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  1. unit GamMain;
  2.  
  3. interface
  4.  
  5. uses
  6.   Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  7.   StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds,
  8.   ShellAPI, DirectX{$IF CompilerVersion >= 23.0},
  9.   System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global;
  10.  
  11. type
  12.   TGameScene = (
  13.     gsNone,
  14.     gsTitle,
  15.     gsMain,
  16.     gsGameOver,
  17.     gsNewLevel,
  18.     gsWin
  19.   );
  20.  
  21.   TGameInterval = (
  22.     giLeicht,
  23.     giMittel,
  24.     giSchwer,
  25.     giMaster
  26.   );
  27.  
  28.   TBackground = class(TBackgroundSprite)
  29.   strict private
  30.     FSpeed: Double;
  31.   strict protected
  32.     procedure DoMove(MoveCount: Integer); override;
  33.   public
  34.     property Speed: Double read FSpeed write FSpeed;
  35.   end;
  36.  
  37.   TBackgroundSpecial = class(TBackgroundSprite)
  38.   strict private
  39.     FSpeed: Double;
  40.   strict protected
  41.     procedure DoMove(MoveCount: Integer); override;
  42.   public
  43.     property Speed: Double read FSpeed write FSpeed;
  44.   end;
  45.  
  46.   TExplosion = class(TImageSprite)
  47.   strict private
  48.     FCounter: Integer;
  49.   strict protected
  50.     procedure DoMove(MoveCount: Integer); override;
  51.   public
  52.     constructor Create(AParent: TSprite); override;
  53.   end;
  54.  
  55.   TPlayerOrEnemyOrItemState = (
  56.     pesUnknown,
  57.     pesNormal,
  58.     pesExploding, // only boss, as preparation of pesDead
  59.     pesDead,
  60.     pesDeadVanished,
  61.     pesFlyaway, // only player at mission end
  62.     pesEntering,
  63.     pesHovering // only some kind of enemies
  64.   );
  65.  
  66.   TPlayerOrEnemyOrItem = class abstract (TImageSprite)
  67.   strict protected
  68.     FState: TPlayerOrEnemyOrItemState;
  69.   public
  70.     property State: TPlayerOrEnemyOrItemState read FState;
  71.   end;
  72.  
  73.   TPlayerSprite = class(TPlayerOrEnemyOrItem)
  74.   private
  75.     FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy
  76.   strict private
  77.     FCounter: Integer;
  78.     FOldTamaTime: Integer;
  79.   strict protected
  80.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  81.     procedure DoMove(MoveCount: Integer); override;
  82.   public
  83.     constructor Create(AParent: TSprite); override;
  84.     procedure FlyAway;
  85.   end;
  86.  
  87.   TPlayerTamaSprite = class(TImageSprite)
  88.   strict private
  89.     FPlayerSprite: TPlayerSprite;
  90.   strict protected
  91.     property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite;
  92.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  93.     procedure DoMove(MoveCount: Integer); override;
  94.   public
  95.     constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce;
  96.     destructor Destroy; override;
  97.   end;
  98.  
  99.   TEnemyClass = class of TEnemy;
  100.   TEnemy = class abstract (TPlayerOrEnemyOrItem)
  101.   strict protected
  102.     FCounter: Integer;
  103.     FLife: integer;
  104.     procedure HitEnemy(ADead: Boolean); virtual;
  105.   public
  106.     property Life: integer read FLife;
  107.     procedure Hit(AHitStrength: integer = 1);
  108.     constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual;
  109.     destructor Destroy; override;
  110.   end;
  111.  
  112.   TEnemyTama = class(TImageSprite)
  113.   strict private
  114.     FEnemySprite: TSprite;
  115.   strict protected
  116.     property EnemySprite: TSprite read FEnemySprite write FEnemySprite;
  117.     procedure DoMove(MoveCount: Integer); override;
  118.   public
  119.     constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce;
  120.   end;
  121.  
  122.   TEnemyMeteor = class(TEnemy)
  123.   strict protected
  124.     procedure DoMove(MoveCount: Integer); override;
  125.     procedure HitEnemy(ADead: Boolean); override;
  126.   public
  127.     constructor Create(AParent: TSprite; ALifes: integer); override;
  128.   end;
  129.  
  130.   TEnemyUFO = class(TEnemy)
  131.   strict protected
  132.     procedure DoMove(MoveCount: Integer); override;
  133.     procedure HitEnemy(ADead: Boolean); override;
  134.   public
  135.     constructor Create(AParent: TSprite; ALifes: integer); override;
  136.   end;
  137.  
  138.   TEnemyUFO2 = class(TEnemy)
  139.   strict private
  140.     FCounter: Integer;
  141.     FTamaCount: Integer;
  142.     FOldTamaTime: Integer;
  143.   strict protected
  144.     procedure DoMove(MoveCount: Integer); override;
  145.     procedure HitEnemy(ADead: Boolean); override;
  146.   public
  147.     constructor Create(AParent: TSprite; ALifes: integer); override;
  148.   end;
  149.  
  150.   TEnemyAttacker = class(TEnemy)
  151.   strict protected
  152.     procedure DoMove(MoveCount: Integer); override;
  153.     procedure HitEnemy(ADead: Boolean); override;
  154.   public
  155.     constructor Create(AParent: TSprite; ALifes: integer); override;
  156.   end;
  157.  
  158.   TEnemyAttacker2 = class(TEnemy)
  159.   strict private
  160.     FCounter: Integer;
  161.     FTamaF: Integer;
  162.     FTamaT: Integer;
  163.     FPutTama: Boolean;
  164.   strict protected
  165.     procedure DoMove(MoveCount: Integer); override;
  166.     procedure HitEnemy(ADead: Boolean); override;
  167.   public
  168.     constructor Create(AParent: TSprite; ALifes: integer); override;
  169.   end;
  170.  
  171.   TEnemyAttacker3 = class(TEnemy)
  172.   strict private
  173.     FCounter: Integer;
  174.     FTamaCount: Integer;
  175.     FOldTamaTime: Integer;
  176.   strict protected
  177.     procedure DoMove(MoveCount: Integer); override;
  178.     procedure HitEnemy(ADead: Boolean); override;
  179.   public
  180.     constructor Create(AParent: TSprite; ALifes: integer); override;
  181.   end;
  182.  
  183.   TEnemyBoss = class(TEnemy)
  184.   strict private
  185.     FCounter: Integer;
  186.     FTamaF: Integer;
  187.     FTamaT: Integer;
  188.     FPutTama: Boolean;
  189.     waiter1, waiter2: integer;
  190.   strict protected
  191.     procedure DoMove(MoveCount: Integer); override;
  192.     procedure HitEnemy(ADead: Boolean); override;
  193.   public
  194.     constructor Create(AParent: TSprite; ALifes: integer); override;
  195.   end;
  196.  
  197.   TItemClass = class of TItem;
  198.   TItem = class abstract (TPlayerOrEnemyOrItem)
  199.   strict protected
  200.     procedure DoMove(MoveCount: Integer); override;
  201.   public
  202.     procedure Collected; virtual;
  203.   end;
  204.  
  205.   TItemMedikit = class(TItem)
  206.   public
  207.     procedure Collected; override;
  208.     constructor Create(AParent: TSprite); override;
  209.   end;
  210.  
  211.   TMainForm = class(TDXForm)
  212.     MainMenu: TMainMenu;
  213.     Spiel: TMenuItem;
  214.     GameStart: TMenuItem;
  215.     GamePause: TMenuItem;
  216.     Beenden: TMenuItem;
  217.     Einstellungen: TMenuItem;
  218.     OptionMusic: TMenuItem;
  219.     Hilfe: TMenuItem;
  220.     OptionSound: TMenuItem;
  221.     Leer3: TMenuItem;
  222.     Spielstand: TMenuItem;
  223.     Leer5: TMenuItem;
  224.     Neustart: TMenuItem;
  225.     Spielgeschwindigkeit: TMenuItem;
  226.     Leicht: TMenuItem;
  227.     Mittel: TMenuItem;
  228.     Schwer: TMenuItem;
  229.     Informationen: TMenuItem;
  230.     Leer6: TMenuItem;
  231.     Leer1: TMenuItem;
  232.     Cheat: TMenuItem;
  233.     CheckUpdates: TMenuItem;
  234.     Master: TMenuItem;
  235.     Hilfe1: TMenuItem;
  236.     N1: TMenuItem;
  237.     Wasgibtesneues1: TMenuItem;
  238.     procedure DXDrawFinalize(Sender: TObject);
  239.     procedure DXDrawInitialize(Sender: TObject);
  240.     procedure FormCreate(Sender: TObject);
  241.     procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
  242.     procedure DXTimerActivate(Sender: TObject);
  243.     procedure DXTimerDeactivate(Sender: TObject);
  244.     procedure DXDrawInitializing(Sender: TObject);
  245.     procedure GameStartClick(Sender: TObject);
  246.     procedure GamePauseClick(Sender: TObject);
  247.     procedure BeendenClick(Sender: TObject);
  248.     procedure OptionSoundClick(Sender: TObject);
  249.     procedure OptionMusicClick(Sender: TObject);
  250.     procedure SpielstandClick(Sender: TObject);
  251.     procedure NeustartClick(Sender: TObject);
  252.     procedure LeichtClick(Sender: TObject);
  253.     procedure MittelClick(Sender: TObject);
  254.     procedure SchwerClick(Sender: TObject);
  255.     procedure MasterClick(Sender: TObject);
  256.     procedure FormShow(Sender: TObject);
  257.     procedure InformationenClick(Sender: TObject);
  258.     procedure CheatClick(Sender: TObject);
  259.     procedure FormClose(Sender: TObject; var Action: TCloseAction);
  260.     procedure FormDestroy(Sender: TObject);
  261.     procedure CheckUpdatesClick(Sender: TObject);
  262.     procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
  263.     procedure HilfeTopicClick(Sender: TObject);
  264.   private
  265.     ProgrammGestartet: boolean;
  266.     FSpeed: integer;
  267.     FScene: TGameScene;
  268.     FMusic: TSpaceMissionMusicTrack;
  269.     FBlink: DWORD;
  270.     FBlinkTime: DWORD;
  271.     FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
  272.     PlayerSprite: TPlayerSprite;
  273.     TimerCS: TRTLCriticalSection;
  274.     procedure StartScene(Scene: TGameScene);
  275.     procedure EndScene;
  276.     procedure BlinkStart;
  277.     procedure BlinkUpdate;
  278.     procedure StartSceneTitle;
  279.     procedure SceneTitle;
  280.     procedure EndSceneTitle;
  281.     procedure StartSceneMain;
  282.     procedure SceneMain;
  283.     procedure EndSceneMain;
  284.     procedure StartSceneGameOver;
  285.     procedure SceneGameOver;
  286.     procedure EndSceneGameOver;
  287.     procedure StartSceneWin;
  288.     procedure SceneWin;
  289.     procedure EndSceneWin;
  290.     procedure StartSceneNewLevel;
  291.     procedure SceneNewLevel;
  292.     procedure EndSceneNewLevel;
  293.     procedure LevelNeuStarten;
  294.   private
  295.     { Diverse temporƤre Variablen }
  296.     Crash2: integer;
  297.     EnemyCounter: integer;
  298.     FBoss: TEnemyBoss;
  299.     Crash: boolean;
  300.     crashsound: boolean;
  301.   public
  302.     FNextScene: TGameScene;
  303.     FScore: Integer;
  304.     FNotSave: boolean;
  305.     FLife: integer;
  306.     FLevel: integer;
  307.     FGameMode: TGameMode;
  308.     FLifeAtLevelStart: integer;
  309.     FScoreAtLevelStart: integer;
  310.     FLevelDataAlreadyLoaded: boolean;
  311.     FRestEnemies: integer;
  312.     FCheats: TCheatSet;
  313.     { VCL-Ersatz }
  314.     dxdraw: TDxDraw;
  315.     imagelist: TDxImageList;
  316.     spriteengine: tdxspriteengine;
  317.     dxsound: tdxsound;
  318.     dxmusic: tdxmusic;
  319.     wavelist: tdxwavelist;
  320.     dxinput: tdxinput;
  321.     dxtimer: tdxtimer;
  322.     { Level-Routinen }
  323.     LevelData: TLevelData;
  324.     procedure NewLevel(lev: integer);
  325.     procedure ResetLevelData;
  326.     { Musik-Routinen }
  327.     procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  328.     procedure PlayMusic(Name: TSpaceMissionMusicTrack);
  329.     procedure StopMusic(Name: TSpaceMissionMusicTrack);
  330.     procedure ResumeMusic(Name: TSpaceMissionMusicTrack);
  331.     procedure PauseMusic(Name: TSpaceMissionMusicTrack);
  332.     { Sound-Routinen }
  333.     procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  334.     { Grafik-Routinen }
  335.     function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  336.     { Initialisiations-Routinen }
  337.     procedure DXInit;
  338.     procedure SoundInit;
  339.     procedure MusicInit;
  340.     { Einstellungs-Routinen }
  341.     procedure LoadOptions;
  342.     procedure WriteOptions;
  343.     { Farb-Routinen }
  344.     function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  345.     procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
  346.   end;
  347.  
