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  1. unit GamMain;
  2.  
  3. // TODO 2024 Review
  4. // ----------------
  5. //              Quellcode optimieren und klassen-namen überdenken
  6. // [OK SVN 12]  Form Screen center anstelle Desktop Center
  7. //              Vollbild entf.
  8. // [OK SVN 10]  DPlayX.dll auskommentieren => OK!
  9. //              EV CodeSign
  10. //              Spielstände usw. "Spiele" Ordner speichern, Config in Registry sichern, etc.
  11. //              Neue Einheiten => Medikit, Ufo das im Kreis fliegt und nicht weggeht
  12. //              Bei Pause => Entweder alles grau werden lassen, oder irgendwo "Pause" hinschreiben (nur Not in die Form Caption)
  13. //              Alle Notizen durchschauen
  14. //              Boss schwieriger machen: Er soll auch nach links und rechts gehen?
  15. //              Cooldown für Laser?
  16. //              Musik und Sounds optimieren
  17. //              Pausiertes Spiel: Fenster bewegen lässt das Spiel wieder starten
  18. //              Zwei Fenster in Taskleiste
  19. //              "Doku" in Hilfemenü einbinden, ggf. auch den Leveleditor ins Menü machen
  20. //              Highscore Liste
  21. //              Multilingual (all strings in resourcestrings)
  22. //              Levelconverter entfernen, stattdessen einlesen abwärtskompatibel machen
  23. //              hintergrundmusik als WAV anstelle MIDI ... new unDelphiX contains DXMusic component for MIDI?
  24. //              Credits: unDelphiX (micrel.cz/Dx)
  25.  
  26. interface
  27.  
  28. uses
  29.   Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, MMSystem, Dialogs,
  30.   StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds,
  31.   INIFiles, ShellAPI, wininet, DirectX{$IF CompilerVersion >= 23.0},
  32.   System.UITypes{$IFEND}, ComLevelReader, ComSaveGameReader;
  33.  
  34. type
  35.   TGameScene = (
  36.     gsNone,
  37.     gsTitle,
  38.     gsMain,
  39.     gsGameOver,
  40.     gsNewLevel,
  41.     gsWin
  42.   );
  43.  
  44.   TGameInterval = (
  45.     giMittel,
  46.     giLeicht,
  47.     giSchwer,
  48.     giMaster
  49.   );
  50.  
  51.   TMusicTrack = (
  52.     mtNone,
  53.     mtGame,
  54.     mtBoss,
  55.     mtScene,
  56.     mtTitle
  57.   );
  58.  
  59.   {TSoundFile = (
  60.     sfNone,
  61.     sfSceneMov,
  62.     sfExplosion,
  63.     sfHit,
  64.     sfShoot,
  65.     sfDanger,
  66.     sfEnde,
  67.     sfFrage,
  68.     sfLevIntro
  69.   );}
  70.  
  71.   TBackground = class(TBackgroundSprite)
  72.   private
  73.     FSpeed: Double;
  74.   protected
  75.     procedure DoMove(MoveCount: Integer); override;
  76.   end;
  77.  
  78.   TBackgroundSpecial = class(TBackgroundSprite)
  79.   private
  80.     FSpeed: Double;
  81.   protected
  82.     procedure DoMove(MoveCount: Integer); override;
  83.   end;
  84.  
  85.   TExplosion = class(TImageSprite)
  86.   private
  87.     FCounter: Integer;
  88.   protected
  89.     procedure DoMove(MoveCount: Integer); override;
  90.   public
  91.     constructor Create(AParent: TSprite); override;
  92.   end;
  93.  
  94.   TPlayerSprite = class(TImageSprite)
  95.   private
  96.     FCounter: Integer;
  97.     FMode: Integer;
  98.     FTamaCount: Integer;
  99.     FOldTamaTime: Integer;
  100.   protected
  101.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  102.     procedure DoMove(MoveCount: Integer); override;
  103.   public
  104.     constructor Create(AParent: TSprite); override;
  105.     procedure FlyAway;
  106.   end;
  107.  
  108.   TTamaSprite = class(TImageSprite)
  109.   private
  110.     FPlayerSprite: TPlayerSprite;
  111.   protected
  112.     procedure DoCollision(Sprite: TSprite; var Done: Boolean); override;
  113.     procedure DoMove(MoveCount: Integer); override;
  114.   public
  115.     constructor Create(AParent: TSprite); override;
  116.     destructor Destroy; override;
  117.   end;
  118.  
  119.   TEnemyClass = class of TEnemy;
  120.   TEnemy = class(TImageSprite)
  121.   private
  122.     FCounter: Integer;
  123.     FLife: integer;
  124.     FMode: Integer;
  125.   protected
  126.     procedure HitEnemy(ADead: Boolean); virtual;
  127.   public
  128.     procedure Hit(AHitStrength: integer = 1);
  129.     constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual;
  130.     destructor Destroy; override;
  131.   end;
  132.  
  133.   TEnemyTama = class(TImageSprite)
  134.   private
  135.     FPlayerSprite: TSprite;
  136.   protected
  137.     procedure DoMove(MoveCount: Integer); override;
  138.   public
  139.     constructor Create(AParent: TSprite); override;
  140.   end;
  141.  
  142.   TEnemyMeteor = class(TEnemy)
  143.   protected
  144.     procedure DoMove(MoveCount: Integer); override;
  145.     procedure HitEnemy(ADead: Boolean); override;
  146.   public
  147.     constructor Create(AParent: TSprite; ALifes: integer); override;
  148.   end;
  149.  
  150.   TEnemyUFO = class(TEnemy)
  151.   protected
  152.     procedure DoMove(MoveCount: Integer); override;
  153.     procedure HitEnemy(ADead: Boolean); override;
  154.   public
  155.     constructor Create(AParent: TSprite; ALifes: integer); override;
  156.   end;
  157.  
  158.   TEnemyUFO2 = class(TEnemy)
  159.   private
  160.     FCounter: Integer;
  161.     FTamaCount: Integer;
  162.     FOldTamaTime: Integer;
  163.   protected
  164.     procedure DoMove(MoveCount: Integer); override;
  165.     procedure HitEnemy(ADead: Boolean); override;
  166.   public
  167.     constructor Create(AParent: TSprite; ALifes: integer); override;
  168.   end;
  169.  
  170.   TEnemyAttacker = class(TEnemy)
  171.   protected
  172.     procedure DoMove(MoveCount: Integer); override;
  173.     procedure HitEnemy(ADead: Boolean); override;
  174.   public
  175.     constructor Create(AParent: TSprite; ALifes: integer); override;
  176.   end;
  177.  
  178.   TEnemyAttacker2 = class(TEnemy)
  179.   private
  180.     FCounter: Integer;
  181.     FTamaF: Integer;
  182.     FTamaT: Integer;
  183.     FPutTama: Boolean;
  184.   protected
  185.     procedure DoMove(MoveCount: Integer); override;
  186.     procedure HitEnemy(ADead: Boolean); override;
  187.   public
  188.     constructor Create(AParent: TSprite; ALifes: integer); override;
  189.   end;
  190.  
  191.   TEnemyAttacker3 = class(TEnemy)
  192.   private
  193.     FCounter: Integer;
  194.     FTamaCount: Integer;
  195.     FOldTamaTime: Integer;
  196.   protected
  197.     procedure DoMove(MoveCount: Integer); override;
  198.     procedure HitEnemy(ADead: Boolean); override;
  199.   public
  200.     constructor Create(AParent: TSprite; ALifes: integer); override;
  201.   end;
  202.  
  203.   TEnemyBoss = class(TEnemy)
  204.   private
  205.     FCounter: Integer;
  206.     FTamaF: Integer;
  207.     FTamaT: Integer;
  208.     FPutTama: Boolean;
  209.     waiter1, waiter2: integer;
  210.   protected
  211.     procedure DoMove(MoveCount: Integer); override;
  212.     procedure HitEnemy(ADead: Boolean); override;
  213.   public
  214.     constructor Create(AParent: TSprite; ALifes: integer); override;
  215.   end;
  216.  
  217.   TMainForm = class(TDXForm)
  218.     MainMenu: TMainMenu;
  219.     Spiel: TMenuItem;
  220.     GameStart: TMenuItem;
  221.     GamePause: TMenuItem;
  222.     Beenden: TMenuItem;
  223.     Einstellungen: TMenuItem;
  224.     OptionFullScreen: TMenuItem;
  225.     OptionMusic: TMenuItem;
  226.     Leer2: TMenuItem;
  227.     Leer4: TMenuItem;
  228.     Hilfe: TMenuItem;
  229.     OptionSound: TMenuItem;
  230.     Leer3: TMenuItem;
  231.     Spielstand: TMenuItem;
  232.     Leer5: TMenuItem;
  233.     Neustart: TMenuItem;
  234.     OptionBreitbild: TMenuItem;
  235.     Spielgeschwindigkeit: TMenuItem;
  236.     Leicht: TMenuItem;
  237.     Mittel: TMenuItem;
  238.     Schwer: TMenuItem;
  239.     Informationen: TMenuItem;
  240.     Leer6: TMenuItem;
  241.     Leer1: TMenuItem;
  242.     Cheat: TMenuItem;
  243.     CheckUpdates: TMenuItem;
  244.     Master: TMenuItem;
  245.     procedure DXDrawFinalize(Sender: TObject);
  246.     procedure DXDrawInitialize(Sender: TObject);
  247.     procedure FormCreate(Sender: TObject);
  248.     procedure DXTimerTimer(Sender: TObject; LagCount: Integer);
  249.     procedure DXTimerActivate(Sender: TObject);
  250.     procedure DXTimerDeactivate(Sender: TObject);
  251.     procedure OptionFullScreenClick(Sender: TObject);
  252.     procedure DXDrawInitializing(Sender: TObject);
  253.     procedure GameStartClick(Sender: TObject);
  254.     procedure GamePauseClick(Sender: TObject);
  255.     procedure BeendenClick(Sender: TObject);
  256.     procedure OptionSoundClick(Sender: TObject);
  257.     procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
  258.     procedure OptionMusicClick(Sender: TObject);
  259.     procedure SpielstandClick(Sender: TObject);
  260.     procedure NeustartClick(Sender: TObject);
  261.     procedure OptionBreitbildClick(Sender: TObject);
  262.     procedure LeichtClick(Sender: TObject);
  263.     procedure MittelClick(Sender: TObject);
  264.     procedure SchwerClick(Sender: TObject);
  265.     procedure FormShow(Sender: TObject);
  266.     procedure InformationenClick(Sender: TObject);
  267.     procedure CheatClick(Sender: TObject);
  268.     procedure FormClose(Sender: TObject; var Action: TCloseAction);
  269.     procedure FormDestroy(Sender: TObject);
  270.     procedure CheckUpdatesClick(Sender: TObject);
  271.     procedure MasterClick(Sender: TObject);
  272.   private
  273.     ProgrammGestartet: boolean;
  274.     FInterval: TGameInterval;
  275.     FScene: TGameScene;
  276.     FMusic: TMusicTrack;
  277.     FBlink: DWORD;
  278.     FBlinkTime: DWORD;
  279.     FFrame, FAngle, FCounter, FEnemyAdventPos: Integer;
  280.     PlayerSprite: TPlayerSprite;
  281.     TimerCS: TRTLCriticalSection;
  282.     LevelData: TLevelData;
  283.     procedure StartScene(Scene: TGameScene);
  284.     procedure EndScene;
  285.     procedure BlinkStart;
  286.     procedure BlinkUpdate;
  287.     procedure StartSceneTitle;
  288.     procedure SceneTitle;
  289.     procedure EndSceneTitle;
  290.     procedure StartSceneMain;
  291.     procedure SceneMain;
  292.     procedure EndSceneMain;
  293.     procedure StartSceneGameOver;
  294.     procedure SceneGameOver;
  295.     procedure EndSceneGameOver;
  296.     procedure StartSceneWin;
  297.     procedure SceneWin;
  298.     procedure EndSceneWin;
  299.     procedure StartSceneNewLevel;
  300.     procedure SceneNewLevel;
  301.     procedure EndSceneNewLevel;
  302.     function GetLevelFileName(lev: integer): string;
  303.   public
  304.     FNextScene: TGameScene;
  305.     FScore: Integer;
  306.     FNotSave: boolean;
  307.     FLife: integer;
  308.     FLevel: integer;
  309.     FGameMode: TGameMode;
  310.     FBossLife: integer;
  311.     FRestEnemies: integer;
  312.     FCheat: boolean;
  313.     { VCL-Ersatz }
  314.     dxdraw: TDxDraw;
  315.     imagelist: TDxImageList;
  316.     spriteengine: tdxspriteengine;
  317.     dxsound: tdxsound;
  318.     wavelist: tdxwavelist;
  319.     dxinput: tdxinput;
  320.     dxtimer: tdxtimer;
  321.     { Level-Routinen }
  322.     procedure NewLevel(lev: integer);
  323.     procedure ResetLevelData;
  324.     { MCI-Routinen }
  325.     function StatusMusic(Name: TMusicTrack): string;
  326.     procedure PlayMusic(Name: TMusicTrack);
  327.     //procedure StopMusic(Name: TMusicTrack);
  328.     procedure PauseMusic(Name: TMusicTrack);
  329.     procedure ResumeMusic(Name: TMusicTrack);
  330.     procedure DestroyMusic(Name: TMusicTrack);
  331.     procedure OpenMusic(Name: TMusicTrack);
  332.     { Sound-Routinen }
  333.     function SoundKarte: boolean;
  334.     procedure PlaySound(Name: string; Wait: Boolean);
  335.     { Initialisiations-Routinen }
  336.     procedure DXInit;
  337.     procedure SoundInit;
  338.     procedure MusicInit;
  339.     { Einstellungs-Routinen }
  340.     procedure LoadOptions;
  341.     procedure WriteOptions;
  342.     { Farb-Routinen }
  343.     function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  344.     procedure PalleteAnim(Col: TRGBQuad; Time: Integer);
  345.   end;
  346.  
