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  1. unit GamMain;
  2.  
  3. interface
  4.  
  5. uses
  6.   Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  7.   StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds,
  8.   ShellAPI, DirectX{$IF CompilerVersion >= 23.0},
  9.   System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global;
  10.  
  11. type
  12.   TGameScene = (
  13.     gsNone,
  14.     gsTitle,
  15.     gsMain,
  16.     gsGameOver,
  17.     gsNewLevel,
  18.     gsWin
  19.   );
  20.  
  21.   TGameInterval = (
  22.     giLeicht,
  23.     giMittel,
  24.     giSchwer,
  25.     giMaster
  26.   );
  27.  
  28.   TBackground = class(TBackgroundSprite)
  29.   strict private
  30.     FSpeed: Double;
  31.   strict protected
  32.     procedure DoMove(MoveCount: Integer); override;
  33.   public
  34.     property Speed: Double read FSpeed write FSpeed;
  35.   end;
  36.  
  37.   TBackgroundSpecial = class(TBackgroundSprite)
  38.   strict private
  39.     FSpeed: Double;
  40.   strict protected
  41.     procedure DoMove(MoveCount: Integer); override;
  42.   public
  43.     property Speed: Double read FSpeed write FSpeed;
  44.   end;
  45.  
  46.   TExplosion = class(TImageSprite)
  47.   strict private
  48.     FCounter: Integer;
  49.   strict protected
  50.     procedure DoMove(MoveCount: Integer); override;
  51.   public
  52.     constructor Create(AParent: TSprite); override;
  53.   end;
  54.  
  55.   TPlayerOrEnemyOrItemState = (
  56.     pesUnknown,
  57.     pesNormal,
  58.     pesExploding, // only boss, as preparation of pesDead
  59.     pesDead,
  60.     pesDeadVanished,
  61.     pesFlyaway, // only player at mission end
  62.     pesEntering,
  63.     pesHovering // only some kind of enemies
  64.   );
  65.  
  66.   TPlayerOrEnemyOrItem = class abstract (TImageSprite)
  67.   strict protected
  68.     FState: TPlayerOrEnemyOrItemState;
  69.   public
  70.     property State: TPlayerOrEnemyOrItemState read FState;
  71.   end;
  72.  
  73.   TPlayerSprite = class(TPlayerOrEnemyOrItem)
  74.   private
  75.     FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy
  76.   strict private
  77.     FCounter: Integer;
  78.     FOldTamaTime: Integer;
  79.   strict protected
  80.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  81.     procedure DoMove(MoveCount: Integer); override;
  82.   public
  83.     constructor Create(AParent: TSprite); override;
  84.     procedure FlyAway;
  85.   end;
  86.  
  87.   TPlayerTamaSprite = class(TImageSprite)
  88.   strict private
  89.     FPlayerSprite: TPlayerSprite;
  90.   strict protected
  91.     property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite;
  92.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  93.     procedure DoMove(MoveCount: Integer); override;
  94.   public
  95.     constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce;
  96.     destructor Destroy; override;
  97.   end;
  98.  
  99.   TEnemyClass = class of TEnemy;
  100.   TEnemy = class abstract (TPlayerOrEnemyOrItem)
  101.   strict protected
  102.     FCounter: Integer;
  103.     FLife: integer;
  104.     procedure HitEnemy(ADead: Boolean); virtual;
  105.   public
  106.     property Life: integer read FLife;
  107.     procedure Hit(AHitStrength: integer = 1);
  108.     constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual;
  109.     destructor Destroy; override;
  110.   end;
  111.  
  112.   TEnemyTama = class(TImageSprite)
  113.   strict private
  114.     FEnemySprite: TSprite;
  115.   strict protected
  116.     property EnemySprite: TSprite read FEnemySprite write FEnemySprite;
  117.     procedure DoMove(MoveCount: Integer); override;
  118.   public
  119.     constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce;
  120.   end;
  121.  
  122.   TEnemyMeteor = class(TEnemy)
  123.   strict protected
  124.     procedure DoMove(MoveCount: Integer); override;
  125.     procedure HitEnemy(ADead: Boolean); override;
  126.   public
  127.     constructor Create(AParent: TSprite; ALifes: integer); override;
  128.   end;
  129.  
  130.   TEnemyUFO = class(TEnemy)
  131.   strict protected
  132.     procedure DoMove(MoveCount: Integer); override;
  133.     procedure HitEnemy(ADead: Boolean); override;
  134.   public
  135.     constructor Create(AParent: TSprite; ALifes: integer); override;
  136.   end;
  137.  
  138.   TEnemyUFO2 = class(TEnemy)
  139.   strict private
  140.     FCounter: Integer;
  141.     FTamaCount: Integer;
  142.     FOldTamaTime: Integer;
  143.   strict protected
  144.     procedure DoMove(MoveCount: Integer); override;
  145.     procedure HitEnemy(ADead: Boolean); override;
  146.   public
  147.     constructor Create(AParent: TSprite; ALifes: integer); override;
  148.   end;
  149.  
  150.   TEnemyAttacker = class(TEnemy)
  151.   strict protected
  152.     procedure DoMove(MoveCount: Integer); override;
  153.     procedure HitEnemy(ADead: Boolean); override;
  154.   public
  155.     constructor Create(AParent: TSprite; ALifes: integer); override;
  156.   end;
  157.  
  158.   TEnemyAttacker2 = class(TEnemy)
  159.   strict private
  160.     FCounter: Integer;
  161.     FTamaF: Integer;
  162.     FTamaT: Integer;
  163.     FPutTama: Boolean;
  164.   strict protected
  165.     procedure DoMove(MoveCount: Integer); override;
  166.     procedure HitEnemy(ADead: Boolean); override;
  167.   public
  168.     constructor Create(AParent: TSprite; ALifes: integer); override;
  169.   end;
  170.  
  171.   TEnemyAttacker3 = class(TEnemy)
  172.   strict private
  173.     FCounter: Integer;
  174.     FTamaCount: Integer;
  175.     FOldTamaTime: Integer;
  176.   strict protected
  177.     procedure DoMove(MoveCount: Integer); override;
  178.     procedure HitEnemy(ADead: Boolean); override;
  179.   public
  180.     constructor Create(AParent: TSprite; ALifes: integer); override;
  181.   end;
  182.  
  183.   TEnemyBoss = class(TEnemy)
  184.   strict private
  185.     FCounter: Integer;
  186.     FTamaF: Integer;
  187.     FTamaT: Integer;
  188.     FPutTama: Boolean;
  189.     waiter1, waiter2: integer;
  190.   strict protected
  191.     procedure DoMove(MoveCount: Integer); override;
  192.     procedure HitEnemy(ADead: Boolean); override;
  193.   public
  194.     constructor Create(AParent: TSprite; ALifes: integer); override;
  195.   end;
  196.  
  197.   TItemClass = class of TItem;
  198.   TItem = class abstract (TPlayerOrEnemyOrItem)
  199.   strict protected
  200.     procedure DoMove(MoveCount: Integer); override;
  201.   public
  202.     procedure Collected; virtual;
  203.   end;
  204.  
  205.   TItemMedikit = class(TItem)
  206.   public
  207.     procedure Collected; override;
  208.     constructor Create(AParent: TSprite); override;
  209.   end;
  210.  
  211.   TMainForm = class(TDXForm)
  212.     MainMenu: TMainMenu;
  213.     Spiel: TMenuItem;
  214.     GameStart: TMenuItem;
  215.     GamePause: TMenuItem;
  216.     Beenden: TMenuItem;
  217.     Einstellungen: TMenuItem;
  218.     OptionMusic: TMenuItem;
  219.     Hilfe: TMenuItem;
  220.     OptionSound: TMenuItem;
  221.     Leer3: TMenuItem;
  222.     Spielstand: TMenuItem;
  223.     Leer5: TMenuItem;
  224.     Neustart: TMenuItem;
  225.     Spielgeschwindigkeit: TMenuItem;
  226.     Leicht: TMenuItem;
  227.     Mittel: TMenuItem;
  228.     Schwer: TMenuItem;
  229.     Informationen: TMenuItem;
  230.     Leer6: TMenuItem;
  231.     Leer1: TMenuItem;
  232.     Cheat: TMenuItem;
  233.     CheckUpdates: TMenuItem;
  234.     Master: TMenuItem;
  235.     Hilfe1: TMenuItem;
  236.     N1: TMenuItem;
  237.     Wasgibtesneues1: TMenuItem;
  238.     procedure DXDrawFinalize(Sender: TObject);
  239.     procedure DXDrawInitialize(Sender: TObject);
  240.     procedure FormCreate(Sender: TObject);
  241.     procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
  242.     procedure DXTimerActivate(Sender: TObject);
  243.     procedure DXTimerDeactivate(Sender: TObject);
  244.     procedure DXDrawInitializing(Sender: TObject);
  245.     procedure GameStartClick(Sender: TObject);
  246.     procedure GamePauseClick(Sender: TObject);
  247.     procedure BeendenClick(Sender: TObject);
  248.     procedure OptionSoundClick(Sender: TObject);
  249.     procedure OptionMusicClick(Sender: TObject);
  250.     procedure SpielstandClick(Sender: TObject);
  251.     procedure NeustartClick(Sender: TObject);
  252.     procedure LeichtClick(Sender: TObject);
  253.     procedure MittelClick(Sender: TObject);
  254.     procedure SchwerClick(Sender: TObject);
  255.     procedure MasterClick(Sender: TObject);
  256.     procedure FormShow(Sender: TObject);
  257.     procedure InformationenClick(Sender: TObject);
  258.     procedure CheatClick(Sender: TObject);
  259.     procedure FormClose(Sender: TObject; var Action: TCloseAction);
  260.     procedure FormDestroy(Sender: TObject);
  261.     procedure CheckUpdatesClick(Sender: TObject);
  262.     procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
  263.     procedure HilfeTopicClick(Sender: TObject);
  264.   private
  265.     ProgrammGestartet: boolean;
  266.     FSpeed: integer;
  267.     FScene: TGameScene;
  268.     FMusic: TSpaceMissionMusicTrack;
  269.     FBlink: DWORD;
  270.     FBlinkTime: DWORD;
  271.     FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
  272.     PlayerSprite: TPlayerSprite;
  273.     TimerCS: TRTLCriticalSection;
  274.     procedure StartScene(Scene: TGameScene);
  275.     procedure EndScene;
  276.     procedure BlinkStart;
  277.     procedure BlinkUpdate;
  278.     procedure StartSceneTitle;
  279.     procedure SceneTitle;
  280.     procedure EndSceneTitle;
  281.     procedure StartSceneMain;
  282.     procedure SceneMain;
  283.     procedure EndSceneMain;
  284.     procedure StartSceneGameOver;
  285.     procedure SceneGameOver;
  286.     procedure EndSceneGameOver;
  287.     procedure StartSceneWin;
  288.     procedure SceneWin;
  289.     procedure EndSceneWin;
  290.     procedure StartSceneNewLevel;
  291.     procedure SceneNewLevel;
  292.     procedure EndSceneNewLevel;
  293.     procedure LevelNeuStarten;
  294.   private
  295.     { Diverse temporƤre Variablen }
  296.     Crash2: integer;
  297.     EnemyCounter: integer;
  298.     FBoss: TEnemyBoss;
  299.     Crash: boolean;
  300.     crashsound: boolean;
  301.   public
  302.     FNextScene: TGameScene;
  303.     FScore: Integer;
  304.     FNotSave: boolean;
  305.     FLife: integer;
  306.     FLevel: integer;
  307.     FGameMode: TGameMode;
  308.     FLifeAtLevelStart: integer;
  309.     FScoreAtLevelStart: integer;
  310.     FLevelDataAlreadyLoaded: boolean;
  311.     FRestEnemies: integer;
  312.     FCheat: boolean;
  313.     { VCL-Ersatz }
  314.     dxdraw: TDxDraw;
  315.     imagelist: TDxImageList;
  316.     spriteengine: tdxspriteengine;
  317.     dxsound: tdxsound;
  318.     dxmusic: tdxmusic;
  319.     wavelist: tdxwavelist;
  320.     dxinput: tdxinput;
  321.     dxtimer: tdxtimer;
  322.     { Level-Routinen }
  323.     LevelData: TLevelData;
  324.     procedure NewLevel(lev: integer);
  325.     procedure ResetLevelData;
  326.     { Musik-Routinen }
  327.     procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  328.     procedure PlayMusic(Name: TSpaceMissionMusicTrack);
  329.     procedure StopMusic(Name: TSpaceMissionMusicTrack);
  330.     procedure ResumeMusic(Name: TSpaceMissionMusicTrack);
  331.     procedure PauseMusic(Name: TSpaceMissionMusicTrack);
  332.     { Sound-Routinen }
  333.     procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  334.     { Grafik-Routinen }
  335.     function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  336.     { Initialisiations-Routinen }
  337.     procedure DXInit;
  338.     procedure SoundInit;
  339.     procedure MusicInit;
  340.     { Einstellungs-Routinen }
  341.     procedure LoadOptions;
  342.     procedure WriteOptions;
  343.     { Farb-Routinen }
  344.     function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  345.     procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
  346.   end;
  347.  