  348. var
  349.   MainForm: TMainForm;
  350.  
  351. implementation
  352.  
  353. uses
  354.   GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry,
  355.   ComHilfe;
  356.  
  357. {$R *.DFM}
  358.  
  359. const
  360.   DXInputButton = [isButton1, isButton2, isButton3,
  361.     isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
  362.     isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
  363.     isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
  364.     isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
  365.  
  366. resourcestring
  367.   SWeiterMitLeertaste = 'Weiter mit Leertaste';
  368.  
  369. { TBackground }
  370.  
  371. procedure TBackground.DoMove(MoveCount: Integer);
  372. var
  373.   ran: integer;
  374.   bgs: TBackgroundSpecial;
  375. begin
  376.   inherited DoMove(MoveCount);
  377.   X := X - MoveCount*(60/1000)*FSpeed;
  378.   ran := Random(1500);
  379.   if ran = 150 then
  380.   begin
  381.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  382.     bgs.SetMapSize(1, 1);
  383.     bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1);
  384.     bgs.Width := Image.Width;
  385.     bgs.Height := Image.Height;
  386.     bgs.Y := random(mainform.dxdraw.height);
  387.     bgs.X := mainform.dxdraw.width;
  388.     ran := Random(2);
  389.     if ran = 0 then
  390.     begin
  391.       bgs.Z := -20;
  392.       bgs.Speed := 1.8;
  393.     end
  394.     else if ran = 1 then
  395.     begin
  396.       bgs.Z := -40;
  397.       bgs.Speed := 0.8;
  398.     end
  399.     else if ran = 2 then
  400.     begin
  401.       bgs.Z := -60;
  402.       bgs.Speed := 0.3;
  403.     end;
  404.   end
  405.   else if ran = 500 then
  406.   begin
  407.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  408.     bgs.SetMapSize(1, 1);
  409.     ran := Random(4);
  410.     if ran = 0 then
  411.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed)
  412.     else if ran = 1 then
  413.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue)
  414.     else if ran = 2 then
  415.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow)
  416.     else if ran = 3 then
  417.       bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot);
  418.     bgs.Width := Image.Width;
  419.     bgs.Height := Image.Height;
  420.  
  421.     bgs.Y := random(mainform.dxdraw.height);
  422.     bgs.X := mainform.dxdraw.width;
  423.  
  424.     { ran := Random(2);
  425.     if ran = 0 then
  426.     begin
  427.       bgs.Z := -20;
  428.       bgs.Speed := 1.8;
  429.     end
  430.     else if ran = 1 then
  431.     begin
  432.       bgs.Z := -40;
  433.       bgs.Speed := 0.8;
  434.     end
  435.     else if ran = 2 then
  436.     begin }
  437.       bgs.Z := -60;
  438.       bgs.Speed := 0.3;
  439.     { end; }
  440.   end;
  441. end;
  442.  
  443. { TBackgroundSpecial }
  444.  
  445. procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
  446. begin
  447.   inherited DoMove(MoveCount);
  448.   X := X - MoveCount*(60/1000)*FSpeed;
  449.   if X < -Width then Dead;
  450. end;
  451.  
  452. { TExplosion }
  453.  
  454. constructor TExplosion.Create(AParent: TSprite);
  455. begin
  456.   inherited Create(AParent);
  457.   mainform.PlaySound(smsExplosion, false);
  458.   Image := MainForm.GetSpriteGraphic(smgExplosion);
  459.   Width := Image.Width;
  460.   Height := Image.Height;
  461.   AnimCount := Image.PatternCount;
  462.   AnimLooped := True;
  463.   AnimSpeed := DEFAULT_ANIMSPEED;
  464.   AnimPos := Random(AnimCount);
  465. end;
  466.  
  467. procedure TExplosion.DoMove(MoveCount: Integer);
  468. begin
  469.   inherited DoMove(MoveCount);
  470.   inc(FCounter, MoveCount);
  471.   if FCounter > 2999 then dead;
  472. end;
  473.  
  474. { TPlayerSprite }
  475.  
  476. constructor TPlayerSprite.Create(AParent: TSprite);
  477. begin
  478.   inherited Create(AParent);
  479.   FState := pesEntering;
  480.   Image := MainForm.GetSpriteGraphic(smgMachine);
  481.   Width := Image.Width;
  482.   Height := Image.Height;
  483.   X := -70{20};
  484.   Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
  485.   Z := 2;
  486.   AnimCount := Image.PatternCount;
  487.   AnimLooped := True;
  488.   AnimSpeed := DEFAULT_ANIMSPEED;
  489. end;
  490.  
  491. procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  492. begin
  493.   if (Sprite is TItem) then
  494.   begin
  495.     TItem(Sprite).Collected;
  496.   end
  497.   else if ((Sprite is TEnemy) or (Sprite is TEnemyTama)) and not (ctInfiniteLives in mainform.FCheats) then
  498.   begin
  499.     if not mainform.crash then
  500.     begin
  501.       dec(MainForm.FLife);
  502.       mainform.Crash := true;
  503.       if MainForm.Flife=0 then
  504.       begin
  505.         MainForm.PlaySound(smsExplosion, false);
  506.         Collisioned := false;
  507.         FCounter := 0;
  508.         FState := pesDead;
  509.         Done := false;
  510.         Image := MainForm.GetSpriteGraphic(smgExplosion);
  511.         Width := Image.Width;
  512.         Height := Image.Height;
  513.         AnimCount := Image.PatternCount;
  514.         AnimLooped := False;
  515.         AnimSpeed := DEFAULT_ANIMSPEED;
  516.         AnimPos := 0;
  517.       end;
  518.     end
  519.     else
  520.     begin
  521.       if not mainform.crashsound then
  522.       begin
  523.         MainForm.PlaySound(smsHit, False);
  524.         mainform.crashsound := true;
  525.       end;
  526.     end;
  527.   end;
  528. end;
  529.  
  530. procedure TPlayerSprite.DoMove(MoveCount: Integer);
  531. const
  532.   WegduesKonstante = 1.75;
  533. begin
  534.   inherited DoMove(MoveCount);
  535.   if State = pesNormal then
  536.   begin
  537.     if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
  538.     if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
  539.     if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
  540.     if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
  541.     if X<0 then X := 0;
  542.     if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
  543.     if Y<0 then Y := 0;
  544.     if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
  545.     if isButton1 in MainForm.DXInput.States then
  546.     begin
  547.       if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
  548.       begin
  549.         Inc(FTamaCount);
  550.         with TPlayerTamaSprite.Create(Engine, Self) do
  551.         begin
  552.           X := Self.X+Self.Width;
  553.           Y := Self.Y+Self.Height div 2-Height div 2;
  554.           Z := 10;
  555.         end;
  556.         FOldTamaTime := FCounter;
  557.       end;
  558.     end;
  559.     Collision;
  560.   end
  561.   else if State = pesDead then
  562.   begin
  563.     if FCounter>200 then
  564.     begin
  565.       FCounter := 0;
  566.       FState := pesDeadVanished;
  567.       Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished
  568.     end;
  569.   end
  570.   else if State = pesDeadVanished then
  571.   begin
  572.     if FCounter>2000 then
  573.     begin
  574.       MainForm.LevelNeuStarten;
  575.       (*
  576.       MainForm.FNextScene := gsGameOver;
  577.       MainForm.PlaySound(smsSceneMov, false);
  578.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  579.       Sleep(200);
  580.       *)
  581.     end;
  582.   end
  583.   else if State = pesFlyaway then
  584.   begin
  585.     X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante);
  586.     if X > MainForm.DXDraw.Width+Width then
  587.     begin
  588.       Dead;
  589.       inc(mainform.FLevel);
  590.       MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again
  591.       MainForm.FNextScene := gsNewLevel;
  592.       MainForm.PlaySound(smsSceneMov, false);
  593.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  594.     end;
  595.   end
  596.   else if State = pesEntering then
  597.   begin
  598.     X := X + MoveCount*(300/1000);
  599.     if X > 19 then FState := pesNormal;
  600.   end;
  601.   inc(FCounter, MoveCount);
  602. end;
  603.  
  604. procedure TPlayerSprite.FlyAway;
  605. begin
  606.   FState := pesFlyaway;
  607. end;
  608.  
  609. { TPlayerTamaSprite }
  610.  
  611. constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite);
  612. begin
  613.   inherited Create(AParent);
  614.   FPlayerSprite := APlayerSprite;
  615.   Image := MainForm.GetSpriteGraphic(smgBounce);
  616.   Z := 2;
  617.   Width := Image.Width;
  618.   Height := Image.Height;
  619.   AnimCount := Image.PatternCount;
  620.   AnimLooped := True;
  621.   AnimSpeed := DEFAULT_ANIMSPEED;
  622.   MainForm.PlaySound(smsShoot, False);
  623. end;
  624.  
  625. destructor TPlayerTamaSprite.Destroy;
  626. begin
  627.   inherited Destroy;
  628.   Dec(FPlayerSprite.FTamaCount);
  629. end;
  630.  
  631. procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  632. begin
  633.   if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then
  634.   begin
  635.     TEnemy(Sprite).Hit;
  636.     Dead;
  637.   end;
  638.   Done := False;
  639. end;
  640.  
  641. procedure TPlayerTamaSprite.DoMove(MoveCount: Integer);
  642. begin
  643.   inherited DoMove(MoveCount);
  644.   X := X+(800/1000)*MoveCount;
  645.   if X>=mainform.dxdraw.surfacewidth then Dead;
  646.   Collision;
  647. end;
  648.  
  649. { TEnemy }
  650.  
  651. constructor TEnemy.Create(AParent: TSprite; ALifes: integer);
  652. begin
  653.   inherited Create(AParent);
  654.   FLife := ALifes;
  655.   inc(mainform.EnemyCounter);
  656. end;
  657.  
  658. destructor TEnemy.Destroy;
  659. begin
  660.   inherited Destroy;
  661.   dec(mainform.EnemyCounter);
  662. end;
  663.  
  664. procedure TEnemy.Hit(AHitStrength: integer = 1);
  665. begin
  666.   Dec(FLife, AHitStrength);
  667.   if FLife<=0 then
  668.   begin
  669.     Collisioned := False;
  670.     HitEnemy(True);
  671.   end
  672.   else
  673.     HitEnemy(False);
  674. end;
  675.  
  676. procedure TEnemy.HitEnemy(ADead: Boolean);
  677. begin
  678.   if ADead then
  679.     MainForm.PlaySound(smsExplosion, False)
  680.   else
  681.     MainForm.PlaySound(smsHit, False);
  682. end;
  683.  
  684. { TEnemyTama }
  685.  