  347. var
  348.   MainForm: TMainForm;
  349.  
  350. implementation
  351.  
  352. uses
  353.   GamSplash, GamSpeicherung, ComInfo, GamCheat, Global;
  354.  
  355. const
  356.   // TODO: ini file
  357.   conleicht = 650 div 60; // 10
  358.   conmittel = 1000 div 60; // 16
  359.   conschwer = 1350 div 60; // 22
  360.   conmaster = 2000 div 60; // 33
  361.   lives = 6;
  362.  
  363.   // TODO: Auch für Enemies
  364.   PLAYER_MODE_NORMAL = 0;
  365.   PLAYER_MODE_DEAD = 1;
  366.   PLAYER_MODE_DEAD_VANISHED = 2;
  367.   PLAYER_MODE_FLYAWAY = 3;
  368.   PLAYER_MODE_ENTER = 4;
  369.  
  370.   DEFAULT_ANIMSPEED = 15/1000;
  371.  
  372. resourcestring
  373.   FileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!';
  374.  
  375. {$R *.DFM}
  376.  
  377. var // TODO: irgendwo hinpacken. irgendwo!!!
  378.   Crash2, EnemyCounter: integer;
  379.   BossExists, Crash, crashsound: boolean;
  380.  
  381. const
  382.   DXInputButton = [isButton1, isButton2, isButton3,
  383.     isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11,
  384.     isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18,
  385.     isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25,
  386.     isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32];
  387.  
  388. // TODO: Code komplett überarbeiten. Bessere Ableitungen machen
  389.  
  390. constructor TPlayerSprite.Create(AParent: TSprite);
  391. begin
  392.   inherited Create(AParent);
  393.   Image := MainForm.ImageList.Items.Find('Machine');
  394.   Width := Image.Width;
  395.   Height := Image.Height;
  396.   X := -70{20};
  397.   Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2);
  398.   Z := 2;
  399.   AnimCount := Image.PatternCount;
  400.   AnimLooped := True;
  401.   AnimSpeed := DEFAULT_ANIMSPEED;
  402.   FMode := PLAYER_MODE_ENTER;
  403. end;
  404.  
  405. procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  406. begin
  407.   if mainform.FCheat then exit;
  408.   if (Sprite is TEnemy) or (Sprite is TEnemyTama) then
  409.   begin
  410.     if not crash then
  411.     begin
  412.       dec(MainForm.FLife);
  413.       Crash := true;
  414.       if MainForm.Flife=0 then
  415.       begin
  416.         MainForm.PlaySound('Explosion', false);
  417.         Collisioned := false;
  418.         FCounter := 0;
  419.         FMode := PLAYER_MODE_DEAD;
  420.         Done := false;
  421.         Image := MainForm.ImageList.Items.Find('Explosion');
  422.         Width := Image.Width;
  423.         Height := Image.Height;
  424.         AnimCount := Image.PatternCount;
  425.         AnimLooped := False;
  426.         AnimSpeed := DEFAULT_ANIMSPEED;
  427.         AnimPos := 0;
  428.       end;
  429.     end
  430.     else
  431.     begin
  432.       if not crashsound then
  433.       begin
  434.         MainForm.PlaySound('Hit', False);
  435.         crashsound := true;
  436.       end;
  437.     end;
  438.   end;
  439. end;
  440.  
  441. procedure TPlayerSprite.DoMove(MoveCount: Integer);
  442. const
  443.   WegduesKonstante = 1.75;
  444. begin
  445.   inherited DoMove(MoveCount);
  446.   if FMode=PLAYER_MODE_NORMAL then
  447.   begin
  448.     if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount;
  449.     if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount;
  450.     if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount;
  451.     if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount;
  452.     if X<0 then X := 0;
  453.     if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width;
  454.     if Y<0 then Y := 0;
  455.     if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height;
  456.     if isButton1 in MainForm.DXInput.States then
  457.     begin
  458.       if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then
  459.       begin
  460.         Inc(FTamaCount);
  461.         with TTamaSprite.Create(Engine) do
  462.         begin
  463.           FPlayerSprite := Self;
  464.           X := Self.X+Self.Width;
  465.           Y := Self.Y+Self.Height div 2-Height div 2;
  466.           Z := 10;
  467.         end;
  468.         FOldTamaTime := FCounter;
  469.       end;
  470.     end;
  471.     Collision;
  472.   end
  473.   else if FMode=PLAYER_MODE_DEAD then
  474.   begin
  475.     if FCounter>200 then
  476.     begin
  477.       FCounter := 0;
  478.       FMode := PLAYER_MODE_DEAD_VANISHED;
  479.       Visible := false;
  480.     end;
  481.   end
  482.   else if FMode=PLAYER_MODE_DEAD_VANISHED then
  483.   begin
  484.     if FCounter>1500 then
  485.     begin
  486.       MainForm.FNextScene := gsGameOver;
  487.       MainForm.PlaySound('SceneMov', false);
  488.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  489.       Sleep(200);
  490.     end;
  491.   end
  492.   else if FMode=PLAYER_MODE_FLYAWAY then
  493.   begin
  494.     // FUT: "Wusch" sound?
  495.     X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante);
  496.     if X > MainForm.DXDraw.Width+Width then
  497.     begin
  498.       Dead;
  499.       inc(mainform.FLevel);
  500.       MainForm.FNextScene := gsNewLevel;
  501.       MainForm.PlaySound('SceneMov', false);
  502.       MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300);
  503.     end;
  504.   end
  505.   else if FMode = PLAYER_MODE_ENTER then
  506.   begin
  507.     X := X + MoveCount*(300/1000);
  508.     if X > 19 then FMode := PLAYER_MODE_NORMAL;
  509.   end;
  510.   inc(FCounter, MoveCount);
  511. end;
  512.  
  513. procedure TPlayerSprite.FlyAway;
  514. begin
  515.   FMode := PLAYER_MODE_FLYAWAY;
  516. end;
  517.  
  518. procedure TMainForm.DXInit;
  519. begin
  520.   try
  521.     Imagelist.Items.LoadFromFile(FDirectory+'DirectX\Graphic.dxg');
  522.     ImageList.Items.MakeColorTable;
  523.     DXDraw.ColorTable := ImageList.Items.ColorTable;
  524.     DXDraw.DefColorTable := ImageList.Items.ColorTable;
  525.     DXDraw.UpdatePalette;
  526.     OptionBreitBild.enabled := OptionFullScreen.checked;
  527.     DXDraw.Finalize;
  528.     if OptionFullScreen.Checked then
  529.     begin
  530.       if not (doFullScreen in DXDraw.Options) then StoreWindow;
  531.       DXDraw.Options := DXDraw.Options + [doFullScreen];
  532.     end
  533.     else
  534.     begin
  535.       if doFullScreen in DXDraw.Options then RestoreWindow;
  536.       DXDraw.Options := DXDraw.Options - [doFullScreen];
  537.     end;
  538.     if not OptionBreitBild.checked then
  539.     begin
  540.       dxdraw.autosize := false;
  541.       dxdraw.Top := 0;
  542.       dxdraw.Left := 0;
  543.       dxdraw.width := 640;    // TODO: besser die dimensionen des fensters
  544.       dxdraw.height := 480;
  545.       dxdraw.surfacewidth := 640;
  546.       dxdraw.surfaceheight := 480;
  547.     end
  548.     else dxdraw.autosize := true;
  549.     DXDraw.Initialize;
  550.   except
  551.     //Imagelist.Items.clear;
  552.     //application.terminate;
  553.   end;
  554. end;
  555.  
  556. constructor TTamaSprite.Create(AParent: TSprite);
  557. begin
  558.   inherited Create(AParent);
  559.   Image := MainForm.ImageList.Items.Find('Bounce');
  560.   Z := 2;
  561.   Width := Image.Width;
  562.   Height := Image.Height;
  563.   AnimCount := Image.PatternCount;
  564.   AnimLooped := True;
  565.   AnimSpeed := DEFAULT_ANIMSPEED;
  566.   MainForm.PlaySound('Shoot', False);
  567. end;
  568.  
  569. destructor TTamaSprite.Destroy;
  570. begin
  571.   inherited Destroy;
  572.   Dec(FPlayerSprite.FTamaCount);
  573. end;
  574.  
  575. procedure TTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean);
  576. begin
  577.   if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then
  578.   begin
  579.     TEnemy(Sprite).Hit;
  580.     Dead;
  581.   end;
  582.   Done := False;
  583. end;
  584.  
  585. procedure TTamaSprite.DoMove(MoveCount: Integer);
  586. begin
  587.   inherited DoMove(MoveCount);
  588.   X := X+(800/1000)*MoveCount;
  589.   if X>=mainform.dxdraw.surfacewidth then Dead;
  590.   Collision;
  591. end;
  592.  
  593. procedure TBackground.DoMove(MoveCount: Integer);
  594. var
  595.   ran: integer;
  596. begin
  597.   inherited DoMove(MoveCount);
  598.   X := X - MoveCount*(60/1000)*FSpeed;
  599.   randomize;
  600.   ran := Random(1500);
  601.   if ran = 150 then
  602.   begin
  603.     with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
  604.     begin
  605.       SetMapSize(1, 1);
  606.       Image := mainform.ImageList.Items.Find('Background-Planet1');
  607.       Width := Image.Width;
  608.       Height := Image.Height;
  609.  
  610.       Y := random(mainform.dxdraw.height);
  611.       X := mainform.dxdraw.width;
  612.  
  613.       ran := Random(2);
  614.       if ran = 0 then
  615.       begin
  616.         Z := -20;
  617.         FSpeed := 1.8;
  618.       end
  619.       else if ran = 1 then
  620.       begin
  621.         Z := -40;
  622.         FSpeed := 0.8;
  623.       end
  624.       else if ran = 2 then
  625.       begin
  626.         Z := -60;
  627.         FSpeed := 0.3;
  628.       end;
  629.     end;
  630.   end
  631.   else if ran = 500 then
  632.   begin
  633.     with TBackgroundSpecial.Create(mainform.SpriteEngine.Engine) do
  634.     begin
  635.       SetMapSize(1, 1);
  636.       ran := Random(4);
  637.       if ran = 0 then
  638.         Image := mainform.ImageList.Items.Find('Background-Red')
  639.       else if ran = 1 then
  640.         Image := mainform.ImageList.Items.Find('Background-Blue')
  641.       else if ran = 2 then
  642.         Image := mainform.ImageList.Items.Find('Background-Yellow')
  643.       else if ran = 3 then
  644.         Image := mainform.ImageList.Items.Find('Hintergrund-Rot');
  645.       Width := Image.Width;
  646.       Height := Image.Height;
  647.  
