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  1. unit GamMain;
  2.  
  3. interface
  4.  
  5. uses
  6.   Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  7.   StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds,
  8.   ShellAPI, DirectX{$IF CompilerVersion >= 23.0},
  9.   System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global;
  10.  
  11. type
  12.   TGameScene = (
  13.     gsNone,
  14.     gsTitle,
  15.     gsMain,
  16.     gsGameOver,
  17.     gsNewLevel,
  18.     gsWin
  19.   );
  20.  
  21.   TGameInterval = (
  22.     giLeicht,
  23.     giMittel,
  24.     giSchwer,
  25.     giMaster
  26.   );
  27.  
  28.   TBackground = class(TBackgroundSprite)
  29.   strict private
  30.     FSpeed: Double;
  31.   strict protected
  32.     procedure DoMove(MoveCount: Integer); override;
  33.   public
  34.     property Speed: Double read FSpeed write FSpeed;
  35.   end;
  36.  
  37.   TBackgroundSpecial = class(TBackgroundSprite)
  38.   strict private
  39.     FSpeed: Double;
  40.   strict protected
  41.     procedure DoMove(MoveCount: Integer); override;
  42.   public
  43.     property Speed: Double read FSpeed write FSpeed;
  44.   end;
  45.  
  46.   TExplosion = class(TImageSprite)
  47.   strict private
  48.     FCounter: Integer;
  49.   strict protected
  50.     procedure DoMove(MoveCount: Integer); override;
  51.   public
  52.     constructor Create(AParent: TSprite); override;
  53.   end;
  54.  
  55.   TPlayerOrEnemyState = (
  56.     pesUnknown,
  57.     pesNormal,
  58.     pesExploding, // only boss, as preparation of pesDead
  59.     pesDead,
  60.     pesDeadVanished,
  61.     pesFlyaway, // only player at mission end
  62.     pesEntering,
  63.     pesHovering // only some kind of enemies
  64.   );
  65.  
  66.   TPlayerOrEnemy = class abstract (TImageSprite)
  67.   strict protected
  68.     State: TPlayerOrEnemyState;
  69.   end;
  70.  
  71.   TPlayerSprite = class(TPlayerOrEnemy)
  72.   private
  73.     FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy
  74.   strict private
  75.     FCounter: Integer;
  76.     FOldTamaTime: Integer;
  77.   strict protected
  78.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  79.     procedure DoMove(MoveCount: Integer); override;
  80.   public
  81.     constructor Create(AParent: TSprite); override;
  82.     procedure FlyAway;
  83.   end;
  84.  
  85.   TPlayerTamaSprite = class(TImageSprite)
  86.   strict private
  87.     FPlayerSprite: TPlayerSprite;
  88.   strict protected
  89.     property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite;
  90.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  91.     procedure DoMove(MoveCount: Integer); override;
  92.   public
  93.     constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce;
  94.     destructor Destroy; override;
  95.   end;
  96.  
  97.   TEnemyClass = class of TEnemy;
  98.   TEnemy = class abstract (TPlayerOrEnemy)
  99.   strict protected
  100.     FCounter: Integer;
  101.     FLife: integer;
  102.     procedure HitEnemy(ADead: Boolean); virtual;
  103.   public
  104.     property Life: integer read FLife;
  105.     procedure Hit(AHitStrength: integer = 1);
  106.     constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual;
  107.     destructor Destroy; override;
  108.   end;
  109.  
  110.   TEnemyTama = class(TImageSprite)
  111.   strict private
  112.     FEnemySprite: TSprite;
  113.   strict protected
  114.     property EnemySprite: TSprite read FEnemySprite write FEnemySprite;
  115.     procedure DoMove(MoveCount: Integer); override;
  116.   public
  117.     constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce;
  118.   end;
  119.  
  120.   TEnemyMeteor = class(TEnemy)
  121.   strict protected
  122.     procedure DoMove(MoveCount: Integer); override;
  123.     procedure HitEnemy(ADead: Boolean); override;
  124.   public
  125.     constructor Create(AParent: TSprite; ALifes: integer); override;
  126.   end;
  127.  
  128.   TEnemyUFO = class(TEnemy)
  129.   strict protected
  130.     procedure DoMove(MoveCount: Integer); override;
  131.     procedure HitEnemy(ADead: Boolean); override;
  132.   public
  133.     constructor Create(AParent: TSprite; ALifes: integer); override;
  134.   end;
  135.  
  136.   TEnemyUFO2 = class(TEnemy)
  137.   strict private
  138.     FCounter: Integer;
  139.     FTamaCount: Integer;
  140.     FOldTamaTime: Integer;
  141.   strict protected
  142.     procedure DoMove(MoveCount: Integer); override;
  143.     procedure HitEnemy(ADead: Boolean); override;
  144.   public
  145.     constructor Create(AParent: TSprite; ALifes: integer); override;
  146.   end;
  147.  
  148.   TEnemyAttacker = class(TEnemy)
  149.   strict protected
  150.     procedure DoMove(MoveCount: Integer); override;
  151.     procedure HitEnemy(ADead: Boolean); override;
  152.   public
  153.     constructor Create(AParent: TSprite; ALifes: integer); override;
  154.   end;
  155.  
  156.   TEnemyAttacker2 = class(TEnemy)
  157.   strict private
  158.     FCounter: Integer;
  159.     FTamaF: Integer;
  160.     FTamaT: Integer;
  161.     FPutTama: Boolean;
  162.   strict protected
  163.     procedure DoMove(MoveCount: Integer); override;
  164.     procedure HitEnemy(ADead: Boolean); override;
  165.   public
  166.     constructor Create(AParent: TSprite; ALifes: integer); override;
  167.   end;
  168.  
  169.   TEnemyAttacker3 = class(TEnemy)
  170.   strict private
  171.     FCounter: Integer;
  172.     FTamaCount: Integer;
  173.     FOldTamaTime: Integer;
  174.   strict protected
  175.     procedure DoMove(MoveCount: Integer); override;
  176.     procedure HitEnemy(ADead: Boolean); override;
  177.   public
  178.     constructor Create(AParent: TSprite; ALifes: integer); override;
  179.   end;
  180.  
  181.   TEnemyBoss = class(TEnemy)
  182.   strict private
  183.     FCounter: Integer;
  184.     FTamaF: Integer;
  185.     FTamaT: Integer;
  186.     FPutTama: Boolean;
  187.     waiter1, waiter2: integer;
  188.   strict protected
  189.     procedure DoMove(MoveCount: Integer); override;
  190.     procedure HitEnemy(ADead: Boolean); override;
  191.   public
  192.     constructor Create(AParent: TSprite; ALifes: integer); override;
  193.   end;
  194.  
  195.   TMainForm = class(TDXForm)
  196.     MainMenu: TMainMenu;
  197.     Spiel: TMenuItem;
  198.     GameStart: TMenuItem;
  199.     GamePause: TMenuItem;
  200.     Beenden: TMenuItem;
  201.     Einstellungen: TMenuItem;
  202.     OptionMusic: TMenuItem;
  203.     Hilfe: TMenuItem;
  204.     OptionSound: TMenuItem;
  205.     Leer3: TMenuItem;
  206.     Spielstand: TMenuItem;
  207.     Leer5: TMenuItem;
  208.     Neustart: TMenuItem;
  209.     Spielgeschwindigkeit: TMenuItem;
  210.     Leicht: TMenuItem;
  211.     Mittel: TMenuItem;
  212.     Schwer: TMenuItem;
  213.     Informationen: TMenuItem;
  214.     Leer6: TMenuItem;
  215.     Leer1: TMenuItem;
  216.     Cheat: TMenuItem;
  217.     CheckUpdates: TMenuItem;
  218.     Master: TMenuItem;
  219.     Hilfe1: TMenuItem;
  220.     procedure DXDrawFinalize(Sender: TObject);
  221.     procedure DXDrawInitialize(Sender: TObject);
  222.     procedure FormCreate(Sender: TObject);
  223.     procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
  224.     procedure DXTimerActivate(Sender: TObject);
  225.     procedure DXTimerDeactivate(Sender: TObject);
  226.     procedure DXDrawInitializing(Sender: TObject);
  227.     procedure GameStartClick(Sender: TObject);
  228.     procedure GamePauseClick(Sender: TObject);
  229.     procedure BeendenClick(Sender: TObject);
  230.     procedure OptionSoundClick(Sender: TObject);
  231.     procedure OptionMusicClick(Sender: TObject);
  232.     procedure SpielstandClick(Sender: TObject);
  233.     procedure NeustartClick(Sender: TObject);
  234.     procedure LeichtClick(Sender: TObject);
  235.     procedure MittelClick(Sender: TObject);
  236.     procedure SchwerClick(Sender: TObject);
  237.     procedure FormShow(Sender: TObject);
  238.     procedure InformationenClick(Sender: TObject);
  239.     procedure CheatClick(Sender: TObject);
  240.     procedure FormClose(Sender: TObject; var Action: TCloseAction);
  241.     procedure FormDestroy(Sender: TObject);
  242.     procedure CheckUpdatesClick(Sender: TObject);
  243.     procedure MasterClick(Sender: TObject);
  244.     procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
  245.     procedure Hilfe1Click(Sender: TObject);
  246.   private
  247.     ProgrammGestartet: boolean;
  248.     FInterval: TGameInterval;
  249.     FScene: TGameScene;
  250.     FMusic: TSpaceMissionMusicTrack;
  251.     FBlink: DWORD;
  252.     FBlinkTime: DWORD;
  253.     FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
  254.     PlayerSprite: TPlayerSprite;
  255.     TimerCS: TRTLCriticalSection;
  256.     procedure StartScene(Scene: TGameScene);
  257.     procedure EndScene;
  258.     procedure BlinkStart;
  259.     procedure BlinkUpdate;
  260.     procedure StartSceneTitle;
  261.     procedure SceneTitle;
  262.     procedure EndSceneTitle;
  263.     procedure StartSceneMain;
  264.     procedure SceneMain;
  265.     procedure EndSceneMain;
  266.     procedure StartSceneGameOver;
  267.     procedure SceneGameOver;
  268.     procedure EndSceneGameOver;
  269.     procedure StartSceneWin;
  270.     procedure SceneWin;
  271.     procedure EndSceneWin;
  272.     procedure StartSceneNewLevel;
  273.     procedure SceneNewLevel;
  274.     procedure EndSceneNewLevel;
  275.     procedure LevelNeuStarten;
  276.   private
  277.     { Diverse temporƤre Variablen }
  278.     Crash2: integer;
  279.     EnemyCounter: integer;
  280.     FBossImLevel: boolean;
  281.     FBossLife: integer;
  282.     Crash: boolean;
  283.     crashsound: boolean;
  284.   public
  285.     FNextScene: TGameScene;
  286.     FScore: Integer;
  287.     FNotSave: boolean;
  288.     FLife: integer;
  289.     FLevel: integer;
  290.     FGameMode: TGameMode;
  291.     FLifeAtLevelStart: integer;
  292.     FScoreAtLevelStart: integer;
  293.     FLevelDataAlreadyLoaded: boolean;
  294.     FRestEnemies: integer;
  295.     FCheat: boolean;
  296.     { VCL-Ersatz }
  297.     dxdraw: TDxDraw;
  298.     imagelist: TDxImageList;
  299.     spriteengine: tdxspriteengine;
  300.     dxsound: tdxsound;
  301.     dxmusic: tdxmusic;
  302.     wavelist: tdxwavelist;
  303.     dxinput: tdxinput;
  304.     dxtimer: tdxtimer;
  305.     { Level-Routinen }
  306.     LevelData: TLevelData;
  307.     procedure NewLevel(lev: integer);
  308.     procedure ResetLevelData;
  309.     { Musik-Routinen }
  310.     procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  311.     procedure PlayMusic(Name: TSpaceMissionMusicTrack);
  312.     procedure StopMusic(Name: TSpaceMissionMusicTrack);
  313.     procedure ResumeMusic(Name: TSpaceMissionMusicTrack);
  314.     procedure PauseMusic(Name: TSpaceMissionMusicTrack);
  315.     { Sound-Routinen }
  316.     procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  317.     { Grafik-Routinen }
  318.     function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  319.     { Initialisiations-Routinen }
  320.     procedure DXInit;
  321.     procedure SoundInit;
  322.     procedure MusicInit;
  323.     { Einstellungs-Routinen }
  324.     procedure LoadOptions;
  325.     procedure WriteOptions;
  326.     { Farb-Routinen }
  327.     function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  328.     procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
  329.   end;
  330.  
