Rev 90 | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
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1 | unit GamMain; |
1 | unit GamMain; |
2 | 2 | ||
3 | interface |
3 | interface |
4 | 4 | ||
5 | uses |
5 | uses |
6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
7 | StdCtrls, ExtCtrls, Menus, DIB, DXClass, DXSprite, DXDraws, DXInput, DXSounds, |
8 | ShellAPI, DirectX{$IF CompilerVersion >= 23.0}, |
8 | ShellAPI, DirectX{$IF CompilerVersion >= 23.0}, |
9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
9 | System.UITypes{$IFEND}, ComLevelReader, DirectMusic, Global; |
10 | 10 | ||
11 | type |
11 | type |
12 | TGameScene = ( |
12 | TGameScene = ( |
13 | gsNone, |
13 | gsNone, |
14 | gsTitle, |
14 | gsTitle, |
15 | gsMain, |
15 | gsMain, |
16 | gsGameOver, |
16 | gsGameOver, |
17 | gsNewLevel, |
17 | gsNewLevel, |
18 | gsWin |
18 | gsWin |
19 | ); |
19 | ); |
20 | 20 | ||
21 | TGameInterval = ( |
21 | TGameInterval = ( |
22 | giLeicht, |
22 | giLeicht, |
23 | giMittel, |
23 | giMittel, |
24 | giSchwer, |
24 | giSchwer, |
25 | giMaster |
25 | giMaster |
26 | ); |
26 | ); |
27 | 27 | ||
28 | TBackground = class(TBackgroundSprite) |
28 | TBackground = class(TBackgroundSprite) |
29 | strict private |
29 | strict private |
30 | FSpeed: Double; |
30 | FSpeed: Double; |
31 | strict protected |
31 | strict protected |
32 | procedure DoMove(MoveCount: Integer); override; |
32 | procedure DoMove(MoveCount: Integer); override; |
33 | public |
33 | public |
34 | property Speed: Double read FSpeed write FSpeed; |
34 | property Speed: Double read FSpeed write FSpeed; |
35 | end; |
35 | end; |
36 | 36 | ||
37 | TBackgroundSpecial = class(TBackgroundSprite) |
37 | TBackgroundSpecial = class(TBackgroundSprite) |
38 | strict private |
38 | strict private |
39 | FSpeed: Double; |
39 | FSpeed: Double; |
40 | strict protected |
40 | strict protected |
41 | procedure DoMove(MoveCount: Integer); override; |
41 | procedure DoMove(MoveCount: Integer); override; |
42 | public |
42 | public |
43 | property Speed: Double read FSpeed write FSpeed; |
43 | property Speed: Double read FSpeed write FSpeed; |
44 | end; |
44 | end; |
45 | 45 | ||
46 | TExplosion = class(TImageSprite) |
46 | TExplosion = class(TImageSprite) |
47 | strict private |
47 | strict private |
48 | FCounter: Integer; |
48 | FCounter: Integer; |
49 | strict protected |
49 | strict protected |
50 | procedure DoMove(MoveCount: Integer); override; |
50 | procedure DoMove(MoveCount: Integer); override; |
51 | public |
51 | public |
52 | constructor Create(AParent: TSprite); override; |
52 | constructor Create(AParent: TSprite); override; |
53 | end; |
53 | end; |
54 | 54 | ||
55 | TPlayerOrEnemyOrItemState = ( |
55 | TPlayerOrEnemyOrItemState = ( |
56 | pesUnknown, |
56 | pesUnknown, |
57 | pesNormal, |
57 | pesNormal, |
58 | pesExploding, // only boss, as preparation of pesDead |
58 | pesExploding, // only boss, as preparation of pesDead |
59 | pesDead, |
59 | pesDead, |
60 | pesDeadVanished, |
60 | pesDeadVanished, |
61 | pesFlyaway, // only player at mission end |
61 | pesFlyaway, // only player at mission end |
62 | pesEntering, |
62 | pesEntering, |
63 | pesHovering // only some kind of enemies |
63 | pesHovering // only some kind of enemies |
64 | ); |
64 | ); |
65 | 65 | ||
66 | TPlayerOrEnemyOrItem = class abstract (TImageSprite) |
66 | TPlayerOrEnemyOrItem = class abstract (TImageSprite) |
67 | strict protected |
67 | strict protected |
68 | FState: TPlayerOrEnemyOrItemState; |
68 | FState: TPlayerOrEnemyOrItemState; |
69 | public |
69 | public |
70 | property State: TPlayerOrEnemyOrItemState read FState; |
70 | property State: TPlayerOrEnemyOrItemState read FState; |
71 | end; |
71 | end; |
72 | 72 | ||
73 | TPlayerSprite = class(TPlayerOrEnemyOrItem) |
73 | TPlayerSprite = class(TPlayerOrEnemyOrItem) |
74 | private |
74 | private |
75 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
75 | FTamaCount: Integer; // accessed by TPlayerTamaSprite.Destroy |
76 | strict private |
76 | strict private |
77 | FCounter: Integer; |
77 | FCounter: Integer; |
78 | FOldTamaTime: Integer; |
78 | FOldTamaTime: Integer; |
79 | strict protected |
79 | strict protected |
80 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
80 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
81 | procedure DoMove(MoveCount: Integer); override; |
81 | procedure DoMove(MoveCount: Integer); override; |
82 | public |
82 | public |
83 | constructor Create(AParent: TSprite); override; |
83 | constructor Create(AParent: TSprite); override; |
84 | procedure FlyAway; |
84 | procedure FlyAway; |
85 | end; |
85 | end; |
86 | 86 | ||
87 | TPlayerTamaSprite = class(TImageSprite) |
87 | TPlayerTamaSprite = class(TImageSprite) |
88 | strict private |
88 | strict private |
89 | FPlayerSprite: TPlayerSprite; |
89 | FPlayerSprite: TPlayerSprite; |
90 | strict protected |
90 | strict protected |
91 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
91 | property PlayerSprite: TPlayerSprite read FPlayerSprite write FPlayerSprite; |
92 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
92 | procedure DoCollision(Sprite: TSprite; var Done: Boolean); override; |
93 | procedure DoMove(MoveCount: Integer); override; |
93 | procedure DoMove(MoveCount: Integer); override; |
94 | public |
94 | public |
95 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
95 | constructor Create(AParent: TSprite; APlayerSprite: TPlayerSprite); reintroduce; |
96 | destructor Destroy; override; |
96 | destructor Destroy; override; |
97 | end; |
97 | end; |
98 | 98 | ||
99 | TEnemyClass = class of TEnemy; |
99 | TEnemyClass = class of TEnemy; |
100 | TEnemy = class abstract (TPlayerOrEnemyOrItem) |
100 | TEnemy = class abstract (TPlayerOrEnemyOrItem) |
101 | strict protected |
101 | strict protected |
102 | FCounter: Integer; |
102 | FCounter: Integer; |
103 | FLife: integer; |
103 | FLife: integer; |
104 | procedure HitEnemy(ADead: Boolean); virtual; |
104 | procedure HitEnemy(ADead: Boolean); virtual; |
105 | public |
105 | public |
106 | property Life: integer read FLife; |
106 | property Life: integer read FLife; |
107 | procedure Hit(AHitStrength: integer = 1); |
107 | procedure Hit(AHitStrength: integer = 1); |
108 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
108 | constructor Create(AParent: TSprite; ALifes: integer); reintroduce; virtual; |
109 | destructor Destroy; override; |
109 | destructor Destroy; override; |
110 | end; |
110 | end; |
111 | 111 | ||
112 | TEnemyTama = class(TImageSprite) |
112 | TEnemyTama = class(TImageSprite) |
113 | strict private |
113 | strict private |
114 | FEnemySprite: TSprite; |
114 | FEnemySprite: TSprite; |
115 | strict protected |
115 | strict protected |
116 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
116 | property EnemySprite: TSprite read FEnemySprite write FEnemySprite; |
117 | procedure DoMove(MoveCount: Integer); override; |
117 | procedure DoMove(MoveCount: Integer); override; |
118 | public |
118 | public |
119 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
119 | constructor Create(AParent: TSprite; AEnemySprite: TSprite); reintroduce; |
120 | end; |
120 | end; |
121 | 121 | ||
122 | TEnemyMeteor = class(TEnemy) |
122 | TEnemyMeteor = class(TEnemy) |
123 | strict protected |
123 | strict protected |
124 | procedure DoMove(MoveCount: Integer); override; |
124 | procedure DoMove(MoveCount: Integer); override; |
125 | procedure HitEnemy(ADead: Boolean); override; |
125 | procedure HitEnemy(ADead: Boolean); override; |
126 | public |
126 | public |
127 | constructor Create(AParent: TSprite; ALifes: integer); override; |
127 | constructor Create(AParent: TSprite; ALifes: integer); override; |
128 | end; |
128 | end; |
129 | 129 | ||
130 | TEnemyUFO = class(TEnemy) |
130 | TEnemyUFO = class(TEnemy) |
131 | strict protected |
131 | strict protected |
132 | procedure DoMove(MoveCount: Integer); override; |
132 | procedure DoMove(MoveCount: Integer); override; |
133 | procedure HitEnemy(ADead: Boolean); override; |
133 | procedure HitEnemy(ADead: Boolean); override; |
134 | public |
134 | public |
135 | constructor Create(AParent: TSprite; ALifes: integer); override; |
135 | constructor Create(AParent: TSprite; ALifes: integer); override; |
136 | end; |
136 | end; |
137 | 137 | ||
138 | TEnemyUFO2 = class(TEnemy) |
138 | TEnemyUFO2 = class(TEnemy) |
139 | strict private |
139 | strict private |
140 | FCounter: Integer; |
140 | FCounter: Integer; |
141 | FTamaCount: Integer; |
141 | FTamaCount: Integer; |
142 | FOldTamaTime: Integer; |
142 | FOldTamaTime: Integer; |
143 | strict protected |
143 | strict protected |
144 | procedure DoMove(MoveCount: Integer); override; |
144 | procedure DoMove(MoveCount: Integer); override; |
145 | procedure HitEnemy(ADead: Boolean); override; |
145 | procedure HitEnemy(ADead: Boolean); override; |
146 | public |
146 | public |
147 | constructor Create(AParent: TSprite; ALifes: integer); override; |
147 | constructor Create(AParent: TSprite; ALifes: integer); override; |
148 | end; |
148 | end; |
149 | 149 | ||
150 | TEnemyAttacker = class(TEnemy) |
150 | TEnemyAttacker = class(TEnemy) |
151 | strict protected |
151 | strict protected |
152 | procedure DoMove(MoveCount: Integer); override; |
152 | procedure DoMove(MoveCount: Integer); override; |
153 | procedure HitEnemy(ADead: Boolean); override; |
153 | procedure HitEnemy(ADead: Boolean); override; |
