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rem Find 64 bit DLL
echo Collect 64 bit DLL...
if not exist ..\visual_studio\FilterFoundry64.8bf
(
echo Can't mix
in 64 bit because 64 bit DLL
not found. Please compile it first
)
echo Visual CPP =
^> in\FilterFoundry64.8bf
copy /y ..\visual_studio\FilterFoundry64.8bf
in\
rem Find 32 bit DLL
rem Check if WPJ or VCPP file is newer and choose this as source
echo Collect 32 bit DLL...
echo Can't mix
in 32 bit because 32 bit DLL
not found. Please compile it first
)
)
copy /y ..\wpj\FilterFoundry.8bf
in\FilterFoundry_wpj.8bf
>NUL
copy /y ..\visual_studio\FilterFoundry.8bf
in\FilterFoundry_vc.8bf
>NUL
SET FILE1=
in\FilterFoundry_wpj.8bf
SET FILE2=
in\FilterFoundry_vc.8bf
if "
%NEWEST%" == "FilterFoundry_wpj.8bf"
(
echo OpenWatcom =
^> in\FilterFoundry.8bf
move in\FilterFoundry_wpj.8bf
in\FilterFoundry.8bf
>NUL
echo Now start the mixer
!
foundry_3264_mixer.exe
echo Copy back 32 bit to WPJ build
dir, to enable debugging
in IDE
copy /y out\FilterFoundry.8bf ..\wpj\FilterFoundry.8bf
echo Copy back 64 bit to VCPP build
dir, to enable debugging
in IDE
copy /y out\FilterFoundry64.8bf ..\visual_studio\FilterFoundry64.8bf
echo Visual CPP =
^> in\FilterFoundry.8bf
echo Now start the mixer
!
foundry_3264_mixer.exe
echo Copy back 32 bit to VCPP build
dir, to enable debugging
in IDE
copy /y out\FilterFoundry.8bf ..\visual_studio\FilterFoundry.8bf
echo Copy back 64 bit to VCPP build
dir, to enable debugging
in IDE
copy /y out\FilterFoundry64.8bf ..\visual_studio\FilterFoundry64.8bf
)
rem pause.