  331. var
  332.   MainForm: TMainForm;
  333.  
  334. implementation
  335.  
  336. uses
  337.   GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry,
  338.   ComHilfe;
  339.  
  340. {$R *.DFM}
  341.  
  342. const
  343.   DXInputButton = [isButton1, isButton2, isButton3,
  344.     isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
  345.     isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
  346.     isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
  347.     isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
  348.  
  349. { TBackground }
  350.  
  351. procedure TBackground.DoMove(MoveCount: Integer);
  352. var
  353.   ran: integer;
  354.   bgs: TBackgroundSpecial;
  355. begin
  356.   inherited DoMove(MoveCount);
  357.   X := X - MoveCount*(60/1000)*FSpeed;
  358.   ran := Random(1500);
  359.   if ran = 150 then
  360.   begin
  361.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  362.     bgs.SetMapSize(1, 1);
  363.     bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1);
  364.     bgs.Width := Image.Width;
  365.     bgs.Height := Image.Height;
  366.     bgs.Y := random(mainform.dxdraw.height);
  367.     bgs.X := mainform.dxdraw.width;
  368.     ran := Random(2);
  369.     if ran = 0 then
  370.     begin
  371.       bgs.Z := -20;
  372.       bgs.Speed := 1.8;
  373.     end
  374.     else if ran = 1 then
  375.     begin
  376.       bgs.Z := -40;
  377.       bgs.Speed := 0.8;
  378.     end
  379.     else if ran = 2 then
  380.     begin
  381.       bgs.Z := -60;
  382.       bgs.Speed := 0.3;
  383.     end;
  384.   end
  385.   else if ran = 500 then
  386.   begin
  387.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  388.     bgs.SetMapSize(1, 1);
  389.     ran := Random(4);
  390.     if ran = 0 then
  391.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed)
  392.     else if ran = 1 then
  393.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue)
  394.     else if ran = 2 then
  395.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow)
  396.     else if ran = 3 then
  397.       bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot);
  398.     bgs.Width := Image.Width;
  399.     bgs.Height := Image.Height;
  400.  
  401.     bgs.Y := random(mainform.dxdraw.height);
  402.     bgs.X := mainform.dxdraw.width;
  403.  
  404.     { ran := Random(2);
  405.     if ran = 0 then
  406.     begin
  407.       bgs.Z := -20;
  408.       bgs.Speed := 1.8;
  409.     end
  410.     else if ran = 1 then
  411.     begin
  412.       bgs.Z := -40;
  413.       bgs.Speed := 0.8;
  414.     end
  415.     else if ran = 2 then
  416.     begin }
  417.       bgs.Z := -60;
  418.       bgs.Speed := 0.3;
  419.     { end; }
  420.   end;
  421. end;
  422.  
  423. { TBackgroundSpecial }
  424.  
  425. procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
  426. begin
  427.   inherited DoMove(MoveCount);
  428.   X := X - MoveCount*(60/1000)*FSpeed;
  429.   if X < -Width then Dead;
  430. end;
  431.  
  432. { TExplosion }
  433.  
  434. constructor TExplosion.Create(AParent: TSprite);
  435. begin
  436.   inherited Create(AParent);
  437.   mainform.PlaySound(smsExplosion, false);
  438.   Image := MainForm.GetSpriteGraphic(smgExplosion);
  439.   Width := Image.Width;
  440.   Height := Image.Height;
  441.   AnimCount := Image.PatternCount;
  442.   AnimLooped := True;
  443.   AnimSpeed := DEFAULT_ANIMSPEED;
  444.   AnimPos := Random(AnimCount);
  445. end;
  446.  
  447. procedure TExplosion.DoMove(MoveCount: Integer);
  448. begin
  449.   inherited DoMove(MoveCount);
  450.   inc(FCounter, MoveCount);
  451.   if FCounter > 2999 then dead;
  452. end;
  453.  
  454. { TPlayerSprite }
  455.  
  456. constructor TPlayerSprite.Create(AParent: TSprite);
  457. begin
  458.   inherited Create(AParent);
  459.   State := pesEntering;
  460.   Image := MainForm.GetSpriteGraphic(smgMachine);
  461.   Width := Image.Width;
  462.   Height := Image.Height;
  463.   X := -70{20};
  464.   Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
  465.   Z := 2;
  466.   AnimCount := Image.PatternCount;
  467.   AnimLooped := True;
  468.   AnimSpeed := DEFAULT_ANIMSPEED;
  469. end;
  470.  
  471. procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  472. begin
  473.   if mainform.FCheat then exit;
  474.   if (Sprite is TEnemy) or (Sprite is TEnemyTama) then
  475.   begin
  476.     if not mainform.crash then
  477.     begin
  478.       dec(MainForm.FLife);
  479.       mainform.Crash := true;
  480.       if MainForm.Flife=0 then
  481.       begin
  482.         MainForm.PlaySound(smsExplosion, false);
  483.         Collisioned := false;
  484.         FCounter := 0;
  485.         State := pesDead;
  486.         Done := false;
  487.         Image := MainForm.GetSpriteGraphic(smgExplosion);
  488.         Width := Image.Width;
  489.         Height := Image.Height;
  490.         AnimCount := Image.PatternCount;
  491.         AnimLooped := False;
  492.         AnimSpeed := DEFAULT_ANIMSPEED;
  493.         AnimPos := 0;
  494.       end;
  495.     end
  496.     else
  497.     begin
  498.       if not mainform.crashsound then
  499.       begin
  500.         MainForm.PlaySound(smsHit, False);
  501.         mainform.crashsound := true;
  502.       end;
  503.     end;
  504.   end;
  505. end;
  506.  
  507. procedure TPlayerSprite.DoMove(MoveCount: Integer);
  508. const
  509.   WegduesKonstante = 1.75;
  510. begin
  511.   inherited DoMove(MoveCount);
  512.   if State = pesNormal then
  513.   begin
  514.     if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
  515.     if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
  516.     if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
  517.     if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
  518.     if X<0 then X := 0;
  519.     if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
  520.     if Y<0 then Y := 0;
  521.     if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
  522.     if isButton1 in MainForm.DXInput.States then
  523.     begin
  524.       if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
  525.       begin
  526.         Inc(FTamaCount);
  527.         with TPlayerTamaSprite.Create(Engine, Self) do
  528.         begin
  529.           X := Self.X+Self.Width;
  530.           Y := Self.Y+Self.Height div 2-Height div 2;
  531.           Z := 10;
  532.         end;
  533.         FOldTamaTime := FCounter;
  534.       end;
  535.     end;
  536.     Collision;
  537.   end
  538.   else if State = pesDead then
  539.   begin
  540.     if FCounter>200 then
  541.     begin
  542.       FCounter := 0;
  543.       State := pesDeadVanished;
  544.       Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished
  545.     end;
  546.   end
  547.   else if State = pesDeadVanished then
  548.   begin
  549.     if FCounter>2000 then
  550.     begin
  551.       MainForm.LevelNeuStarten;
  552.       (*
  553.       MainForm.FNextScene := gsGameOver;
  554.       MainForm.PlaySound(smsSceneMov, false);
  555.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  556.       Sleep(200);
  557.       *)
  558.     end;
  559.   end
  560.   else if State = pesFlyaway then
  561.   begin
  562.     X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante);
  563.     if X > MainForm.DXDraw.Width+Width then
  564.     begin
  565.       Dead;
  566.       inc(mainform.FLevel);
  567.       MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again
  568.       MainForm.FNextScene := gsNewLevel;
  569.       MainForm.PlaySound(smsSceneMov, false);
  570.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  571.     end;
  572.   end
  573.   else if State = pesEntering then
  574.   begin
  575.     X := X + MoveCount*(300/1000);
  576.     if X > 19 then State := pesNormal;
  577.   end;
  578.   inc(FCounter, MoveCount);
  579. end;
  580.  
  581. procedure TPlayerSprite.FlyAway;
  582. begin
  583.   State := pesFlyaway;
  584. end;
  585.  
  586. { TPlayerTamaSprite }
  587.  
  588. constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite);
  589. begin
  590.   inherited Create(AParent);
  591.   FPlayerSprite := APlayerSprite;
  592.   Image := MainForm.GetSpriteGraphic(smgBounce);
  593.   Z := 2;
  594.   Width := Image.Width;
  595.   Height := Image.Height;
  596.   AnimCount := Image.PatternCount;
  597.   AnimLooped := True;
  598.   AnimSpeed := DEFAULT_ANIMSPEED;
  599.   MainForm.PlaySound(smsShoot, False);
  600. end;
  601.  
  602. destructor TPlayerTamaSprite.Destroy;
  603. begin
  604.   inherited Destroy;
  605.   Dec(FPlayerSprite.FTamaCount);
  606. end;
  607.  
  608. procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  609. begin
  610.   if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then
  611.   begin
  612.     TEnemy(Sprite).Hit;
  613.     Dead;
  614.   end;
  615.   Done := False;
  616. end;
  617.  
  618. procedure TPlayerTamaSprite.DoMove(MoveCount: Integer);
  619. begin
  620.   inherited DoMove(MoveCount);
  621.   X := X+(800/1000)*MoveCount;
  622.   if X>=mainform.dxdraw.surfacewidth then Dead;
  623.   Collision;
  624. end;
  625.  
