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56 | uses |
56 | uses |
57 | Global, GamMain, ComLevelReader; |
57 | Global, GamMain, ComLevelReader; |
58 | 58 | ||
59 | {$R *.DFM} |
59 | {$R *.DFM} |
60 | 60 | ||
- | 61 | resourcestring |
|
- | 62 | SSaveGameFileNotFound = 'Spielstandsdatei nicht gefunden'; |
|
- | 63 | SNa = 'n/a'; |
|
- | 64 | SSaveGameFolder = 'Spielstände'; |
|
- | 65 | SSaveGameSubFolder = 'SpaceMission'; |
|
- | 66 | ||
61 | { TSpeicherungForm } |
67 | { TSpeicherungForm } |
62 | 68 | ||
63 | procedure TSpeicherungForm.SearchSaves; |
69 | procedure TSpeicherungForm.SearchSaves; |
64 | var |
70 | var |
65 | sr: TSearchRec; |
71 | sr: TSearchRec; |
Line 74... | Line 80... | ||
74 | li3b.visible := false; |
80 | li3b.visible := false; |
75 | li4a.visible := false; |
81 | li4a.visible := false; |
76 | li4b.visible := false; |
82 | li4b.visible := false; |
77 | liu.visible := false; |
83 | liu.visible := false; |
78 | liw.visible := true; |
84 | liw.visible := true; |
79 | li1.caption := 'n/a'; |
85 | li1.caption := SNa; |
80 | li2b.caption := 'n/a'; |
86 | li2b.caption := SNa; |
81 | li3b.caption := 'n/a'; |
87 | li3b.caption := SNa; |
82 | li4b.caption := 'n/a'; |
88 | li4b.caption := SNa; |
83 | LadenBtn.enabled := false; |
89 | LadenBtn.enabled := false; |
84 | LoeschenBtn.enabled := false; |
90 | LoeschenBtn.enabled := false; |
85 | res := FindFirst(IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisSystem)+'*.sav', 0, sr); |
91 | res := FindFirst(IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisSystem)+'*.sav', 0, sr); |
86 | try |
92 | try |
87 | while (res = 0) do |
93 | while (res = 0) do |
Line 107... | Line 113... | ||
107 | end; |
113 | end; |
108 | LevelListBox.Sorted := true; |
114 | LevelListBox.Sorted := true; |
109 | end; |
115 | end; |
110 | 116 | ||
111 | procedure TSpeicherungForm.LoeschenBtnClick(Sender: TObject); |
117 | procedure TSpeicherungForm.LoeschenBtnClick(Sender: TObject); |
- | 118 | resourcestring |
|
- | 119 | SDeleteSaveGame = 'Diesen Spielstand wirklich löschen?'; |
|
112 | var |
120 | var |
113 | fil: string; |
121 | fil: string; |
114 | begin |
122 | begin |
115 | if LevelListBox.ItemIndex = -1 then exit; |
123 | if LevelListBox.ItemIndex = -1 then exit; |
116 | 124 | ||
117 | if MessageDlg('Diesen Spielstand wirklich löschen?', mtConfirmation, mbYesNoCancel, 0) = mrYes then |
125 | if MessageDlg(SDeleteSaveGame, mtConfirmation, mbYesNoCancel, 0) = mrYes then |
118 | begin |
126 | begin |
119 | li1.visible := false; |
127 | li1.visible := false; |
120 | li2a.visible := false; |
128 | li2a.visible := false; |
121 | li2b.visible := false; |
129 | li2b.visible := false; |
122 | li3a.visible := false; |
130 | li3a.visible := false; |
123 | li3b.visible := false; |
131 | li3b.visible := false; |
124 | li4a.visible := false; |
132 | li4a.visible := false; |
125 | li4b.visible := false; |
133 | li4b.visible := false; |
126 | liu.visible := false; |
134 | liu.visible := false; |
127 | liw.visible := false; |
135 | liw.visible := false; |
128 | li1.caption := 'n/a'; |
136 | li1.caption := SNa; |
129 | li2b.caption := 'n/a'; |
137 | li2b.caption := SNa; |
130 | li3b.caption := 'n/a'; |
138 | li3b.caption := SNa; |
131 | li4b.caption := 'n/a'; |
139 | li4b.caption := SNa; |
132 | LadenBtn.enabled := false; |
140 | LadenBtn.enabled := false; |
133 | LoeschenBtn.enabled := false; |
141 | LoeschenBtn.enabled := false; |
134 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
142 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
