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  1. unit GamMain;
  2.  
  3. interface
  4.  
  5. uses
  6.   Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem, Dialogs,
  7.   StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput,
  8.   DXSounds, INIFiles, ShellAPI, wininet, Winapi.DirectDraw, System.UITypes;
  9.  
  10. type
  11.   TGameScene = (
  12.     gsNone,
  13.     gsTitle,
  14.     gsMain,
  15.     gsGameOver,
  16.     gsNewLevel,
  17.     gsWin
  18.   );
  19.  
  20.   TGameInterval = (
  21.     giMittel,
  22.     giLeicht,
  23.     giSchwer,
  24.     giMaster
  25.   );
  26.  
  27.   TMusicTrack = (
  28.     mtNone,
  29.     mtGame,
  30.     mtBoss,
  31.     mtScene,
  32.     mtTitle
  33.   );
  34.  
  35.   {TSoundFile = (
  36.     sfNone,
  37.     sfSceneMov,
  38.     sfExplosion,
  39.     sfHit,
  40.     sfShoot,
  41.     sfDanger,
  42.     sfEnde,
  43.     sfFrage,
  44.     sfLevIntro
  45.   );}
  46.  
  47.   TBackground = class(TBackgroundSprite)
  48.   private
  49.     FSpeed: Double;
  50.   protected
  51.     procedure DoMove(MoveCount: Integer); override;
  52.   end;
  53.  
  54.   TBackgroundSpecial = class(TBackgroundSprite)
  55.   private
  56.     FSpeed: Double;
  57.   protected
  58.     procedure DoMove(MoveCount: Integer); override;
  59.   end;
  60.  
  61.   TExplosion = class(TImageSprite)
  62.   private
  63.     FCounter: Integer;
  64.   protected
  65.     procedure DoMove(MoveCount: Integer); override;
  66.   public
  67.     constructor Create(AParent: TSprite); override;
  68.   end;
  69.  
  70.   TPlayerSprite = class(TImageSprite)
  71.   private
  72.     FCounter: Integer;
  73.     FMode: Integer;
  74.     FTamaCount: Integer;
  75.     FOldTamaTime: Integer;
  76.   protected
  77.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  78.     procedure DoMove(MoveCount: Integer); override;
  79.   public
  80.     constructor Create(AParent: TSprite); override;
  81.     procedure FlyAway;
  82.   end;
  83.  
  84.   TTamaSprite = class(TImageSprite)
  85.   private
  86.     FPlayerSprite: TPlayerSprite;
  87.   protected
  88.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  89.     procedure DoMove(MoveCount: Integer); override;
  90.   public
  91.     constructor Create(AParent: TSprite); override;
  92.     destructor Destroy; override;
  93.   end;
  94.  
  95.   TEnemy = class(TImageSprite)
  96.   private
  97.     FCounter: Integer;
  98.     FLife: integer;
  99.     FMode: Integer;
  100.     procedure Hit; virtual;
  101.   protected
  102.     procedure HitEnemy(ADead: Boolean); virtual;
  103.   public
  104.     constructor Create(AParent: TSprite); override;
  105.     destructor Destroy; override;
  106.   end;
  107.  
  108.   TEnemyTama = class(TImageSprite)
  109.   private
  110.     FPlayerSprite: TSprite;
  111.   protected
  112.     procedure DoMove(MoveCount: Integer); override;
  113.   public
  114.     constructor Create(AParent: TSprite); override;
  115.   end;
  116.  
  117.   TEnemyMeteor = class(TEnemy)
  118.   protected
  119.     procedure DoMove(MoveCount: Integer); override;
  120.     procedure HitEnemy(ADead: Boolean); override;
  121.   public
  122.     constructor Create(AParent: TSprite); override;
  123.   end;
  124.  
  125.   TEnemyUFO = class(TEnemy)
  126.   protected
  127.     procedure DoMove(MoveCount: Integer); override;
  128.     procedure HitEnemy(ADead: Boolean); override;
  129.   public
  130.     constructor Create(AParent: TSprite); override;
  131.   end;
  132.  
  133.   TEnemyUFO2 = class(TEnemy)
  134.   private
  135.     FCounter: Integer;
  136.     FTamaCount: Integer;
  137.     FOldTamaTime: Integer;
  138.   protected
  139.     procedure DoMove(MoveCount: Integer); override;
  140.     procedure HitEnemy(ADead: Boolean); override;
  141.   public
  142.     constructor Create(AParent: TSprite); override;
  143.   end;
  144.  
  145.   TEnemyAttacker = class(TEnemy)
  146.   protected
  147.     procedure DoMove(MoveCount: Integer); override;
  148.     procedure HitEnemy(ADead: Boolean); override;
  149.   public
  150.     constructor Create(AParent: TSprite); override;
  151.   end;
  152.  
  153.   TEnemyAttacker2 = class(TEnemy)
  154.   private
  155.     FCounter: Integer;
  156.     FTamaF: Integer;
  157.     FTamaT: Integer;
  158.     FPutTama: Boolean;
  159.   protected
  160.     procedure DoMove(MoveCount: Integer); override;
  161.     procedure HitEnemy(ADead: Boolean); override;
  162.   public
  163.     constructor Create(AParent: TSprite); override;
  164.   end;
  165.  
  166.   TEnemyAttacker3 = class(TEnemy)
  167.   private
  168.     FCounter: Integer;
  169.     FTamaCount: Integer;
  170.     FOldTamaTime: Integer;
  171.   protected
  172.     procedure DoMove(MoveCount: Integer); override;
  173.     procedure HitEnemy(ADead: Boolean); override;
  174.   public
  175.     constructor Create(AParent: TSprite); override;
  176.   end;
  177.  
  178.   TEnemyBoss = class(TEnemy)
  179.   private
  180.     FCounter: Integer;
  181.     FTamaF: Integer;
  182.     FTamaT: Integer;
  183.     FPutTama: Boolean;
  184.     waiter1, waiter2: integer;
  185.   protected
  186.     procedure DoMove(MoveCount: Integer); override;
  187.     procedure HitEnemy(ADead: Boolean); override;
  188.   public
  189.     constructor Create(AParent: TSprite); override;
  190.   end;
  191.  
  192.   TNothing = class(TImageSprite);
  193.  
  194.   TSpriteClass = class of TSprite;
  195.  
  196.   TEnemyAdvent = record
  197.     spriteClass: TSpriteClass;
  198.     x: extended;
  199.     y: extended;
  200.     lifes: integer;
  201.   end;
  202.  
  203.   TMainForm = class(TDXForm)
  204.     MainMenu: TMainMenu;
  205.     Spiel: TMenuItem;
  206.     GameStart: TMenuItem;
  207.     GamePause: TMenuItem;
  208.     Beenden: TMenuItem;
  209.     Einstellungen: TMenuItem;
  210.     OptionFullScreen: TMenuItem;
  211.     OptionMusic: TMenuItem;
  212.     Leer2: TMenuItem;
  213.     Leer4: TMenuItem;
  214.     Hilfe: TMenuItem;
  215.     OptionSound: TMenuItem;
  216.     Leer3: TMenuItem;
  217.     Spielstand: TMenuItem;
  218.     Leer5: TMenuItem;
  219.     Neustart: TMenuItem;
  220.     OptionBreitbild: TMenuItem;
  221.     Spielgeschwindigkeit: TMenuItem;
  222.     Leicht: TMenuItem;
  223.     Mittel: TMenuItem;
  224.     Schwer: TMenuItem;
  225.     Informationen: TMenuItem;
  226.     Leer6: TMenuItem;
  227.     Leer1: TMenuItem;
  228.     Cheat: TMenuItem;
  229.     CheckUpdates: TMenuItem;
  230.     Master: TMenuItem;
  231.     procedure DXDrawFinalize(Sender: TObject);
  232.     procedure DXDrawInitialize(Sender: TObject);
  233.     procedure FormCreate(Sender: TObject);
  234.     procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
  235.     procedure DXTimerActivate(Sender: TObject);
  236.     procedure DXTimerDeactivate(Sender: TObject);
  237.     procedure OptionFullScreenClick(Sender: TObject);
  238.     procedure DXDrawInitializing(Sender: TObject);
  239.     procedure GameStartClick(Sender: TObject);
  240.     procedure GamePauseClick(Sender: TObject);
  241.     procedure BeendenClick(Sender: TObject);
  242.     procedure OptionSoundClick(Sender: TObject);
  243.     procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
  244.     procedure OptionMusicClick(Sender: TObject);
  245.     procedure SpielstandClick(Sender: TObject);
  246.     procedure NeustartClick(Sender: TObject);
  247.     procedure OptionBreitbildClick(Sender: TObject);
  248.     procedure LeichtClick(Sender: TObject);
  249.     procedure MittelClick(Sender: TObject);
  250.     procedure SchwerClick(Sender: TObject);
  251.     procedure FormShow(Sender: TObject);
  252.     procedure InformationenClick(Sender: TObject);
  253.     procedure CheatClick(Sender: TObject);
  254.     procedure FormClose(Sender: TObject; var Action: TCloseAction);
  255.     procedure FormDestroy(Sender: TObject);
  256.     procedure CheckUpdatesClick(Sender: TObject);
  257.     procedure MasterClick(Sender: TObject);
  258.   private
  259.     ProgrammGestartet: boolean;
  260.     FInterval: TGameInterval;
  261.     FScene: TGameScene;
  262.     FMusic: TMusicTrack;
  263.     FBlink: DWORD;
  264.     FBlinkTime: DWORD;
  265.     FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
  266.     PlayerSprite: TPlayerSprite;
  267.     procedure StartScene(Scene: TGameScene);
  268.     procedure EndScene;
  269.     procedure BlinkStart;
  270.     procedure BlinkUpdate;
  271.     procedure StartSceneTitle;
  272.     procedure SceneTitle;
  273.     procedure EndSceneTitle;
  274.     procedure StartSceneMain;
  275.     procedure SceneMain;
  276.     procedure EndSceneMain;
  277.     procedure StartSceneGameOver;
  278.     procedure SceneGameOver;
  279.     procedure EndSceneGameOver;
  280.     procedure StartSceneWin;
  281.     procedure SceneWin;
  282.     procedure EndSceneWin;
  283.     procedure StartSceneNewLevel;
  284.     procedure SceneNewLevel;
  285.     procedure EndSceneNewLevel;
  286.   public
  287.     FNextScene: TGameScene;
  288.     FScore: Integer;
  289.     FNotSave: boolean;
  290.     FLife: integer;
  291.     FLevel: integer;
  292.     FMenuItem: integer;
  293.     FBossLife: integer;
  294.     FRestEnemys: integer;
  295.     FCheat: boolean;
  296.     { VCL-Ersatz }
  297.     dxdraw: TDxDraw;
  298.     imagelist: TDxImageList;
  299.     spriteengine: tdxspriteengine;
  300.     dxsound: tdxsound;
  301.     wavelist: tdxwavelist;
  302.     dxinput: tdxinput;
  303.     dxtimer: tdxtimer;
  304.     { Level-Routinen }
  305.     procedure NewLevel(lev: integer);
  306.     procedure DeleteArray;
  307.     { MCI-Routinen }
  308.     function StatusMusic(Name: TMusicTrack): string;
  309.     procedure PlayMusic(Name: TMusicTrack);
  310.     //procedure StopMusic(Name: TMusicTrack);
  311.     procedure PauseMusic(Name: TMusicTrack);
  312.     procedure ResumeMusic(Name: TMusicTrack);
  313.     procedure DestroyMusic(Name: TMusicTrack);
  314.     procedure OpenMusic(Name: TMusicTrack);
  315.     { Sound-Routinen }
  316.     function SoundKarte: boolean;
  317.     procedure PlaySound(Name: string; Wait: Boolean);
  318.     { Initialisiations-Routinen }
  319.     procedure DXInit;
  320.     procedure SoundInit;
  321.     procedure MusicInit;
  322.     { Einstellungs-Routinen }
  323.     procedure LoadOptions;
  324.     procedure WriteOptions;
  325.     { Farb-Routinen }
  326.     function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  327.     procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
  328.   end;
  329.  