  626. { TEnemy }
  627.  
  628. constructor TEnemy.Create(AParent: TSprite; ALifes: integer);
  629. begin
  630.   inherited Create(AParent);
  631.   FLife := ALifes;
  632.   inc(mainform.EnemyCounter);
  633. end;
  634.  
  635. destructor TEnemy.Destroy;
  636. begin
  637.   inherited Destroy;
  638.   dec(mainform.EnemyCounter);
  639. end;
  640.  
  641. procedure TEnemy.Hit(AHitStrength: integer = 1);
  642. begin
  643.   Dec(FLife, AHitStrength);
  644.   if FLife<=0 then
  645.   begin
  646.     Collisioned := False;
  647.     HitEnemy(True);
  648.   end
  649.   else
  650.     HitEnemy(False);
  651. end;
  652.  
  653. procedure TEnemy.HitEnemy(ADead: Boolean);
  654. begin
  655.   if ADead then
  656.     MainForm.PlaySound(smsExplosion, False)
  657.   else
  658.     MainForm.PlaySound(smsHit, False);
  659. end;
  660.  
  661. { TEnemyTama }
  662.  
  663. constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite);
  664. begin
  665.   inherited Create(AParent);
  666.   FEnemySprite := AEnemySprite;
  667.   Image := MainForm.GetSpriteGraphic(smgBounce2);
  668.   Width := Image.Width;
  669.   Height := Image.Height;
  670.   AnimCount := Image.PatternCount;
  671.   AnimLooped := True;
  672.   AnimSpeed := DEFAULT_ANIMSPEED;
  673.   MainForm.PlaySound(smsShoot, False);
  674. end;
  675.  
  676. procedure TEnemyTama.DoMove(MoveCount: Integer);
  677. begin
  678.   inherited DoMove(MoveCount);
  679.   X := X - MoveCount*(600/1000);
  680.   if X < -Width then Dead;
  681. end;
  682.  
  683. { TEnemyMeteor }
  684.  
  685. constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer);
  686. begin
  687.   inherited Create(AParent, ALifes);
  688.   State := pesNormal;
  689.   Image := MainForm.GetSpriteGraphic(smgEnemyMeteor);
  690.   Width := Image.Width;
  691.   Height := Image.Height;
  692.   AnimCount := Image.PatternCount;
  693.   AnimLooped := True;
  694.   AnimSpeed := DEFAULT_ANIMSPEED;
  695.   PixelCheck := True;
  696. end;
  697.  
  698. procedure TEnemyMeteor.HitEnemy(ADead: Boolean);
  699. begin
  700.   inherited HitEnemy(False);
  701.  
  702.   if ADead then Collisioned := True;
  703. end;
  704.  
  705. procedure TEnemyMeteor.DoMove(MoveCount: Integer);
  706. begin
  707.   X := X - MoveCount*(250/1000);
  708.   if X < -Width then Dead;
  709. end;
  710.  
  711. { TEnemyUFO }
  712.  
  713. constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer);
  714. begin
  715.   inherited Create(AParent, ALifes);
  716.   State := pesNormal;
  717.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk);
  718.   Width := Image.Width;
  719.   Height := Image.Height;
  720.   AnimCount := Image.PatternCount;
  721.   AnimLooped := True;
  722.   AnimSpeed := DEFAULT_ANIMSPEED;
  723. end;
  724.  
  725. procedure TEnemyUFO.HitEnemy(ADead: Boolean);
  726. begin
  727.   inherited HitEnemy(ADead);
  728.  
  729.   if ADead then
  730.   begin
  731.     State := pesDead;
  732.     FCounter := 0;
  733.     Inc(MainForm.FScore, 1000);
  734.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  735.     Width := Image.Width;
  736.     Height := Image.Height;
  737.     AnimCount := Image.PatternCount;
  738.     AnimLooped := False;
  739.     AnimSpeed := DEFAULT_ANIMSPEED;
  740.     AnimPos := 0;
  741.   end
  742.   else
  743.   begin
  744.     Inc(MainForm.FScore, 100);
  745.   end;
  746. end;
  747.  
  748. procedure TEnemyUFO.DoMove(MoveCount: Integer);
  749. begin
  750.   inherited DoMove(MoveCount);
  751.   if State = pesNormal then
  752.   begin
  753.     X := X - MoveCount*(300/1000);
  754.     Y := Y + Cos256(FCounter div 15)*2;
  755.     if X < -Width then Dead;
  756.   end
  757.   else if State = pesDead then
  758.   begin
  759.     X := X - MoveCount*(300/1000);
  760.     if FCounter>200 then
  761.     begin
  762.       State := pesDeadVanished;
  763.       Dead;
  764.     end;
  765.   end;
  766.   inc(FCounter, MoveCount);
  767. end;
  768.  
  769. { TEnemyUFO2 }
  770.  
  771. constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer);
  772. begin
  773.   inherited Create(AParent, ALifes);
  774.   State := pesNormal;
  775.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk2);
  776.   Width := Image.Width;
  777.   Height := Image.Height;
  778.   AnimCount := Image.PatternCount;
  779.   AnimLooped := True;
  780.   AnimSpeed := DEFAULT_ANIMSPEED;
  781. end;
  782.  
  783. procedure TEnemyUFO2.HitEnemy(ADead: Boolean);
  784. begin
  785.   inherited HitEnemy(ADead);
  786.  
  787.   if ADead then
  788.   begin
  789.     State := pesDead;
  790.     FCounter := 0;
  791.     Inc(MainForm.FScore, 1000);
  792.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  793.     Width := Image.Width;
  794.     Height := Image.Height;
  795.     AnimCount := Image.PatternCount;
  796.     AnimLooped := False;
  797.     AnimSpeed := DEFAULT_ANIMSPEED;
  798.     AnimPos := 0;
  799.   end
  800.   else
  801.   begin
  802.     Inc(MainForm.FScore, 100);
  803.   end;
  804. end;
  805.  
  806. procedure TEnemyUFO2.DoMove(MoveCount: Integer);
  807. begin
  808.   inherited DoMove(MoveCount);
  809.   if State = pesNormal then
  810.   begin
  811.     X := X - MoveCount*(300/1000);
  812.     Y := Y + Cos256(FCounter div 15)*2;
  813.     if X < -Width then Dead;
  814.     if FCounter-FOldTamaTime>=100 then
  815.     begin
  816.       Inc(FTamaCount);
  817.       with TEnemyTama.Create(Engine, Self) do
  818.       begin
  819.         X := Self.X;
  820.         Y := Self.Y+Self.Height div 2-Height div 2;
  821.         Z := 10;
  822.       end;
  823.       FOldTamaTime := FCounter;
  824.     end;
  825.   end
  826.   else if State = pesDead then
  827.   begin
  828.     X := X - MoveCount*(300/1000);
  829.     if FCounter>200 then
  830.     begin
  831.       State := pesDeadVanished;
  832.       Dead;
  833.     end;
  834.   end;
  835.   inc(FCounter, MoveCount);
  836. end;
  837.  
  838. { TEnemyAttacker }
  839.  
  840. constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer);
  841. begin
  842.   inherited Create(AParent, ALifes);
  843.   State := pesNormal;
  844.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker);
  845.   Width := Image.Width;
  846.   Height := Image.Height;
  847.   AnimCount := Image.PatternCount;
  848.   AnimLooped := True;
  849.   AnimSpeed := DEFAULT_ANIMSPEED;
  850.   PixelCheck := True;
  851. end;
  852.  
  853. procedure TEnemyAttacker.HitEnemy(ADead: Boolean);
  854. begin
  855.   inherited HitEnemy(ADead);
  856.  
  857.   if ADead then
  858.   begin
  859.     State := pesDead;
  860.     FCounter := 0;
  861.     Inc(MainForm.FScore, 1000);
  862.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  863.     Width := Image.Width;
  864.     Height := Image.Height;
  865.     AnimCount := Image.PatternCount;
  866.     AnimLooped := False;
  867.     AnimSpeed := DEFAULT_ANIMSPEED;
  868.     AnimPos := 0;
  869.   end
  870.   else
  871.   begin
  872.     Inc(MainForm.FScore, 100);
  873.   end;
  874. end;
  875.  
  876. procedure TEnemyAttacker.DoMove(MoveCount: Integer);
  877. begin
  878.   inherited DoMove(MoveCount);
  879.   if State = pesNormal then
  880.   begin
  881.     X := X - MoveCount*(300/1000)-FCounter div 128;
  882.     if X < -Width then Dead;
  883.   end
  884.   else if State = pesDead then
  885.   begin
  886.     X := X - MoveCount*(300/1000);
  887.     if FCounter>200 then
  888.     begin
  889.       State := pesDeadVanished;
  890.       Dead;
  891.     end;
  892.   end;
  893.   inc(FCounter, MoveCount);
  894. end;
  895.  
  896. { TEnemyAttacker2 }
  897.  
  898. constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer);
  899. begin
  900.   inherited Create(AParent, ALifes);
  901.   State := pesEntering;
  902.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2);
  903.   Width := Image.Width;
  904.   Height := Image.Height;
  905.   AnimCount := Image.PatternCount;
  906.   AnimLooped := True;
  907.   AnimSpeed := DEFAULT_ANIMSPEED;
  908.   PixelCheck := True;
  909. end;
  910.  
  911. procedure TEnemyAttacker2.HitEnemy(ADead: Boolean);
  912. begin
  913.   inherited HitEnemy(ADead);
  914.  
  915.   if ADead then
  916.   begin
  917.     State := pesDead;
  918.     FCounter := 0;
  919.     Inc(MainForm.FScore, 5000);
  920.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  921.     Width := Image.Width;
  922.     Height := Image.Height;
  923.     AnimCount := Image.PatternCount;
  924.     AnimLooped := False;
  925.     AnimSpeed := DEFAULT_ANIMSPEED;
  926.     AnimPos := 0;
  927.   end
  928.   else
  929.   begin
  930.     Inc(MainForm.FScore, 100);
  931.   end;
  932. end;
  933.  