154 | public |
154 | public |
155 | constructor Create(AParent: TSprite; ALifes: integer); override; |
155 | constructor Create(AParent: TSprite; ALifes: integer); override; |
156 | end; |
156 | end; |
157 | 157 | ||
158 | TEnemyAttacker2 = class(TEnemy) |
158 | TEnemyAttacker2 = class(TEnemy) |
159 | strict private |
159 | strict private |
160 | FCounter: Integer; |
160 | FCounter: Integer; |
161 | FTamaF: Integer; |
161 | FTamaF: Integer; |
162 | FTamaT: Integer; |
162 | FTamaT: Integer; |
163 | FPutTama: Boolean; |
163 | FPutTama: Boolean; |
164 | strict protected |
164 | strict protected |
165 | procedure DoMove(MoveCount: Integer); override; |
165 | procedure DoMove(MoveCount: Integer); override; |
166 | procedure HitEnemy(ADead: Boolean); override; |
166 | procedure HitEnemy(ADead: Boolean); override; |
167 | public |
167 | public |
168 | constructor Create(AParent: TSprite; ALifes: integer); override; |
168 | constructor Create(AParent: TSprite; ALifes: integer); override; |
169 | end; |
169 | end; |
170 | 170 | ||
171 | TEnemyAttacker3 = class(TEnemy) |
171 | TEnemyAttacker3 = class(TEnemy) |
172 | strict private |
172 | strict private |
173 | FCounter: Integer; |
173 | FCounter: Integer; |
174 | FTamaCount: Integer; |
174 | FTamaCount: Integer; |
175 | FOldTamaTime: Integer; |
175 | FOldTamaTime: Integer; |
176 | strict protected |
176 | strict protected |
177 | procedure DoMove(MoveCount: Integer); override; |
177 | procedure DoMove(MoveCount: Integer); override; |
178 | procedure HitEnemy(ADead: Boolean); override; |
178 | procedure HitEnemy(ADead: Boolean); override; |
179 | public |
179 | public |
180 | constructor Create(AParent: TSprite; ALifes: integer); override; |
180 | constructor Create(AParent: TSprite; ALifes: integer); override; |
181 | end; |
181 | end; |
182 | 182 | ||
183 | TEnemyBoss = class(TEnemy) |
183 | TEnemyBoss = class(TEnemy) |
184 | strict private |
184 | strict private |
185 | FCounter: Integer; |
185 | FCounter: Integer; |
186 | FTamaF: Integer; |
186 | FTamaF: Integer; |
187 | FTamaT: Integer; |
187 | FTamaT: Integer; |
188 | FPutTama: Boolean; |
188 | FPutTama: Boolean; |
189 | waiter1, waiter2: integer; |
189 | waiter1, waiter2: integer; |
190 | strict protected |
190 | strict protected |
191 | procedure DoMove(MoveCount: Integer); override; |
191 | procedure DoMove(MoveCount: Integer); override; |
192 | procedure HitEnemy(ADead: Boolean); override; |
192 | procedure HitEnemy(ADead: Boolean); override; |
193 | public |
193 | public |
194 | constructor Create(AParent: TSprite; ALifes: integer); override; |
194 | constructor Create(AParent: TSprite; ALifes: integer); override; |
195 | destructor Destroy; override; |
195 | destructor Destroy; override; |
196 | end; |
196 | end; |
197 | 197 | ||
198 | TItemClass = class of TItem; |
198 | TItemClass = class of TItem; |
199 | TItem = class abstract (TPlayerOrEnemyOrItem) |
199 | TItem = class abstract (TPlayerOrEnemyOrItem) |
200 | strict protected |
200 | strict protected |
201 | procedure DoMove(MoveCount: Integer); override; |
201 | procedure DoMove(MoveCount: Integer); override; |
202 | public |
202 | public |
203 | procedure Collected; virtual; |
203 | procedure Collected; virtual; |
204 | end; |
204 | end; |
205 | 205 | ||
206 | TItemMedikit = class(TItem) |
206 | TItemMedikit = class(TItem) |
207 | public |
207 | public |
208 | procedure Collected; override; |
208 | procedure Collected; override; |
209 | constructor Create(AParent: TSprite); override; |
209 | constructor Create(AParent: TSprite); override; |
210 | end; |
210 | end; |
211 | 211 | ||
212 | TMainForm = class(TDXForm) |
212 | TMainForm = class(TDXForm) |
213 | MainMenu: TMainMenu; |
213 | MainMenu: TMainMenu; |
214 | Spiel: TMenuItem; |
214 | Spiel: TMenuItem; |
215 | GameStart: TMenuItem; |
215 | GameStart: TMenuItem; |
216 | GamePause: TMenuItem; |
216 | GamePause: TMenuItem; |
217 | Beenden: TMenuItem; |
217 | Beenden: TMenuItem; |
218 | Einstellungen: TMenuItem; |
218 | Einstellungen: TMenuItem; |
219 | OptionMusic: TMenuItem; |
219 | OptionMusic: TMenuItem; |
220 | Hilfe: TMenuItem; |
220 | Hilfe: TMenuItem; |
221 | OptionSound: TMenuItem; |
221 | OptionSound: TMenuItem; |
222 | Leer3: TMenuItem; |
222 | Leer3: TMenuItem; |
223 | Spielstand: TMenuItem; |
223 | Spielstand: TMenuItem; |
224 | Leer5: TMenuItem; |
224 | Leer5: TMenuItem; |
225 | Neustart: TMenuItem; |
225 | Neustart: TMenuItem; |
226 | Spielgeschwindigkeit: TMenuItem; |
226 | Spielgeschwindigkeit: TMenuItem; |
227 | Leicht: TMenuItem; |
227 | Leicht: TMenuItem; |
228 | Mittel: TMenuItem; |
228 | Mittel: TMenuItem; |
229 | Schwer: TMenuItem; |
229 | Schwer: TMenuItem; |
230 | Informationen: TMenuItem; |
230 | Informationen: TMenuItem; |
231 | Leer6: TMenuItem; |
231 | Leer6: TMenuItem; |
232 | Leer1: TMenuItem; |
232 | Leer1: TMenuItem; |
233 | Cheat: TMenuItem; |
233 | Cheat: TMenuItem; |
234 | CheckUpdates: TMenuItem; |
234 | CheckUpdates: TMenuItem; |
235 | Master: TMenuItem; |
235 | Master: TMenuItem; |
236 | Hilfe1: TMenuItem; |
236 | Hilfe1: TMenuItem; |
237 | N1: TMenuItem; |
237 | N1: TMenuItem; |
238 | Wasgibtesneues1: TMenuItem; |
238 | Wasgibtesneues1: TMenuItem; |
239 | procedure DXDrawFinalize(Sender: TObject); |
239 | procedure DXDrawFinalize(Sender: TObject); |
240 | procedure DXDrawInitialize(Sender: TObject); |
240 | procedure DXDrawInitialize(Sender: TObject); |
241 | procedure FormCreate(Sender: TObject); |
241 | procedure FormCreate(Sender: TObject); |
242 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
242 | procedure DXTimerTimer(Sender: TObject; LagCount: Integer); |
243 | procedure DXTimerActivate(Sender: TObject); |
243 | procedure DXTimerActivate(Sender: TObject); |
244 | procedure DXTimerDeactivate(Sender: TObject); |
244 | procedure DXTimerDeactivate(Sender: TObject); |
245 | procedure DXDrawInitializing(Sender: TObject); |
245 | procedure DXDrawInitializing(Sender: TObject); |
246 | procedure GameStartClick(Sender: TObject); |
246 | procedure GameStartClick(Sender: TObject); |
247 | procedure GamePauseClick(Sender: TObject); |
247 | procedure GamePauseClick(Sender: TObject); |
248 | procedure BeendenClick(Sender: TObject); |
248 | procedure BeendenClick(Sender: TObject); |
249 | procedure OptionSoundClick(Sender: TObject); |
249 | procedure OptionSoundClick(Sender: TObject); |
250 | procedure OptionMusicClick(Sender: TObject); |
250 | procedure OptionMusicClick(Sender: TObject); |
251 | procedure SpielstandClick(Sender: TObject); |
251 | procedure SpielstandClick(Sender: TObject); |
252 | procedure NeustartClick(Sender: TObject); |
252 | procedure NeustartClick(Sender: TObject); |
253 | procedure LeichtClick(Sender: TObject); |
253 | procedure LeichtClick(Sender: TObject); |
254 | procedure MittelClick(Sender: TObject); |
254 | procedure MittelClick(Sender: TObject); |
255 | procedure SchwerClick(Sender: TObject); |
255 | procedure SchwerClick(Sender: TObject); |
256 | procedure MasterClick(Sender: TObject); |
256 | procedure MasterClick(Sender: TObject); |
257 | procedure FormShow(Sender: TObject); |
257 | procedure FormShow(Sender: TObject); |
258 | procedure InformationenClick(Sender: TObject); |
258 | procedure InformationenClick(Sender: TObject); |
259 | procedure CheatClick(Sender: TObject); |
259 | procedure CheatClick(Sender: TObject); |
260 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
260 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
261 | procedure FormDestroy(Sender: TObject); |
261 | procedure FormDestroy(Sender: TObject); |
262 | procedure CheckUpdatesClick(Sender: TObject); |
262 | procedure CheckUpdatesClick(Sender: TObject); |
263 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
263 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
264 | procedure HilfeTopicClick(Sender: TObject); |
264 | procedure HilfeTopicClick(Sender: TObject); |
265 | private |
265 | private |
266 | ProgrammGestartet: boolean; |
266 | ProgrammGestartet: boolean; |
267 | FSpeed: integer; |
267 | FSpeed: integer; |
268 | FScene: TGameScene; |
268 | FScene: TGameScene; |
269 | FMusic: TSpaceMissionMusicTrack; |
269 | FMusic: TSpaceMissionMusicTrack; |
270 | FBlink: DWORD; |
270 | FBlink: DWORD; |
271 | FBlinkTime: DWORD; |
271 | FBlinkTime: DWORD; |
272 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
272 | FFrame, FAngle, FCounter, FEnemyAdventPos: Integer; |
273 | PlayerSprite: TPlayerSprite; |
273 | PlayerSprite: TPlayerSprite; |
274 | TimerCS: TRTLCriticalSection; |
274 | TimerCS: TRTLCriticalSection; |
275 | procedure StartScene(Scene: TGameScene); |
275 | procedure StartScene(Scene: TGameScene); |
276 | procedure EndScene; |
276 | procedure EndScene; |
277 | procedure BlinkStart; |
277 | procedure BlinkStart; |
278 | procedure BlinkUpdate; |
278 | procedure BlinkUpdate; |
279 | procedure StartSceneTitle; |
279 | procedure StartSceneTitle; |
280 | procedure SceneTitle; |
280 | procedure SceneTitle; |
281 | procedure EndSceneTitle; |
281 | procedure EndSceneTitle; |
282 | procedure StartSceneMain; |
282 | procedure StartSceneMain; |
283 | procedure SceneMain; |
283 | procedure SceneMain; |
284 | procedure EndSceneMain; |
284 | procedure EndSceneMain; |
285 | procedure StartSceneGameOver; |
285 | procedure StartSceneGameOver; |
286 | procedure SceneGameOver; |
286 | procedure SceneGameOver; |
287 | procedure EndSceneGameOver; |
