDEVTYPEKEYBOARD_NEC98106 = 9;
DIDEVTYPEKEYBOARD_JAPAN106 = 10;
DIDEVTYPEKEYBOARD_JAPANAX = 11;
DIDEVTYPEKEYBOARD_J3100 = 12;
DIDEVTYPEJOYSTICK_UNKNOWN = 1;
DIDEVTYPEJOYSTICK_TRADITIONAL = 2;
DIDEVTYPEJOYSTICK_FLIGHTSTICK = 3;
DIDEVTYPEJOYSTICK_GAMEPAD = 4;
DIDEVTYPEJOYSTICK_RUDDER = 5;
DIDEVTYPEJOYSTICK_WHEEL = 6;
DIDEVTYPEJOYSTICK_HEADTRACKER = 7;
function GET_DIDEVICE_TYPE(dwDevType: variant) : byte;
function GET_DIDEVICE_SUBTYPE(dwDevType: variant) : byte;
type
PDIDevCaps_DX3 = ^TDIDevCaps_DX3;
TDIDevCaps_DX3 = packed record
dwSize: DWORD;
dwFlags: DWORD;
dwDevType: DWORD;
dwAxes: DWORD;
dwButtons: DWORD;
dwPOVs: DWORD;
end;
PDIDevCaps_DX5 = ^TDIDevCaps_DX5;
TDIDevCaps_DX5 = packed record
dwSize: DWORD;
dwFlags: DWORD;
dwDevType: DWORD;
dwAxes: DWORD;
dwButtons: DWORD;
dwPOVs: DWORD;
dwFFSamplePeriod: DWORD;
dwFFMinTimeResolution: DWORD;
dwFirmwareRevision: DWORD;
dwHardwareRevision: DWORD;
dwFFDriverVersion: DWORD;
end;
PDIDevCaps = ^TDIDevCaps;
{$IFDEF DIRECTX3}
TDIDevCaps = TDIDevCaps_DX3;
{$ELSE}
TDIDevCaps = TDIDevCaps_DX5;
{$ENDIF}
const
DIDC_ATTACHED = $00000001;
DIDC_POLLEDDEVICE = $00000002;
DIDC_EMULATED = $00000004;
DIDC_POLLEDDATAFORMAT = $00000008;
DIDC_FORCEFEEDBACK = $00000100;
DIDC_FFATTACK = $00000200;
DIDC_FFFADE = $00000400;
DIDC_SATURATION = $00000800;
DIDC_POSNEGCOEFFICIENTS = $00001000;
DIDC_POSNEGSATURATION = $00002000;
DIDC_DEADBAND = $00004000;
DIDC_STARTDELAY = $00008000;
DIDC_ALIAS = $00010000;
DIDC_PHANTOM = $00020000;
DIDFT_ALL = $00000000;
DIDFT_RELAXIS = $00000001;
DIDFT_ABSAXIS = $00000002;
DIDFT_AXIS = $00000003;
DIDFT_PSHBUTTON = $00000004;
DIDFT_TGLBUTTON = $00000008;
DIDFT_BUTTON = $0000000C;
DIDFT_POV = $00000010;
DIDFT_COLLECTION = $00000040;
DIDFT_NODATA = $00000080;
DIDFT_ANYINSTANCE = $00FFFF00;
DIDFT_INSTANCEMASK = DIDFT_ANYINSTANCE;
function DIDFT_MAKEINSTANCE(n: variant) : DWORD;
function DIDFT_GETTYPE(n: variant) : byte;
function DIDFT_GETINSTANCE(n: variant) : DWORD;
const
DIDFT_FFACTUATOR = $01000000;
DIDFT_FFEFFECTTRIGGER = $02000000;
DIDFT_OUTPUT = $10000000;
DIDFT_VENDORDEFINED = $04000000;
DIDFT_ALIAS = $08000000;
function DIDFT_ENUMCOLLECTION(n: variant) : DWORD;
const
DIDFT_NOCOLLECTION = $00FFFF00;
type
PDIObjectDataFormat = ^TDIObjectDataFormat;
TDIObjectDataFormat = packed record
pguid: PGUID;
dwOfs: DWORD;
dwType: DWORD;
dwFlags: DWORD;
end;
PDIDataFormat = ^TDIDataFormat;
TDIDataFormat = packed record
dwSize: DWORD;
dwObjSize: DWORD;
dwFlags: DWORD;
dwDataSize: DWORD;
dwNumObjs: DWORD;
rgodf: PDIObjectDataFormat;
end;
const
DIDF_ABSAXIS = $00000001;
DIDF_RELAXIS = $00000002;
type
PDIDeviceObjectInstance_DX3A = ^TDIDeviceObjectInstance_DX3A;
TDIDeviceObjectInstance_DX3A = packed record
