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  1. unit GamMain;
  2.  
  3. interface
  4.  
  5. uses
  6.   Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  7.   StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds,
  8.   ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0},
  9.   System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global;
  10.  
  11. type
  12.   TGameScene = (
  13.     gsNone,
  14.     gsTitle,
  15.     gsMain,
  16.     gsGameOver,
  17.     gsNewLevel,
  18.     gsWin
  19.   );
  20.  
  21.   TGameInterval = (
  22.     giLeicht,
  23.     giMittel,
  24.     giSchwer,
  25.     giMaster
  26.   );
  27.  
  28.   TBackground = class(TBackgroundSprite)
  29.   strict private
  30.     FSpeed: Double;
  31.   strict protected
  32.     procedure DoMove(MoveCount: Integer); override;
  33.   public
  34.     property Speed: Double read FSpeed write FSpeed;
  35.   end;
  36.  
  37.   TBackgroundSpecial = class(TBackgroundSprite)
  38.   strict private
  39.     FSpeed: Double;
  40.   strict protected
  41.     procedure DoMove(MoveCount: Integer); override;
  42.   public
  43.     property Speed: Double read FSpeed write FSpeed;
  44.   end;
  45.  
  46.   TExplosion = class(TImageSprite)
  47.   strict private
  48.     FCounter: Integer;
  49.   strict protected
  50.     procedure DoMove(MoveCount: Integer); override;
  51.   public
  52.     constructor Create(AParent: TSprite); override;
  53.   end;
  54.  
  55.   TPlayerOrEnemyState = (
  56.     pesUnknown,
  57.     pesNormal,
  58.     pesExploding, // only boss, as preparation of pesDead
  59.     pesDead,
  60.     pesDeadVanished,
  61.     pesFlyaway, // only player at mission end
  62.     pesEntering,
  63.     pesHovering // only some kind of enemies
  64.   );
  65.  
  66.   TPlayerOrEnemy = class abstract (TImageSprite)
  67.   strict protected
  68.     State: TPlayerOrEnemyState;
  69.   end;
  70.  
  71.   TPlayerSprite = class(TPlayerOrEnemy)
  72.   private
  73.     FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy
  74.   strict private
  75.     FCounter: Integer;
  76.     FOldTamaTime: Integer;
  77.   strict protected
  78.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  79.     procedure DoMove(MoveCount: Integer); override;
  80.   public
  81.     constructor Create(AParent: TSprite); override;
  82.     procedure FlyAway;
  83.   end;
  84.  
  85.   TPlayerTamaSprite = class(TImageSprite)
  86.   strict private
  87.     FPlayerSprite: TPlayerSprite;
  88.   strict protected
  89.     property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite;
  90.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  91.     procedure DoMove(MoveCount: Integer); override;
  92.   public
  93.     constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce;
  94.     destructor Destroy; override;
  95.   end;
  96.  
  97.   TEnemyClass = class of TEnemy;
  98.   TEnemy = class abstract (TPlayerOrEnemy)
  99.   strict protected
  100.     FCounter: Integer;
  101.     FLife: integer;
  102.     procedure HitEnemy(ADead: Boolean); virtual;
  103.   public
  104.     property Life: integer read FLife;
  105.     procedure Hit(AHitStrength: integer = 1);
  106.     constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual;
  107.     destructor Destroy; override;
  108.   end;
  109.  
  110.   TEnemyTama = class(TImageSprite)
  111.   strict private
  112.     FEnemySprite: TSprite;
  113.   strict protected
  114.     property EnemySprite: TSprite read FEnemySprite write FEnemySprite;
  115.     procedure DoMove(MoveCount: Integer); override;
  116.   public
  117.     constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce;
  118.   end;
  119.  
  120.   TEnemyMeteor = class(TEnemy)
  121.   strict protected
  122.     procedure DoMove(MoveCount: Integer); override;
  123.     procedure HitEnemy(ADead: Boolean); override;
  124.   public
  125.     constructor Create(AParent: TSprite; ALifes: integer); override;
  126.   end;
  127.  
  128.   TEnemyUFO = class(TEnemy)
  129.   strict protected
  130.     procedure DoMove(MoveCount: Integer); override;
  131.     procedure HitEnemy(ADead: Boolean); override;
  132.   public
  133.     constructor Create(AParent: TSprite; ALifes: integer); override;
  134.   end;
  135.  
  136.   TEnemyUFO2 = class(TEnemy)
  137.   strict private
  138.     FCounter: Integer;
  139.     FTamaCount: Integer;
  140.     FOldTamaTime: Integer;
  141.   strict protected
  142.     procedure DoMove(MoveCount: Integer); override;
  143.     procedure HitEnemy(ADead: Boolean); override;
  144.   public
  145.     constructor Create(AParent: TSprite; ALifes: integer); override;
  146.   end;
  147.  
  148.   TEnemyAttacker = class(TEnemy)
  149.   strict protected
  150.     procedure DoMove(MoveCount: Integer); override;
  151.     procedure HitEnemy(ADead: Boolean); override;
  152.   public
  153.     constructor Create(AParent: TSprite; ALifes: integer); override;
  154.   end;
  155.  
  156.   TEnemyAttacker2 = class(TEnemy)
  157.   strict private
  158.     FCounter: Integer;
  159.     FTamaF: Integer;
  160.     FTamaT: Integer;
  161.     FPutTama: Boolean;
  162.   strict protected
  163.     procedure DoMove(MoveCount: Integer); override;
  164.     procedure HitEnemy(ADead: Boolean); override;
  165.   public
  166.     constructor Create(AParent: TSprite; ALifes: integer); override;
  167.   end;
  168.  
  169.   TEnemyAttacker3 = class(TEnemy)
  170.   strict private
  171.     FCounter: Integer;
  172.     FTamaCount: Integer;
  173.     FOldTamaTime: Integer;
  174.   strict protected
  175.     procedure DoMove(MoveCount: Integer); override;
  176.     procedure HitEnemy(ADead: Boolean); override;
  177.   public
  178.     constructor Create(AParent: TSprite; ALifes: integer); override;
  179.   end;
  180.  
  181.   TEnemyBoss = class(TEnemy)
  182.   strict private
  183.     FCounter: Integer;
  184.     FTamaF: Integer;
  185.     FTamaT: Integer;
  186.     FPutTama: Boolean;
  187.     waiter1, waiter2: integer;
  188.   strict protected
  189.     procedure DoMove(MoveCount: Integer); override;
  190.     procedure HitEnemy(ADead: Boolean); override;
  191.   public
  192.     constructor Create(AParent: TSprite; ALifes: integer); override;
  193.   end;
  194.  
  195.   TMainForm = class(TDXForm)
  196.     MainMenu: TMainMenu;
  197.     Spiel: TMenuItem;
  198.     GameStart: TMenuItem;
  199.     GamePause: TMenuItem;
  200.     Beenden: TMenuItem;
  201.     Einstellungen: TMenuItem;
  202.     OptionMusic: TMenuItem;
  203.     Hilfe: TMenuItem;
  204.     OptionSound: TMenuItem;
  205.     Leer3: TMenuItem;
  206.     Spielstand: TMenuItem;
  207.     Leer5: TMenuItem;
  208.     Neustart: TMenuItem;
  209.     Spielgeschwindigkeit: TMenuItem;
  210.     Leicht: TMenuItem;
  211.     Mittel: TMenuItem;
  212.     Schwer: TMenuItem;
  213.     Informationen: TMenuItem;
  214.     Leer6: TMenuItem;
  215.     Leer1: TMenuItem;
  216.     Cheat: TMenuItem;
  217.     CheckUpdates: TMenuItem;
  218.     Master: TMenuItem;
  219.     procedure DXDrawFinalize(Sender: TObject);
  220.     procedure DXDrawInitialize(Sender: TObject);
  221.     procedure FormCreate(Sender: TObject);
  222.     procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
  223.     procedure DXTimerActivate(Sender: TObject);
  224.     procedure DXTimerDeactivate(Sender: TObject);
  225.     procedure DXDrawInitializing(Sender: TObject);
  226.     procedure GameStartClick(Sender: TObject);
  227.     procedure GamePauseClick(Sender: TObject);
  228.     procedure BeendenClick(Sender: TObject);
  229.     procedure OptionSoundClick(Sender: TObject);
  230.     procedure OptionMusicClick(Sender: TObject);
  231.     procedure SpielstandClick(Sender: TObject);
  232.     procedure NeustartClick(Sender: TObject);
  233.     procedure LeichtClick(Sender: TObject);
  234.     procedure MittelClick(Sender: TObject);
  235.     procedure SchwerClick(Sender: TObject);
  236.     procedure FormShow(Sender: TObject);
  237.     procedure InformationenClick(Sender: TObject);
  238.     procedure CheatClick(Sender: TObject);
  239.     procedure FormClose(Sender: TObject; var Action: TCloseAction);
  240.     procedure FormDestroy(Sender: TObject);
  241.     procedure CheckUpdatesClick(Sender: TObject);
  242.     procedure MasterClick(Sender: TObject);
  243.     procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
  244.   private
  245.     ProgrammGestartet: boolean;
  246.     FInterval: TGameInterval;
  247.     FScene: TGameScene;
  248.     FMusic: TSpaceMissionMusicTrack;
  249.     FBlink: DWORD;
  250.     FBlinkTime: DWORD;
  251.     FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
  252.     PlayerSprite: TPlayerSprite;
  253.     TimerCS: TRTLCriticalSection;
  254.     procedure StartScene(Scene: TGameScene);
  255.     procedure EndScene;
  256.     procedure BlinkStart;
  257.     procedure BlinkUpdate;
  258.     procedure StartSceneTitle;
  259.     procedure SceneTitle;
  260.     procedure EndSceneTitle;
  261.     procedure StartSceneMain;
  262.     procedure SceneMain;
  263.     procedure EndSceneMain;
  264.     procedure StartSceneGameOver;
  265.     procedure SceneGameOver;
  266.     procedure EndSceneGameOver;
  267.     procedure StartSceneWin;
  268.     procedure SceneWin;
  269.     procedure EndSceneWin;
  270.     procedure StartSceneNewLevel;
  271.     procedure SceneNewLevel;
  272.     procedure EndSceneNewLevel;
  273.     procedure LevelNeuStarten;
  274.   public
  275.     FNextScene: TGameScene;
  276.     FScore: Integer;
  277.     FNotSave: boolean;
  278.     FLife: integer;
  279.     FLifeAtLevelStart: integer;
  280.     FScoreAtLevelStart: integer;
  281.     FLevel: integer;
  282.     FGameMode: TGameMode;
  283.     FLevelDataAlreadyLoaded: boolean;
  284.     FBossLife: integer;
  285.     FRestEnemies: integer;
  286.     FCheat: boolean;
  287.     { VCL-Ersatz }
  288.     dxdraw: TDxDraw;
  289.     imagelist: TDxImageList;
  290.     spriteengine: tdxspriteengine;
  291.     dxsound: tdxsound;
  292.     dxmusic: tdxmusic;
  293.     wavelist: tdxwavelist;
  294.     dxinput: tdxinput;
  295.     dxtimer: tdxtimer;
  296.     { Level-Routinen }
  297.     LevelData: TLevelData;
  298.     procedure NewLevel(lev: integer);
  299.     procedure ResetLevelData;
  300.     { Musik-Routinen }
  301.     procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  302.     procedure PlayMusic(Name: TSpaceMissionMusicTrack);
  303.     procedure StopMusic(Name: TSpaceMissionMusicTrack);
  304.     procedure ResumeMusic(Name: TSpaceMissionMusicTrack);
  305.     procedure PauseMusic(Name: TSpaceMissionMusicTrack);
  306.     { Sound-Routinen }
  307.     procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  308.     { Grafik-Routinen }
  309.     function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  310.     { Initialisiations-Routinen }
  311.     procedure DXInit;
  312.     procedure SoundInit;
  313.     procedure MusicInit;
  314.     { Einstellungs-Routinen }
  315.     procedure LoadOptions;
  316.     procedure WriteOptions;
  317.     { Farb-Routinen }
  318.     function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  319.     procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
  320.   end;
  321.  