  348. var
  349.   MainForm: TMainForm;
  350.  
  351. implementation
  352.  
  353. uses
  354.   GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry,
  355.   ComHilfe;
  356.  
  357. {$R *.DFM}
  358.  
  359. const
  360.   DXInputButton = [isButton1, isButton2, isButton3,
  361.     isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
  362.     isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
  363.     isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
  364.     isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
  365.  
  366. resourcestring
  367.   SWeiterMitLeertaste = 'Weiter mit Leertaste';
  368.  
  369. { TBackground }
  370.  
  371. procedure TBackground.DoMove(MoveCount: Integer);
  372. var
  373.   ran: integer;
  374.   bgs: TBackgroundSpecial;
  375. begin
  376.   inherited DoMove(MoveCount);
  377.   X := X - MoveCount*(60/1000)*FSpeed;
  378.   ran := Random(1500);
  379.   if ran = 150 then
  380.   begin
  381.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  382.     bgs.SetMapSize(1, 1);
  383.     bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1);
  384.     bgs.Width := Image.Width;
  385.     bgs.Height := Image.Height;
  386.     bgs.Y := random(mainform.dxdraw.height);
  387.     bgs.X := mainform.dxdraw.width;
  388.     ran := Random(2);
  389.     if ran = 0 then
  390.     begin
  391.       bgs.Z := -20;
  392.       bgs.Speed := 1.8;
  393.     end
  394.     else if ran = 1 then
  395.     begin
  396.       bgs.Z := -40;
  397.       bgs.Speed := 0.8;
  398.     end
  399.     else if ran = 2 then
  400.     begin
  401.       bgs.Z := -60;
  402.       bgs.Speed := 0.3;
  403.     end;
  404.   end
  405.   else if ran = 500 then
  406.   begin
  407.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  408.     bgs.SetMapSize(1, 1);
  409.     ran := Random(4);
  410.     if ran = 0 then
  411.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed)
  412.     else if ran = 1 then
  413.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue)
  414.     else if ran = 2 then
  415.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow)
  416.     else if ran = 3 then
  417.       bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot);
  418.     bgs.Width := Image.Width;
  419.     bgs.Height := Image.Height;
  420.  
  421.     bgs.Y := random(mainform.dxdraw.height);
  422.     bgs.X := mainform.dxdraw.width;
  423.  
  424.     { ran := Random(2);
  425.     if ran = 0 then
  426.     begin
  427.       bgs.Z := -20;
  428.       bgs.Speed := 1.8;
  429.     end
  430.     else if ran = 1 then
  431.     begin
  432.       bgs.Z := -40;
  433.       bgs.Speed := 0.8;
  434.     end
  435.     else if ran = 2 then
  436.     begin }
  437.       bgs.Z := -60;
  438.       bgs.Speed := 0.3;
  439.     { end; }
  440.   end;
  441. end;
  442.  
  443. { TBackgroundSpecial }
  444.  
  445. procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
  446. begin
  447.   inherited DoMove(MoveCount);
  448.   X := X - MoveCount*(60/1000)*FSpeed;
  449.   if X < -Width then Dead;
  450. end;
  451.  
  452. { TExplosion }
  453.  
  454. constructor TExplosion.Create(AParent: TSprite);
  455. begin
  456.   inherited Create(AParent);
  457.   mainform.PlaySound(smsExplosion, false);
  458.   Image := MainForm.GetSpriteGraphic(smgExplosion);
  459.   Width := Image.Width;
  460.   Height := Image.Height;
  461.   AnimCount := Image.PatternCount;
  462.   AnimLooped := True;
  463.   AnimSpeed := DEFAULT_ANIMSPEED;
  464.   AnimPos := Random(AnimCount);
  465. end;
  466.  
  467. procedure TExplosion.DoMove(MoveCount: Integer);
  468. begin
  469.   inherited DoMove(MoveCount);
  470.   inc(FCounter, MoveCount);
  471.   if FCounter > 2999 then dead;
  472. end;
  473.  
  474. { TPlayerSprite }
  475.  
  476. constructor TPlayerSprite.Create(AParent: TSprite);
  477. begin
  478.   inherited Create(AParent);
  479.   FState := pesEntering;
  480.   Image := MainForm.GetSpriteGraphic(smgMachine);
  481.   Width := Image.Width;
  482.   Height := Image.Height;
  483.   X := -70{20};
  484.   Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
  485.   Z := 2;
  486.   AnimCount := Image.PatternCount;
  487.   AnimLooped := True;
  488.   AnimSpeed := DEFAULT_ANIMSPEED;
  489. end;
  490.  
  491. procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  492. begin
  493.   if mainform.FCheat then exit;
  494.   if (Sprite is TItem) then
  495.   begin
  496.     TItem(Sprite).Collected;
  497.   end
  498.   else if (Sprite is TEnemy) or (Sprite is TEnemyTama) then
  499.   begin
  500.     if not mainform.crash then
  501.     begin
  502.       dec(MainForm.FLife);
  503.       mainform.Crash := true;
  504.       if MainForm.Flife=0 then
  505.       begin
  506.         MainForm.PlaySound(smsExplosion, false);
  507.         Collisioned := false;
  508.         FCounter := 0;
  509.         FState := pesDead;
  510.         Done := false;
  511.         Image := MainForm.GetSpriteGraphic(smgExplosion);
  512.         Width := Image.Width;
  513.         Height := Image.Height;
  514.         AnimCount := Image.PatternCount;
  515.         AnimLooped := False;
  516.         AnimSpeed := DEFAULT_ANIMSPEED;
  517.         AnimPos := 0;
  518.       end;
  519.     end
  520.     else
  521.     begin
  522.       if not mainform.crashsound then
  523.       begin
  524.         MainForm.PlaySound(smsHit, False);
  525.         mainform.crashsound := true;
  526.       end;
  527.     end;
  528.   end;
  529. end;
  530.  
  531. procedure TPlayerSprite.DoMove(MoveCount: Integer);
  532. const
  533.   WegduesKonstante = 1.75;
  534. begin
  535.   inherited DoMove(MoveCount);
  536.   if State = pesNormal then
  537.   begin
  538.     if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
  539.     if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
  540.     if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
  541.     if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
  542.     if X<0 then X := 0;
  543.     if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
  544.     if Y<0 then Y := 0;
  545.     if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
  546.     if isButton1 in MainForm.DXInput.States then
  547.     begin
  548.       if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
  549.       begin
  550.         Inc(FTamaCount);
  551.         with TPlayerTamaSprite.Create(Engine, Self) do
  552.         begin
  553.           X := Self.X+Self.Width;
  554.           Y := Self.Y+Self.Height div 2-Height div 2;
  555.           Z := 10;
  556.         end;
  557.         FOldTamaTime := FCounter;
  558.       end;
  559.     end;
  560.     Collision;
  561.   end
  562.   else if State = pesDead then
  563.   begin
  564.     if FCounter>200 then
  565.     begin
  566.       FCounter := 0;
  567.       FState := pesDeadVanished;
  568.       Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished
  569.     end;
  570.   end
  571.   else if State = pesDeadVanished then
  572.   begin
  573.     if FCounter>2000 then
  574.     begin
  575.       MainForm.LevelNeuStarten;
  576.       (*
  577.       MainForm.FNextScene := gsGameOver;
  578.       MainForm.PlaySound(smsSceneMov, false);
  579.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  580.       Sleep(200);
  581.       *)
  582.     end;
  583.   end
  584.   else if State = pesFlyaway then
  585.   begin
  586.     X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante);
  587.     if X > MainForm.DXDraw.Width+Width then
  588.     begin
  589.       Dead;
  590.       inc(mainform.FLevel);
  591.       MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again
  592.       MainForm.FNextScene := gsNewLevel;
  593.       MainForm.PlaySound(smsSceneMov, false);
  594.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  595.     end;
  596.   end
  597.   else if State = pesEntering then
  598.   begin
  599.     X := X + MoveCount*(300/1000);
  600.     if X > 19 then FState := pesNormal;
  601.   end;
  602.   inc(FCounter, MoveCount);
  603. end;
  604.  
  605. procedure TPlayerSprite.FlyAway;
  606. begin
  607.   FState := pesFlyaway;
  608. end;
  609.  
  610. { TPlayerTamaSprite }
  611.  
  612. constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite);
  613. begin
  614.   inherited Create(AParent);
  615.   FPlayerSprite := APlayerSprite;
  616.   Image := MainForm.GetSpriteGraphic(smgBounce);
  617.   Z := 2;
  618.   Width := Image.Width;
  619.   Height := Image.Height;
  620.   AnimCount := Image.PatternCount;
  621.   AnimLooped := True;
  622.   AnimSpeed := DEFAULT_ANIMSPEED;
  623.   MainForm.PlaySound(smsShoot, False);
  624. end;
  625.  
  626. destructor TPlayerTamaSprite.Destroy;
  627. begin
  628.   inherited Destroy;
  629.   Dec(FPlayerSprite.FTamaCount);
  630. end;
  631.  
  632. procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  633. begin
  634.   if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then
  635.   begin
  636.     TEnemy(Sprite).Hit;
  637.     Dead;
  638.   end;
  639.   Done := False;
  640. end;
  641.  
  642. procedure TPlayerTamaSprite.DoMove(MoveCount: Integer);
  643. begin
  644.   inherited DoMove(MoveCount);
  645.   X := X+(800/1000)*MoveCount;
  646.   if X>=mainform.dxdraw.surfacewidth then Dead;
  647.   Collision;
  648. end;
  649.  
  650. { TEnemy }
  651.  
  652. constructor TEnemy.Create(AParent: TSprite; ALifes: integer);
  653. begin
  654.   inherited Create(AParent);
  655.   FLife := ALifes;
  656.   inc(mainform.EnemyCounter);
  657. end;
  658.  
  659. destructor TEnemy.Destroy;
  660. begin
  661.   inherited Destroy;
  662.   dec(mainform.EnemyCounter);
  663. end;
  664.  
  665. procedure TEnemy.Hit(AHitStrength: integer = 1);
  666. begin
  667.   Dec(FLife, AHitStrength);
  668.   if FLife<=0 then
  669.   begin
  670.     Collisioned := False;
  671.     HitEnemy(True);
  672.   end
  673.   else
  674.     HitEnemy(False);
  675. end;
  676.  
  677. procedure TEnemy.HitEnemy(ADead: Boolean);
  678. begin
  679.   if ADead then
  680.     MainForm.PlaySound(smsExplosion, False)
  681.   else
  682.     MainForm.PlaySound(smsHit, False);
  683. end;
  684.  
  685. { TEnemyTama }
  686.  
