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rem Wasser
remstart
make matrix 2, 10000, 10000, 20, 20
load image "bitmap\GM01B02.bmp", 3
prepare matrix texture 2, 3, 1, 1
fill matrix 2, 0, 1
position matrix 2, 0, 100, 0
ghost matrix on 2
rem randomize matrix 2, 130
update matrix 2
remend