  322. var
  323.   MainForm: TMainForm;
  324.  
  325. implementation
  326.  
  327. uses
  328.   GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry;
  329.  
  330. const
  331.   conleicht =  650 div 60; // 10
  332.   conmittel = 1000 div 60; // 16
  333.   conschwer = 1350 div 60; // 22
  334.   conmaster = 2000 div 60; // 33
  335.   StartLives = 6;
  336.   DEFAULT_ANIMSPEED = 15/1000;
  337.   ADDITIONAL_ENEMIES_PER_LEVEL = 75;
  338.  
  339. {$R *.DFM}
  340.  
  341. var
  342.   Crash2, EnemyCounter: integer;
  343.   BossExists, Crash, crashsound: boolean;
  344.  
  345. const
  346.   DXInputButton = [isButton1, isButton2, isButton3,
  347.     isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
  348.     isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
  349.     isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
  350.     isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
  351.  
  352. // https://www.delphipraxis.net/post43515.html
  353. function GetHTML(AUrl: string): string;
  354. var
  355.   databuffer : array[0..4095] of char;
  356.   ResStr : string;
  357.   hSession, hfile: hInternet;
  358.   dwindex,dwcodelen,dwread,dwNumber: cardinal;
  359.   dwcode : array[1..20] of char;
  360.   res    : pchar;
  361.   Str    : pchar;
  362. begin
  363.   ResStr:='';
  364.   if (system.pos('http://',lowercase(AUrl))=0) and
  365.      (system.pos('https://',lowercase(AUrl))=0) then
  366.      AUrl:='http://'+AUrl;
  367.  
  368.   // Hinzugefügt
  369.   application.ProcessMessages;
  370.  
  371.   hSession:=InternetOpen('InetURL:/1.0',
  372.                          INTERNET_OPEN_TYPE_PRECONFIG,
  373.                          nil,
  374.                          nil,
  375.                          0);
  376.   if assigned(hsession) then
  377.   begin
  378.     // Hinzugefügt
  379.     application.ProcessMessages;
  380.  
  381.     hfile:=InternetOpenUrl(
  382.            hsession,
  383.            pchar(AUrl),
  384.            nil,
  385.            0,
  386.            INTERNET_FLAG_RELOAD,
  387.            0);
  388.     dwIndex  := 0;
  389.     dwCodeLen := 10;
  390.  
  391.     // Hinzugefügt
  392.     application.ProcessMessages;
  393.  
  394.     HttpQueryInfo(hfile,
  395.                   HTTP_QUERY_STATUS_CODE,
  396.                   @dwcode,
  397.                   dwcodeLen,
  398.                   dwIndex);
  399.     res := pchar(@dwcode);
  400.     dwNumber := sizeof(databuffer)-1;
  401.     if (res ='200') or (res ='302') then
  402.     begin
  403.       while (InternetReadfile(hfile,
  404.                               @databuffer,
  405.                               dwNumber,
  406.                               DwRead)) do
  407.       begin
  408.  
  409.         // Hinzugefügt
  410.         application.ProcessMessages;
  411.  
  412.         if dwRead =0 then
  413.           break;
  414.         databuffer[dwread]:=#0;
  415.         Str := pchar(@databuffer);
  416.         resStr := resStr + Str;
  417.       end;
  418.     end
  419.     else
  420.       ResStr := 'Status:'+res;
  421.     if assigned(hfile) then
  422.       InternetCloseHandle(hfile);
  423.   end;
  424.  
  425.   // Hinzugefügt
  426.   application.ProcessMessages;
  427.  
  428.   InternetCloseHandle(hsession);
  429.   Result := resStr;
  430. end;
  431.  
  432.  
  433. { TBackground }
  434.  
  435. procedure TBackground.DoMove(MoveCount: Integer);
  436. var
  437.   ran: integer;
  438.   bgs: TBackgroundSpecial;
  439. begin
  440.   inherited DoMove(MoveCount);
  441.   X := X - MoveCount*(60/1000)*FSpeed;
  442.   ran := Random(1500);
  443.   if ran = 150 then
  444.   begin
  445.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  446.     bgs.SetMapSize(1, 1);
  447.     bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1);
  448.     bgs.Width := Image.Width;
  449.     bgs.Height := Image.Height;
  450.     bgs.Y := random(mainform.dxdraw.height);
  451.     bgs.X := mainform.dxdraw.width;
  452.     ran := Random(2);
  453.     if ran = 0 then
  454.     begin
  455.       bgs.Z := -20;
  456.       bgs.Speed := 1.8;
  457.     end
  458.     else if ran = 1 then
  459.     begin
  460.       bgs.Z := -40;
  461.       bgs.Speed := 0.8;
  462.     end
  463.     else if ran = 2 then
  464.     begin
  465.       bgs.Z := -60;
  466.       bgs.Speed := 0.3;
  467.     end;
  468.   end
  469.   else if ran = 500 then
  470.   begin
  471.     bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine);
  472.     bgs.SetMapSize(1, 1);
  473.     ran := Random(4);
  474.     if ran = 0 then
  475.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed)
  476.     else if ran = 1 then
  477.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue)
  478.     else if ran = 2 then
  479.       bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow)
  480.     else if ran = 3 then
  481.       bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot);
  482.     bgs.Width := Image.Width;
  483.     bgs.Height := Image.Height;
  484.  
  485.     bgs.Y := random(mainform.dxdraw.height);
  486.     bgs.X := mainform.dxdraw.width;
  487.  
  488.     { ran := Random(2);
  489.     if ran = 0 then
  490.     begin
  491.       bgs.Z := -20;
  492.       bgs.Speed := 1.8;
  493.     end
  494.     else if ran = 1 then
  495.     begin
  496.       bgs.Z := -40;
  497.       bgs.Speed := 0.8;
  498.     end
  499.     else if ran = 2 then
  500.     begin }
  501.       bgs.Z := -60;
  502.       bgs.Speed := 0.3;
  503.     { end; }
  504.   end;
  505. end;
  506.  
  507. { TBackgroundSpecial }
  508.  
  509. procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
  510. begin
  511.   inherited DoMove(MoveCount);
  512.   X := X - MoveCount*(60/1000)*FSpeed;
  513.   if X < -Width then Dead;
  514. end;
  515.  
  516. { TExplosion }
  517.  
  518. constructor TExplosion.Create(AParent: TSprite);
  519. begin
  520.   inherited Create(AParent);
  521.   mainform.PlaySound(smsExplosion, false);
  522.   Image := MainForm.GetSpriteGraphic(smgExplosion);
  523.   Width := Image.Width;
  524.   Height := Image.Height;
  525.   AnimCount := Image.PatternCount;
  526.   AnimLooped := True;
  527.   AnimSpeed := DEFAULT_ANIMSPEED;
  528.   AnimPos := Random(AnimCount);
  529. end;
  530.  
  531. procedure TExplosion.DoMove(MoveCount: Integer);
  532. begin
  533.   inherited DoMove(MoveCount);
  534.   inc(FCounter, MoveCount);
  535.   if FCounter > 2999 then dead;
  536. end;
  537.  
  538. { TPlayerSprite }
  539.  
  540. constructor TPlayerSprite.Create(AParent: TSprite);
  541. begin
  542.   inherited Create(AParent);
  543.   State := pesEntering;
  544.   Image := MainForm.GetSpriteGraphic(smgMachine);
  545.   Width := Image.Width;
  546.   Height := Image.Height;
  547.   X := -70{20};
  548.   Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
  549.   Z := 2;
  550.   AnimCount := Image.PatternCount;
  551.   AnimLooped := True;
  552.   AnimSpeed := DEFAULT_ANIMSPEED;
  553. end;
  554.  
  555. procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  556. begin
  557.   if mainform.FCheat then exit;
  558.   if (Sprite is TEnemy) or (Sprite is TEnemyTama) then
  559.   begin
  560.     if not crash then
  561.     begin
  562.       dec(MainForm.FLife);
  563.       Crash := true;
  564.       if MainForm.Flife=0 then
  565.       begin
  566.         MainForm.PlaySound(smsExplosion, false);
  567.         Collisioned := false;
  568.         FCounter := 0;
  569.         State := pesDead;
  570.         Done := false;
  571.         Image := MainForm.GetSpriteGraphic(smgExplosion);
  572.         Width := Image.Width;
  573.         Height := Image.Height;
  574.         AnimCount := Image.PatternCount;
  575.         AnimLooped := False;
  576.         AnimSpeed := DEFAULT_ANIMSPEED;
  577.         AnimPos := 0;
  578.       end;
  579.     end
  580.     else
  581.     begin
  582.       if not crashsound then
  583.       begin
  584.         MainForm.PlaySound(smsHit, False);
  585.         crashsound := true;
  586.       end;
  587.     end;
  588.   end;
  589. end;
  590.  
  591. procedure TPlayerSprite.DoMove(MoveCount: Integer);
  592. const
  593.   WegduesKonstante = 1.75;
  594. begin
  595.   inherited DoMove(MoveCount);
  596.   if State = pesNormal then
  597.   begin
  598.     if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
  599.     if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
  600.     if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
  601.     if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
  602.     if X<0 then X := 0;
  603.     if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
  604.     if Y<0 then Y := 0;
  605.     if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
  606.     if isButton1 in MainForm.DXInput.States then
  607.     begin
  608.       if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
  609.       begin
  610.         Inc(FTamaCount);
  611.         with TPlayerTamaSprite.Create(Engine, Self) do
  612.         begin
  613.           X := Self.X+Self.Width;
  614.           Y := Self.Y+Self.Height div 2-Height div 2;
  615.           Z := 10;
  616.         end;
  617.         FOldTamaTime := FCounter;
  618.       end;
  619.     end;
  620.     Collision;
  621.   end
  622.   else if State = pesDead then
  623.   begin
  624.     if FCounter>200 then
  625.     begin
  626.       FCounter := 0;
  627.       State := pesDeadVanished;
  628.       Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished
  629.     end;
  630.   end
  631.   else if State = pesDeadVanished then
  632.   begin
  633.     if FCounter>2000 then
  634.     begin
  635.       MainForm.LevelNeuStarten;
  636.       (*
  637.       MainForm.FNextScene := gsGameOver;
  638.       MainForm.PlaySound(smsSceneMov, false);
  639.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  640.       Sleep(200);
  641.       *)
  642.     end;
  643.   end
  644.   else if State = pesFlyaway then
  645.   begin
  646.     X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante);
  647.     if X > MainForm.DXDraw.Width+Width then
  648.     begin
  649.       Dead;
  650.       inc(mainform.FLevel);
  651.       MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again
  652.       MainForm.FNextScene := gsNewLevel;
  653.       MainForm.PlaySound(smsSceneMov, false);
  654.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  655.     end;
  656.   end
  657.   else if State = pesEntering then
  658.   begin
  659.     X := X + MoveCount*(300/1000);
  660.     if X > 19 then State := pesNormal;
  661.   end;
  662.   inc(FCounter, MoveCount);
  663. end;
  664.  