dwSize: DWORD;
guidType: TGUID;
dwOfs: DWORD;
dwType: DWORD;
dwFlags: DWORD;
tszName: Array [0..MAX_PATH-1] of CHAR;
end;
PDIDeviceObjectInstance_DX3W = ^TDIDeviceObjectInstance_DX3W;
TDIDeviceObjectInstance_DX3W = packed record
dwSize: DWORD;
guidType: TGUID;
dwOfs: DWORD;
dwType: DWORD;
dwFlags: DWORD;
tszName: Array [0..MAX_PATH-1] of WCHAR;
end;
PDIDeviceObjectInstance_DX3 = ^TDIDeviceObjectInstance_DX3;
{$IFDEF UNICODE}
TDIDeviceObjectInstance_DX3 = TDIDeviceObjectInstance_DX3W;
{$ELSE}
TDIDeviceObjectInstance_DX3 = TDIDeviceObjectInstance_DX3A;
{$ENDIF}
PDIDeviceObjectInstance_DX5A = ^TDIDeviceObjectInstance_DX5A;
TDIDeviceObjectInstance_DX5A = packed record
dwSize: DWORD;
guidType: TGUID;
dwOfs: DWORD;
dwType: DWORD;
dwFlags: DWORD;
tszName: Array [0..MAX_PATH-1] of CHAR;
dwFFMaxForce: DWORD;
dwFFForceResolution: DWORD;
wCollectionNumber: WORD;
wDesignatorIndex: WORD;
wUsagePage: WORD;
wUsage: WORD;
dwDimension: DWORD;
wExponent: WORD;
wReserved: WORD;
end;
PDIDeviceObjectInstance_DX5W = ^TDIDeviceObjectInstance_DX5W;
TDIDeviceObjectInstance_DX5W = packed record
dwSize: DWORD;
guidType: TGUID;
dwOfs: DWORD;
dwType: DWORD;
dwFlags: DWORD;
tszName: Array [0..MAX_PATH-1] of WCHAR;
dwFFMaxForce: DWORD;
dwFFForceResolution: DWORD;
wCollectionNumber: WORD;
wDesignatorIndex: WORD;
wUsagePage: WORD;
wUsage: WORD;
dwDimension: DWORD;
wExponent: WORD;
wReserved: WORD;
end;
PDIDeviceObjectInstance_DX5 = ^TDIDeviceObjectInstance_DX5;
{$IFDEF UNICODE}
TDIDeviceObjectInstance_DX5 = TDIDeviceObjectInstance_DX5W;
{$ELSE}
TDIDeviceObjectInstance_DX5 = TDIDeviceObjectInstance_DX5A;
{$ENDIF}
PDIDeviceObjectInstanceA = ^TDIDeviceObjectInstanceA;
PDIDeviceObjectInstanceW = ^TDIDeviceObjectInstanceA;
PDIDeviceObjectInstance = ^TDIDeviceObjectInstance;
{$IFDEF DIRECTX3}
TDIDeviceObjectInstanceA = TDIDeviceObjectInstance_DX3A;
TDIDeviceObjectInstanceW = TDIDeviceObjectInstance_DX3W;
TDIDeviceObjectInstance = TDIDeviceObjectInstance_DX3;
{$ELSE}
TDIDeviceObjectInstanceA = TDIDeviceObjectInstance_DX5A;
TDIDeviceObjectInstanceW = TDIDeviceObjectInstance_DX5W;
TDIDeviceObjectInstance = TDIDeviceObjectInstance_DX5;
{$ENDIF}
// Bug fix (and deviation from the SDK). Callback *must* return
// DIENUM_STOP (= 0) or DIENUM_CONTINUE (=1) in order to work
// with the debug version of DINPUT.DLL
TDIEnumDeviceObjectsCallbackA = function (
var lpddoi: TDIDeviceObjectInstanceA; pvRef: Pointer): Integer; stdcall; // BOOL; stdcall;
TDIEnumDeviceObjectsCallbackW = function (
var lpddoi: TDIDeviceObjectInstanceW; pvRef: Pointer): Integer; stdcall; // BOOL; stdcall;
TDIEnumDeviceObjectsCallback = function (
var lpddoi: TDIDeviceObjectInstance; pvRef: Pointer): Integer; stdcall; // BOOL; stdcall;