  330. var
  331.   MainForm: TMainForm;
  332.  
  333. const
  334.   // TODO: ini file
  335.   conleicht = 650 div 60; // 10
  336.   conmittel = 1000 div 60; // 16
  337.   conschwer = 1350 div 60; // 22
  338.   conmaster = 2000 div 60; // 33
  339.   lives = 6;
  340.  
  341. implementation
  342.  
  343. uses
  344.   GamSplash, GamSpeicherung, ComInfo, GamCheat, Global;
  345.  
  346. resourcestring
  347.   FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!';
  348.  
  349. {$R *.DFM}
  350.  
  351. var // TODO: irgendwo hinpacken. irgendwo!!!
  352.   EnemyAdventTable: array[0..9999] of TEnemyAdvent; // TODO: dyn
  353.   Crash2, ec: integer;
  354.   BossExists, Crash, crashsound: boolean;
  355.   pos: array[1..4] of integer;
  356.   enemys: array[1..27] of TSpriteClass;
  357.   levact: integer;
  358.  
  359. const
  360.   DXInputButton = [isButton1, isButton2, isButton3,
  361.     isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
  362.     isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
  363.     isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
  364.     isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
  365.  
  366. const // TODO: Auch für Enemies
  367.   PLAYER_MODE_NORMAL = 0;
  368.   PLAYER_MODE_DEAD = 1;
  369.   PLAYER_MODE_DEAD_VANISHED = 2;
  370.   PLAYER_MODE_FLYAWAY = 3;
  371.   PLAYER_MODE_ENTER = 4;
  372.  
  373.   DEFAULT_ANIMSPEED = 15/1000;
  374.  
  375. // TODO: Code komplett überarbeiten. Bessere Ableitungen machen
  376.  
  377. constructor TPlayerSprite.Create(AParent: TSprite);
  378. begin
  379.   inherited Create(AParent);
  380.   Image := MainForm.ImageList.Items.Find('Machine');
  381.   Width := Image.Width;
  382.   Height := Image.Height;
  383.   X := -70{20};
  384.   Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
  385.   Z := 2;
  386.   AnimCount := Image.PatternCount;
  387.   AnimLooped := True;
  388.   AnimSpeed := DEFAULT_ANIMSPEED;
  389.   FMode := PLAYER_MODE_ENTER;
  390. end;
  391.  
  392. procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  393. begin
  394.   if mainform.FCheat then exit;
  395.   if (Sprite is TEnemy) or (Sprite is TEnemyTama) then
  396.   begin
  397.     if not crash then
  398.     begin
  399.       dec(MainForm.FLife);
  400.       Crash := true;
  401.       if MainForm.Flife=0 then
  402.       begin
  403.         MainForm.PlaySound('Explosion', false);
  404.         Collisioned := false;
  405.         FCounter := 0;
  406.         FMode := PLAYER_MODE_DEAD;
  407.         Done := false;
  408.         Image := MainForm.ImageList.Items.Find('Explosion');
  409.         Width := Image.Width;
  410.         Height := Image.Height;
  411.         AnimCount := Image.PatternCount;
  412.         AnimLooped := False;
  413.         AnimSpeed := DEFAULT_ANIMSPEED;
  414.         AnimPos := 0;
  415.       end;
  416.     end
  417.     else
  418.     begin
  419.       if not crashsound then
  420.       begin
  421.         MainForm.PlaySound('Hit', False);
  422.         crashsound := true;
  423.       end;
  424.     end;
  425.   end;
  426. end;
  427.  
  428. procedure TPlayerSprite.DoMove(MoveCount: Integer);
  429. const
  430.   WegduesKonstante = 1.75;
  431. begin
  432.   inherited DoMove(MoveCount);
  433.   if FMode=PLAYER_MODE_NORMAL then
  434.   begin
  435.     if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
  436.     if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
  437.     if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
  438.     if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
  439.     if X<0 then X := 0;
  440.     if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
  441.     if Y<0 then Y := 0;
  442.     if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
  443.     if isButton1 in MainForm.DXInput.States then
  444.     begin
  445.       if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
  446.       begin
  447.         Inc(FTamaCount);
  448.         with TTamaSprite.Create(Engine) do
  449.         begin
  450.           FPlayerSprite := Self;
  451.           X := Self.X+Self.Width;
  452.           Y := Self.Y+Self.Height div 2-Height div 2;
  453.           Z := 10;
  454.         end;
  455.         FOldTamaTime := FCounter;
  456.       end;
  457.     end;
  458.     Collision;
  459.   end else if FMode=PLAYER_MODE_DEAD then
  460.   begin
  461.     if FCounter>200 then
  462.     begin
  463.       FCounter := 0;
  464.       FMode := PLAYER_MODE_DEAD_VANISHED;
  465.       Visible := false;
  466.     end;
  467.   end else if FMode=PLAYER_MODE_DEAD_VANISHED then
  468.   begin
  469.     if FCounter>1500 then
  470.     begin
  471.       MainForm.FNextScene := gsGameOver;
  472.       MainForm.PlaySound('SceneMov', false);
  473.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  474.       Sleep(200);
  475.     end;
  476.   end else if FMode=PLAYER_MODE_FLYAWAY then
  477.   begin
  478.     // FUT: "Wusch" sound?
  479.     X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante);
  480.     if X > MainForm.DXDraw.Width+Width then
  481.     begin
  482.       Dead;
  483.       inc(mainform.FLevel);
  484.       MainForm.FNextScene := gsNewLevel;
  485.       MainForm.PlaySound('SceneMov', false);
  486.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  487.     end;
  488.   end else if FMode = PLAYER_MODE_ENTER then
  489.   begin
  490.     X := X + MoveCount*(300/1000);
  491.     if X > 19 then FMode := PLAYER_MODE_NORMAL;
  492.   end;
  493.   inc(FCounter, MoveCount);
  494. end;
  495.  
  496. procedure TPlayerSprite.FlyAway;
  497. begin
  498.   FMode := PLAYER_MODE_FLYAWAY;
  499. end;
  500.  
  501. procedure TMainForm.DXInit;
  502. begin
  503.   try
  504.     Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg');
  505.     ImageList.Items.MakeColorTable;
  506.     DXDraw.ColorTable := ImageList.Items.ColorTable;
  507.     DXDraw.DefColorTable := ImageList.Items.ColorTable;
  508.     DXDraw.UpdatePalette;
  509.     OptionBreitBild.enabled := OptionFullScreen.checked;
  510.     DXDraw.Finalize;
  511.     if OptionFullScreen.Checked then
  512.     begin
  513.       if not (doFullScreen in DXDraw.Options) then StoreWindow;
  514.       DXDraw.Options := DXDraw.Options + [doFullScreen];
  515.     end else
  516.     begin
  517.       if doFullScreen in DXDraw.Options then RestoreWindow;
  518.       DXDraw.Options := DXDraw.Options - [doFullScreen];
  519.     end;
  520.     if not OptionBreitBild.checked then
  521.     begin
  522.       dxdraw.autosize := false;
  523.       dxdraw.Top := 0;
  524.       dxdraw.Left := 0;
  525.       dxdraw.width := 640;    // TODO: besser die dimensionen des fensters
  526.       dxdraw.height := 480;
  527.       dxdraw.surfacewidth := 640;
  528.       dxdraw.surfaceheight := 480;
  529.     end
  530.     else dxdraw.autosize := true;
  531.     DXDraw.Initialize;
  532.   except
  533.     //Imagelist.Items.clear;
  534.     //application.terminate;
  535.   end;
  536. end;
  537.  
  538. constructor TTamaSprite.Create(AParent: TSprite);
  539. begin
  540.   inherited Create(AParent);
  541.   Image := MainForm.ImageList.Items.Find('Bounce');
  542.   Z := 2;
  543.   Width := Image.Width;
  544.   Height := Image.Height;
  545.   AnimCount := Image.PatternCount;
  546.   AnimLooped := True;
  547.   AnimSpeed := DEFAULT_ANIMSPEED;
  548.   MainForm.PlaySound('Shoot', False);
  549. end;
  550.  
  551. destructor TTamaSprite.Destroy;
  552. begin
  553.   inherited Destroy;
  554.   Dec(FPlayerSprite.FTamaCount);
  555. end;
  556.  
  557. procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  558. begin
  559.   if (Sprite is TEnemy) and (not (Sprite is TEnemyTama)) then
  560.   begin
  561.     TEnemy(Sprite).Hit;
  562.     Dead;
  563.   end;
  564.   Done := False;
  565. end;
  566.  
  567. procedure TTamaSprite.DoMove(MoveCount: Integer);
  568. begin
  569.   inherited DoMove(MoveCount);
  570.   X := X+(800/1000)*MoveCount;
  571.   if X>=mainform.dxdraw.surfacewidth then Dead;
  572.   Collision;
  573. end;
  574.  
  575. procedure TBackground.DoMove(MoveCount: Integer);
  576. var
  577.   ran: integer;
  578. begin
  579.   inherited DoMove(MoveCount);
  580.   X := X - MoveCount*(60/1000)*FSpeed;
  581.   randomize;
  582.   ran := Random(1500);
  583.   if ran = 150 then
  584.   begin
  585.     with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
  586.     begin
  587.       SetMapSize(1, 1);
  588.       Image := mainform.ImageList.Items.Find('Background-Planet1');
  589.       Width := Image.Width;
  590.       Height := Image.Height;
  591.  
  592.       Y := random(mainform.dxdraw.height);
  593.       X := mainform.dxdraw.width;
  594.  
  595.       ran := Random(2);
  596.       if ran = 0 then
  597.       begin
  598.         Z := -20;
  599.         FSpeed := 1.8;
  600.       end
  601.       else if ran = 1 then
  602.       begin
  603.         Z := -40;
  604.         FSpeed := 0.8;
  605.       end
  606.       else if ran = 2 then
  607.       begin
  608.         Z := -60;
  609.         FSpeed := 0.3;
  610.       end;
  611.     end;
  612.   end
  613.   else if ran = 500 then
  614.   begin
  615.     with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
  616.     begin
  617.       SetMapSize(1, 1);
  618.       ran := Random(4);
  619.       if ran = 0 then
  620.         Image := mainform.ImageList.Items.Find('Background-Red')
  621.       else if ran = 1 then
  622.         Image := mainform.ImageList.Items.Find('Background-Blue')
  623.       else if ran = 2 then
  624.         Image := mainform.ImageList.Items.Find('Background-Yellow')
  625.       else if ran = 3 then
  626.         Image := mainform.ImageList.Items.Find('Hintergrund-Rot');
  627.       Width := Image.Width;
  628.       Height := Image.Height;
  629.  
  630.       Y := random(mainform.dxdraw.height);
  631.       X := mainform.dxdraw.width;
  632.  