  648.       Y := random(mainform.dxdraw.height);
  649.       X := mainform.dxdraw.width;
  650.  
  651.       { ran := Random(2);
  652.       if ran = 0 then
  653.       begin
  654.         Z := -20;
  655.         FSpeed := 1.8;
  656.       end
  657.       else if ran = 1 then
  658.       begin
  659.         Z := -40;
  660.         FSpeed := 0.8;
  661.       end
  662.       else if ran = 2 then
  663.       begin }
  664.         Z := -60;
  665.         FSpeed := 0.3;
  666.       { end; }
  667.     end;
  668.   end;
  669. end;
  670.  
  671. procedure TBackgroundSpecial.DoMove(MoveCount: Integer);
  672. begin
  673.   inherited DoMove(MoveCount);
  674.   X := X - MoveCount*(60/1000)*FSpeed;
  675.   if X<-Width then Dead;
  676. end;
  677.  
  678. constructor TExplosion.Create(AParent: TSprite);
  679. begin
  680.   inherited Create(AParent);
  681.   mainform.PlaySound('Explosion', false);
  682.   Image := MainForm.ImageList.Items.Find('Explosion');
  683.   Width := Image.Width;
  684.   Height := Image.Height;
  685.   AnimCount := Image.PatternCount;
  686.   AnimLooped := True;
  687.   AnimSpeed := DEFAULT_ANIMSPEED;
  688.   AnimPos := Random(AnimCount);
  689. end;
  690.  
  691. procedure TExplosion.DoMove(MoveCount: Integer);
  692. begin
  693.   inherited DoMove(MoveCount);
  694.   inc(FCounter, MoveCount);
  695.   if FCounter > 2999 then dead;
  696. end;
  697.  
  698. constructor TEnemyTama.Create(AParent: TSprite);
  699. begin
  700.   inherited Create(AParent);
  701.   Image := MainForm.ImageList.Items.Find('Bounce2');
  702.   Width := Image.Width;
  703.   Height := Image.Height;
  704.   AnimCount := Image.PatternCount;
  705.   AnimLooped := True;
  706.   AnimSpeed := DEFAULT_ANIMSPEED;
  707.   MainForm.PlaySound('Shoot', False);
  708. end;
  709.  
  710. procedure TEnemyTama.DoMove(MoveCount: Integer);
  711. begin
  712.   inherited DoMove(MoveCount);
  713.   X := X - MoveCount*(600/1000);
  714.   if X<-Width then Dead;
  715. end;
  716.  
  717. procedure TEnemy.Hit(AHitStrength: integer = 1);
  718. begin
  719.   Dec(FLife, AHitStrength);
  720.   if FLife<=0 then
  721.   begin
  722.     Collisioned := False;
  723.     HitEnemy(True);
  724.   end
  725.   else
  726.     HitEnemy(False);
  727. end;
  728.  
  729. procedure TEnemy.HitEnemy(ADead: Boolean);
  730. begin
  731.   if ADead then
  732.     MainForm.PlaySound('Explosion', False)
  733.   else
  734.     MainForm.PlaySound('Hit', False);
  735. end;
  736.  
  737. constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer);
  738. begin
  739.   inherited Create(AParent, ALifes);
  740.   Image := MainForm.ImageList.Items.Find('Enemy-disk');
  741.   Width := Image.Width;
  742.   Height := Image.Height;
  743.   AnimCount := Image.PatternCount;
  744.   AnimLooped := True;
  745.   AnimSpeed := DEFAULT_ANIMSPEED;
  746. end;
  747.  
  748. constructor TEnemy.Create(AParent: TSprite; ALifes: integer);
  749. begin
  750.   inherited Create(AParent);
  751.   FLife := ALifes;
  752.   inc(EnemyCounter);
  753. end;
  754.  
  755. destructor TEnemy.Destroy;
  756. begin
  757.   inherited Destroy;
  758.   dec(EnemyCounter);
  759. end;
  760.  
  761. procedure TEnemyUFO.HitEnemy(ADead: Boolean);
  762. begin
  763.   inherited HitEnemy(ADead);
  764.  
  765.   if ADead then
  766.   begin
  767.     FMode := 2;
  768.     FCounter := 0;
  769.     Inc(MainForm.FScore, 1000);
  770.     Image := MainForm.ImageList.Items.Find('Explosion');
  771.     Width := Image.Width;
  772.     Height := Image.Height;
  773.     AnimCount := Image.PatternCount;
  774.     AnimLooped := False;
  775.     AnimSpeed := DEFAULT_ANIMSPEED;
  776.     AnimPos := 0;
  777.   end
  778.   else
  779.   begin
  780.     Inc(MainForm.FScore, 100);
  781.   end;
  782. end;
  783.  
  784. procedure TEnemyUFO2.DoMove(MoveCount: Integer);
  785. begin
  786.   inherited DoMove(MoveCount);
  787.   if FMode=0 then
  788.   begin
  789.     X := X - MoveCount*(300/1000);
  790.     Y := Y + Cos256(FCounter div 15)*2;
  791.     if X<-Width then Dead;
  792.     if FCounter-FOldTamaTime>=100 then
  793.     begin
  794.       Inc(FTamaCount);
  795.       with TEnemyTama.Create(Engine) do
  796.       begin
  797.         FPlayerSprite := Self;
  798.         X := Self.X;
  799.         Y := Self.Y+Self.Height div 2-Height div 2;
  800.         Z := 10;
  801.       end;
  802.       FOldTamaTime := FCounter;
  803.     end;
  804.   end
  805.   else if FMode=2 then
  806.   begin
  807.     X := X - MoveCount*(300/1000);
  808.     if FCounter>200 then Dead;
  809.   end;
  810.   inc(FCounter, MoveCount);
  811. end;
  812.  
  813. procedure TEnemyUFO2.HitEnemy(ADead: Boolean);
  814. begin
  815.   inherited HitEnemy(ADead);
  816.  
  817.   if ADead then
  818.   begin
  819.     FMode := 2;
  820.     FCounter := 0;
  821.     Inc(MainForm.FScore, 1000);
  822.     Image := MainForm.ImageList.Items.Find('Explosion');
  823.     Width := Image.Width;
  824.     Height := Image.Height;
  825.     AnimCount := Image.PatternCount;
  826.     AnimLooped := False;
  827.     AnimSpeed := DEFAULT_ANIMSPEED;
  828.     AnimPos := 0;
  829.   end
  830.   else
  831.   begin
  832.     Inc(MainForm.FScore, 100);
  833.   end;
  834. end;
  835.  
  836. constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer);
  837. begin
  838.   inherited Create(AParent, ALifes);
  839.   Image := MainForm.ImageList.Items.Find('Enemy-disk2');
  840.   Width := Image.Width;
  841.   Height := Image.Height;
  842.   AnimCount := Image.PatternCount;
  843.   AnimLooped := True;
  844.   AnimSpeed := DEFAULT_ANIMSPEED;
  845. end;
  846.  
  847. procedure TEnemyUFO.DoMove(MoveCount: Integer);
  848. begin
  849.   inherited DoMove(MoveCount);
  850.   if FMode=0 then
  851.   begin
  852.     X := X - MoveCount*(300/1000);
  853.     Y := Y + Cos256(FCounter div 15)*2;
  854.     if X<-Width then Dead;
  855.   end
  856.   else if FMode=2 then
  857.   begin
  858.     X := X - MoveCount*(300/1000);
  859.     if FCounter>200 then Dead;
  860.   end;
  861.   inc(FCounter, MoveCount);
  862. end;
  863.  
  864. constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer);
  865. begin
  866.   inherited Create(AParent, ALifes);
  867.   Image := MainForm.ImageList.Items.Find('Enemy-Attacker');
  868.   Width := Image.Width;
  869.   Height := Image.Height;
  870.   AnimCount := Image.PatternCount;
  871.   AnimLooped := True;
  872.   AnimSpeed := DEFAULT_ANIMSPEED;
  873.   PixelCheck := True;
  874. end;
  875.  
  876. procedure TEnemyAttacker.HitEnemy(ADead: Boolean);
  877. begin
  878.   inherited HitEnemy(ADead);
  879.  
  880.   if ADead then
  881.   begin
  882.     FMode := 2;
  883.     FCounter := 0;
  884.     Inc(MainForm.FScore, 1000);
  885.     Image := MainForm.ImageList.Items.Find('Explosion');
  886.     Width := Image.Width;
  887.     Height := Image.Height;
  888.     AnimCount := Image.PatternCount;
  889.     AnimLooped := False;
  890.     AnimSpeed := DEFAULT_ANIMSPEED;
  891.     AnimPos := 0;
  892.   end
  893.   else
  894.   begin
  895.     Inc(MainForm.FScore, 100);
  896.   end;
  897. end;
  898.  
  899. procedure TEnemyAttacker.DoMove(MoveCount: Integer);
  900. begin
  901.   inherited DoMove(MoveCount);
  902.   if FMode=0 then
  903.   begin
  904.     X := X - MoveCount*(300/1000)-FCounter div 128;
  905.     if X < -Width then Dead;
  906.   end
  907.   else if FMode=2 then
  908.   begin
  909.     X := X - MoveCount*(300/1000);
  910.     if FCounter>200 then Dead;
  911.   end;
  912.   inc(FCounter, MoveCount);
  913. end;
  914.  
  915. constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer);
  916. begin
  917.   inherited Create(AParent, ALifes);
  918.   Image := MainForm.ImageList.Items.Find('Enemy-boss');
  919.   Width := Image.Width;
  920.   Height := Image.Height;
  921.   BossExists := true;
  922.   MainForm.PlayMusic(mtBoss);
  923.   AnimCount := Image.PatternCount;
  924.   AnimLooped := True;
  925.   AnimSpeed := DEFAULT_ANIMSPEED;
  926.   PixelCheck := True;
  927.   Collisioned := False;
  928.   MainForm.FBossLife := FLife;
  929.   waiter1 := 0;
  930.   waiter2 := 0;
  931. end;
  932.  
  933. procedure TEnemyBoss.HitEnemy(ADead: Boolean);
  934. begin
  935.   inherited HitEnemy(ADead);
  936.  
  937.   if ADead then
  938.   begin
  939.     FMode := 2;
  940.     FCounter := 0;
  941.     Inc(MainForm.FScore, 100000);
  942.     BossExists := false;
  943.     dec(MainForm.FBossLife);
  944.   end
  945.   else
  946.   begin
  947.     Inc(MainForm.FScore, 100);
  948.     dec(MainForm.FBossLife);
  949.   end;
  950. end;
  951.  