  686. constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite);
  687. begin
  688.   inherited Create(AParent);
  689.   FEnemySprite := AEnemySprite;
  690.   Image := MainForm.GetSpriteGraphic(smgBounce2);
  691.   Width := Image.Width;
  692.   Height := Image.Height;
  693.   AnimCount := Image.PatternCount;
  694.   AnimLooped := True;
  695.   AnimSpeed := DEFAULT_ANIMSPEED;
  696.   MainForm.PlaySound(smsShoot, False);
  697. end;
  698.  
  699. procedure TEnemyTama.DoMove(MoveCount: Integer);
  700. begin
  701.   inherited DoMove(MoveCount);
  702.   X := X - MoveCount*(600/1000);
  703.   if X < -Width then Dead;
  704. end;
  705.  
  706. { TEnemyMeteor }
  707.  
  708. constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer);
  709. begin
  710.   inherited Create(AParent, ALifes);
  711.   FState := pesNormal;
  712.   Image := MainForm.GetSpriteGraphic(smgEnemyMeteor);
  713.   Width := Image.Width;
  714.   Height := Image.Height;
  715.   AnimCount := Image.PatternCount;
  716.   AnimLooped := True;
  717.   AnimSpeed := DEFAULT_ANIMSPEED;
  718.   PixelCheck := True;
  719. end;
  720.  
  721. procedure TEnemyMeteor.HitEnemy(ADead: Boolean);
  722. begin
  723.   inherited HitEnemy(False);
  724.  
  725.   if ADead then Collisioned := True;
  726. end;
  727.  
  728. procedure TEnemyMeteor.DoMove(MoveCount: Integer);
  729. begin
  730.   X := X - MoveCount*(250/1000);
  731.   if X < -Width then Dead;
  732. end;
  733.  
  734. { TEnemyUFO }
  735.  
  736. constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer);
  737. begin
  738.   inherited Create(AParent, ALifes);
  739.   FState := pesNormal;
  740.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk);
  741.   Width := Image.Width;
  742.   Height := Image.Height;
  743.   AnimCount := Image.PatternCount;
  744.   AnimLooped := True;
  745.   AnimSpeed := DEFAULT_ANIMSPEED;
  746. end;
  747.  
  748. procedure TEnemyUFO.HitEnemy(ADead: Boolean);
  749. begin
  750.   inherited HitEnemy(ADead);
  751.  
  752.   if ADead then
  753.   begin
  754.     FState := pesDead;
  755.     FCounter := 0;
  756.     Inc(MainForm.FScore, 1000);
  757.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  758.     Width := Image.Width;
  759.     Height := Image.Height;
  760.     AnimCount := Image.PatternCount;
  761.     AnimLooped := False;
  762.     AnimSpeed := DEFAULT_ANIMSPEED;
  763.     AnimPos := 0;
  764.   end
  765.   else
  766.   begin
  767.     Inc(MainForm.FScore, 100);
  768.   end;
  769. end;
  770.  
  771. procedure TEnemyUFO.DoMove(MoveCount: Integer);
  772. begin
  773.   inherited DoMove(MoveCount);
  774.   if State = pesNormal then
  775.   begin
  776.     X := X - MoveCount*(300/1000);
  777.     Y := Y + Cos256(FCounter div 15)*2;
  778.     if X < -Width then Dead;
  779.   end
  780.   else if State = pesDead then
  781.   begin
  782.     X := X - MoveCount*(300/1000);
  783.     if FCounter>200 then
  784.     begin
  785.       FState := pesDeadVanished;
  786.       Dead;
  787.     end;
  788.   end;
  789.   inc(FCounter, MoveCount);
  790. end;
  791.  
  792. { TEnemyUFO2 }
  793.  
  794. constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer);
  795. begin
  796.   inherited Create(AParent, ALifes);
  797.   FState := pesNormal;
  798.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk2);
  799.   Width := Image.Width;
  800.   Height := Image.Height;
  801.   AnimCount := Image.PatternCount;
  802.   AnimLooped := True;
  803.   AnimSpeed := DEFAULT_ANIMSPEED;
  804. end;
  805.  
  806. procedure TEnemyUFO2.HitEnemy(ADead: Boolean);
  807. begin
  808.   inherited HitEnemy(ADead);
  809.  
  810.   if ADead then
  811.   begin
  812.     FState := pesDead;
  813.     FCounter := 0;
  814.     Inc(MainForm.FScore, 1000);
  815.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  816.     Width := Image.Width;
  817.     Height := Image.Height;
  818.     AnimCount := Image.PatternCount;
  819.     AnimLooped := False;
  820.     AnimSpeed := DEFAULT_ANIMSPEED;
  821.     AnimPos := 0;
  822.   end
  823.   else
  824.   begin
  825.     Inc(MainForm.FScore, 100);
  826.   end;
  827. end;
  828.  
  829. procedure TEnemyUFO2.DoMove(MoveCount: Integer);
  830. begin
  831.   inherited DoMove(MoveCount);
  832.   if State = pesNormal then
  833.   begin
  834.     X := X - MoveCount*(300/1000);
  835.     Y := Y + Cos256(FCounter div 15)*2;
  836.     if X < -Width then Dead;
  837.     if FCounter-FOldTamaTime>=100 then
  838.     begin
  839.       Inc(FTamaCount);
  840.       with TEnemyTama.Create(Engine, Self) do
  841.       begin
  842.         X := Self.X;
  843.         Y := Self.Y+Self.Height div 2-Height div 2;
  844.         Z := 10;
  845.       end;
  846.       FOldTamaTime := FCounter;
  847.     end;
  848.   end
  849.   else if State = pesDead then
  850.   begin
  851.     X := X - MoveCount*(300/1000);
  852.     if FCounter>200 then
  853.     begin
  854.       FState := pesDeadVanished;
  855.       Dead;
  856.     end;
  857.   end;
  858.   inc(FCounter, MoveCount);
  859. end;
  860.  
  861. { TEnemyAttacker }
  862.  
  863. constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer);
  864. begin
  865.   inherited Create(AParent, ALifes);
  866.   FState := pesNormal;
  867.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker);
  868.   Width := Image.Width;
  869.   Height := Image.Height;
  870.   AnimCount := Image.PatternCount;
  871.   AnimLooped := True;
  872.   AnimSpeed := DEFAULT_ANIMSPEED;
  873.   PixelCheck := True;
  874. end;
  875.  
  876. procedure TEnemyAttacker.HitEnemy(ADead: Boolean);
  877. begin
  878.   inherited HitEnemy(ADead);
  879.  
  880.   if ADead then
  881.   begin
  882.     FState := pesDead;
  883.     FCounter := 0;
  884.     Inc(MainForm.FScore, 1000);
  885.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  886.     Width := Image.Width;
  887.     Height := Image.Height;
  888.     AnimCount := Image.PatternCount;
  889.     AnimLooped := False;
  890.     AnimSpeed := DEFAULT_ANIMSPEED;
  891.     AnimPos := 0;
  892.   end
  893.   else
  894.   begin
  895.     Inc(MainForm.FScore, 100);
  896.   end;
  897. end;
  898.  
  899. procedure TEnemyAttacker.DoMove(MoveCount: Integer);
  900. begin
  901.   inherited DoMove(MoveCount);
  902.   if State = pesNormal then
  903.   begin
  904.     X := X - MoveCount*(300/1000)-FCounter div 128;
  905.     if X < -Width then Dead;
  906.   end
  907.   else if State = pesDead then
  908.   begin
  909.     X := X - MoveCount*(300/1000);
  910.     if FCounter>200 then
  911.     begin
  912.       FState := pesDeadVanished;
  913.       Dead;
  914.     end;
  915.   end;
  916.   inc(FCounter, MoveCount);
  917. end;
  918.  
  919. { TEnemyAttacker2 }
  920.  
  921. constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer);
  922. begin
  923.   inherited Create(AParent, ALifes);
  924.   FState := pesEntering;
  925.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2);
  926.   Width := Image.Width;
  927.   Height := Image.Height;
  928.   AnimCount := Image.PatternCount;
  929.   AnimLooped := True;
  930.   AnimSpeed := DEFAULT_ANIMSPEED;
  931.   PixelCheck := True;
  932. end;
  933.  
  934. procedure TEnemyAttacker2.HitEnemy(ADead: Boolean);
  935. begin
  936.   inherited HitEnemy(ADead);
  937.  
  938.   if ADead then
  939.   begin
  940.     FState := pesDead;
  941.     FCounter := 0;
  942.     Inc(MainForm.FScore, 5000);
  943.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  944.     Width := Image.Width;
  945.     Height := Image.Height;
  946.     AnimCount := Image.PatternCount;
  947.     AnimLooped := False;
  948.     AnimSpeed := DEFAULT_ANIMSPEED;
  949.     AnimPos := 0;
  950.   end
  951.   else
  952.   begin
  953.     Inc(MainForm.FScore, 100);
  954.   end;
  955. end;
  956.  
  957. procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
  958. begin
  959.   inherited DoMove(MoveCount);
  960.   if State = pesEntering then
  961.   begin
  962.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
  963.       X := X - MoveCount*(300/1000)
  964.     else
  965.     begin
  966.       Collisioned := True;
  967.       FState := pesHovering;
  968.       FPutTama := True;
  969.     end;
  970.     Y := Y + Cos256(FCounter div 15)*5;
  971.   end
  972.   else if State = pesHovering then
  973.   begin
  974.     Y := Y + Cos256(FCounter div 15)*5;
  975.     if FPutTama then
  976.     begin
  977.       if FTamaT>100 then
  978.       begin
  979.         with TEnemyTama.Create(Engine, Self) do
  980.         begin
  981.           Z := 1;
  982.           X := Self.X-Width;
  983.           Y := Self.Y+Self.Height div 2-Height div 2;
  984.         end;
  985.         Inc(FTamaF);
  986.         if FTamaF>Random(30) then FPutTama := False;
  987.         FTamaT := 0;
  988.       end;
  989.       FTamaT := FTamaT + MoveCount;
  990.     end
  991.     else
  992.     begin
  993.       FTamaT := FTamaT + MoveCount;
  994.       if FTamaT>2000+Random(500) then
  995.       begin
  996.         FPutTama := True;
  997.         FTamaF := 0;
  998.         FTamaT := 0;
  999.       end;
  1000.     end;
  1001.   end
  1002.   else if State = pesDead then
  1003.   begin
  1004.     if FCounter>200 then
  1005.     begin
  1006.       FState := pesDeadVanished;
  1007.       Dead;
  1008.     end;
  1009.   end;
  1010.   inc(FCounter, MoveCount);
  1011. end;
  1012.  
  1013. { TEnemyAttacker3 }
  1014.  
  1015. constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer);
  1016. begin
  1017.   inherited Create(AParent, ALifes);
  1018.   FState := pesNormal;
  1019.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3);
  1020.   Width := Image.Width;
  1021.   Height := Image.Height;
  1022.   AnimCount := Image.PatternCount;
  1023.   AnimLooped := True;
  1024.   AnimSpeed := DEFAULT_ANIMSPEED;
  1025.   PixelCheck := True;
  1026. end;
  1027.  
  1028. procedure TEnemyAttacker3.HitEnemy(ADead: Boolean);
  1029. begin
  1030.   inherited HitEnemy(ADead);
  1031.  
  1032.   if ADead then
  1033.   begin
  1034.     FState := pesDead;
  1035.     FCounter := 0;
  1036.     Inc(MainForm.FScore, 5000);
  1037.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  1038.     Width := Image.Width;
  1039.     Height := Image.Height;
  1040.     AnimCount := Image.PatternCount;
  1041.     AnimLooped := False;
  1042.     AnimSpeed := DEFAULT_ANIMSPEED;
  1043.     AnimPos := 0;
  1044.   end
  1045.   else
  1046.   begin
  1047.     Inc(MainForm.FScore, 100);
  1048.   end;
  1049. end;
  1050.  