287 | procedure EndSceneGameOver; |
288 | procedure StartSceneWin; |
288 | procedure StartSceneWin; |
289 | procedure SceneWin; |
289 | procedure SceneWin; |
290 | procedure EndSceneWin; |
290 | procedure EndSceneWin; |
291 | procedure StartSceneNewLevel; |
291 | procedure StartSceneNewLevel; |
292 | procedure SceneNewLevel; |
292 | procedure SceneNewLevel; |
293 | procedure EndSceneNewLevel; |
293 | procedure EndSceneNewLevel; |
294 | procedure LevelNeuStarten; |
294 | procedure LevelNeuStarten; |
295 | private |
295 | private |
296 | { Diverse temporäre Variablen } |
296 | { Diverse temporäre Variablen } |
297 | Crash2: integer; |
297 | Crash2: integer; |
298 | EnemyCounter: integer; |
298 | EnemyCounter: integer; |
299 | Crash: boolean; |
299 | Crash: boolean; |
300 | crashsound: boolean; |
300 | crashsound: boolean; |
301 | public |
301 | public |
302 | FNextScene: TGameScene; |
302 | FNextScene: TGameScene; |
303 | FScore: Integer; |
303 | FScore: Integer; |
304 | FBoss: TEnemyBoss; |
304 | FBoss: TEnemyBoss; |
305 | FNotSave: boolean; |
305 | FNotSave: boolean; |
306 | FLife: integer; |
306 | FLife: integer; |
307 | FLevel: integer; |
307 | FLevel: integer; |
308 | FGameMode: TGameMode; |
308 | FGameMode: TGameMode; |
309 | FLifeAtLevelStart: integer; |
309 | FLifeAtLevelStart: integer; |
310 | FScoreAtLevelStart: integer; |
310 | FScoreAtLevelStart: integer; |
311 | FLevelDataAlreadyLoaded: boolean; |
311 | FLevelDataAlreadyLoaded: boolean; |
312 | FRestEnemies: integer; |
312 | FRestEnemies: integer; |
313 | FCheats: TCheatSet; |
313 | FCheats: TCheatSet; |
314 | { VCL-Ersatz } |
314 | { VCL-Ersatz } |
315 | dxdraw: TDxDraw; |
315 | dxdraw: TDxDraw; |
316 | imagelist: TDxImageList; |
316 | imagelist: TDxImageList; |
317 | spriteengine: tdxspriteengine; |
317 | spriteengine: tdxspriteengine; |
318 | dxsound: tdxsound; |
318 | dxsound: tdxsound; |
319 | dxmusic: tdxmusic; |
319 | dxmusic: tdxmusic; |
320 | wavelist: tdxwavelist; |
320 | wavelist: tdxwavelist; |
321 | dxinput: tdxinput; |
321 | dxinput: tdxinput; |
322 | dxtimer: tdxtimer; |
322 | dxtimer: tdxtimer; |
323 | { Level-Routinen } |
323 | { Level-Routinen } |
324 | LevelData: TLevelData; |
324 | LevelData: TLevelData; |
325 | procedure NewLevel(lev: integer); |
325 | procedure NewLevel(lev: integer); |
326 | procedure ResetLevelData; |
326 | procedure ResetLevelData; |
327 | { Musik-Routinen } |
327 | { Musik-Routinen } |
328 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
328 | procedure MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
329 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
329 | procedure PlayMusic(Name: TSpaceMissionMusicTrack); |
330 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
330 | procedure StopMusic(Name: TSpaceMissionMusicTrack); |
331 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
331 | procedure ResumeMusic(Name: TSpaceMissionMusicTrack); |
332 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
332 | procedure PauseMusic(Name: TSpaceMissionMusicTrack); |
333 | { Sound-Routinen } |
333 | { Sound-Routinen } |
334 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
334 | procedure PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
335 | { Grafik-Routinen } |
335 | { Grafik-Routinen } |
336 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
336 | function GetSpriteGraphic(Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
337 | { Initialisiations-Routinen } |
337 | { Initialisiations-Routinen } |
338 | procedure DXInit; |
338 | procedure DXInit; |
339 | procedure SoundInit; |
339 | procedure SoundInit; |
340 | procedure MusicInit; |
340 | procedure MusicInit; |
341 | { Einstellungs-Routinen } |
341 | { Einstellungs-Routinen } |
342 | procedure LoadOptions; |
342 | procedure LoadOptions; |
343 | procedure WriteOptions; |
343 | procedure WriteOptions; |
344 | { Farb-Routinen } |
344 | { Farb-Routinen } |
345 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
345 | function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
346 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
346 | procedure PalleteAnim(Col: TRGBQuad; Time: Integer); |
347 | end; |
347 | end; |
348 | 348 | ||
349 | var |
349 | var |
350 | MainForm: TMainForm; |
350 | MainForm: TMainForm; |
351 | 351 | ||
352 | implementation |
352 | implementation |
353 | 353 | ||
354 | uses |
354 | uses |
355 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry, |
355 | GamSplash, GamSpeicherung, ComInfo, GamCheat, MMSystem, Registry, |
356 | ComHilfe; |
356 | ComHilfe; |
357 | 357 | ||
358 | {$R *.DFM} |
358 | {$R *.DFM} |
359 | 359 | ||
360 | const |
360 | const |
361 | DXInputButton = [isButton1, isButton2, isButton3, |
361 | DXInputButton = [isButton1, isButton2, isButton3, |
362 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
362 | isButton4, isButton5, isButton6, isButton7, isButton8, isButton9, isButton10, isButton11, |
363 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
363 | isButton12, isButton13, isButton14, isButton15, isButton16, isButton17, isButton18, |
364 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
364 | isButton19, isButton20, isButton21, isButton22, isButton23, isButton24, isButton25, |
365 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
365 | isButton26, isButton27, isButton28, isButton29, isButton30, isButton31, isButton32]; |
366 | 366 | ||
367 | resourcestring |
367 | resourcestring |
368 | SWeiterMitLeertaste = 'Weiter mit Leertaste'; |
368 | SWeiterMitLeertaste = 'Weiter mit Leertaste'; |
369 | 369 | ||
370 | { TBackground } |
370 | { TBackground } |
371 | 371 | ||
372 | procedure TBackground.DoMove(MoveCount: Integer); |
372 | procedure TBackground.DoMove(MoveCount: Integer); |
373 | var |
373 | var |
374 | ran: integer; |
374 | ran: integer; |
375 | bgs: TBackgroundSpecial; |
375 | bgs: TBackgroundSpecial; |
376 | begin |
376 | begin |
377 | inherited DoMove(MoveCount); |
377 | inherited DoMove(MoveCount); |
378 | X := X - MoveCount*(60/1000)*FSpeed; |
378 | X := X - MoveCount*(60/1000)*FSpeed; |
379 | ran := Random(1500); |
379 | ran := Random(1500); |
380 | if ran = 150 then |
380 | if ran = 150 then |
381 | begin |
381 | begin |
382 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
382 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
383 | bgs.SetMapSize(1, 1); |
383 | bgs.SetMapSize(1, 1); |
384 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
384 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundPlanet1); |
385 | bgs.Width := Image.Width; |
385 | bgs.Width := Image.Width; |
386 | bgs.Height := Image.Height; |
386 | bgs.Height := Image.Height; |
387 | bgs.Y := random(mainform.dxdraw.height); |
387 | bgs.Y := random(mainform.dxdraw.height); |
388 | bgs.X := mainform.dxdraw.width; |
388 | bgs.X := mainform.dxdraw.width; |
389 | ran := Random(2); |
389 | ran := Random(2); |
390 | if ran = 0 then |
390 | if ran = 0 then |
391 | begin |
391 | begin |
392 | bgs.Z := -20; |
392 | bgs.Z := -20; |
393 | bgs.Speed := 1.8; |
393 | bgs.Speed := 1.8; |
394 | end |
394 | end |
395 | else if ran = 1 then |
395 | else if ran = 1 then |
396 | begin |
396 | begin |
397 | bgs.Z := -40; |
397 | bgs.Z := -40; |
398 | bgs.Speed := 0.8; |
398 | bgs.Speed := 0.8; |
399 | end |
399 | end |
400 | else if ran = 2 then |
400 | else if ran = 2 then |
401 | begin |
401 | begin |
402 | bgs.Z := -60; |
402 | bgs.Z := -60; |
403 | bgs.Speed := 0.3; |
403 | bgs.Speed := 0.3; |
404 | end; |
404 | end; |
405 | end |
405 | end |
406 | else if ran = 500 then |
406 | else if ran = 500 then |
407 | begin |
407 | begin |
408 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
408 | bgs := TBackgroundSpecial.Create(mainform.SpriteEngine.Engine); |
409 | bgs.SetMapSize(1, 1); |
409 | bgs.SetMapSize(1, 1); |
410 | ran := Random(4); |
410 | ran := Random(4); |
411 | if ran = 0 then |
411 | if ran = 0 then |
412 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
412 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundRed) |
413 | else if ran = 1 then |
413 | else if ran = 1 then |
414 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
414 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundBlue) |
415 | else if ran = 2 then |
415 | else if ran = 2 then |
416 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
416 | bgs.Image := MainForm.GetSpriteGraphic(smgBackgroundYellow) |
417 | else if ran = 3 then |
417 | else if ran = 3 then |
418 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
418 | bgs.Image := MainForm.GetSpriteGraphic(smgHintergrundRot); |
419 | bgs.Width := Image.Width; |
419 | bgs.Width := Image.Width; |
420 | bgs.Height := Image.Height; |
420 | bgs.Height := Image.Height; |
421 | 421 | ||
422 | bgs.Y := random(mainform.dxdraw.height); |
422 | bgs.Y := random(mainform.dxdraw.height); |
423 | bgs.X := mainform.dxdraw.width; |
423 | bgs.X := mainform.dxdraw.width; |
424 | 424 | ||
425 | { ran := Random(2); |
425 | { ran := Random(2); |
426 | if ran = 0 then |
426 | if ran = 0 then |
427 | begin |
427 | begin |
428 | bgs.Z := -20; |
428 | bgs.Z := -20; |
429 | bgs.Speed := 1.8; |
429 | bgs.Speed := 1.8; |
430 | end |
430 | end |
431 | else if ran = 1 then |
431 | else if ran = 1 then |
432 | begin |
432 | begin |
433 | bgs.Z := -40; |
433 | bgs.Z := -40; |
434 | bgs.Speed := 0.8; |
434 | bgs.Speed := 0.8; |
435 | end |
435 | end |
436 | else if ran = 2 then |
436 | else if ran = 2 then |