  952. procedure TEnemyBoss.DoMove(MoveCount: Integer);
  953. begin
  954.   inherited DoMove(MoveCount);
  955.   if FMode=0 then
  956.   begin
  957.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then
  958.       X := X - MoveCount*(300/1000)
  959.     else
  960.     begin
  961.       Collisioned := True;
  962.       FMode := 1;
  963.       FPutTama := True;
  964.     end;
  965.     Y := Y + Cos256(FCounter div 15)*5;
  966.   end
  967.   else if FMode=1 then
  968.   begin
  969.     Y := Y + Cos256(FCounter div 15)*5;
  970.     if FPutTama then
  971.     begin
  972.       if FTamaT>100 then
  973.       begin
  974.         with TEnemyTama.Create(Engine) do
  975.         begin
  976.           FPlayerSprite := Self;
  977.           Z := 1;
  978.           X := Self.X-Width;
  979.           Y := Self.Y+Self.Height div 2-Height div 2;
  980.         end;
  981.         Inc(FTamaF);
  982.         if FTamaF>Random(30) then FPutTama := False;
  983.         FTamaT := 0;
  984.       end;
  985.       FTamaT := FTamaT + MoveCount;
  986.     end
  987.     else
  988.     begin
  989.       FTamaT := FTamaT + MoveCount;
  990.       if FTamaT>2000+Random(500) then
  991.       begin
  992.         FPutTama := True;
  993.         FTamaF := 0;
  994.         FTamaT := 0;
  995.       end;
  996.     end;
  997.   end
  998.   else if FMode=2 then
  999.   begin
  1000.     inc(waiter1);
  1001.     if waiter1 = 3 then
  1002.     begin
  1003.       waiter1 := 0;
  1004.       inc(waiter2);
  1005.       if waiter2 <= 20 then
  1006.       begin
  1007.         with TExplosion.Create(Engine) do
  1008.         begin
  1009.           Z := 10;
  1010.           X := Self.X+Random(Self.Width)-16;
  1011.           Y := Self.Y+Random(Self.Height)-16;
  1012.         end;
  1013.       end
  1014.       else
  1015.       begin
  1016.         Inc(MainForm.FScore, 1000);
  1017.         FMode := 3;
  1018.       end;
  1019.     end;
  1020.   end
  1021.   else if FMode=3 then
  1022.   begin
  1023.     if FCounter>4000 then Dead;
  1024.   end;
  1025.   inc(FCounter, MoveCount);
  1026. end;
  1027.  
  1028. constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer);
  1029. begin
  1030.   inherited Create(AParent, ALifes);
  1031.   Image := MainForm.ImageList.Items.Find('Enemy-Attacker2');
  1032.   Width := Image.Width;
  1033.   Height := Image.Height;
  1034.   AnimCount := Image.PatternCount;
  1035.   AnimLooped := True;
  1036.   AnimSpeed := DEFAULT_ANIMSPEED;
  1037.   PixelCheck := True;
  1038. end;
  1039.  
  1040. procedure TEnemyAttacker2.HitEnemy(ADead: Boolean);
  1041. begin
  1042.   inherited HitEnemy(ADead);
  1043.  
  1044.   if ADead then
  1045.   begin
  1046.     FMode := 2;
  1047.     FCounter := 0;
  1048.     Inc(MainForm.FScore, 5000);
  1049.     Image := MainForm.ImageList.Items.Find('Explosion');
  1050.     Width := Image.Width;
  1051.     Height := Image.Height;
  1052.     AnimCount := Image.PatternCount;
  1053.     AnimLooped := False;
  1054.     AnimSpeed := DEFAULT_ANIMSPEED;
  1055.     AnimPos := 0;
  1056.   end
  1057.   else
  1058.   begin
  1059.     Inc(MainForm.FScore, 100);
  1060.   end;
  1061. end;
  1062.  
  1063. procedure TEnemyAttacker2.DoMove(MoveCount: Integer);
  1064. begin
  1065.   inherited DoMove(MoveCount);
  1066.   if FMode=0 then
  1067.   begin
  1068.     if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then
  1069.       X := X - MoveCount*(300/1000)
  1070.     else
  1071.     begin
  1072.       Collisioned := True;
  1073.       FMode := 1;
  1074.       FPutTama := True;
  1075.     end;
  1076.     Y := Y + Cos256(FCounter div 15)*5;
  1077.   end
  1078.   else if FMode=1 then
  1079.   begin
  1080.     Y := Y + Cos256(FCounter div 15)*5;
  1081.     if FPutTama then
  1082.     begin
  1083.       if FTamaT>100 then
  1084.       begin
  1085.         with TEnemyTama.Create(Engine) do
  1086.         begin
  1087.           FPlayerSprite := Self;
  1088.           Z := 1;
  1089.           X := Self.X-Width;
  1090.           Y := Self.Y+Self.Height div 2-Height div 2;
  1091.         end;
  1092.         Inc(FTamaF);
  1093.         if FTamaF>Random(30) then FPutTama := False;
  1094.         FTamaT := 0;
  1095.       end;
  1096.       FTamaT := FTamaT + MoveCount;
  1097.     end
  1098.     else
  1099.     begin
  1100.       FTamaT := FTamaT + MoveCount;
  1101.       if FTamaT>2000+Random(500) then
  1102.       begin
  1103.         FPutTama := True;
  1104.         FTamaF := 0;
  1105.         FTamaT := 0;
  1106.       end;
  1107.     end;
  1108.   end
  1109.   else if FMode=2 then
  1110.   begin
  1111.     if FCounter>200 then Dead;
  1112.   end;
  1113.   inc(FCounter, MoveCount);
  1114. end;
  1115.  
  1116. procedure TEnemyAttacker3.HitEnemy(ADead: Boolean);
  1117. begin
  1118.   inherited HitEnemy(ADead);
  1119.  
  1120.   if ADead then
  1121.   begin
  1122.     FMode := 1;
  1123.     FCounter := 0;
  1124.     Inc(MainForm.FScore, 5000);
  1125.     Image := MainForm.ImageList.Items.Find('Explosion');
  1126.     Width := Image.Width;
  1127.     Height := Image.Height;
  1128.     AnimCount := Image.PatternCount;
  1129.     AnimLooped := False;
  1130.     AnimSpeed := DEFAULT_ANIMSPEED;
  1131.     AnimPos := 0;
  1132.   end
  1133.   else
  1134.   begin
  1135.     Inc(MainForm.FScore, 100);
  1136.   end;
  1137. end;
  1138.  
  1139. procedure TEnemyAttacker3.DoMove(MoveCount: Integer);
  1140. begin
  1141.   inherited DoMove(MoveCount);
  1142.   if FMode=0 then
  1143.   begin
  1144.     X := X - (250/1000)*MoveCount;
  1145.     if X<-Width then Dead;
  1146.     if FCounter-FOldTamaTime>=100 then
  1147.     begin
  1148.       Inc(FTamaCount);
  1149.       with TEnemyTama.Create(Engine) do
  1150.       begin
  1151.         FPlayerSprite := Self;
  1152.         X := Self.X;
  1153.         Y := Self.Y+Self.Height div 2-Height div 2;
  1154.         Z := 10;
  1155.       end;
  1156.       FOldTamaTime := FCounter;
  1157.      end;
  1158.   end
  1159.   else if FMode=1 then
  1160.   begin
  1161.     if FCounter>200 then Dead;
  1162.   end;
  1163.   inc(FCounter, MoveCount);
  1164. end;
  1165.  
  1166. constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer);
  1167. begin
  1168.   inherited Create(AParent, ALifes);
  1169.   Image := MainForm.ImageList.Items.Find('Enemy-Attacker3');
  1170.   Width := Image.Width;
  1171.   Height := Image.Height;
  1172.   AnimCount := Image.PatternCount;
  1173.   AnimLooped := True;
  1174.   AnimSpeed := DEFAULT_ANIMSPEED;
  1175.   PixelCheck := True;
  1176. end;
  1177.  
  1178. function TMainForm.SoundKarte: boolean;
  1179. begin
  1180.   result := WaveOutGetNumDevs > 0;
  1181. end;
  1182.  
  1183. procedure TMainForm.FormCreate(Sender: TObject);
  1184. var
  1185.   SavGame: TSaveData;
  1186. begin
  1187.   LevelData := TLevelData.Create;
  1188.  
  1189.   { Beginne VCL-Ersatz }
  1190.   dxtimer := tdxtimer.Create(self);
  1191.   dxtimer.Interval := 33;
  1192.   dxtimer.OnActivate := DXTimerActivate;
  1193.   dxtimer.OnDeactivate := DXTimerDeactivate;
  1194.   dxtimer.OnTimer := DXTimerTimer;
  1195.   dxtimer.ActiveOnly := false;
  1196.   dxtimer.Enabled := false;
  1197.  
  1198.   dxdraw := tdxdraw.Create(self);
  1199.   dxdraw.Parent := self;
  1200.   dxdraw.Align := alClient;
  1201.   dxdraw.Left := 0;
  1202.   dxdraw.Top := 0;
  1203.   dxdraw.Width := 640;
  1204.   dxdraw.Height := 480;
  1205.   dxdraw.AutoInitialize := False;
  1206.   dxdraw.AutoSize := False;
  1207.   dxdraw.Color := clBlack;
  1208.   dxdraw.Display.BitCount := 24;
  1209.   dxdraw.Display.FixedBitCount := False;
  1210.   dxdraw.Display.FixedRatio := False;
  1211.   dxdraw.Display.FixedSize := False;
  1212.   dxdraw.Display.Height := 600;
  1213.   dxdraw.Display.Width := 800;
  1214.   dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver];
  1215.   dxdraw.TabOrder := 0;
  1216.   dxdraw.Visible := true;
  1217.   dxdraw.OnFinalize := DXDrawFinalize;
  1218.   dxdraw.OnInitialize := DXDrawInitialize;
  1219.   dxdraw.OnInitializing := DXDrawInitializing;
  1220.  
  1221.   dxsound := tdxsound.Create(self);
  1222.   dxsound.AutoInitialize := false;
  1223.  
  1224.   dxinput := tdxinput.Create(self);
  1225.   dxinput.Joystick.ForceFeedback := true;
  1226.   dxinput.Keyboard.ForceFeedback := true;
  1227.  
  1228.   wavelist := tdxwavelist.Create(self);
  1229.   wavelist.DXSound := dxsound;
  1230.  
  1231.   imagelist := tdximagelist.create(self);
  1232.   imagelist.DXDraw := dxdraw;
  1233.  
  1234.   spriteengine := tdxspriteengine.create(self);
  1235.   spriteengine.DXDraw := dxdraw;
  1236.  
  1237.   InitializeCriticalSection(TimerCS);
  1238.  
  1239.   { Ende VCL-Ersatz }
  1240.  
  1241.   Application.Title := 'SpaceMission '+ProgramVersion;
  1242.   LoadOptions;
  1243.   DXInit;
  1244.   SoundInit;
  1245.   MusicInit;
  1246.   ResetLevelData;
  1247.   if (paramcount = 0) and (fileexists(paramstr(1))) then // (paramcount > 0)
  1248.   begin
  1249.     SavGame := TSaveData.Create;
  1250.     try
  1251.       try
  1252.         SavGame.Load(paramstr(1));
  1253.         mainform.FScore := SavGame.FScore;
  1254.         mainform.FLife := SavGame.FLife;
  1255.         mainform.FLevel := SavGame.FLevel;
  1256.         mainform.FGameMode := SavGame.FGameMode;
  1257.       except
  1258.         showmessage(FileError);
  1259.         GameStartClick(GameStart);
  1260.         exit;
  1261.       end;
  1262.     finally
  1263.       FreeAndNil(SavGame);
  1264.     end;
  1265.     mainform.FNextScene := gsNewLevel;
  1266.     exit;
  1267.   end;
  1268.   GameStartClick(GameStart);
  1269. end;
  1270.  
  1271. procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word;
  1272.   Shift: TShiftState);
  1273. begin
  1274.   if (ssAlt in Shift) and (Key=VK_RETURN) then
  1275.     OptionFullScreenClick(OptionFullScreen);
  1276. end;
  1277.  
  1278. procedure TMainForm.GameStartClick(Sender: TObject);
  1279. begin
  1280.   StartScene(gsTitle);
  1281. end;
  1282.  
  1283. procedure TMainForm.GamePauseClick(Sender: TObject);
  1284. begin
  1285.   GamePause.Checked := not GamePause.Checked;
  1286.   DXTimer.Enabled := not GamePause.Checked;
  1287.   if GamePause.Checked then
  1288.     PauseMusic(FMusic)
  1289.   else
  1290.     ResumeMusic(FMusic);
  1291. end;
  1292.  
  1293. // http://www.delphipraxis.net/post43515.html
  1294. Function GetHTML(AUrl: string): string;
  1295. var
  1296.   databuffer : array[0..4095] of char;
  1297.   ResStr : string;
  1298.   hSession, hfile: hInternet;
  1299.   dwindex,dwcodelen,dwread,dwNumber: cardinal;
  1300.   dwcode : array[1..20] of char;
  1301.   res    : pchar;
  1302.   Str    : pchar;
  1303. begin
  1304.   ResStr:='';
  1305.   if system.pos('http://',lowercase(AUrl))=0 then
  1306.      AUrl:='http://'+AUrl;
  1307.  