  665. procedure TPlayerSprite.FlyAway;
  666. begin
  667.   State := pesFlyaway;
  668. end;
  669.  
  670. { TPlayerTamaSprite }
  671.  
  672. constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite);
  673. begin
  674.   inherited Create(AParent);
  675.   FPlayerSprite := APlayerSprite;
  676.   Image := MainForm.GetSpriteGraphic(smgBounce);
  677.   Z := 2;
  678.   Width := Image.Width;
  679.   Height := Image.Height;
  680.   AnimCount := Image.PatternCount;
  681.   AnimLooped := True;
  682.   AnimSpeed := DEFAULT_ANIMSPEED;
  683.   MainForm.PlaySound(smsShoot, False);
  684. end;
  685.  
  686. destructor TPlayerTamaSprite.Destroy;
  687. begin
  688.   inherited Destroy;
  689.   Dec(FPlayerSprite.FTamaCount);
  690. end;
  691.  
  692. procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  693. begin
  694.   if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then
  695.   begin
  696.     TEnemy(Sprite).Hit;
  697.     Dead;
  698.   end;
  699.   Done := False;
  700. end;
  701.  
  702. procedure TPlayerTamaSprite.DoMove(MoveCount: Integer);
  703. begin
  704.   inherited DoMove(MoveCount);
  705.   X := X+(800/1000)*MoveCount;
  706.   if X>=mainform.dxdraw.surfacewidth then Dead;
  707.   Collision;
  708. end;
  709.  
  710. { TEnemy }
  711.  
  712. constructor TEnemy.Create(AParent: TSprite; ALifes: integer);
  713. begin
  714.   inherited Create(AParent);
  715.   FLife := ALifes;
  716.   inc(EnemyCounter);
  717. end;
  718.  
  719. destructor TEnemy.Destroy;
  720. begin
  721.   inherited Destroy;
  722.   dec(EnemyCounter);
  723. end;
  724.  
  725. procedure TEnemy.Hit(AHitStrength: integer = 1);
  726. begin
  727.   Dec(FLife, AHitStrength);
  728.   if FLife<=0 then
  729.   begin
  730.     Collisioned := False;
  731.     HitEnemy(True);
  732.   end
  733.   else
  734.     HitEnemy(False);
  735. end;
  736.  
  737. procedure TEnemy.HitEnemy(ADead: Boolean);
  738. begin
  739.   if ADead then
  740.     MainForm.PlaySound(smsExplosion, False)
  741.   else
  742.     MainForm.PlaySound(smsHit, False);
  743. end;
  744.  
  745. { TEnemyTama }
  746.  
  747. constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite);
  748. begin
  749.   inherited Create(AParent);
  750.   FEnemySprite := AEnemySprite;
  751.   Image := MainForm.GetSpriteGraphic(smgBounce2);
  752.   Width := Image.Width;
  753.   Height := Image.Height;
  754.   AnimCount := Image.PatternCount;
  755.   AnimLooped := True;
  756.   AnimSpeed := DEFAULT_ANIMSPEED;
  757.   MainForm.PlaySound(smsShoot, False);
  758. end;
  759.  
  760. procedure TEnemyTama.DoMove(MoveCount: Integer);
  761. begin
  762.   inherited DoMove(MoveCount);
  763.   X := X - MoveCount*(600/1000);
  764.   if X < -Width then Dead;
  765. end;
  766.  
  767. { TEnemyMeteor }
  768.  
  769. constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer);
  770. begin
  771.   inherited Create(AParent, ALifes);
  772.   State := pesNormal;
  773.   Image := MainForm.GetSpriteGraphic(smgEnemyMeteor);
  774.   Width := Image.Width;
  775.   Height := Image.Height;
  776.   AnimCount := Image.PatternCount;
  777.   AnimLooped := True;
  778.   AnimSpeed := DEFAULT_ANIMSPEED;
  779.   PixelCheck := True;
  780. end;
  781.  
  782. procedure TEnemyMeteor.HitEnemy(ADead: Boolean);
  783. begin
  784.   inherited HitEnemy(False);
  785.  
  786.   if ADead then Collisioned := True;
  787. end;
  788.  
  789. procedure TEnemyMeteor.DoMove(MoveCount: Integer);
  790. begin
  791.   X := X - MoveCount*(250/1000);
  792.   if X < -Width then Dead;
  793. end;
  794.  
  795. { TEnemyUFO }
  796.  
  797. constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer);
  798. begin
  799.   inherited Create(AParent, ALifes);
  800.   State := pesNormal;
  801.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk);
  802.   Width := Image.Width;
  803.   Height := Image.Height;
  804.   AnimCount := Image.PatternCount;
  805.   AnimLooped := True;
  806.   AnimSpeed := DEFAULT_ANIMSPEED;
  807. end;
  808.  
  809. procedure TEnemyUFO.HitEnemy(ADead: Boolean);
  810. begin
  811.   inherited HitEnemy(ADead);
  812.  
  813.   if ADead then
  814.   begin
  815.     State := pesDead;
  816.     FCounter := 0;
  817.     Inc(MainForm.FScore, 1000);
  818.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  819.     Width := Image.Width;
  820.     Height := Image.Height;
  821.     AnimCount := Image.PatternCount;
  822.     AnimLooped := False;
  823.     AnimSpeed := DEFAULT_ANIMSPEED;
  824.     AnimPos := 0;
  825.   end
  826.   else
  827.   begin
  828.     Inc(MainForm.FScore, 100);
  829.   end;
  830. end;
  831.  
  832. procedure TEnemyUFO.DoMove(MoveCount: Integer);
  833. begin
  834.   inherited DoMove(MoveCount);
  835.   if State = pesNormal then
  836.   begin
  837.     X := X - MoveCount*(300/1000);
  838.     Y := Y + Cos256(FCounter div 15)*2;
  839.     if X < -Width then Dead;
  840.   end
  841.   else if State = pesDead then
  842.   begin
  843.     X := X - MoveCount*(300/1000);
  844.     if FCounter>200 then
  845.     begin
  846.       State := pesDeadVanished;
  847.       Dead;
  848.     end;
  849.   end;
  850.   inc(FCounter, MoveCount);
  851. end;
  852.  
  853. { TEnemyUFO2 }
  854.  
  855. constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer);
  856. begin
  857.   inherited Create(AParent, ALifes);
  858.   State := pesNormal;
  859.   Image := MainForm.GetSpriteGraphic(smgEnemyDisk2);
  860.   Width := Image.Width;
  861.   Height := Image.Height;
  862.   AnimCount := Image.PatternCount;
  863.   AnimLooped := True;
  864.   AnimSpeed := DEFAULT_ANIMSPEED;
  865. end;
  866.  
  867. procedure TEnemyUFO2.HitEnemy(ADead: Boolean);
  868. begin
  869.   inherited HitEnemy(ADead);
  870.  
  871.   if ADead then
  872.   begin
  873.     State := pesDead;
  874.     FCounter := 0;
  875.     Inc(MainForm.FScore, 1000);
  876.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  877.     Width := Image.Width;
  878.     Height := Image.Height;
  879.     AnimCount := Image.PatternCount;
  880.     AnimLooped := False;
  881.     AnimSpeed := DEFAULT_ANIMSPEED;
  882.     AnimPos := 0;
  883.   end
  884.   else
  885.   begin
  886.     Inc(MainForm.FScore, 100);
  887.   end;
  888. end;
  889.  
  890. procedure TEnemyUFO2.DoMove(MoveCount: Integer);
  891. begin
  892.   inherited DoMove(MoveCount);
  893.   if State = pesNormal then
  894.   begin
  895.     X := X - MoveCount*(300/1000);
  896.     Y := Y + Cos256(FCounter div 15)*2;
  897.     if X < -Width then Dead;
  898.     if FCounter-FOldTamaTime>=100 then
  899.     begin
  900.       Inc(FTamaCount);
  901.       with TEnemyTama.Create(Engine, Self) do
  902.       begin
  903.         X := Self.X;
  904.         Y := Self.Y+Self.Height div 2-Height div 2;
  905.         Z := 10;
  906.       end;
  907.       FOldTamaTime := FCounter;
  908.     end;
  909.   end
  910.   else if State = pesDead then
  911.   begin
  912.     X := X - MoveCount*(300/1000);
  913.     if FCounter>200 then
  914.     begin
  915.       State := pesDeadVanished;
  916.       Dead;
  917.     end;
  918.   end;
  919.   inc(FCounter, MoveCount);
  920. end;
  921.  
  922. { TEnemyAttacker }
  923.  
  924. constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer);
  925. begin
  926.   inherited Create(AParent, ALifes);
  927.   State := pesNormal;
  928.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker);
  929.   Width := Image.Width;
  930.   Height := Image.Height;
  931.   AnimCount := Image.PatternCount;
  932.   AnimLooped := True;
  933.   AnimSpeed := DEFAULT_ANIMSPEED;
  934.   PixelCheck := True;
  935. end;
  936.  
  937. procedure TEnemyAttacker.HitEnemy(ADead: Boolean);
  938. begin
  939.   inherited HitEnemy(ADead);
  940.  
  941.   if ADead then
  942.   begin
  943.     State := pesDead;
  944.     FCounter := 0;
  945.     Inc(MainForm.FScore, 1000);
  946.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  947.     Width := Image.Width;
  948.     Height := Image.Height;
  949.     AnimCount := Image.PatternCount;
  950.     AnimLooped := False;
  951.     AnimSpeed := DEFAULT_ANIMSPEED;
  952.     AnimPos := 0;
  953.   end
  954.   else
  955.   begin
  956.     Inc(MainForm.FScore, 100);
  957.   end;
  958. end;
  959.  
  960. procedure TEnemyAttacker.DoMove(MoveCount: Integer);
  961. begin
  962.   inherited DoMove(MoveCount);
  963.   if State = pesNormal then
  964.   begin
  965.     X := X - MoveCount*(300/1000)-FCounter div 128;
  966.     if X < -Width then Dead;
  967.   end
  968.   else if State = pesDead then
  969.   begin
  970.     X := X - MoveCount*(300/1000);
  971.     if FCounter>200 then
  972.     begin
  973.       State := pesDeadVanished;
  974.       Dead;
  975.     end;
  976.   end;
  977.   inc(FCounter, MoveCount);
  978. end;
  979.  
  980. { TEnemyAttacker2 }
  981.  
  982. constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer);
  983. begin
  984.   inherited Create(AParent, ALifes);
  985.   State := pesEntering;
  986.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2);
  987.   Width := Image.Width;
  988.   Height := Image.Height;
  989.   AnimCount := Image.PatternCount;
  990.   AnimLooped := True;
  991.   AnimSpeed := DEFAULT_ANIMSPEED;
  992.   PixelCheck := True;
  993. end;
  994.  
  995. procedure TEnemyAttacker2.HitEnemy(ADead: Boolean);
  996. begin
  997.   inherited HitEnemy(ADead);
  998.  
  999.   if ADead then
  1000.   begin
  1001.     State := pesDead;
  1002.     FCounter := 0;
  1003.     Inc(MainForm.FScore, 5000);
  1004.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  1005.     Width := Image.Width;
  1006.     Height := Image.Height;
  1007.     AnimCount := Image.PatternCount;
  1008.     AnimLooped := False;
  1009.     AnimSpeed := DEFAULT_ANIMSPEED;
  1010.     AnimPos := 0;
  1011.   end
  1012.   else
  1013.   begin
  1014.     Inc(MainForm.FScore, 100);
  1015.   end;
  1016. end;
  1017.  