  1051. procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
  1052. begin
  1053.   inherited DoMove(MoveCount);
  1054.   if State = pesNormal then
  1055.   begin
  1056.     X := X - (250/1000)*MoveCount;
  1057.     if X < -Width then Dead;
  1058.     if FCounter-FOldTamaTime>=100 then
  1059.     begin
  1060.       Inc(FTamaCount);
  1061.       with TEnemyTama.Create(Engine, Self) do
  1062.       begin
  1063.         X := Self.X;
  1064.         Y := Self.Y+Self.Height div 2-Height div 2;
  1065.         Z := 10;
  1066.       end;
  1067.       FOldTamaTime := FCounter;
  1068.      end;
  1069.   end
  1070.   else if State = pesDead then
  1071.   begin
  1072.     if FCounter>200 then
  1073.     begin
  1074.       FState := pesDeadVanished;
  1075.       Dead;
  1076.     end;
  1077.   end;
  1078.   inc(FCounter, MoveCount);
  1079. end;
  1080.  
  1081. { TEnemyBoss }
  1082.  
  1083. constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer);
  1084. begin
  1085.   inherited Create(AParent, ALifes);
  1086.   FState := pesEntering;
  1087.   Image := MainForm.GetSpriteGraphic(smgEnemyBoss);
  1088.   Width := Image.Width;
  1089.   Height := Image.Height;
  1090.   MainForm.MusicSwitchTrack(smmBoss);
  1091.   AnimCount := Image.PatternCount;
  1092.   AnimLooped := True;
  1093.   AnimSpeed := DEFAULT_ANIMSPEED;
  1094.   PixelCheck := True;
  1095.   Collisioned := False;
  1096.   MainForm.FBoss := Self;
  1097.   waiter1 := 0;
  1098.   waiter2 := 0;
  1099. end;
  1100.  
  1101. procedure TEnemyBoss.HitEnemy(ADead: Boolean);
  1102. begin
  1103.   inherited HitEnemy(ADead);
  1104.  
  1105.   if ADead then
  1106.   begin
  1107.     FState := pesExploding; // not pesDead for the boss!
  1108.     FCounter := 0;
  1109.     Inc(MainForm.FScore, 100000);
  1110.   end
  1111.   else
  1112.   begin
  1113.     Inc(MainForm.FScore, 100);
  1114.   end;
  1115. end;
  1116.  
  1117. procedure TEnemyBoss.DoMove(MoveCount: Integer);
  1118. begin
  1119.   inherited DoMove(MoveCount);
  1120.   if State = pesEntering then
  1121.   begin
  1122.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
  1123.       X := X - MoveCount*(300/1000)
  1124.     else
  1125.     begin
  1126.       Collisioned := True;
  1127.       FState := pesHovering;
  1128.       FPutTama := True;
  1129.     end;
  1130.     Y := Y + Cos256(FCounter div 15)*5;
  1131.   end
  1132.   else if State = pesHovering then
  1133.   begin
  1134.     Y := Y + Cos256(FCounter div 15)*5;
  1135.     if FPutTama then
  1136.     begin
  1137.       if FTamaT>100 then
  1138.       begin
  1139.         with TEnemyTama.Create(Engine, Self) do
  1140.         begin
  1141.           Z := 1;
  1142.           X := Self.X-Width;
  1143.           Y := Self.Y+Self.Height div 2-Height div 2;
  1144.         end;
  1145.         Inc(FTamaF);
  1146.         if FTamaF>Random(30) then FPutTama := False;
  1147.         FTamaT := 0;
  1148.       end;
  1149.       FTamaT := FTamaT + MoveCount;
  1150.     end
  1151.     else
  1152.     begin
  1153.       FTamaT := FTamaT + MoveCount;
  1154.       if FTamaT>2000+Random(500) then
  1155.       begin
  1156.         FPutTama := True;
  1157.         FTamaF := 0;
  1158.         FTamaT := 0;
  1159.       end;
  1160.     end;
  1161.   end
  1162.   else if State = pesExploding then
  1163.   begin
  1164.     inc(waiter1);
  1165.     if waiter1 = 3 then
  1166.     begin
  1167.       waiter1 := 0;
  1168.       inc(waiter2);
  1169.       if waiter2 <= 20 then
  1170.       begin
  1171.         with TExplosion.Create(Engine) do
  1172.         begin
  1173.           Z := 10;
  1174.           X := Self.X+Random(Self.Width)-16;
  1175.           Y := Self.Y+Random(Self.Height)-16;
  1176.         end;
  1177.       end
  1178.       else
  1179.       begin
  1180.         Inc(MainForm.FScore, 10000);
  1181.         FState := pesDead;
  1182.       end;
  1183.     end;
  1184.   end
  1185.   else if State = pesDead then
  1186.   begin
  1187.     if FCounter>4000 then
  1188.     begin
  1189.       FState := pesDeadVanished;
  1190.       MainForm.FBoss := nil; // important because Dead will Free the object, so we cannot rely on FState
  1191.       Dead;
  1192.     end;
  1193.   end;
  1194.   inc(FCounter, MoveCount);
  1195. end;
  1196.  
  1197. { TItem }
  1198.  
  1199. procedure TItem.Collected;
  1200. begin
  1201.   MainForm.PlaySound(smsItemCollected, false);
  1202.   Dead;
  1203. end;
  1204.  
  1205. procedure TItem.DoMove(MoveCount: Integer);
  1206. begin
  1207.   X := X - MoveCount*(250/1000);
  1208.   if X < -Width then Dead;
  1209. end;
  1210.  
  1211. { TItemMedikit }
  1212.  
  1213. procedure TItemMedikit.Collected;
  1214. begin
  1215.   Inc(MainForm.FLife);
  1216.   inherited;
  1217. end;
  1218.  
  1219. constructor TItemMedikit.Create(AParent: TSprite);
  1220. begin
  1221.   inherited Create(AParent);
  1222.   FState := pesNormal;
  1223.   Image := MainForm.GetSpriteGraphic(smgItemMedikit);
  1224.   Width := Image.Width;
  1225.   Height := Image.Height;
  1226.   AnimCount := Image.PatternCount;
  1227.   AnimLooped := True;
  1228.   AnimSpeed := DEFAULT_ANIMSPEED;
  1229.   PixelCheck := True;
  1230. end;
  1231.  
  1232. { TMainForm }
  1233.  
  1234. procedure TMainForm.FormCreate(Sender: TObject);
  1235. resourcestring
  1236.   SAppTitle = 'SpaceMission %s';
  1237. begin
  1238.   Randomize;
  1239.  
  1240.   LevelData := TLevelData.Create;
  1241.  
  1242.   { Beginne VCL-Ersatz }
  1243.   dxtimer := tdxtimer.Create(self);
  1244.   dxtimer.Interval := 33;
  1245.   dxtimer.OnActivate := DXTimerActivate;
  1246.   dxtimer.OnDeactivate := DXTimerDeactivate;
  1247.   dxtimer.OnTimer := DXTimerTimer;
  1248.   dxtimer.ActiveOnly := false;
  1249.   dxtimer.Enabled := false;
  1250.  
  1251.   dxdraw := tdxdraw.Create(self);
  1252.   dxdraw.Parent := self;
  1253.   dxdraw.Align := alClient;
  1254.   dxdraw.Left := 0;
  1255.   dxdraw.Top := 0;
  1256.   dxdraw.Width := ClientWidth;
  1257.   dxdraw.Height := ClientHeight;
  1258.   dxdraw.AutoInitialize := False;
  1259.   dxdraw.AutoSize := False;
  1260.   dxdraw.Color := clBlack;
  1261.   (*
  1262.   dxdraw.Display.BitCount := 24;
  1263.   dxdraw.Display.FixedBitCount := False;
  1264.   dxdraw.Display.FixedRatio := False;
  1265.   dxdraw.Display.FixedSize := False;
  1266.   dxdraw.Display.Height := 600;
  1267.   dxdraw.Display.Width := 800;
  1268.   *)
  1269.   dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
  1270.   dxdraw.TabOrder := 0;
  1271.   dxdraw.Visible := true;
  1272.   dxdraw.OnFinalize := DXDrawFinalize;
  1273.   dxdraw.OnInitialize := DXDrawInitialize;
  1274.   dxdraw.OnInitializing := DXDrawInitializing;
  1275.  
  1276.   dxsound := tdxsound.Create(self);
  1277.   dxsound.AutoInitialize := false;
  1278.  
  1279.   dxmusic := TDXMusic.Create(self);
  1280.   dxmusic.DXSound := dxsound;
  1281.  
  1282.   dxinput := tdxinput.Create(self);
  1283.   dxinput.Joystick.ForceFeedback := true;
  1284.   dxinput.Keyboard.ForceFeedback := true;
  1285.  
  1286.   wavelist := tdxwavelist.Create(self);
  1287.   wavelist.DXSound := dxsound;
  1288.  
  1289.   imagelist := tdximagelist.create(self);
  1290.   imagelist.DXDraw := dxdraw;
  1291.  
  1292.   spriteengine := tdxspriteengine.create(self);
  1293.   spriteengine.DXDraw := dxdraw;
  1294.  
  1295.   InitializeCriticalSection(TimerCS);
  1296.  
  1297.   { Ende VCL-Ersatz }
  1298.  
  1299.   Application.Title := Format(SAppTitle, [ProgramVersion]);
  1300.   LoadOptions;
  1301.   DXInit;
  1302.   SoundInit;
  1303.   MusicInit;
  1304.  
  1305.   GameStartClick(GameStart);
  1306. end;
  1307.  
  1308. procedure TMainForm.GameStartClick(Sender: TObject);
  1309. begin
  1310.   StartScene(gsTitle);
  1311. end;
  1312.  
  1313. function TMainForm.GetSpriteGraphic(
  1314.   Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  1315. begin
  1316.   if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then
  1317.     result := imagelist.Items.Items[Ord(Sprite)-1]
  1318.   else
  1319.     result := nil;
  1320. end;
  1321.  
  1322. procedure TMainForm.HilfeTopicClick(Sender: TObject);
  1323. // Please keep this code in-sync with LevMain.pas
  1324. var
  1325.   bakTimerEnabled: boolean;
  1326. begin
  1327.   bakTimerEnabled := dxtimer.Enabled;
  1328.   try
  1329.     dxtimer.Enabled := false;
  1330.     HilfeForm.Caption := TMenuItem(Sender).Caption;
  1331.     HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]);
  1332.     HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]);
  1333.     HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]);
  1334.     HilfeForm.ShowMarkDownHelp(OwnDirectory+TMenuItem(Sender).Hint);
  1335.     HilfeForm.ShowModal;
  1336.   finally
  1337.     dxtimer.Enabled := bakTimerEnabled;
  1338.   end;
  1339. end;
  1340.  
  1341. procedure TMainForm.GamePauseClick(Sender: TObject);
  1342. begin
  1343.   GamePause.Checked := not GamePause.Checked;
  1344.   DXTimer.Enabled := not GamePause.Checked;
  1345.   if GamePause.Checked then
  1346.   begin
  1347.     if Assigned(DXTimer.OnDeactivate) then
  1348.       DXTimer.OnDeactivate(DXTimer);
  1349.   end
  1350.   else
  1351.   begin
  1352.     if Assigned(DXTimer.OnActivate) then
  1353.       DXTimer.OnActivate(DXTimer);
  1354.   end;
  1355. end;
  1356.  
  1357. procedure TMainForm.DXInit;
  1358. begin
  1359.   try
  1360.     Imagelist.Items.LoadFromFile(OwnDirectory+DxgFile);
  1361.     ImageList.Items.MakeColorTable;
  1362.     DXDraw.ColorTable := ImageList.Items.ColorTable;
  1363.     DXDraw.DefColorTable := ImageList.Items.ColorTable;
  1364.     DXDraw.UpdatePalette;
  1365.     DXDraw.Finalize;
  1366.     DXDraw.Options := DXDraw.Options - [doFullScreen];
  1367.     DXDraw.autosize := true;
  1368.     DXDraw.Initialize;
  1369.   except
  1370.     //Imagelist.Items.clear;
  1371.     //application.terminate;
  1372.   end;
  1373. end;
  1374.  
