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xof 0302txt 0064
// File created by Cinema4D

template Header {
 <3D82AB43-62DA-11cf-AB39-0020AF71E433>
 WORD major;
 WORD minor;
 DWORD flags;
}

template Vector {
 <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
 FLOAT x;
 FLOAT y;
 FLOAT z;
}

template Coords2d {
 <F6F23F44-7686-11cf-8F52-0040333594A3>
 FLOAT u;
 FLOAT v;
}

template Matrix4x4 {
 <F6F23F45-7686-11cf-8F52-0040333594A3>
 array FLOAT matrix[16];
}

template ColorRGBA {
 <35FF44E0-6C7C-11cf-8F52-0040333594A3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
 FLOAT alpha;
}

template ColorRGB {
 <D3E16E81-7835-11cf-8F52-0040333594A3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
}

template IndexedColor {
 <1630B820-7842-11cf-8F52-0040333594A3>
 DWORD index;
 ColorRGBA indexColor;
}

template Boolean {
 <4885AE61-78E8-11cf-8F52-0040333594A3>
 WORD truefalse;
}

template Boolean2d {
 <4885AE63-78E8-11cf-8F52-0040333594A3>
 Boolean u;
 Boolean v;
}

template MaterialWrap {
 <4885AE60-78E8-11cf-8F52-0040333594A3>
 Boolean u;
 Boolean v;
}

template TextureFilename {
 <A42790E1-7810-11cf-8F52-0040333594A3>
 STRING filename;
}

template Material {
 <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
 ColorRGBA faceColor;
 FLOAT power;
 ColorRGB specularColor;
 ColorRGB emissiveColor;
 [...]
}

template MeshFace {
 <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
 DWORD nFaceVertexIndices;
 array DWORD faceVertexIndices[nFaceVertexIndices];
}

template MeshFaceWraps {
 <4885AE62-78E8-11cf-8F52-0040333594A3>
 DWORD nFaceWrapValues;
 Boolean2d faceWrapValues;
}

template MeshTextureCoords {
 <F6F23F40-7686-11cf-8F52-0040333594A3>
 DWORD nTextureCoords;
 array Coords2d textureCoords[nTextureCoords];
}

template MeshMaterialList {
 <F6F23F42-7686-11cf-8F52-0040333594A3>
 DWORD nMaterials;
 DWORD nFaceIndexes;
 array DWORD faceIndexes[nFaceIndexes];
 [Material]
}

template MeshNormals {
 <F6F23F43-7686-11cf-8F52-0040333594A3>
 DWORD nNormals;
 array Vector normals[nNormals];
 DWORD nFaceNormals;
 array MeshFace faceNormals[nFaceNormals];
}

template MeshVertexColors {
 <1630B821-7842-11cf-8F52-0040333594A3>
 DWORD nVertexColors;
 array IndexedColor vertexColors[nVertexColors];
}

template Mesh {
 <3D82AB44-62DA-11cf-AB39-0020AF71E433>
 DWORD nVertices;
 array Vector vertices[nVertices];
 DWORD nFaces;
 array MeshFace faces[nFaces];
 [...]
}

template FrameTransformMatrix {
 <F6F23F41-7686-11cf-8F52-0040333594A3>
 Matrix4x4 frameMatrix;
}

template Frame {
 <3D82AB46-62DA-11cf-AB39-0020AF71E433>
 [...]
}

Header {
 1;
 0;
 1;
}



Mesh Cinema4D_Mesh {
  13;
  // Dach
  -200.186;131.352;-175.042;,
  297.814;131.352;-175.042;,
  297.814;131.352;224.958;,
  -200.186;131.352;224.958;,
  48.814;331.352;24.958;,
  // Haus
  -200.151;-219.171;-175.228;,
  -200.151;130.829;-175.228;,
  299.849;-219.171;-175.228;,
  299.849;130.829;-175.228;,
  299.849;-219.171;224.772;,
  299.849;130.829;224.772;,
  -200.151;-219.171;224.772;,
  -200.151;130.829;224.772;;
  
  11;
  // Dach
  4;0,1,2,3;,
  3;4,2,1;,
  3;4,3,2;,
  3;4,0,3;,
  3;4,1,0;,
  // Haus
  4;5,6,8,7;,
  4;7,8,10,9;,
  4;9,10,12,11;,
  4;11,12,6,5;,
  4;6,12,10,8;,
  4;11,5,7,9;;
  
  MeshNormals {
    13;
    // Dach
    -1.739;-0.157;-1.397;,
    1.739;-0.157;-1.397;,
    1.739;-0.157;1.397;,
    -1.739;-0.157;1.397;,
    0.0;1.0;0.0;,
    // Haus
    -1.443;-1.01;-1.155;,
    -1.443;1.01;-1.155;,
    1.443;-1.01;-1.155;,
    1.443;1.01;-1.155;,
    1.443;-1.01;1.155;,
    1.443;1.01;1.155;,
    -1.443;-1.01;1.155;,
    -1.443;1.01;1.155;;
    
    11;
    // Dach
    4;0,1,2,3;,
    3;4,2,1;,
    3;4,3,2;,
    3;4,0,3;,
    3;4,1,0;,
    // Haus
    4;5,6,8,7;,
    4;7,8,10,9;,
    4;9,10,12,11;,
    4;11,12,6,5;,
    4;6,12,10,8;,
    4;11,5,7,9;;
    
  }
  MeshTextureCoords {
    13;
    // Dach
    0.0;1.0;,
    1.0;1.0;,
    0.0;1.0;,
    0.0;1.0;,
    0.5;0.0;,
    // Haus
    0.0;0.0;,
    0.0;1.0;,
    1.0;0.0;,
    1.0;1.0;,
    1.0;1.0;,
    1.0;0.0;,
    0.0;1.0;,
    0.0;0.0;;
  }
  MeshMaterialList {
    3;
    11;
    2,
    2,
    2,
    2,
    2,
    1,
    1,
    1,
    1,
    1,
    1;
    
    Material C4DMAT_NONE {
      1.0;1.0;1.0;1.0;;
      1.0;
      0.0;0.0;0.0;;
      0.0;0.0;0.0;;
    }
    Material C4DMAT_Haus {
      0.8;0.8;0.64;1.0;;
      1.0;
      0.025;0.025;0.025;;
      0.0;0.0;0.0;;
    }
    
    Material C4DMAT_Dach {
      0.664;0.0;0.0;1.0;;
      1.0;
      0.025;0.025;0.025;;
      0.0;0.0;0.0;;
    }
    
    {C4DMAT_Dach}
  }
}