  1018. procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
  1019. begin
  1020.   inherited DoMove(MoveCount);
  1021.   if State = pesEntering then
  1022.   begin
  1023.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
  1024.       X := X - MoveCount*(300/1000)
  1025.     else
  1026.     begin
  1027.       Collisioned := True;
  1028.       State := pesHovering;
  1029.       FPutTama := True;
  1030.     end;
  1031.     Y := Y + Cos256(FCounter div 15)*5;
  1032.   end
  1033.   else if State = pesHovering then
  1034.   begin
  1035.     Y := Y + Cos256(FCounter div 15)*5;
  1036.     if FPutTama then
  1037.     begin
  1038.       if FTamaT>100 then
  1039.       begin
  1040.         with TEnemyTama.Create(Engine, Self) do
  1041.         begin
  1042.           Z := 1;
  1043.           X := Self.X-Width;
  1044.           Y := Self.Y+Self.Height div 2-Height div 2;
  1045.         end;
  1046.         Inc(FTamaF);
  1047.         if FTamaF>Random(30) then FPutTama := False;
  1048.         FTamaT := 0;
  1049.       end;
  1050.       FTamaT := FTamaT + MoveCount;
  1051.     end
  1052.     else
  1053.     begin
  1054.       FTamaT := FTamaT + MoveCount;
  1055.       if FTamaT>2000+Random(500) then
  1056.       begin
  1057.         FPutTama := True;
  1058.         FTamaF := 0;
  1059.         FTamaT := 0;
  1060.       end;
  1061.     end;
  1062.   end
  1063.   else if State = pesDead then
  1064.   begin
  1065.     if FCounter>200 then
  1066.     begin
  1067.       State := pesDeadVanished;
  1068.       Dead;
  1069.     end;
  1070.   end;
  1071.   inc(FCounter, MoveCount);
  1072. end;
  1073.  
  1074. { TEnemyAttacker3 }
  1075.  
  1076. constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer);
  1077. begin
  1078.   inherited Create(AParent, ALifes);
  1079.   State := pesNormal;
  1080.   Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3);
  1081.   Width := Image.Width;
  1082.   Height := Image.Height;
  1083.   AnimCount := Image.PatternCount;
  1084.   AnimLooped := True;
  1085.   AnimSpeed := DEFAULT_ANIMSPEED;
  1086.   PixelCheck := True;
  1087. end;
  1088.  
  1089. procedure TEnemyAttacker3.HitEnemy(ADead: Boolean);
  1090. begin
  1091.   inherited HitEnemy(ADead);
  1092.  
  1093.   if ADead then
  1094.   begin
  1095.     State := pesDead;
  1096.     FCounter := 0;
  1097.     Inc(MainForm.FScore, 5000);
  1098.     Image := MainForm.GetSpriteGraphic(smgExplosion);
  1099.     Width := Image.Width;
  1100.     Height := Image.Height;
  1101.     AnimCount := Image.PatternCount;
  1102.     AnimLooped := False;
  1103.     AnimSpeed := DEFAULT_ANIMSPEED;
  1104.     AnimPos := 0;
  1105.   end
  1106.   else
  1107.   begin
  1108.     Inc(MainForm.FScore, 100);
  1109.   end;
  1110. end;
  1111.  
  1112. procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
  1113. begin
  1114.   inherited DoMove(MoveCount);
  1115.   if State = pesNormal then
  1116.   begin
  1117.     X := X - (250/1000)*MoveCount;
  1118.     if X < -Width then Dead;
  1119.     if FCounter-FOldTamaTime>=100 then
  1120.     begin
  1121.       Inc(FTamaCount);
  1122.       with TEnemyTama.Create(Engine, Self) do
  1123.       begin
  1124.         X := Self.X;
  1125.         Y := Self.Y+Self.Height div 2-Height div 2;
  1126.         Z := 10;
  1127.       end;
  1128.       FOldTamaTime := FCounter;
  1129.      end;
  1130.   end
  1131.   else if State = pesDead then
  1132.   begin
  1133.     if FCounter>200 then
  1134.     begin
  1135.       State := pesDeadVanished;
  1136.       Dead;
  1137.     end;
  1138.   end;
  1139.   inc(FCounter, MoveCount);
  1140. end;
  1141.  
  1142. { TEnemyBoss }
  1143.  
  1144. constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer);
  1145. begin
  1146.   inherited Create(AParent, ALifes);
  1147.   State := pesEntering;
  1148.   Image := MainForm.GetSpriteGraphic(smgEnemyBoss);
  1149.   Width := Image.Width;
  1150.   Height := Image.Height;
  1151.   BossExists := true;
  1152.   MainForm.MusicSwitchTrack(smmBoss);
  1153.   AnimCount := Image.PatternCount;
  1154.   AnimLooped := True;
  1155.   AnimSpeed := DEFAULT_ANIMSPEED;
  1156.   PixelCheck := True;
  1157.   Collisioned := False;
  1158.   MainForm.FBossLife := FLife;
  1159.   waiter1 := 0;
  1160.   waiter2 := 0;
  1161. end;
  1162.  
  1163. procedure TEnemyBoss.HitEnemy(ADead: Boolean);
  1164. begin
  1165.   inherited HitEnemy(ADead);
  1166.  
  1167.   if ADead then
  1168.   begin
  1169.     State := pesExploding; // not pesDead for the boss!
  1170.     FCounter := 0;
  1171.     Inc(MainForm.FScore, 100000);
  1172.     dec(MainForm.FBossLife);
  1173.   end
  1174.   else
  1175.   begin
  1176.     Inc(MainForm.FScore, 100);
  1177.     dec(MainForm.FBossLife);
  1178.   end;
  1179. end;
  1180.  
  1181. procedure TEnemyBoss.DoMove(MoveCount: Integer);
  1182. begin
  1183.   inherited DoMove(MoveCount);
  1184.   if State = pesEntering then
  1185.   begin
  1186.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
  1187.       X := X - MoveCount*(300/1000)
  1188.     else
  1189.     begin
  1190.       Collisioned := True;
  1191.       State := pesHovering;
  1192.       FPutTama := True;
  1193.     end;
  1194.     Y := Y + Cos256(FCounter div 15)*5;
  1195.   end
  1196.   else if State = pesHovering then
  1197.   begin
  1198.     Y := Y + Cos256(FCounter div 15)*5;
  1199.     if FPutTama then
  1200.     begin
  1201.       if FTamaT>100 then
  1202.       begin
  1203.         with TEnemyTama.Create(Engine, Self) do
  1204.         begin
  1205.           Z := 1;
  1206.           X := Self.X-Width;
  1207.           Y := Self.Y+Self.Height div 2-Height div 2;
  1208.         end;
  1209.         Inc(FTamaF);
  1210.         if FTamaF>Random(30) then FPutTama := False;
  1211.         FTamaT := 0;
  1212.       end;
  1213.       FTamaT := FTamaT + MoveCount;
  1214.     end
  1215.     else
  1216.     begin
  1217.       FTamaT := FTamaT + MoveCount;
  1218.       if FTamaT>2000+Random(500) then
  1219.       begin
  1220.         FPutTama := True;
  1221.         FTamaF := 0;
  1222.         FTamaT := 0;
  1223.       end;
  1224.     end;
  1225.   end
  1226.   else if State = pesExploding then
  1227.   begin
  1228.     inc(waiter1);
  1229.     if waiter1 = 3 then
  1230.     begin
  1231.       waiter1 := 0;
  1232.       inc(waiter2);
  1233.       if waiter2 <= 20 then
  1234.       begin
  1235.         with TExplosion.Create(Engine) do
  1236.         begin
  1237.           Z := 10;
  1238.           X := Self.X+Random(Self.Width)-16;
  1239.           Y := Self.Y+Random(Self.Height)-16;
  1240.         end;
  1241.       end
  1242.       else
  1243.       begin
  1244.         Inc(MainForm.FScore, 10000);
  1245.         State := pesDead;
  1246.       end;
  1247.     end;
  1248.   end
  1249.   else if State = pesDead then
  1250.   begin
  1251.     if FCounter>4000 then
  1252.     begin
  1253.       State := pesDeadVanished;
  1254.       Dead;
  1255.     end;
  1256.   end;
  1257.   inc(FCounter, MoveCount);
  1258. end;
  1259.  
  1260. { TMainForm }
  1261.  
  1262. procedure TMainForm.FormCreate(Sender: TObject);
  1263. resourcestring
  1264.   SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!';
  1265. var
  1266.   SavGame: TSaveData;
  1267. begin
  1268.   Randomize;
  1269.  
  1270.   LevelData := TLevelData.Create;
  1271.  
  1272.   { Beginne VCL-Ersatz }
  1273.   dxtimer := tdxtimer.Create(self);
  1274.   dxtimer.Interval := 33;
  1275.   dxtimer.OnActivate := DXTimerActivate;
  1276.   dxtimer.OnDeactivate := DXTimerDeactivate;
  1277.   dxtimer.OnTimer := DXTimerTimer;
  1278.   dxtimer.ActiveOnly := false;
  1279.   dxtimer.Enabled := false;
  1280.  
  1281.   dxdraw := tdxdraw.Create(self);
  1282.   dxdraw.Parent := self;
  1283.   dxdraw.Align := alClient;
  1284.   dxdraw.Left := 0;
  1285.   dxdraw.Top := 0;
  1286.   dxdraw.Width := mainform.ClientWidth;
  1287.   dxdraw.Height := mainform.ClientHeight;
  1288.   dxdraw.AutoInitialize := False;
  1289.   dxdraw.AutoSize := False;
  1290.   dxdraw.Color := clBlack;
  1291.   (*
  1292.   dxdraw.Display.BitCount := 24;
  1293.   dxdraw.Display.FixedBitCount := False;
  1294.   dxdraw.Display.FixedRatio := False;
  1295.   dxdraw.Display.FixedSize := False;
  1296.   dxdraw.Display.Height := 600;
  1297.   dxdraw.Display.Width := 800;
  1298.   *)
  1299.   dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
  1300.   dxdraw.TabOrder := 0;
  1301.   dxdraw.Visible := true;
  1302.   dxdraw.OnFinalize := DXDrawFinalize;
  1303.   dxdraw.OnInitialize := DXDrawInitialize;
  1304.   dxdraw.OnInitializing := DXDrawInitializing;
  1305.  
  1306.   dxsound := tdxsound.Create(self);
  1307.   dxsound.AutoInitialize := false;
  1308.  
  1309.   dxmusic := TDXMusic.Create(self);
  1310.   dxmusic.DXSound := dxsound;
  1311.  
  1312.   dxinput := tdxinput.Create(self);
  1313.   dxinput.Joystick.ForceFeedback := true;
  1314.   dxinput.Keyboard.ForceFeedback := true;
  1315.  
  1316.   wavelist := tdxwavelist.Create(self);
  1317.   wavelist.DXSound := dxsound;
  1318.  
  1319.   imagelist := tdximagelist.create(self);
  1320.   imagelist.DXDraw := dxdraw;
  1321.  
  1322.   spriteengine := tdxspriteengine.create(self);
  1323.   spriteengine.DXDraw := dxdraw;
  1324.  
  1325.   InitializeCriticalSection(TimerCS);
  1326.  
