Blame |
Last modification |
View Log
| RSS feed
/**
* Bitmap Import for Imagination Pilots Entertainment 32-bit games (IPE32)
* - Where's Waldo? Exploring Geography
* - Eraser Turnabout by Imagination Pilots
* - Virtual K'Nex by Imagination Pilots
* ART file packer and unpacker by Daniel Marschall, ViaThinkSoft (C) 2014-2018
* Revision: 2018-02-15
**/
#ifndef __inc__ipe32_bmpimport
#define __inc__ipe32_bmpimport
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdlib.h>
typedef struct tagIpe32BmpImportData {
size_t dataSize;
char error[255];
} Ipe32BmpImportData;
bool ipe32_bmp_import(FILE* fibBitmap, Ipe32BmpImportData* result);
void ipe32_free_bmpimport_result(Ipe32BmpImportData *res);
#endif // #ifndef __inc__ipe32_bmpimport