  1375. procedure TMainForm.CheckUpdatesClick(Sender: TObject);
  1376. begin
  1377.   CheckForUpdates('spacemission', ProgramVersion); // do not localize
  1378. end;
  1379.  
  1380. procedure TMainForm.BeendenClick(Sender: TObject);
  1381. begin
  1382.   close;
  1383. end;
  1384.  
  1385. procedure TMainForm.OptionSoundClick(Sender: TObject);
  1386. begin
  1387.   OptionSound.Checked := not OptionSound.Checked;
  1388.   SoundInit;
  1389.   WriteOptions;
  1390. end;
  1391.  
  1392. procedure TMainForm.SoundInit;
  1393. begin
  1394.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxwFile) then
  1395.   begin
  1396.     OptionSound.Checked := false;
  1397.     OptionSound.Enabled := False;
  1398.     exit;
  1399.   end;
  1400.  
  1401.   if OptionSound.Checked then
  1402.   begin
  1403.     if not DXSound.Initialized then
  1404.     begin
  1405.       try
  1406.         DXSound.Initialize;
  1407.         WaveList.Items.LoadFromFile(OwnDirectory+DxwFile);
  1408.       except
  1409.         OptionSound.enabled := False;
  1410.         WaveList.items.clear;
  1411.       end;
  1412.     end;
  1413.   end
  1414.   else DXSound.Finalize;
  1415. end;
  1416.  
  1417. procedure TMainForm.MusicInit;
  1418. var
  1419.   i: integer;
  1420. begin
  1421.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxmFile) then
  1422.   begin
  1423.     optionmusic.Checked := false;
  1424.     optionmusic.Enabled := False;
  1425.     exit;
  1426.   end;
  1427.  
  1428.   try
  1429.     dxmusic.Midis.LoadFromFile(OwnDirectory+DxmFile);
  1430.     for i := 0 to dxmusic.Midis.Count-1 do
  1431.     begin
  1432.       if not dxmusic.Midis.Items[i].IsInitialized then
  1433.       begin
  1434.         dxmusic.Midis.Items[i].Init;
  1435.         dxmusic.Midis.Items[i].Load;
  1436.       end;
  1437.     end;
  1438.   except
  1439.     optionmusic.enabled := false;
  1440.   end;
  1441. end;
  1442.  
  1443. procedure TMainForm.DXDrawInitializing(Sender: TObject);
  1444. begin
  1445.   if doFullScreen in DXDraw.Options then
  1446.   begin
  1447.     BorderStyle := bsNone;
  1448.     DXDraw.Cursor := crNone;
  1449.   end
  1450.   else
  1451.   begin
  1452.     BorderStyle := bsSingle;
  1453.     DXDraw.Cursor := crDefault;
  1454.   end;
  1455. end;
  1456.  
  1457. procedure TMainForm.DXDrawInitialize(Sender: TObject);
  1458. begin
  1459.   if Assigned(DXTimer) then DXTimer.Enabled := True;
  1460. end;
  1461.  
  1462. procedure TMainForm.DXDrawFinalize(Sender: TObject);
  1463. begin
  1464.   if Assigned(DXTimer) then DXTimer.Enabled := False;
  1465. end;
  1466.  
  1467. procedure TMainForm.DXTimerActivate(Sender: TObject);
  1468. begin
  1469.   if TDxTimer(Sender).Tag > 0 then
  1470.     TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es kƶnnen mehrere activate/deactivate vorkommen, wegen dem Pause-Button
  1471.   if TDxTimer(Sender).Tag > 0 then
  1472.     exit;
  1473.   Caption := Application.Title;
  1474.   if not ProgrammGestartet then
  1475.   begin
  1476.     Programmgestartet := true;
  1477.     exit;
  1478.   end;
  1479.   ResumeMusic(FMusic);
  1480. end;
  1481.  
  1482. procedure TMainForm.DXTimerDeactivate(Sender: TObject);
  1483. resourcestring
  1484.   SPauseTitle = '%s [Pause]';
  1485. begin
  1486.   TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1;
  1487.   Caption := Format(SPauseTitle, [Application.Title]);
  1488.   PauseMusic(FMusic);
  1489. end;
  1490.  
  1491. procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
  1492. begin
  1493.   EnterCriticalSection(TimerCS);
  1494.   try
  1495.     if crash then
  1496.     begin
  1497.       inc(Crash2);
  1498.       if crash2 = 30 then
  1499.       begin
  1500.         Crash2 := 0;
  1501.         crash := false;
  1502.         crashsound := false;
  1503.       end;
  1504.     end;
  1505.     if not DXDraw.CanDraw then exit;
  1506.     DXInput.Update;
  1507.     case FScene of
  1508.       gsTitle   : SceneTitle;
  1509.       gsMain    : SceneMain;
  1510.       gsGameOver: SceneGameOver;
  1511.       gsWin     : SceneWin;
  1512.       gsNewLevel: SceneNewLevel;
  1513.     end;
  1514.     if FNextScene<>gsNone then
  1515.     begin
  1516.       StartScene(FNextScene);
  1517.       FNextScene := gsNone;
  1518.     end;
  1519.     DXDraw.Flip;
  1520.   finally
  1521.     LeaveCriticalSection(TimerCS);
  1522.   end;
  1523. end;
  1524.  
  1525. procedure TMainForm.BlinkStart;
  1526. begin
  1527.   FBlink := 0;
  1528.   FBlinkTime := GetTickCount;
  1529. end;
  1530.  
  1531. procedure TMainForm.WriteOptions;
  1532. var
  1533.   Reg: TRegistry;
  1534. begin
  1535.   Reg := TRegistry.Create;
  1536.   try
  1537.     Reg.RootKey := HKEY_CURRENT_USER;
  1538.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1539.     begin
  1540.       Reg.WriteBool(MusicSettingKey, OptionMusic.checked);
  1541.       Reg.WriteBool(SoundSettingKey, OptionSound.checked);
  1542.       Reg.WriteInteger(SpeedSettingKey, Ord(FSpeed));
  1543.       Reg.DeleteValue('Speed'); // deprecated. Replaced by GameSpeed
  1544.       Reg.CloseKey;
  1545.     end;
  1546.   finally
  1547.     FreeAndNil(Reg);
  1548.   end;
  1549. end;
  1550.  
  1551. procedure TMainForm.LoadOptions;
  1552. var
  1553.   Reg: TRegistry;
  1554. begin
  1555.   Reg := TRegistry.Create;
  1556.   try
  1557.     Reg.RootKey := HKEY_CURRENT_USER;
  1558.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1559.     begin
  1560.       if Reg.ValueExists(MusicSettingKey) then
  1561.         optionmusic.checked := Reg.ReadBool(MusicSettingKey)
  1562.       else
  1563.         optionmusic.checked := true; // default
  1564.  
  1565.       if Reg.ValueExists(SoundSettingKey) then
  1566.         optionsound.checked := Reg.ReadBool(SoundSettingKey)
  1567.       else
  1568.         optionsound.checked := true; // default
  1569.  
  1570.       if Reg.ValueExists(SpeedSettingKey) then
  1571.         FSpeed := Reg.ReadInteger(SpeedSettingKey)
  1572.       else
  1573.         FSpeed := SpeedMedium; // default
  1574.  
  1575.       Leicht.Checked := FSpeed = SpeedEasy;
  1576.       Mittel.Checked := FSpeed = SpeedMedium;
  1577.       Schwer.Checked := FSpeed = SpeedHard;
  1578.       Master.Checked := FSpeed = SpeedMaster;
  1579.  
  1580.       Reg.CloseKey;
  1581.     end;
  1582.   finally
  1583.     FreeAndNil(Reg);
  1584.   end;
  1585.   WriteOptions;
  1586. end;
  1587.  
  1588. procedure TMainForm.BlinkUpdate;
  1589. begin
  1590.   if GetTickCount<>FBlinkTime then
  1591.   begin
  1592.     FBlink := FBlink + (GetTickCount-FBlinkTime);
  1593.     FBlinkTime := GetTickCount;
  1594.   end;
  1595. end;
  1596.  
  1597. procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  1598. begin
  1599.   if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then
  1600.     WaveList.Items.Items[Ord(Sound)-1].Play(Wait);
  1601. end;
  1602.  
  1603. procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  1604. begin
  1605.   if (not mainform.active) and (mainform.visible) then //1st Programmstart
  1606.     exit;
  1607.   if (OptionMusic.checked) and (OptionMusic.enabled) then
  1608.   begin
  1609.     StopMusic(FMusic);
  1610.     PlayMusic(Name);
  1611.   end;
  1612.   FMusic := Name;
  1613. end;
  1614.  
  1615. function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  1616. begin
  1617.   with Result do
  1618.   begin
  1619.     rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
  1620.     rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
  1621.     rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
  1622.     rgbReserved := 0;
  1623.   end;
  1624. end;
  1625.  
  1626. procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
  1627. var
  1628.   i: Integer;
  1629.   t, t2: DWORD;
  1630.   ChangePalette: Boolean;
  1631.   c: Integer;
  1632. begin
  1633.   if DXDraw.Initialized then
  1634.   begin
  1635.     c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
  1636.     ChangePalette := False;
  1637.     if DXDraw.CanPaletteAnimation then
  1638.     begin
  1639.       t := GetTickCount;
  1640.       while Abs(GetTickCount-t)<Time do
  1641.       begin
  1642.         t2 := Trunc(Abs(GetTickCount-t)/Time*255);
  1643.         for i := 0 to 255 do
  1644.           DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
  1645.         DXDraw.UpdatePalette;
  1646.         ChangePalette := True;
  1647.       end;
  1648.     end
  1649.     else
  1650.     begin
  1651.       Sleep(Time);
  1652.     end;
  1653.     for i := 0 to 4 do
  1654.     begin
  1655.       DXDraw.Surface.Fill(c);
  1656.       DXDraw.Flip;
  1657.     end;
  1658.     if ChangePalette then
  1659.     begin
  1660.       DXDraw.ColorTable := DXDraw.DefColorTable;
  1661.       DXDraw.UpdatePalette;
  1662.     end;
  1663.     DXDraw.Surface.Fill(c);
  1664.     DXDraw.Flip;
  1665.   end;
  1666. end;
  1667.  
  1668. procedure TMainForm.StartScene(Scene: TGameScene);
  1669. begin
  1670.   EndScene;
  1671.   DXInput.States := DXInput.States - DXInputButton;
  1672.   FScene := Scene;
  1673.   BlinkStart;
  1674.   case FScene of
  1675.     gsTitle   : StartSceneTitle;
  1676.     gsMain    : StartSceneMain;
  1677.     gsGameOver: StartSceneGameOver;
  1678.     gsWin     : StartSceneWin;
  1679.     gsNewLevel: StartSceneNewLevel;
  1680.   end;
  1681. end;
  1682.  
  1683. procedure TMainForm.StartSceneTitle;
  1684. begin
  1685.   sleep(500);
  1686.   FCheats := [];
  1687.   FLife := StartLives;
  1688.   FLevel := 0;
  1689.   FScore := 0;
  1690.   FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again
  1691.   FNotSave := true;
  1692.   Cheat.enabled := false;
  1693.   Neustart.enabled := false;
  1694.   GamePause.enabled := false;
  1695.   GameStart.enabled := false;
  1696.   Spielgeschwindigkeit.enabled := false;
  1697.   mainform.Visible := true;
  1698.   MusicSwitchTrack(smmTitle);
  1699. end;
  1700.  