  633.       { ran := Random(2);
  634.       if ran = 0 then
  635.       begin
  636.         Z := -20;
  637.         FSpeed := 1.8;
  638.       end
  639.       else if ran = 1 then
  640.       begin
  641.         Z := -40;
  642.         FSpeed := 0.8;
  643.       end
  644.       else if ran = 2 then
  645.       begin }
  646.         Z := -60;
  647.         FSpeed := 0.3;
  648.       { end; }
  649.     end;
  650.   end;
  651. end;
  652.  
  653. procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
  654. begin
  655.   inherited DoMove(MoveCount);
  656.   X := X - MoveCount*(60/1000)*FSpeed;
  657.   if X<-Width then Dead;
  658. end;
  659.  
  660. constructor TExplosion.Create(AParent: TSprite);
  661. begin
  662.   inherited Create(AParent);
  663.   mainform.PlaySound('Explosion', false);
  664.   Image := MainForm.ImageList.Items.Find('Explosion');
  665.   Width := Image.Width;
  666.   Height := Image.Height;
  667.   AnimCount := Image.PatternCount;
  668.   AnimLooped := True;
  669.   AnimSpeed := DEFAULT_ANIMSPEED;
  670.   AnimPos := Random(AnimCount);
  671. end;
  672.  
  673. procedure TExplosion.DoMove(MoveCount: Integer);
  674. begin
  675.   inherited DoMove(MoveCount);
  676.   inc(FCounter, MoveCount);
  677.   if FCounter > 2999 then dead;
  678. end;
  679.  
  680. constructor TEnemyTama.Create(AParent: TSprite);
  681. begin
  682.   inherited Create(AParent);
  683.   Image := MainForm.ImageList.Items.Find('Bounce2');
  684.   Width := Image.Width;
  685.   Height := Image.Height;
  686.   AnimCount := Image.PatternCount;
  687.   AnimLooped := True;
  688.   AnimSpeed := DEFAULT_ANIMSPEED;
  689.   MainForm.PlaySound('Shoot', False);
  690. end;
  691.  
  692. procedure TEnemyTama.DoMove(MoveCount: Integer);
  693. begin
  694.   inherited DoMove(MoveCount);
  695.   X := X - MoveCount*(600/1000);
  696.   if X<-Width then Dead;
  697. end;
  698.  
  699. procedure TEnemy.Hit;
  700. begin
  701.   Dec(FLife);
  702.   if FLife<=0 then
  703.   begin
  704.     Collisioned := False;
  705.     HitEnemy(True);
  706.   end
  707.   else
  708.     HitEnemy(False);
  709. end;
  710.  
  711. procedure TEnemy.HitEnemy(ADead: Boolean);
  712. begin
  713.   if ADead then MainForm.PlaySound('Explosion', False);
  714. end;
  715.  
  716. constructor TEnemyUFO.Create(AParent: TSprite);
  717. begin
  718.   inherited Create(AParent);
  719.   Image := MainForm.ImageList.Items.Find('Enemy-disk');
  720.   Width := Image.Width;
  721.   Height := Image.Height;
  722.   AnimCount := Image.PatternCount;
  723.   AnimLooped := True;
  724.   AnimSpeed := DEFAULT_ANIMSPEED;
  725.   FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
  726. end;
  727.  
  728. constructor TEnemy.Create(AParent: TSprite);
  729. begin
  730.   inherited Create(AParent);
  731.   dec(mainform.FRestEnemys);
  732.   inc(ec);
  733. end;
  734.  
  735. destructor TEnemy.Destroy;
  736. begin
  737.   inherited Destroy;
  738.   dec(ec);
  739. end;
  740.  
  741. procedure TEnemyUFO.HitEnemy(ADead: Boolean);
  742. begin
  743.   if ADead then
  744.   begin
  745.     MainForm.PlaySound('Explosion', False);
  746.     FMode := 2;
  747.     FCounter := 0;
  748.     Inc(MainForm.FScore, 1000);
  749.     Image := MainForm.ImageList.Items.Find('Explosion');
  750.     Width := Image.Width;
  751.     Height := Image.Height;
  752.     AnimCount := Image.PatternCount;
  753.     AnimLooped := False;
  754.     AnimSpeed := DEFAULT_ANIMSPEED;
  755.     AnimPos := 0;
  756.   end else
  757.   begin
  758.     MainForm.PlaySound('Hit', False);
  759.     Inc(MainForm.FScore, 100);
  760.   end;
  761. end;
  762.  
  763. procedure TEnemyUFO2.DoMove(MoveCount: Integer);
  764. begin
  765.   inherited DoMove(MoveCount);
  766.   if FMode=0 then
  767.   begin
  768.     X := X - MoveCount*(300/1000);
  769.     Y := Y + Cos256(FCounter div 15)*2;
  770.     if X<-Width then Dead;
  771.     if FCounter-FOldTamaTime>=100 then
  772.     begin
  773.       Inc(FTamaCount);
  774.       with TEnemyTama.Create(Engine) do
  775.       begin
  776.         FPlayerSprite := Self;
  777.         X := Self.X;
  778.         Y := Self.Y+Self.Height div 2-Height div 2;
  779.         Z := 10;
  780.       end;
  781.       FOldTamaTime := FCounter;
  782.     end;
  783.   end else if FMode=2 then
  784.   begin
  785.     X := X - MoveCount*(300/1000);
  786.     if FCounter>200 then Dead;
  787.   end;
  788.   inc(FCounter, MoveCount);
  789. end;
  790.  
  791. procedure TEnemyUFO2.HitEnemy(ADead: Boolean);
  792. begin
  793.   if ADead then
  794.   begin
  795.     MainForm.PlaySound('Explosion', False);
  796.     FMode := 2;
  797.     FCounter := 0;
  798.     Inc(MainForm.FScore, 1000);
  799.     Image := MainForm.ImageList.Items.Find('Explosion');
  800.     Width := Image.Width;
  801.     Height := Image.Height;
  802.     AnimCount := Image.PatternCount;
  803.     AnimLooped := False;
  804.     AnimSpeed := DEFAULT_ANIMSPEED;
  805.     AnimPos := 0;
  806.   end else
  807.   begin
  808.     MainForm.PlaySound('Hit', False);
  809.     Inc(MainForm.FScore, 100);
  810.   end;
  811. end;
  812.  
  813. constructor TEnemyUFO2.Create(AParent: TSprite);
  814. begin
  815.   inherited Create(AParent);
  816.   Image := MainForm.ImageList.Items.Find('Enemy-disk2');
  817.   Width := Image.Width;
  818.   Height := Image.Height;
  819.   AnimCount := Image.PatternCount;
  820.   AnimLooped := True;
  821.   AnimSpeed := DEFAULT_ANIMSPEED;
  822.   FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
  823. end;
  824.  
  825. procedure TEnemyUFO.DoMove(MoveCount: Integer);
  826. begin
  827.   inherited DoMove(MoveCount);
  828.   if FMode=0 then
  829.   begin
  830.     X := X - MoveCount*(300/1000);
  831.     Y := Y + Cos256(FCounter div 15)*2;
  832.     if X<-Width then Dead;
  833.   end else if FMode=2 then
  834.   begin
  835.     X := X - MoveCount*(300/1000);
  836.     if FCounter>200 then Dead;
  837.   end;
  838.   inc(FCounter, MoveCount);
  839. end;
  840.  
  841. constructor TEnemyAttacker.Create(AParent: TSprite);
  842. begin
  843.   inherited Create(AParent);
  844.   Image := MainForm.ImageList.Items.Find('Enemy-Attacker');
  845.   Width := Image.Width;
  846.   Height := Image.Height;
  847.   AnimCount := Image.PatternCount;
  848.   AnimLooped := True;
  849.   AnimSpeed := DEFAULT_ANIMSPEED;
  850.   PixelCheck := True;
  851.   FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
  852. end;
  853.  
  854. procedure TEnemyAttacker.HitEnemy(ADead: Boolean);
  855. begin
  856.   if ADead then
  857.   begin
  858.     MainForm.PlaySound('Explosion', False);
  859.     FMode := 2;
  860.     FCounter := 0;
  861.     Inc(MainForm.FScore, 1000);
  862.     Image := MainForm.ImageList.Items.Find('Explosion');
  863.     Width := Image.Width;
  864.     Height := Image.Height;
  865.     AnimCount := Image.PatternCount;
  866.     AnimLooped := False;
  867.     AnimSpeed := DEFAULT_ANIMSPEED;
  868.     AnimPos := 0;
  869.   end else
  870.   begin
  871.     MainForm.PlaySound('Hit', False);
  872.     Inc(MainForm.FScore, 100);
  873.   end;
  874. end;
  875.  
  876. procedure TEnemyAttacker.DoMove(MoveCount: Integer);
  877. begin
  878.   inherited DoMove(MoveCount);
  879.   if FMode=0 then
  880.   begin
  881.     X := X - MoveCount*(300/1000)-FCounter div 128;
  882.     if X < -Width then Dead;
  883.   end else if FMode=2 then
  884.   begin
  885.     X := X - MoveCount*(300/1000);
  886.     if FCounter>200 then Dead;
  887.   end;
  888.   inc(FCounter, MoveCount);
  889. end;
  890.  
  891. constructor TEnemyBoss.Create(AParent: TSprite);
  892. begin
  893.   inherited Create(AParent);
  894.   Image := MainForm.ImageList.Items.Find('Enemy-boss');
  895.   Width := Image.Width;
  896.   Height := Image.Height;
  897.   BossExists := true;
  898.   MainForm.PlayMusic(mtBoss);
  899.   AnimCount := Image.PatternCount;
  900.   AnimLooped := True;
  901.   AnimSpeed := DEFAULT_ANIMSPEED;
  902.   PixelCheck := True;
  903.   Collisioned := False;
  904.   FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
  905.   MainForm.FBossLife := FLife;
  906.   waiter1 := 0;
  907.   waiter2 := 0;
  908. end;
  909.  
  910. procedure TEnemyBoss.HitEnemy(ADead: Boolean);
  911. begin
  912.   if ADead then
  913.   begin
  914.     MainForm.PlaySound('Explosion', False);
  915.     FMode := 2;
  916.     FCounter := 0;
  917.     Inc(MainForm.FScore, 100000);
  918.     BossExists := false;
  919.     dec(MainForm.FBossLife);
  920.   end else
  921.   begin
  922.     MainForm.PlaySound('Hit', False);
  923.     Inc(MainForm.FScore, 100);
  924.     dec(MainForm.FBossLife);
  925.   end;
  926. end;
  927.  