  687. constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite);
  688. begin
  689.   inherited Create(AParent);
  690.   FEnemySprite := AEnemySprite;
  691.   Image := MainForm.GetSpriteGraphic(smgBounce2);
  692.   Width := Image.Width;
  693.   Height := Image.Height;
  694.   AnimCount := Image.PatternCount;
  695.   AnimLooped := True;
  696.   AnimSpeed := DEFAULT_ANIMSPEED;
  697.   MainForm.PlaySound(smsShoot, False);
  698. end;
  699.  
  700. procedure TEnemyTama.DoMove(MoveCount: Integer);
  701. begin
  702.   inherited DoMove(MoveCount);
  703.   X := X - MoveCount*(600/1000);
  704.   if X < -Width then Dead;
  705. end;
  706.  
  707. { TEnemyMeteor }
  708.  
  709. constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer);
  710. begin
  711.   inherited Create(AParent, ALifes);
  712.   FState := pesNormal;
  713.   Image := MainForm.GetSpriteGraphic(smgEnemyMeteor);
  714.   Width := Image.Width;
  715.   Height := Image.Height;
  716.   AnimCount := Image.PatternCount;
  717.   AnimLooped := True;
  718.   AnimSpeed := DEFAULT_ANIMSPEED;
  719.   PixelCheck := True;
  720. end;
  721.  
  722. procedure TEnemyMeteor.HitEnemy(ADead: Boolean);
  723. begin
  724.   inherited HitEnemy(False);
  725.  
  726.   if ADead then Collisioned := True;
  727. end;
  728.  
  729. procedure TEnemyMeteor.DoMove(MoveCount: Integer);
  730. begin
  731.   X := X - MoveCount*(250/1000);
  732.   if X < -Width then Dead;
  733. end;
  734.  
  735. { TEnemyUFO }
  736.  
  737. constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer);
  738. begin
  739.   inherited Create(AParent, ALifes);
  740.   FState := pesNormal;
  741.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk);
  742.   Width := Image.Width;
  743.   Height := Image.Height;
  744.   AnimCount := Image.PatternCount;
  745.   AnimLooped := True;
  746.   AnimSpeed := DEFAULT_ANIMSPEED;
  747. end;
  748.  
  749. procedure TEnemyUFO.HitEnemy(ADead: Boolean);
  750. begin
  751.   inherited HitEnemy(ADead);
  752.  
  753.   if ADead then
  754.   begin
  755.     FState := pesDead;
  756.     FCounter := 0;
  757.     Inc(MainForm.FScore, 1000);
  758.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  759.     Width := Image.Width;
  760.     Height := Image.Height;
  761.     AnimCount := Image.PatternCount;
  762.     AnimLooped := False;
  763.     AnimSpeed := DEFAULT_ANIMSPEED;
  764.     AnimPos := 0;
  765.   end
  766.   else
  767.   begin
  768.     Inc(MainForm.FScore, 100);
  769.   end;
  770. end;
  771.  
  772. procedure TEnemyUFO.DoMove(MoveCount: Integer);
  773. begin
  774.   inherited DoMove(MoveCount);
  775.   if State = pesNormal then
  776.   begin
  777.     X := X - MoveCount*(300/1000);
  778.     Y := Y + Cos256(FCounter div 15)*2;
  779.     if X < -Width then Dead;
  780.   end
  781.   else if State = pesDead then
  782.   begin
  783.     X := X - MoveCount*(300/1000);
  784.     if FCounter>200 then
  785.     begin
  786.       FState := pesDeadVanished;
  787.       Dead;
  788.     end;
  789.   end;
  790.   inc(FCounter, MoveCount);
  791. end;
  792.  
  793. { TEnemyUFO2 }
  794.  
  795. constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer);
  796. begin
  797.   inherited Create(AParent, ALifes);
  798.   FState := pesNormal;
  799.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk2);
  800.   Width := Image.Width;
  801.   Height := Image.Height;
  802.   AnimCount := Image.PatternCount;
  803.   AnimLooped := True;
  804.   AnimSpeed := DEFAULT_ANIMSPEED;
  805. end;
  806.  
  807. procedure TEnemyUFO2.HitEnemy(ADead: Boolean);
  808. begin
  809.   inherited HitEnemy(ADead);
  810.  
  811.   if ADead then
  812.   begin
  813.     FState := pesDead;
  814.     FCounter := 0;
  815.     Inc(MainForm.FScore, 1000);
  816.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  817.     Width := Image.Width;
  818.     Height := Image.Height;
  819.     AnimCount := Image.PatternCount;
  820.     AnimLooped := False;
  821.     AnimSpeed := DEFAULT_ANIMSPEED;
  822.     AnimPos := 0;
  823.   end
  824.   else
  825.   begin
  826.     Inc(MainForm.FScore, 100);
  827.   end;
  828. end;
  829.  
  830. procedure TEnemyUFO2.DoMove(MoveCount: Integer);
  831. begin
  832.   inherited DoMove(MoveCount);
  833.   if State = pesNormal then
  834.   begin
  835.     X := X - MoveCount*(300/1000);
  836.     Y := Y + Cos256(FCounter div 15)*2;
  837.     if X < -Width then Dead;
  838.     if FCounter-FOldTamaTime>=100 then
  839.     begin
  840.       Inc(FTamaCount);
  841.       with TEnemyTama.Create(Engine, Self) do
  842.       begin
  843.         X := Self.X;
  844.         Y := Self.Y+Self.Height div 2-Height div 2;
  845.         Z := 10;
  846.       end;
  847.       FOldTamaTime := FCounter;
  848.     end;
  849.   end
  850.   else if State = pesDead then
  851.   begin
  852.     X := X - MoveCount*(300/1000);
  853.     if FCounter>200 then
  854.     begin
  855.       FState := pesDeadVanished;
  856.       Dead;
  857.     end;
  858.   end;
  859.   inc(FCounter, MoveCount);
  860. end;
  861.  
  862. { TEnemyAttacker }
  863.  
  864. constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer);
  865. begin
  866.   inherited Create(AParent, ALifes);
  867.   FState := pesNormal;
  868.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker);
  869.   Width := Image.Width;
  870.   Height := Image.Height;
  871.   AnimCount := Image.PatternCount;
  872.   AnimLooped := True;
  873.   AnimSpeed := DEFAULT_ANIMSPEED;
  874.   PixelCheck := True;
  875. end;
  876.  
  877. procedure TEnemyAttacker.HitEnemy(ADead: Boolean);
  878. begin
  879.   inherited HitEnemy(ADead);
  880.  
  881.   if ADead then
  882.   begin
  883.     FState := pesDead;
  884.     FCounter := 0;
  885.     Inc(MainForm.FScore, 1000);
  886.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  887.     Width := Image.Width;
  888.     Height := Image.Height;
  889.     AnimCount := Image.PatternCount;
  890.     AnimLooped := False;
  891.     AnimSpeed := DEFAULT_ANIMSPEED;
  892.     AnimPos := 0;
  893.   end
  894.   else
  895.   begin
  896.     Inc(MainForm.FScore, 100);
  897.   end;
  898. end;
  899.  
  900. procedure TEnemyAttacker.DoMove(MoveCount: Integer);
  901. begin
  902.   inherited DoMove(MoveCount);
  903.   if State = pesNormal then
  904.   begin
  905.     X := X - MoveCount*(300/1000)-FCounter div 128;
  906.     if X < -Width then Dead;
  907.   end
  908.   else if State = pesDead then
  909.   begin
  910.     X := X - MoveCount*(300/1000);
  911.     if FCounter>200 then
  912.     begin
  913.       FState := pesDeadVanished;
  914.       Dead;
  915.     end;
  916.   end;
  917.   inc(FCounter, MoveCount);
  918. end;
  919.  
  920. { TEnemyAttacker2 }
  921.  
  922. constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer);
  923. begin
  924.   inherited Create(AParent, ALifes);
  925.   FState := pesEntering;
  926.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2);
  927.   Width := Image.Width;
  928.   Height := Image.Height;
  929.   AnimCount := Image.PatternCount;
  930.   AnimLooped := True;
  931.   AnimSpeed := DEFAULT_ANIMSPEED;
  932.   PixelCheck := True;
  933. end;
  934.  
  935. procedure TEnemyAttacker2.HitEnemy(ADead: Boolean);
  936. begin
  937.   inherited HitEnemy(ADead);
  938.  
  939.   if ADead then
  940.   begin
  941.     FState := pesDead;
  942.     FCounter := 0;
  943.     Inc(MainForm.FScore, 5000);
  944.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  945.     Width := Image.Width;
  946.     Height := Image.Height;
  947.     AnimCount := Image.PatternCount;
  948.     AnimLooped := False;
  949.     AnimSpeed := DEFAULT_ANIMSPEED;
  950.     AnimPos := 0;
  951.   end
  952.   else
  953.   begin
  954.     Inc(MainForm.FScore, 100);
  955.   end;
  956. end;
  957.  
  958. procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
  959. begin
  960.   inherited DoMove(MoveCount);
  961.   if State = pesEntering then
  962.   begin
  963.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
  964.       X := X - MoveCount*(300/1000)
  965.     else
  966.     begin
  967.       Collisioned := True;
  968.       FState := pesHovering;
  969.       FPutTama := True;
  970.     end;
  971.     Y := Y + Cos256(FCounter div 15)*5;
  972.   end
  973.   else if State = pesHovering then
  974.   begin
  975.     Y := Y + Cos256(FCounter div 15)*5;
  976.     if FPutTama then
  977.     begin
  978.       if FTamaT>100 then
  979.       begin
  980.         with TEnemyTama.Create(Engine, Self) do
  981.         begin
  982.           Z := 1;
  983.           X := Self.X-Width;
  984.           Y := Self.Y+Self.Height div 2-Height div 2;
  985.         end;
  986.         Inc(FTamaF);
  987.         if FTamaF>Random(30) then FPutTama := False;
  988.         FTamaT := 0;
  989.       end;
  990.       FTamaT := FTamaT + MoveCount;
  991.     end
  992.     else
  993.     begin
  994.       FTamaT := FTamaT + MoveCount;
  995.       if FTamaT>2000+Random(500) then
  996.       begin
  997.         FPutTama := True;
  998.         FTamaF := 0;
  999.         FTamaT := 0;
  1000.       end;
  1001.     end;
  1002.   end
  1003.   else if State = pesDead then
  1004.   begin
  1005.     if FCounter>200 then
  1006.     begin
  1007.       FState := pesDeadVanished;
  1008.       Dead;
  1009.     end;
  1010.   end;
  1011.   inc(FCounter, MoveCount);
  1012. end;
  1013.  
  1014. { TEnemyAttacker3 }
  1015.  
  1016. constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer);
  1017. begin
  1018.   inherited Create(AParent, ALifes);
  1019.   FState := pesNormal;
  1020.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3);
  1021.   Width := Image.Width;
  1022.   Height := Image.Height;
  1023.   AnimCount := Image.PatternCount;
  1024.   AnimLooped := True;
  1025.   AnimSpeed := DEFAULT_ANIMSPEED;
  1026.   PixelCheck := True;
  1027. end;
  1028.  
  1029. procedure TEnemyAttacker3.HitEnemy(ADead: Boolean);
  1030. begin
  1031.   inherited HitEnemy(ADead);
  1032.  
  1033.   if ADead then
  1034.   begin
  1035.     FState := pesDead;
  1036.     FCounter := 0;
  1037.     Inc(MainForm.FScore, 5000);
  1038.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  1039.     Width := Image.Width;
  1040.     Height := Image.Height;
  1041.     AnimCount := Image.PatternCount;
  1042.     AnimLooped := False;
  1043.     AnimSpeed := DEFAULT_ANIMSPEED;
  1044.     AnimPos := 0;
  1045.   end
  1046.   else
  1047.   begin
  1048.     Inc(MainForm.FScore, 100);
  1049.   end;
  1050. end;
  1051.  