437 | begin } |
437 | begin } |
438 | bgs.Z := -60; |
438 | bgs.Z := -60; |
439 | bgs.Speed := 0.3; |
439 | bgs.Speed := 0.3; |
440 | { end; } |
440 | { end; } |
441 | end; |
441 | end; |
442 | end; |
442 | end; |
443 | 443 | ||
444 | { TBackgroundSpecial } |
444 | { TBackgroundSpecial } |
445 | 445 | ||
446 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
446 | procedure TBackgroundSpecial.DoMove(MoveCount: Integer); |
447 | begin |
447 | begin |
448 | inherited DoMove(MoveCount); |
448 | inherited DoMove(MoveCount); |
449 | X := X - MoveCount*(60/1000)*FSpeed; |
449 | X := X - MoveCount*(60/1000)*FSpeed; |
450 | if X < -Width then Dead; |
450 | if X < -Width then Dead; |
451 | end; |
451 | end; |
452 | 452 | ||
453 | { TExplosion } |
453 | { TExplosion } |
454 | 454 | ||
455 | constructor TExplosion.Create(AParent: TSprite); |
455 | constructor TExplosion.Create(AParent: TSprite); |
456 | begin |
456 | begin |
457 | inherited Create(AParent); |
457 | inherited Create(AParent); |
458 | mainform.PlaySound(smsExplosion, false); |
458 | mainform.PlaySound(smsExplosion, false); |
459 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
459 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
460 | Width := Image.Width; |
460 | Width := Image.Width; |
461 | Height := Image.Height; |
461 | Height := Image.Height; |
462 | AnimCount := Image.PatternCount; |
462 | AnimCount := Image.PatternCount; |
463 | AnimLooped := True; |
463 | AnimLooped := True; |
464 | AnimSpeed := DEFAULT_ANIMSPEED; |
464 | AnimSpeed := DEFAULT_ANIMSPEED; |
465 | AnimPos := Random(AnimCount); |
465 | AnimPos := Random(AnimCount); |
466 | end; |
466 | end; |
467 | 467 | ||
468 | procedure TExplosion.DoMove(MoveCount: Integer); |
468 | procedure TExplosion.DoMove(MoveCount: Integer); |
469 | begin |
469 | begin |
470 | inherited DoMove(MoveCount); |
470 | inherited DoMove(MoveCount); |
471 | inc(FCounter, MoveCount); |
471 | inc(FCounter, MoveCount); |
472 | if FCounter > 2999 then dead; |
472 | if FCounter > 2999 then dead; |
473 | end; |
473 | end; |
474 | 474 | ||
475 | { TPlayerSprite } |
475 | { TPlayerSprite } |
476 | 476 | ||
477 | constructor TPlayerSprite.Create(AParent: TSprite); |
477 | constructor TPlayerSprite.Create(AParent: TSprite); |
478 | begin |
478 | begin |
479 | inherited Create(AParent); |
479 | inherited Create(AParent); |
480 | FState := pesEntering; |
480 | FState := pesEntering; |
481 | Image := MainForm.GetSpriteGraphic(smgMachine); |
481 | Image := MainForm.GetSpriteGraphic(smgMachine); |
482 | Width := Image.Width; |
482 | Width := Image.Width; |
483 | Height := Image.Height; |
483 | Height := Image.Height; |
484 | X := -70{20}; |
484 | X := -70{20}; |
485 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
485 | Y := mainform.dxdraw.surfaceHeight / 2 - (height / 2); |
486 | Z := 2; |
486 | Z := 2; |
487 | AnimCount := Image.PatternCount; |
487 | AnimCount := Image.PatternCount; |
488 | AnimLooped := True; |
488 | AnimLooped := True; |
489 | AnimSpeed := DEFAULT_ANIMSPEED; |
489 | AnimSpeed := DEFAULT_ANIMSPEED; |
490 | end; |
490 | end; |
491 | 491 | ||
492 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
492 | procedure TPlayerSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
493 | begin |
493 | begin |
494 | if (Sprite is TItem) then |
494 | if (Sprite is TItem) then |
495 | begin |
495 | begin |
496 | TItem(Sprite).Collected; |
496 | TItem(Sprite).Collected; |
497 | end |
497 | end |
498 | else if ((Sprite is TEnemy) or (Sprite is TEnemyTama)) and not (ctInfiniteLives in mainform.FCheats) then |
498 | else if ((Sprite is TEnemy) or (Sprite is TEnemyTama)) and not (ctInfiniteLives in mainform.FCheats) then |
499 | begin |
499 | begin |
500 | if not mainform.crash then |
500 | if not mainform.crash then |
501 | begin |
501 | begin |
502 | dec(MainForm.FLife); |
502 | dec(MainForm.FLife); |
503 | mainform.Crash := true; |
503 | mainform.Crash := true; |
504 | if MainForm.Flife=0 then |
504 | if MainForm.Flife=0 then |
505 | begin |
505 | begin |
506 | MainForm.PlaySound(smsExplosion, false); |
506 | MainForm.PlaySound(smsExplosion, false); |
507 | Collisioned := false; |
507 | Collisioned := false; |
508 | FCounter := 0; |
508 | FCounter := 0; |
509 | FState := pesDead; |
509 | FState := pesDead; |
510 | Done := false; |
510 | Done := false; |
511 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
511 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
512 | Width := Image.Width; |
512 | Width := Image.Width; |
513 | Height := Image.Height; |
513 | Height := Image.Height; |
514 | AnimCount := Image.PatternCount; |
514 | AnimCount := Image.PatternCount; |
515 | AnimLooped := False; |
515 | AnimLooped := False; |
516 | AnimSpeed := DEFAULT_ANIMSPEED; |
516 | AnimSpeed := DEFAULT_ANIMSPEED; |
517 | AnimPos := 0; |
517 | AnimPos := 0; |
518 | end; |
518 | end; |
519 | end |
519 | end |
520 | else |
520 | else |
521 | begin |
521 | begin |
522 | if not mainform.crashsound then |
522 | if not mainform.crashsound then |
523 | begin |
523 | begin |
524 | MainForm.PlaySound(smsHit, False); |
524 | MainForm.PlaySound(smsHit, False); |
525 | mainform.crashsound := true; |
525 | mainform.crashsound := true; |
526 | end; |
526 | end; |
527 | end; |
527 | end; |
528 | end; |
528 | end; |
529 | end; |
529 | end; |
530 | 530 | ||
531 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
531 | procedure TPlayerSprite.DoMove(MoveCount: Integer); |
532 | const |
532 | const |
533 | WegduesKonstante = 1.75; |
533 | WegduesKonstante = 1.75; |
534 | begin |
534 | begin |
535 | inherited DoMove(MoveCount); |
535 | inherited DoMove(MoveCount); |
536 | if State = pesNormal then |
536 | if State = pesNormal then |
537 | begin |
537 | begin |
538 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
538 | if isUp in MainForm.DXInput.States then Y := Y - (250/1000)*MoveCount; |
539 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
539 | if isDown in MainForm.DXInput.States then Y := Y + (250/1000)*MoveCount; |
540 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
540 | if isLeft in MainForm.DXInput.States then X := X - (250/1000)*MoveCount; |
541 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
541 | if isRight in MainForm.DXInput.States then X := X + (250/1000)*MoveCount; |
542 | if X<0 then X := 0; |
542 | if X<0 then X := 0; |
543 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
543 | if X>mainform.dxdraw.surfacewidth-Width then X := mainform.dxdraw.surfacewidth-Width; |
544 | if Y<0 then Y := 0; |
544 | if Y<0 then Y := 0; |
545 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
545 | if Y>mainform.dxdraw.surfaceheight-Height then Y := mainform.dxdraw.surfaceheight-Height; |
546 | if isButton1 in MainForm.DXInput.States then |
546 | if isButton1 in MainForm.DXInput.States then |
547 | begin |
547 | begin |
548 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
548 | if (FTamaCount<8) and (FCounter-FOldTamaTime>=100) then |
549 | begin |
549 | begin |
550 | Inc(FTamaCount); |
550 | Inc(FTamaCount); |
551 | with TPlayerTamaSprite.Create(Engine, Self) do |
551 | with TPlayerTamaSprite.Create(Engine, Self) do |
552 | begin |
552 | begin |
553 | X := Self.X+Self.Width; |
553 | X := Self.X+Self.Width; |
554 | Y := Self.Y+Self.Height div 2-Height div 2; |
554 | Y := Self.Y+Self.Height div 2-Height div 2; |
555 | Z := 10; |
555 | Z := 10; |
556 | end; |
556 | end; |
557 | FOldTamaTime := FCounter; |
557 | FOldTamaTime := FCounter; |
558 | end; |
558 | end; |
559 | end; |
559 | end; |
560 | Collision; |
560 | Collision; |
561 | end |
561 | end |
562 | else if State = pesDead then |
562 | else if State = pesDead then |
563 | begin |
563 | begin |
564 | if FCounter>200 then |
564 | if FCounter>200 then |
565 | begin |
565 | begin |
566 | FCounter := 0; |
566 | FCounter := 0; |
567 | FState := pesDeadVanished; |
567 | FState := pesDeadVanished; |
568 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
568 | Visible := false; // Cannot use "Dead;" because we need to still be able to handle pesDeadVanished |
569 | end; |
569 | end; |
570 | end |
570 | end |
571 | else if State = pesDeadVanished then |
571 | else if State = pesDeadVanished then |
572 | begin |
572 | begin |
573 | if FCounter>2000 then |
573 | if FCounter>2000 then |
574 | begin |
574 | begin |
575 | MainForm.LevelNeuStarten; |
575 | MainForm.LevelNeuStarten; |
576 | (* |
576 | (* |
577 | MainForm.FNextScene := gsGameOver; |
577 | MainForm.FNextScene := gsGameOver; |
578 | MainForm.PlaySound(smsSceneMov, false); |
578 | MainForm.PlaySound(smsSceneMov, false); |
579 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
579 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
580 | Sleep(200); |
580 | Sleep(200); |
581 | *) |
581 | *) |
582 | end; |
582 | end; |
583 | end |
583 | end |
584 | else if State = pesFlyaway then |
584 | else if State = pesFlyaway then |
585 | begin |
585 | begin |
586 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
586 | X := X + MoveCount*(300/1000) * (X/MainForm.DXDraw.Width + WegduesKonstante); |
587 | if X > MainForm.DXDraw.Width+Width then |
587 | if X > MainForm.DXDraw.Width+Width then |
588 | begin |
588 | begin |
589 | Dead; |
589 | Dead; |
590 | inc(mainform.FLevel); |
590 | inc(mainform.FLevel); |
591 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
591 | MainForm.FLevelDataAlreadyLoaded := false; // allow NewLevel() to work again |