  928. procedure TEnemyBoss.DoMove(MoveCount: Integer);
  929. begin
  930.   inherited DoMove(MoveCount);
  931.   if FMode=0 then
  932.   begin
  933.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
  934.       X := X - MoveCount*(300/1000)
  935.     else
  936.     begin
  937.       Collisioned := True;
  938.       FMode := 1;
  939.       FPutTama := True;
  940.     end;
  941.     Y := Y + Cos256(FCounter div 15)*5;
  942.   end else if FMode=1 then
  943.   begin
  944.     Y := Y + Cos256(FCounter div 15)*5;
  945.     if FPutTama then
  946.     begin
  947.       if FTamaT>100 then
  948.       begin
  949.         with TEnemyTama.Create(Engine) do
  950.         begin
  951.           FPlayerSprite := Self;
  952.           Z := 1;
  953.           X := Self.X-Width;
  954.           Y := Self.Y+Self.Height div 2-Height div 2;
  955.         end;
  956.         Inc(FTamaF);
  957.         if FTamaF>Random(30) then FPutTama := False;
  958.         FTamaT := 0;
  959.       end;
  960.       FTamaT := FTamaT + MoveCount;
  961.     end else
  962.     begin
  963.       FTamaT := FTamaT + MoveCount;
  964.       if FTamaT>2000+Random(500) then
  965.       begin
  966.         FPutTama := True;
  967.         FTamaF := 0;
  968.         FTamaT := 0;
  969.       end;
  970.     end;
  971.   end else if FMode=2 then
  972.   begin
  973.     inc(waiter1);
  974.     if waiter1 = 3 then
  975.     begin
  976.       waiter1 := 0;
  977.       inc(waiter2);
  978.       if waiter2 <= 20 then
  979.       begin
  980.         with TExplosion.Create(Engine) do
  981.         begin
  982.           Z := 10;
  983.           X := Self.X+Random(Self.Width)-16;
  984.           Y := Self.Y+Random(Self.Height)-16;
  985.         end;
  986.       end
  987.       else
  988.       begin
  989.         Inc(MainForm.FScore, 1000);
  990.         FMode := 3;
  991.       end;
  992.     end;
  993.   end else if FMode=3 then
  994.   begin
  995.     if FCounter>4000 then dead;
  996.   end;
  997.   inc(FCounter, MoveCount);
  998. end;
  999.  
  1000. constructor TEnemyAttacker2.Create(AParent: TSprite);
  1001. begin
  1002.   inherited Create(AParent);
  1003.   Image := MainForm.ImageList.Items.Find('Enemy-Attacker2');
  1004.   Width := Image.Width;
  1005.   Height := Image.Height;
  1006.   AnimCount := Image.PatternCount;
  1007.   AnimLooped := True;
  1008.   AnimSpeed := DEFAULT_ANIMSPEED;
  1009.   PixelCheck := True;
  1010.   FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
  1011. end;
  1012.  
  1013. procedure TEnemyAttacker2.HitEnemy(ADead: Boolean);
  1014. begin
  1015.   if ADead then
  1016.   begin
  1017.     MainForm.PlaySound('Explosion', False);
  1018.     FMode := 2;
  1019.     FCounter := 0;
  1020.     Inc(MainForm.FScore, 5000);
  1021.     Image := MainForm.ImageList.Items.Find('Explosion');
  1022.     Width := Image.Width;
  1023.     Height := Image.Height;
  1024.     AnimCount := Image.PatternCount;
  1025.     AnimLooped := False;
  1026.     AnimSpeed := DEFAULT_ANIMSPEED;
  1027.     AnimPos := 0;
  1028.   end else
  1029.   begin
  1030.     MainForm.PlaySound('Hit', False);
  1031.     Inc(MainForm.FScore, 100);
  1032.   end;
  1033. end;
  1034.  
  1035. procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
  1036. begin
  1037.   inherited DoMove(MoveCount);
  1038.   if FMode=0 then
  1039.   begin
  1040.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
  1041.       X := X - MoveCount*(300/1000)
  1042.     else
  1043.     begin
  1044.       Collisioned := True;
  1045.       FMode := 1;
  1046.       FPutTama := True;
  1047.     end;
  1048.     Y := Y + Cos256(FCounter div 15)*5;
  1049.   end else if FMode=1 then
  1050.   begin
  1051.     Y := Y + Cos256(FCounter div 15)*5;
  1052.     if FPutTama then
  1053.     begin
  1054.       if FTamaT>100 then
  1055.       begin
  1056.         with TEnemyTama.Create(Engine) do
  1057.         begin
  1058.           FPlayerSprite := Self;
  1059.           Z := 1;
  1060.           X := Self.X-Width;
  1061.           Y := Self.Y+Self.Height div 2-Height div 2;
  1062.         end;
  1063.         Inc(FTamaF);
  1064.         if FTamaF>Random(30) then FPutTama := False;
  1065.         FTamaT := 0;
  1066.       end;
  1067.       FTamaT := FTamaT + MoveCount;
  1068.     end else
  1069.     begin
  1070.       FTamaT := FTamaT + MoveCount;
  1071.       if FTamaT>2000+Random(500) then
  1072.       begin
  1073.         FPutTama := True;
  1074.         FTamaF := 0;
  1075.         FTamaT := 0;
  1076.       end;
  1077.     end;
  1078.   end else if FMode=2 then
  1079.   begin
  1080.     if FCounter>200 then Dead;
  1081.   end;
  1082.   inc(FCounter, MoveCount);
  1083. end;
  1084.  
  1085. procedure TEnemyAttacker3.HitEnemy(ADead: Boolean);
  1086. begin
  1087.   if ADead then
  1088.   begin
  1089.     MainForm.PlaySound('Explosion', False);
  1090.     FMode := 1;
  1091.     FCounter := 0;
  1092.     Inc(MainForm.FScore, 5000);
  1093.     Image := MainForm.ImageList.Items.Find('Explosion');
  1094.     Width := Image.Width;
  1095.     Height := Image.Height;
  1096.     AnimCount := Image.PatternCount;
  1097.     AnimLooped := False;
  1098.     AnimSpeed := DEFAULT_ANIMSPEED;
  1099.     AnimPos := 0;
  1100.   end else
  1101.   begin
  1102.     MainForm.PlaySound('Hit', False);
  1103.     Inc(MainForm.FScore, 100);
  1104.   end;
  1105. end;
  1106.  
  1107. procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
  1108. begin
  1109.   inherited DoMove(MoveCount);
  1110.   if FMode=0 then
  1111.   begin
  1112.     X := X - (250/1000)*MoveCount;
  1113.     if X<-Width then Dead;
  1114.     if FCounter-FOldTamaTime>=100 then
  1115.     begin
  1116.       Inc(FTamaCount);
  1117.       with TEnemyTama.Create(Engine) do
  1118.       begin
  1119.         FPlayerSprite := Self;
  1120.         X := Self.X;
  1121.         Y := Self.Y+Self.Height div 2-Height div 2;
  1122.         Z := 10;
  1123.       end;
  1124.       FOldTamaTime := FCounter;
  1125.      end;
  1126.   end else if FMode=1 then
  1127.   begin
  1128.     if FCounter>200 then Dead;
  1129.   end;
  1130.   inc(FCounter, MoveCount);
  1131. end;
  1132.  
  1133. constructor TEnemyAttacker3.Create(AParent: TSprite);
  1134. begin
  1135.   inherited Create(AParent);
  1136.   Image := MainForm.ImageList.Items.Find('Enemy-Attacker3');
  1137.   Width := Image.Width;
  1138.   Height := Image.Height;
  1139.   AnimCount := Image.PatternCount;
  1140.   AnimLooped := True;
  1141.   AnimSpeed := DEFAULT_ANIMSPEED;
  1142.   PixelCheck := True;
  1143.   FLife := EnemyAdventTable[mainform.FEnemyAdventPos].lifes;
  1144. end;
  1145.  
  1146. function TMainForm.SoundKarte: boolean;
  1147. begin
  1148.   result := WaveOutGetNumDevs > 0;
  1149. end;
  1150.  
  1151. procedure TMainForm.FormCreate(Sender: TObject);
  1152. var
  1153.   Ergebnis: string;
  1154.   daten: textfile;
  1155.   ok: boolean;
  1156. begin
  1157.   { Beginne VCL-Ersatz }
  1158.   dxtimer := tdxtimer.Create(self);
  1159.   dxtimer.Interval := 33;
  1160.   dxtimer.OnActivate := DXTimerActivate;
  1161.   dxtimer.OnDeactivate := DXTimerDeactivate;
  1162.   dxtimer.OnTimer := DXTimerTimer;
  1163.   dxtimer.ActiveOnly := false;
  1164.   dxtimer.Enabled := false;
  1165.  
  1166.   dxdraw := tdxdraw.Create(self);
  1167.   dxdraw.Parent := self;
  1168.   dxdraw.Align := alClient;
  1169.   dxdraw.Left := 0;
  1170.   dxdraw.Top := 0;
  1171.   dxdraw.Width := 640;
  1172.   dxdraw.Height := 480;
  1173.   dxdraw.AutoInitialize := False;
  1174.   dxdraw.AutoSize := False;
  1175.   dxdraw.Color := clBlack;
  1176.   dxdraw.Display.BitCount := 24;
  1177.   dxdraw.Display.FixedBitCount := False;
  1178.   dxdraw.Display.FixedRatio := False;
  1179.   dxdraw.Display.FixedSize := False;
  1180.   dxdraw.Display.Height := 600;
  1181.   dxdraw.Display.Width := 800;
  1182.   dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
  1183.   dxdraw.TabOrder := 0;
  1184.   dxdraw.Visible := true;
  1185.   dxdraw.OnFinalize := DXDrawFinalize;
  1186.   dxdraw.OnInitialize := DXDrawInitialize;
  1187.   dxdraw.OnInitializing := DXDrawInitializing;
  1188.  
  1189.   dxsound := tdxsound.Create(self);
  1190.   dxsound.AutoInitialize := false;
  1191.  
  1192.   dxinput := tdxinput.Create(self);
  1193.   dxinput.Joystick.ForceFeedback := true;
  1194.   dxinput.Keyboard.ForceFeedback := true;
  1195.  
  1196.   wavelist := tdxwavelist.Create(self);
  1197.   wavelist.DXSound := dxsound;
  1198.  
  1199.   imagelist := tdximagelist.create(self);
  1200.   imagelist.DXDraw := dxdraw;
  1201.  
  1202.   spriteengine := tdxspriteengine.create(self);
  1203.   spriteengine.DXDraw := dxdraw;
  1204.  
  1205.   { Ende VCL-Ersatz }
  1206.  
  1207.   Application.Title := 'SpaceMission '+ProgramVersion;
  1208.   LoadOptions;
  1209.   DXInit;
  1210.   SoundInit;
  1211.   MusicInit;
  1212.   DeleteArray;
  1213.   if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0)
  1214.   begin
  1215.     AssignFile(daten, paramstr(1));
  1216.     Reset(daten);
  1217.     ok := true;
  1218.     ReadLN(daten, Ergebnis);
  1219.     if Ergebnis <> '; SpaceMission '+ProgramVersion then ok := false;
  1220.     ReadLN(daten, Ergebnis);
  1221.     if ergebnis <> '; SAV-File' then ok := false;
  1222.     if not ok then
  1223.     begin
  1224.       showmessage(FileError);
  1225.       CloseFile(daten);
  1226.       GameStartClick(GameStart);
  1227.       exit;
  1228.     end;
  1229.     ReadLN(daten, mainform.FScore);
  1230.     ReadLN(daten, mainform.FLife);
  1231.     ReadLN(daten, mainform.Flevel);
  1232.     ReadLN(daten, mainform.FMenuItem);
  1233.     CloseFile(daten);
  1234.     mainform.FNextScene := gsNewLevel;
  1235.     exit;
  1236.   end;
  1237.   GameStartClick(GameStart);
  1238. end;
  1239.  
  1240. procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
  1241.   Shift: TShiftState);
  1242. begin
  1243.   if (ssAlt in Shift) and (Key=VK_RETURN) then
  1244.     OptionFullScreenClick(OptionFullScreen);
  1245. end;
  1246.  