  934. procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
  935. begin
  936.   inherited DoMove(MoveCount);
  937.   if State = pesEntering then
  938.   begin
  939.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
  940.       X := X - MoveCount*(300/1000)
  941.     else
  942.     begin
  943.       Collisioned := True;
  944.       State := pesHovering;
  945.       FPutTama := True;
  946.     end;
  947.     Y := Y + Cos256(FCounter div 15)*5;
  948.   end
  949.   else if State = pesHovering then
  950.   begin
  951.     Y := Y + Cos256(FCounter div 15)*5;
  952.     if FPutTama then
  953.     begin
  954.       if FTamaT>100 then
  955.       begin
  956.         with TEnemyTama.Create(Engine, Self) do
  957.         begin
  958.           Z := 1;
  959.           X := Self.X-Width;
  960.           Y := Self.Y+Self.Height div 2-Height div 2;
  961.         end;
  962.         Inc(FTamaF);
  963.         if FTamaF>Random(30) then FPutTama := False;
  964.         FTamaT := 0;
  965.       end;
  966.       FTamaT := FTamaT + MoveCount;
  967.     end
  968.     else
  969.     begin
  970.       FTamaT := FTamaT + MoveCount;
  971.       if FTamaT>2000+Random(500) then
  972.       begin
  973.         FPutTama := True;
  974.         FTamaF := 0;
  975.         FTamaT := 0;
  976.       end;
  977.     end;
  978.   end
  979.   else if State = pesDead then
  980.   begin
  981.     if FCounter>200 then
  982.     begin
  983.       State := pesDeadVanished;
  984.       Dead;
  985.     end;
  986.   end;
  987.   inc(FCounter, MoveCount);
  988. end;
  989.  
  990. { TEnemyAttacker3 }
  991.  
  992. constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer);
  993. begin
  994.   inherited Create(AParent, ALifes);
  995.   State := pesNormal;
  996.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3);
  997.   Width := Image.Width;
  998.   Height := Image.Height;
  999.   AnimCount := Image.PatternCount;
  1000.   AnimLooped := True;
  1001.   AnimSpeed := DEFAULT_ANIMSPEED;
  1002.   PixelCheck := True;
  1003. end;
  1004.  
  1005. procedure TEnemyAttacker3.HitEnemy(ADead: Boolean);
  1006. begin
  1007.   inherited HitEnemy(ADead);
  1008.  
  1009.   if ADead then
  1010.   begin
  1011.     State := pesDead;
  1012.     FCounter := 0;
  1013.     Inc(MainForm.FScore, 5000);
  1014.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  1015.     Width := Image.Width;
  1016.     Height := Image.Height;
  1017.     AnimCount := Image.PatternCount;
  1018.     AnimLooped := False;
  1019.     AnimSpeed := DEFAULT_ANIMSPEED;
  1020.     AnimPos := 0;
  1021.   end
  1022.   else
  1023.   begin
  1024.     Inc(MainForm.FScore, 100);
  1025.   end;
  1026. end;
  1027.  
  1028. procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
  1029. begin
  1030.   inherited DoMove(MoveCount);
  1031.   if State = pesNormal then
  1032.   begin
  1033.     X := X - (250/1000)*MoveCount;
  1034.     if X < -Width then Dead;
  1035.     if FCounter-FOldTamaTime>=100 then
  1036.     begin
  1037.       Inc(FTamaCount);
  1038.       with TEnemyTama.Create(Engine, Self) do
  1039.       begin
  1040.         X := Self.X;
  1041.         Y := Self.Y+Self.Height div 2-Height div 2;
  1042.         Z := 10;
  1043.       end;
  1044.       FOldTamaTime := FCounter;
  1045.      end;
  1046.   end
  1047.   else if State = pesDead then
  1048.   begin
  1049.     if FCounter>200 then
  1050.     begin
  1051.       State := pesDeadVanished;
  1052.       Dead;
  1053.     end;
  1054.   end;
  1055.   inc(FCounter, MoveCount);
  1056. end;
  1057.  
  1058. { TEnemyBoss }
  1059.  
  1060. constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer);
  1061. begin
  1062.   inherited Create(AParent, ALifes);
  1063.   State := pesEntering;
  1064.   Image := MainForm.GetSpriteGraphic(smgEnemyBoss);
  1065.   Width := Image.Width;
  1066.   Height := Image.Height;
  1067.   MainForm.MusicSwitchTrack(smmBoss);
  1068.   AnimCount := Image.PatternCount;
  1069.   AnimLooped := True;
  1070.   AnimSpeed := DEFAULT_ANIMSPEED;
  1071.   PixelCheck := True;
  1072.   Collisioned := False;
  1073.   MainForm.FBossLife := FLife;
  1074.   waiter1 := 0;
  1075.   waiter2 := 0;
  1076. end;
  1077.  
  1078. procedure TEnemyBoss.HitEnemy(ADead: Boolean);
  1079. begin
  1080.   inherited HitEnemy(ADead);
  1081.  
  1082.   if ADead then
  1083.   begin
  1084.     State := pesExploding; // not pesDead for the boss!
  1085.     FCounter := 0;
  1086.     Inc(MainForm.FScore, 100000);
  1087.     dec(MainForm.FBossLife);
  1088.   end
  1089.   else
  1090.   begin
  1091.     Inc(MainForm.FScore, 100);
  1092.     dec(MainForm.FBossLife);
  1093.   end;
  1094. end;
  1095.  
  1096. procedure TEnemyBoss.DoMove(MoveCount: Integer);
  1097. begin
  1098.   inherited DoMove(MoveCount);
  1099.   if State = pesEntering then
  1100.   begin
  1101.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
  1102.       X := X - MoveCount*(300/1000)
  1103.     else
  1104.     begin
  1105.       Collisioned := True;
  1106.       State := pesHovering;
  1107.       FPutTama := True;
  1108.     end;
  1109.     Y := Y + Cos256(FCounter div 15)*5;
  1110.   end
  1111.   else if State = pesHovering then
  1112.   begin
  1113.     Y := Y + Cos256(FCounter div 15)*5;
  1114.     if FPutTama then
  1115.     begin
  1116.       if FTamaT>100 then
  1117.       begin
  1118.         with TEnemyTama.Create(Engine, Self) do
  1119.         begin
  1120.           Z := 1;
  1121.           X := Self.X-Width;
  1122.           Y := Self.Y+Self.Height div 2-Height div 2;
  1123.         end;
  1124.         Inc(FTamaF);
  1125.         if FTamaF>Random(30) then FPutTama := False;
  1126.         FTamaT := 0;
  1127.       end;
  1128.       FTamaT := FTamaT + MoveCount;
  1129.     end
  1130.     else
  1131.     begin
  1132.       FTamaT := FTamaT + MoveCount;
  1133.       if FTamaT>2000+Random(500) then
  1134.       begin
  1135.         FPutTama := True;
  1136.         FTamaF := 0;
  1137.         FTamaT := 0;
  1138.       end;
  1139.     end;
  1140.   end
  1141.   else if State = pesExploding then
  1142.   begin
  1143.     inc(waiter1);
  1144.     if waiter1 = 3 then
  1145.     begin
  1146.       waiter1 := 0;
  1147.       inc(waiter2);
  1148.       if waiter2 <= 20 then
  1149.       begin
  1150.         with TExplosion.Create(Engine) do
  1151.         begin
  1152.           Z := 10;
  1153.           X := Self.X+Random(Self.Width)-16;
  1154.           Y := Self.Y+Random(Self.Height)-16;
  1155.         end;
  1156.       end
  1157.       else
  1158.       begin
  1159.         Inc(MainForm.FScore, 10000);
  1160.         State := pesDead;
  1161.       end;
  1162.     end;
  1163.   end
  1164.   else if State = pesDead then
  1165.   begin
  1166.     if FCounter>4000 then
  1167.     begin
  1168.       State := pesDeadVanished;
  1169.       Dead;
  1170.     end;
  1171.   end;
  1172.   inc(FCounter, MoveCount);
  1173. end;
  1174.  
  1175. { TMainForm }
  1176.  
  1177. procedure TMainForm.FormCreate(Sender: TObject);
  1178. begin
  1179.   Randomize;
  1180.  
  1181.   LevelData := TLevelData.Create;
  1182.  
  1183.   { Beginne VCL-Ersatz }
  1184.   dxtimer := tdxtimer.Create(self);
  1185.   dxtimer.Interval := 33;
  1186.   dxtimer.OnActivate := DXTimerActivate;
  1187.   dxtimer.OnDeactivate := DXTimerDeactivate;
  1188.   dxtimer.OnTimer := DXTimerTimer;
  1189.   dxtimer.ActiveOnly := false;
  1190.   dxtimer.Enabled := false;
  1191.  
  1192.   dxdraw := tdxdraw.Create(self);
  1193.   dxdraw.Parent := self;
  1194.   dxdraw.Align := alClient;
  1195.   dxdraw.Left := 0;
  1196.   dxdraw.Top := 0;
  1197.   dxdraw.Width := ClientWidth;
  1198.   dxdraw.Height := ClientHeight;
  1199.   dxdraw.AutoInitialize := False;
  1200.   dxdraw.AutoSize := False;
  1201.   dxdraw.Color := clBlack;
  1202.   (*
  1203.   dxdraw.Display.BitCount := 24;
  1204.   dxdraw.Display.FixedBitCount := False;
  1205.   dxdraw.Display.FixedRatio := False;
  1206.   dxdraw.Display.FixedSize := False;
  1207.   dxdraw.Display.Height := 600;
  1208.   dxdraw.Display.Width := 800;
  1209.   *)
  1210.   dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
  1211.   dxdraw.TabOrder := 0;
  1212.   dxdraw.Visible := true;
  1213.   dxdraw.OnFinalize := DXDrawFinalize;
  1214.   dxdraw.OnInitialize := DXDrawInitialize;
  1215.   dxdraw.OnInitializing := DXDrawInitializing;
  1216.  
  1217.   dxsound := tdxsound.Create(self);
  1218.   dxsound.AutoInitialize := false;
  1219.  
  1220.   dxmusic := TDXMusic.Create(self);
  1221.   dxmusic.DXSound := dxsound;
  1222.  
  1223.   dxinput := tdxinput.Create(self);
  1224.   dxinput.Joystick.ForceFeedback := true;
  1225.   dxinput.Keyboard.ForceFeedback := true;
  1226.  
  1227.   wavelist := tdxwavelist.Create(self);
  1228.   wavelist.DXSound := dxsound;
  1229.  
  1230.   imagelist := tdximagelist.create(self);
  1231.   imagelist.DXDraw := dxdraw;
  1232.  
  1233.   spriteengine := tdxspriteengine.create(self);
  1234.   spriteengine.DXDraw := dxdraw;
  1235.  
  1236.   InitializeCriticalSection(TimerCS);
  1237.  
  1238.   { Ende VCL-Ersatz }
  1239.  
  1240.   Application.Title := 'SpaceMission '+ProgramVersion;
  1241.   LoadOptions;
  1242.   DXInit;
  1243.   SoundInit;
  1244.   MusicInit;
  1245.  
  1246.   GameStartClick(GameStart);
  1247. end;
  1248.  
  1249. procedure TMainForm.GameStartClick(Sender: TObject);
  1250. begin
  1251.   StartScene(gsTitle);
  1252. end;
  1253.  
  1254. function TMainForm.GetSpriteGraphic(
  1255.   Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  1256. begin
  1257.   if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then
  1258.     result := imagelist.Items.Items[Ord(Sprite)-1]
  1259.   else
  1260.     result := nil;
  1261. end;
  1262.  