  1052. procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
  1053. begin
  1054.   inherited DoMove(MoveCount);
  1055.   if State = pesNormal then
  1056.   begin
  1057.     X := X - (250/1000)*MoveCount;
  1058.     if X < -Width then Dead;
  1059.     if FCounter-FOldTamaTime>=100 then
  1060.     begin
  1061.       Inc(FTamaCount);
  1062.       with TEnemyTama.Create(Engine, Self) do
  1063.       begin
  1064.         X := Self.X;
  1065.         Y := Self.Y+Self.Height div 2-Height div 2;
  1066.         Z := 10;
  1067.       end;
  1068.       FOldTamaTime := FCounter;
  1069.      end;
  1070.   end
  1071.   else if State = pesDead then
  1072.   begin
  1073.     if FCounter>200 then
  1074.     begin
  1075.       FState := pesDeadVanished;
  1076.       Dead;
  1077.     end;
  1078.   end;
  1079.   inc(FCounter, MoveCount);
  1080. end;
  1081.  
  1082. { TEnemyBoss }
  1083.  
  1084. constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer);
  1085. begin
  1086.   inherited Create(AParent, ALifes);
  1087.   FState := pesEntering;
  1088.   Image := MainForm.GetSpriteGraphic(smgEnemyBoss);
  1089.   Width := Image.Width;
  1090.   Height := Image.Height;
  1091.   MainForm.MusicSwitchTrack(smmBoss);
  1092.   AnimCount := Image.PatternCount;
  1093.   AnimLooped := True;
  1094.   AnimSpeed := DEFAULT_ANIMSPEED;
  1095.   PixelCheck := True;
  1096.   Collisioned := False;
  1097.   MainForm.FBoss := Self;
  1098.   waiter1 := 0;
  1099.   waiter2 := 0;
  1100. end;
  1101.  
  1102. procedure TEnemyBoss.HitEnemy(ADead: Boolean);
  1103. begin
  1104.   inherited HitEnemy(ADead);
  1105.  
  1106.   if ADead then
  1107.   begin
  1108.     FState := pesExploding; // not pesDead for the boss!
  1109.     FCounter := 0;
  1110.     Inc(MainForm.FScore, 100000);
  1111.   end
  1112.   else
  1113.   begin
  1114.     Inc(MainForm.FScore, 100);
  1115.   end;
  1116. end;
  1117.  
  1118. procedure TEnemyBoss.DoMove(MoveCount: Integer);
  1119. begin
  1120.   inherited DoMove(MoveCount);
  1121.   if State = pesEntering then
  1122.   begin
  1123.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
  1124.       X := X - MoveCount*(300/1000)
  1125.     else
  1126.     begin
  1127.       Collisioned := True;
  1128.       FState := pesHovering;
  1129.       FPutTama := True;
  1130.     end;
  1131.     Y := Y + Cos256(FCounter div 15)*5;
  1132.   end
  1133.   else if State = pesHovering then
  1134.   begin
  1135.     Y := Y + Cos256(FCounter div 15)*5;
  1136.     if FPutTama then
  1137.     begin
  1138.       if FTamaT>100 then
  1139.       begin
  1140.         with TEnemyTama.Create(Engine, Self) do
  1141.         begin
  1142.           Z := 1;
  1143.           X := Self.X-Width;
  1144.           Y := Self.Y+Self.Height div 2-Height div 2;
  1145.         end;
  1146.         Inc(FTamaF);
  1147.         if FTamaF>Random(30) then FPutTama := False;
  1148.         FTamaT := 0;
  1149.       end;
  1150.       FTamaT := FTamaT + MoveCount;
  1151.     end
  1152.     else
  1153.     begin
  1154.       FTamaT := FTamaT + MoveCount;
  1155.       if FTamaT>2000+Random(500) then
  1156.       begin
  1157.         FPutTama := True;
  1158.         FTamaF := 0;
  1159.         FTamaT := 0;
  1160.       end;
  1161.     end;
  1162.   end
  1163.   else if State = pesExploding then
  1164.   begin
  1165.     inc(waiter1);
  1166.     if waiter1 = 3 then
  1167.     begin
  1168.       waiter1 := 0;
  1169.       inc(waiter2);
  1170.       if waiter2 <= 20 then
  1171.       begin
  1172.         with TExplosion.Create(Engine) do
  1173.         begin
  1174.           Z := 10;
  1175.           X := Self.X+Random(Self.Width)-16;
  1176.           Y := Self.Y+Random(Self.Height)-16;
  1177.         end;
  1178.       end
  1179.       else
  1180.       begin
  1181.         Inc(MainForm.FScore, 10000);
  1182.         FState := pesDead;
  1183.       end;
  1184.     end;
  1185.   end
  1186.   else if State = pesDead then
  1187.   begin
  1188.     if FCounter>4000 then
  1189.     begin
  1190.       FState := pesDeadVanished;
  1191.       MainForm.FBoss := nil; // important because Dead will Free the object, so we cannot rely on FState
  1192.       Dead;
  1193.     end;
  1194.   end;
  1195.   inc(FCounter, MoveCount);
  1196. end;
  1197.  
  1198. { TItem }
  1199.  
  1200. procedure TItem.Collected;
  1201. begin
  1202.   MainForm.PlaySound(smsItemCollected, false);
  1203.   Dead;
  1204. end;
  1205.  
  1206. procedure TItem.DoMove(MoveCount: Integer);
  1207. begin
  1208.   X := X - MoveCount*(250/1000);
  1209.   if X < -Width then Dead;
  1210. end;
  1211.  
  1212. { TItemMedikit }
  1213.  
  1214. procedure TItemMedikit.Collected;
  1215. begin
  1216.   Inc(MainForm.FLife);
  1217.   inherited;
  1218. end;
  1219.  
  1220. constructor TItemMedikit.Create(AParent: TSprite);
  1221. begin
  1222.   inherited Create(AParent);
  1223.   FState := pesNormal;
  1224.   Image := MainForm.GetSpriteGraphic(smgItemMedikit);
  1225.   Width := Image.Width;
  1226.   Height := Image.Height;
  1227.   AnimCount := Image.PatternCount;
  1228.   AnimLooped := True;
  1229.   AnimSpeed := DEFAULT_ANIMSPEED;
  1230.   PixelCheck := True;
  1231. end;
  1232.  
  1233. { TMainForm }
  1234.  
  1235. procedure TMainForm.FormCreate(Sender: TObject);
  1236. resourcestring
  1237.   SAppTitle = 'SpaceMission %s';
  1238. begin
  1239.   Randomize;
  1240.  
  1241.   LevelData := TLevelData.Create;
  1242.  
  1243.   { Beginne VCL-Ersatz }
  1244.   dxtimer := tdxtimer.Create(self);
  1245.   dxtimer.Interval := 33;
  1246.   dxtimer.OnActivate := DXTimerActivate;
  1247.   dxtimer.OnDeactivate := DXTimerDeactivate;
  1248.   dxtimer.OnTimer := DXTimerTimer;
  1249.   dxtimer.ActiveOnly := false;
  1250.   dxtimer.Enabled := false;
  1251.  
  1252.   dxdraw := tdxdraw.Create(self);
  1253.   dxdraw.Parent := self;
  1254.   dxdraw.Align := alClient;
  1255.   dxdraw.Left := 0;
  1256.   dxdraw.Top := 0;
  1257.   dxdraw.Width := ClientWidth;
  1258.   dxdraw.Height := ClientHeight;
  1259.   dxdraw.AutoInitialize := False;
  1260.   dxdraw.AutoSize := False;
  1261.   dxdraw.Color := clBlack;
  1262.   (*
  1263.   dxdraw.Display.BitCount := 24;
  1264.   dxdraw.Display.FixedBitCount := False;
  1265.   dxdraw.Display.FixedRatio := False;
  1266.   dxdraw.Display.FixedSize := False;
  1267.   dxdraw.Display.Height := 600;
  1268.   dxdraw.Display.Width := 800;
  1269.   *)
  1270.   dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
  1271.   dxdraw.TabOrder := 0;
  1272.   dxdraw.Visible := true;
  1273.   dxdraw.OnFinalize := DXDrawFinalize;
  1274.   dxdraw.OnInitialize := DXDrawInitialize;
  1275.   dxdraw.OnInitializing := DXDrawInitializing;
  1276.  
  1277.   dxsound := tdxsound.Create(self);
  1278.   dxsound.AutoInitialize := false;
  1279.  
  1280.   dxmusic := TDXMusic.Create(self);
  1281.   dxmusic.DXSound := dxsound;
  1282.  
  1283.   dxinput := tdxinput.Create(self);
  1284.   dxinput.Joystick.ForceFeedback := true;
  1285.   dxinput.Keyboard.ForceFeedback := true;
  1286.  
  1287.   wavelist := tdxwavelist.Create(self);
  1288.   wavelist.DXSound := dxsound;
  1289.  
  1290.   imagelist := tdximagelist.create(self);
  1291.   imagelist.DXDraw := dxdraw;
  1292.  
  1293.   spriteengine := tdxspriteengine.create(self);
  1294.   spriteengine.DXDraw := dxdraw;
  1295.  
  1296.   InitializeCriticalSection(TimerCS);
  1297.  
  1298.   { Ende VCL-Ersatz }
  1299.  
  1300.   Application.Title := Format(SAppTitle, [ProgramVersion]);
  1301.   LoadOptions;
  1302.   DXInit;
  1303.   SoundInit;
  1304.   MusicInit;
  1305.  
  1306.   GameStartClick(GameStart);
  1307. end;
  1308.  
  1309. procedure TMainForm.GameStartClick(Sender: TObject);
  1310. begin
  1311.   StartScene(gsTitle);
  1312. end;
  1313.  
  1314. function TMainForm.GetSpriteGraphic(
  1315.   Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  1316. begin
  1317.   if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then
  1318.     result := imagelist.Items.Items[Ord(Sprite)-1]
  1319.   else
  1320.     result := nil;
  1321. end;
  1322.  
  1323. procedure TMainForm.HilfeTopicClick(Sender: TObject);
  1324. // Please keep this code in-sync with LevMain.pas
  1325. var
  1326.   bakTimerEnabled: boolean;
  1327. begin
  1328.   bakTimerEnabled := dxtimer.Enabled;
  1329.   try
  1330.     dxtimer.Enabled := false;
  1331.     HilfeForm.Caption := TMenuItem(Sender).Caption;
  1332.     HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]);
  1333.     HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]);
  1334.     HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]);
  1335.     HilfeForm.ShowMarkDownHelp(OwnDirectory+TMenuItem(Sender).Hint);
  1336.     HilfeForm.ShowModal;
  1337.   finally
  1338.     dxtimer.Enabled := bakTimerEnabled;
  1339.   end;
  1340. end;
  1341.  
  1342. procedure TMainForm.GamePauseClick(Sender: TObject);
  1343. begin
  1344.   GamePause.Checked := not GamePause.Checked;
  1345.   DXTimer.Enabled := not GamePause.Checked;
  1346.   if GamePause.Checked then
  1347.   begin
  1348.     if Assigned(DXTimer.OnDeactivate) then
  1349.       DXTimer.OnDeactivate(DXTimer);
  1350.   end
  1351.   else
  1352.   begin
  1353.     if Assigned(DXTimer.OnActivate) then
  1354.       DXTimer.OnActivate(DXTimer);
  1355.   end;
  1356. end;
  1357.  
  1358. procedure TMainForm.DXInit;
  1359. begin
  1360.   try
  1361.     Imagelist.Items.LoadFromFile(OwnDirectory+DxgFile);
  1362.     ImageList.Items.MakeColorTable;
  1363.     DXDraw.ColorTable := ImageList.Items.ColorTable;
  1364.     DXDraw.DefColorTable := ImageList.Items.ColorTable;
  1365.     DXDraw.UpdatePalette;
  1366.     DXDraw.Finalize;
  1367.     DXDraw.Options := DXDraw.Options - [doFullScreen];
  1368.     DXDraw.autosize := true;
  1369.     DXDraw.Initialize;
  1370.   except
  1371.     //Imagelist.Items.clear;
  1372.     //application.terminate;
  1373.   end;
  1374. end;
  1375.  