  1247. procedure TMainForm.GameStartClick(Sender: TObject);
  1248. begin
  1249.   StartScene(gsTitle);
  1250. end;
  1251.  
  1252. procedure TMainForm.GamePauseClick(Sender: TObject);
  1253. begin
  1254.   GamePause.Checked := not GamePause.Checked;
  1255.   DXTimer.Enabled := not GamePause.Checked;
  1256.   if GamePause.Checked then PauseMusic(FMusic) else
  1257.     ResumeMusic(FMusic);
  1258. end;
  1259.  
  1260. // http://www.delphipraxis.net/post43515.html
  1261. Function GetHTML(AUrl: string): string;
  1262. var
  1263.   databuffer : array[0..4095] of char;
  1264.   ResStr : string;
  1265.   hSession, hfile: hInternet;
  1266.   dwindex,dwcodelen,dwread,dwNumber: cardinal;
  1267.   dwcode : array[1..20] of char;
  1268.   res    : pchar;
  1269.   Str    : pchar;
  1270. begin
  1271.   ResStr:='';
  1272.   if system.pos('http://',lowercase(AUrl))=0 then
  1273.      AUrl:='http://'+AUrl;
  1274.  
  1275.   // Hinzugefügt
  1276.   application.ProcessMessages;
  1277.  
  1278.   hSession:=InternetOpen('InetURL:/1.0',
  1279.                          INTERNET_OPEN_TYPE_PRECONFIG,
  1280.                          nil,
  1281.                          nil,
  1282.                          0);
  1283.   if assigned(hsession) then
  1284.   begin
  1285.     // Hinzugefügt
  1286.     application.ProcessMessages;
  1287.  
  1288.     hfile:=InternetOpenUrl(
  1289.            hsession,
  1290.            pchar(AUrl),
  1291.            nil,
  1292.            0,
  1293.            INTERNET_FLAG_RELOAD,
  1294.            0);
  1295.     dwIndex  := 0;
  1296.     dwCodeLen := 10;
  1297.  
  1298.     // Hinzugefügt
  1299.     application.ProcessMessages;
  1300.  
  1301.     HttpQueryInfo(hfile,
  1302.                   HTTP_QUERY_STATUS_CODE,
  1303.                   @dwcode,
  1304.                   dwcodeLen,
  1305.                   dwIndex);
  1306.     res := pchar(@dwcode);
  1307.     dwNumber := sizeof(databuffer)-1;
  1308.     if (res ='200') or (res ='302') then
  1309.     begin
  1310.       while (InternetReadfile(hfile,
  1311.                               @databuffer,
  1312.                               dwNumber,
  1313.                               DwRead)) do
  1314.       begin
  1315.  
  1316.         // Hinzugefügt
  1317.         application.ProcessMessages;
  1318.  
  1319.         if dwRead =0 then
  1320.           break;
  1321.         databuffer[dwread]:=#0;
  1322.         Str := pchar(@databuffer);
  1323.         resStr := resStr + Str;
  1324.       end;
  1325.     end
  1326.     else
  1327.       ResStr := 'Status:'+res;
  1328.     if assigned(hfile) then
  1329.       InternetCloseHandle(hfile);
  1330.   end;
  1331.  
  1332.   // Hinzugefügt
  1333.   application.ProcessMessages;
  1334.  
  1335.   InternetCloseHandle(hsession);
  1336.   Result := resStr;
  1337. end;
  1338.  
  1339. procedure TMainForm.CheckUpdatesClick(Sender: TObject);
  1340. var
  1341.   temp: string;
  1342. begin
  1343.   temp := GetHTML('http://www.viathinksoft.de/update/?id=spacemission');
  1344.   if copy(temp, 0, 7) = 'Status:' then
  1345.   begin
  1346.     Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server temporär offline.', 'Fehler', MB_OK + MB_ICONERROR)
  1347.   end
  1348.   else
  1349.   begin
  1350.     if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> ProgramVersion then
  1351.     begin
  1352.       if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then
  1353.         shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal);
  1354.     end
  1355.     else
  1356.     begin
  1357.       Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK);
  1358.     end;
  1359.   end;
  1360. end;
  1361.  
  1362. procedure TMainForm.BeendenClick(Sender: TObject);
  1363. begin
  1364.   close;
  1365. end;
  1366.  
  1367. procedure TMainForm.OptionFullScreenClick(Sender: TObject);
  1368. begin
  1369.   OptionFullScreen.Checked := not OptionFullScreen.Checked;
  1370.   DXInit;
  1371.   writeoptions;
  1372. end;
  1373.  
  1374. procedure TMainForm.OptionSoundClick(Sender: TObject);
  1375. begin
  1376.   OptionSound.Checked := not OptionSound.Checked;
  1377.   SoundInit;
  1378.   WriteOptions;
  1379. end;
  1380.  
  1381. procedure TMainForm.SoundInit;
  1382. begin
  1383.   if OptionSound.Checked then
  1384.   begin
  1385.     if not DXSound.Initialized then
  1386.     begin
  1387.       try
  1388.         DXSound.Initialize;
  1389.         WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw');
  1390.       except
  1391.         OptionSound.enabled := False;
  1392.         WaveList.items.clear;
  1393.       end;
  1394.     end;
  1395.   end
  1396.   else DXSound.Finalize;
  1397. end;
  1398.  
  1399. procedure TMainForm.MusicInit;
  1400. begin
  1401.   optionmusic.enabled := SoundKarte;
  1402. end;
  1403.  
  1404. procedure TMainForm.DestroyMusic(Name: TMusicTrack);
  1405. begin
  1406.   if Name = mtBoss then
  1407.   begin
  1408.     MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1409.     MCISendString(pchar('close "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1410.   end;
  1411.   if Name = mtGame then
  1412.   begin
  1413.     MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1414.     MCISendString(pchar('close "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1415.   end;
  1416.   if Name = mtScene then
  1417.   begin
  1418.     MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1419.     MCISendString(pchar('close "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1420.   end;
  1421.   if Name = mtTitle then
  1422.   begin
  1423.     MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1424.     MCISendString(pchar('close "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1425.   end;
  1426. end;
  1427.  
  1428. procedure TMainForm.OpenMusic(Name: TMusicTrack);
  1429. begin
  1430.   if Name = mtBoss then
  1431.     MCISendString(pchar('open "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1432.   if Name = mtGame then
  1433.     MCISendString(pchar('open "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1434.   if Name = mtScene then
  1435.     MCISendString(pchar('open "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1436.   if Name = mtTitle then
  1437.     MCISendString(pchar('open "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1438. end;
  1439.  
  1440. procedure TMainForm.PauseMusic(Name: TMusicTrack);
  1441. begin
  1442.   if not OptionMusic.checked then exit;
  1443.   if Name = mtBoss then
  1444.     MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1445.   if Name = mtGame then
  1446.     MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1447.   if Name = mtScene then
  1448.     MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1449.   if Name = mtTitle then
  1450.     MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1451. end;
  1452.  
  1453. procedure TMainForm.DXDrawInitializing(Sender: TObject);
  1454. begin
  1455.   if doFullScreen in DXDraw.Options then
  1456.   begin
  1457.     BorderStyle := bsNone;
  1458.     DXDraw.Cursor := crNone;
  1459.   end else
  1460.   begin
  1461.     BorderStyle := bsSingle;
  1462.     DXDraw.Cursor := crDefault;
  1463.   end;
  1464. end;
  1465.  
  1466. procedure TMainForm.DXDrawInitialize(Sender: TObject);
  1467. begin
  1468.   DXTimer.Enabled := True;
  1469. end;
  1470.  
  1471. procedure TMainForm.DXDrawFinalize(Sender: TObject);
  1472. begin
  1473.   DXTimer.Enabled := False;
  1474. end;
  1475.  
  1476. procedure TMainForm.DXTimerActivate(Sender: TObject);
  1477. begin
  1478.   Caption := Application.Title;
  1479.   if not ProgrammGestartet then
  1480.   begin
  1481.     Programmgestartet := true;
  1482.     exit;
  1483.   end;
  1484.   ResumeMusic(FMusic);
  1485. end;
  1486.  
  1487. procedure TMainForm.DXTimerDeactivate(Sender: TObject);
  1488. begin
  1489.   Caption := Application.Title + ' [Pause]';
  1490.   PauseMusic(FMusic);
  1491. end;
  1492.  
  1493. function TMainForm.StatusMusic(Name: TMusicTrack): string;
  1494. var
  1495.   MCIStatus: array[0..255] of char;
  1496. begin
  1497.   if not OptionMusic.checked then exit;
  1498.   if FMusic = mtGame then
  1499.     MCISendString(pchar('status "'+FDirectory+'Musik\Game.mid" mode'), MCIStatus, 255, 0);
  1500.   if FMusic = mtBoss then
  1501.     MCISendString(pchar('status "'+FDirectory+'Musik\Boss.mid" mode'), MCIStatus, 255, 0);
  1502.   if FMusic = mtScene then
  1503.     MCISendString(pchar('status "'+FDirectory+'Musik\Scene.mid" mode'), MCIStatus, 255, 0);
  1504.   if FMusic = mtTitle then
  1505.     MCISendString(pchar('status "'+FDirectory+'Musik\Title.mid" mode'), MCIStatus, 255, 0);
  1506.   result := MCIStatus;
  1507. end;
  1508.  
  1509. procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
  1510. begin
  1511.   if StatusMusic(FMusic) = 'stopped' then
  1512.     PlayMusic(FMusic); {...}
  1513.   if crash then
  1514.   begin
  1515.     inc(Crash2);
  1516.     if crash2=30 then
  1517.     begin
  1518.       Crash2 := 0;
  1519.       crash := false;
  1520.       crashsound := false;
  1521.     end;
  1522.   end;
  1523.   if not DXDraw.CanDraw then exit;
  1524.   DXInput.Update;
  1525.   case FScene of
  1526.     gsTitle   : SceneTitle;
  1527.     gsMain    : SceneMain;
  1528.     gsGameOver: SceneGameOver;
  1529.     gsWin     : SceneWin;
  1530.     gsNewLevel: SceneNewLevel;
  1531.   end;
  1532.   if FNextScene<>gsNone then
  1533.   begin
  1534.     StartScene(FNextScene);
  1535.     FNextScene := gsNone;
  1536.   end;
  1537.   DXDraw.Flip;
  1538. end;
  1539.  
  1540. procedure TMainForm.BlinkStart;
  1541. begin
  1542.   FBlink := 0;
  1543.   FBlinkTime := GetTickCount;
  1544. end;
  1545.  
  1546. procedure TMainForm.WriteOptions;
  1547. var
  1548.   INIDatei: TIniFile;
  1549. begin
  1550.   INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
  1551.   if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true)
  1552.     else INIDatei.WriteBool('Settings', 'Music', false);
  1553.   if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true)
  1554.     else INIDatei.WriteBool('Settings', 'Sound', false);
  1555.   if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true)
  1556.     else INIDatei.WriteBool('Settings', 'FullScreen', false);
  1557.   if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true)
  1558.     else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false);
  1559.   if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1);
  1560.   if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2);
  1561.   if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3);
  1562.   if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4);
  1563.   INIDatei.Free;
  1564. end;
  1565.  