  1327.   { Ende VCL-Ersatz }
  1328.  
  1329.   Application.Title := 'SpaceMission '+ProgramVersion;
  1330.   LoadOptions;
  1331.   DXInit;
  1332.   SoundInit;
  1333.   MusicInit;
  1334.   ResetLevelData;
  1335.   if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then
  1336.   begin
  1337.     SavGame := TSaveData.Create;
  1338.     try
  1339.       try
  1340.         SavGame.LoadFromFile(paramstr(1));
  1341.         mainform.FScore := SavGame.Score;
  1342.         mainform.FLife := SavGame.Life;
  1343.         mainform.FLevel := SavGame.Level;
  1344.         mainform.FGameMode := SavGame.GameMode;
  1345.         MainForm.FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain
  1346.         if Assigned(SavGame.LevelData) then
  1347.         begin
  1348.           mainform.LevelData.Assign(SavGame.LevelData);
  1349.         end;
  1350.       except
  1351.         on E: Exception do
  1352.         begin
  1353.           showmessage(SFileError + ' ' +E.Message);
  1354.           GameStartClick(GameStart);
  1355.           exit;
  1356.         end;
  1357.       end;
  1358.     finally
  1359.       FreeAndNil(SavGame);
  1360.     end;
  1361.     mainform.FNextScene := gsNewLevel;
  1362.     exit;
  1363.   end;
  1364.   GameStartClick(GameStart);
  1365. end;
  1366.  
  1367. procedure TMainForm.GameStartClick(Sender: TObject);
  1368. begin
  1369.   StartScene(gsTitle);
  1370. end;
  1371.  
  1372. function TMainForm.GetSpriteGraphic(
  1373.   Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem;
  1374. begin
  1375.   if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then
  1376.     result := imagelist.Items.Items[Ord(Sprite)-1]
  1377.   else
  1378.     result := nil;
  1379. end;
  1380.  
  1381. procedure TMainForm.GamePauseClick(Sender: TObject);
  1382. begin
  1383.   GamePause.Checked := not GamePause.Checked;
  1384.   DXTimer.Enabled := not GamePause.Checked;
  1385.   if GamePause.Checked then
  1386.   begin
  1387.     if Assigned(DXTimer.OnDeactivate) then
  1388.       DXTimer.OnDeactivate(DXTimer);
  1389.   end
  1390.   else
  1391.   begin
  1392.     if Assigned(DXTimer.OnActivate) then
  1393.       DXTimer.OnActivate(DXTimer);
  1394.   end;
  1395. end;
  1396.  
  1397. procedure TMainForm.DXInit;
  1398. begin
  1399.   try
  1400.     Imagelist.Items.LoadFromFile(OwnDirectory+'DirectX\Graphics.dxg');
  1401.     ImageList.Items.MakeColorTable;
  1402.     DXDraw.ColorTable := ImageList.Items.ColorTable;
  1403.     DXDraw.DefColorTable := ImageList.Items.ColorTable;
  1404.     DXDraw.UpdatePalette;
  1405.     DXDraw.Finalize;
  1406.     DXDraw.Options := DXDraw.Options - [doFullScreen];
  1407.     DXDraw.autosize := true;
  1408.     DXDraw.Initialize;
  1409.   except
  1410.     //Imagelist.Items.clear;
  1411.     //application.terminate;
  1412.   end;
  1413. end;
  1414.  
  1415. procedure TMainForm.CheckUpdatesClick(Sender: TObject);
  1416. var
  1417.   cont: string;
  1418. begin
  1419.   cont := GetHTML('https://www.viathinksoft.de/update/?id=spacemission');
  1420.   if copy(cont, 0, 7) = 'Status:' then
  1421.   begin
  1422.     Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR)
  1423.   end
  1424.   else
  1425.   begin
  1426.     if cont <> ProgramVersion then
  1427.     begin
  1428.       if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then
  1429.         shellexecute(application.handle, 'open', pchar('https://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal);
  1430.     end
  1431.     else
  1432.     begin
  1433.       Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK);
  1434.     end;
  1435.   end;
  1436. end;
  1437.  
  1438. procedure TMainForm.BeendenClick(Sender: TObject);
  1439. begin
  1440.   close;
  1441. end;
  1442.  
  1443. procedure TMainForm.OptionSoundClick(Sender: TObject);
  1444. begin
  1445.   OptionSound.Checked := not OptionSound.Checked;
  1446.   SoundInit;
  1447.   WriteOptions;
  1448. end;
  1449.  
  1450. procedure TMainForm.SoundInit;
  1451. begin
  1452.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Sound.dxw') then
  1453.   begin
  1454.     OptionSound.Checked := false;
  1455.     OptionSound.Enabled := False;
  1456.     exit;
  1457.   end;
  1458.  
  1459.   if OptionSound.Checked then
  1460.   begin
  1461.     if not DXSound.Initialized then
  1462.     begin
  1463.       try
  1464.         DXSound.Initialize;
  1465.         WaveList.Items.LoadFromFile(OwnDirectory+'DirectX\Sound.dxw');
  1466.       except
  1467.         OptionSound.enabled := False;
  1468.         WaveList.items.clear;
  1469.       end;
  1470.     end;
  1471.   end
  1472.   else DXSound.Finalize;
  1473. end;
  1474.  
  1475. procedure TMainForm.MusicInit;
  1476. var
  1477.   i: integer;
  1478. begin
  1479.   if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+'DirectX\Music.dxm') then
  1480.   begin
  1481.     optionmusic.Checked := false;
  1482.     optionmusic.Enabled := False;
  1483.     exit;
  1484.   end;
  1485.  
  1486.   try
  1487.     dxmusic.Midis.LoadFromFile(OwnDirectory+'DirectX\Music.dxm');
  1488.     for i := 0 to dxmusic.Midis.Count-1 do
  1489.     begin
  1490.       if not dxmusic.Midis.Items[i].IsInitialized then
  1491.       begin
  1492.         dxmusic.Midis.Items[i].Init;
  1493.         dxmusic.Midis.Items[i].Load;
  1494.       end;
  1495.     end;
  1496.   except
  1497.     optionmusic.enabled := false;
  1498.   end;
  1499. end;
  1500.  
  1501. procedure TMainForm.DXDrawInitializing(Sender: TObject);
  1502. begin
  1503.   if doFullScreen in DXDraw.Options then
  1504.   begin
  1505.     BorderStyle := bsNone;
  1506.     DXDraw.Cursor := crNone;
  1507.   end
  1508.   else
  1509.   begin
  1510.     BorderStyle := bsSingle;
  1511.     DXDraw.Cursor := crDefault;
  1512.   end;
  1513. end;
  1514.  
  1515. procedure TMainForm.DXDrawInitialize(Sender: TObject);
  1516. begin
  1517.   if Assigned(DXTimer) then DXTimer.Enabled := True;
  1518. end;
  1519.  
  1520. procedure TMainForm.DXDrawFinalize(Sender: TObject);
  1521. begin
  1522.   if Assigned(DXTimer) then DXTimer.Enabled := False;
  1523. end;
  1524.  
  1525. procedure TMainForm.DXTimerActivate(Sender: TObject);
  1526. begin
  1527.   if TDxTimer(Sender).Tag > 0 then
  1528.     TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button
  1529.   if TDxTimer(Sender).Tag > 0 then
  1530.     exit;
  1531.   Caption := Application.Title;
  1532.   if not ProgrammGestartet then
  1533.   begin
  1534.     Programmgestartet := true;
  1535.     exit;
  1536.   end;
  1537.   ResumeMusic(FMusic);
  1538. end;
  1539.  
  1540. procedure TMainForm.DXTimerDeactivate(Sender: TObject);
  1541. begin
  1542.   TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1;
  1543.   Caption := Application.Title + ' [Pause]';
  1544.   PauseMusic(FMusic);
  1545. end;
  1546.  
  1547. procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
  1548. begin
  1549.   EnterCriticalSection(TimerCS);
  1550.   try
  1551.     if crash then
  1552.     begin
  1553.       inc(Crash2);
  1554.       if crash2 = 30 then
  1555.       begin
  1556.         Crash2 := 0;
  1557.         crash := false;
  1558.         crashsound := false;
  1559.       end;
  1560.     end;
  1561.     if not DXDraw.CanDraw then exit;
  1562.     DXInput.Update;
  1563.     case FScene of
  1564.       gsTitle   : SceneTitle;
  1565.       gsMain    : SceneMain;
  1566.       gsGameOver: SceneGameOver;
  1567.       gsWin     : SceneWin;
  1568.       gsNewLevel: SceneNewLevel;
  1569.     end;
  1570.     if FNextScene<>gsNone then
  1571.     begin
  1572.       StartScene(FNextScene);
  1573.       FNextScene := gsNone;
  1574.     end;
  1575.     DXDraw.Flip;
  1576.   finally
  1577.     LeaveCriticalSection(TimerCS);
  1578.   end;
  1579. end;
  1580.  
  1581. procedure TMainForm.BlinkStart;
  1582. begin
  1583.   FBlink := 0;
  1584.   FBlinkTime := GetTickCount;
  1585. end;
  1586.  
  1587. const
  1588.   RegistrySettingsKey = 'SOFTWARE\ViaThinkSoft\SpaceMission\Settings';
  1589.  
  1590. procedure TMainForm.WriteOptions;
  1591. var
  1592.   Reg: TRegistry;
  1593. begin
  1594.   Reg := TRegistry.Create;
  1595.   try
  1596.     Reg.RootKey := HKEY_CURRENT_USER;
  1597.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1598.     begin
  1599.       Reg.WriteBool('Music', OptionMusic.checked);
  1600.       Reg.WriteBool('Sound', OptionSound.checked);
  1601.       Reg.WriteInteger('Speed', Ord(FInterval));
  1602.       Reg.CloseKey;
  1603.     end;
  1604.   finally
  1605.     FreeAndNil(Reg);
  1606.   end;
  1607. end;
  1608.  
  1609. procedure TMainForm.LoadOptions;
  1610. var
  1611.   Reg: TRegistry;
  1612. begin
  1613.   Reg := TRegistry.Create;
  1614.   try
  1615.     Reg.RootKey := HKEY_CURRENT_USER;
  1616.     if Reg.OpenKey(RegistrySettingsKey, true) then
  1617.     begin
  1618.       if Reg.ValueExists('Music') then
  1619.         optionmusic.checked := Reg.ReadBool('Music')
  1620.       else
  1621.         optionmusic.checked := true; // default
  1622.  
  1623.       if Reg.ValueExists('Sound') then
  1624.         optionsound.checked := Reg.ReadBool('Sound')
  1625.       else
  1626.         optionsound.checked := true; // default
  1627.  
  1628.       if Reg.ValueExists('Speed') then
  1629.         FInterval := TGameInterval(Reg.ReadInteger('Speed'))
  1630.       else
  1631.         FInterval := giMittel; // default
  1632.  
  1633.       Reg.CloseKey;
  1634.     end;
  1635.   finally
  1636.     FreeAndNil(Reg);
  1637.   end;
  1638.   WriteOptions;
  1639. end;
  1640.  
  1641. procedure TMainForm.BlinkUpdate;
  1642. begin
  1643.   if GetTickCount<>FBlinkTime then
  1644.   begin
  1645.     FBlink := FBlink + (GetTickCount-FBlinkTime);
  1646.     FBlinkTime := GetTickCount;
  1647.   end;
  1648. end;
  1649.  