  1308.   // Hinzugefügt
  1309.   application.ProcessMessages;
  1310.  
  1311.   hSession:=InternetOpen('InetURL:/1.0',
  1312.                          INTERNET_OPEN_TYPE_PRECONFIG,
  1313.                          nil,
  1314.                          nil,
  1315.                          0);
  1316.   if assigned(hsession) then
  1317.   begin
  1318.     // Hinzugefügt
  1319.     application.ProcessMessages;
  1320.  
  1321.     hfile:=InternetOpenUrl(
  1322.            hsession,
  1323.            pchar(AUrl),
  1324.            nil,
  1325.            0,
  1326.            INTERNET_FLAG_RELOAD,
  1327.            0);
  1328.     dwIndex  := 0;
  1329.     dwCodeLen := 10;
  1330.  
  1331.     // Hinzugefügt
  1332.     application.ProcessMessages;
  1333.  
  1334.     HttpQueryInfo(hfile,
  1335.                   HTTP_QUERY_STATUS_CODE,
  1336.                   @dwcode,
  1337.                   dwcodeLen,
  1338.                   dwIndex);
  1339.     res := pchar(@dwcode);
  1340.     dwNumber := sizeof(databuffer)-1;
  1341.     if (res ='200') or (res ='302') then
  1342.     begin
  1343.       while (InternetReadfile(hfile,
  1344.                               @databuffer,
  1345.                               dwNumber,
  1346.                               DwRead)) do
  1347.       begin
  1348.  
  1349.         // Hinzugefügt
  1350.         application.ProcessMessages;
  1351.  
  1352.         if dwRead =0 then
  1353.           break;
  1354.         databuffer[dwread]:=#0;
  1355.         Str := pchar(@databuffer);
  1356.         resStr := resStr + Str;
  1357.       end;
  1358.     end
  1359.     else
  1360.       ResStr := 'Status:'+res;
  1361.     if assigned(hfile) then
  1362.       InternetCloseHandle(hfile);
  1363.   end;
  1364.  
  1365.   // Hinzugefügt
  1366.   application.ProcessMessages;
  1367.  
  1368.   InternetCloseHandle(hsession);
  1369.   Result := resStr;
  1370. end;
  1371.  
  1372. procedure TMainForm.CheckUpdatesClick(Sender: TObject);
  1373. var
  1374.   cont: string;
  1375. begin
  1376.   cont := GetHTML('http://www.viathinksoft.de/update/?id=spacemission');
  1377.   if copy(cont, 0, 7) = 'Status:' then
  1378.   begin
  1379.     Application.MessageBox('Ein Fehler ist aufgetreten. Wahrscheinlich ist keine Internetverbindung aufgebaut, oder der der ViaThinkSoft-Server vorübergehend offline.', 'Fehler', MB_OK + MB_ICONERROR)
  1380.   end
  1381.   else
  1382.   begin
  1383.     if GetHTML('http://www.viathinksoft.de/update/?id=spacemission') <> ProgramVersion then
  1384.     begin
  1385.       if Application.MessageBox('Eine neue Programmversion ist vorhanden. Möchten Sie diese jetzt herunterladen?', 'Information', MB_YESNO + MB_ICONASTERISK) = ID_YES then
  1386.         shellexecute(application.handle, 'open', pchar('http://www.viathinksoft.de/update/?id=@spacemission'), '', '', sw_normal);
  1387.     end
  1388.     else
  1389.     begin
  1390.       Application.MessageBox('Es ist keine neue Programmversion vorhanden.', 'Information', MB_OK + MB_ICONASTERISK);
  1391.     end;
  1392.   end;
  1393. end;
  1394.  
  1395. procedure TMainForm.BeendenClick(Sender: TObject);
  1396. begin
  1397.   close;
  1398. end;
  1399.  
  1400. procedure TMainForm.OptionFullScreenClick(Sender: TObject);
  1401. begin
  1402.   OptionFullScreen.Checked := not OptionFullScreen.Checked;
  1403.   DXInit;
  1404.   writeoptions;
  1405. end;
  1406.  
  1407. procedure TMainForm.OptionSoundClick(Sender: TObject);
  1408. begin
  1409.   OptionSound.Checked := not OptionSound.Checked;
  1410.   SoundInit;
  1411.   WriteOptions;
  1412. end;
  1413.  
  1414. procedure TMainForm.SoundInit;
  1415. begin
  1416.   if OptionSound.Checked then
  1417.   begin
  1418.     if not DXSound.Initialized then
  1419.     begin
  1420.       try
  1421.         DXSound.Initialize;
  1422.         WaveList.Items.LoadFromFile(FDirectory+'DirectX\Sound.dxw');
  1423.       except
  1424.         OptionSound.enabled := False;
  1425.         WaveList.items.clear;
  1426.       end;
  1427.     end;
  1428.   end
  1429.   else DXSound.Finalize;
  1430. end;
  1431.  
  1432. procedure TMainForm.MusicInit;
  1433. begin
  1434.   optionmusic.enabled := SoundKarte;
  1435. end;
  1436.  
  1437. procedure TMainForm.DestroyMusic(Name: TMusicTrack);
  1438. begin
  1439.   if Name = mtBoss then
  1440.   begin
  1441.     MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1442.     MCISendString(pchar('close "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1443.   end;
  1444.   if Name = mtGame then
  1445.   begin
  1446.     MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1447.     MCISendString(pchar('close "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1448.   end;
  1449.   if Name = mtScene then
  1450.   begin
  1451.     MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1452.     MCISendString(pchar('close "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1453.   end;
  1454.   if Name = mtTitle then
  1455.   begin
  1456.     MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1457.     MCISendString(pchar('close "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1458.   end;
  1459. end;
  1460.  
  1461. procedure TMainForm.OpenMusic(Name: TMusicTrack);
  1462. begin
  1463.   if Name = mtBoss then
  1464.     MCISendString(pchar('open "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1465.   if Name = mtGame then
  1466.     MCISendString(pchar('open "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1467.   if Name = mtScene then
  1468.     MCISendString(pchar('open "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1469.   if Name = mtTitle then
  1470.     MCISendString(pchar('open "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1471. end;
  1472.  
  1473. procedure TMainForm.PauseMusic(Name: TMusicTrack);
  1474. begin
  1475.   if not OptionMusic.checked then exit;
  1476.   if Name = mtBoss then
  1477.     MCISendString(pchar('stop "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  1478.   if Name = mtGame then
  1479.     MCISendString(pchar('stop "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  1480.   if Name = mtScene then
  1481.     MCISendString(pchar('stop "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  1482.   if Name = mtTitle then
  1483.     MCISendString(pchar('stop "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  1484. end;
  1485.  
  1486. procedure TMainForm.DXDrawInitializing(Sender: TObject);
  1487. begin
  1488.   if doFullScreen in DXDraw.Options then
  1489.   begin
  1490.     BorderStyle := bsNone;
  1491.     DXDraw.Cursor := crNone;
  1492.   end
  1493.   else
  1494.   begin
  1495.     BorderStyle := bsSingle;
  1496.     DXDraw.Cursor := crDefault;
  1497.   end;
  1498. end;
  1499.  
  1500. procedure TMainForm.DXDrawInitialize(Sender: TObject);
  1501. begin
  1502.   DXTimer.Enabled := True;
  1503. end;
  1504.  
  1505. procedure TMainForm.DXDrawFinalize(Sender: TObject);
  1506. begin
  1507.   DXTimer.Enabled := False;
  1508. end;
  1509.  
  1510. procedure TMainForm.DXTimerActivate(Sender: TObject);
  1511. begin
  1512.   Caption := Application.Title;
  1513.   if not ProgrammGestartet then
  1514.   begin
  1515.     Programmgestartet := true;
  1516.     exit;
  1517.   end;
  1518.   ResumeMusic(FMusic);
  1519. end;
  1520.  
  1521. procedure TMainForm.DXTimerDeactivate(Sender: TObject);
  1522. begin
  1523.   Caption := Application.Title + ' [Pause]';
  1524.   PauseMusic(FMusic);
  1525. end;
  1526.  
  1527. function TMainForm.StatusMusic(Name: TMusicTrack): string;
  1528. var
  1529.   MCIStatus: array[0..255] of char;
  1530. begin
  1531.   if not OptionMusic.checked then exit;
  1532.   if FMusic = mtGame then
  1533.     MCISendString(pchar('status "'+FDirectory+'Musik\Game.mid" mode'), MCIStatus, 255, 0);
  1534.   if FMusic = mtBoss then
  1535.     MCISendString(pchar('status "'+FDirectory+'Musik\Boss.mid" mode'), MCIStatus, 255, 0);
  1536.   if FMusic = mtScene then
  1537.     MCISendString(pchar('status "'+FDirectory+'Musik\Scene.mid" mode'), MCIStatus, 255, 0);
  1538.   if FMusic = mtTitle then
  1539.     MCISendString(pchar('status "'+FDirectory+'Musik\Title.mid" mode'), MCIStatus, 255, 0);
  1540.   result := MCIStatus;
  1541. end;
  1542.  
  1543. procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer);
  1544. begin
  1545.   EnterCriticalSection(TimerCS);
  1546.   try
  1547.     if StatusMusic(FMusic) = 'stopped' then
  1548.       PlayMusic(FMusic); {...}
  1549.     if crash then
  1550.     begin
  1551.       inc(Crash2);
  1552.       if crash2 = 30 then
  1553.       begin
  1554.         Crash2 := 0;
  1555.         crash := false;
  1556.         crashsound := false;
  1557.       end;
  1558.     end;
  1559.     if not DXDraw.CanDraw then exit;
  1560.     DXInput.Update;
  1561.     case FScene of
  1562.       gsTitle   : SceneTitle;
  1563.       gsMain    : SceneMain;
  1564.       gsGameOver: SceneGameOver;
  1565.       gsWin     : SceneWin;
  1566.       gsNewLevel: SceneNewLevel;
  1567.     end;
  1568.     if FNextScene<>gsNone then
  1569.     begin
  1570.       StartScene(FNextScene);
  1571.       FNextScene := gsNone;
  1572.     end;
  1573.     DXDraw.Flip;
  1574.   finally
  1575.     LeaveCriticalSection(TimerCS);
  1576.   end;
  1577. end;
  1578.  
  1579. procedure TMainForm.BlinkStart;
  1580. begin
  1581.   FBlink := 0;
  1582.   FBlinkTime := GetTickCount;
  1583. end;
  1584.  
  1585. procedure TMainForm.WriteOptions;
  1586. var
  1587.   INIDatei: TIniFile;
  1588. begin
  1589.   INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
  1590.   try
  1591.     if OptionMusic.checked then INIDatei.WriteBool('Settings', 'Music', true)
  1592.       else INIDatei.WriteBool('Settings', 'Music', false);
  1593.     if OptionSound.checked then INIDatei.WriteBool('Settings', 'Sound', true)
  1594.       else INIDatei.WriteBool('Settings', 'Sound', false);
  1595.     if OptionFullScreen.checked then INIDatei.WriteBool('Settings', 'FullScreen', true)
  1596.       else INIDatei.WriteBool('Settings', 'FullScreen', false);
  1597.     if OptionBreitbild.checked then INIDatei.WriteBool('Settings', 'ScreenAutoSize', true)
  1598.       else INIDatei.WriteBool('Settings', 'ScreenAutoSize', false);
  1599.     if FInterval = giLeicht then INIDatei.WriteInteger('Settings', 'Speed', 1);
  1600.     if FInterval = giMittel then INIDatei.WriteInteger('Settings', 'Speed', 2);
  1601.     if FInterval = giSchwer then INIDatei.WriteInteger('Settings', 'Speed', 3);
  1602.     if FInterval = giMaster then INIDatei.WriteInteger('Settings', 'Speed', 4);
  1603.   finally
  1604.     INIDatei.Free;
  1605.   end;
  1606. end;
  1607.  