135 | if not fileexists(fil) then raise Exception.Create('Spielstandsdatei nicht gefunden'); |
143 | if not fileexists(fil) then raise Exception.Create(SSaveGameFileNotFound); |
136 | deletefile(fil); |
144 | deletefile(fil); |
137 | searchsaves; |
145 | searchsaves; |
138 | end; |
146 | end; |
139 | end; |
147 | end; |
140 | 148 | ||
141 | function TSpeicherungForm.GetSaveGameFileName(SpielstandName: string; forceuserdir: boolean): string; |
149 | function TSpeicherungForm.GetSaveGameFileName(SpielstandName: string; forceuserdir: boolean): string; |
142 | var |
150 | var |
143 | usr, sys: string; |
151 | usr, sys: string; |
144 | begin |
152 | begin |
145 | usr := IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisUser) + SpielstandName + '.sav'; // ab SpaceMission 1.2+ |
153 | usr := IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisUser) + SpielstandName + '.sav'; // ab SpaceMission 1.2+ // do not localize |
146 | sys := IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisSystem) + SpielstandName + '.sav'; // alte Versionen von SpaceMission <1.2 |
154 | sys := IncludeTrailingPathDelimiter(GetSpielstandVerzeichnisSystem) + SpielstandName + '.sav'; // alte Versionen von SpaceMission <1.2 // do not localize |
147 | if fileexists(usr) or forceuserdir then exit(usr); |
155 | if fileexists(usr) or forceuserdir then exit(usr); |
148 | if fileexists(sys) then exit(sys); |
156 | if fileexists(sys) then exit(sys); |
149 | exit(usr); |
157 | exit(usr); |
150 | end; |
158 | end; |
151 | 159 | ||
Line 165... | Line 173... | ||
165 | li3b.visible := false; |
173 | li3b.visible := false; |
166 | li4a.visible := false; |
174 | li4a.visible := false; |
167 | li4b.visible := false; |
175 | li4b.visible := false; |
168 | liu.visible := false; |
176 | liu.visible := false; |
169 | liw.visible := false; |
177 | liw.visible := false; |
170 | li1.caption := 'n/a'; |
178 | li1.caption := SNa; |
171 | li2b.caption := 'n/a'; |
179 | li2b.caption := SNa; |
172 | li3b.caption := 'n/a'; |
180 | li3b.caption := SNa; |
173 | li4b.caption := 'n/a'; |
181 | li4b.caption := SNa; |
174 | LadenBtn.enabled := false; |
182 | LadenBtn.enabled := false; |
175 | LoeschenBtn.enabled := false; |
183 | LoeschenBtn.enabled := false; |
176 | end; |
184 | end; |
177 | {if liu.visible or (LevelListBox.items.count=0) then |
185 | {if liu.visible or (LevelListBox.items.count=0) then |
178 | exit;} |
186 | exit;} |
179 | SavGame := TSaveData.Create; |
187 | SavGame := TSaveData.Create; |
180 | try |
188 | try |
181 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
189 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
182 | if not fileexists(fil) then raise Exception.Create('Spielstandsdatei nicht gefunden'); |
190 | if not fileexists(fil) then raise Exception.Create(SSaveGameFileNotFound); |
183 | SavGame.LoadFromFile(fil); |
191 | SavGame.LoadFromFile(fil); |
184 | mainform.FScore := SavGame.Score; |
192 | mainform.FScore := SavGame.Score; |
185 | mainform.FLife := SavGame.Life; |
193 | mainform.FLife := SavGame.Life; |
186 | mainform.FLevel := SavGame.Level; |
194 | mainform.FLevel := SavGame.Level; |
187 | mainform.FGameMode := SavGame.GameMode; |
195 | mainform.FGameMode := SavGame.GameMode; |
Line 198... | Line 206... | ||
198 | mainform.FCheat := false; |
206 | mainform.FCheat := false; |
199 | close; |
207 | close; |
200 | end; |
208 | end; |
201 | 209 | ||
202 | procedure TSpeicherungForm.SpeichernBtnClick(Sender: TObject); |
210 | procedure TSpeicherungForm.SpeichernBtnClick(Sender: TObject); |
- | 211 | resourcestring |
|
- | 212 | SNoValidSaveGameName = 'Dies ist kein gültiger Spielstandname!'; |