  1650. procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean);
  1651. begin
  1652.   if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then
  1653.     WaveList.Items.Items[Ord(Sound)-1].Play(Wait);
  1654. end;
  1655.  
  1656. procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack);
  1657. begin
  1658.   if (not mainform.active) and (mainform.visible) then //1st Programmstart
  1659.     exit;
  1660.   if (OptionMusic.checked) and (OptionMusic.enabled) then
  1661.   begin
  1662.     StopMusic(FMusic);
  1663.     PlayMusic(Name);
  1664.   end;
  1665.   FMusic := Name;
  1666. end;
  1667.  
  1668. function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  1669. begin
  1670.   with Result do
  1671.   begin
  1672.     rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
  1673.     rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
  1674.     rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
  1675.     rgbReserved := 0;
  1676.   end;
  1677. end;
  1678.  
  1679. procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
  1680. var
  1681.   i: Integer;
  1682.   t, t2: DWORD;
  1683.   ChangePalette: Boolean;
  1684.   c: Integer;
  1685. begin
  1686.   if DXDraw.Initialized then
  1687.   begin
  1688.     c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
  1689.     ChangePalette := False;
  1690.     if DXDraw.CanPaletteAnimation then
  1691.     begin
  1692.       t := GetTickCount;
  1693.       while Abs(GetTickCount-t)<Time do
  1694.       begin
  1695.         t2 := Trunc(Abs(GetTickCount-t)/Time*255);
  1696.         for i := 0 to 255 do
  1697.           DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
  1698.         DXDraw.UpdatePalette;
  1699.         ChangePalette := True;
  1700.       end;
  1701.     end
  1702.     else
  1703.     begin
  1704.       Sleep(Time);
  1705.     end;
  1706.     for i := 0 to 4 do
  1707.     begin
  1708.       DXDraw.Surface.Fill(c);
  1709.       DXDraw.Flip;
  1710.     end;
  1711.     if ChangePalette then
  1712.     begin
  1713.       DXDraw.ColorTable := DXDraw.DefColorTable;
  1714.       DXDraw.UpdatePalette;
  1715.     end;
  1716.     DXDraw.Surface.Fill(c);
  1717.     DXDraw.Flip;
  1718.   end;
  1719. end;
  1720.  
  1721. procedure TMainForm.StartScene(Scene: TGameScene);
  1722. begin
  1723.   EndScene;
  1724.   DXInput.States := DXInput.States - DXInputButton;
  1725.   FScene := Scene;
  1726.   BlinkStart;
  1727.   case FScene of
  1728.     gsTitle   : StartSceneTitle;
  1729.     gsMain    : StartSceneMain;
  1730.     gsGameOver: StartSceneGameOver;
  1731.     gsWin     : StartSceneWin;
  1732.     gsNewLevel: StartSceneNewLevel;
  1733.   end;
  1734. end;
  1735.  
  1736. procedure TMainForm.StartSceneTitle;
  1737. begin
  1738.   sleep(500);
  1739.   FCheat := false;
  1740.   BossExists := false;
  1741.   FLife := StartLives;
  1742.   FLevel := 0;
  1743.   FScore := 0;
  1744.   FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again
  1745.   FNotSave := true;
  1746.   Cheat.enabled := false;
  1747.   Neustart.enabled := false;
  1748.   GamePause.enabled := false;
  1749.   GameStart.enabled := false;
  1750.   Spielgeschwindigkeit.enabled := false;
  1751.   mainform.Visible := true;
  1752.   MusicSwitchTrack(smmTitle);
  1753. end;
  1754.  
  1755. procedure TMainForm.StartSceneMain;
  1756. {var
  1757.   i, j: Integer;}
  1758. begin
  1759.   sleep(500);
  1760.   FCounter := 0;
  1761.   if not FLevelDataAlreadyLoaded then NewLevel(FLevel);
  1762.   FRestEnemies := Length(LevelData.EnemyAdventTable);
  1763.   FLifeAtLevelStart := FLife;     // Das ist wichtig, wenn man neu starten möchte
  1764.   FScoreAtLevelStart := FScore;   //
  1765.   BossExists := false;
  1766.   MusicSwitchTrack(smmGame);
  1767.   FEnemyAdventPos := 0;
  1768.   FFrame := -4;
  1769.   PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine);
  1770.   with TBackground.Create(SpriteEngine.Engine) do
  1771.   begin
  1772.     SetMapSize(1, 1);
  1773.     Image := MainForm.GetSpriteGraphic(smgStar3);
  1774.     Z := -13;
  1775.     Y := 40;
  1776.     Speed := 1 / 2;
  1777.     Tile := True;
  1778.   end;
  1779.   with TBackground.Create(SpriteEngine.Engine) do
  1780.   begin
  1781.     SetMapSize(1, 1);
  1782.     Image := MainForm.GetSpriteGraphic(smgStar2);
  1783.     Z := -12;
  1784.     Y := 30;
  1785.     Speed := 1;
  1786.     Tile := True;
  1787.   end;
  1788.   with TBackground.Create(SpriteEngine.Engine) do
  1789.   begin
  1790.     SetMapSize(1, 1);
  1791.     Image := MainForm.GetSpriteGraphic(smgStar1);
  1792.     Z := -11;
  1793.     Y := 10;
  1794.     Speed := 2;
  1795.     Tile := True;
  1796.   end;
  1797.   {with TBackground.Create(SpriteEngine.Engine) do
  1798.   begin
  1799.     SetMapSize(200, 10);
  1800.     Y := 10;
  1801.     Z := -13;
  1802.     Speed := 1 / 2;
  1803.     Tile := True;
  1804.     for i := 0 to MapHeight-1 do
  1805.     begin
  1806.       for j := 0 to MapWidth-1 do
  1807.       begin
  1808.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
  1809.         if Random(100)<95 then Chips[j, i] := -1;
  1810.       end;
  1811.     end;
  1812.   end;
  1813.   with TBackground.Create(SpriteEngine.Engine) do
  1814.   begin
  1815.     SetMapSize(200, 10);
  1816.     Y := 30;
  1817.     Z := -12;
  1818.     Speed := 1;
  1819.     Tile := True;
  1820.     for i := 0 to MapHeight-1 do
  1821.     begin
  1822.       for j := 0 to MapWidth-1 do
  1823.       begin
  1824.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
  1825.         if Random(100)<95 then Chips[j, i] := -1;
  1826.       end;
  1827.     end;
  1828.   end;
  1829.   with TBackground.Create(SpriteEngine.Engine) do
  1830.   begin
  1831.     SetMapSize(200, 10);
  1832.     Y := 40;
  1833.     Z := -11;
  1834.     Speed := 2;
  1835.     Tile := True;
  1836.     for i := 0 to MapHeight-1 do
  1837.     begin
  1838.       for j := 0 to MapWidth-1 do
  1839.       begin
  1840.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
  1841.         if Random(100)<95 then Chips[j, i] := -1;
  1842.       end;
  1843.     end;
  1844.   end;}
  1845.   FNotSave := false;
  1846.   Cheat.enabled := true;
  1847.   Neustart.enabled := true;
  1848.   GamePause.enabled := true;
  1849.   GameStart.enabled := true;
  1850.   Spielgeschwindigkeit.enabled := true;
  1851. end;
  1852.  
  1853. procedure TMainForm.StartSceneGameOver;
  1854. begin
  1855.   sleep(500);
  1856.   FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll!
  1857.   Cheat.enabled := false;
  1858.   Spielgeschwindigkeit.enabled := false;
  1859.   Neustart.enabled := false;
  1860.   GamePause.enabled := false;
  1861.   MusicSwitchTrack(smmScene);
  1862.   BossExists := false;
  1863. end;
  1864.  
  1865. procedure TMainForm.StartSceneWin;
  1866. begin
  1867.   sleep(500);
  1868.   FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll!
  1869.   Cheat.enabled := false;
  1870.   Spielgeschwindigkeit.enabled := false;
  1871.   Neustart.enabled := false;
  1872.   GamePause.enabled := false;
  1873.   MusicSwitchTrack(smmScene);
  1874.   BossExists := false;
  1875. end;
  1876.  
  1877. procedure TMainForm.EndScene;
  1878. begin
  1879.   case FScene of
  1880.     gsTitle   : EndSceneTitle;
  1881.     gsMain    : EndSceneMain;
  1882.     gsGameOver: EndSceneGameOver;
  1883.     gsWin     : EndSceneWin;
  1884.     gsNewLevel: EndSceneNewLevel;
  1885.   end;
  1886. end;
  1887.  
  1888. procedure TMainForm.EndSceneTitle;
  1889. begin
  1890.   {  Ende Title  }
  1891. end;
  1892.  
  1893. procedure TMainForm.EndSceneMain;
  1894. begin
  1895.   SpriteEngine.Engine.Clear;
  1896. end;
  1897.  
  1898. procedure TMainForm.EndSceneGameOver;
  1899. begin
  1900.   {  Ende GameOver  }
  1901. end;
  1902.  
  1903. procedure TMainForm.EndSceneWin;
  1904. begin
  1905.   {  Ende Win  }
  1906. end;
  1907.  
  1908. procedure TMainForm.ResetLevelData;
  1909. begin
  1910.   LevelData.Clear;
  1911.   FRestEnemies := 0;
  1912. end;
  1913.  
  1914. procedure TMainForm.NewLevel(lev: integer);
  1915. resourcestring
  1916.   LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.';
  1917. const
  1918.   RandomLevelMaxEnemyLives = 10;
  1919. var
  1920.   act: integer;
  1921.   Enemies: array[1..27] of TEnemyType;
  1922.   numEnemies: integer;
  1923.   e: TEnemyAdvent;
  1924.   bossPosition: integer;
  1925. begin
  1926.   ResetLevelData;
  1927.   if FGameMode = gmRandom then
  1928.   begin
  1929.     {$REGION 'Random game'}
  1930.     Enemies[1] := etEnemyAttacker;
  1931.     Enemies[2] := etEnemyMeteor;
  1932.     Enemies[3] := etEnemyUFO;
  1933.     Enemies[4] := etEnemyAttacker;
  1934.     Enemies[5] := etEnemyMeteor;
  1935.     Enemies[6] := etEnemyUFO;
  1936.     Enemies[7] := etEnemyAttacker;
  1937.     Enemies[8] := etEnemyMeteor;
  1938.     Enemies[9] := etEnemyUFO;
  1939.     Enemies[10] := etEnemyAttacker;
  1940.     Enemies[11] := etEnemyMeteor;
  1941.     Enemies[12] := etEnemyUFO;
  1942.     Enemies[13] := etEnemyAttacker;
  1943.     Enemies[14] := etEnemyMeteor;
  1944.     Enemies[15] := etEnemyUFO;
  1945.     Enemies[16] := etEnemyAttacker3;
  1946.     Enemies[17] := etEnemyAttacker;
  1947.     Enemies[18] := etEnemyMeteor;
  1948.     Enemies[19] := etEnemyUFO;
  1949.     Enemies[20] := etEnemyUFO2;
  1950.     Enemies[21] := etEnemyAttacker;
  1951.     Enemies[22] := etEnemyMeteor;
  1952.     Enemies[23] := etEnemyUFO;
  1953.     Enemies[24] := etEnemyAttacker2;
  1954.     Enemies[25] := etEnemyMeteor;
  1955.     Enemies[26] := etEnemyUFO;
  1956.     Enemies[27] := etEnemyAttacker;
  1957.     numEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL;
  1958.     SetLength(LevelData.EnemyAdventTable, numEnemies);
  1959.     for act := 0 to numEnemies-1 do
  1960.     begin
  1961.       e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1962.       if e.enemyType = etEnemyAttacker2 then
  1963.       begin
  1964.         e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o}
  1965.       end;
  1966.       e.x := 85-(lev+(random(lev))*2){O_o};
  1967.       if e.x < 1 then e.x := 1; // passiert bei großen Levels
  1968.       e.x := act*30 + random(e.x);
  1969.       e.y := random(dxdraw.surfaceheight);
  1970.       if e.enemyType = etEnemyAttacker2 then
  1971.       begin
  1972.         e.lifes := random(6)+1{O_o};
  1973.       end
  1974.       else
  1975.       begin
  1976.         if lev > RandomLevelMaxEnemyLives then
  1977.         begin
  1978.           e.lifes := random(RandomLevelMaxEnemyLives)+1;
  1979.         end
  1980.         else
  1981.         begin
  1982.           e.lifes := random(lev)+1;
  1983.         end;
  1984.       end;
  1985.  