  1566. procedure TMainForm.LoadOptions;
  1567. var
  1568.   INIDatei: TIniFile;
  1569. begin
  1570.   INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
  1571.   optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true);
  1572.   optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true);
  1573.   optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false);
  1574.   OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true);
  1575.   if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then
  1576.   begin
  1577.     FInterval := giLeicht;
  1578.     Leicht.checked := true;
  1579.   end;
  1580.   if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then
  1581.   begin
  1582.     FInterval := giMittel;
  1583.     Mittel.checked := true;
  1584.   end;
  1585.   if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then
  1586.   begin
  1587.     FInterval := giSchwer;
  1588.     Schwer.checked := true;
  1589.   end;
  1590.   if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then
  1591.   begin
  1592.     FInterval := giMaster;
  1593.     Master.checked := true;
  1594.   end;
  1595.   INIDatei.Free;
  1596.   WriteOptions;
  1597. end;
  1598.  
  1599. procedure TMainForm.BlinkUpdate;
  1600. begin
  1601.   if GetTickCount<>FBlinkTime then
  1602.   begin
  1603.     FBlink := FBlink + (GetTickCount-FBlinkTime);
  1604.     FBlinkTime := GetTickCount;
  1605.   end;
  1606. end;
  1607.  
  1608. procedure TMainForm.PlaySound(Name: string; Wait: Boolean);
  1609. begin
  1610.   if (OptionSound.Checked) and (OptionSound.Enabled) then
  1611.     WaveList.Items.Find(Name).Play(Wait);
  1612. end;
  1613.  
  1614. procedure TMainForm.PlayMusic(Name: TMusicTrack);
  1615. begin
  1616.   if (not mainform.active) and (mainform.visible) then //1st Programmstart
  1617.     exit;
  1618.   if (OptionMusic.checked) and (OptionMusic.enabled) then
  1619.   begin
  1620.     DestroyMusic(FMusic);
  1621.     OpenMusic(Name);
  1622.     ResumeMusic(Name);
  1623.   end;
  1624.   FMusic := Name;
  1625. end;
  1626.  
  1627. function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  1628. begin
  1629.   with Result do
  1630.   begin
  1631.     rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
  1632.     rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
  1633.     rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
  1634.     rgbReserved := 0;
  1635.   end;
  1636. end;
  1637.  
  1638. procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
  1639. var
  1640.   i: Integer;
  1641.   t, t2: DWORD;
  1642.   ChangePalette: Boolean;
  1643.   c: Integer;
  1644. begin
  1645.   if DXDraw.Initialized then
  1646.   begin
  1647.     c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
  1648.     ChangePalette := False;
  1649.     if DXDraw.CanPaletteAnimation then
  1650.     begin
  1651.       t := GetTickCount;
  1652.       while Abs(GetTickCount-t)<Time do
  1653.       begin
  1654.         t2 := Trunc(Abs(GetTickCount-t)/Time*255);
  1655.         for i := 0 to 255 do
  1656.           DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
  1657.         DXDraw.UpdatePalette;
  1658.         ChangePalette := True;
  1659.       end;
  1660.     end else
  1661.       Sleep(Time);
  1662.     for i := 0 to 4 do
  1663.     begin
  1664.       DXDraw.Surface.Fill(c);
  1665.       DXDraw.Flip;
  1666.     end;
  1667.     if ChangePalette then
  1668.     begin
  1669.       DXDraw.ColorTable := DXDraw.DefColorTable;
  1670.       DXDraw.UpdatePalette;
  1671.     end;
  1672.     DXDraw.Surface.Fill(c);
  1673.     DXDraw.Flip;
  1674.   end;
  1675. end;
  1676.  
  1677. procedure TMainForm.StartScene(Scene: TGameScene);
  1678. begin
  1679.   EndScene;
  1680.   DXInput.States := DXInput.States - DXInputButton;
  1681.   FScene := Scene;
  1682.   BlinkStart;
  1683.   case FScene of
  1684.     gsTitle   : StartSceneTitle;
  1685.     gsMain    : StartSceneMain;
  1686.     gsGameOver: StartSceneGameOver;
  1687.     gsWin     : StartSceneWin;
  1688.     gsNewLevel: StartSceneNewLevel;
  1689.   end;
  1690. end;
  1691.  
  1692. procedure TMainForm.StartSceneTitle;
  1693. begin
  1694.   sleep(500);
  1695.   FCheat := false;
  1696.   BossExists := false;
  1697.   FLife := Lives;
  1698.   FLevel := 0;
  1699.   FScore := 0;
  1700.   FNotSave := true;
  1701.   Cheat.enabled := false;
  1702.   Neustart.enabled := false;
  1703.   GamePause.enabled := false;
  1704.   GameStart.enabled := false;
  1705.   Spielgeschwindigkeit.enabled := false;
  1706.   mainform.Visible := true;
  1707.   PlayMusic(mtTitle);
  1708. end;
  1709.  
  1710. procedure TMainForm.StartSceneMain;
  1711. {var
  1712.   i, j: Integer;}
  1713. begin
  1714.   sleep(500);
  1715.   FCounter := 0;
  1716.   NewLevel(FLevel);
  1717.   BossExists := false;
  1718.   PlayMusic(mtGame);
  1719.   FEnemyAdventPos := 1;
  1720.   FFrame := -4;
  1721.   PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine);
  1722.   with TBackground.Create(SpriteEngine.Engine) do
  1723.   begin
  1724.     SetMapSize(1, 1);
  1725.     Image := mainform.ImageList.Items.Find('Star3');
  1726.     Z := -13;
  1727.     Y := 40;
  1728.     FSpeed := 1 / 2;
  1729.     Tile := True;
  1730.   end;
  1731.   with TBackground.Create(SpriteEngine.Engine) do
  1732.   begin
  1733.     SetMapSize(1, 1);
  1734.     Image := mainform.ImageList.Items.Find('Star2');
  1735.     Z := -12;
  1736.     Y := 30;
  1737.     FSpeed := 1;
  1738.     Tile := True;
  1739.   end;
  1740.   with TBackground.Create(SpriteEngine.Engine) do
  1741.   begin
  1742.     SetMapSize(1, 1);
  1743.     Image := mainform.ImageList.Items.Find('Star1');
  1744.     Z := -11;
  1745.     Y := 10;
  1746.     FSpeed := 2;
  1747.     Tile := True;
  1748.   end;
  1749.   {with TBackground.Create(SpriteEngine.Engine) do
  1750.   begin
  1751.     SetMapSize(200, 10);
  1752.     Y := 10;
  1753.     Z := -13;
  1754.     FSpeed := 1 / 2;
  1755.     Tile := True;
  1756.     for i := 0 to MapHeight-1 do
  1757.     begin
  1758.       for j := 0 to MapWidth-1 do
  1759.       begin
  1760.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
  1761.         if Random(100)<95 then Chips[j, i] := -1;
  1762.       end;
  1763.     end;
  1764.   end;
  1765.   with TBackground.Create(SpriteEngine.Engine) do
  1766.   begin
  1767.     SetMapSize(200, 10);
  1768.     Y := 30;
  1769.     Z := -12;
  1770.     FSpeed := 1;
  1771.     Tile := True;
  1772.     for i := 0 to MapHeight-1 do
  1773.     begin
  1774.       for j := 0 to MapWidth-1 do
  1775.       begin
  1776.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
  1777.         if Random(100)<95 then Chips[j, i] := -1;
  1778.       end;
  1779.     end;
  1780.   end;
  1781.   with TBackground.Create(SpriteEngine.Engine) do
  1782.   begin
  1783.     SetMapSize(200, 10);
  1784.     Y := 40;
  1785.     Z := -11;
  1786.     FSpeed := 2;
  1787.     Tile := True;
  1788.     for i := 0 to MapHeight-1 do
  1789.     begin
  1790.       for j := 0 to MapWidth-1 do
  1791.       begin
  1792.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
  1793.         if Random(100)<95 then Chips[j, i] := -1;
  1794.       end;
  1795.     end;
  1796.   end;}
  1797.   FNotSave := false;
  1798.   Cheat.enabled := true;
  1799.   Neustart.enabled := true;
  1800.   GamePause.enabled := true;
  1801.   GameStart.enabled := true;
  1802.   Spielgeschwindigkeit.enabled := true;
  1803. end;
  1804.  
  1805. procedure TMainForm.StartSceneGameOver;
  1806. begin
  1807.   sleep(500);
  1808.   FNotSave := true;
  1809.   Cheat.enabled := false;
  1810.   Spielgeschwindigkeit.enabled := false;
  1811.   Neustart.enabled := false;
  1812.   GamePause.enabled := false;
  1813.   PlayMusic(mtScene);
  1814.   BossExists := false;
  1815. end;
  1816.  
  1817. procedure TMainForm.StartSceneWin;
  1818. begin
  1819.   sleep(500);
  1820.   FNotSave := true;
  1821.   Cheat.enabled := false;
  1822.   Spielgeschwindigkeit.enabled := false;
  1823.   Neustart.enabled := false;
  1824.   GamePause.enabled := false;
  1825.   PlayMusic(mtScene);
  1826.   BossExists := false;
  1827. end;
  1828.  
  1829. procedure TMainForm.EndScene;
  1830. begin
  1831.   case FScene of
  1832.     gsTitle   : EndSceneTitle;
  1833.     gsMain    : EndSceneMain;
  1834.     gsGameOver: EndSceneGameOver;
  1835.     gsWin     : EndSceneWin;
  1836.     gsNewLevel: EndSceneNewLevel;
  1837.   end;
  1838. end;
  1839.  
  1840. procedure TMainForm.EndSceneTitle;
  1841. begin
  1842.   {  Ende Title  }
  1843. end;
  1844.  
  1845. procedure TMainForm.EndSceneMain;
  1846. begin
  1847.   SpriteEngine.Engine.Clear;
  1848. end;
  1849.  
  1850. procedure TMainForm.EndSceneGameOver;
  1851. begin
  1852.   {  Ende GameOver  }
  1853. end;
  1854.  
  1855. procedure TMainForm.EndSceneWin;
  1856. begin
  1857.   {  Ende Win  }
  1858. end;
  1859.  
  1860. procedure TMainForm.DeleteArray();
  1861. var
  1862.   i: integer;
  1863. begin
  1864.   for i := Low(EnemyAdventTable) to High(EnemyAdventTable) do
  1865.   begin
  1866.     EnemyAdventTable[i].spriteClass := TNothing;
  1867.     EnemyAdventTable[i].x := 0;
  1868.     EnemyAdventTable[i].y := 0;
  1869.     EnemyAdventTable[i].lifes := 0;
  1870.   end;
  1871.   FRestEnemys := 0;
  1872. end;
  1873.  