  1263. procedure TMainForm.Hilfe1Click(Sender: TObject);
  1264. begin
  1265.   HilfeForm.Caption := TMenuItem(Sender).Caption;
  1266.   HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]);
  1267.   HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]);
  1268.   HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]);
  1269.   HilfeForm.ShowMarkDownHelp(OwnDirectory+'Doku.md');
  1270.   HilfeForm.ShowModal;
  1271. end;
  1272.  
  1273. procedure TMainForm.GamePauseClick(Sender: TObject);
  1274. begin
  1275.   GamePause.Checked := not GamePause.Checked;
  1276.   DXTimer.Enabled := not GamePause.Checked;
  1277.   if GamePause.Checked then
  1278.   begin
  1279.     if Assigned(DXTimer.OnDeactivate) then
  1280.       DXTimer.OnDeactivate(DXTimer);
  1281.   end
  1282.   else
  1283.   begin
  1284.     if Assigned(DXTimer.OnActivate) then
  1285.       DXTimer.OnActivate(DXTimer);
  1286.   end;
  1287. end;
  1288.  
  1289. procedure TMainForm.DXInit;
  1290. begin
  1291.   try
  1292.     Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg');
  1293.     ImageList.Items.MakeColorTable;
  1294.     DXDraw.ColorTable := ImageList.Items.ColorTable;
  1295.     DXDraw.DefColorTable := ImageList.Items.ColorTable;
  1296.     DXDraw.UpdatePalette;
  1297.     DXDraw.Finalize;
  1298.     DXDraw.Options := DXDraw.Options - [doFullScreen];
  1299.     DXDraw.autosize := true;
  1300.     DXDraw.Initialize;
  1301.   except
  1302.     //Imagelist.Items.clear;
  1303.     //application.terminate;
  1304.   end;
  1305. end;
  1306.  
  1307. procedure TMainForm.CheckUpdatesClick(Sender: TObject);
  1308. begin
  1309.   CheckForUpdates('spacemission');
  1310. end;
  1311.  
  1312. procedure TMainForm.BeendenClick(Sender: TObject);
  1313. begin
  1314.   close;
  1315. end;
  1316.  
  1317. procedure TMainForm.OptionSoundClick(Sender: TObject);
  1318. begin
  1319.   OptionSound.Checked := not OptionSound.Checked;
  1320.   SoundInit;
  1321.   WriteOptions;
  1322. end;
  1323.  
  1324. procedure TMainForm.SoundInit;
  1325. begin
  1326.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then
  1327.   begin
  1328.     OptionSound.Checked := false;
  1329.     OptionSound.Enabled := False;
  1330.     exit;
  1331.   end;
  1332.  
  1333.   if OptionSound.Checked then
  1334.   begin
  1335.     if not DXSound.Initialized then
  1336.     begin
  1337.       try
  1338.         DXSound.Initialize;
  1339.         WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw');
  1340.       except
  1341.         OptionSound.enabled := False;
  1342.         WaveList.items.clear;
  1343.       end;
  1344.     end;
  1345.   end
  1346.   else DXSound.Finalize;
  1347. end;
  1348.  
  1349. procedure TMainForm.MusicInit;
  1350. var
  1351.   i: integer;
  1352. begin
  1353.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then
  1354.   begin
  1355.     optionmusic.Checked := false;
  1356.     optionmusic.Enabled := False;
  1357.     exit;
  1358.   end;
  1359.  
  1360.   try
  1361.     dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm');
  1362.     for i := 0 to dxmusic.Midis.Count-1 do
  1363.     begin
  1364.       if not dxmusic.Midis.Items[i].IsInitialized then
  1365.       begin
  1366.         dxmusic.Midis.Items[i].Init;
  1367.         dxmusic.Midis.Items[i].Load;
  1368.       end;
  1369.     end;
  1370.   except
  1371.     optionmusic.enabled := false;
  1372.   end;
  1373. end;
  1374.  
  1375. procedure TMainForm.DXDrawInitializing(Sender: TObject);
  1376. begin
  1377.   if doFullScreen in DXDraw.Options then
  1378.   begin
  1379.     BorderStyle := bsNone;
  1380.     DXDraw.Cursor := crNone;
  1381.   end
  1382.   else
  1383.   begin
  1384.     BorderStyle := bsSingle;
  1385.     DXDraw.Cursor := crDefault;
  1386.   end;
  1387. end;
  1388.  
  1389. procedure TMainForm.DXDrawInitialize(Sender: TObject);
  1390. begin
  1391.   if Assigned(DXTimer) then DXTimer.Enabled := True;
  1392. end;
  1393.  
  1394. procedure TMainForm.DXDrawFinalize(Sender: TObject);
  1395. begin
  1396.   if Assigned(DXTimer) then DXTimer.Enabled := False;
  1397. end;
  1398.  
  1399. procedure TMainForm.DXTimerActivate(Sender: TObject);
  1400. begin
  1401.   if TDxTimer(Sender).Tag > 0 then
  1402.     TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es kƶnnen mehrere activate/deactivate vorkommen, wegen dem Pause-Button
  1403.   if TDxTimer(Sender).Tag > 0 then
  1404.     exit;
  1405.   Caption := Application.Title;
  1406.   if not ProgrammGestartet then
  1407.   begin
  1408.     Programmgestartet := true;
  1409.     exit;
  1410.   end;
  1411.   ResumeMusic(FMusic);
  1412. end;
  1413.  
  1414. procedure TMainForm.DXTimerDeactivate(Sender: TObject);
  1415. begin
  1416.   TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1;
  1417.   Caption := Application.Title + ' [Pause]';
  1418.   PauseMusic(FMusic);
  1419. end;
  1420.  
  1421. procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
  1422. begin
  1423.   EnterCriticalSection(TimerCS);
  1424.   try
  1425.     if crash then
  1426.     begin
  1427.       inc(Crash2);
  1428.       if crash2 = 30 then
  1429.       begin
  1430.         Crash2 := 0;
  1431.         crash := false;
  1432.         crashsound := false;
  1433.       end;
  1434.     end;
  1435.     if not DXDraw.CanDraw then exit;
  1436.     DXInput.Update;
  1437.     case FScene of
  1438.       gsTitle   : SceneTitle;
  1439.       gsMain    : SceneMain;
  1440.       gsGameOver: SceneGameOver;
  1441.       gsWin     : SceneWin;
  1442.       gsNewLevel: SceneNewLevel;
  1443.     end;
  1444.     if FNextScene<>gsNone then
  1445.     begin
  1446.       StartScene(FNextScene);
  1447.       FNextScene := gsNone;
  1448.     end;
  1449.     DXDraw.Flip;
  1450.   finally
  1451.     LeaveCriticalSection(TimerCS);
  1452.   end;
  1453. end;
  1454.  
  1455. procedure TMainForm.BlinkStart;
  1456. begin
  1457.   FBlink := 0;
  1458.   FBlinkTime := GetTickCount;
  1459. end;
  1460.  
  1461. procedure TMainForm.WriteOptions;
  1462. var
  1463.   Reg: TRegistry;
  1464. begin
  1465.   Reg := TRegistry.Create;
  1466.   try
  1467.     Reg.RootKey := HKEY_CURRENT_USER;
  1468.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1469.     begin
  1470.       Reg.WriteBool('Music', OptionMusic.checked);
  1471.       Reg.WriteBool('Sound', OptionSound.checked);
  1472.       Reg.WriteInteger('Speed', Ord(FInterval));
  1473.       Reg.CloseKey;
  1474.     end;
  1475.   finally
  1476.     FreeAndNil(Reg);
  1477.   end;
  1478. end;
  1479.  
  1480. procedure TMainForm.LoadOptions;
  1481. var
  1482.   Reg: TRegistry;
  1483. begin
  1484.   Reg := TRegistry.Create;
  1485.   try
  1486.     Reg.RootKey := HKEY_CURRENT_USER;
  1487.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1488.     begin
  1489.       if Reg.ValueExists('Music') then
  1490.         optionmusic.checked := Reg.ReadBool('Music')
  1491.       else
  1492.         optionmusic.checked := true; // default
  1493.  
  1494.       if Reg.ValueExists('Sound') then
  1495.         optionsound.checked := Reg.ReadBool('Sound')
  1496.       else
  1497.         optionsound.checked := true; // default
  1498.  
  1499.       if Reg.ValueExists('Speed') then
  1500.         FInterval := TGameInterval(Reg.ReadInteger('Speed'))
  1501.       else
  1502.         FInterval := giMittel; // default
  1503.  
  1504.       Reg.CloseKey;
  1505.     end;
  1506.   finally
  1507.     FreeAndNil(Reg);
  1508.   end;
  1509.   WriteOptions;
  1510. end;
  1511.  
  1512. procedure TMainForm.BlinkUpdate;
  1513. begin
  1514.   if GetTickCount<>FBlinkTime then
  1515.   begin
  1516.     FBlink := FBlink + (GetTickCount-FBlinkTime);
  1517.     FBlinkTime := GetTickCount;
  1518.   end;
  1519. end;
  1520.  
  1521. procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  1522. begin
  1523.   if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then
  1524.     WaveList.Items.Items[Ord(Sound)-1].Play(Wait);
  1525. end;
  1526.  
  1527. procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  1528. begin
  1529.   if (not mainform.active) and (mainform.visible) then //1st Programmstart
  1530.     exit;
  1531.   if (OptionMusic.checked) and (OptionMusic.enabled) then
  1532.   begin
  1533.     StopMusic(FMusic);
  1534.     PlayMusic(Name);
  1535.   end;
  1536.   FMusic := Name;
  1537. end;
  1538.  
  1539. function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  1540. begin
  1541.   with Result do
  1542.   begin
  1543.     rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
  1544.     rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
  1545.     rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
  1546.     rgbReserved := 0;
  1547.   end;
  1548. end;
  1549.  
  1550. procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
  1551. var
  1552.   i: Integer;
  1553.   t, t2: DWORD;
  1554.   ChangePalette: Boolean;
  1555.   c: Integer;
  1556. begin
  1557.   if DXDraw.Initialized then
  1558.   begin
  1559.     c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
  1560.     ChangePalette := False;
  1561.     if DXDraw.CanPaletteAnimation then
  1562.     begin
  1563.       t := GetTickCount;
  1564.       while Abs(GetTickCount-t)<Time do
  1565.       begin
  1566.         t2 := Trunc(Abs(GetTickCount-t)/Time*255);
  1567.         for i := 0 to 255 do
  1568.           DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
  1569.         DXDraw.UpdatePalette;
  1570.         ChangePalette := True;
  1571.       end;
  1572.     end
  1573.     else
  1574.     begin
  1575.       Sleep(Time);
  1576.     end;
  1577.     for i := 0 to 4 do
  1578.     begin
  1579.       DXDraw.Surface.Fill(c);
  1580.       DXDraw.Flip;
  1581.     end;
  1582.     if ChangePalette then
  1583.     begin
  1584.       DXDraw.ColorTable := DXDraw.DefColorTable;
  1585.       DXDraw.UpdatePalette;
  1586.     end;
  1587.     DXDraw.Surface.Fill(c);
  1588.     DXDraw.Flip;
  1589.   end;
  1590. end;
  1591.  