  1986.       LevelData.EnemyAdventTable[act] := e;
  1987.     end;
  1988.  
  1989.     if lev < 5 then
  1990.     begin
  1991.       // Level 1-4: No boss
  1992.       bossPosition := -1;
  1993.     end
  1994.     else if lev < 10 then
  1995.     begin
  1996.       // Level 5-9: Boss is at the end of the level
  1997.       bossPosition := numEnemies-1;
  1998.     end
  1999.     else
  2000.     begin
  2001.       // Starting with Level 10: Boss at 75% of the level
  2002.       bossPosition := round(0.75 * numEnemies);
  2003.     end;
  2004.  
  2005.     if bossPosition >= 0 then
  2006.     begin
  2007.       e.enemyType := etEnemyBoss;
  2008.       //e.x := lev*75*30{O_o} div lev;
  2009.       e.x := LevelData.EnemyAdventTable[bossPosition-1].x;
  2010.       e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2);
  2011.       e.lifes := lev*5;
  2012.       LevelData.EnemyAdventTable[bossPosition] := e;
  2013.     end;
  2014.     {$ENDREGION}
  2015.   end
  2016.   else
  2017.   begin
  2018.     {$REGION 'Normal game'}
  2019.     if fileexists(GetLevelFileName(lev)) then
  2020.     begin
  2021.       try
  2022.         LevelData.RasterErzwingen := false;
  2023.         LevelData.LoadFromFile(GetLevelFileName(lev));
  2024.       except
  2025.         showmessage(Format(LNG_LEVEL_INVALID, [lev]));
  2026.         ResetLevelData;
  2027.       end;
  2028.     end;
  2029.     {$ENDREGION}
  2030.   end;
  2031.   FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat.
  2032. end;
  2033.  
  2034. procedure TMainForm.SceneTitle;
  2035. var
  2036.   Logo: TPictureCollectionItem;
  2037. begin
  2038.   DXDraw.Surface.Fill(0);
  2039.   Logo := GetSpriteGraphic(smgLogo);
  2040.   {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
  2041.     Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
  2042.   Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
  2043.     2, 80, Fangle * 4);
  2044.   inc(Fangle);
  2045.  
  2046.   if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom;
  2047.   if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels;
  2048.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2049.   DXDraw.Surface.Canvas.Font.Size := 30;
  2050.   if FGameMode = gmLevels then
  2051.   begin
  2052.     DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2053.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2054.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>');
  2055.     DXDraw.Surface.Canvas.Font.Color := clRed;
  2056.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2057.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
  2058.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2059.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2060.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2061.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2062.   end
  2063.   else
  2064.   begin
  2065.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2066.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2067.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2068.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2069.     DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2070.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2071.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
  2072.     DXDraw.Surface.Canvas.Font.Color := clRed;
  2073.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2074.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
  2075.   end;
  2076.   { if (FBlink div 300) mod 2=0 then
  2077.   begin
  2078.     DXDraw.Surface.Canvas.Font.Color := clGreen;
  2079.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2080.     DXDraw.Surface.Canvas.Font.Color := clLime;
  2081.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2082.   end; }
  2083.   BlinkUpdate;
  2084.   DXDraw.Surface.Canvas.Release;
  2085.  
  2086.   // Weiter mit Leertaste oder Enter
  2087.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2088.   begin
  2089.     FLevel := 1;
  2090.     if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then
  2091.     begin
  2092.       //PlaySound('Frage', False);
  2093.       exit;
  2094.     end;
  2095.     PlaySound(smsSceneMov, False);
  2096.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2097.     Sleep(200);
  2098.     StartScene(gsMain);
  2099.   end;
  2100. end;
  2101.  
  2102. procedure TMainForm.SceneMain;
  2103. var
  2104.   Enemy: TSprite;
  2105.   spriteClass: TEnemyClass;
  2106.   tmpEnemyAnzeige: integer;
  2107. begin
  2108.   case FInterval of
  2109.     giLeicht: SpriteEngine.Move(conleicht);
  2110.     giMittel: SpriteEngine.Move(conmittel);
  2111.     giSchwer: SpriteEngine.Move(conschwer);
  2112.     giMaster: SpriteEngine.Move(conmaster);
  2113.   end;
  2114.   SpriteEngine.Dead;
  2115.   while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and
  2116.     (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and
  2117.     ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and
  2118.     (FRestEnemies > 0) do
  2119.   begin
  2120.     Dec(FRestEnemies);
  2121.     with LevelData.EnemyAdventTable[FEnemyAdventPos] do
  2122.     begin
  2123.       spriteClass := nil;
  2124.       case enemyType of
  2125.         //etUnknown: ;
  2126.         etEnemyAttacker:  spriteClass := TEnemyAttacker;
  2127.         etEnemyAttacker2: spriteClass := TEnemyAttacker2;
  2128.         etEnemyAttacker3: spriteClass := TEnemyAttacker3;
  2129.         etEnemyMeteor:    spriteClass := TEnemyMeteor;
  2130.         etEnemyUFO:       spriteClass := TEnemyUFO;
  2131.         etEnemyUFO2:      spriteClass := TEnemyUFO2;
  2132.         etEnemyBoss:      spriteClass := TEnemyBoss;
  2133.       end;
  2134.       if spriteClass <> nil then
  2135.       begin
  2136.         Enemy := spriteClass.Create(SpriteEngine.Engine, lifes);
  2137.         Enemy.x := dxdraw.surfacewidth;
  2138.         //Enemy.y := y;
  2139.         if y <> 0 then
  2140.           Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y)
  2141.         else
  2142.           Enemy.y := 0;
  2143.       end;
  2144.     end;
  2145.     Inc(FEnemyAdventPos);
  2146.   end;
  2147.   Inc(FFrame);
  2148.   DXDraw.Surface.Fill(0);
  2149.   if FNextScene=gsNone then
  2150.   begin
  2151.     SpriteEngine.Draw;
  2152.     DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2153.     DXDraw.Surface.Canvas.Font.Size := 20;
  2154.     if MainForm.flife > 0 then
  2155.     begin
  2156.       {$REGION 'Anzeige Punkte'}
  2157.       DXDraw.Surface.Canvas.Font.Color := clOlive;
  2158.       DXDraw.Surface.Canvas.Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2159.       DXDraw.Surface.Canvas.Font.Color := clYellow;
  2160.       DXDraw.Surface.Canvas.Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2161.       {$ENDREGION}
  2162.  
  2163.       {$REGION 'Anzeige Level'}
  2164.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2165.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel));
  2166.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2167.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel));
  2168.       {$ENDREGION}
  2169.  
  2170.       {$REGION 'Lebensanzeige'}
  2171.       if FLife<0 then mainform.FLife := 0;
  2172.       if FCheat then
  2173.       begin
  2174.         DXDraw.Surface.Canvas.Font.Color := clPurple;
  2175.         DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ?');
  2176.         DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2177.         DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ?');
  2178.       end
  2179.       else
  2180.       begin
  2181.         if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
  2182.         begin
  2183.           DXDraw.Surface.Canvas.Font.Color := clPurple;
  2184.           DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife));
  2185.           DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2186.           DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife));
  2187.         end;
  2188.         if Flife = 1 then BlinkUpdate;
  2189.       end;
  2190.       {$ENDREGION}
  2191.  
  2192.       {$REGION 'Anzeige Einheiten und Boss Leben'}
  2193.  
  2194.       {if BossExists and (FBossLife>0) then
  2195.       begin
  2196.         DXDraw.Surface.Canvas.Font.Color := clPurple;
  2197.         DXDraw.Surface.Canvas.Textout(449, 439, 'Boss: ' + IntToStr(FBossLife));
  2198.         DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2199.         DXDraw.Surface.Canvas.Textout(450, 440, 'Boss: ' + IntToStr(FBossLife));
  2200.       end
  2201.       else
  2202.         if RestlicheEinheiten>0 then
  2203.         begin
  2204.           DXDraw.Surface.Canvas.Font.Color := clPurple;
  2205.           DXDraw.Surface.Canvas.Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
  2206.           DXDraw.Surface.Canvas.Font.Color := clFuchsia;
  2207.           DXDraw.Surface.Canvas.Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
  2208.         end;}
  2209.  
  2210.       tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange};
  2211.       if BossExists then Dec(tmpEnemyAnzeige);
  2212.  
  2213.       if BossExists and (FBossLife>0) then
  2214.       begin
  2215.         if (tmpEnemyAnzeige>0) then
  2216.         begin
  2217.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2218.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife));
  2219.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2220.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2221.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife));
  2222.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2223.         end;
  2224.         if (tmpEnemyAnzeige<1) then
  2225.         begin
  2226.           DXDraw.Surface.Canvas.Font.Color := clGreen;
  2227.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife));
  2228.           DXDraw.Surface.Canvas.Font.Color := clLime;
  2229.           DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife));
  2230.         end;
  2231.       end;
  2232.       if (tmpEnemyAnzeige>0) and not Bossexists then
  2233.       begin
  2234.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2235.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2236.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2237.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(tmpEnemyAnzeige));
  2238.       end;
  2239.       {$ENDREGION}
  2240.  
  2241.       {$REGION 'Anzeige Mission erfolgreich/gescheitert'}
  2242.       if (EnemyCounter=0) and (FRestEnemies=0) and ((BossExists and (FBossLife=0)) or not BossExists) then
  2243.       begin
  2244.         DXDraw.Surface.Canvas.Font.Color := clGreen;
  2245.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!');
  2246.         DXDraw.Surface.Canvas.Font.Color := clLime;
  2247.         DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!');
  2248.         DXDraw.Surface.Canvas.Release;
  2249.         Sleep(1);
  2250.         inc(FCounter);
  2251.         if FCounter>150{200} then PlayerSprite.FlyAway;
  2252.       end;
  2253.       {$ENDREGION}
  2254.     end
  2255.     else
  2256.     begin
  2257.       DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2258.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!');
  2259.       DXDraw.Surface.Canvas.Font.Color := clRed;
  2260.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!');
  2261.     end;
  2262.     DXDraw.Surface.Canvas.Release;
  2263.   end;
  2264. end;
  2265.  
  2266. procedure TMainForm.SceneGameOver;
  2267. begin
  2268.   DXDraw.Surface.Fill(0);
  2269.  