  1376. procedure TMainForm.CheckUpdatesClick(Sender: TObject);
  1377. begin
  1378.   CheckForUpdates('spacemission', ProgramVersion); // do not localize
  1379. end;
  1380.  
  1381. procedure TMainForm.BeendenClick(Sender: TObject);
  1382. begin
  1383.   close;
  1384. end;
  1385.  
  1386. procedure TMainForm.OptionSoundClick(Sender: TObject);
  1387. begin
  1388.   OptionSound.Checked := not OptionSound.Checked;
  1389.   SoundInit;
  1390.   WriteOptions;
  1391. end;
  1392.  
  1393. procedure TMainForm.SoundInit;
  1394. begin
  1395.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxwFile) then
  1396.   begin
  1397.     OptionSound.Checked := false;
  1398.     OptionSound.Enabled := False;
  1399.     exit;
  1400.   end;
  1401.  
  1402.   if OptionSound.Checked then
  1403.   begin
  1404.     if not DXSound.Initialized then
  1405.     begin
  1406.       try
  1407.         DXSound.Initialize;
  1408.         WaveList.Items.LoadFromFile(OwnDirectory+DxwFile);
  1409.       except
  1410.         OptionSound.enabled := False;
  1411.         WaveList.items.clear;
  1412.       end;
  1413.     end;
  1414.   end
  1415.   else DXSound.Finalize;
  1416. end;
  1417.  
  1418. procedure TMainForm.MusicInit;
  1419. var
  1420.   i: integer;
  1421. begin
  1422.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxmFile) then
  1423.   begin
  1424.     optionmusic.Checked := false;
  1425.     optionmusic.Enabled := False;
  1426.     exit;
  1427.   end;
  1428.  
  1429.   try
  1430.     dxmusic.Midis.LoadFromFile(OwnDirectory+DxmFile);
  1431.     for i := 0 to dxmusic.Midis.Count-1 do
  1432.     begin
  1433.       if not dxmusic.Midis.Items[i].IsInitialized then
  1434.       begin
  1435.         dxmusic.Midis.Items[i].Init;
  1436.         dxmusic.Midis.Items[i].Load;
  1437.       end;
  1438.     end;
  1439.   except
  1440.     optionmusic.enabled := false;
  1441.   end;
  1442. end;
  1443.  
  1444. procedure TMainForm.DXDrawInitializing(Sender: TObject);
  1445. begin
  1446.   if doFullScreen in DXDraw.Options then
  1447.   begin
  1448.     BorderStyle := bsNone;
  1449.     DXDraw.Cursor := crNone;
  1450.   end
  1451.   else
  1452.   begin
  1453.     BorderStyle := bsSingle;
  1454.     DXDraw.Cursor := crDefault;
  1455.   end;
  1456. end;
  1457.  
  1458. procedure TMainForm.DXDrawInitialize(Sender: TObject);
  1459. begin
  1460.   if Assigned(DXTimer) then DXTimer.Enabled := True;
  1461. end;
  1462.  
  1463. procedure TMainForm.DXDrawFinalize(Sender: TObject);
  1464. begin
  1465.   if Assigned(DXTimer) then DXTimer.Enabled := False;
  1466. end;
  1467.  
  1468. procedure TMainForm.DXTimerActivate(Sender: TObject);
  1469. begin
  1470.   if TDxTimer(Sender).Tag > 0 then
  1471.     TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es kƶnnen mehrere activate/deactivate vorkommen, wegen dem Pause-Button
  1472.   if TDxTimer(Sender).Tag > 0 then
  1473.     exit;
  1474.   Caption := Application.Title;
  1475.   if not ProgrammGestartet then
  1476.   begin
  1477.     Programmgestartet := true;
  1478.     exit;
  1479.   end;
  1480.   ResumeMusic(FMusic);
  1481. end;
  1482.  
  1483. procedure TMainForm.DXTimerDeactivate(Sender: TObject);
  1484. resourcestring
  1485.   SPauseTitle = '%s [Pause]';
  1486. begin
  1487.   TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1;
  1488.   Caption := Format(SPauseTitle, [Application.Title]);
  1489.   PauseMusic(FMusic);
  1490. end;
  1491.  
  1492. procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
  1493. begin
  1494.   EnterCriticalSection(TimerCS);
  1495.   try
  1496.     if crash then
  1497.     begin
  1498.       inc(Crash2);
  1499.       if crash2 = 30 then
  1500.       begin
  1501.         Crash2 := 0;
  1502.         crash := false;
  1503.         crashsound := false;
  1504.       end;
  1505.     end;
  1506.     if not DXDraw.CanDraw then exit;
  1507.     DXInput.Update;
  1508.     case FScene of
  1509.       gsTitle   : SceneTitle;
  1510.       gsMain    : SceneMain;
  1511.       gsGameOver: SceneGameOver;
  1512.       gsWin     : SceneWin;
  1513.       gsNewLevel: SceneNewLevel;
  1514.     end;
  1515.     if FNextScene<>gsNone then
  1516.     begin
  1517.       StartScene(FNextScene);
  1518.       FNextScene := gsNone;
  1519.     end;
  1520.     DXDraw.Flip;
  1521.   finally
  1522.     LeaveCriticalSection(TimerCS);
  1523.   end;
  1524. end;
  1525.  
  1526. procedure TMainForm.BlinkStart;
  1527. begin
  1528.   FBlink := 0;
  1529.   FBlinkTime := GetTickCount;
  1530. end;
  1531.  
  1532. procedure TMainForm.WriteOptions;
  1533. var
  1534.   Reg: TRegistry;
  1535. begin
  1536.   Reg := TRegistry.Create;
  1537.   try
  1538.     Reg.RootKey := HKEY_CURRENT_USER;
  1539.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1540.     begin
  1541.       Reg.WriteBool(MusicSettingKey, OptionMusic.checked);
  1542.       Reg.WriteBool(SoundSettingKey, OptionSound.checked);
  1543.       Reg.WriteInteger(SpeedSettingKey, Ord(FSpeed));
  1544.       Reg.DeleteValue('Speed'); // deprecated. Replaced by GameSpeed
  1545.       Reg.CloseKey;
  1546.     end;
  1547.   finally
  1548.     FreeAndNil(Reg);
  1549.   end;
  1550. end;
  1551.  
  1552. procedure TMainForm.LoadOptions;
  1553. var
  1554.   Reg: TRegistry;
  1555. begin
  1556.   Reg := TRegistry.Create;
  1557.   try
  1558.     Reg.RootKey := HKEY_CURRENT_USER;
  1559.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1560.     begin
  1561.       if Reg.ValueExists(MusicSettingKey) then
  1562.         optionmusic.checked := Reg.ReadBool(MusicSettingKey)
  1563.       else
  1564.         optionmusic.checked := true; // default
  1565.  
  1566.       if Reg.ValueExists(SoundSettingKey) then
  1567.         optionsound.checked := Reg.ReadBool(SoundSettingKey)
  1568.       else
  1569.         optionsound.checked := true; // default
  1570.  
  1571.       if Reg.ValueExists(SpeedSettingKey) then
  1572.         FSpeed := Reg.ReadInteger(SpeedSettingKey)
  1573.       else
  1574.         FSpeed := SpeedMedium; // default
  1575.  
  1576.       Leicht.Checked := FSpeed = SpeedEasy;
  1577.       Mittel.Checked := FSpeed = SpeedMedium;
  1578.       Schwer.Checked := FSpeed = SpeedHard;
  1579.       Master.Checked := FSpeed = SpeedMaster;
  1580.  
  1581.       Reg.CloseKey;
  1582.     end;
  1583.   finally
  1584.     FreeAndNil(Reg);
  1585.   end;
  1586.   WriteOptions;
  1587. end;
  1588.  
  1589. procedure TMainForm.BlinkUpdate;
  1590. begin
  1591.   if GetTickCount<>FBlinkTime then
  1592.   begin
  1593.     FBlink := FBlink + (GetTickCount-FBlinkTime);
  1594.     FBlinkTime := GetTickCount;
  1595.   end;
  1596. end;
  1597.  
  1598. procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  1599. begin
  1600.   if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then
  1601.     WaveList.Items.Items[Ord(Sound)-1].Play(Wait);
  1602. end;
  1603.  
  1604. procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  1605. begin
  1606.   if (not mainform.active) and (mainform.visible) then //1st Programmstart
  1607.     exit;
  1608.   if (OptionMusic.checked) and (OptionMusic.enabled) then
  1609.   begin
  1610.     StopMusic(FMusic);
  1611.     PlayMusic(Name);
  1612.   end;
  1613.   FMusic := Name;
  1614. end;
  1615.  
  1616. function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  1617. begin
  1618.   with Result do
  1619.   begin
  1620.     rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
  1621.     rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
  1622.     rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
  1623.     rgbReserved := 0;
  1624.   end;
  1625. end;
  1626.  
  1627. procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
  1628. var
  1629.   i: Integer;
  1630.   t, t2: DWORD;
  1631.   ChangePalette: Boolean;
  1632.   c: Integer;
  1633. begin
  1634.   if DXDraw.Initialized then
  1635.   begin
  1636.     c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
  1637.     ChangePalette := False;
  1638.     if DXDraw.CanPaletteAnimation then
  1639.     begin
  1640.       t := GetTickCount;
  1641.       while Abs(GetTickCount-t)<Time do
  1642.       begin
  1643.         t2 := Trunc(Abs(GetTickCount-t)/Time*255);
  1644.         for i := 0 to 255 do
  1645.           DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
  1646.         DXDraw.UpdatePalette;
  1647.         ChangePalette := True;
  1648.       end;
  1649.     end
  1650.     else
  1651.     begin
  1652.       Sleep(Time);
  1653.     end;
  1654.     for i := 0 to 4 do
  1655.     begin
  1656.       DXDraw.Surface.Fill(c);
  1657.       DXDraw.Flip;
  1658.     end;
  1659.     if ChangePalette then
  1660.     begin
  1661.       DXDraw.ColorTable := DXDraw.DefColorTable;
  1662.       DXDraw.UpdatePalette;
  1663.     end;
  1664.     DXDraw.Surface.Fill(c);
  1665.     DXDraw.Flip;
  1666.   end;
  1667. end;
  1668.  
  1669. procedure TMainForm.StartScene(Scene: TGameScene);
  1670. begin
  1671.   EndScene;
  1672.   DXInput.States := DXInput.States - DXInputButton;
  1673.   FScene := Scene;
  1674.   BlinkStart;
  1675.   case FScene of
  1676.     gsTitle   : StartSceneTitle;
  1677.     gsMain    : StartSceneMain;
  1678.     gsGameOver: StartSceneGameOver;
  1679.     gsWin     : StartSceneWin;
  1680.     gsNewLevel: StartSceneNewLevel;
  1681.   end;
  1682. end;
  1683.  
  1684. procedure TMainForm.StartSceneTitle;
  1685. begin
  1686.   sleep(500);
  1687.   FCheat := false;
  1688.   FLife := StartLives;
  1689.   FLevel := 0;
  1690.   FScore := 0;
  1691.   FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again
  1692.   FNotSave := true;
  1693.   Cheat.enabled := false;
  1694.   Neustart.enabled := false;
  1695.   GamePause.enabled := false;
  1696.   GameStart.enabled := false;
  1697.   Spielgeschwindigkeit.enabled := false;
  1698.   mainform.Visible := true;
  1699.   MusicSwitchTrack(smmTitle);
  1700. end;
  1701.  