|
- | 213 | SEmptySaveGameName = 'Bitte geben Sie einen Namen für den Spielstand ein'; |
|
- | 214 | SReplaceSaveGame = 'Spielstand ist bereits vorhanden. Ersetzen?'; |
|
203 | var |
215 | var |
204 | SavGame: TSaveData; |
216 | SavGame: TSaveData; |
205 | i: integer; |
217 | i: integer; |
206 | begin |
218 | begin |
207 | if Levelname.text = '' then |
219 | if Levelname.text = '' then |
208 | begin |
220 | begin |
209 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
221 | MessageDlg(SEmptySaveGameName, mtError, [mbOK], 0); |
210 | LevelName.setfocus; |
222 | LevelName.setfocus; |
211 | exit; |
223 | exit; |
212 | end; |
224 | end; |
213 | for i := 1 to length(LevelName.text) do |
225 | for i := 1 to length(LevelName.text) do |
214 | begin |
226 | begin |
Line 220... | Line 232... | ||
220 | (copy(LevelName.text, i, 1) = '"') or |
232 | (copy(LevelName.text, i, 1) = '"') or |
221 | (copy(LevelName.text, i, 1) = '<') or |
233 | (copy(LevelName.text, i, 1) = '<') or |
222 | (copy(LevelName.text, i, 1) = '>') or |
234 | (copy(LevelName.text, i, 1) = '>') or |
223 | (copy(LevelName.text, i, 1) = '|') then |
235 | (copy(LevelName.text, i, 1) = '|') then |
224 | begin |
236 | begin |
225 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
237 | MessageDlg(SNoValidSaveGameName, mtError, [mbOK], 0); |
226 | LevelName.setfocus; |
238 | LevelName.setfocus; |
227 | exit; |
239 | exit; |
228 | end; |
240 | end; |
229 | end; |
241 | end; |
230 | if LevelListBox.items.IndexOf(LevelName.text) > -1 then |
242 | if LevelListBox.items.IndexOf(LevelName.text) > -1 then |
231 | begin |
243 | begin |
232 | if MessageDlg('Spielstand ist bereits vorhanden. Ersetzen?', mtConfirmation, mbYesNoCancel, 0) <> mrYes then |
244 | if MessageDlg(SReplaceSaveGame, mtConfirmation, mbYesNoCancel, 0) <> mrYes then |
233 | exit; |
245 | exit; |
234 | end; |
246 | end; |
235 | 247 | ||
236 | SavGame := TSaveData.Create; |
248 | SavGame := TSaveData.Create; |
237 | try |
249 | try |
Line 248... | Line 260... | ||
248 | 260 | ||
249 | SearchSaves; |
261 | SearchSaves; |
250 | end; |
262 | end; |
251 | 263 | ||
252 | procedure TSpeicherungForm.LevelListBoxClick(Sender: TObject); |
264 | procedure TSpeicherungForm.LevelListBoxClick(Sender: TObject); |
- | 265 | resourcestring |
|
- | 266 | SNoNA = 'n/a'; |
|
- | 267 | SIsNormalLevel = 'Das Level ist ein norm. Level'; |
|
- | 268 | SIsRandomLevel = 'Das Level ist ein Zufallslevel'; |
|
- | 269 | SHasAttachedLevel = '%s mit Karte'; |
|
253 | var |
270 | var |
254 | SavGame: TSaveData; |
271 | SavGame: TSaveData; |
255 | Punkte, Leben, Level: integer; |
272 | Punkte, Leben, Level: integer; |
256 | BeinhaltetLevelDaten: boolean; |
273 | BeinhaltetLevelDaten: boolean; |
257 | Art: TGameMode; |
274 | Art: TGameMode; |
Line 266... | Line 283... | ||
266 | li3b.visible := false; |
283 | li3b.visible := false; |
267 | li4a.visible := false; |
284 | li4a.visible := false; |
268 | li4b.visible := false; |
285 | li4b.visible := false; |
269 | liu.visible := false; |
286 | liu.visible := false; |
270 | liw.visible := false; |
287 | liw.visible := false; |
271 | li1.caption := 'n/a'; |
288 | li1.caption := SNoNA; |
272 | li2b.caption := 'n/a'; |
289 | li2b.caption := SNoNA; |
273 | li3b.caption := 'n/a'; |
290 | li3b.caption := SNoNA; |
274 | li4b.caption := 'n/a'; |
291 | li4b.caption := SNoNA; |
275 | if (LevelListBox.items.count=0) or (LevelListBox.itemindex = -1) then |
292 | if (LevelListBox.items.count=0) or (LevelListBox.itemindex = -1) then |
276 | begin |
293 | begin |