  1874. procedure TMainForm.NewLevel(lev: integer);
  1875. resourcestring
  1876.   LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.';
  1877. var
  1878.   act: integer;
  1879.   filex: textfile;
  1880.   ergebniss: string;
  1881. begin
  1882.   DeleteArray;
  1883.   if FMenuItem = 2 then
  1884.   begin
  1885.     enemys[1] := TEnemyAttacker;
  1886.     enemys[2] := TEnemyMeteor;
  1887.     enemys[3] := TEnemyUFO;
  1888.     enemys[4] := TEnemyAttacker;
  1889.     enemys[5] := TEnemyMeteor;
  1890.     enemys[6] := TEnemyUFO;
  1891.     enemys[7] := TEnemyAttacker;
  1892.     enemys[8] := TEnemyMeteor;
  1893.     enemys[9] := TEnemyUFO;
  1894.     enemys[10] := TEnemyAttacker;
  1895.     enemys[11] := TEnemyMeteor;
  1896.     enemys[12] := TEnemyUFO;
  1897.     enemys[13] := TEnemyAttacker;
  1898.     enemys[14] := TEnemyMeteor;
  1899.     enemys[15] := TEnemyUFO;
  1900.     enemys[16] := TEnemyAttacker3;
  1901.     enemys[17] := TEnemyAttacker;
  1902.     enemys[18] := TEnemyMeteor;
  1903.     enemys[19] := TEnemyUFO;
  1904.     enemys[20] := TEnemyUFO2;
  1905.     enemys[21] := TEnemyAttacker;
  1906.     enemys[22] := TEnemyMeteor;
  1907.     enemys[23] := TEnemyUFO;
  1908.     enemys[24] := TEnemyAttacker2;
  1909.     enemys[25] := TEnemyMeteor;
  1910.     enemys[26] := TEnemyUFO;
  1911.     enemys[27] := TEnemyAttacker;
  1912.     randomize;
  1913.     for act := 1 to lev*75-1 do
  1914.     begin
  1915.       inc(FRestEnemys);
  1916.       EnemyAdventTable[act].spriteClass := enemys[random(lev+2)+1];
  1917.       if EnemyAdventTable[act].spriteClass = TEnemyAttacker2 then EnemyAdventTable[act].spriteClass := enemys[random(lev+2)+1]; {O_o}
  1918.       EnemyAdventTable[act].x := act*30 + random(85-(lev+(random(lev))*2)){O_o};
  1919.       EnemyAdventTable[act].y := random(dxdraw.surfaceheight);
  1920.       if (EnemyAdventTable[act].spriteClass <> TEnemyMeteor) and (EnemyAdventTable[act].spriteClass <> TEnemyAttacker2) then EnemyAdventTable[act].lifes := random(lev)+1;
  1921.       if EnemyAdventTable[act].spriteClass = TEnemyAttacker2 then EnemyAdventTable[act].lifes := random(6)+1{O_o};
  1922.     end;
  1923.     EnemyAdventTable[lev*75].spriteClass := TEnemyBoss;
  1924.     EnemyAdventTable[lev*75].x := lev*75*30{O_o} div lev;
  1925.     EnemyAdventTable[lev*75].y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2);
  1926.     EnemyAdventTable[lev*75].lifes := lev*5;
  1927.     inc(FRestEnemys);
  1928.   end
  1929.   else
  1930.   begin
  1931.     enemys[1] := TEnemyAttacker;
  1932.     enemys[2] := TEnemyAttacker2;
  1933.     enemys[3] := TEnemyAttacker3;
  1934.     enemys[4] := TEnemyMeteor;
  1935.     enemys[5] := TEnemyUFO;
  1936.     enemys[6] := TEnemyUFO2;
  1937.     enemys[7] := TEnemyBoss;
  1938.     if fileexists(FDirectory+'Levels\Level '+inttostr(lev)+'.lev') then
  1939.     begin
  1940.       levact := 0;
  1941.       assignfile(filex, FDirectory+'Levels\Level '+inttostr(lev)+'.lev');
  1942.       reset(filex);
  1943.       while not seekEoF(filex) do
  1944.       begin
  1945.         if levact = 0 then
  1946.         begin
  1947.           readln(filex, ergebniss);
  1948.           if ergebniss <> '; SpaceMission '+FCompVersion then
  1949.           begin
  1950.             showmessage(Format(LNG_LEVEL_INVALID, [lev]));
  1951.             application.terminate;
  1952.             exit;
  1953.           end;
  1954.           readln(filex, ergebniss);
  1955.           if ergebniss <> '; LEV-File' then
  1956.           begin
  1957.             showmessage(Format(LNG_LEVEL_INVALID, [lev]));
  1958.             application.terminate;
  1959.             exit;
  1960.           end;
  1961.           readln(filex);
  1962.         end;
  1963.         inc(levact);
  1964.         readln(filex, ergebniss);
  1965.         if levact = 5 then levact := 1;
  1966.         if levact = 1 then
  1967.         begin
  1968.           inc(pos[levact]);
  1969.           inc(FRestEnemys);
  1970.           EnemyAdventTable[pos[levact]].spriteClass := enemys[strtoint(ergebniss)];
  1971.         end;
  1972.         if levact = 2 then
  1973.         begin
  1974.           inc(pos[levact]);
  1975.           EnemyAdventTable[pos[levact]].x := strtoint(ergebniss);
  1976.         end;
  1977.         if levact = 3 then
  1978.         begin
  1979.           inc(pos[levact]);
  1980.           EnemyAdventTable[pos[levact]].y := strtoint(ergebniss);
  1981.         end;
  1982.         if levact = 4 then
  1983.         begin
  1984.           inc(pos[levact]);
  1985.           EnemyAdventTable[pos[levact]].lifes := strtoint(ergebniss);
  1986.         end;
  1987.       end;
  1988.       closefile(filex);
  1989.     end;
  1990.   end;
  1991. end;
  1992.  
  1993. procedure TMainForm.SceneTitle;
  1994. var
  1995.   Logo: TPictureCollectionItem;
  1996. begin
  1997.   DXDraw.Surface.Fill(0);
  1998.   Logo := ImageList.Items.Find('Logo');
  1999.   {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
  2000.     Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
  2001.   Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
  2002.     2, 80, Fangle * 4);
  2003.   inc(Fangle);
  2004.   with DXDraw.Surface.Canvas do
  2005.   begin
  2006.     if (isDown in MainForm.DXInput.States) and (FMenuItem=1) then FMenuItem := 2;
  2007.     if ((isUp in MainForm.DXInput.States) and (FMenuItem=2)) or (FMenuItem=0) then FMenuItem := 1;
  2008.     Brush.Style := bsClear;
  2009.     Font.Size := 30;
  2010.     if FMenuItem = 1 then
  2011.     begin
  2012.       Font.Color := clMaroon;
  2013.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2014.       Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>');
  2015.       Font.Color := clRed;
  2016.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2017.       Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
  2018.       Font.Color := clOlive;
  2019.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2020.       Font.Color := clYellow;
  2021.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2022.     end
  2023.     else
  2024.     begin
  2025.       Font.Color := clOlive;
  2026.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2027.       Font.Color := clYellow;
  2028.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2029.       Font.Color := clMaroon;
  2030.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2031.       Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
  2032.       Font.Color := clRed;
  2033.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2034.       Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
  2035.     end;
  2036.     { if (FBlink div 300) mod 2=0 then
  2037.     begin
  2038.       Font.Color := clGreen;
  2039.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2040.       Font.Color := clLime;
  2041.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2042.     end; }
  2043.     BlinkUpdate;
  2044.     Release;
  2045.   end;
  2046.   // Weiter mit Leertaste oder Enter
  2047.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2048.   begin
  2049.     FLevel := 1;
  2050.     if ((FMenuItem=1) and (fileexists(FDirectory+'Levels\Level '+inttostr(FLevel)+'.lev')=false)) or ((FMenuItem=2) and (FLevel > 20)) then
  2051.     begin
  2052.       //PlaySound('Frage', False);
  2053.       exit;
  2054.     end;
  2055.     NewLevel(FLevel);
  2056.     PlaySound('SceneMov', False);
  2057.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2058.     Sleep(200);
  2059.     StartScene(gsMain);
  2060.   end;
  2061. end;
  2062.  
  2063. procedure TMainForm.SceneMain;
  2064. var
  2065.   Enemy: TSprite;
  2066. begin
  2067.   if FInterval = giLeicht then SpriteEngine.Move(conleicht);
  2068.   if FInterval = giMittel then SpriteEngine.Move(conmittel);
  2069.   if FInterval = giSchwer then SpriteEngine.Move(conschwer);
  2070.   if FInterval = giMaster then SpriteEngine.Move(conmaster);
  2071.   SpriteEngine.Dead;
  2072.   while (Low(EnemyAdventTable)<=FEnemyAdventPos) and
  2073.     (FEnemyAdventPos<=High(EnemyAdventTable)) and
  2074.     ((EnemyAdventTable[FEnemyAdventPos].x / 4)<=FFrame) and
  2075.     (FRestEnemys>0) do
  2076.   begin
  2077.     if EnemyAdventTable[FEnemyAdventPos].spriteClass <> TNothing then
  2078.     begin
  2079.       with EnemyAdventTable[FEnemyAdventPos] do
  2080.       begin
  2081.         Enemy := spriteClass.Create(SpriteEngine.Engine);
  2082.         Enemy.x := dxdraw.surfacewidth;
  2083.         //Enemy.y := y;
  2084.         if y <> 0 then Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y)
  2085.           else Enemy.y := 0;
  2086.       end;
  2087.     end;
  2088.     Inc(FEnemyAdventPos);
  2089.   end;
  2090.   Inc(FFrame);
  2091.   DXDraw.Surface.Fill(0);
  2092.   if FNextScene=gsNone then
  2093.   begin
  2094.     SpriteEngine.Draw;
  2095.     if MainForm.flife > 0 then
  2096.     begin
  2097.       with DXDraw.Surface.Canvas do
  2098.       begin
  2099.         Brush.Style := bsClear;
  2100.         Font.Size := 20;
  2101.         Font.Color := clOlive;
  2102.         Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2103.         Font.Color := clYellow;
  2104.         Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2105.         Font.Color := clMaroon;
  2106.         Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel));
  2107.         Font.Color := clRed;
  2108.         Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel));
  2109.         if FLife<0 then mainform.FLife := 0;
  2110.         if FCheat then
  2111.         begin
  2112.           Font.Color := clPurple;
  2113.           Textout(9, dxdraw.surfaceheight-41, 'Leben: ?');
  2114.           Font.Color := clFuchsia;
  2115.           Textout(10, dxdraw.surfaceheight-40, 'Leben: ?');
  2116.         end
  2117.         else
  2118.         begin
  2119.           if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
  2120.           begin
  2121.             Font.Color := clPurple;
  2122.             Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife));
  2123.             Font.Color := clFuchsia;
  2124.             Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife));
  2125.           end;
  2126.           if Flife = 1 then BlinkUpdate;
  2127.         end;
  2128.         {if BossExists and (FBossLife>0) then
  2129.         begin
  2130.           Font.Color := clPurple;
  2131.           Textout(449, 439, 'Boss: ' + IntToStr(FBossLife));
  2132.           Font.Color := clFuchsia;
  2133.           Textout(450, 440, 'Boss: ' + IntToStr(FBossLife));
  2134.         end
  2135.         else
  2136.           if RestlicheEinheiten>0 then
  2137.           begin
  2138.             Font.Color := clPurple;
  2139.             Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
  2140.             Font.Color := clFuchsia;
  2141.             Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
  2142.           end;}
  2143.         if BossExists and (FBossLife>0) then
  2144.         begin
  2145.           if (FRestEnemys>0) then
  2146.           begin
  2147.             Font.Color := clGreen;
  2148.             Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife));
  2149.             Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemys));
  2150.             Font.Color := clLime;
  2151.             Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife));
  2152.             Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemys));
  2153.           end;
  2154.           if (FRestEnemys<1) then
  2155.           begin
  2156.             Font.Color := clGreen;
  2157.             Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife));
  2158.             Font.Color := clLime;
  2159.             Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife));
  2160.           end;
  2161.         end;
  2162.         if (FRestEnemys>0) and not Bossexists then
  2163.         begin
  2164.           Font.Color := clGreen;
  2165.           Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemys));
  2166.           Font.Color := clLime;
  2167.           Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemys));
  2168.         end;
  2169.         Release;
  2170.       end;
  2171.     end
  2172.     else
  2173.     begin
  2174.       DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME
  2175.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!');
  2176.       DXDraw.Surface.Canvas.Font.Color := clLime;
  2177.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!');
  2178.       DXDraw.Surface.Canvas.Release;
  2179.     end;
  2180.     if FRestEnemys<0 then FRestEnemys := 0; //Muss das sein?
