package test.fraktal3d;
import com.jme.app.SimpleGame;
import com.jme.math.Vector3f;
public class BouncingBall extends SimpleGame {
protected void simpleInitGame() {
// Scene einstellen
// Kamaraentfernung erhöhen
cam.setLocation(new Vector3f(0, 50, 150));
// Elemente an rootNode anhängen
new Raumplan(rootNode, 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING).los(rootNode, 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING);
// rootNode.attachChild(new Raumplan(new Node(), 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING).getRoomNode());
}
/**
* @param args
*/
public static void main
(String[] args
) {
BouncingBall ball = new BouncingBall();
ball.setConfigShowMode(ConfigShowMode.AlwaysShow);
ball.start();
}
}