  1702. procedure TMainForm.StartSceneMain;
  1703. {var
  1704.   i, j: Integer;}
  1705. begin
  1706.   sleep(500);
  1707.   FCounter := 0;
  1708.   if not FLevelDataAlreadyLoaded then NewLevel(FLevel);
  1709.   FRestEnemies := Length(LevelData.EnemyAdventTable);
  1710.   FLifeAtLevelStart := FLife;     // Das ist wichtig, wenn man neu starten mƶchte
  1711.   FScoreAtLevelStart := FScore;   //
  1712.   MusicSwitchTrack(smmGame);
  1713.   FEnemyAdventPos := 0;
  1714.   FFrame := -4;
  1715.   PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine);
  1716.   with TBackground.Create(SpriteEngine.Engine) do
  1717.   begin
  1718.     SetMapSize(1, 1);
  1719.     Image := MainForm.GetSpriteGraphic(smgStar3);
  1720.     Z := -13;
  1721.     Y := 40;
  1722.     Speed := 1 / 2;
  1723.     Tile := True;
  1724.   end;
  1725.   with TBackground.Create(SpriteEngine.Engine) do
  1726.   begin
  1727.     SetMapSize(1, 1);
  1728.     Image := MainForm.GetSpriteGraphic(smgStar2);
  1729.     Z := -12;
  1730.     Y := 30;
  1731.     Speed := 1;
  1732.     Tile := True;
  1733.   end;
  1734.   with TBackground.Create(SpriteEngine.Engine) do
  1735.   begin
  1736.     SetMapSize(1, 1);
  1737.     Image := MainForm.GetSpriteGraphic(smgStar1);
  1738.     Z := -11;
  1739.     Y := 10;
  1740.     Speed := 2;
  1741.     Tile := True;
  1742.   end;
  1743.   {with TBackground.Create(SpriteEngine.Engine) do
  1744.   begin
  1745.     SetMapSize(200, 10);
  1746.     Y := 10;
  1747.     Z := -13;
  1748.     Speed := 1 / 2;
  1749.     Tile := True;
  1750.     for i := 0 to MapHeight-1 do
  1751.     begin
  1752.       for j := 0 to MapWidth-1 do
  1753.       begin
  1754.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
  1755.         if Random(100)<95 then Chips[j, i] := -1;
  1756.       end;
  1757.     end;
  1758.   end;
  1759.   with TBackground.Create(SpriteEngine.Engine) do
  1760.   begin
  1761.     SetMapSize(200, 10);
  1762.     Y := 30;
  1763.     Z := -12;
  1764.     Speed := 1;
  1765.     Tile := True;
  1766.     for i := 0 to MapHeight-1 do
  1767.     begin
  1768.       for j := 0 to MapWidth-1 do
  1769.       begin
  1770.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
  1771.         if Random(100)<95 then Chips[j, i] := -1;
  1772.       end;
  1773.     end;
  1774.   end;
  1775.   with TBackground.Create(SpriteEngine.Engine) do
  1776.   begin
  1777.     SetMapSize(200, 10);
  1778.     Y := 40;
  1779.     Z := -11;
  1780.     Speed := 2;
  1781.     Tile := True;
  1782.     for i := 0 to MapHeight-1 do
  1783.     begin
  1784.       for j := 0 to MapWidth-1 do
  1785.       begin
  1786.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
  1787.         if Random(100)<95 then Chips[j, i] := -1;
  1788.       end;
  1789.     end;
  1790.   end;}
  1791.   FNotSave := false;
  1792.   Cheat.enabled := true;
  1793.   Neustart.enabled := true;
  1794.   GamePause.enabled := true;
  1795.   GameStart.enabled := true;
  1796.   Spielgeschwindigkeit.enabled := true;
  1797. end;
  1798.  
  1799. procedure TMainForm.StartSceneGameOver;
  1800. begin
  1801.   sleep(500);
  1802.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  1803.   Cheat.enabled := false;
  1804.   Spielgeschwindigkeit.enabled := false;
  1805.   Neustart.enabled := false;
  1806.   GamePause.enabled := false;
  1807.   MusicSwitchTrack(smmScene);
  1808. end;
  1809.  
  1810. procedure TMainForm.StartSceneWin;
  1811. begin
  1812.   sleep(500);
  1813.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  1814.   Cheat.enabled := false;
  1815.   Spielgeschwindigkeit.enabled := false;
  1816.   Neustart.enabled := false;
  1817.   GamePause.enabled := false;
  1818.   MusicSwitchTrack(smmScene);
  1819. end;
  1820.  
  1821. procedure TMainForm.EndScene;
  1822. begin
  1823.   case FScene of
  1824.     gsTitle   : EndSceneTitle;
  1825.     gsMain    : EndSceneMain;
  1826.     gsGameOver: EndSceneGameOver;
  1827.     gsWin     : EndSceneWin;
  1828.     gsNewLevel: EndSceneNewLevel;
  1829.   end;
  1830. end;
  1831.  
  1832. procedure TMainForm.EndSceneTitle;
  1833. begin
  1834.   {  Ende Title  }
  1835. end;
  1836.  
  1837. procedure TMainForm.EndSceneMain;
  1838. begin
  1839.   SpriteEngine.Engine.Clear;
  1840. end;
  1841.  
  1842. procedure TMainForm.EndSceneGameOver;
  1843. begin
  1844.   {  Ende GameOver  }
  1845. end;
  1846.  
  1847. procedure TMainForm.EndSceneWin;
  1848. begin
  1849.   {  Ende Win  }
  1850. end;
  1851.  
  1852. procedure TMainForm.ResetLevelData;
  1853. begin
  1854.   LevelData.Clear;
  1855.   FRestEnemies := 0;
  1856. end;
  1857.  
  1858. procedure TMainForm.NewLevel(lev: integer);
  1859. resourcestring
  1860.   SLevelInvalid = 'Das Level Nr. %d ist ungĆ¼ltig!'+#13#10+'Das Programm wird beendet.';
  1861. var
  1862.   act: integer;
  1863.   Enemies: array[1..32] of TEnemyType;
  1864.   numEnemies: integer;
  1865.   e: TEnemyAdvent;
  1866.   bossPosition: integer;
  1867.   levFile: TLevelFile;
  1868. begin
  1869.   ResetLevelData;
  1870.   if FGameMode = gmRandom then
  1871.   begin
  1872.     {$REGION 'Random game'}
  1873.     Enemies[1] := etEnemyAttacker;     // ab Lev 1
  1874.     Enemies[2] := etEnemyMeteor;       // ab Lev 1
  1875.     Enemies[3] := etEnemyUFO;          // ab Lev 1
  1876.     Enemies[4] := etEnemyAttacker;     // ab Lev 2
  1877.     Enemies[5] := etEnemyMeteor;       // ab Lev 3
  1878.     Enemies[6] := etEnemyUFO;          // ab Lev 4
  1879.     Enemies[7] := etEnemyAttacker;     // ab Lev 5
  1880.     Enemies[8] := etEnemyMeteor;       // ab Lev 6
  1881.     Enemies[9] := etEnemyUFO;          // ab Lev 7
  1882.     Enemies[10] := etEnemyAttacker;    // ab Lev 8
  1883.     Enemies[11] := etEnemyMeteor;      // ab Lev 9
  1884.     Enemies[12] := etEnemyUFO;         // ab Lev 10
  1885.     Enemies[13] := etEnemyAttacker;    // ab Lev 11
  1886.     Enemies[14] := etEnemyMeteor;      // ab Lev 12
  1887.     Enemies[15] := etEnemyUFO;         // ab Lev 13
  1888.     Enemies[16] := etEnemyAttacker3;   // ab Lev 14
  1889.     Enemies[17] := etEnemyAttacker;    // ab Lev 15
  1890.     Enemies[18] := etEnemyMeteor;      // ab Lev 16
  1891.     Enemies[19] := etEnemyUFO;         // ab Lev 17
  1892.     Enemies[20] := etEnemyUFO2;        // ab Lev 18
  1893.     Enemies[21] := etEnemyAttacker;    // ab Lev 19
  1894.     Enemies[22] := etEnemyMeteor;      // ab Lev 20
  1895.     Enemies[23] := etEnemyUFO;         // ab Lev 21
  1896.     Enemies[24] := etEnemyAttacker2;   // ab Lev 22
  1897.     Enemies[25] := etEnemyMeteor;      // ab Lev 23
  1898.     Enemies[26] := etEnemyUFO;         // ab Lev 24
  1899.     Enemies[27] := etEnemyAttacker;    // ab Lev 25
  1900.     Enemies[28] := etEnemyAttacker;    // ab Lev 26
  1901.     Enemies[29] := etEnemyAttacker2;   // ab Lev 27
  1902.     Enemies[30] := etEnemyAttacker3;   // ab Lev 28
  1903.     Enemies[31] := etEnemyUFO;         // ab Lev 29
  1904.     Enemies[32] := etEnemyUFO2;        // ab Lev 30
  1905.     numEnemies := lev*RandomLevelAdditionalEnemiesPerLevel;
  1906.     SetLength(LevelData.EnemyAdventTable, numEnemies);
  1907.     for act := 0 to numEnemies-1 do
  1908.     begin
  1909.       e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1910.       if e.enemyType = etEnemyAttacker2 then
  1911.       begin
  1912.         //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1913.         if Random(2) = 0 then e.enemyType := etEnemyAttacker3;
  1914.       end;
  1915.       e.x := 85-(lev+(random(lev))*2){O_o};
  1916.       if e.x < 1 then e.x := 1; // passiert bei groƟen Levels
  1917.       e.x := act*30 + random(e.x);
  1918.       e.y := random((LevEditRows-1)*LevEditRasterH);
  1919.       if e.enemyType = etEnemyAttacker2 then
  1920.       begin
  1921.         e.lifes := random(6)+1{O_o};
  1922.       end
  1923.       else
  1924.       begin
  1925.         if lev > RandomLevelMaxEnemyLives then
  1926.         begin
  1927.           e.lifes := random(RandomLevelMaxEnemyLives)+1;
  1928.         end
  1929.         else
  1930.         begin
  1931.           e.lifes := random(lev)+1;
  1932.         end;
  1933.       end;
  1934.  
  1935.       if (act-1) mod RandomLevelMedikitEveryX = 0 then
  1936.       begin
  1937.         e.enemyType := etItemMedikit;
  1938.         e.lifes := 0;
  1939.       end;
  1940.  
  1941.       LevelData.EnemyAdventTable[act] := e;
  1942.     end;
  1943.  
  1944.     if lev < 5 then
  1945.     begin
  1946.       // Level 1-4: No boss
  1947.       bossPosition := -1;
  1948.     end
  1949.     else if lev < 10 then
  1950.     begin
  1951.       // Level 5-9: Boss is at the end of the level
  1952.       bossPosition := numEnemies-1;
  1953.     end
  1954.     else
  1955.     begin
  1956.       // Starting with Level 10: Boss at 75% of the level
  1957.       bossPosition := round(0.75 * numEnemies);
  1958.     end;
  1959.  
  1960.     if LevelData.EnemyAdventTable[bossPosition].enemyType = etItemMedikit then
  1961.       Inc(bossPosition);
  1962.  
  1963.     if bossPosition >= 0 then
  1964.     begin
  1965.       e.enemyType := etEnemyBoss;
  1966.       //e.x := lev*75*30{O_o} div lev;
  1967.       e.x := LevelData.EnemyAdventTable[bossPosition-1].x;
  1968.       e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2);
  1969.       e.lifes := lev*5;
  1970.       LevelData.EnemyAdventTable[bossPosition] := e;
  1971.     end;
  1972.  
  1973.     {$ENDREGION}
  1974.   end
  1975.   else
  1976.   begin
  1977.     {$REGION 'Normal game'}
  1978.     levFile := GetLevelFileName(lev,false);
  1979.     if levFile.found then
  1980.     begin
  1981.       try
  1982.         LevelData.RasterErzwingen := false;
  1983.         LevelData.LoadFromFile(levFile.fileLocation);
  1984.       except
  1985.         showmessage(Format(SLevelInvalid, [lev]));
  1986.         ResetLevelData;
  1987.       end;
  1988.     end;
  1989.     {$ENDREGION}
  1990.   end;
  1991.   FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat.
  1992. end;
  1993.  
  1994. var
  1995.   TitleWasPressed: TDxInputState = isButton32;
  1996.  