592 | MainForm.FNextScene := gsNewLevel; |
592 | MainForm.FNextScene := gsNewLevel; |
593 | MainForm.PlaySound(smsSceneMov, false); |
593 | MainForm.PlaySound(smsSceneMov, false); |
594 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
594 | MainForm.PalleteAnim(RGBQuad(0, 0, 0), 300); |
595 | end; |
595 | end; |
596 | end |
596 | end |
597 | else if State = pesEntering then |
597 | else if State = pesEntering then |
598 | begin |
598 | begin |
599 | X := X + MoveCount*(300/1000); |
599 | X := X + MoveCount*(300/1000); |
600 | if X > 19 then FState := pesNormal; |
600 | if X > 19 then FState := pesNormal; |
601 | end; |
601 | end; |
602 | inc(FCounter, MoveCount); |
602 | inc(FCounter, MoveCount); |
603 | end; |
603 | end; |
604 | 604 | ||
605 | procedure TPlayerSprite.FlyAway; |
605 | procedure TPlayerSprite.FlyAway; |
606 | begin |
606 | begin |
607 | FState := pesFlyaway; |
607 | FState := pesFlyaway; |
608 | end; |
608 | end; |
609 | 609 | ||
610 | { TPlayerTamaSprite } |
610 | { TPlayerTamaSprite } |
611 | 611 | ||
612 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
612 | constructor TPlayerTamaSprite.Create(AParent: TSprite; APlayerSprite: TPlayerSprite); |
613 | begin |
613 | begin |
614 | inherited Create(AParent); |
614 | inherited Create(AParent); |
615 | FPlayerSprite := APlayerSprite; |
615 | FPlayerSprite := APlayerSprite; |
616 | Image := MainForm.GetSpriteGraphic(smgBounce); |
616 | Image := MainForm.GetSpriteGraphic(smgBounce); |
617 | Z := 2; |
617 | Z := 2; |
618 | Width := Image.Width; |
618 | Width := Image.Width; |
619 | Height := Image.Height; |
619 | Height := Image.Height; |
620 | AnimCount := Image.PatternCount; |
620 | AnimCount := Image.PatternCount; |
621 | AnimLooped := True; |
621 | AnimLooped := True; |
622 | AnimSpeed := DEFAULT_ANIMSPEED; |
622 | AnimSpeed := DEFAULT_ANIMSPEED; |
623 | MainForm.PlaySound(smsShoot, False); |
623 | MainForm.PlaySound(smsShoot, False); |
624 | end; |
624 | end; |
625 | 625 | ||
626 | destructor TPlayerTamaSprite.Destroy; |
626 | destructor TPlayerTamaSprite.Destroy; |
627 | begin |
627 | begin |
628 | inherited Destroy; |
628 | inherited Destroy; |
629 | Dec(FPlayerSprite.FTamaCount); |
629 | Dec(FPlayerSprite.FTamaCount); |
630 | end; |
630 | end; |
631 | 631 | ||
632 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
632 | procedure TPlayerTamaSprite.DoCollision(Sprite: TSprite; var Done: Boolean); |
633 | begin |
633 | begin |
634 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
634 | if (Sprite is TEnemy) and not (Sprite is TEnemyTama) then |
635 | begin |
635 | begin |
636 | TEnemy(Sprite).Hit; |
636 | TEnemy(Sprite).Hit; |
637 | Dead; |
637 | Dead; |
638 | end; |
638 | end; |
639 | Done := False; |
639 | Done := False; |
640 | end; |
640 | end; |
641 | 641 | ||
642 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
642 | procedure TPlayerTamaSprite.DoMove(MoveCount: Integer); |
643 | begin |
643 | begin |
644 | inherited DoMove(MoveCount); |
644 | inherited DoMove(MoveCount); |
645 | X := X+(800/1000)*MoveCount; |
645 | X := X+(800/1000)*MoveCount; |
646 | if X>=mainform.dxdraw.surfacewidth then Dead; |
646 | if X>=mainform.dxdraw.surfacewidth then Dead; |
647 | Collision; |
647 | Collision; |
648 | end; |
648 | end; |
649 | 649 | ||
650 | { TEnemy } |
650 | { TEnemy } |
651 | 651 | ||
652 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
652 | constructor TEnemy.Create(AParent: TSprite; ALifes: integer); |
653 | begin |
653 | begin |
654 | inherited Create(AParent); |
654 | inherited Create(AParent); |
655 | FLife := ALifes; |
655 | FLife := ALifes; |
656 | inc(mainform.EnemyCounter); |
656 | inc(mainform.EnemyCounter); |
657 | end; |
657 | end; |
658 | 658 | ||
659 | destructor TEnemy.Destroy; |
659 | destructor TEnemy.Destroy; |
660 | begin |
660 | begin |
661 | inherited Destroy; |
661 | inherited Destroy; |
662 | dec(mainform.EnemyCounter); |
662 | dec(mainform.EnemyCounter); |
663 | end; |
663 | end; |
664 | 664 | ||
665 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
665 | procedure TEnemy.Hit(AHitStrength: integer = 1); |
666 | begin |
666 | begin |
667 | Dec(FLife, AHitStrength); |
667 | Dec(FLife, AHitStrength); |
668 | if FLife<=0 then |
668 | if FLife<=0 then |
669 | begin |
669 | begin |
670 | Collisioned := False; |
670 | Collisioned := False; |
671 | HitEnemy(True); |
671 | HitEnemy(True); |
672 | end |
672 | end |
673 | else |
673 | else |
674 | HitEnemy(False); |
674 | HitEnemy(False); |
675 | end; |
675 | end; |
676 | 676 | ||
677 | procedure TEnemy.HitEnemy(ADead: Boolean); |
677 | procedure TEnemy.HitEnemy(ADead: Boolean); |
678 | begin |
678 | begin |
679 | if ADead then |
679 | if ADead then |
680 | MainForm.PlaySound(smsExplosion, False) |
680 | MainForm.PlaySound(smsExplosion, False) |
681 | else |
681 | else |
682 | MainForm.PlaySound(smsHit, False); |
682 | MainForm.PlaySound(smsHit, False); |
683 | end; |
683 | end; |
684 | 684 | ||
685 | { TEnemyTama } |
685 | { TEnemyTama } |
686 | 686 | ||
687 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
687 | constructor TEnemyTama.Create(AParent: TSprite; AEnemySprite: TSprite); |
688 | begin |
688 | begin |
689 | inherited Create(AParent); |
689 | inherited Create(AParent); |
690 | FEnemySprite := AEnemySprite; |
690 | FEnemySprite := AEnemySprite; |
691 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
691 | Image := MainForm.GetSpriteGraphic(smgBounce2); |
692 | Width := Image.Width; |
692 | Width := Image.Width; |
693 | Height := Image.Height; |
693 | Height := Image.Height; |
694 | AnimCount := Image.PatternCount; |
694 | AnimCount := Image.PatternCount; |
695 | AnimLooped := True; |
695 | AnimLooped := True; |
696 | AnimSpeed := DEFAULT_ANIMSPEED; |
696 | AnimSpeed := DEFAULT_ANIMSPEED; |
697 | MainForm.PlaySound(smsShoot, False); |
697 | MainForm.PlaySound(smsShoot, False); |
698 | end; |
698 | end; |
699 | 699 | ||
700 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
700 | procedure TEnemyTama.DoMove(MoveCount: Integer); |
701 | begin |
701 | begin |
702 | inherited DoMove(MoveCount); |
702 | inherited DoMove(MoveCount); |
703 | X := X - MoveCount*(600/1000); |
703 | X := X - MoveCount*(600/1000); |
704 | if X < -Width then Dead; |
704 | if X < -Width then Dead; |
705 | end; |
705 | end; |
706 | 706 | ||
707 | { TEnemyMeteor } |
707 | { TEnemyMeteor } |
708 | 708 | ||
709 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
709 | constructor TEnemyMeteor.Create(AParent: TSprite; ALifes: integer); |
710 | begin |
710 | begin |
711 | inherited Create(AParent, ALifes); |
711 | inherited Create(AParent, ALifes); |
712 | FState := pesNormal; |
712 | FState := pesNormal; |
713 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
713 | Image := MainForm.GetSpriteGraphic(smgEnemyMeteor); |
714 | Width := Image.Width; |
714 | Width := Image.Width; |
715 | Height := Image.Height; |
715 | Height := Image.Height; |
716 | AnimCount := Image.PatternCount; |
716 | AnimCount := Image.PatternCount; |
717 | AnimLooped := True; |
717 | AnimLooped := True; |
718 | AnimSpeed := DEFAULT_ANIMSPEED; |
718 | AnimSpeed := DEFAULT_ANIMSPEED; |
719 | PixelCheck := True; |
719 | PixelCheck := True; |
720 | end; |
720 | end; |
721 | 721 | ||
722 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
722 | procedure TEnemyMeteor.HitEnemy(ADead: Boolean); |
723 | begin |
723 | begin |
724 | inherited HitEnemy(False); |
724 | inherited HitEnemy(False); |
725 | 725 | ||
726 | if ADead then Collisioned := True; |
726 | if ADead then Collisioned := True; |
727 | end; |
727 | end; |
728 | 728 | ||
729 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
729 | procedure TEnemyMeteor.DoMove(MoveCount: Integer); |
730 | begin |
730 | begin |
731 | X := X - MoveCount*(250/1000); |
731 | X := X - MoveCount*(250/1000); |
732 | if X < -Width then Dead; |
732 | if X < -Width then Dead; |
733 | end; |
733 | end; |
734 | 734 | ||
735 | { TEnemyUFO } |
735 | { TEnemyUFO } |
736 | 736 | ||
737 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
737 | constructor TEnemyUFO.Create(AParent: TSprite; ALifes: integer); |
738 | begin |
738 | begin |
739 | inherited Create(AParent, ALifes); |
739 | inherited Create(AParent, ALifes); |
740 | FState := pesNormal; |
740 | FState := pesNormal; |
741 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
741 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk); |
742 | Width := Image.Width; |
742 | Width := Image.Width; |
743 | Height := Image.Height; |
743 | Height := Image.Height; |
744 | AnimCount := Image.PatternCount; |
744 | AnimCount := Image.PatternCount; |
745 | AnimLooped := True; |
745 | AnimLooped := True; |
746 | AnimSpeed := DEFAULT_ANIMSPEED; |
746 | AnimSpeed := DEFAULT_ANIMSPEED; |
747 | end; |
747 | end; |
748 | 748 | ||
749 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
749 | procedure TEnemyUFO.HitEnemy(ADead: Boolean); |
750 | begin |
750 | begin |
751 | inherited HitEnemy(ADead); |
751 | inherited HitEnemy(ADead); |
752 | 752 | ||
753 | if ADead then |
753 | if ADead then |
754 | begin |
754 | begin |
755 | FState := pesDead; |
755 | FState := pesDead; |
756 | FCounter := 0; |
756 | FCounter := 0; |
757 | Inc(MainForm.FScore, 1000); |
757 | Inc(MainForm.FScore, 1000); |
758 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
758 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
759 | Width := Image.Width; |