  1701. procedure TMainForm.StartSceneMain;
  1702. {var
  1703.   i, j: Integer;}
  1704. begin
  1705.   sleep(500);
  1706.   FCounter := 0;
  1707.   if not FLevelDataAlreadyLoaded then NewLevel(FLevel);
  1708.   FRestEnemies := Length(LevelData.EnemyAdventTable);
  1709.   FLifeAtLevelStart := FLife;     // Das ist wichtig, wenn man neu starten mƶchte
  1710.   FScoreAtLevelStart := FScore;   //
  1711.   MusicSwitchTrack(smmGame);
  1712.   FEnemyAdventPos := 0;
  1713.   FFrame := -4;
  1714.   PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine);
  1715.   with TBackground.Create(SpriteEngine.Engine) do
  1716.   begin
  1717.     SetMapSize(1, 1);
  1718.     Image := MainForm.GetSpriteGraphic(smgStar3);
  1719.     Z := -13;
  1720.     Y := 40;
  1721.     Speed := 1 / 2;
  1722.     Tile := True;
  1723.   end;
  1724.   with TBackground.Create(SpriteEngine.Engine) do
  1725.   begin
  1726.     SetMapSize(1, 1);
  1727.     Image := MainForm.GetSpriteGraphic(smgStar2);
  1728.     Z := -12;
  1729.     Y := 30;
  1730.     Speed := 1;
  1731.     Tile := True;
  1732.   end;
  1733.   with TBackground.Create(SpriteEngine.Engine) do
  1734.   begin
  1735.     SetMapSize(1, 1);
  1736.     Image := MainForm.GetSpriteGraphic(smgStar1);
  1737.     Z := -11;
  1738.     Y := 10;
  1739.     Speed := 2;
  1740.     Tile := True;
  1741.   end;
  1742.   {with TBackground.Create(SpriteEngine.Engine) do
  1743.   begin
  1744.     SetMapSize(200, 10);
  1745.     Y := 10;
  1746.     Z := -13;
  1747.     Speed := 1 / 2;
  1748.     Tile := True;
  1749.     for i := 0 to MapHeight-1 do
  1750.     begin
  1751.       for j := 0 to MapWidth-1 do
  1752.       begin
  1753.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
  1754.         if Random(100)<95 then Chips[j, i] := -1;
  1755.       end;
  1756.     end;
  1757.   end;
  1758.   with TBackground.Create(SpriteEngine.Engine) do
  1759.   begin
  1760.     SetMapSize(200, 10);
  1761.     Y := 30;
  1762.     Z := -12;
  1763.     Speed := 1;
  1764.     Tile := True;
  1765.     for i := 0 to MapHeight-1 do
  1766.     begin
  1767.       for j := 0 to MapWidth-1 do
  1768.       begin
  1769.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
  1770.         if Random(100)<95 then Chips[j, i] := -1;
  1771.       end;
  1772.     end;
  1773.   end;
  1774.   with TBackground.Create(SpriteEngine.Engine) do
  1775.   begin
  1776.     SetMapSize(200, 10);
  1777.     Y := 40;
  1778.     Z := -11;
  1779.     Speed := 2;
  1780.     Tile := True;
  1781.     for i := 0 to MapHeight-1 do
  1782.     begin
  1783.       for j := 0 to MapWidth-1 do
  1784.       begin
  1785.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
  1786.         if Random(100)<95 then Chips[j, i] := -1;
  1787.       end;
  1788.     end;
  1789.   end;}
  1790.   FNotSave := false;
  1791.   Cheat.enabled := true;
  1792.   Neustart.enabled := true;
  1793.   GamePause.enabled := true;
  1794.   GameStart.enabled := true;
  1795.   Spielgeschwindigkeit.enabled := true;
  1796. end;
  1797.  
  1798. procedure TMainForm.StartSceneGameOver;
  1799. begin
  1800.   sleep(500);
  1801.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  1802.   Cheat.enabled := false;
  1803.   Spielgeschwindigkeit.enabled := false;
  1804.   Neustart.enabled := false;
  1805.   GamePause.enabled := false;
  1806.   MusicSwitchTrack(smmScene);
  1807. end;
  1808.  
  1809. procedure TMainForm.StartSceneWin;
  1810. begin
  1811.   sleep(500);
  1812.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  1813.   Cheat.enabled := false;
  1814.   Spielgeschwindigkeit.enabled := false;
  1815.   Neustart.enabled := false;
  1816.   GamePause.enabled := false;
  1817.   MusicSwitchTrack(smmScene);
  1818. end;
  1819.  
  1820. procedure TMainForm.EndScene;
  1821. begin
  1822.   case FScene of
  1823.     gsTitle   : EndSceneTitle;
  1824.     gsMain    : EndSceneMain;
  1825.     gsGameOver: EndSceneGameOver;
  1826.     gsWin     : EndSceneWin;
  1827.     gsNewLevel: EndSceneNewLevel;
  1828.   end;
  1829. end;
  1830.  
  1831. procedure TMainForm.EndSceneTitle;
  1832. begin
  1833.   {  Ende Title  }
  1834. end;
  1835.  
  1836. procedure TMainForm.EndSceneMain;
  1837. begin
  1838.   SpriteEngine.Engine.Clear;
  1839. end;
  1840.  
  1841. procedure TMainForm.EndSceneGameOver;
  1842. begin
  1843.   {  Ende GameOver  }
  1844. end;
  1845.  
  1846. procedure TMainForm.EndSceneWin;
  1847. begin
  1848.   {  Ende Win  }
  1849. end;
  1850.  
  1851. procedure TMainForm.ResetLevelData;
  1852. begin
  1853.   LevelData.Clear;
  1854.   FRestEnemies := 0;
  1855. end;
  1856.  
  1857. procedure TMainForm.NewLevel(lev: integer);
  1858. resourcestring
  1859.   SLevelInvalid = 'Das Level Nr. %d ist ungĆ¼ltig!'+#13#10+'Das Programm wird beendet.';
  1860. var
  1861.   act: integer;
  1862.   Enemies: array[1..32] of TEnemyType;
  1863.   numEnemies: integer;
  1864.   e: TEnemyAdvent;
  1865.   bossPosition: integer;
  1866.   levFile: TLevelFile;
  1867. begin
  1868.   ResetLevelData;
  1869.   if FGameMode = gmRandom then
  1870.   begin
  1871.     {$REGION 'Random game'}
  1872.     Enemies[1] := etEnemyAttacker;     // ab Lev 1
  1873.     Enemies[2] := etEnemyMeteor;       // ab Lev 1
  1874.     Enemies[3] := etEnemyUFO;          // ab Lev 1
  1875.     Enemies[4] := etEnemyAttacker;     // ab Lev 2
  1876.     Enemies[5] := etEnemyMeteor;       // ab Lev 3
  1877.     Enemies[6] := etEnemyUFO;          // ab Lev 4
  1878.     Enemies[7] := etEnemyAttacker;     // ab Lev 5
  1879.     Enemies[8] := etEnemyMeteor;       // ab Lev 6
  1880.     Enemies[9] := etEnemyUFO;          // ab Lev 7
  1881.     Enemies[10] := etEnemyAttacker;    // ab Lev 8
  1882.     Enemies[11] := etEnemyMeteor;      // ab Lev 9
  1883.     Enemies[12] := etEnemyUFO;         // ab Lev 10
  1884.     Enemies[13] := etEnemyAttacker;    // ab Lev 11
  1885.     Enemies[14] := etEnemyMeteor;      // ab Lev 12
  1886.     Enemies[15] := etEnemyUFO;         // ab Lev 13
  1887.     Enemies[16] := etEnemyAttacker3;   // ab Lev 14
  1888.     Enemies[17] := etEnemyAttacker;    // ab Lev 15
  1889.     Enemies[18] := etEnemyMeteor;      // ab Lev 16
  1890.     Enemies[19] := etEnemyUFO;         // ab Lev 17
  1891.     Enemies[20] := etEnemyUFO2;        // ab Lev 18
  1892.     Enemies[21] := etEnemyAttacker;    // ab Lev 19
  1893.     Enemies[22] := etEnemyMeteor;      // ab Lev 20
  1894.     Enemies[23] := etEnemyUFO;         // ab Lev 21
  1895.     Enemies[24] := etEnemyAttacker2;   // ab Lev 22
  1896.     Enemies[25] := etEnemyMeteor;      // ab Lev 23
  1897.     Enemies[26] := etEnemyUFO;         // ab Lev 24
  1898.     Enemies[27] := etEnemyAttacker;    // ab Lev 25
  1899.     Enemies[28] := etEnemyAttacker;    // ab Lev 26
  1900.     Enemies[29] := etEnemyAttacker2;   // ab Lev 27
  1901.     Enemies[30] := etEnemyAttacker3;   // ab Lev 28
  1902.     Enemies[31] := etEnemyUFO;         // ab Lev 29
  1903.     Enemies[32] := etEnemyUFO2;        // ab Lev 30
  1904.     numEnemies := lev*RandomLevelAdditionalEnemiesPerLevel;
  1905.     SetLength(LevelData.EnemyAdventTable, numEnemies);
  1906.     for act := 0 to numEnemies-1 do
  1907.     begin
  1908.       e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1909.       if e.enemyType = etEnemyAttacker2 then
  1910.       begin
  1911.         //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1912.         if Random(2) = 0 then e.enemyType := etEnemyAttacker3;
  1913.       end;
  1914.       e.x := 85-(lev+(random(lev))*2){O_o};
  1915.       if e.x < 1 then e.x := 1; // passiert bei groƟen Levels
  1916.       e.x := act*30 + random(e.x);
  1917.       e.y := random((LevEditRows-1)*LevEditRasterH);
  1918.       if e.enemyType = etEnemyAttacker2 then
  1919.       begin
  1920.         e.lifes := random(6)+1{O_o};
  1921.       end
  1922.       else
  1923.       begin
  1924.         if lev > RandomLevelMaxEnemyLives then
  1925.         begin
  1926.           e.lifes := random(RandomLevelMaxEnemyLives)+1;
  1927.         end
  1928.         else
  1929.         begin
  1930.           e.lifes := random(lev)+1;
  1931.         end;
  1932.       end;
  1933.  
  1934.       if (act-1) mod RandomLevelMedikitEveryX = 0 then
  1935.       begin
  1936.         e.enemyType := etItemMedikit;
  1937.         e.lifes := 0;
  1938.       end;
  1939.  
  1940.       LevelData.EnemyAdventTable[act] := e;
  1941.     end;
  1942.  
  1943.     if lev < 5 then
  1944.     begin
  1945.       // Level 1-4: No boss
  1946.       bossPosition := -1;
  1947.     end
  1948.     else if lev < 10 then
  1949.     begin
  1950.       // Level 5-9: Boss is at the end of the level
  1951.       bossPosition := numEnemies-1;
  1952.     end
  1953.     else
  1954.     begin
  1955.       // Starting with Level 10: Boss at 75% of the level
  1956.       bossPosition := round(0.75 * numEnemies);
  1957.     end;
  1958.  
  1959.     if LevelData.EnemyAdventTable[bossPosition].enemyType = etItemMedikit then
  1960.       Inc(bossPosition);
  1961.  
  1962.     if bossPosition >= 0 then
  1963.     begin
  1964.       e.enemyType := etEnemyBoss;
  1965.       //e.x := lev*75*30{O_o} div lev;
  1966.       e.x := LevelData.EnemyAdventTable[bossPosition-1].x;
  1967.       e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2);
  1968.       e.lifes := lev*5;
  1969.       LevelData.EnemyAdventTable[bossPosition] := e;
  1970.     end;
  1971.  
  1972.     {$ENDREGION}
  1973.   end
  1974.   else
  1975.   begin
  1976.     {$REGION 'Normal game'}
  1977.     levFile := GetLevelFileName(lev,false);
  1978.     if levFile.found then
  1979.     begin
  1980.       try
  1981.         LevelData.RasterErzwingen := false;
  1982.         LevelData.LoadFromFile(levFile.fileLocation);
  1983.       except
  1984.         showmessage(Format(SLevelInvalid, [lev]));
  1985.         ResetLevelData;
  1986.       end;
  1987.     end;
  1988.     {$ENDREGION}
  1989.   end;
  1990.   FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat.
  1991. end;
  1992.  
  1993. var
  1994.   TitleWasPressed: TDxInputState = isButton32;
  1995.  
