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unit LightGameAbout;
interface
uses Windows, SysUtils, Classes, Graphics, Forms, Controls, StdCtrls,
Buttons, ExtCtrls;
type
TAboutBox = class(TForm)
Panel1: TPanel;
ProgramIcon: TImage;
ProductName: TLabel;
Version: TLabel;
Copyright: TLabel;
Comments: TLabel;
OKButton: TButton;
private
{ Private-Deklarationen }
public
{ Public-Deklarationen }
end;
var
AboutBox: TAboutBox;
implementation
{$R *.dfm}
end.