  2181.     if (Ec=0) and (FRestEnemys=0){ and (SpielerFliegtFort = false)}
  2182.     and ((BossExists and (FBossLife=0)) or not BossExists) then
  2183.     begin
  2184.       DXDraw.Surface.Canvas.Font.Color := clGreen;
  2185.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!');
  2186.       DXDraw.Surface.Canvas.Font.Color := clLime;
  2187.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!');
  2188.       DXDraw.Surface.Canvas.Release;
  2189.       Sleep(1);
  2190.       inc(FCounter);
  2191.       if FCounter>150{200} then PlayerSprite.FlyAway;
  2192.     end;
  2193.   end;
  2194. end;
  2195.  
  2196. procedure TMainForm.SceneGameOver;
  2197. begin
  2198.   DXDraw.Surface.Fill(0);
  2199.   with DXDraw.Surface.Canvas do
  2200.   begin
  2201.     FNotSave := true;
  2202.     Cheat.enabled := false;
  2203.     GamePause.enabled := false;
  2204.     Neustart.enabled := false;
  2205.     Brush.Style := bsClear;
  2206.     Font.Size := 35;
  2207.     Font.Color := clMaroon;
  2208.     Textout((dxdraw.surfacewidth div 2)-127, 98, 'Verloren!');
  2209.     Font.Color := clRed;
  2210.     Textout((dxdraw.surfacewidth div 2)-125, 100, 'Verloren!');
  2211.     if (FBlink div 300) mod 2=0 then
  2212.     begin
  2213.       Font.Size := 30;
  2214.       Font.Color := clOlive;
  2215.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2216.       Font.Color := clYellow;
  2217.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2218.     end;
  2219.     BlinkUpdate;
  2220.     Release;
  2221.   end;
  2222.   if isButton1 in DXInput.States then
  2223.   begin
  2224.     PlaySound('SceneMov', False);
  2225.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2226.     Sleep(200);
  2227.     StartScene(gsTitle);
  2228.   end;
  2229. end;
  2230.  
  2231. procedure TMainForm.SceneWin;
  2232. begin
  2233.   DXDraw.Surface.Fill(0);
  2234.   with DXDraw.Surface.Canvas do
  2235.   begin
  2236.     FNotSave := true;
  2237.     Cheat.enabled := false;
  2238.     GamePause.enabled := false;
  2239.     Neustart.enabled := false;
  2240.     Brush.Style := bsClear;
  2241.     Font.Size := 35;
  2242.     Font.Color := clMaroon;
  2243.     Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!');
  2244.     Font.Color := clRed;
  2245.     Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!');
  2246.     if (FBlink div 300) mod 2=0 then
  2247.     begin
  2248.       Font.Size := 30;
  2249.       Font.Color := clOlive;
  2250.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2251.       Font.Color := clYellow;
  2252.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2253.     end;
  2254.     BlinkUpdate;
  2255.     Release;
  2256.   end;
  2257.   if isButton1 in DXInput.States then
  2258.   begin
  2259.     PlaySound('SceneMov', False);
  2260.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2261.     Sleep(200);
  2262.     StartScene(gsTitle);
  2263.   end;
  2264. end;
  2265.  
  2266. procedure TMainForm.StartSceneNewLevel;
  2267. begin
  2268.   sleep(500);
  2269.   FNotSave := false;
  2270.   Cheat.enabled := false;
  2271.   Neustart.enabled := false;
  2272.   GamePause.enabled := false;
  2273.   GameStart.enabled := true;
  2274.   Spielgeschwindigkeit.enabled := false;
  2275.   BossExists := false;
  2276.   Spielgeschwindigkeit.enabled := false;
  2277.   if ((FMenuItem=1) and (not fileexists(FDirectory+'Levels\Level '+inttostr(FLevel)+'.lev'))) or ((FMenuItem=2) and (FLevel > 25)) then
  2278.   begin
  2279.     //PlaySound('SceneMov', False);
  2280.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2281.     Sleep(200);
  2282.     StartScene(gsWin);
  2283.     exit;
  2284.   end;
  2285.   PlayMusic(mtScene);
  2286. end;
  2287.  
  2288. procedure TMainForm.EndSceneNewLevel;
  2289. begin
  2290.   {  Ende NewLevel  }
  2291. end;
  2292.  
  2293. procedure TMainForm.SceneNewLevel;
  2294. begin
  2295.   DXDraw.Surface.Fill(0);
  2296.   with DXDraw.Surface.Canvas do
  2297.   begin
  2298.     Brush.Style := bsClear;
  2299.     Font.Size := 40;
  2300.     Font.Color := clMaroon;
  2301.     Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
  2302.     Font.Color := clRed;
  2303.     Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
  2304.     if (FBlink div 300) mod 2=0 then
  2305.     begin
  2306.       Font.Size := 30;
  2307.       Font.Color := clOlive;
  2308.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2309.       Font.Color := clYellow;
  2310.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2311.     end;
  2312.     BlinkUpdate;
  2313.     Release;
  2314.   end;
  2315.   if isButton1 in DXInput.States then
  2316.   begin
  2317.     PlaySound('SceneMov', False);
  2318.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2319.     Sleep(200);
  2320.     StartScene(gsMain);
  2321.   end;
  2322. end;
  2323.  
  2324. procedure TMainForm.OptionMusicClick(Sender: TObject);
  2325. begin
  2326.   OptionMusic.Checked := not OptionMusic.Checked;
  2327.   if OptionMusic.Checked then
  2328.   begin
  2329.     PlayMusic(FMusic)
  2330.   end
  2331.   else
  2332.   begin
  2333.     DestroyMusic(FMusic);
  2334.   end;
  2335.   WriteOptions;
  2336. end;
  2337.  
  2338. procedure TMainForm.MasterClick(Sender: TObject);
  2339. begin
  2340.   master.checked := true;
  2341.   FInterval := giMaster;
  2342.   writeoptions;
  2343. end;
  2344.  
  2345. procedure TEnemyMeteor.DoMove(MoveCount: Integer);
  2346. begin
  2347.   X := X - MoveCount*(250/1000);
  2348.   if X < -Width then Dead;
  2349. end;
  2350.  
  2351. procedure TEnemyMeteor.HitEnemy(ADead: Boolean);
  2352. begin
  2353.   if ADead then Collisioned := True;
  2354.   MainForm.PlaySound('Hit', False);
  2355. end;
  2356.  
  2357. {procedure TMainForm.StopMusic;
  2358. begin
  2359.   PauseMusic(FMusic);
  2360.   MCISendString(pchar('seek "'+FDirectory+'Musik\Boss.mid" to start'), nil, 255, 0);
  2361.   MCISendString(pchar('seek "'+FDirectory+'Musik\Game.mid" to start'), nil, 255, 0);
  2362.   MCISendString(pchar('seek "'+FDirectory+'Musik\Title.mid" to start'), nil, 255, 0);
  2363.   MCISendString(pchar('seek "'+FDirectory+'Musik\Scene.mid" to start'), nil, 255, 0);
  2364. end;}
  2365.  
  2366. procedure TMainForm.ResumeMusic(Name: TMusicTrack);
  2367. begin
  2368.   if not OptionMusic.checked then exit;
  2369.   if Name = mtBoss then
  2370.     MCISendString(pchar('play "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  2371.   if Name = mtGame then
  2372.     MCISendString(pchar('play "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  2373.   if Name = mtScene then
  2374.     MCISendString(pchar('play "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  2375.   if Name = mtTitle then
  2376.     MCISendString(pchar('play "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  2377. end;
  2378.  
  2379. constructor TEnemyMeteor.Create(AParent: TSprite);
  2380. begin
  2381.   inherited Create(AParent);
  2382.   Image := MainForm.ImageList.Items.Find('Enemy-Meteor');
  2383.   Width := Image.Width;
  2384.   Height := Image.Height;
  2385.   AnimCount := Image.PatternCount;
  2386.   AnimLooped := True;
  2387.   AnimSpeed := DEFAULT_ANIMSPEED;
  2388.   PixelCheck := True;
  2389. end;
  2390.  
  2391. procedure TMainForm.SpielstandClick(Sender: TObject);
  2392. begin
  2393.   speicherungform.showmodal;
  2394. end;
  2395.  
  2396. procedure TMainForm.NeustartClick(Sender: TObject);
  2397. begin
  2398.   FLife := Lives;
  2399.   FLevel := 1; // ???
  2400.   FScore := 0;
  2401.   ec := 0;
  2402.   StartScene(gsMain);
  2403.   PlayMusic(mtGame);
  2404. end;
  2405.  
  2406. procedure TMainForm.OptionBreitbildClick(Sender: TObject);
  2407. begin
  2408.   OptionBreitbild.Checked := not OptionBreitbild.Checked;
  2409.   DXInit;
  2410.   writeoptions;
  2411. end;
  2412.  
  2413. procedure TMainForm.LeichtClick(Sender: TObject);
  2414. begin
  2415.   leicht.checked := true;
  2416.   FInterval := giLeicht;
  2417.   writeoptions;
  2418. end;
  2419.  
  2420. procedure TMainForm.MittelClick(Sender: TObject);
  2421. begin
  2422.   mittel.checked := true;
  2423.   FInterval := giMittel;
  2424.   writeoptions;
  2425. end;
  2426.  
  2427. procedure TMainForm.SchwerClick(Sender: TObject);
  2428. begin
  2429.   schwer.checked := true;
  2430.   FInterval := giSchwer;
  2431.   writeoptions;
  2432. end;
  2433.  
  2434. procedure TMainForm.FormShow(Sender: TObject);
  2435. begin
  2436.   SplashForm.Hide;
  2437.   SplashForm.Free;
  2438.  
  2439.   dxtimer.Enabled := true;
  2440.   dxtimer.ActiveOnly := true;
  2441. end;
  2442.  
  2443. procedure TMainForm.InformationenClick(Sender: TObject);
  2444. begin
  2445.   dxtimer.enabled := false;
  2446.   InfoForm.showmodal;
  2447.   if not mainform.gamepause.checked then mainform.dxtimer.enabled := true;
  2448. end;
  2449.  
  2450. procedure TMainForm.CheatClick(Sender: TObject);
  2451. begin
  2452.   CheatForm.showmodal;
  2453. end;
  2454.  
  2455. procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
  2456. begin
  2457.   if optionMusic.checked then DestroyMusic(FMusic);
  2458.   SpriteEngine.Engine.Clear;
  2459.   dxsound.Finalize;
  2460.   dxinput.Destroy;
  2461.   DXTimer.Enabled := False;
  2462. end;
  2463.  
  2464. procedure TMainForm.FormDestroy(Sender: TObject);
  2465. begin
  2466.   imagelist.free;
  2467.   spriteengine.free;
  2468.   dxdraw.Free;
  2469.   wavelist.free;
  2470.   dxsound.free;
  2471.   //dxinput.free;
  2472.   dxtimer.Free;
  2473. end;
  2474.  
  2475. end.
  2476.  
  2477.