TDIEnumDeviceObjectsProc = function (
var lpddoi: TDIDeviceObjectInstance; pvRef: Pointer): Integer; stdcall; // BOOL; stdcall;
const
DIDOI_FFACTUATOR = $00000001;
DIDOI_FFEFFECTTRIGGER = $00000002;
DIDOI_POLLED = $00008000;
DIDOI_ASPECTPOSITION = $00000100;
DIDOI_ASPECTVELOCITY = $00000200;
DIDOI_ASPECTACCEL = $00000300;
DIDOI_ASPECTFORCE = $00000400;
DIDOI_ASPECTMASK = $00000F00;
DIDOI_GUIDISUSAGE = $00010000;
type
PDIPropHeader = ^TDIPropHeader;
TDIPropHeader = packed record
dwSize: DWORD;
dwHeaderSize: DWORD;
dwObj: DWORD;
dwHow: DWORD;
end;
const
DIPH_DEVICE = 0;
DIPH_BYOFFSET = 1;
DIPH_BYID = 2;
DIPH_BYUSAGE = 3;
function DIMAKEUSAGEDWORD(UsagePage, Usage: WORD) : DWORD;
type
PDIPropDWord = ^TDIPropDWord;
TDIPropDWord = packed record
diph: TDIPropHeader;
dwData: DWORD;
end;
PDIPropRange = ^TDIPropRange;
TDIPropRange = packed record
diph: TDIPropHeader;
lMin: Longint;
lMax: Longint;
end;
const
DIPROPRANGE_NOMIN = $80000000;
DIPROPRANGE_NOMAX = $7FFFFFFF;
type
PDIPropCal = ^TDIPropCal;
TDIPropCal = packed record
diph: TDIPropHeader;
lMin: LongInt;
lCenter: LongInt;
lMax: LongInt;
end;
PDIPropGUIDAndPath = ^TDIPropGUIDAndPath;
TDIPropGUIDAndPath = packed record
diph: TDIPropHeader;
guidClass: TGUID;
wszPath: array [0..MAX_PATH-1] of WideChar;
end;
PDIPropString = ^TDIPropString;
TDIPropString = packed record
diph: TDIPropHeader;
wsz: array [0..MAX_PATH-1] of WideChar;
end;
type
MAKEDIPROP = PGUID;
const
DIPROP_BUFFERSIZE = MAKEDIPROP(1);
DIPROP_AXISMODE = MAKEDIPROP(2);
DIPROPAXISMODE_ABS = 0;
DIPROPAXISMODE_REL = 1;
DIPROP_GRANULARITY = MAKEDIPROP(3);
DIPROP_RANGE = MAKEDIPROP(4);
DIPROP_DEADZONE = MAKEDIPROP(5);
DIPROP_SATURATION = MAKEDIPROP(6);
DIPROP_FFGAIN = MAKEDIPROP(7);
DIPROP_FFLOAD = MAKEDIPROP(8);
DIPROP_AUTOCENTER = MAKEDIPROP(9);
DIPROPAUTOCENTER_OFF = 0;
DIPROPAUTOCENTER_ON = 1;
DIPROP_CALIBRATIONMODE = MAKEDIPROP(10);
DIPROPCALIBRATIONMODE_COOKED = 0;
DIPROPCALIBRATIONMODE_RAW = 1;
DIPROP_CALIBRATION = MAKEDIPROP(11);
DIPROP_GUIDANDPATH = MAKEDIPROP(12);
DIPROP_INSTANCENAME = MAKEDIPROP(13);
DIPROP_PRODUCTNAME = MAKEDIPROP(14);
DIPROP_JOYSTICKID = MAKEDIPROP(15);
DIPROP_GETPORTDISPLAYNAME = MAKEDIPROP(16);
DIPROP_ENABLEREPORTID = MAKEDIPROP(17);
DIPROP_GETPHYSICALRANGE = MAKEDIPROP(18);
DIPROP_GETLOGICALRANGE = MAKEDIPROP(19);
type
PDIDeviceObjectData = ^TDIDeviceObjectData;
TDIDeviceObjectData = packed record
dwOfs: DWORD;
dwData: DWORD;
dwTimeStamp: DWORD;
dwSequence: DWORD;
end;
const
DIGDD_PEEK = $00000001;
{
#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
(int) ((dwSequence1) - (dwSequence2)) cmp 0
}
DISCL_EXCLUSIVE = $00000001;
DISCL_NONEXCLUSIVE = $00000002;
DISCL_FOREGROUND = $00000004;
DISCL_BACKGROUND = $00000008;