759 | Width := Image.Width; |
760 | Height := Image.Height; |
760 | Height := Image.Height; |
761 | AnimCount := Image.PatternCount; |
761 | AnimCount := Image.PatternCount; |
762 | AnimLooped := False; |
762 | AnimLooped := False; |
763 | AnimSpeed := DEFAULT_ANIMSPEED; |
763 | AnimSpeed := DEFAULT_ANIMSPEED; |
764 | AnimPos := 0; |
764 | AnimPos := 0; |
765 | end |
765 | end |
766 | else |
766 | else |
767 | begin |
767 | begin |
768 | Inc(MainForm.FScore, 100); |
768 | Inc(MainForm.FScore, 100); |
769 | end; |
769 | end; |
770 | end; |
770 | end; |
771 | 771 | ||
772 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
772 | procedure TEnemyUFO.DoMove(MoveCount: Integer); |
773 | begin |
773 | begin |
774 | inherited DoMove(MoveCount); |
774 | inherited DoMove(MoveCount); |
775 | if State = pesNormal then |
775 | if State = pesNormal then |
776 | begin |
776 | begin |
777 | X := X - MoveCount*(300/1000); |
777 | X := X - MoveCount*(300/1000); |
778 | Y := Y + Cos256(FCounter div 15)*2; |
778 | Y := Y + Cos256(FCounter div 15)*2; |
779 | if X < -Width then Dead; |
779 | if X < -Width then Dead; |
780 | end |
780 | end |
781 | else if State = pesDead then |
781 | else if State = pesDead then |
782 | begin |
782 | begin |
783 | X := X - MoveCount*(300/1000); |
783 | X := X - MoveCount*(300/1000); |
784 | if FCounter>200 then |
784 | if FCounter>200 then |
785 | begin |
785 | begin |
786 | FState := pesDeadVanished; |
786 | FState := pesDeadVanished; |
787 | Dead; |
787 | Dead; |
788 | end; |
788 | end; |
789 | end; |
789 | end; |
790 | inc(FCounter, MoveCount); |
790 | inc(FCounter, MoveCount); |
791 | end; |
791 | end; |
792 | 792 | ||
793 | { TEnemyUFO2 } |
793 | { TEnemyUFO2 } |
794 | 794 | ||
795 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
795 | constructor TEnemyUFO2.Create(AParent: TSprite; ALifes: integer); |
796 | begin |
796 | begin |
797 | inherited Create(AParent, ALifes); |
797 | inherited Create(AParent, ALifes); |
798 | FState := pesNormal; |
798 | FState := pesNormal; |
799 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
799 | Image := MainForm.GetSpriteGraphic(smgEnemyDisk2); |
800 | Width := Image.Width; |
800 | Width := Image.Width; |
801 | Height := Image.Height; |
801 | Height := Image.Height; |
802 | AnimCount := Image.PatternCount; |
802 | AnimCount := Image.PatternCount; |
803 | AnimLooped := True; |
803 | AnimLooped := True; |
804 | AnimSpeed := DEFAULT_ANIMSPEED; |
804 | AnimSpeed := DEFAULT_ANIMSPEED; |
805 | end; |
805 | end; |
806 | 806 | ||
807 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
807 | procedure TEnemyUFO2.HitEnemy(ADead: Boolean); |
808 | begin |
808 | begin |
809 | inherited HitEnemy(ADead); |
809 | inherited HitEnemy(ADead); |
810 | 810 | ||
811 | if ADead then |
811 | if ADead then |
812 | begin |
812 | begin |
813 | FState := pesDead; |
813 | FState := pesDead; |
814 | FCounter := 0; |
814 | FCounter := 0; |
815 | Inc(MainForm.FScore, 1000); |
815 | Inc(MainForm.FScore, 1000); |
816 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
816 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
817 | Width := Image.Width; |
817 | Width := Image.Width; |
818 | Height := Image.Height; |
818 | Height := Image.Height; |
819 | AnimCount := Image.PatternCount; |
819 | AnimCount := Image.PatternCount; |
820 | AnimLooped := False; |
820 | AnimLooped := False; |
821 | AnimSpeed := DEFAULT_ANIMSPEED; |
821 | AnimSpeed := DEFAULT_ANIMSPEED; |
822 | AnimPos := 0; |
822 | AnimPos := 0; |
823 | end |
823 | end |
824 | else |
824 | else |
825 | begin |
825 | begin |
826 | Inc(MainForm.FScore, 100); |
826 | Inc(MainForm.FScore, 100); |
827 | end; |
827 | end; |
828 | end; |
828 | end; |
829 | 829 | ||
830 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
830 | procedure TEnemyUFO2.DoMove(MoveCount: Integer); |
831 | begin |
831 | begin |
832 | inherited DoMove(MoveCount); |
832 | inherited DoMove(MoveCount); |
833 | if State = pesNormal then |
833 | if State = pesNormal then |
834 | begin |
834 | begin |
835 | X := X - MoveCount*(300/1000); |
835 | X := X - MoveCount*(300/1000); |
836 | Y := Y + Cos256(FCounter div 15)*2; |
836 | Y := Y + Cos256(FCounter div 15)*2; |
837 | if X < -Width then Dead; |
837 | if X < -Width then Dead; |
838 | if FCounter-FOldTamaTime>=100 then |
838 | if FCounter-FOldTamaTime>=100 then |
839 | begin |
839 | begin |
840 | Inc(FTamaCount); |
840 | Inc(FTamaCount); |
841 | with TEnemyTama.Create(Engine, Self) do |
841 | with TEnemyTama.Create(Engine, Self) do |
842 | begin |
842 | begin |
843 | X := Self.X; |
843 | X := Self.X; |
844 | Y := Self.Y+Self.Height div 2-Height div 2; |
844 | Y := Self.Y+Self.Height div 2-Height div 2; |
845 | Z := 10; |
845 | Z := 10; |
846 | end; |
846 | end; |
847 | FOldTamaTime := FCounter; |
847 | FOldTamaTime := FCounter; |
848 | end; |
848 | end; |
849 | end |
849 | end |
850 | else if State = pesDead then |
850 | else if State = pesDead then |
851 | begin |
851 | begin |
852 | X := X - MoveCount*(300/1000); |
852 | X := X - MoveCount*(300/1000); |
853 | if FCounter>200 then |
853 | if FCounter>200 then |
854 | begin |
854 | begin |
855 | FState := pesDeadVanished; |
855 | FState := pesDeadVanished; |
856 | Dead; |
856 | Dead; |
857 | end; |
857 | end; |
858 | end; |
858 | end; |
859 | inc(FCounter, MoveCount); |
859 | inc(FCounter, MoveCount); |
860 | end; |
860 | end; |
861 | 861 | ||
862 | { TEnemyAttacker } |
862 | { TEnemyAttacker } |
863 | 863 | ||
864 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
864 | constructor TEnemyAttacker.Create(AParent: TSprite; ALifes: integer); |
865 | begin |
865 | begin |
866 | inherited Create(AParent, ALifes); |
866 | inherited Create(AParent, ALifes); |
867 | FState := pesNormal; |
867 | FState := pesNormal; |
868 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
868 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker); |
869 | Width := Image.Width; |
869 | Width := Image.Width; |
870 | Height := Image.Height; |
870 | Height := Image.Height; |
871 | AnimCount := Image.PatternCount; |
871 | AnimCount := Image.PatternCount; |
872 | AnimLooped := True; |
872 | AnimLooped := True; |
873 | AnimSpeed := DEFAULT_ANIMSPEED; |
873 | AnimSpeed := DEFAULT_ANIMSPEED; |
874 | PixelCheck := True; |
874 | PixelCheck := True; |
875 | end; |
875 | end; |
876 | 876 | ||
877 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
877 | procedure TEnemyAttacker.HitEnemy(ADead: Boolean); |
878 | begin |
878 | begin |
879 | inherited HitEnemy(ADead); |
879 | inherited HitEnemy(ADead); |
880 | 880 | ||
881 | if ADead then |
881 | if ADead then |
882 | begin |
882 | begin |
883 | FState := pesDead; |
883 | FState := pesDead; |
884 | FCounter := 0; |
884 | FCounter := 0; |
885 | Inc(MainForm.FScore, 1000); |
885 | Inc(MainForm.FScore, 1000); |
886 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
886 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
887 | Width := Image.Width; |
887 | Width := Image.Width; |
888 | Height := Image.Height; |
888 | Height := Image.Height; |
889 | AnimCount := Image.PatternCount; |
889 | AnimCount := Image.PatternCount; |
890 | AnimLooped := False; |
890 | AnimLooped := False; |
891 | AnimSpeed := DEFAULT_ANIMSPEED; |
891 | AnimSpeed := DEFAULT_ANIMSPEED; |
892 | AnimPos := 0; |
892 | AnimPos := 0; |
893 | end |
893 | end |
894 | else |
894 | else |
895 | begin |
895 | begin |
896 | Inc(MainForm.FScore, 100); |
896 | Inc(MainForm.FScore, 100); |
897 | end; |
897 | end; |
898 | end; |
898 | end; |
899 | 899 | ||
900 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
900 | procedure TEnemyAttacker.DoMove(MoveCount: Integer); |
901 | begin |
901 | begin |
902 | inherited DoMove(MoveCount); |
902 | inherited DoMove(MoveCount); |
903 | if State = pesNormal then |
903 | if State = pesNormal then |
904 | begin |
904 | begin |
905 | X := X - MoveCount*(300/1000)-FCounter div 128; |
905 | X := X - MoveCount*(300/1000)-FCounter div 128; |
906 | if X < -Width then Dead; |
906 | if X < -Width then Dead; |
907 | end |
907 | end |
908 | else if State = pesDead then |
908 | else if State = pesDead then |
909 | begin |
909 | begin |
910 | X := X - MoveCount*(300/1000); |
910 | X := X - MoveCount*(300/1000); |
911 | if FCounter>200 then |
911 | if FCounter>200 then |
912 | begin |
912 | begin |
913 | FState := pesDeadVanished; |
913 | FState := pesDeadVanished; |
914 | Dead; |
914 | Dead; |
915 | end; |
915 | end; |
916 | end; |
916 | end; |
917 | inc(FCounter, MoveCount); |
917 | inc(FCounter, MoveCount); |
918 | end; |
918 | end; |
919 | 919 | ||
920 | { TEnemyAttacker2 } |
920 | { TEnemyAttacker2 } |
921 | 921 | ||
922 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
922 | constructor TEnemyAttacker2.Create(AParent: TSprite; ALifes: integer); |
923 | begin |
923 | begin |
924 | inherited Create(AParent, ALifes); |
924 | inherited Create(AParent, ALifes); |
925 | FState := pesEntering; |
925 | FState := pesEntering; |
926 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
926 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker2); |
927 | Width := Image.Width; |
927 | Width := Image.Width; |
928 | Height := Image.Height; |
928 | Height := Image.Height; |
929 | AnimCount := Image.PatternCount; |
929 | AnimCount := Image.PatternCount; |
930 | AnimLooped := True; |
930 | AnimLooped := True; |
931 | AnimSpeed := DEFAULT_ANIMSPEED; |
931 | AnimSpeed := DEFAULT_ANIMSPEED; |