  1608. procedure TMainForm.LoadOptions;
  1609. var
  1610.   INIDatei: TIniFile;
  1611. begin
  1612.   INIDatei := TIniFile.Create(FDirectory+'Einstellungen\SpaceMission.ini');
  1613.   try
  1614.     optionmusic.checked := INIDatei.ReadBool('Settings', 'Music', true);
  1615.     optionsound.checked := INIDatei.ReadBool('Settings', 'Sound', true);
  1616.     optionfullscreen.checked := INIDatei.ReadBool('Settings', 'fullscreen', false);
  1617.     OptionBreitBild.checked := INIDatei.ReadBool('Settings', 'ScreenAutoSize', true);
  1618.     if INIDatei.ReadInteger('Settings', 'Speed', 2) = 1 then
  1619.     begin
  1620.       FInterval := giLeicht;
  1621.       Leicht.checked := true;
  1622.     end;
  1623.     if INIDatei.ReadInteger('Settings', 'Speed', 2) = 2 then
  1624.     begin
  1625.       FInterval := giMittel;
  1626.       Mittel.checked := true;
  1627.     end;
  1628.     if INIDatei.ReadInteger('Settings', 'Speed', 2) = 3 then
  1629.     begin
  1630.       FInterval := giSchwer;
  1631.       Schwer.checked := true;
  1632.     end;
  1633.     if INIDatei.ReadInteger('Settings', 'Speed', 2) = 4 then
  1634.     begin
  1635.       FInterval := giMaster;
  1636.       Master.checked := true;
  1637.     end;
  1638.   finally
  1639.     INIDatei.Free;
  1640.   end;
  1641.   WriteOptions;
  1642. end;
  1643.  
  1644. procedure TMainForm.BlinkUpdate;
  1645. begin
  1646.   if GetTickCount<>FBlinkTime then
  1647.   begin
  1648.     FBlink := FBlink + (GetTickCount-FBlinkTime);
  1649.     FBlinkTime := GetTickCount;
  1650.   end;
  1651. end;
  1652.  
  1653. procedure TMainForm.PlaySound(Name: string; Wait: Boolean);
  1654. begin
  1655.   if (OptionSound.Checked) and (OptionSound.Enabled) then
  1656.     WaveList.Items.Find(Name).Play(Wait);
  1657. end;
  1658.  
  1659. procedure TMainForm.PlayMusic(Name: TMusicTrack);
  1660. begin
  1661.   if (not mainform.active) and (mainform.visible) then //1st Programmstart
  1662.     exit;
  1663.   if (OptionMusic.checked) and (OptionMusic.enabled) then
  1664.   begin
  1665.     DestroyMusic(FMusic);
  1666.     OpenMusic(Name);
  1667.     ResumeMusic(Name);
  1668.   end;
  1669.   FMusic := Name;
  1670. end;
  1671.  
  1672. function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
  1673. begin
  1674.   with Result do
  1675.   begin
  1676.     rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
  1677.     rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
  1678.     rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
  1679.     rgbReserved := 0;
  1680.   end;
  1681. end;
  1682.  
  1683. procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer);
  1684. var
  1685.   i: Integer;
  1686.   t, t2: DWORD;
  1687.   ChangePalette: Boolean;
  1688.   c: Integer;
  1689. begin
  1690.   if DXDraw.Initialized then
  1691.   begin
  1692.     c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue));
  1693.     ChangePalette := False;
  1694.     if DXDraw.CanPaletteAnimation then
  1695.     begin
  1696.       t := GetTickCount;
  1697.       while Abs(GetTickCount-t)<Time do
  1698.       begin
  1699.         t2 := Trunc(Abs(GetTickCount-t)/Time*255);
  1700.         for i := 0 to 255 do
  1701.           DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2);
  1702.         DXDraw.UpdatePalette;
  1703.         ChangePalette := True;
  1704.       end;
  1705.     end
  1706.     else
  1707.     begin
  1708.       Sleep(Time);
  1709.     end;
  1710.     for i := 0 to 4 do
  1711.     begin
  1712.       DXDraw.Surface.Fill(c);
  1713.       DXDraw.Flip;
  1714.     end;
  1715.     if ChangePalette then
  1716.     begin
  1717.       DXDraw.ColorTable := DXDraw.DefColorTable;
  1718.       DXDraw.UpdatePalette;
  1719.     end;
  1720.     DXDraw.Surface.Fill(c);
  1721.     DXDraw.Flip;
  1722.   end;
  1723. end;
  1724.  
  1725. procedure TMainForm.StartScene(Scene: TGameScene);
  1726. begin
  1727.   EndScene;
  1728.   DXInput.States := DXInput.States - DXInputButton;
  1729.   FScene := Scene;
  1730.   BlinkStart;
  1731.   case FScene of
  1732.     gsTitle   : StartSceneTitle;
  1733.     gsMain    : StartSceneMain;
  1734.     gsGameOver: StartSceneGameOver;
  1735.     gsWin     : StartSceneWin;
  1736.     gsNewLevel: StartSceneNewLevel;
  1737.   end;
  1738. end;
  1739.  
  1740. procedure TMainForm.StartSceneTitle;
  1741. begin
  1742.   sleep(500);
  1743.   FCheat := false;
  1744.   BossExists := false;
  1745.   FLife := Lives;
  1746.   FLevel := 0;
  1747.   FScore := 0;
  1748.   FNotSave := true;
  1749.   Cheat.enabled := false;
  1750.   Neustart.enabled := false;
  1751.   GamePause.enabled := false;
  1752.   GameStart.enabled := false;
  1753.   Spielgeschwindigkeit.enabled := false;
  1754.   mainform.Visible := true;
  1755.   PlayMusic(mtTitle);
  1756. end;
  1757.  
  1758. procedure TMainForm.StartSceneMain;
  1759. {var
  1760.   i, j: Integer;}
  1761. begin
  1762.   sleep(500);
  1763.   FCounter := 0;
  1764.   NewLevel(FLevel);
  1765.   BossExists := false;
  1766.   PlayMusic(mtGame);
  1767.   FEnemyAdventPos := 0;
  1768.   FFrame := -4;
  1769.   PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine);
  1770.   with TBackground.Create(SpriteEngine.Engine) do
  1771.   begin
  1772.     SetMapSize(1, 1);
  1773.     Image := mainform.ImageList.Items.Find('Star3');
  1774.     Z := -13;
  1775.     Y := 40;
  1776.     FSpeed := 1 / 2;
  1777.     Tile := True;
  1778.   end;
  1779.   with TBackground.Create(SpriteEngine.Engine) do
  1780.   begin
  1781.     SetMapSize(1, 1);
  1782.     Image := mainform.ImageList.Items.Find('Star2');
  1783.     Z := -12;
  1784.     Y := 30;
  1785.     FSpeed := 1;
  1786.     Tile := True;
  1787.   end;
  1788.   with TBackground.Create(SpriteEngine.Engine) do
  1789.   begin
  1790.     SetMapSize(1, 1);
  1791.     Image := mainform.ImageList.Items.Find('Star1');
  1792.     Z := -11;
  1793.     Y := 10;
  1794.     FSpeed := 2;
  1795.     Tile := True;
  1796.   end;
  1797.   {with TBackground.Create(SpriteEngine.Engine) do
  1798.   begin
  1799.     SetMapSize(200, 10);
  1800.     Y := 10;
  1801.     Z := -13;
  1802.     FSpeed := 1 / 2;
  1803.     Tile := True;
  1804.     for i := 0 to MapHeight-1 do
  1805.     begin
  1806.       for j := 0 to MapWidth-1 do
  1807.       begin
  1808.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8);
  1809.         if Random(100)<95 then Chips[j, i] := -1;
  1810.       end;
  1811.     end;
  1812.   end;
  1813.   with TBackground.Create(SpriteEngine.Engine) do
  1814.   begin
  1815.     SetMapSize(200, 10);
  1816.     Y := 30;
  1817.     Z := -12;
  1818.     FSpeed := 1;
  1819.     Tile := True;
  1820.     for i := 0 to MapHeight-1 do
  1821.     begin
  1822.       for j := 0 to MapWidth-1 do
  1823.       begin
  1824.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4);
  1825.         if Random(100)<95 then Chips[j, i] := -1;
  1826.       end;
  1827.     end;
  1828.   end;
  1829.   with TBackground.Create(SpriteEngine.Engine) do
  1830.   begin
  1831.     SetMapSize(200, 10);
  1832.     Y := 40;
  1833.     Z := -11;
  1834.     FSpeed := 2;
  1835.     Tile := True;
  1836.     for i := 0 to MapHeight-1 do
  1837.     begin
  1838.       for j := 0 to MapWidth-1 do
  1839.       begin
  1840.         Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2);
  1841.         if Random(100)<95 then Chips[j, i] := -1;
  1842.       end;
  1843.     end;
  1844.   end;}
  1845.   FNotSave := false;
  1846.   Cheat.enabled := true;
  1847.   Neustart.enabled := true;
  1848.   GamePause.enabled := true;
  1849.   GameStart.enabled := true;
  1850.   Spielgeschwindigkeit.enabled := true;
  1851. end;
  1852.  
  1853. procedure TMainForm.StartSceneGameOver;
  1854. begin
  1855.   sleep(500);
  1856.   FNotSave := true;
  1857.   Cheat.enabled := false;
  1858.   Spielgeschwindigkeit.enabled := false;
  1859.   Neustart.enabled := false;
  1860.   GamePause.enabled := false;
  1861.   PlayMusic(mtScene);
  1862.   BossExists := false;
  1863. end;
  1864.  
  1865. procedure TMainForm.StartSceneWin;
  1866. begin
  1867.   sleep(500);
  1868.   FNotSave := true;
  1869.   Cheat.enabled := false;
  1870.   Spielgeschwindigkeit.enabled := false;
  1871.   Neustart.enabled := false;
  1872.   GamePause.enabled := false;
  1873.   PlayMusic(mtScene);
  1874.   BossExists := false;
  1875. end;
  1876.  
  1877. procedure TMainForm.EndScene;
  1878. begin
  1879.   case FScene of
  1880.     gsTitle   : EndSceneTitle;
  1881.     gsMain    : EndSceneMain;
  1882.     gsGameOver: EndSceneGameOver;
  1883.     gsWin     : EndSceneWin;
  1884.     gsNewLevel: EndSceneNewLevel;
  1885.   end;
  1886. end;
  1887.  
  1888. procedure TMainForm.EndSceneTitle;
  1889. begin
  1890.   {  Ende Title  }
  1891. end;
  1892.  
  1893. procedure TMainForm.EndSceneMain;
  1894. begin
  1895.   SpriteEngine.Engine.Clear;
  1896. end;
  1897.  
  1898. procedure TMainForm.EndSceneGameOver;
  1899. begin
  1900.   {  Ende GameOver  }
  1901. end;
  1902.  
  1903. procedure TMainForm.EndSceneWin;
  1904. begin
  1905.   {  Ende Win  }
  1906. end;
  1907.  
  1908. procedure TMainForm.ResetLevelData;
  1909. begin
  1910.   LevelData.Clear;
  1911.   FRestEnemies := 0;
  1912. end;
  1913.  
  1914. const
  1915.   ADDITIONAL_ENEMIES_PER_LEVEL = 75;
  1916.  
  1917. function TMainForm.GetLevelFileName(lev: integer): string;
  1918. begin
  1919.   result := FDirectory+'Levels\Level '+inttostr(lev)+'.lev';
  1920. end;
  1921.  