DISCL_NOWINKEY = $00000010;
type
PDIDeviceInstance_DX3A = ^TDIDeviceInstance_DX3A;
TDIDeviceInstance_DX3A = packed record
dwSize: DWORD;
guidInstance: TGUID;
guidProduct: TGUID;
dwDevType: DWORD;
tszInstanceName: Array [0..MAX_PATH-1] of AnsiChar;
tszProductName: Array [0..MAX_PATH-1] of AnsiChar;
end;
PDIDeviceInstance_DX3W = ^TDIDeviceInstance_DX3W;
TDIDeviceInstance_DX3W = packed record
dwSize: DWORD;
guidInstance: TGUID;
guidProduct: TGUID;
dwDevType: DWORD;
tszInstanceName: Array [0..MAX_PATH-1] of WideChar;
tszProductName: Array [0..MAX_PATH-1] of WideChar;
end;
PDIDeviceInstance_DX3 = ^TDIDeviceInstance_DX3;
{$IFDEF UNICODE}
TDIDeviceInstance_DX3 = TDIDeviceInstance_DX3W;
{$ELSE}
TDIDeviceInstance_DX3 = TDIDeviceInstance_DX3A;
{$ENDIF}
PDIDeviceInstance_DX5A = ^TDIDeviceInstance_DX5A;
TDIDeviceInstance_DX5A = packed record
dwSize: DWORD;
guidInstance: TGUID;
guidProduct: TGUID;
dwDevType: DWORD;
tszInstanceName: Array [0..MAX_PATH-1] of AnsiChar;
tszProductName: Array [0..MAX_PATH-1] of AnsiChar;
guidFFDriver: TGUID;
wUsagePage: WORD;
wUsage: WORD;
end;
PDIDeviceInstance_DX5W = ^TDIDeviceInstance_DX5W;
TDIDeviceInstance_DX5W = packed record
dwSize: DWORD;
guidInstance: TGUID;
guidProduct: TGUID;
dwDevType: DWORD;
tszInstanceName: Array [0..MAX_PATH-1] of WideChar;
tszProductName: Array [0..MAX_PATH-1] of WideChar;
guidFFDriver: TGUID;
wUsagePage: WORD;
wUsage: WORD;
end;
PDIDeviceInstance_DX5 = ^TDIDeviceInstance_DX5;
{$IFDEF UNICODE}
TDIDeviceInstance_DX5 = TDIDeviceInstance_DX5W;
{$ELSE}
TDIDeviceInstance_DX5 = TDIDeviceInstance_DX5A;
{$ENDIF}
PDIDeviceInstanceA = ^TDIDeviceInstanceA;
PDIDeviceInstanceW = ^TDIDeviceInstanceW;
PDIDeviceInstance = ^TDIDeviceInstance;
{$IFDEF DIRECTX3}
TDIDeviceInstanceA = TDIDeviceInstance_DX3A;
TDIDeviceInstanceW = TDIDeviceInstance_DX3W;
TDIDeviceInstance = TDIDeviceInstance_DX3;
{$ELSE}
TDIDeviceInstanceA = TDIDeviceInstance_DX5A;
TDIDeviceInstanceW = TDIDeviceInstance_DX5W;
TDIDeviceInstance = TDIDeviceInstance_DX5;
{$ENDIF}
IDirectInputDeviceA = interface (IUnknown)
['{5944E680-C92E-11CF-BFC7-444553540000}']
(*** IDirectInputDeviceA methods ***)
function GetCapabilities(var lpDIDevCaps: TDIDevCaps) : HResult; stdcall;
function EnumObjects(lpCallback: TDIEnumDeviceObjectsCallbackA;
pvRef: Pointer; dwFlags: DWORD) : HResult; stdcall;
function GetProperty(rguidProp: PGUID; var pdiph: TDIPropHeader) :
HResult; stdcall;
function SetProperty(rguidProp: PGUID; const pdiph: TDIPropHeader) :
HResult; stdcall;
function Acquire : HResult; stdcall;
function Unacquire : HResult; stdcall;
function GetDeviceState(cbData: DWORD; lpvData: Pointer) : HResult; stdcall;
function GetDeviceData(cbObjectData: DWORD; rgdod: PDIDeviceObjectData;