  1997. procedure TMainForm.SceneTitle;
  1998. var
  1999.   Logo: TPictureCollectionItem;
  2000.   colo1, colo2: TColor;
  2001. begin
  2002.   DXDraw.Surface.Fill(0);
  2003.   Logo := GetSpriteGraphic(smgLogo);
  2004.   {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
  2005.     Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
  2006.   Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
  2007.     2, 80, Fangle * 4);
  2008.   inc(Fangle);
  2009.  
  2010.   if FGameMode = gmUnknown then FGameMode := gmLevels;
  2011.  
  2012.   if (isUp in MainForm.DXInput.States) then TitleWasPressed := isUp;
  2013.   if (TitleWasPressed=isUp) and not (isUp in MainForm.DXInput.States) then
  2014.   begin
  2015.     TitleWasPressed := isButton32;
  2016.     if (Ord(FGameMode) <> 1) then
  2017.       FGameMode := TGameMode(Ord(FGameMode)-1);
  2018.   end;
  2019.  
  2020.   if (isDown in MainForm.DXInput.States) then TitleWasPressed := isDown;
  2021.   if (TitleWasPressed=isDown) and not (isDown in MainForm.DXInput.States) then
  2022.   begin
  2023.     TitleWasPressed := isButton32;
  2024.     if (FGameMode <> High(TGameMode)) then
  2025.       FGameMode := TGameMode(Ord(FGameMode)+1);
  2026.   end;
  2027.  
  2028.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2029.   DXDraw.Surface.Canvas.Font.Size := 30;
  2030.  
  2031.   {$REGION 'Menu point: Normal Level'}
  2032.   if FGameMode = gmLevels then
  2033.   begin
  2034.     colo1 := clMaroon;
  2035.     colo2 := clRed;
  2036.   end
  2037.   else
  2038.   begin
  2039.     colo1 := clOlive;
  2040.     colo2 := clYellow;
  2041.   end;
  2042.   DXDraw.Surface.Canvas.Font.Color := colo1;
  2043.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2044.   if FGameMode = gmLevels then
  2045.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-52, '>');
  2046.   DXDraw.Surface.Canvas.Font.Color := colo2;
  2047.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2048.   if FGameMode = gmLevels then
  2049.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
  2050.   {$ENDREGION}
  2051.  
  2052.   {$REGION 'Menu point: Random Level'}
  2053.   if FGameMode = gmRandom then
  2054.   begin
  2055.     colo1 := clMaroon;
  2056.     colo2 := clRed;
  2057.   end
  2058.   else
  2059.   begin
  2060.     colo1 := clOlive;
  2061.     colo2 := clYellow;
  2062.   end;
  2063.   DXDraw.Surface.Canvas.Font.Color := colo1;
  2064.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2065.   if FGameMode = gmRandom then
  2066.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
  2067.   DXDraw.Surface.Canvas.Font.Color := colo2;
  2068.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2069.   if FGameMode = gmRandom then
  2070.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
  2071.   {$ENDREGION}
  2072.  
  2073.   {$REGION 'Menu point: Level Editor'}
  2074.   if FGameMode = gmEditor then
  2075.   begin
  2076.     colo1 := clMaroon;
  2077.     colo2 := clRed;
  2078.   end
  2079.   else
  2080.   begin
  2081.     colo1 := clOlive;
  2082.     colo2 := clYellow;
  2083.   end;
  2084.   DXDraw.Surface.Canvas.Font.Color := colo1;
  2085.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)+48, 'Level-Editor');
  2086.   if FGameMode = gmEditor then
  2087.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+48, '>');
  2088.   DXDraw.Surface.Canvas.Font.Color := colo2;
  2089.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)+50, 'Level-Editor');
  2090.   if FGameMode = gmEditor then
  2091.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+50, '>');
  2092.   {$ENDREGION}
  2093.  
  2094.   { if (FBlink div 300) mod 2=0 then
  2095.   begin
  2096.     DXDraw.Surface.Canvas.Font.Color := clGreen;
  2097.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2098.     DXDraw.Surface.Canvas.Font.Color := clLime;
  2099.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2100.   end; }
  2101.   BlinkUpdate;
  2102.   DXDraw.Surface.Canvas.Release;
  2103.  
  2104.   // Weiter mit Leertaste oder Enter
  2105.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2106.   begin
  2107.     FLevel := 1;
  2108.     if FGameMode = gmEditor then
  2109.     begin
  2110.       ShellExecute(0, 'open', PChar(OwnDirectory+LevEditExe), '', PChar(OwnDirectory), SW_NORMAL); // do not localize
  2111.       Close;
  2112.       exit;
  2113.     end;
  2114.     if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or
  2115.        ((FGameMode=gmRandom) and (FLevel > MaxPossibleLevels)) then
  2116.     begin
  2117.       //PlaySound('Frage', False);
  2118.       exit;
  2119.     end;
  2120.     PlaySound(smsSceneMov, False);
  2121.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2122.     Sleep(200);
  2123.     StartScene(gsMain);
  2124.   end;
  2125. end;
  2126.  
  2127. procedure TMainForm.SceneMain;
  2128. resourcestring
  2129.   SMissionSuccessful = 'Mission erfolgreich!';
  2130.   SMissionFailed = 'Mission gescheitert!';
  2131.   SPunkte = 'Punkte: %s';
  2132.   SLevel = 'Level: %d';
  2133.   SLifes = 'Leben: %d';
  2134.   SInfLifes = '';
  2135.   SBossLifes = 'Boss: %d';
  2136.   SEinheiten = 'Einheiten: %d';
  2137. var
  2138.   Enemy: TSprite;
  2139.   spriteClass: TClass;
  2140.   tmpEnemyAnzeige: integer;
  2141. begin
  2142.   SpriteEngine.Move(FSpeed);
  2143.   SpriteEngine.Dead;
  2144.   while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and
  2145.     (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and
  2146.     ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and
  2147.     (FRestEnemies > 0) do
  2148.   begin
  2149.     Dec(FRestEnemies);
  2150.     with LevelData.EnemyAdventTable[FEnemyAdventPos] do
  2151.     begin
  2152.       spriteClass := nil;
  2153.       case enemyType of
  2154.         //etUnknown: ;
  2155.         etEnemyAttacker:  spriteClass := TEnemyAttacker;
  2156.         etEnemyAttacker2: spriteClass := TEnemyAttacker2;
  2157.         etEnemyAttacker3: spriteClass := TEnemyAttacker3;
  2158.         etEnemyMeteor:    spriteClass := TEnemyMeteor;
  2159.         etEnemyUFO:       spriteClass := TEnemyUFO;
  2160.         etEnemyUFO2:      spriteClass := TEnemyUFO2;
  2161.         etEnemyBoss:      spriteClass := TEnemyBoss;
  2162.         etItemMedikit:    spriteClass := TItemMedikit;
  2163.       end;
  2164.       if spriteClass <> nil then
  2165.       begin
  2166.         Enemy := nil;
  2167.         if spriteClass.InheritsFrom(TEnemy) then
  2168.           Enemy := TEnemyClass(spriteClass).Create(SpriteEngine.Engine, lifes)
  2169.         else if spriteClass.InheritsFrom(TItem) then
  2170.           Enemy := TItemClass(spriteClass).Create(SpriteEngine.Engine)
  2171.         else
  2172.           Assert(False);
  2173.         Enemy.x := dxdraw.surfacewidth;
  2174.         //Enemy.y := y;
  2175.         if y <> 0 then
  2176.           Enemy.y := dxdraw.surfaceheight / ((LevEditRows*LevEditRasterH) / y)
  2177.         else
  2178.           Enemy.y := 0;
  2179.       end;
  2180.     end;
  2181.     Inc(FEnemyAdventPos);
  2182.   end;
  2183.   Inc(FFrame);
  2184.   DXDraw.Surface.Fill(0);
  2185.   if FNextScene=gsNone then
  2186.   begin
  2187.     SpriteEngine.Draw;
  2188.     DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2189.     DXDraw.Surface.Canvas.Font.Size := 20;
  2190.     if flife > 0 then
  2191.     begin
  2192.       {$REGION 'Anzeige Punkte'}
  2193.       DXDraw.Surface.Canvas.Font.Color := clOlive;
  2194.       DXDraw.Surface.Canvas.Textout(9, 9, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)]));
  2195.       DXDraw.Surface.Canvas.Font.Color := clYellow;
  2196.       DXDraw.Surface.Canvas.Textout(10, 10, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)]));
  2197.       {$ENDREGION}
  2198.  
  2199.       {$REGION 'Anzeige Level'}
  2200.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2201.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, Format(SLevel, [flevel]));
  2202.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2203.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, Format(SLevel, [flevel]));
  2204.       {$ENDREGION}
  2205.  
  2206.       {$REGION 'Lebensanzeige'}
  2207.       if FLife<0 then FLife := 0;
  2208.       if FCheat then
  2209.       begin
  2210.         DXDraw.Surface.Canvas.Font.Color := clPurple;
  2211.         DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, SInfLifes);
  2212.         DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2213.         DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, SInfLifes);
  2214.       end
  2215.       else
  2216.       begin
  2217.         if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
  2218.         begin
  2219.           DXDraw.Surface.Canvas.Font.Color := clPurple;
  2220.           DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, Format(SLifes, [flife]));
  2221.           DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2222.           DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, Format(SLifes, [flife]));
  2223.         end;
  2224.         if Flife = 1 then BlinkUpdate;
  2225.       end;
  2226.       {$ENDREGION}
  2227.  
  2228.       {$REGION 'Anzeige Einheiten und Boss Leben'}
  2229.  
  2230.       tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange};
  2231.       if Assigned(FBoss) then Dec(tmpEnemyAnzeige);
  2232.  
  2233.       if Assigned(FBoss) and (FBoss.Life>0) then
  2234.       begin
  2235.         if (tmpEnemyAnzeige>0) then
  2236.         begin
  2237.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2238.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, Format(SBossLifes, [FBoss.Life]));
  2239.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige]));
  2240.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2241.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, Format(SBossLifes, [FBoss.Life]));
  2242.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige]));
  2243.         end
  2244.         else
  2245.         begin
  2246.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2247.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SBossLifes, [FBoss.Life]));
  2248.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2249.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SBossLifes, [FBoss.Life]));
  2250.         end;
  2251.       end
  2252.       else if tmpEnemyAnzeige>0 then
  2253.       begin
  2254.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2255.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige]));
  2256.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2257.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige]));
  2258.       end;
  2259.       {$ENDREGION}
  2260.  
  2261.       {$REGION 'Anzeige Mission erfolgreich/gescheitert'}
  2262.       if (EnemyCounter=0) and (FRestEnemies=0) then
  2263.       begin
  2264.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2265.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionSuccessful);
  2266.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2267.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionSuccessful);
  2268.         DXDraw.Surface.Canvas.Release;
  2269.         Sleep(1);
  2270.         inc(FCounter);
  2271.         if FCounter>150{200} then PlayerSprite.FlyAway;
  2272.       end;
  2273.       {$ENDREGION}
  2274.     end
  2275.     else
  2276.     begin
  2277.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2278.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionFailed);
  2279.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2280.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionFailed);
  2281.     end;
  2282.     DXDraw.Surface.Canvas.Release;
  2283.   end;
  2284. end;
  2285.  
  2286. procedure TMainForm.SceneGameOver;
  2287. resourcestring
  2288.   SGameOver = 'Game Over!';
  2289. begin
  2290.   DXDraw.Surface.Fill(0);
  2291.  
  2292.   FNotSave := true;
  2293.   Cheat.enabled := false;
  2294.   GamePause.enabled := false;
  2295.   Neustart.enabled := false;
  2296.   Brush.Style := bsClear;
  2297.   DXDraw.Surface.Canvas.Font.Size := 35;
  2298.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2299.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, SGameOver);
  2300.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2301.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, SGameOver);
  2302.   if (FBlink div 300) mod 2=0 then
  2303.   begin
  2304.     DXDraw.Surface.Canvas.Font.Size := 30;
  2305.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2306.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste);
  2307.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2308.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste);
  2309.   end;
  2310.   BlinkUpdate;
  2311.   DXDraw.Surface.Canvas.Release;
  2312.  