  1922. procedure TMainForm.NewLevel(lev: integer);
  1923. resourcestring
  1924.   LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.';
  1925. var
  1926.   act: integer;
  1927.   Enemies: array[1..27] of TEnemyType;
  1928.   e: TEnemyAdvent;
  1929. begin
  1930.   ResetLevelData;
  1931.   if FGameMode = gmRandom then
  1932.   begin
  1933.     {$REGION 'Random game'}
  1934.     Enemies[1] := etEnemyAttacker;
  1935.     Enemies[2] := etEnemyMeteor;
  1936.     Enemies[3] := etEnemyUFO;
  1937.     Enemies[4] := etEnemyAttacker;
  1938.     Enemies[5] := etEnemyMeteor;
  1939.     Enemies[6] := etEnemyUFO;
  1940.     Enemies[7] := etEnemyAttacker;
  1941.     Enemies[8] := etEnemyMeteor;
  1942.     Enemies[9] := etEnemyUFO;
  1943.     Enemies[10] := etEnemyAttacker;
  1944.     Enemies[11] := etEnemyMeteor;
  1945.     Enemies[12] := etEnemyUFO;
  1946.     Enemies[13] := etEnemyAttacker;
  1947.     Enemies[14] := etEnemyMeteor;
  1948.     Enemies[15] := etEnemyUFO;
  1949.     Enemies[16] := etEnemyAttacker3;
  1950.     Enemies[17] := etEnemyAttacker;
  1951.     Enemies[18] := etEnemyMeteor;
  1952.     Enemies[19] := etEnemyUFO;
  1953.     Enemies[20] := etEnemyUFO2;
  1954.     Enemies[21] := etEnemyAttacker;
  1955.     Enemies[22] := etEnemyMeteor;
  1956.     Enemies[23] := etEnemyUFO;
  1957.     Enemies[24] := etEnemyAttacker2;
  1958.     Enemies[25] := etEnemyMeteor;
  1959.     Enemies[26] := etEnemyUFO;
  1960.     Enemies[27] := etEnemyAttacker;
  1961.     randomize;
  1962.     FRestEnemies := lev*ADDITIONAL_ENEMIES_PER_LEVEL+1;
  1963.     SetLength(LevelData.EnemyAdventTable, FRestEnemies);
  1964.     for act := 0 to lev*ADDITIONAL_ENEMIES_PER_LEVEL-1 do
  1965.     begin
  1966.       e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))];
  1967.       if e.enemyType = etEnemyAttacker2 then
  1968.       begin
  1969.         e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o}
  1970.       end;
  1971.       e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o};
  1972.       e.y := random(dxdraw.surfaceheight);
  1973.       if e.enemyType = etEnemyAttacker2 then
  1974.       begin
  1975.         e.lifes := random(6)+1{O_o};
  1976.       end
  1977.       else
  1978.       begin
  1979.         e.lifes := random(lev)+1;
  1980.       end;
  1981.  
  1982.       LevelData.EnemyAdventTable[act] := e;
  1983.     end;
  1984.     e.enemyType := etEnemyBoss;
  1985.     e.x := lev*75*30{O_o} div lev;
  1986.     e.y := (dxdraw.surfaceheight div 2) - (MainForm.ImageList.Items.Find('Enemy-boss').height div 2);
  1987.     e.lifes := lev*5;
  1988.     LevelData.EnemyAdventTable[lev*ADDITIONAL_ENEMIES_PER_LEVEL] := e;
  1989.     Assert(FRestEnemies = Length(LevelData.EnemyAdventTable));
  1990.     {$ENDREGION}
  1991.   end
  1992.   else
  1993.   begin
  1994.     {$REGION 'Normal game'}
  1995.     if fileexists(GetLevelFileName(lev)) then
  1996.     begin
  1997.       try
  1998.         LevelData.Load(GetLevelFileName(lev));
  1999.         FRestEnemies := Length(LevelData.EnemyAdventTable);
  2000.       except
  2001.         showmessage(Format(LNG_LEVEL_INVALID, [lev]));
  2002.         ResetLevelData;
  2003.       end;
  2004.     end;
  2005.     {$ENDREGION}
  2006.   end;
  2007. end;
  2008.  
  2009. procedure TMainForm.SceneTitle;
  2010. var
  2011.   Logo: TPictureCollectionItem;
  2012. begin
  2013.   DXDraw.Surface.Fill(0);
  2014.   Logo := ImageList.Items.Find('Logo');
  2015.   {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0,
  2016.     Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);}
  2017.   Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0,
  2018.     2, 80, Fangle * 4);
  2019.   inc(Fangle);
  2020.   with DXDraw.Surface.Canvas do
  2021.   begin
  2022.     if (isDown in MainForm.DXInput.States) and (FGameMode=gmLevels) then FGameMode := gmRandom;
  2023.     if ((isUp in MainForm.DXInput.States) and (FGameMode=gmRandom)) or (FGameMode=gmUnknown) then FGameMode := gmLevels;
  2024.     Brush.Style := bsClear;
  2025.     Font.Size := 30;
  2026.     if FGameMode = gmLevels then
  2027.     begin
  2028.       Font.Color := clMaroon;
  2029.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2030.       Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-52, '>');
  2031.       Font.Color := clRed;
  2032.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2033.       Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>');
  2034.       Font.Color := clOlive;
  2035.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2036.       Font.Color := clYellow;
  2037.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2038.     end
  2039.     else
  2040.     begin
  2041.       Font.Color := clOlive;
  2042.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, 'Normales Spiel');
  2043.       Font.Color := clYellow;
  2044.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, 'Normales Spiel');
  2045.       Font.Color := clMaroon;
  2046.       Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, 'Zufallslevel');
  2047.       Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>');
  2048.       Font.Color := clRed;
  2049.       Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), 'Zufallslevel');
  2050.       Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>');
  2051.     end;
  2052.     { if (FBlink div 300) mod 2=0 then
  2053.     begin
  2054.       Font.Color := clGreen;
  2055.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2056.       Font.Color := clLime;
  2057.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2058.     end; }
  2059.     BlinkUpdate;
  2060.     Release;
  2061.   end;
  2062.   // Weiter mit Leertaste oder Enter
  2063.   if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then
  2064.   begin
  2065.     FLevel := 1;
  2066.     if ((FGameMode=gmLevels) and not fileexists(GetLevelFileName(FLevel))) or ((FGameMode=gmRandom) and (FLevel > 20)) then
  2067.     begin
  2068.       //PlaySound('Frage', False);
  2069.       exit;
  2070.     end;
  2071.     NewLevel(FLevel);
  2072.     PlaySound('SceneMov', False);
  2073.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2074.     Sleep(200);
  2075.     StartScene(gsMain);
  2076.   end;
  2077. end;
  2078.  
  2079. procedure TMainForm.SceneMain;
  2080. var
  2081.   Enemy: TSprite;
  2082.   spriteClass: TEnemyClass;
  2083. begin
  2084.   case FInterval of
  2085.     giMittel: SpriteEngine.Move(conleicht);
  2086.     giLeicht: SpriteEngine.Move(conmittel);
  2087.     giSchwer: SpriteEngine.Move(conschwer);
  2088.     giMaster: SpriteEngine.Move(conmaster);
  2089.   end;
  2090.   SpriteEngine.Dead;
  2091.   while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and
  2092.     (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and
  2093.     ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and
  2094.     (FRestEnemies > 0) do
  2095.   begin
  2096.     Dec(FRestEnemies);
  2097.     with LevelData.EnemyAdventTable[FEnemyAdventPos] do
  2098.     begin
  2099.       spriteClass := nil;
  2100.       case enemyType of
  2101.         //etUnknown: ;
  2102.         etEnemyAttacker:  spriteClass := TEnemyAttacker;
  2103.         etEnemyAttacker2: spriteClass := TEnemyAttacker2;
  2104.         etEnemyAttacker3: spriteClass := TEnemyAttacker3;
  2105.         etEnemyMeteor:    spriteClass := TEnemyMeteor;
  2106.         etEnemyUFO:       spriteClass := TEnemyUFO;
  2107.         etEnemyUFO2:      spriteClass := TEnemyUFO2;
  2108.         etEnemyBoss:      spriteClass := TEnemyBoss;
  2109.       end;
  2110.       if spriteClass <> nil then
  2111.       begin
  2112.         Enemy := spriteClass.Create(SpriteEngine.Engine, lifes);
  2113.         Enemy.x := dxdraw.surfacewidth;
  2114.         //Enemy.y := y;
  2115.         if y <> 0 then
  2116.           Enemy.y := dxdraw.surfaceheight / (480{maximale Bandbreite im alten Format} / y)
  2117.         else
  2118.           Enemy.y := 0;
  2119.       end;
  2120.     end;
  2121.     Inc(FEnemyAdventPos);
  2122.   end;
  2123.   Inc(FFrame);
  2124.   DXDraw.Surface.Fill(0);
  2125.   if FNextScene=gsNone then
  2126.   begin
  2127.     SpriteEngine.Draw;
  2128.     if MainForm.flife > 0 then
  2129.     begin
  2130.       with DXDraw.Surface.Canvas do
  2131.       begin
  2132.         Brush.Style := bsClear;
  2133.         Font.Size := 20;
  2134.         Font.Color := clOlive;
  2135.         Textout(9, 9, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2136.         Font.Color := clYellow;
  2137.         Textout(10, 10, 'Punkte: ' + FloatToStrF(FScore,ffNumber,14,0));
  2138.         Font.Color := clMaroon;
  2139.         Textout(dxdraw.surfacewidth-141, 9, 'Level: ' + IntToStr(MainForm.flevel));
  2140.         Font.Color := clRed;
  2141.         Textout(dxdraw.surfacewidth-140, 10, 'Level: ' + IntToStr(MainForm.flevel));
  2142.         if FLife<0 then mainform.FLife := 0;
  2143.         if FCheat then
  2144.         begin
  2145.           Font.Color := clPurple;
  2146.           Textout(9, dxdraw.surfaceheight-41, 'Leben: ?');
  2147.           Font.Color := clFuchsia;
  2148.           Textout(10, dxdraw.surfaceheight-40, 'Leben: ?');
  2149.         end
  2150.         else
  2151.         begin
  2152.           if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then
  2153.           begin
  2154.             Font.Color := clPurple;
  2155.             Textout(9, dxdraw.surfaceheight-41, 'Leben: ' + IntToStr(MainForm.flife));
  2156.             Font.Color := clFuchsia;
  2157.             Textout(10, dxdraw.surfaceheight-40, 'Leben: ' + IntToStr(MainForm.flife));
  2158.           end;
  2159.           if Flife = 1 then BlinkUpdate;
  2160.         end;
  2161.         {if BossExists and (FBossLife>0) then
  2162.         begin
  2163.           Font.Color := clPurple;
  2164.           Textout(449, 439, 'Boss: ' + IntToStr(FBossLife));
  2165.           Font.Color := clFuchsia;
  2166.           Textout(450, 440, 'Boss: ' + IntToStr(FBossLife));
  2167.         end
  2168.         else
  2169.           if RestlicheEinheiten>0 then
  2170.           begin
  2171.             Font.Color := clPurple;
  2172.             Textout(449, 439, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
  2173.             Font.Color := clFuchsia;
  2174.             Textout(450, 440, 'Einheiten: ' + IntToStr(RestlicheEinheiten));
  2175.           end;}
  2176.         if BossExists and (FBossLife>0) then
  2177.         begin
  2178.           if (FRestEnemies>0) then
  2179.           begin
  2180.             Font.Color := clGreen;
  2181.             Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, 'Boss: ' + IntToStr(FBossLife));
  2182.             Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies));
  2183.             Font.Color := clLime;
  2184.             Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, 'Boss: ' + IntToStr(FBossLife));
  2185.             Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies));
  2186.           end;
  2187.           if (FRestEnemies<1) then
  2188.           begin
  2189.             Font.Color := clGreen;
  2190.             Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Boss: ' + IntToStr(FBossLife));
  2191.             Font.Color := clLime;
  2192.             Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Boss: ' + IntToStr(FBossLife));
  2193.           end;
  2194.         end;
  2195.         if (FRestEnemies>0) and not Bossexists then
  2196.         begin
  2197.           Font.Color := clGreen;
  2198.           Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, 'Einheiten: ' + IntToStr(FRestEnemies));
  2199.           Font.Color := clLime;
  2200.           Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, 'Einheiten: ' + IntToStr(FRestEnemies));
  2201.         end;
  2202.         Release;
  2203.       end;
  2204.     end
  2205.     else
  2206.     begin
  2207.       DXDraw.Surface.Canvas.Font.Color := clGreen; // Grüne schrift bei gescheitert? FIXME
  2208.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission gescheitert!');
  2209.       DXDraw.Surface.Canvas.Font.Color := clLime;
  2210.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission gescheitert!');
  2211.       DXDraw.Surface.Canvas.Release;
  2212.     end;
  2213.     if (EnemyCounter=0) and (FRestEnemies=0){ and (SpielerFliegtFort = false)}
  2214.     and ((BossExists and (FBossLife=0)) or not BossExists) then
  2215.     begin
  2216.       DXDraw.Surface.Canvas.Font.Color := clGreen;
  2217.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, 'Mission erfolgreich!');
  2218.       DXDraw.Surface.Canvas.Font.Color := clLime;
  2219.       DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, 'Mission erfolgreich!');
  2220.       DXDraw.Surface.Canvas.Release;
  2221.       Sleep(1);
  2222.       inc(FCounter);
  2223.       if FCounter>150{200} then PlayerSprite.FlyAway;
  2224.     end;
  2225.   end;
  2226. end;
  2227.  