  1592. procedure TMainForm.StartScene(Scene: TGameScene);
  1593. begin
  1594.   EndScene;
  1595.   DXInput.States := DXInput.States - DXInputButton;
  1596.   FScene := Scene;
  1597.   BlinkStart;
  1598.   case FScene of
  1599.     gsTitle   : StartSceneTitle;
  1600.     gsMain    : StartSceneMain;
  1601.     gsGameOver: StartSceneGameOver;
  1602.     gsWin     : StartSceneWin;
  1603.     gsNewLevel: StartSceneNewLevel;
  1604.   end;
  1605. end;
  1606.  
  1607. procedure TMainForm.StartSceneTitle;
  1608. begin
  1609.   sleep(500);
  1610.   FCheat := false;
  1611.   FLife := StartLives;
  1612.   FLevel := 0;
  1613.   FScore := 0;
  1614.   FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again
  1615.   FNotSave := true;
  1616.   Cheat.enabled := false;
  1617.   Neustart.enabled := false;
  1618.   GamePause.enabled := false;
  1619.   GameStart.enabled := false;
  1620.   Spielgeschwindigkeit.enabled := false;
  1621.   mainform.Visible := true;
  1622.   MusicSwitchTrack(smmTitle);
  1623. end;
  1624.  
  1625. procedure TMainForm.StartSceneMain;
  1626. {var
  1627.   i, j: Integer;}
  1628. begin
  1629.   sleep(500);
  1630.   FCounter := 0;
  1631.   if not FLevelDataAlreadyLoaded then NewLevel(FLevel);
  1632.   FRestEnemies := Length(LevelData.EnemyAdventTable);
  1633.   FBossImLevel := LevelData.HasBoss;
  1634.   FBossLife := -1; // Boss noch nicht aufgetaucht
  1635.   FLifeAtLevelStart := FLife;     // Das ist wichtig, wenn man neu starten mƶchte
  1636.   FScoreAtLevelStart := FScore;   //
  1637.   MusicSwitchTrack(smmGame);
  1638.   FEnemyAdventPos := 0;
  1639.   FFrame := -4;
  1640.   PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine);
  1641.   with TBackground.Create(SpriteEngine.Engine) do
  1642.   begin
  1643.     SetMapSize(1, 1);
  1644.     Image := MainForm.GetSpriteGraphic(smgStar3);
  1645.     Z := -13;
  1646.     Y := 40;
  1647.     Speed := 1 / 2;
  1648.     Tile := True;
  1649.   end;
  1650.   with TBackground.Create(SpriteEngine.Engine) do
  1651.   begin
  1652.     SetMapSize(1, 1);
  1653.     Image := MainForm.GetSpriteGraphic(smgStar2);
  1654.     Z := -12;
  1655.     Y := 30;
  1656.     Speed := 1;
  1657.     Tile := True;
  1658.   end;
  1659.   with TBackground.Create(SpriteEngine.Engine) do
  1660.   begin
  1661.     SetMapSize(1, 1);
  1662.     Image := MainForm.GetSpriteGraphic(smgStar1);
  1663.     Z := -11;
  1664.     Y := 10;
  1665.     Speed := 2;
  1666.     Tile := True;
  1667.   end;
  1668.   {with TBackground.Create(SpriteEngine.Engine) do
  1669.   begin
  1670.     SetMapSize(200, 10);
  1671.     Y := 10;
  1672.     Z := -13;
  1673.     Speed := 1 / 2;
  1674.     Tile := True;
  1675.     for i := 0 to MapHeight-1 do
  1676.     begin
  1677.       for j := 0 to MapWidth-1 do
  1678.       begin
  1679.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
  1680.         if Random(100)<95 then Chips[j, i] := -1;
  1681.       end;
  1682.     end;
  1683.   end;
  1684.   with TBackground.Create(SpriteEngine.Engine) do
  1685.   begin
  1686.     SetMapSize(200, 10);
  1687.     Y := 30;
  1688.     Z := -12;
  1689.     Speed := 1;
  1690.     Tile := True;
  1691.     for i := 0 to MapHeight-1 do
  1692.     begin
  1693.       for j := 0 to MapWidth-1 do
  1694.       begin
  1695.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
  1696.         if Random(100)<95 then Chips[j, i] := -1;
  1697.       end;
  1698.     end;
  1699.   end;
  1700.   with TBackground.Create(SpriteEngine.Engine) do
  1701.   begin
  1702.     SetMapSize(200, 10);
  1703.     Y := 40;
  1704.     Z := -11;
  1705.     Speed := 2;
  1706.     Tile := True;
  1707.     for i := 0 to MapHeight-1 do
  1708.     begin
  1709.       for j := 0 to MapWidth-1 do
  1710.       begin
  1711.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
  1712.         if Random(100)<95 then Chips[j, i] := -1;
  1713.       end;
  1714.     end;
  1715.   end;}
  1716.   FNotSave := false;
  1717.   Cheat.enabled := true;
  1718.   Neustart.enabled := true;
  1719.   GamePause.enabled := true;
  1720.   GameStart.enabled := true;
  1721.   Spielgeschwindigkeit.enabled := true;
  1722. end;
  1723.  
  1724. procedure TMainForm.StartSceneGameOver;
  1725. begin
  1726.   sleep(500);
  1727.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  1728.   Cheat.enabled := false;
  1729.   Spielgeschwindigkeit.enabled := false;
  1730.   Neustart.enabled := false;
  1731.   GamePause.enabled := false;
  1732.   MusicSwitchTrack(smmScene);
  1733. end;
  1734.  
  1735. procedure TMainForm.StartSceneWin;
  1736. begin
  1737.   sleep(500);
  1738.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  1739.   Cheat.enabled := false;
  1740.   Spielgeschwindigkeit.enabled := false;
  1741.   Neustart.enabled := false;
  1742.   GamePause.enabled := false;
  1743.   MusicSwitchTrack(smmScene);
  1744. end;
  1745.  
  1746. procedure TMainForm.EndScene;
  1747. begin
  1748.   case FScene of
  1749.     gsTitle   : EndSceneTitle;
  1750.     gsMain    : EndSceneMain;
  1751.     gsGameOver: EndSceneGameOver;
  1752.     gsWin     : EndSceneWin;
  1753.     gsNewLevel: EndSceneNewLevel;
  1754.   end;
  1755. end;
  1756.  
  1757. procedure TMainForm.EndSceneTitle;
  1758. begin
  1759.   {  Ende Title  }
  1760. end;
  1761.  
  1762. procedure TMainForm.EndSceneMain;
  1763. begin
  1764.   SpriteEngine.Engine.Clear;
  1765. end;
  1766.  
  1767. procedure TMainForm.EndSceneGameOver;
  1768. begin
  1769.   {  Ende GameOver  }
  1770. end;
  1771.  
  1772. procedure TMainForm.EndSceneWin;
  1773. begin
  1774.   {  Ende Win  }
  1775. end;
  1776.  
  1777. procedure TMainForm.ResetLevelData;
  1778. begin
  1779.   LevelData.Clear;
  1780.   FRestEnemies := 0;
  1781. end;
  1782.  
  1783. procedure TMainForm.NewLevel(lev: integer);
  1784. resourcestring
  1785.   LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungĆ¼ltig!'+#13#10+'Das Programm wird beendet.';
  1786. const
  1787.   RandomLevelMaxEnemyLives = 10;
  1788. var
  1789.   act: integer;
  1790.   Enemies: array[1..27] of TEnemyType;
  1791.   numEnemies: integer;
  1792.   e: TEnemyAdvent;
  1793.   bossPosition: integer;
  1794.   levFile: TLevelFile;
  1795. begin
  1796.   ResetLevelData;
  1797.   if FGameMode = gmRandom then
  1798.   begin
  1799.     {$REGION 'Random game'}
  1800.     Enemies[1] := etEnemyAttacker;     // ab Lev 1
  1801.     Enemies[2] := etEnemyMeteor;       // ab Lev 1
  1802.     Enemies[3] := etEnemyUFO;          // ab Lev 1
  1803.     Enemies[4] := etEnemyAttacker;     // ab Lev 2
  1804.     Enemies[5] := etEnemyMeteor;       // ab Lev 3
  1805.     Enemies[6] := etEnemyUFO;          // ...
  1806.     Enemies[7] := etEnemyAttacker;
  1807.     Enemies[8] := etEnemyMeteor;
  1808.     Enemies[9] := etEnemyUFO;
  1809.     Enemies[10] := etEnemyAttacker;
  1810.     Enemies[11] := etEnemyMeteor;
  1811.     Enemies[12] := etEnemyUFO;
  1812.     Enemies[13] := etEnemyAttacker;
  1813.     Enemies[14] := etEnemyMeteor;
  1814.     Enemies[15] := etEnemyUFO;
  1815.     Enemies[16] := etEnemyAttacker3;
  1816.     Enemies[17] := etEnemyAttacker;
  1817.     Enemies[18] := etEnemyMeteor;
  1818.     Enemies[19] := etEnemyUFO;
  1819.     Enemies[20] := etEnemyUFO2;
  1820.     Enemies[21] := etEnemyAttacker;
  1821.     Enemies[22] := etEnemyMeteor;
  1822.     Enemies[23] := etEnemyUFO;
  1823.     Enemies[24] := etEnemyAttacker2;
  1824.     Enemies[25] := etEnemyMeteor;
  1825.     Enemies[26] := etEnemyUFO;
  1826.     Enemies[27] := etEnemyAttacker;
  1827.     numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL;
  1828.     SetLength(LevelData.EnemyAdventTable, numEnemies);
  1829.     for act := 0 to numEnemies-1 do
  1830.     begin
  1831.       e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1832.       if e.enemyType = etEnemyAttacker2 then
  1833.       begin
  1834.         //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1835.         if Random(2) = 0 then e.enemyType := etEnemyAttacker3;
  1836.       end;
  1837.       e.x := 85-(lev+(random(lev))*2){O_o};
  1838.       if e.x < 1 then e.x := 1; // passiert bei groƟen Levels
  1839.       e.x := act*30 + random(e.x);
  1840.       e.y := random(dxdraw.surfaceheight);
  1841.       if e.enemyType = etEnemyAttacker2 then
  1842.       begin
  1843.         e.lifes := random(6)+1{O_o};
  1844.       end
  1845.       else
  1846.       begin
  1847.         if lev > RandomLevelMaxEnemyLives then
  1848.         begin
  1849.           e.lifes := random(RandomLevelMaxEnemyLives)+1;
  1850.         end
  1851.         else
  1852.         begin
  1853.           e.lifes := random(lev)+1;
  1854.         end;
  1855.       end;
  1856.  