var pdwInOut: DWORD; dwFlags: DWORD) : HResult; stdcall;
function SetDataFormat(var lpdf: TDIDataFormat) : HResult; stdcall;
function SetEventNotification(hEvent: THandle) : HResult; stdcall;
function SetCooperativeLevel(hwnd: HWND; dwFlags: DWORD) : HResult; stdcall;
function GetObjectInfo(var pdidoi: TDIDeviceObjectInstanceA; dwObj: DWORD;
dwHow: DWORD) : HResult; stdcall;
function GetDeviceInfo(var pdidi: TDIDeviceInstanceA) : HResult; stdcall;
function RunControlPanel(hwndOwner: HWND; dwFlags: DWORD) : HResult; stdcall;
function Initialize(hinst: THandle; dwVersion: DWORD; const rguid: TGUID) : HResult; stdcall;
end;
IDirectInputDeviceW = interface (IUnknown)
['{5944E681-C92E-11CF-BFC7-444553540000}']
(*** IDirectInputDeviceW methods ***)
function GetCapabilities(var lpDIDevCaps: TDIDevCaps) : HResult; stdcall;
function EnumObjects(lpCallback: TDIEnumDeviceObjectsCallbackW;
pvRef: Pointer; dwFlags: DWORD) : HResult; stdcall;
function GetProperty(rguidProp: PGUID; var pdiph: TDIPropHeader) :
HResult; stdcall;
function SetProperty(rguidProp: PGUID; var pdiph: TDIPropHeader) :
HResult; stdcall;
function Acquire : HResult; stdcall;
function Unacquire : HResult; stdcall;
function GetDeviceState(cbData: DWORD; lpvData: Pointer) : HResult; stdcall;
function GetDeviceData(cbObjectData: DWORD; rgdod: PDIDeviceObjectData;
var pdwInOut: DWORD; dwFlags: DWORD) : HResult; stdcall;
function SetDataFormat(var lpdf: TDIDataFormat) : HResult; stdcall;
function SetEventNotification(hEvent: THandle) : HResult; stdcall;
function SetCooperativeLevel(hwnd: HWND; dwFlags: DWORD) : HResult; stdcall;
function GetObjectInfo(var pdidoi: TDIDeviceObjectInstanceW; dwObj: DWORD;
dwHow: DWORD) : HResult; stdcall;
function GetDeviceInfo(var pdidi: TDIDeviceInstanceW) : HResult; stdcall;
function RunControlPanel(hwndOwner: HWND; dwFlags: DWORD) : HResult; stdcall;
function Initialize(hinst: THandle; dwVersion: DWORD; const rguid: TGUID) : HResult; stdcall;
end;
{$IFDEF UNICODE}
IDirectInputDevice = IDirectInputDeviceW;
{$ELSE}
IDirectInputDevice = IDirectInputDeviceA;
{$ENDIF}
const
DISFFC_RESET = $00000001;
DISFFC_STOPALL = $00000002;
DISFFC_PAUSE = $00000004;
DISFFC_CONTINUE = $00000008;
DISFFC_SETACTUATORSON = $00000010;
DISFFC_SETACTUATORSOFF = $00000020;
DIGFFS_EMPTY = $00000001;
DIGFFS_STOPPED = $00000002;
DIGFFS_PAUSED = $00000004;
DIGFFS_ACTUATORSON = $00000010;
DIGFFS_ACTUATORSOFF = $00000020;
DIGFFS_POWERON = $00000040;
DIGFFS_POWEROFF = $00000080;
DIGFFS_SAFETYSWITCHON = $00000100;
DIGFFS_SAFETYSWITCHOFF = $00000200;
DIGFFS_USERFFSWITCHON = $00000400;
DIGFFS_USERFFSWITCHOFF = $00000800;
DIGFFS_DEVICELOST = $80000000;
type
PDIEffectInfoA = ^TDIEffectInfoA;