  2313.   // Weiter mit Leertaste oder Enter
  2314.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2315.   begin
  2316.     PlaySound(smsSceneMov, False);
  2317.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2318.     Sleep(200);
  2319.     StartScene(gsTitle);
  2320.   end;
  2321. end;
  2322.  
  2323. procedure TMainForm.SceneWin;
  2324. resourcestring
  2325.   SGewonnen = 'Gewonnen!';
  2326. begin
  2327.   DXDraw.Surface.Fill(0);
  2328.  
  2329.   FNotSave := true;
  2330.   Cheat.enabled := false;
  2331.   GamePause.enabled := false;
  2332.   Neustart.enabled := false;
  2333.  
  2334.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2335.   DXDraw.Surface.Canvas.Font.Size := 35;
  2336.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2337.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, SGewonnen);
  2338.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2339.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, SGewonnen);
  2340.   if (FBlink div 300) mod 2=0 then
  2341.   begin
  2342.     DXDraw.Surface.Canvas.Font.Size := 30;
  2343.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2344.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste);
  2345.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2346.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste);
  2347.   end;
  2348.   BlinkUpdate;
  2349.   DXDraw.Surface.Canvas.Release;
  2350.  
  2351.   // Weiter mit Leertaste oder Enter
  2352.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2353.   begin
  2354.     PlaySound(smsSceneMov, False);
  2355.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2356.     Sleep(200);
  2357.     StartScene(gsTitle);
  2358.   end;
  2359. end;
  2360.  
  2361. procedure TMainForm.StartSceneNewLevel;
  2362. begin
  2363.   sleep(500);
  2364.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  2365.   Cheat.enabled := false;
  2366.   Neustart.enabled := false;
  2367.   GamePause.enabled := false;
  2368.   GameStart.enabled := true;
  2369.   Spielgeschwindigkeit.enabled := false;
  2370.   Spielgeschwindigkeit.enabled := false;
  2371.   if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found)
  2372.      // or ((FGameMode=gmRandom) and (FLevel > 25))
  2373.      or (FLevel > MaxPossibleLevels) then
  2374.   begin
  2375.     //PlaySound('SceneMov', False);
  2376.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2377.     Sleep(200);
  2378.     StartScene(gsWin);
  2379.     exit;
  2380.   end;
  2381.   MusicSwitchTrack(smmScene);
  2382. end;
  2383.  
  2384. procedure TMainForm.EndSceneNewLevel;
  2385. begin
  2386.   {  Ende NewLevel  }
  2387. end;
  2388.  
  2389. procedure TMainForm.SceneNewLevel;
  2390. begin
  2391.   DXDraw.Surface.Fill(0);
  2392.  
  2393.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2394.   DXDraw.Surface.Canvas.Font.Size := 40;
  2395.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2396.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
  2397.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2398.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
  2399.   if (FBlink div 300) mod 2=0 then
  2400.   begin
  2401.     DXDraw.Surface.Canvas.Font.Size := 30;
  2402.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2403.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2404.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2405.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2406.   end;
  2407.   BlinkUpdate;
  2408.   DXDraw.Surface.Canvas.Release;
  2409.  
  2410.   // Weiter mit Leertaste oder Enter
  2411.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2412.   begin
  2413.     PlaySound(smsSceneMov, False);
  2414.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2415.     Sleep(200);
  2416.     StartScene(gsMain);
  2417.   end;
  2418. end;
  2419.  
  2420. procedure TMainForm.OptionMusicClick(Sender: TObject);
  2421. begin
  2422.   OptionMusic.Checked := not OptionMusic.Checked;
  2423.   if OptionMusic.Checked then
  2424.   begin
  2425.     MusicSwitchTrack(FMusic)
  2426.   end
  2427.   else
  2428.   begin
  2429.     StopMusic(FMusic);
  2430.   end;
  2431.   WriteOptions;
  2432. end;
  2433.  
  2434. procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack);
  2435. begin
  2436.   if not OptionMusic.checked then exit;
  2437.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2438.   dxmusic.Midis.Items[Ord(Name)-1].Play;
  2439. end;
  2440.  
  2441. procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack);
  2442. begin
  2443.   if Name = smmNone then exit;
  2444.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2445.   dxmusic.Midis.Items[Ord(Name)-1].Stop;
  2446. end;
  2447.  
  2448. procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack);
  2449. begin
  2450.   if not OptionMusic.checked then exit;
  2451.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2452.   dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop
  2453. end;
  2454.  
  2455. procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack);
  2456. begin
  2457.   if Name = smmNone then exit;
  2458.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2459.   dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop
  2460. end;
  2461.  
  2462. procedure TMainForm.SpielstandClick(Sender: TObject);
  2463. begin
  2464.   speicherungform.showmodal;
  2465. end;
  2466.  
  2467. procedure TMainForm.LevelNeuStarten;
  2468. begin
  2469.   FNextScene := gsNewLevel;
  2470.   FLife := FLifeAtLevelStart;
  2471.   FScore := FScoreAtLevelStart;
  2472. end;
  2473.  
  2474. procedure TMainForm.NeustartClick(Sender: TObject);
  2475. begin
  2476.   LevelNeuStarten;
  2477. end;
  2478.  
  2479. procedure TMainForm.LeichtClick(Sender: TObject);
  2480. begin
  2481.   leicht.checked := true;
  2482.   FSpeed := SpeedEasy;
  2483.   writeoptions;
  2484. end;
  2485.  
  2486. procedure TMainForm.MittelClick(Sender: TObject);
  2487. begin
  2488.   mittel.checked := true;
  2489.   FSpeed := SpeedMedium;
  2490.   writeoptions;
  2491. end;
  2492.  
  2493. procedure TMainForm.SchwerClick(Sender: TObject);
  2494. begin
  2495.   schwer.checked := true;
  2496.   FSpeed := SpeedHard;
  2497.   writeoptions;
  2498. end;
  2499.  
  2500. procedure TMainForm.MasterClick(Sender: TObject);
  2501. begin
  2502.   master.checked := true;
  2503.   FSpeed := SpeedMaster;
  2504.   writeoptions;
  2505. end;
  2506.  
  2507. procedure TMainForm.FormShow(Sender: TObject);
  2508. resourcestring
  2509.   SFileError = 'Die Datei kann von SpaceMission nicht geƶffnet werden!';
  2510. var
  2511.   SavGame: TSaveData;
  2512. begin
  2513.   if Assigned(SplashForm) then
  2514.   begin
  2515.     SplashForm.Hide;
  2516.     FreeAndNil(SplashForm);
  2517.   end;
  2518.  
  2519.   dxtimer.Enabled := true;
  2520.   dxtimer.ActiveOnly := true;
  2521.  
  2522.   ResetLevelData;
  2523.   if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then
  2524.   begin
  2525.     SavGame := TSaveData.Create;
  2526.     try
  2527.       try
  2528.         SavGame.LoadFromFile(paramstr(1));
  2529.         FScore := SavGame.Score;
  2530.         FLife := SavGame.Life;
  2531.         FLevel := SavGame.Level;
  2532.         FGameMode := SavGame.GameMode;
  2533.         FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain
  2534.         if Assigned(SavGame.LevelData) then
  2535.         begin
  2536.           LevelData.Assign(SavGame.LevelData);
  2537.         end;
  2538.       except
  2539.         on E: Exception do
  2540.         begin
  2541.           showmessage(SFileError + ' ' +E.Message);
  2542.           GameStartClick(GameStart);
  2543.           exit;
  2544.         end;
  2545.       end;
  2546.     finally
  2547.       FreeAndNil(SavGame);
  2548.     end;
  2549.     //FNextScene := gsNewLevel;
  2550.     StartScene(gsNewLevel);
  2551.     exit;
  2552.   end;
  2553. end;
  2554.  
  2555. procedure TMainForm.InformationenClick(Sender: TObject);
  2556. begin
  2557.   dxtimer.enabled := false;
  2558.   InfoForm.showmodal;
  2559.   if not mainform.gamepause.checked then mainform.dxtimer.enabled := true;
  2560. end;
  2561.  
  2562. procedure TMainForm.CheatClick(Sender: TObject);
  2563. begin
  2564.   CheatForm.showmodal;
  2565. end;
  2566.  
  2567. procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
  2568. begin
  2569.   if optionMusic.checked then StopMusic(FMusic);
  2570.   SpriteEngine.Engine.Clear;
  2571.   dxsound.Finalize;
  2572.   dxinput.Destroy;
  2573.   DXTimer.Enabled := False;
  2574. end;
  2575.  
  2576. procedure TMainForm.FormDestroy(Sender: TObject);
  2577. begin
  2578.   FreeAndNil(imagelist);
  2579.   FreeAndNil(spriteengine);
  2580.   FreeAndNil(dxdraw);
  2581.   FreeAndNil(wavelist);
  2582.   FreeAndNil(dxmusic);
  2583.   FreeAndNil(dxsound);
  2584.   //FreeAndNil(dxinput);
  2585.   FreeAndNil(dxtimer);
  2586.   DeleteCriticalSection(TimerCS);
  2587.   FreeAndNil(LevelData);
  2588. end;
  2589.  
  2590. procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean);
  2591. {************************************************************
  2592. * Procedure PostKeyEx32
  2593. *
  2594. * Parameters:
  2595. *  key    : virtual keycode of the key to send. For printable
  2596. *           keys this is simply the ANSI code (Ord(character)).
  2597. *  shift  : state of the modifier keys. This is a set, so you
  2598. *           can set several of these keys (shift, control, alt,
  2599. *           mouse buttons) in tandem. The TShiftState type is
  2600. *           declared in the Classes Unit.
  2601. *  specialkey: normally this should be False. Set it to True to
  2602. *           specify a key on the numeric keypad, for example.
  2603. * Description:
  2604. *  Uses keybd_event to manufacture a series of key events matching
  2605. *  the passed parameters. The events go to the control with focus.
  2606. *  Note that for characters key is always the upper-case version of
  2607. *  the character. Sending without any modifier keys will result in
  2608. *  a lower-case character, sending it with [ssShift] will result
  2609. *  in an upper-case character!
  2610. // Code by P. Below
  2611. ************************************************************}
  2612. type
  2613.   TShiftKeyInfo = record
  2614.     shift: Byte;
  2615.     vkey: Byte;
  2616.   end;
  2617.   byteset = set of 0..7;
  2618. const
  2619.   shiftkeys: array [1..3] of TShiftKeyInfo =
  2620.     ((shift: Ord(ssCtrl); vkey: VK_CONTROL),
  2621.     (shift: Ord(ssShift); vkey: VK_SHIFT),
  2622.     (shift: Ord(ssAlt); vkey: VK_MENU));
  2623. var
  2624.   flag: DWORD;
  2625.   bShift: ByteSet absolute shift;
  2626.   i: Integer;
  2627. begin
  2628.   for i := 1 to 3 do
  2629.   begin
  2630.     if shiftkeys[i].shift in bShift then
  2631.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0);
  2632.   end; { For }
  2633.   if specialkey then
  2634.     flag := KEYEVENTF_EXTENDEDKEY
  2635.   else
  2636.     flag := 0;
  2637.  
  2638.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2639.   flag := flag or KEYEVENTF_KEYUP;
  2640.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2641.  
  2642.   for i := 3 downto 1 do
  2643.   begin
  2644.     if shiftkeys[i].shift in bShift then
  2645.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0),
  2646.         KEYEVENTF_KEYUP, 0);
  2647.   end; { For }
  2648. end; { PostKeyEx32 }
  2649.  
  2650. procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
  2651.   Shift: TShiftState);
  2652. begin
  2653.   if Key = VK_ESCAPE then
  2654.   begin
  2655.     // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu...
  2656.     Key := 0;
  2657.     PostKeyEx32(Ord('S'), [ssAlt], False);
  2658.   end;
  2659. end;
  2660.  
  2661. end.
  2662.  
  2663.