  1857.       LevelData.EnemyAdventTable[act] := e;
  1858.     end;
  1859.  
  1860.     if lev < 5 then
  1861.     begin
  1862.       // Level 1-4: No boss
  1863.       bossPosition := -1;
  1864.     end
  1865.     else if lev < 10 then
  1866.     begin
  1867.       // Level 5-9: Boss is at the end of the level
  1868.       bossPosition := numEnemies-1;
  1869.     end
  1870.     else
  1871.     begin
  1872.       // Starting with Level 10: Boss at 75% of the level
  1873.       bossPosition := round(0.75 * numEnemies);
  1874.     end;
  1875.  
  1876.     if bossPosition >= 0 then
  1877.     begin
  1878.       e.enemyType := etEnemyBoss;
  1879.       //e.x := lev*75*30{O_o} div lev;
  1880.       e.x := LevelData.EnemyAdventTable[bossPosition-1].x;
  1881.       e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2);
  1882.       e.lifes := lev*5;
  1883.       LevelData.EnemyAdventTable[bossPosition] := e;
  1884.     end;
  1885.     {$ENDREGION}
  1886.   end
  1887.   else
  1888.   begin
  1889.     {$REGION 'Normal game'}
  1890.     levFile := GetLevelFileName(lev,false);
  1891.     if levFile.found then
  1892.     begin
  1893.       try
  1894.         LevelData.RasterErzwingen := false;
  1895.         LevelData.LoadFromFile(levFile.fileLocation);
  1896.       except
  1897.         showmessage(Format(LNG_LEVEL_INVALID, [lev]));
  1898.         ResetLevelData;
  1899.       end;
  1900.     end;
  1901.     {$ENDREGION}
  1902.   end;
  1903.   FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat.
  1904. end;
  1905.  
  1906. procedure TMainForm.SceneTitle;
  1907. var
  1908.   Logo: TPictureCollectionItem;
  1909. begin
  1910.   DXDraw.Surface.Fill(0);
  1911.   Logo := GetSpriteGraphic(smgLogo);
  1912.   {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
  1913.     Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
  1914.   Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
  1915.     2, 80, Fangle * 4);
  1916.   inc(Fangle);
  1917.  
  1918.   if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom;
  1919.   if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels;
  1920.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  1921.   DXDraw.Surface.Canvas.Font.Size := 30;
  1922.   if FGameMode = gmLevels then
  1923.   begin
  1924.     DXDraw.Surface.Canvas.Font.Color := clMaroon;
  1925.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  1926.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>');
  1927.     DXDraw.Surface.Canvas.Font.Color := clRed;
  1928.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  1929.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
  1930.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  1931.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  1932.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  1933.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  1934.   end
  1935.   else
  1936.   begin
  1937.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  1938.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  1939.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  1940.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  1941.     DXDraw.Surface.Canvas.Font.Color := clMaroon;
  1942.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  1943.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
  1944.     DXDraw.Surface.Canvas.Font.Color := clRed;
  1945.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  1946.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
  1947.   end;
  1948.   { if (FBlink div 300) mod 2=0 then
  1949.   begin
  1950.     DXDraw.Surface.Canvas.Font.Color := clGreen;
  1951.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  1952.     DXDraw.Surface.Canvas.Font.Color := clLime;
  1953.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  1954.   end; }
  1955.   BlinkUpdate;
  1956.   DXDraw.Surface.Canvas.Release;
  1957.  
  1958.   // Weiter mit Leertaste oder Enter
  1959.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  1960.   begin
  1961.     FLevel := 1;
  1962.     if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or ((FGameMode=gmRandom) and (FLevel > 20)) then
  1963.     begin
  1964.       //PlaySound('Frage', False);
  1965.       exit;
  1966.     end;
  1967.     PlaySound(smsSceneMov, False);
  1968.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  1969.     Sleep(200);
  1970.     StartScene(gsMain);
  1971.   end;
  1972. end;
  1973.  
  1974. procedure TMainForm.SceneMain;
  1975. var
  1976.   Enemy: TSprite;
  1977.   spriteClass: TEnemyClass;
  1978.   tmpEnemyAnzeige: integer;
  1979. begin
  1980.   case FInterval of
  1981.     giLeicht: SpriteEngine.Move(conleicht);
  1982.     giMittel: SpriteEngine.Move(conmittel);
  1983.     giSchwer: SpriteEngine.Move(conschwer);
  1984.     giMaster: SpriteEngine.Move(conmaster);
  1985.   end;
  1986.   SpriteEngine.Dead;
  1987.   while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and
  1988.     (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and
  1989.     ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and
  1990.     (FRestEnemies > 0) do
  1991.   begin
  1992.     Dec(FRestEnemies);
  1993.     with LevelData.EnemyAdventTable[FEnemyAdventPos] do
  1994.     begin
  1995.       spriteClass := nil;
  1996.       case enemyType of
  1997.         //etUnknown: ;
  1998.         etEnemyAttacker:  spriteClass := TEnemyAttacker;
  1999.         etEnemyAttacker2: spriteClass := TEnemyAttacker2;
  2000.         etEnemyAttacker3: spriteClass := TEnemyAttacker3;
  2001.         etEnemyMeteor:    spriteClass := TEnemyMeteor;
  2002.         etEnemyUFO:       spriteClass := TEnemyUFO;
  2003.         etEnemyUFO2:      spriteClass := TEnemyUFO2;
  2004.         etEnemyBoss:      spriteClass := TEnemyBoss;
  2005.       end;
  2006.       if spriteClass <> nil then
  2007.       begin
  2008.         Enemy := spriteClass.Create(SpriteEngine.Engine, lifes);
  2009.         Enemy.x := dxdraw.surfacewidth;
  2010.         //Enemy.y := y;
  2011.         if y <> 0 then
  2012.           Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y)
  2013.         else
  2014.           Enemy.y := 0;
  2015.       end;
  2016.     end;
  2017.     Inc(FEnemyAdventPos);
  2018.   end;
  2019.   Inc(FFrame);
  2020.   DXDraw.Surface.Fill(0);
  2021.   if FNextScene=gsNone then
  2022.   begin
  2023.     SpriteEngine.Draw;
  2024.     DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2025.     DXDraw.Surface.Canvas.Font.Size := 20;
  2026.     if flife > 0 then
  2027.     begin
  2028.       {$REGION 'Anzeige Punkte'}
  2029.       DXDraw.Surface.Canvas.Font.Color := clOlive;
  2030.       DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2031.       DXDraw.Surface.Canvas.Font.Color := clYellow;
  2032.       DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2033.       {$ENDREGION}
  2034.  
  2035.       {$REGION 'Anzeige Level'}
  2036.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2037.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(flevel));
  2038.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2039.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(flevel));
  2040.       {$ENDREGION}
  2041.  
  2042.       {$REGION 'Lebensanzeige'}
  2043.       if FLife<0 then FLife := 0;
  2044.       if FCheat then
  2045.       begin
  2046.         DXDraw.Surface.Canvas.Font.Color := clPurple;
  2047.         DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?');
  2048.         DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2049.         DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?');
  2050.       end
  2051.       else
  2052.       begin
  2053.         if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
  2054.         begin
  2055.           DXDraw.Surface.Canvas.Font.Color := clPurple;
  2056.           DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(flife));
  2057.           DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2058.           DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(flife));
  2059.         end;
  2060.         if Flife = 1 then BlinkUpdate;
  2061.       end;
  2062.       {$ENDREGION}
  2063.  
  2064.       {$REGION 'Anzeige Einheiten und Boss Leben'}
  2065.  
  2066.       tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange};
  2067.       if FBossImLevel then Dec(tmpEnemyAnzeige);
  2068.  
  2069.       if FBossLife > 0 then
  2070.       begin
  2071.         if (tmpEnemyAnzeige>0) then
  2072.         begin
  2073.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2074.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife));
  2075.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2076.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2077.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife));
  2078.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2079.         end
  2080.         else
  2081.         begin
  2082.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2083.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife));
  2084.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2085.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife));
  2086.         end;
  2087.       end
  2088.       else if (FBossLife<=0) and (tmpEnemyAnzeige>0) then
  2089.       begin
  2090.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2091.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2092.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2093.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2094.       end;
  2095.       {$ENDREGION}
  2096.  
  2097.       {$REGION 'Anzeige Mission erfolgreich/gescheitert'}
  2098.       if (EnemyCounter=0) and (FRestEnemies=0) and ((FBossImLevel and (FBossLife=0)) or not FBossImLevel) then
  2099.       begin
  2100.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2101.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!');
  2102.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2103.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!');
  2104.         DXDraw.Surface.Canvas.Release;
  2105.         Sleep(1);
  2106.         inc(FCounter);
  2107.         if FCounter>150{200} then PlayerSprite.FlyAway;
  2108.       end;
  2109.       {$ENDREGION}
  2110.     end
  2111.     else
  2112.     begin
  2113.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2114.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!');
  2115.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2116.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!');
  2117.     end;
  2118.     DXDraw.Surface.Canvas.Release;
  2119.   end;
  2120. end;
  2121.  
  2122. procedure TMainForm.SceneGameOver;
  2123. begin
  2124.   DXDraw.Surface.Fill(0);
  2125.  
  2126.   FNotSave := true;
  2127.   Cheat.enabled := false;
  2128.   GamePause.enabled := false;
  2129.   Neustart.enabled := false;
  2130.   Brush.Style := bsClear;
  2131.   DXDraw.Surface.Canvas.Font.Size := 35;
  2132.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2133.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!');
  2134.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2135.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!');
  2136.   if (FBlink div 300) mod 2=0 then
  2137.   begin
  2138.     DXDraw.Surface.Canvas.Font.Size := 30;
  2139.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2140.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2141.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2142.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2143.   end;
  2144.   BlinkUpdate;
  2145.   DXDraw.Surface.Canvas.Release;
  2146.  
  2147.   // Weiter mit Leertaste oder Enter
  2148.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2149.   begin
  2150.     PlaySound(smsSceneMov, False);
  2151.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2152.     Sleep(200);
  2153.     StartScene(gsTitle);
  2154.   end;
  2155. end;
  2156.  
  2157. procedure TMainForm.SceneWin;
  2158. begin
  2159.   DXDraw.Surface.Fill(0);
  2160.  
  2161.   FNotSave := true;
  2162.   Cheat.enabled := false;
  2163.   GamePause.enabled := false;
  2164.   Neustart.enabled := false;
  2165.  
  2166.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2167.   DXDraw.Surface.Canvas.Font.Size := 35;
  2168.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2169.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!');
  2170.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2171.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!');
  2172.   if (FBlink div 300) mod 2=0 then
  2173.   begin
  2174.     DXDraw.Surface.Canvas.Font.Size := 30;
  2175.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2176.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2177.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2178.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2179.   end;
  2180.   BlinkUpdate;
  2181.   DXDraw.Surface.Canvas.Release;
  2182.  