TDIEffectInfoA = packed record
dwSize : DWORD;
guid : TGUID;
dwEffType : DWORD;
dwStaticParams : DWORD;
dwDynamicParams : DWORD;
tszName : array [0..MAX_PATH-1] of CHAR;
end;
PDIEffectInfoW = ^TDIEffectInfoW;
TDIEffectInfoW = packed record
dwSize : DWORD;
guid : TGUID;
dwEffType : DWORD;
dwStaticParams : DWORD;
dwDynamicParams : DWORD;
tszName : array [0..MAX_PATH-1] of WCHAR;
end;
PDIEffectInfo = ^TDIEffectInfo;
{$IFDEF UNICODE}
TDIEffectInfo = TDIEffectInfoW;
{$ELSE}
TDIEffectInfo = TDIEffectInfoA;
{$ENDIF}
const
DISDD_CONTINUE = $00000001;
// Bug fix & deviation from the SDK: Must return DIENUM_STOP or
// DIENUM_CONTINUE (=1) in order to work with the debug version of DINPUT.DLL
type
TDIEnumEffectsCallbackA =
function(var pdei: TDIEffectInfoA; pvRef: pointer): Integer; stdcall; // BOOL; stdcall;
TDIEnumEffectsCallbackW =
function(var pdei: TDIEffectInfoW; pvRef: pointer): Integer; stdcall; // BOOL; stdcall;
TDIEnumEffectsCallback =
function(var pdei: TDIEffectInfo; pvRef: pointer) : Integer; stdcall; // BOOL; stdcall;
TDIEnumEffectsProc = TDIEnumEffectsCallback;
TDIEnumCreatedEffectObjectsCallback =
function(peff: IDirectInputEffect; pvRev: pointer): Integer; stdcall; // BOOL; stdcall;
TDIEnumCreatedEffectObjectsProc = TDIEnumCreatedEffectObjectsCallback;
IDirectInputDevice2A = interface (IDirectInputDeviceA)
['{5944E682-C92E-11CF-BFC7-444553540000}']
(*** IDirectInputDevice2A methods ***)
function CreateEffect(const rguid: TGUID; lpeff: PDIEffect;
var ppdeff: IDirectInputEffect; punkOuter: IUnknown) : HResult; stdcall;
function EnumEffects(lpCallback: TDIEnumEffectsCallbackA;
pvRef: pointer; dwEffType: DWORD) : HResult; stdcall;
function GetEffectInfo(pdei: TDIEffectInfoA; const rguid: TGUID) : HResult; stdcall;
function GetForceFeedbackState(var pdwOut: DWORD) : HResult; stdcall;
function SendForceFeedbackCommand(dwFlags: DWORD) : HResult; stdcall;
function EnumCreatedEffectObjects(lpCallback:
TDIEnumCreatedEffectObjectsCallback;
pvRef: pointer; fl: DWORD) : HResult; stdcall;
function Escape(var pesc: TDIEffEscape) : HResult; stdcall;
function Poll : HResult; stdcall;
function SendDeviceData
(cbObjectData: DWORD; var rgdod: TDIDeviceObjectData;
var pdwInOut: DWORD; fl: DWORD) : HResult; stdcall;
end;
IDirectInputDevice2W = interface (IDirectInputDeviceW)
['{5944E683-C92E-11CF-BFC7-444553540000}']
(*** IDirectInputDevice2W methods ***)
function CreateEffect(const rguid: TGUID; lpeff: PDIEffect;
var ppdeff: IDirectInputEffect; punkOuter: IUnknown) : HResult; stdcall;
function EnumEffects(lpCallback: TDIEnumEffectsCallbackW;
pvRef: pointer; dwEffType: DWORD) : HResult; stdcall;
function GetEffectInfo(pdei: TDIEffectInfoW; const rguid: TGUID) : HResult; stdcall;