277 | ladenbtn.enabled := false; |
294 | ladenbtn.enabled := false; |
278 | loeschenbtn.enabled := false; |
295 | loeschenbtn.enabled := false; |
279 | liw.visible := true; |
296 | liw.visible := true; |
Line 283... | Line 300... | ||
283 | 300 | ||
284 | SavGame := TSaveData.Create; |
301 | SavGame := TSaveData.Create; |
285 | try |
302 | try |
286 | try |
303 | try |
287 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
304 | fil := GetSaveGameFileName(LevelListBox.Items.strings[LevelListBox.itemindex], false); |
288 | if not fileexists(fil) then raise Exception.Create('Spielstandsdatei nicht gefunden'); |
305 | if not fileexists(fil) then raise Exception.Create(SSaveGameFileNotFound); |
289 | SavGame.LoadFromFile(fil); |
306 | SavGame.LoadFromFile(fil); |
290 | Punkte := SavGame.Score; |
307 | Punkte := SavGame.Score; |
291 | Leben := SavGame.Life; |
308 | Leben := SavGame.Life; |
292 | Level := SavGame.Level; |
309 | Level := SavGame.Level; |
293 | Art := SavGame.GameMode; |
310 | Art := SavGame.GameMode; |
Line 306... | Line 323... | ||
306 | li3a.visible := true; |
323 | li3a.visible := true; |
307 | li3b.visible := true; |
324 | li3b.visible := true; |
308 | li4a.visible := true; |
325 | li4a.visible := true; |
309 | li4b.visible := true; |
326 | li4b.visible := true; |
310 | if Art = gmLevels then |
327 | if Art = gmLevels then |
311 | li1.caption := 'Das Level ist ein norm. Level' |
328 | li1.caption := SIsNormalLevel |
312 | else |
329 | else |
313 | li1.caption := 'Das Level ist ein Zufallslevel'; |
330 | li1.caption := SIsRandomLevel; |
314 | if BeinhaltetLevelDaten then |
331 | if BeinhaltetLevelDaten then |
315 | li1.Caption := li1.Caption + ' mit Karte'; |
332 | li1.Caption := Format(SHasAttachedLevel, [li1.Caption]); |
316 | li3b.caption := inttostr(Level); |
333 | li3b.caption := inttostr(Level); |
317 | li4b.caption := inttostr(Leben); |
334 | li4b.caption := inttostr(Leben); |
318 | li2b.caption := inttostr(Punkte); |
335 | li2b.caption := inttostr(Punkte); |
319 | end; |
336 | end; |
320 | 337 | ||
Line 348... | Line 365... | ||
348 | end; |
365 | end; |
349 | 366 | ||
350 | function TSpeicherungForm.GetSpielstandVerzeichnisSystem: string; |
367 | function TSpeicherungForm.GetSpielstandVerzeichnisSystem: string; |
351 | begin |
368 | begin |
352 | // nicht mehr verwendet seit version 1.2 |
369 | // nicht mehr verwendet seit version 1.2 |
353 | result := OwnDirectory + 'Spielstände'; |
370 | result := OwnDirectory + SSaveGameFolder; |
354 | end; |
371 | end; |
355 | 372 | ||
356 | function TSpeicherungForm.GetSpielstandVerzeichnisUser: string; |
373 | function TSpeicherungForm.GetSpielstandVerzeichnisUser: string; |
357 | begin |
374 | begin |
358 | try |
375 | try |
Line 361... | Line 378... | ||
361 | result := ''; |
378 | result := ''; |
362 | end; |
379 | end; |
363 | if result = '' then |
380 | if result = '' then |
364 | begin |
381 | begin |
365 | // Pre Vista |
382 | // Pre Vista |
366 | result := OwnDirectory + 'Spielstände'; |
383 | result := OwnDirectory + SSaveGameFolder; |
367 | end |
384 | end |
368 | else |
385 | else |
369 | begin |
386 | begin |
370 | result := IncludeTrailingPathDelimiter(result); |
387 | result := IncludeTrailingPathDelimiter(result); |
371 | result := result + 'SpaceMission'; |
388 | result := result + SSaveGameSubFolder; |
372 | end; |
389 | end; |
373 | result := IncludeTrailingPathDelimiter(result); |
390 | result := IncludeTrailingPathDelimiter(result); |
374 | ForceDirectories(result); |
391 | ForceDirectories(result); |
375 | end; |
392 | end; |
376 | 393 |