  2270.   FNotSave := true;
  2271.   Cheat.enabled := false;
  2272.   GamePause.enabled := false;
  2273.   Neustart.enabled := false;
  2274.   Brush.Style := bsClear;
  2275.   DXDraw.Surface.Canvas.Font.Size := 35;
  2276.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2277.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game over!');
  2278.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2279.   DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game over!');
  2280.   if (FBlink div 300) mod 2=0 then
  2281.   begin
  2282.     DXDraw.Surface.Canvas.Font.Size := 30;
  2283.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2284.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2285.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2286.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2287.   end;
  2288.   BlinkUpdate;
  2289.   DXDraw.Surface.Canvas.Release;
  2290.  
  2291.   // Weiter mit Leertaste oder Enter
  2292.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2293.   begin
  2294.     PlaySound(smsSceneMov, False);
  2295.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2296.     Sleep(200);
  2297.     StartScene(gsTitle);
  2298.   end;
  2299. end;
  2300.  
  2301. procedure TMainForm.SceneWin;
  2302. begin
  2303.   DXDraw.Surface.Fill(0);
  2304.  
  2305.   FNotSave := true;
  2306.   Cheat.enabled := false;
  2307.   GamePause.enabled := false;
  2308.   Neustart.enabled := false;
  2309.  
  2310.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2311.   DXDraw.Surface.Canvas.Font.Size := 35;
  2312.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2313.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!');
  2314.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2315.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!');
  2316.   if (FBlink div 300) mod 2=0 then
  2317.   begin
  2318.     DXDraw.Surface.Canvas.Font.Size := 30;
  2319.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2320.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2321.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2322.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2323.   end;
  2324.   BlinkUpdate;
  2325.   DXDraw.Surface.Canvas.Release;
  2326.  
  2327.   // Weiter mit Leertaste oder Enter
  2328.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2329.   begin
  2330.     PlaySound(smsSceneMov, False);
  2331.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2332.     Sleep(200);
  2333.     StartScene(gsTitle);
  2334.   end;
  2335. end;
  2336.  
  2337. procedure TMainForm.StartSceneNewLevel;
  2338. begin
  2339.   sleep(500);
  2340.   FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll!
  2341.   Cheat.enabled := false;
  2342.   Neustart.enabled := false;
  2343.   GamePause.enabled := false;
  2344.   GameStart.enabled := true;
  2345.   Spielgeschwindigkeit.enabled := false;
  2346.   BossExists := false;
  2347.   Spielgeschwindigkeit.enabled := false;
  2348.   if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel))))
  2349.      // or ((FGameMode=gmRandom) and (FLevel > 25))
  2350.      or (FLevel > MaxPossibleLevels) then
  2351.   begin
  2352.     //PlaySound('SceneMov', False);
  2353.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2354.     Sleep(200);
  2355.     StartScene(gsWin);
  2356.     exit;
  2357.   end;
  2358.   MusicSwitchTrack(smmScene);
  2359. end;
  2360.  
  2361. procedure TMainForm.EndSceneNewLevel;
  2362. begin
  2363.   {  Ende NewLevel  }
  2364. end;
  2365.  
  2366. procedure TMainForm.SceneNewLevel;
  2367. begin
  2368.   DXDraw.Surface.Fill(0);
  2369.  
  2370.   DXDraw.Surface.Canvas.Brush.Style := bsClear;
  2371.   DXDraw.Surface.Canvas.Font.Size := 40;
  2372.   DXDraw.Surface.Canvas.Font.Color := clMaroon;
  2373.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
  2374.   DXDraw.Surface.Canvas.Font.Color := clRed;
  2375.   DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
  2376.   if (FBlink div 300) mod 2=0 then
  2377.   begin
  2378.     DXDraw.Surface.Canvas.Font.Size := 30;
  2379.     DXDraw.Surface.Canvas.Font.Color := clOlive;
  2380.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2381.     DXDraw.Surface.Canvas.Font.Color := clYellow;
  2382.     DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2383.   end;
  2384.   BlinkUpdate;
  2385.   DXDraw.Surface.Canvas.Release;
  2386.  
  2387.   // Weiter mit Leertaste oder Enter
  2388.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2389.   begin
  2390.     PlaySound(smsSceneMov, False);
  2391.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2392.     Sleep(200);
  2393.     StartScene(gsMain);
  2394.   end;
  2395. end;
  2396.  
  2397. procedure TMainForm.OptionMusicClick(Sender: TObject);
  2398. begin
  2399.   OptionMusic.Checked := not OptionMusic.Checked;
  2400.   if OptionMusic.Checked then
  2401.   begin
  2402.     MusicSwitchTrack(FMusic)
  2403.   end
  2404.   else
  2405.   begin
  2406.     StopMusic(FMusic);
  2407.   end;
  2408.   WriteOptions;
  2409. end;
  2410.  
  2411. procedure TMainForm.MasterClick(Sender: TObject);
  2412. begin
  2413.   master.checked := true;
  2414.   FInterval := giMaster;
  2415.   writeoptions;
  2416. end;
  2417.  
  2418. procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack);
  2419. begin
  2420.   if not OptionMusic.checked then exit;
  2421.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2422.   dxmusic.Midis.Items[Ord(Name)-1].Play;
  2423. end;
  2424.  
  2425. procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack);
  2426. begin
  2427.   if Name = smmNone then exit;
  2428.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2429.   dxmusic.Midis.Items[Ord(Name)-1].Stop;
  2430. end;
  2431.  
  2432. procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack);
  2433. begin
  2434.   if not OptionMusic.checked then exit;
  2435.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2436.   dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop
  2437. end;
  2438.  
  2439. procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack);
  2440. begin
  2441.   if Name = smmNone then exit;
  2442.   if Ord(Name) > dxmusic.Midis.Count then exit;
  2443.   dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop
  2444. end;
  2445.  
  2446. procedure TMainForm.SpielstandClick(Sender: TObject);
  2447. begin
  2448.   speicherungform.showmodal;
  2449. end;
  2450.  
  2451. procedure TMainForm.LevelNeuStarten;
  2452. begin
  2453.   FNextScene := gsNewLevel;
  2454.   FLife := FLifeAtLevelStart;
  2455.   FScore := FScoreAtLevelStart;
  2456. end;
  2457.  
  2458. procedure TMainForm.NeustartClick(Sender: TObject);
  2459. begin
  2460.   LevelNeuStarten;
  2461. end;
  2462.  
  2463. procedure TMainForm.LeichtClick(Sender: TObject);
  2464. begin
  2465.   leicht.checked := true;
  2466.   FInterval := giLeicht;
  2467.   writeoptions;
  2468. end;
  2469.  
  2470. procedure TMainForm.MittelClick(Sender: TObject);
  2471. begin
  2472.   mittel.checked := true;
  2473.   FInterval := giMittel;
  2474.   writeoptions;
  2475. end;
  2476.  
  2477. procedure TMainForm.SchwerClick(Sender: TObject);
  2478. begin
  2479.   schwer.checked := true;
  2480.   FInterval := giSchwer;
  2481.   writeoptions;
  2482. end;
  2483.  
  2484. procedure TMainForm.FormShow(Sender: TObject);
  2485. begin
  2486.   if Assigned(SplashForm) then
  2487.   begin
  2488.     SplashForm.Hide;
  2489.     FreeAndNil(SplashForm);
  2490.   end;
  2491.  
  2492.   dxtimer.Enabled := true;
  2493.   dxtimer.ActiveOnly := true;
  2494. end;
  2495.  
  2496. procedure TMainForm.InformationenClick(Sender: TObject);
  2497. begin
  2498.   dxtimer.enabled := false;
  2499.   InfoForm.showmodal;
  2500.   if not mainform.gamepause.checked then mainform.dxtimer.enabled := true;
  2501. end;
  2502.  
  2503. procedure TMainForm.CheatClick(Sender: TObject);
  2504. begin
  2505.   CheatForm.showmodal;
  2506. end;
  2507.  
  2508. procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
  2509. begin
  2510.   if optionMusic.checked then StopMusic(FMusic);
  2511.   SpriteEngine.Engine.Clear;
  2512.   dxsound.Finalize;
  2513.   dxinput.Destroy;
  2514.   DXTimer.Enabled := False;
  2515. end;
  2516.  
  2517. procedure TMainForm.FormDestroy(Sender: TObject);
  2518. begin
  2519.   FreeAndNil(imagelist);
  2520.   FreeAndNil(spriteengine);
  2521.   FreeAndNil(dxdraw);
  2522.   FreeAndNil(wavelist);
  2523.   FreeAndNil(dxsound);
  2524.   //FreeAndNil(dxinput);
  2525.   FreeAndNil(dxtimer);
  2526.   FreeAndNil(dxmusic);
  2527.   DeleteCriticalSection(TimerCS);
  2528.   FreeAndNil(LevelData);
  2529. end;
  2530.  
  2531. procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean);
  2532. {************************************************************
  2533. * Procedure PostKeyEx32
  2534. *
  2535. * Parameters:
  2536. *  key    : virtual keycode of the key to send. For printable
  2537. *           keys this is simply the ANSI code (Ord(character)).
  2538. *  shift  : state of the modifier keys. This is a set, so you
  2539. *           can set several of these keys (shift, control, alt,
  2540. *           mouse buttons) in tandem. The TShiftState type is
  2541. *           declared in the Classes Unit.
  2542. *  specialkey: normally this should be False. Set it to True to
  2543. *           specify a key on the numeric keypad, for example.
  2544. * Description:
  2545. *  Uses keybd_event to manufacture a series of key events matching
  2546. *  the passed parameters. The events go to the control with focus.
  2547. *  Note that for characters key is always the upper-case version of
  2548. *  the character. Sending without any modifier keys will result in
  2549. *  a lower-case character, sending it with [ssShift] will result
  2550. *  in an upper-case character!
  2551. // Code by P. Below
  2552. ************************************************************}
  2553. type
  2554.   TShiftKeyInfo = record
  2555.     shift: Byte;
  2556.     vkey: Byte;
  2557.   end;
  2558.   byteset = set of 0..7;
  2559. const
  2560.   shiftkeys: array [1..3] of TShiftKeyInfo =
  2561.     ((shift: Ord(ssCtrl); vkey: VK_CONTROL),
  2562.     (shift: Ord(ssShift); vkey: VK_SHIFT),
  2563.     (shift: Ord(ssAlt); vkey: VK_MENU));
  2564. var
  2565.   flag: DWORD;
  2566.   bShift: ByteSet absolute shift;
  2567.   i: Integer;
  2568. begin
  2569.   for i := 1 to 3 do
  2570.   begin
  2571.     if shiftkeys[i].shift in bShift then
  2572.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0);
  2573.   end; { For }
  2574.   if specialkey then
  2575.     flag := KEYEVENTF_EXTENDEDKEY
  2576.   else
  2577.     flag := 0;
  2578.  
  2579.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2580.   flag := flag or KEYEVENTF_KEYUP;
  2581.   keybd_event(key, MapvirtualKey(key, 0), flag, 0);
  2582.  
  2583.   for i := 3 downto 1 do
  2584.   begin
  2585.     if shiftkeys[i].shift in bShift then
  2586.       keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0),
  2587.         KEYEVENTF_KEYUP, 0);
  2588.   end; { For }
  2589. end; { PostKeyEx32 }
  2590.  
  2591. procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
  2592.   Shift: TShiftState);
  2593. begin
  2594.   if Key = VK_ESCAPE then
  2595.   begin
  2596.     // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu...
  2597.     Key := 0;
  2598.     PostKeyEx32(Ord('S'), [ssAlt], False);
  2599.   end;
  2600. end;
  2601.  
  2602. end.
  2603.  
  2604.