932 | PixelCheck := True; |
932 | PixelCheck := True; |
933 | end; |
933 | end; |
934 | 934 | ||
935 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
935 | procedure TEnemyAttacker2.HitEnemy(ADead: Boolean); |
936 | begin |
936 | begin |
937 | inherited HitEnemy(ADead); |
937 | inherited HitEnemy(ADead); |
938 | 938 | ||
939 | if ADead then |
939 | if ADead then |
940 | begin |
940 | begin |
941 | FState := pesDead; |
941 | FState := pesDead; |
942 | FCounter := 0; |
942 | FCounter := 0; |
943 | Inc(MainForm.FScore, 5000); |
943 | Inc(MainForm.FScore, 5000); |
944 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
944 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
945 | Width := Image.Width; |
945 | Width := Image.Width; |
946 | Height := Image.Height; |
946 | Height := Image.Height; |
947 | AnimCount := Image.PatternCount; |
947 | AnimCount := Image.PatternCount; |
948 | AnimLooped := False; |
948 | AnimLooped := False; |
949 | AnimSpeed := DEFAULT_ANIMSPEED; |
949 | AnimSpeed := DEFAULT_ANIMSPEED; |
950 | AnimPos := 0; |
950 | AnimPos := 0; |
951 | end |
951 | end |
952 | else |
952 | else |
953 | begin |
953 | begin |
954 | Inc(MainForm.FScore, 100); |
954 | Inc(MainForm.FScore, 100); |
955 | end; |
955 | end; |
956 | end; |
956 | end; |
957 | 957 | ||
958 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
958 | procedure TEnemyAttacker2.DoMove(MoveCount: Integer); |
959 | begin |
959 | begin |
960 | inherited DoMove(MoveCount); |
960 | inherited DoMove(MoveCount); |
961 | if State = pesEntering then |
961 | if State = pesEntering then |
962 | begin |
962 | begin |
963 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
963 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/2)){450} then |
964 | X := X - MoveCount*(300/1000) |
964 | X := X - MoveCount*(300/1000) |
965 | else |
965 | else |
966 | begin |
966 | begin |
967 | Collisioned := True; |
967 | Collisioned := True; |
968 | FState := pesHovering; |
968 | FState := pesHovering; |
969 | FPutTama := True; |
969 | FPutTama := True; |
970 | end; |
970 | end; |
971 | Y := Y + Cos256(FCounter div 15)*5; |
971 | Y := Y + Cos256(FCounter div 15)*5; |
972 | end |
972 | end |
973 | else if State = pesHovering then |
973 | else if State = pesHovering then |
974 | begin |
974 | begin |
975 | Y := Y + Cos256(FCounter div 15)*5; |
975 | Y := Y + Cos256(FCounter div 15)*5; |
976 | if FPutTama then |
976 | if FPutTama then |
977 | begin |
977 | begin |
978 | if FTamaT>100 then |
978 | if FTamaT>100 then |
979 | begin |
979 | begin |
980 | with TEnemyTama.Create(Engine, Self) do |
980 | with TEnemyTama.Create(Engine, Self) do |
981 | begin |
981 | begin |
982 | Z := 1; |
982 | Z := 1; |
983 | X := Self.X-Width; |
983 | X := Self.X-Width; |
984 | Y := Self.Y+Self.Height div 2-Height div 2; |
984 | Y := Self.Y+Self.Height div 2-Height div 2; |
985 | end; |
985 | end; |
986 | Inc(FTamaF); |
986 | Inc(FTamaF); |
987 | if FTamaF>Random(30) then FPutTama := False; |
987 | if FTamaF>Random(30) then FPutTama := False; |
988 | FTamaT := 0; |
988 | FTamaT := 0; |
989 | end; |
989 | end; |
990 | FTamaT := FTamaT + MoveCount; |
990 | FTamaT := FTamaT + MoveCount; |
991 | end |
991 | end |
992 | else |
992 | else |
993 | begin |
993 | begin |
994 | FTamaT := FTamaT + MoveCount; |
994 | FTamaT := FTamaT + MoveCount; |
995 | if FTamaT>2000+Random(500) then |
995 | if FTamaT>2000+Random(500) then |
996 | begin |
996 | begin |
997 | FPutTama := True; |
997 | FPutTama := True; |
998 | FTamaF := 0; |
998 | FTamaF := 0; |
999 | FTamaT := 0; |
999 | FTamaT := 0; |
1000 | end; |
1000 | end; |
1001 | end; |
1001 | end; |
1002 | end |
1002 | end |
1003 | else if State = pesDead then |
1003 | else if State = pesDead then |
1004 | begin |
1004 | begin |
1005 | if FCounter>200 then |
1005 | if FCounter>200 then |
1006 | begin |
1006 | begin |
1007 | FState := pesDeadVanished; |
1007 | FState := pesDeadVanished; |
1008 | Dead; |
1008 | Dead; |
1009 | end; |
1009 | end; |
1010 | end; |
1010 | end; |
1011 | inc(FCounter, MoveCount); |
1011 | inc(FCounter, MoveCount); |
1012 | end; |
1012 | end; |
1013 | 1013 | ||
1014 | { TEnemyAttacker3 } |
1014 | { TEnemyAttacker3 } |
1015 | 1015 | ||
1016 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
1016 | constructor TEnemyAttacker3.Create(AParent: TSprite; ALifes: integer); |
1017 | begin |
1017 | begin |
1018 | inherited Create(AParent, ALifes); |
1018 | inherited Create(AParent, ALifes); |
1019 | FState := pesNormal; |
1019 | FState := pesNormal; |
1020 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
1020 | Image := MainForm.GetSpriteGraphic(smgEnemyAttacker3); |
1021 | Width := Image.Width; |
1021 | Width := Image.Width; |
1022 | Height := Image.Height; |
1022 | Height := Image.Height; |
1023 | AnimCount := Image.PatternCount; |
1023 | AnimCount := Image.PatternCount; |
1024 | AnimLooped := True; |
1024 | AnimLooped := True; |
1025 | AnimSpeed := DEFAULT_ANIMSPEED; |
1025 | AnimSpeed := DEFAULT_ANIMSPEED; |
1026 | PixelCheck := True; |
1026 | PixelCheck := True; |
1027 | end; |
1027 | end; |
1028 | 1028 | ||
1029 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
1029 | procedure TEnemyAttacker3.HitEnemy(ADead: Boolean); |
1030 | begin |
1030 | begin |
1031 | inherited HitEnemy(ADead); |
1031 | inherited HitEnemy(ADead); |
1032 | 1032 | ||
1033 | if ADead then |
1033 | if ADead then |
1034 | begin |
1034 | begin |
1035 | FState := pesDead; |
1035 | FState := pesDead; |
1036 | FCounter := 0; |
1036 | FCounter := 0; |
1037 | Inc(MainForm.FScore, 5000); |
1037 | Inc(MainForm.FScore, 5000); |
1038 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
1038 | Image := MainForm.GetSpriteGraphic(smgExplosion); |
1039 | Width := Image.Width; |
1039 | Width := Image.Width; |
1040 | Height := Image.Height; |
1040 | Height := Image.Height; |
1041 | AnimCount := Image.PatternCount; |
1041 | AnimCount := Image.PatternCount; |
1042 | AnimLooped := False; |
1042 | AnimLooped := False; |
1043 | AnimSpeed := DEFAULT_ANIMSPEED; |
1043 | AnimSpeed := DEFAULT_ANIMSPEED; |
1044 | AnimPos := 0; |
1044 | AnimPos := 0; |
1045 | end |
1045 | end |
1046 | else |
1046 | else |
1047 | begin |
1047 | begin |
1048 | Inc(MainForm.FScore, 100); |
1048 | Inc(MainForm.FScore, 100); |
1049 | end; |
1049 | end; |
1050 | end; |
1050 | end; |
1051 | 1051 | ||
1052 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
1052 | procedure TEnemyAttacker3.DoMove(MoveCount: Integer); |
1053 | begin |
1053 | begin |
1054 | inherited DoMove(MoveCount); |
1054 | inherited DoMove(MoveCount); |
1055 | if State = pesNormal then |
1055 | if State = pesNormal then |
1056 | begin |
1056 | begin |
1057 | X := X - (250/1000)*MoveCount; |
1057 | X := X - (250/1000)*MoveCount; |
1058 | if X < -Width then Dead; |
1058 | if X < -Width then Dead; |
1059 | if FCounter-FOldTamaTime>=100 then |
1059 | if FCounter-FOldTamaTime>=100 then |
1060 | begin |
1060 | begin |
1061 | Inc(FTamaCount); |
1061 | Inc(FTamaCount); |
1062 | with TEnemyTama.Create(Engine, Self) do |
1062 | with TEnemyTama.Create(Engine, Self) do |
1063 | begin |
1063 | begin |
1064 | X := Self.X; |
1064 | X := Self.X; |
1065 | Y := Self.Y+Self.Height div 2-Height div 2; |
1065 | Y := Self.Y+Self.Height div 2-Height div 2; |
1066 | Z := 10; |
1066 | Z := 10; |
1067 | end; |
1067 | end; |
1068 | FOldTamaTime := FCounter; |
1068 | FOldTamaTime := FCounter; |
1069 | end; |
1069 | end; |
1070 | end |
1070 | end |
1071 | else if State = pesDead then |
1071 | else if State = pesDead then |
1072 | begin |
1072 | begin |
1073 | if FCounter>200 then |
1073 | if FCounter>200 then |
1074 | begin |
1074 | begin |
1075 | FState := pesDeadVanished; |
1075 | FState := pesDeadVanished; |
1076 | Dead; |
1076 | Dead; |
1077 | end; |
1077 | end; |
1078 | end; |
1078 | end; |
1079 | inc(FCounter, MoveCount); |
1079 | inc(FCounter, MoveCount); |
1080 | end; |
1080 | end; |
1081 | 1081 | ||
1082 | { TEnemyBoss } |
1082 | { TEnemyBoss } |
1083 | 1083 | ||
1084 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
1084 | constructor TEnemyBoss.Create(AParent: TSprite; ALifes: integer); |
1085 | begin |
1085 | begin |
1086 | inherited Create(AParent, ALifes); |
1086 | inherited Create(AParent, ALifes); |
1087 | FState := pesEntering; |
1087 | FState := pesEntering; |
1088 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
1088 | Image := MainForm.GetSpriteGraphic(smgEnemyBoss); |
1089 | Width := Image.Width; |
1089 | Width := Image.Width; |
1090 | Height := Image.Height; |
1090 | Height := Image.Height; |
1091 | MainForm.MusicSwitchTrack(smmBoss); |
1091 | MainForm.MusicSwitchTrack(smmBoss); |
1092 | AnimCount := Image.PatternCount; |
1092 | AnimCount := Image.PatternCount; |
1093 | AnimLooped := True; |
1093 | AnimLooped := True; |
1094 | AnimSpeed := DEFAULT_ANIMSPEED; |
1094 | AnimSpeed := DEFAULT_ANIMSPEED; |
1095 | PixelCheck := True; |
1095 | PixelCheck := True; |
1096 | Collisioned := False; |
1096 | Collisioned := False; |
1097 | MainForm.FBoss := Self; |
1097 | MainForm.FBoss := Self; |
1098 | waiter1 := 0; |
1098 | waiter1 := 0; |
1099 | waiter2 := 0; |
1099 | waiter2 := 0; |
1100 | end; |
1100 | end; |
1101 | 1101 | ||
1102 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
1102 | procedure TEnemyBoss.HitEnemy(ADead: Boolean); |
1103 | begin |
1103 | begin |
1104 | inherited HitEnemy(ADead); |
1104 | inherited HitEnemy(ADead); |