  2183.   // Weiter mit Leertaste oder Enter
  2184.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2185.   begin
  2186.     PlaySound(smsSceneMov, False);
  2187.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2188.     Sleep(200);
  2189.     StartScene(gsTitle);
  2190.   end;
  2191. end;
  2192.  
  2193. procedure TMainForm.StartSceneNewLevel;
  2194. begin
  2195.   sleep(500);
  2196.   FNotSave := true; // Wenn man speichert, wĆ¼rde man LevelAdventTable vom vorherigen Level machen, das wƤr mĆ¼ll!
  2197.   Cheat.enabled := false;
  2198.   Neustart.enabled := false;
  2199.   GamePause.enabled := false;
  2200.   GameStart.enabled := true;
  2201.   Spielgeschwindigkeit.enabled := false;
  2202.   Spielgeschwindigkeit.enabled := false;
  2203.   if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found)
  2204.      // or ((FGameMode=gmRandom) and (FLevel > 25))
  2205.      or (FLevel > MaxPossibleLevels) then
  2206.   begin
  2207.     //PlaySound('SceneMov', False);
  2208.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2209.     Sleep(200);
  2210.     StartScene(gsWin);
  2211.     exit;
  2212.   end;
  2213.   MusicSwitchTrack(smmScene);
  2214. end;
  2215.  
  2216. procedure TMainForm.EndSceneNewLevel;
  2217. begin
  2218.   {  Ende NewLevel  }
  2219. end;
  2220.  
  2221. procedure TMainForm.SceneNewLevel;
  2222. begin
  2223.   DXDraw.Surface.Fill(0);
  2224.  
  2225.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2226.   DXDraw.Surface.Canvas.Font.Size := 40;
  2227.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2228.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
  2229.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2230.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
  2231.   if (FBlink div 300) mod 2=0 then
  2232.   begin
  2233.     DXDraw.Surface.Canvas.Font.Size := 30;
  2234.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2235.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2236.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2237.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2238.   end;
  2239.   BlinkUpdate;
  2240.   DXDraw.Surface.Canvas.Release;
  2241.  
  2242.   // Weiter mit Leertaste oder Enter
  2243.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2244.   begin
  2245.     PlaySound(smsSceneMov, False);
  2246.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2247.     Sleep(200);
  2248.     StartScene(gsMain);
  2249.   end;
  2250. end;
  2251.  
  2252. procedure TMainForm.OptionMusicClick(Sender: TObject);
  2253. begin
  2254.   OptionMusic.Checked := not OptionMusic.Checked;
  2255.   if OptionMusic.Checked then
  2256.   begin
  2257.     MusicSwitchTrack(FMusic)
  2258.   end
  2259.   else
  2260.   begin
  2261.     StopMusic(FMusic);
  2262.   end;
  2263.   WriteOptions;
  2264. end;
  2265.  
  2266. procedure TMainForm.MasterClick(Sender: TObject);
  2267. begin
  2268.   master.checked := true;
  2269.   FInterval := giMaster;
  2270.   writeoptions;
  2271. end;
  2272.  
  2273. procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack);
  2274. begin
  2275.   if not OptionMusic.checked then exit;
  2276.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2277.   dxmusic.Midis.Items[Ord(Name)-1].Play;
  2278. end;
  2279.  
  2280. procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack);
  2281. begin
  2282.   if Name = smmNone then exit;
  2283.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2284.   dxmusic.Midis.Items[Ord(Name)-1].Stop;
  2285. end;
  2286.  
  2287. procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack);
  2288. begin
  2289.   if not OptionMusic.checked then exit;
  2290.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2291.   dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop
  2292. end;
  2293.  
  2294. procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack);
  2295. begin
  2296.   if Name = smmNone then exit;
  2297.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2298.   dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop
  2299. end;
  2300.  
  2301. procedure TMainForm.SpielstandClick(Sender: TObject);
  2302. begin
  2303.   speicherungform.showmodal;
  2304. end;
  2305.  
  2306. procedure TMainForm.LevelNeuStarten;
  2307. begin
  2308.   FNextScene := gsNewLevel;
  2309.   FLife := FLifeAtLevelStart;
  2310.   FScore := FScoreAtLevelStart;
  2311. end;
  2312.  
  2313. procedure TMainForm.NeustartClick(Sender: TObject);
  2314. begin
  2315.   LevelNeuStarten;
  2316. end;
  2317.  
  2318. procedure TMainForm.LeichtClick(Sender: TObject);
  2319. begin
  2320.   leicht.checked := true;
  2321.   FInterval := giLeicht;
  2322.   writeoptions;
  2323. end;
  2324.  
  2325. procedure TMainForm.MittelClick(Sender: TObject);
  2326. begin
  2327.   mittel.checked := true;
  2328.   FInterval := giMittel;
  2329.   writeoptions;
  2330. end;
  2331.  
  2332. procedure TMainForm.SchwerClick(Sender: TObject);
  2333. begin
  2334.   schwer.checked := true;
  2335.   FInterval := giSchwer;
  2336.   writeoptions;
  2337. end;
  2338.  
  2339. procedure TMainForm.FormShow(Sender: TObject);
  2340. resourcestring
  2341.   SFileError = 'Die Datei kann von SpaceMission nicht geƶffnet werden!';
  2342. var
  2343.   SavGame: TSaveData;
  2344. begin
  2345.   if Assigned(SplashForm) then
  2346.   begin
  2347.     SplashForm.Hide;
  2348.     FreeAndNil(SplashForm);
  2349.   end;
  2350.  
  2351.   dxtimer.Enabled := true;
  2352.   dxtimer.ActiveOnly := true;
  2353.  
  2354.   ResetLevelData;
  2355.   if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then
  2356.   begin
  2357.     SavGame := TSaveData.Create;
  2358.     try
  2359.       try
  2360.         SavGame.LoadFromFile(paramstr(1));
  2361.         FScore := SavGame.Score;
  2362.         FLife := SavGame.Life;
  2363.         FLevel := SavGame.Level;
  2364.         FGameMode := SavGame.GameMode;
  2365.         FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain
  2366.         if Assigned(SavGame.LevelData) then
  2367.         begin
  2368.           LevelData.Assign(SavGame.LevelData);
  2369.         end;
  2370.       except
  2371.         on E: Exception do
  2372.         begin
  2373.           showmessage(SFileError + ' ' +E.Message);
  2374.           GameStartClick(GameStart);
  2375.           exit;
  2376.         end;
  2377.       end;
  2378.     finally
  2379.       FreeAndNil(SavGame);
  2380.     end;
  2381.     //FNextScene := gsNewLevel;
  2382.     StartScene(gsNewLevel);
  2383.     exit;
  2384.   end;
  2385. end;
  2386.  
  2387. procedure TMainForm.InformationenClick(Sender: TObject);
  2388. begin
  2389.   dxtimer.enabled := false;
  2390.   InfoForm.showmodal;
  2391.   if not mainform.gamepause.checked then mainform.dxtimer.enabled := true;
  2392. end;
  2393.  
  2394. procedure TMainForm.CheatClick(Sender: TObject);
  2395. begin
  2396.   CheatForm.showmodal;
  2397. end;
  2398.  
  2399. procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
  2400. begin
  2401.   if optionMusic.checked then StopMusic(FMusic);
  2402.   SpriteEngine.Engine.Clear;
  2403.   dxsound.Finalize;
  2404.   dxinput.Destroy;
  2405.   DXTimer.Enabled := False;
  2406. end;
  2407.  
  2408. procedure TMainForm.FormDestroy(Sender: TObject);
  2409. begin
  2410.   FreeAndNil(imagelist);
  2411.   FreeAndNil(spriteengine);
  2412.   FreeAndNil(dxdraw);
  2413.   FreeAndNil(wavelist);
  2414.   FreeAndNil(dxmusic);
  2415.   FreeAndNil(dxsound);
  2416.   //FreeAndNil(dxinput);
  2417.   FreeAndNil(dxtimer);
  2418.   DeleteCriticalSection(TimerCS);
  2419.   FreeAndNil(LevelData);
  2420. end;
  2421.  
  2422. procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean);
  2423. {************************************************************
  2424. * Procedure PostKeyEx32
  2425. *
  2426. * Parameters:
  2427. *  key    : virtual keycode of the key to send. For printable
  2428. *           keys this is simply the ANSI code (Ord(character)).
  2429. *  shift  : state of the modifier keys. This is a set, so you
  2430. *           can set several of these keys (shift, control, alt,
  2431. *           mouse buttons) in tandem. The TShiftState type is
  2432. *           declared in the Classes Unit.
  2433. *  specialkey: normally this should be False. Set it to True to
  2434. *           specify a key on the numeric keypad, for example.
  2435. * Description:
  2436. *  Uses keybd_event to manufacture a series of key events matching
  2437. *  the passed parameters. The events go to the control with focus.
  2438. *  Note that for characters key is always the upper-case version of
  2439. *  the character. Sending without any modifier keys will result in
  2440. *  a lower-case character, sending it with [ssShift] will result
  2441. *  in an upper-case character!
  2442. // Code by P. Below
  2443. ************************************************************}
  2444. type
  2445.   TShiftKeyInfo = record
  2446.     shift: Byte;
  2447.     vkey: Byte;
  2448.   end;
  2449.   byteset = set of 0..7;
  2450. const
  2451.   shiftkeys: array [1..3] of TShiftKeyInfo =
  2452.     ((shift: Ord(ssCtrl); vkey: VK_CONTROL),
  2453.     (shift: Ord(ssShift); vkey: VK_SHIFT),
  2454.     (shift: Ord(ssAlt); vkey: VK_MENU));
  2455. var
  2456.   flag: DWORD;
  2457.   bShift: ByteSet absolute shift;
  2458.   i: Integer;
  2459. begin
  2460.   for i := 1 to 3 do
  2461.   begin
  2462.     if shiftkeys[i].shift in bShift then
  2463.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0);
  2464.   end; { For }
  2465.   if specialkey then
  2466.     flag := KEYEVENTF_EXTENDEDKEY
  2467.   else
  2468.     flag := 0;
  2469.  
  2470.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2471.   flag := flag or KEYEVENTF_KEYUP;
  2472.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2473.  
  2474.   for i := 3 downto 1 do
  2475.   begin
  2476.     if shiftkeys[i].shift in bShift then
  2477.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0),
  2478.         KEYEVENTF_KEYUP, 0);
  2479.   end; { For }
  2480. end; { PostKeyEx32 }
  2481.  
  2482. procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
  2483.   Shift: TShiftState);
  2484. begin
  2485.   if Key = VK_ESCAPE then
  2486.   begin
  2487.     // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu...
  2488.     Key := 0;
  2489.     PostKeyEx32(Ord('S'), [ssAlt], False);
  2490.   end;
  2491. end;
  2492.  
  2493. end.
  2494.  
  2495.