  1996. procedure TMainForm.SceneTitle;
  1997. var
  1998.   Logo: TPictureCollectionItem;
  1999.   colo1, colo2: TColor;
  2000. begin
  2001.   DXDraw.Surface.Fill(0);
  2002.   Logo := GetSpriteGraphic(smgLogo);
  2003.   {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
  2004.     Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
  2005.   Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
  2006.     2, 80, Fangle * 4);
  2007.   inc(Fangle);
  2008.  
  2009.   if FGameMode = gmUnknown then FGameMode := gmLevels;
  2010.  
  2011.   if (isUp in MainForm.DXInput.States) then TitleWasPressed := isUp;
  2012.   if (TitleWasPressed=isUp) and not (isUp in MainForm.DXInput.States) then
  2013.   begin
  2014.     TitleWasPressed := isButton32;
  2015.     if (Ord(FGameMode) <> 1) then
  2016.       FGameMode := TGameMode(Ord(FGameMode)-1);
  2017.   end;
  2018.  
  2019.   if (isDown in MainForm.DXInput.States) then TitleWasPressed := isDown;
  2020.   if (TitleWasPressed=isDown) and not (isDown in MainForm.DXInput.States) then
  2021.   begin
  2022.     TitleWasPressed := isButton32;
  2023.     if (FGameMode <> High(TGameMode)) then
  2024.       FGameMode := TGameMode(Ord(FGameMode)+1);
  2025.   end;
  2026.  
  2027.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2028.   DXDraw.Surface.Canvas.Font.Size := 30;
  2029.  
  2030.   {$REGION 'Menu point: Normal Level'}
  2031.   if FGameMode = gmLevels then
  2032.   begin
  2033.     colo1 := clMaroon;
  2034.     colo2 := clRed;
  2035.   end
  2036.   else
  2037.   begin
  2038.     colo1 := clOlive;
  2039.     colo2 := clYellow;
  2040.   end;
  2041.   DXDraw.Surface.Canvas.Font.Color := colo1;
  2042.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2043.   if FGameMode = gmLevels then
  2044.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-52, '>');
  2045.   DXDraw.Surface.Canvas.Font.Color := colo2;
  2046.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2047.   if FGameMode = gmLevels then
  2048.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
  2049.   {$ENDREGION}
  2050.  
  2051.   {$REGION 'Menu point: Random Level'}
  2052.   if FGameMode = gmRandom then
  2053.   begin
  2054.     colo1 := clMaroon;
  2055.     colo2 := clRed;
  2056.   end
  2057.   else
  2058.   begin
  2059.     colo1 := clOlive;
  2060.     colo2 := clYellow;
  2061.   end;
  2062.   DXDraw.Surface.Canvas.Font.Color := colo1;
  2063.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2064.   if FGameMode = gmRandom then
  2065.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
  2066.   DXDraw.Surface.Canvas.Font.Color := colo2;
  2067.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2068.   if FGameMode = gmRandom then
  2069.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
  2070.   {$ENDREGION}
  2071.  
  2072.   {$REGION 'Menu point: Level Editor'}
  2073.   if FGameMode = gmEditor then
  2074.   begin
  2075.     colo1 := clMaroon;
  2076.     colo2 := clRed;
  2077.   end
  2078.   else
  2079.   begin
  2080.     colo1 := clOlive;
  2081.     colo2 := clYellow;
  2082.   end;
  2083.   DXDraw.Surface.Canvas.Font.Color := colo1;
  2084.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)+48, 'Level-Editor');
  2085.   if FGameMode = gmEditor then
  2086.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+48, '>');
  2087.   DXDraw.Surface.Canvas.Font.Color := colo2;
  2088.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)+50, 'Level-Editor');
  2089.   if FGameMode = gmEditor then
  2090.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+50, '>');
  2091.   {$ENDREGION}
  2092.  
  2093.   { if (FBlink div 300) mod 2=0 then
  2094.   begin
  2095.     DXDraw.Surface.Canvas.Font.Color := clGreen;
  2096.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2097.     DXDraw.Surface.Canvas.Font.Color := clLime;
  2098.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2099.   end; }
  2100.   BlinkUpdate;
  2101.   DXDraw.Surface.Canvas.Release;
  2102.  
  2103.   // Weiter mit Leertaste oder Enter
  2104.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2105.   begin
  2106.     FLevel := 1;
  2107.     if FGameMode = gmEditor then
  2108.     begin
  2109.       ShellExecute(0, 'open', PChar(OwnDirectory+LevEditExe), '', PChar(OwnDirectory), SW_NORMAL); // do not localize
  2110.       Close;
  2111.       exit;
  2112.     end;
  2113.     if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or
  2114.        ((FGameMode=gmRandom) and (FLevel > MaxPossibleLevels)) then
  2115.     begin
  2116.       //PlaySound('Frage', False);
  2117.       exit;
  2118.     end;
  2119.     PlaySound(smsSceneMov, False);
  2120.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2121.     Sleep(200);
  2122.     StartScene(gsMain);
  2123.   end;
  2124. end;
  2125.  
  2126. procedure TMainForm.SceneMain;
  2127. resourcestring
  2128.   SMissionSuccessful = 'Mission erfolgreich!';
  2129.   SMissionFailed = 'Mission gescheitert!';
  2130.   SPunkte = 'Punkte: %s';
  2131.   SLevel = 'Level: %d';
  2132.   SLifes = 'Leben: %d';
  2133.   SInfLifes = '';
  2134.   SBossLifes = 'Boss: %d';
  2135.   SEinheiten = 'Einheiten: %d';
  2136. var
  2137.   Enemy: TSprite;
  2138.   spriteClass: TClass;
  2139.   tmpEnemyAnzeige: integer;
  2140. begin
  2141.   SpriteEngine.Move(FSpeed);
  2142.   SpriteEngine.Dead;
  2143.   while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and
  2144.     (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and
  2145.     ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and
  2146.     (FRestEnemies > 0) do
  2147.   begin
  2148.     Dec(FRestEnemies);
  2149.     with LevelData.EnemyAdventTable[FEnemyAdventPos] do
  2150.     begin
  2151.       spriteClass := nil;
  2152.       case enemyType of
  2153.         //etUnknown: ;
  2154.         etEnemyAttacker:  spriteClass := TEnemyAttacker;
  2155.         etEnemyAttacker2: spriteClass := TEnemyAttacker2;
  2156.         etEnemyAttacker3: spriteClass := TEnemyAttacker3;
  2157.         etEnemyMeteor:    spriteClass := TEnemyMeteor;
  2158.         etEnemyUFO:       spriteClass := TEnemyUFO;
  2159.         etEnemyUFO2:      spriteClass := TEnemyUFO2;
  2160.         etEnemyBoss:      spriteClass := TEnemyBoss;
  2161.         etItemMedikit:    spriteClass := TItemMedikit;
  2162.       end;
  2163.       if spriteClass <> nil then
  2164.       begin
  2165.         Enemy := nil;
  2166.         if spriteClass.InheritsFrom(TEnemy) then
  2167.           Enemy := TEnemyClass(spriteClass).Create(SpriteEngine.Engine, lifes)
  2168.         else if spriteClass.InheritsFrom(TItem) then
  2169.           Enemy := TItemClass(spriteClass).Create(SpriteEngine.Engine)
  2170.         else
  2171.           Assert(False);
  2172.         Enemy.x := dxdraw.surfacewidth;
  2173.         //Enemy.y := y;
  2174.         if y <> 0 then
  2175.           Enemy.y := dxdraw.surfaceheight / ((LevEditRows*LevEditRasterH) / y)
  2176.         else
  2177.           Enemy.y := 0;
  2178.       end;
  2179.     end;
  2180.     Inc(FEnemyAdventPos);
  2181.   end;
  2182.   Inc(FFrame);
  2183.   DXDraw.Surface.Fill(0);
  2184.   if FNextScene=gsNone then
  2185.   begin
  2186.     SpriteEngine.Draw;
  2187.     DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2188.     DXDraw.Surface.Canvas.Font.Size := 20;
  2189.     if flife > 0 then
  2190.     begin
  2191.       {$REGION 'Anzeige Punkte'}
  2192.       DXDraw.Surface.Canvas.Font.Color := clOlive;
  2193.       DXDraw.Surface.Canvas.Textout(9, 9, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)]));
  2194.       DXDraw.Surface.Canvas.Font.Color := clYellow;
  2195.       DXDraw.Surface.Canvas.Textout(10, 10, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)]));
  2196.       {$ENDREGION}
  2197.  
  2198.       {$REGION 'Anzeige Level'}
  2199.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2200.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, Format(SLevel, [flevel]));
  2201.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2202.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, Format(SLevel, [flevel]));
  2203.       {$ENDREGION}
  2204.  
  2205.       {$REGION 'Lebensanzeige'}
  2206.       if FLife<0 then FLife := 0;
  2207.       if ctInfiniteLives in FCheats then
  2208.       begin
  2209.         DXDraw.Surface.Canvas.Font.Color := clPurple;
  2210.         DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, SInfLifes);
  2211.         DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2212.         DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, SInfLifes);
  2213.       end
  2214.       else
  2215.       begin
  2216.         if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
  2217.         begin
  2218.           DXDraw.Surface.Canvas.Font.Color := clPurple;
  2219.           DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, Format(SLifes, [flife]));
  2220.           DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2221.           DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, Format(SLifes, [flife]));
  2222.         end;
  2223.         if Flife = 1 then BlinkUpdate;
  2224.       end;
  2225.       {$ENDREGION}
  2226.  
  2227.       {$REGION 'Anzeige Einheiten und Boss Leben'}
  2228.  
  2229.       tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange};
  2230.       if Assigned(FBoss) then Dec(tmpEnemyAnzeige);
  2231.  
  2232.       if Assigned(FBoss) and (FBoss.Life>0) then
  2233.       begin
  2234.         if (tmpEnemyAnzeige>0) then
  2235.         begin
  2236.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2237.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, Format(SBossLifes, [FBoss.Life]));
  2238.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige]));
  2239.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2240.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, Format(SBossLifes, [FBoss.Life]));
  2241.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige]));
  2242.         end
  2243.         else
  2244.         begin
  2245.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2246.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SBossLifes, [FBoss.Life]));
  2247.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2248.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SBossLifes, [FBoss.Life]));
  2249.         end;
  2250.       end
  2251.       else if tmpEnemyAnzeige>0 then
  2252.       begin
  2253.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2254.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige]));
  2255.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2256.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige]));
  2257.       end;
  2258.       {$ENDREGION}
  2259.  
  2260.       {$REGION 'Anzeige Mission erfolgreich/gescheitert'}
  2261.       if (EnemyCounter=0) and (FRestEnemies=0) then
  2262.       begin
  2263.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2264.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionSuccessful);
  2265.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2266.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionSuccessful);
  2267.         DXDraw.Surface.Canvas.Release;
  2268.         Sleep(1);
  2269.         inc(FCounter);
  2270.         if FCounter>150{200} then PlayerSprite.FlyAway;
  2271.       end;
  2272.       {$ENDREGION}
  2273.     end
  2274.     else
  2275.     begin
  2276.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2277.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionFailed);
  2278.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2279.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionFailed);
  2280.     end;
  2281.     DXDraw.Surface.Canvas.Release;
  2282.   end;
  2283. end;
  2284.  
  2285. procedure TMainForm.SceneGameOver;
  2286. resourcestring
  2287.   SGameOver = 'Game Over!';
  2288. begin
  2289.   DXDraw.Surface.Fill(0);
  2290.  
  2291.   FNotSave := true;
  2292.   Cheat.enabled := false;
  2293.   GamePause.enabled := false;
  2294.   Neustart.enabled := false;
  2295.   Brush.Style := bsClear;
  2296.   DXDraw.Surface.Canvas.Font.Size := 35;
  2297.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2298.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, SGameOver);
  2299.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2300.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, SGameOver);
  2301.   if (FBlink div 300) mod 2=0 then
  2302.   begin
  2303.     DXDraw.Surface.Canvas.Font.Size := 30;
  2304.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2305.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste);
  2306.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2307.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste);
  2308.   end;
  2309.   BlinkUpdate;
  2310.   DXDraw.Surface.Canvas.Release;
  2311.  