function GetForceFeedbackState(var pdwOut: DWORD) : HResult; stdcall;
function SendForceFeedbackCommand(dwFlags: DWORD) : HResult; stdcall;
function EnumCreatedEffectObjects(lpCallback:
TDIEnumCreatedEffectObjectsCallback;
pvRef: pointer; fl: DWORD) : HResult; stdcall;
function Escape(var pesc: TDIEffEscape) : HResult; stdcall;
function Poll : HResult; stdcall;
function SendDeviceData
(cbObjectData: DWORD; var rgdod: TDIDeviceObjectData;
var pdwInOut: DWORD; fl: DWORD) : HResult; stdcall;
end;
{$IFDEF UNICODE}
IDirectInputDevice2 = IDirectInputDevice2W;
{$ELSE}
IDirectInputDevice2 = IDirectInputDevice2A;
{$ENDIF}
const
DIFEF_DEFAULT = $00000000;
DIFEF_INCLUDENONSTANDARD = $00000001;
DIFEF_MODIFYIFNEEDED = $00000010;
///Weitermachen: (as: nur die Deklarationen eingefüllt, die ich zum Testen gebraucht habe)
type
TEnumEffectsInFileCallback = function(gaga, huhu: Integer): HResult;
type
IDirectInputDevice7W = interface (IDirectInputDevice2W)
['{57D7C6BD-2356-11D3-8E9D-00C04F6844AE}']
(*** IDirectInputDevice7A methods ***)
function EnumEffectsInFile(const lpszFileName: PChar;
pec: TEnumEffectsInFileCallback; pvRef: Pointer; dwFlags: DWord): HResult; stdcall;
function WriteEffectToFile(const lpszFileName: PChar;
dwEntries: DWord; const rgDIFileEft: PDIFileEffect; dwFlags: DWord): HResult; stdcall;
end;
IDirectInputDevice7A = interface (IDirectInputDevice2A)
['{57D7C6BC-2356-11D3-8E9D-00C04F6844AE}']
function EnumEffectsInFile(const lpszFileName: PChar;
pec: TEnumEffectsInFileCallback; pvRef: Pointer; dwFlags: DWord): HResult; stdcall;
function WriteEffectToFile(const lpszFileName: PChar;
dwEntries: DWord; const rgDIFileEft: PDIFileEffect; dwFlags: DWord): HResult; stdcall;
end;
{$IFDEF UNICODE}
IDirectInputDevice7 = IDirectInputDevice7W;
{$ELSE}
IDirectInputDevice7 = IDirectInputDevice7A;
{$ENDIF}
(****************************************************************************
*
* Mouse
*
****************************************************************************)
type
PDIMouseState = ^TDIMouseState;
TDIMouseState = packed record
lX: Longint;
lY: Longint;
lZ: Longint;
rgbButtons: Array [0..3] of BYTE; // up to 4 buttons
end;
PDIMouseState2 = ^TDIMouseState2;
TDIMouseState2 = packed record
lX: Longint;
lY: Longint;
lZ: Longint;
rgbButtons: Array [0..7] of BYTE; // up to 8 buttons
end;
const
DIMOFS_X = 0;
DIMOFS_Y = 4;
DIMOFS_Z = 8;
DIMOFS_BUTTON0 = 12;
DIMOFS_BUTTON1 = 13;
DIMOFS_BUTTON2 = 14;
DIMOFS_BUTTON3 = 15;
// DX7 supports up to 8 mouse buttons
DIMOFS_BUTTON4 = DIMOFS_BUTTON0+4;
DIMOFS_BUTTON5 = DIMOFS_BUTTON0+5;
DIMOFS_BUTTON6 = DIMOFS_BUTTON0+6;
DIMOFS_BUTTON7 = DIMOFS_BUTTON0+7;
const
_c_dfDIMouse_Objects: array[0..6] of TDIObjectDataFormat = (