  2228. procedure TMainForm.SceneGameOver;
  2229. begin
  2230.   DXDraw.Surface.Fill(0);
  2231.   with DXDraw.Surface.Canvas do
  2232.   begin
  2233.     FNotSave := true;
  2234.     Cheat.enabled := false;
  2235.     GamePause.enabled := false;
  2236.     Neustart.enabled := false;
  2237.     Brush.Style := bsClear;
  2238.     Font.Size := 35;
  2239.     Font.Color := clMaroon;
  2240.     Textout((dxdraw.surfacewidth div 2)-127, 98, 'Game Over!');
  2241.     Font.Color := clRed;
  2242.     Textout((dxdraw.surfacewidth div 2)-125, 100, 'Game Over!');
  2243.     if (FBlink div 300) mod 2=0 then
  2244.     begin
  2245.       Font.Size := 30;
  2246.       Font.Color := clOlive;
  2247.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2248.       Font.Color := clYellow;
  2249.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2250.     end;
  2251.     BlinkUpdate;
  2252.     Release;
  2253.   end;
  2254.   if isButton1 in DXInput.States then
  2255.   begin
  2256.     PlaySound('SceneMov', False);
  2257.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2258.     Sleep(200);
  2259.     StartScene(gsTitle);
  2260.   end;
  2261. end;
  2262.  
  2263. procedure TMainForm.SceneWin;
  2264. begin
  2265.   DXDraw.Surface.Fill(0);
  2266.   with DXDraw.Surface.Canvas do
  2267.   begin
  2268.     FNotSave := true;
  2269.     Cheat.enabled := false;
  2270.     GamePause.enabled := false;
  2271.     Neustart.enabled := false;
  2272.     Brush.Style := bsClear;
  2273.     Font.Size := 35;
  2274.     Font.Color := clMaroon;
  2275.     Textout((dxdraw.surfaceWidth div 2)-127, 98, 'Gewonnen!');
  2276.     Font.Color := clRed;
  2277.     Textout((dxdraw.surfaceWidth div 2)-125, 100, 'Gewonnen!');
  2278.     if (FBlink div 300) mod 2=0 then
  2279.     begin
  2280.       Font.Size := 30;
  2281.       Font.Color := clOlive;
  2282.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2283.       Font.Color := clYellow;
  2284.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2285.     end;
  2286.     BlinkUpdate;
  2287.     Release;
  2288.   end;
  2289.   if isButton1 in DXInput.States then
  2290.   begin
  2291.     PlaySound('SceneMov', False);
  2292.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2293.     Sleep(200);
  2294.     StartScene(gsTitle);
  2295.   end;
  2296. end;
  2297.  
  2298. procedure TMainForm.StartSceneNewLevel;
  2299. begin
  2300.   sleep(500);
  2301.   FNotSave := false;
  2302.   Cheat.enabled := false;
  2303.   Neustart.enabled := false;
  2304.   GamePause.enabled := false;
  2305.   GameStart.enabled := true;
  2306.   Spielgeschwindigkeit.enabled := false;
  2307.   BossExists := false;
  2308.   Spielgeschwindigkeit.enabled := false;
  2309.   if ((FGameMode=gmLevels) and (not fileexists(GetLevelFileName(FLevel)))) or ((FGameMode=gmRandom) and (FLevel > 25)) then
  2310.   begin
  2311.     //PlaySound('SceneMov', False);
  2312.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2313.     Sleep(200);
  2314.     StartScene(gsWin);
  2315.     exit;
  2316.   end;
  2317.   PlayMusic(mtScene);
  2318. end;
  2319.  
  2320. procedure TMainForm.EndSceneNewLevel;
  2321. begin
  2322.   {  Ende NewLevel  }
  2323. end;
  2324.  
  2325. procedure TMainForm.SceneNewLevel;
  2326. begin
  2327.   DXDraw.Surface.Fill(0);
  2328.   with DXDraw.Surface.Canvas do
  2329.   begin
  2330.     Brush.Style := bsClear;
  2331.     Font.Size := 40;
  2332.     Font.Color := clMaroon;
  2333.     Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, 'Level '+inttostr(flevel));
  2334.     Font.Color := clRed;
  2335.     Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, 'Level '+inttostr(flevel));
  2336.     if (FBlink div 300) mod 2=0 then
  2337.     begin
  2338.       Font.Size := 30;
  2339.       Font.Color := clOlive;
  2340.       Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, 'Weiter mit Leertaste');
  2341.       Font.Color := clYellow;
  2342.       Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, 'Weiter mit Leertaste');
  2343.     end;
  2344.     BlinkUpdate;
  2345.     Release;
  2346.   end;
  2347.   if isButton1 in DXInput.States then
  2348.   begin
  2349.     PlaySound('SceneMov', False);
  2350.     PalleteAnim(RGBQuad(0, 0, 0), 300);
  2351.     Sleep(200);
  2352.     StartScene(gsMain);
  2353.   end;
  2354. end;
  2355.  
  2356. procedure TMainForm.OptionMusicClick(Sender: TObject);
  2357. begin
  2358.   OptionMusic.Checked := not OptionMusic.Checked;
  2359.   if OptionMusic.Checked then
  2360.   begin
  2361.     PlayMusic(FMusic)
  2362.   end
  2363.   else
  2364.   begin
  2365.     DestroyMusic(FMusic);
  2366.   end;
  2367.   WriteOptions;
  2368. end;
  2369.  
  2370. procedure TMainForm.MasterClick(Sender: TObject);
  2371. begin
  2372.   master.checked := true;
  2373.   FInterval := giMaster;
  2374.   writeoptions;
  2375. end;
  2376.  
  2377. procedure TEnemyMeteor.DoMove(MoveCount: Integer);
  2378. begin
  2379.   X := X - MoveCount*(250/1000);
  2380.   if X < -Width then Dead;
  2381. end;
  2382.  
  2383. procedure TEnemyMeteor.HitEnemy(ADead: Boolean);
  2384. begin
  2385.   inherited HitEnemy(False);
  2386.  
  2387.   if ADead then Collisioned := True;
  2388. end;
  2389.  
  2390. {procedure TMainForm.StopMusic;
  2391. begin
  2392.   PauseMusic(FMusic);
  2393.   MCISendString(pchar('seek "'+FDirectory+'Musik\Boss.mid" to start'), nil, 255, 0);
  2394.   MCISendString(pchar('seek "'+FDirectory+'Musik\Game.mid" to start'), nil, 255, 0);
  2395.   MCISendString(pchar('seek "'+FDirectory+'Musik\Title.mid" to start'), nil, 255, 0);
  2396.   MCISendString(pchar('seek "'+FDirectory+'Musik\Scene.mid" to start'), nil, 255, 0);
  2397. end;}
  2398.  
  2399. procedure TMainForm.ResumeMusic(Name: TMusicTrack);
  2400. begin
  2401.   if not OptionMusic.checked then exit;
  2402.   if Name = mtBoss then
  2403.     MCISendString(pchar('play "'+FDirectory+'Musik\Boss.mid"'), nil, 255, 0);
  2404.   if Name = mtGame then
  2405.     MCISendString(pchar('play "'+FDirectory+'Musik\Game.mid"'), nil, 255, 0);
  2406.   if Name = mtScene then
  2407.     MCISendString(pchar('play "'+FDirectory+'Musik\Scene.mid"'), nil, 255, 0);
  2408.   if Name = mtTitle then
  2409.     MCISendString(pchar('play "'+FDirectory+'Musik\Title.mid"'), nil, 255, 0);
  2410. end;
  2411.  
  2412. constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer);
  2413. begin
  2414.   inherited Create(AParent, ALifes);
  2415.   Image := MainForm.ImageList.Items.Find('Enemy-Meteor');
  2416.   Width := Image.Width;
  2417.   Height := Image.Height;
  2418.   AnimCount := Image.PatternCount;
  2419.   AnimLooped := True;
  2420.   AnimSpeed := DEFAULT_ANIMSPEED;
  2421.   PixelCheck := True;
  2422. end;
  2423.  
  2424. procedure TMainForm.SpielstandClick(Sender: TObject);
  2425. begin
  2426.   speicherungform.showmodal;
  2427. end;
  2428.  
  2429. procedure TMainForm.NeustartClick(Sender: TObject);
  2430. begin
  2431.   FLife := Lives;
  2432.   FLevel := 1; // ???
  2433.   FScore := 0;
  2434.   EnemyCounter := 0;
  2435.   StartScene(gsMain);
  2436.   PlayMusic(mtGame);
  2437. end;
  2438.  
  2439. procedure TMainForm.OptionBreitbildClick(Sender: TObject);
  2440. begin
  2441.   OptionBreitbild.Checked := not OptionBreitbild.Checked;
  2442.   DXInit;
  2443.   writeoptions;
  2444. end;
  2445.  
  2446. procedure TMainForm.LeichtClick(Sender: TObject);
  2447. begin
  2448.   leicht.checked := true;
  2449.   FInterval := giLeicht;
  2450.   writeoptions;
  2451. end;
  2452.  
  2453. procedure TMainForm.MittelClick(Sender: TObject);
  2454. begin
  2455.   mittel.checked := true;
  2456.   FInterval := giMittel;
  2457.   writeoptions;
  2458. end;
  2459.  
  2460. procedure TMainForm.SchwerClick(Sender: TObject);
  2461. begin
  2462.   schwer.checked := true;
  2463.   FInterval := giSchwer;
  2464.   writeoptions;
  2465. end;
  2466.  
  2467. procedure TMainForm.FormShow(Sender: TObject);
  2468. begin
  2469.   if Assigned(SplashForm) then
  2470.   begin
  2471.     SplashForm.Hide;
  2472.     FreeAndNil(SplashForm);
  2473.   end;
  2474.  
  2475.   dxtimer.Enabled := true;
  2476.   dxtimer.ActiveOnly := true;
  2477. end;
  2478.  
  2479. procedure TMainForm.InformationenClick(Sender: TObject);
  2480. begin
  2481.   dxtimer.enabled := false;
  2482.   InfoForm.showmodal;
  2483.   if not mainform.gamepause.checked then mainform.dxtimer.enabled := true;
  2484. end;
  2485.  
  2486. procedure TMainForm.CheatClick(Sender: TObject);
  2487. begin
  2488.   CheatForm.showmodal;
  2489. end;
  2490.  
  2491. procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
  2492. begin
  2493.   if optionMusic.checked then DestroyMusic(FMusic);
  2494.   SpriteEngine.Engine.Clear;
  2495.   dxsound.Finalize;
  2496.   dxinput.Destroy;
  2497.   DXTimer.Enabled := False;
  2498. end;
  2499.  
  2500. procedure TMainForm.FormDestroy(Sender: TObject);
  2501. begin
  2502.   imagelist.Free;
  2503.   spriteengine.Free;
  2504.   dxdraw.Free;
  2505.   wavelist.Free;
  2506.   dxsound.Free;
  2507.   //dxinput.Free;
  2508.   dxtimer.Free;
  2509.   DeleteCriticalSection(TimerCS);
  2510.   LevelData.Free;
  2511. end;
  2512.  
  2513. end.
  2514.  
  2515.