  2312.   // Weiter mit Leertaste oder Enter
  2313.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2314.   begin
  2315.     PlaySound(smsSceneMov, False);
  2316.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2317.     Sleep(200);
  2318.     StartScene(gsTitle);
  2319.   end;
  2320. end;
  2321.  
  2322. procedure TMainForm.SceneWin;
  2323. resourcestring
  2324.   SGewonnen = 'Gewonnen!';
  2325. begin
  2326.   DXDraw.Surface.Fill(0);
  2327.  
  2328.   FNotSave := true;
  2329.   Cheat.enabled := false;
  2330.   GamePause.enabled := false;
  2331.   Neustart.enabled := false;
  2332.  
  2333.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2334.   DXDraw.Surface.Canvas.Font.Size := 35;
  2335.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2336.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, SGewonnen);
  2337.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2338.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, SGewonnen);
  2339.   if (FBlink div 300) mod 2=0 then
  2340.   begin
  2341.     DXDraw.Surface.Canvas.Font.Size := 30;
  2342.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2343.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste);
  2344.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2345.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste);
  2346.   end;
  2347.   BlinkUpdate;
  2348.   DXDraw.Surface.Canvas.Release;
  2349.  
  2350.   // Weiter mit Leertaste oder Enter
  2351.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2352.   begin
  2353.     PlaySound(smsSceneMov, False);
  2354.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2355.     Sleep(200);
  2356.     StartScene(gsTitle);
  2357.   end;
  2358. end;
  2359.  
  2360. procedure TMainForm.StartSceneNewLevel;
  2361. begin
  2362.   sleep(500);
  2363.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  2364.   Cheat.enabled := false;
  2365.   Neustart.enabled := false;
  2366.   GamePause.enabled := false;
  2367.   GameStart.enabled := true;
  2368.   Spielgeschwindigkeit.enabled := false;
  2369.   Spielgeschwindigkeit.enabled := false;
  2370.   if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found)
  2371.      // or ((FGameMode=gmRandom) and (FLevel > 25))
  2372.      or (FLevel > MaxPossibleLevels) then
  2373.   begin
  2374.     //PlaySound('SceneMov', False);
  2375.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2376.     Sleep(200);
  2377.     StartScene(gsWin);
  2378.     exit;
  2379.   end;
  2380.   MusicSwitchTrack(smmScene);
  2381. end;
  2382.  
  2383. procedure TMainForm.EndSceneNewLevel;
  2384. begin
  2385.   {  Ende NewLevel  }
  2386. end;
  2387.  
  2388. procedure TMainForm.SceneNewLevel;
  2389. begin
  2390.   DXDraw.Surface.Fill(0);
  2391.  
  2392.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2393.   DXDraw.Surface.Canvas.Font.Size := 40;
  2394.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2395.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
  2396.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2397.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
  2398.   if (FBlink div 300) mod 2=0 then
  2399.   begin
  2400.     DXDraw.Surface.Canvas.Font.Size := 30;
  2401.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2402.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2403.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2404.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2405.   end;
  2406.   BlinkUpdate;
  2407.   DXDraw.Surface.Canvas.Release;
  2408.  
  2409.   // Weiter mit Leertaste oder Enter
  2410.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2411.   begin
  2412.     PlaySound(smsSceneMov, False);
  2413.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2414.     Sleep(200);
  2415.     StartScene(gsMain);
  2416.   end;
  2417. end;
  2418.  
  2419. procedure TMainForm.OptionMusicClick(Sender: TObject);
  2420. begin
  2421.   OptionMusic.Checked := not OptionMusic.Checked;
  2422.   if OptionMusic.Checked then
  2423.   begin
  2424.     MusicSwitchTrack(FMusic)
  2425.   end
  2426.   else
  2427.   begin
  2428.     StopMusic(FMusic);
  2429.   end;
  2430.   WriteOptions;
  2431. end;
  2432.  
  2433. procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack);
  2434. begin
  2435.   if not OptionMusic.checked then exit;
  2436.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2437.   dxmusic.Midis.Items[Ord(Name)-1].Play;
  2438. end;
  2439.  
  2440. procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack);
  2441. begin
  2442.   if Name = smmNone then exit;
  2443.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2444.   dxmusic.Midis.Items[Ord(Name)-1].Stop;
  2445. end;
  2446.  
  2447. procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack);
  2448. begin
  2449.   if not OptionMusic.checked then exit;
  2450.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2451.   dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop
  2452. end;
  2453.  
  2454. procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack);
  2455. begin
  2456.   if Name = smmNone then exit;
  2457.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2458.   dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop
  2459. end;
  2460.  
  2461. procedure TMainForm.SpielstandClick(Sender: TObject);
  2462. begin
  2463.   speicherungform.showmodal;
  2464. end;
  2465.  
  2466. procedure TMainForm.LevelNeuStarten;
  2467. begin
  2468.   FNextScene := gsNewLevel;
  2469.   FLife := FLifeAtLevelStart;
  2470.   FScore := FScoreAtLevelStart;
  2471. end;
  2472.  
  2473. procedure TMainForm.NeustartClick(Sender: TObject);
  2474. begin
  2475.   LevelNeuStarten;
  2476. end;
  2477.  
  2478. procedure TMainForm.LeichtClick(Sender: TObject);
  2479. begin
  2480.   leicht.checked := true;
  2481.   FSpeed := SpeedEasy;
  2482.   writeoptions;
  2483. end;
  2484.  
  2485. procedure TMainForm.MittelClick(Sender: TObject);
  2486. begin
  2487.   mittel.checked := true;
  2488.   FSpeed := SpeedMedium;
  2489.   writeoptions;
  2490. end;
  2491.  
  2492. procedure TMainForm.SchwerClick(Sender: TObject);
  2493. begin
  2494.   schwer.checked := true;
  2495.   FSpeed := SpeedHard;
  2496.   writeoptions;
  2497. end;
  2498.  
  2499. procedure TMainForm.MasterClick(Sender: TObject);
  2500. begin
  2501.   master.checked := true;
  2502.   FSpeed := SpeedMaster;
  2503.   writeoptions;
  2504. end;
  2505.  
  2506. procedure TMainForm.FormShow(Sender: TObject);
  2507. resourcestring
  2508.   SFileError = 'Die Datei kann von SpaceMission nicht geƶffnet werden!';
  2509. var
  2510.   SavGame: TSaveData;
  2511. begin
  2512.   if Assigned(SplashForm) then
  2513.   begin
  2514.     SplashForm.Hide;
  2515.     FreeAndNil(SplashForm);
  2516.   end;
  2517.  
  2518.   dxtimer.Enabled := true;
  2519.   dxtimer.ActiveOnly := true;
  2520.  
  2521.   ResetLevelData;
  2522.   if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then
  2523.   begin
  2524.     SavGame := TSaveData.Create;
  2525.     try
  2526.       try
  2527.         SavGame.LoadFromFile(paramstr(1));
  2528.         FScore := SavGame.Score;
  2529.         FLife := SavGame.Life;
  2530.         FLevel := SavGame.Level;
  2531.         FGameMode := SavGame.GameMode;
  2532.         FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain
  2533.         if Assigned(SavGame.LevelData) then
  2534.         begin
  2535.           LevelData.Assign(SavGame.LevelData);
  2536.         end;
  2537.       except
  2538.         on E: Exception do
  2539.         begin
  2540.           showmessage(SFileError + ' ' +E.Message);
  2541.           GameStartClick(GameStart);
  2542.           exit;
  2543.         end;
  2544.       end;
  2545.     finally
  2546.       FreeAndNil(SavGame);
  2547.     end;
  2548.     //FNextScene := gsNewLevel;
  2549.     StartScene(gsNewLevel);
  2550.     exit;
  2551.   end;
  2552. end;
  2553.  
  2554. procedure TMainForm.InformationenClick(Sender: TObject);
  2555. begin
  2556.   dxtimer.enabled := false;
  2557.   InfoForm.showmodal;
  2558.   if not mainform.gamepause.checked then mainform.dxtimer.enabled := true;
  2559. end;
  2560.  
  2561. procedure TMainForm.CheatClick(Sender: TObject);
  2562. begin
  2563.   CheatForm.showmodal;
  2564. end;
  2565.  
  2566. procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
  2567. begin
  2568.   if optionMusic.checked then StopMusic(FMusic);
  2569.   SpriteEngine.Engine.Clear;
  2570.   dxsound.Finalize;
  2571.   dxinput.Destroy;
  2572.   DXTimer.Enabled := False;
  2573. end;
  2574.  
  2575. procedure TMainForm.FormDestroy(Sender: TObject);
  2576. begin
  2577.   FreeAndNil(imagelist);
  2578.   FreeAndNil(spriteengine);
  2579.   FreeAndNil(dxdraw);
  2580.   FreeAndNil(wavelist);
  2581.   FreeAndNil(dxmusic);
  2582.   FreeAndNil(dxsound);
  2583.   //FreeAndNil(dxinput);
  2584.   FreeAndNil(dxtimer);
  2585.   DeleteCriticalSection(TimerCS);
  2586.   FreeAndNil(LevelData);
  2587. end;
  2588.  
  2589. procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean);
  2590. {************************************************************
  2591. * Procedure PostKeyEx32
  2592. *
  2593. * Parameters:
  2594. *  key    : virtual keycode of the key to send. For printable
  2595. *           keys this is simply the ANSI code (Ord(character)).
  2596. *  shift  : state of the modifier keys. This is a set, so you
  2597. *           can set several of these keys (shift, control, alt,
  2598. *           mouse buttons) in tandem. The TShiftState type is
  2599. *           declared in the Classes Unit.
  2600. *  specialkey: normally this should be False. Set it to True to
  2601. *           specify a key on the numeric keypad, for example.
  2602. * Description:
  2603. *  Uses keybd_event to manufacture a series of key events matching
  2604. *  the passed parameters. The events go to the control with focus.
  2605. *  Note that for characters key is always the upper-case version of
  2606. *  the character. Sending without any modifier keys will result in
  2607. *  a lower-case character, sending it with [ssShift] will result
  2608. *  in an upper-case character!
  2609. // Code by P. Below
  2610. ************************************************************}
  2611. type
  2612.   TShiftKeyInfo = record
  2613.     shift: Byte;
  2614.     vkey: Byte;
  2615.   end;
  2616.   byteset = set of 0..7;
  2617. const
  2618.   shiftkeys: array [1..3] of TShiftKeyInfo =
  2619.     ((shift: Ord(ssCtrl); vkey: VK_CONTROL),
  2620.     (shift: Ord(ssShift); vkey: VK_SHIFT),
  2621.     (shift: Ord(ssAlt); vkey: VK_MENU));
  2622. var
  2623.   flag: DWORD;
  2624.   bShift: ByteSet absolute shift;
  2625.   i: Integer;
  2626. begin
  2627.   for i := 1 to 3 do
  2628.   begin
  2629.     if shiftkeys[i].shift in bShift then
  2630.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0);
  2631.   end; { For }
  2632.   if specialkey then
  2633.     flag := KEYEVENTF_EXTENDEDKEY
  2634.   else
  2635.     flag := 0;
  2636.  
  2637.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2638.   flag := flag or KEYEVENTF_KEYUP;
  2639.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2640.  
  2641.   for i := 3 downto 1 do
  2642.   begin
  2643.     if shiftkeys[i].shift in bShift then
  2644.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0),
  2645.         KEYEVENTF_KEYUP, 0);
  2646.   end; { For }
  2647. end; { PostKeyEx32 }
  2648.  
  2649. procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
  2650.   Shift: TShiftState);
  2651. begin
  2652.   if Key = VK_ESCAPE then
  2653.   begin
  2654.     // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu...
  2655.     Key := 0;
  2656.     PostKeyEx32(Ord('S'), [ssAlt], False);
  2657.   end;
  2658. end;
  2659.  
  2660. end.
  2661.  
  2662.