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xof 0302txt 0064
// File created by Cinema4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh Cinema4D_Mesh {
13;
// Dach
-200.186;131.352;-175.042;,
297.814;131.352;-175.042;,
297.814;131.352;224.958;,
-200.186;131.352;224.958;,
48.814;331.352;24.958;,
// Haus
-200.151;-219.171;-175.228;,
-200.151;130.829;-175.228;,
299.849;-219.171;-175.228;,
299.849;130.829;-175.228;,
299.849;-219.171;224.772;,
299.849;130.829;224.772;,
-200.151;-219.171;224.772;,
-200.151;130.829;224.772;;
11;
// Dach
4;0,1,2,3;,
3;4,2,1;,
3;4,3,2;,
3;4,0,3;,
3;4,1,0;,
// Haus
4;5,6,8,7;,
4;7,8,10,9;,
4;9,10,12,11;,
4;11,12,6,5;,
4;6,12,10,8;,
4;11,5,7,9;;
MeshNormals {
13;
// Dach
-1.739;-0.157;-1.397;,
1.739;-0.157;-1.397;,
1.739;-0.157;1.397;,
-1.739;-0.157;1.397;,
0.0;1.0;0.0;,
// Haus
-1.443;-1.01;-1.155;,
-1.443;1.01;-1.155;,
1.443;-1.01;-1.155;,
1.443;1.01;-1.155;,
1.443;-1.01;1.155;,
1.443;1.01;1.155;,
-1.443;-1.01;1.155;,
-1.443;1.01;1.155;;
11;
// Dach
4;0,1,2,3;,
3;4,2,1;,
3;4,3,2;,
3;4,0,3;,
3;4,1,0;,
// Haus
4;5,6,8,7;,
4;7,8,10,9;,
4;9,10,12,11;,
4;11,12,6,5;,
4;6,12,10,8;,
4;11,5,7,9;;
}
MeshTextureCoords {
13;
// Dach
0.0;1.0;,
1.0;1.0;,
0.0;1.0;,
0.0;1.0;,
0.5;0.0;,
// Haus
0.0;0.0;,
0.0;1.0;,
1.0;0.0;,
1.0;1.0;,
1.0;1.0;,
1.0;0.0;,
0.0;1.0;,
0.0;0.0;;
}
MeshMaterialList {
3;
11;
2,
2,
2,
2,
2,
1,
1,
1,
1,
1,
1;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Haus {
0.8;0.8;0.64;1.0;;
1.0;
0.025;0.025;0.025;;
0.0;0.0;0.0;;
}
Material C4DMAT_Dach {
0.664;0.0;0.0;1.0;;
1.0;
0.025;0.025;0.025;;
0.0;0.0;0.0;;
}
{C4DMAT_Dach}
}
}