1105 | 1105 | ||
1106 | if ADead then |
1106 | if ADead then |
1107 | begin |
1107 | begin |
1108 | FState := pesExploding; // not pesDead for the boss! |
1108 | FState := pesExploding; // not pesDead for the boss! |
1109 | FCounter := 0; |
1109 | FCounter := 0; |
1110 | Inc(MainForm.FScore, 100000); |
1110 | Inc(MainForm.FScore, 100000); |
1111 | end |
1111 | end |
1112 | else |
1112 | else |
1113 | begin |
1113 | begin |
1114 | Inc(MainForm.FScore, 100); |
1114 | Inc(MainForm.FScore, 100); |
1115 | end; |
1115 | end; |
1116 | end; |
1116 | end; |
1117 | 1117 | ||
1118 | destructor TEnemyBoss.Destroy; |
1118 | destructor TEnemyBoss.Destroy; |
1119 | begin |
1119 | begin |
1120 | MainForm.FBoss := nil; |
1120 | MainForm.FBoss := nil; |
1121 | inherited; |
1121 | inherited; |
1122 | end; |
1122 | end; |
1123 | 1123 | ||
1124 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
1124 | procedure TEnemyBoss.DoMove(MoveCount: Integer); |
1125 | begin |
1125 | begin |
1126 | inherited DoMove(MoveCount); |
1126 | inherited DoMove(MoveCount); |
1127 | if State = pesEntering then |
1127 | if State = pesEntering then |
1128 | begin |
1128 | begin |
1129 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
1129 | if X>((mainform.dxdraw.width/4) + (mainform.dxdraw.width/2) - (width/4)){450} then |
1130 | X := X - MoveCount*(300/1000) |
1130 | X := X - MoveCount*(300/1000) |
1131 | else |
1131 | else |
1132 | begin |
1132 | begin |
1133 | Collisioned := True; |
1133 | Collisioned := True; |
1134 | FState := pesHovering; |
1134 | FState := pesHovering; |
1135 | FPutTama := True; |
1135 | FPutTama := True; |
1136 | end; |
1136 | end; |
1137 | Y := Y + Cos256(FCounter div 15)*5; |
1137 | Y := Y + Cos256(FCounter div 15)*5; |
1138 | end |
1138 | end |
1139 | else if State = pesHovering then |
1139 | else if State = pesHovering then |
1140 | begin |
1140 | begin |
1141 | Y := Y + Cos256(FCounter div 15)*5; |
1141 | Y := Y + Cos256(FCounter div 15)*5; |
1142 | if FPutTama then |
1142 | if FPutTama then |
1143 | begin |
1143 | begin |
1144 | if FTamaT>100 then |
1144 | if FTamaT>100 then |
1145 | begin |
1145 | begin |
1146 | with TEnemyTama.Create(Engine, Self) do |
1146 | with TEnemyTama.Create(Engine, Self) do |
1147 | begin |
1147 | begin |
1148 | Z := 1; |
1148 | Z := 1; |
1149 | X := Self.X-Width; |
1149 | X := Self.X-Width; |
1150 | Y := Self.Y+Self.Height div 2-Height div 2; |
1150 | Y := Self.Y+Self.Height div 2-Height div 2; |
1151 | end; |
1151 | end; |
1152 | Inc(FTamaF); |
1152 | Inc(FTamaF); |
1153 | if FTamaF>Random(30) then FPutTama := False; |
1153 | if FTamaF>Random(30) then FPutTama := False; |
1154 | FTamaT := 0; |
1154 | FTamaT := 0; |
1155 | end; |
1155 | end; |
1156 | FTamaT := FTamaT + MoveCount; |
1156 | FTamaT := FTamaT + MoveCount; |
1157 | end |
1157 | end |
1158 | else |
1158 | else |
1159 | begin |
1159 | begin |
1160 | FTamaT := FTamaT + MoveCount; |
1160 | FTamaT := FTamaT + MoveCount; |
1161 | if FTamaT>2000+Random(500) then |
1161 | if FTamaT>2000+Random(500) then |
1162 | begin |
1162 | begin |
1163 | FPutTama := True; |
1163 | FPutTama := True; |
1164 | FTamaF := 0; |
1164 | FTamaF := 0; |
1165 | FTamaT := 0; |
1165 | FTamaT := 0; |
1166 | end; |
1166 | end; |
1167 | end; |
1167 | end; |
1168 | end |
1168 | end |
1169 | else if State = pesExploding then |
1169 | else if State = pesExploding then |
1170 | begin |
1170 | begin |
1171 | inc(waiter1); |
1171 | inc(waiter1); |
1172 | if waiter1 = 3 then |
1172 | if waiter1 = 3 then |
1173 | begin |
1173 | begin |
1174 | waiter1 := 0; |
1174 | waiter1 := 0; |
1175 | inc(waiter2); |
1175 | inc(waiter2); |
1176 | if waiter2 <= 20 then |
1176 | if waiter2 <= 20 then |
1177 | begin |
1177 | begin |
1178 | with TExplosion.Create(Engine) do |
1178 | with TExplosion.Create(Engine) do |
1179 | begin |
1179 | begin |
1180 | Z := 10; |
1180 | Z := 10; |
1181 | X := Self.X+Random(Self.Width)-16; |
1181 | X := Self.X+Random(Self.Width)-16; |
1182 | Y := Self.Y+Random(Self.Height)-16; |
1182 | Y := Self.Y+Random(Self.Height)-16; |
1183 | end; |
1183 | end; |
1184 | end |
1184 | end |
1185 | else |
1185 | else |
1186 | begin |
1186 | begin |
1187 | Inc(MainForm.FScore, 10000); |
1187 | Inc(MainForm.FScore, 10000); |
1188 | FState := pesDead; |
1188 | FState := pesDead; |
1189 | end; |
1189 | end; |
1190 | end; |
1190 | end; |
1191 | end |
1191 | end |
1192 | else if State = pesDead then |
1192 | else if State = pesDead then |
1193 | begin |
1193 | begin |
1194 | if FCounter>4000 then |
1194 | if FCounter>4000 then |
1195 | begin |
1195 | begin |
1196 | FState := pesDeadVanished; |
1196 | FState := pesDeadVanished; |
1197 | Dead; |
1197 | Dead; |
1198 | end; |
1198 | end; |
1199 | end; |
1199 | end; |
1200 | inc(FCounter, MoveCount); |
1200 | inc(FCounter, MoveCount); |
1201 | end; |
1201 | end; |
1202 | 1202 | ||
1203 | { TItem } |
1203 | { TItem } |
1204 | 1204 | ||
1205 | procedure TItem.Collected; |
1205 | procedure TItem.Collected; |
1206 | begin |
1206 | begin |
1207 | MainForm.PlaySound(smsItemCollected, false); |
1207 | MainForm.PlaySound(smsItemCollected, false); |
1208 | Dead; |
1208 | Dead; |
1209 | end; |
1209 | end; |
1210 | 1210 | ||
1211 | procedure TItem.DoMove(MoveCount: Integer); |
1211 | procedure TItem.DoMove(MoveCount: Integer); |
1212 | begin |
1212 | begin |
1213 | X := X - MoveCount*(250/1000); |
1213 | X := X - MoveCount*(250/1000); |
1214 | if X < -Width then Dead; |
1214 | if X < -Width then Dead; |
1215 | end; |
1215 | end; |
1216 | 1216 | ||
1217 | { TItemMedikit } |
1217 | { TItemMedikit } |
1218 | 1218 | ||
1219 | procedure TItemMedikit.Collected; |
1219 | procedure TItemMedikit.Collected; |
1220 | begin |
1220 | begin |
1221 | Inc(MainForm.FLife); |
1221 | Inc(MainForm.FLife); |
1222 | inherited; |
1222 | inherited; |
1223 | end; |
1223 | end; |
1224 | 1224 | ||
1225 | constructor TItemMedikit.Create(AParent: TSprite); |
1225 | constructor TItemMedikit.Create(AParent: TSprite); |
1226 | begin |
1226 | begin |
1227 | inherited Create(AParent); |
1227 | inherited Create(AParent); |
1228 | FState := pesNormal; |
1228 | FState := pesNormal; |
1229 | Image := MainForm.GetSpriteGraphic(smgItemMedikit); |
1229 | Image := MainForm.GetSpriteGraphic(smgItemMedikit); |
1230 | Width := Image.Width; |
1230 | Width := Image.Width; |
1231 | Height := Image.Height; |
1231 | Height := Image.Height; |
1232 | AnimCount := Image.PatternCount; |
1232 | AnimCount := Image.PatternCount; |
1233 | AnimLooped := True; |
1233 | AnimLooped := True; |
1234 | AnimSpeed := DEFAULT_ANIMSPEED; |
1234 | AnimSpeed := DEFAULT_ANIMSPEED; |
1235 | PixelCheck := True; |
1235 | PixelCheck := True; |
1236 | end; |
1236 | end; |
1237 | 1237 | ||
1238 | { TMainForm } |
1238 | { TMainForm } |
1239 | 1239 | ||
1240 | procedure TMainForm.FormCreate(Sender: TObject); |
1240 | procedure TMainForm.FormCreate(Sender: TObject); |
1241 | resourcestring |
1241 | resourcestring |
1242 | SAppTitle = 'SpaceMission %s'; |
1242 | SAppTitle = 'SpaceMission %s'; |
1243 | begin |
1243 | begin |
1244 | Randomize; |
1244 | Randomize; |
1245 | 1245 | ||
1246 | LevelData := TLevelData.Create; |
1246 | LevelData := TLevelData.Create; |
1247 | 1247 | ||
1248 | { Beginne VCL-Ersatz } |
1248 | { Beginne VCL-Ersatz } |
1249 | dxtimer := tdxtimer.Create(self); |
1249 | dxtimer := tdxtimer.Create(self); |
1250 | dxtimer.Interval := 33; |
1250 | dxtimer.Interval := 33; |
1251 | dxtimer.OnActivate := DXTimerActivate; |
1251 | dxtimer.OnActivate := DXTimerActivate; |
1252 | dxtimer.OnDeactivate := DXTimerDeactivate; |
1252 | dxtimer.OnDeactivate := DXTimerDeactivate; |
1253 | dxtimer.OnTimer := DXTimerTimer; |
1253 | dxtimer.OnTimer := DXTimerTimer; |
1254 | dxtimer.ActiveOnly := false; |
1254 | dxtimer.ActiveOnly := false; |
1255 | dxtimer.Enabled := false; |
1255 | dxtimer.Enabled := false; |
1256 | 1256 | ||
1257 | dxdraw := tdxdraw.Create(self); |
1257 | dxdraw := tdxdraw.Create(self); |
1258 | dxdraw.Parent := self; |
1258 | dxdraw.Parent := self; |
1259 | dxdraw.Align := alClient; |
1259 | dxdraw.Align := alClient; |
1260 | dxdraw.Left := 0; |
1260 | dxdraw.Left := 0; |
1261 | dxdraw.Top := 0; |
1261 | dxdraw.Top := 0; |
1262 | dxdraw.Width := ClientWidth; |
1262 | dxdraw.Width := ClientWidth; |
1263 | dxdraw.Height := ClientHeight; |
1263 | dxdraw.Height := ClientHeight; |
1264 | dxdraw.AutoInitialize := False; |
1264 | dxdraw.AutoInitialize := False; |
1265 | dxdraw.AutoSize := False; |
1265 | dxdraw.AutoSize := False; |
1266 | dxdraw.Color := clBlack; |
1266 | dxdraw.Color := clBlack; |
1267 | (* |
1267 | (* |
1268 | dxdraw.Display.BitCount := 24; |
1268 | dxdraw.Display.BitCount := 24; |
1269 | dxdraw.Display.FixedBitCount := False; |
1269 | dxdraw.Display.FixedBitCount := False; |
1270 | dxdraw.Display.FixedRatio := False; |
1270 | dxdraw.Display.FixedRatio := False; |
1271 | dxdraw.Display.FixedSize := False; |
1271 | dxdraw.Display.FixedSize := False; |
1272 | dxdraw.Display.Height := 600; |
1272 | dxdraw.Display.Height := 600; |
1273 | dxdraw.Display.Width := 800; |
1273 | dxdraw.Display.Width := 800; |
1274 | *) |
1274 | *) |
1275 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
1275 | dxdraw.Options := [doAllowReboot, doWaitVBlank, doAllowPalette256, doCenter, {doRetainedMode,} doHardware, doSelectDriver]; |
1276 | dxdraw.TabOrder := 0; |
1276 | dxdraw.TabOrder := 0; |
1277 | dxdraw.Visible := true; |
1277 | dxdraw.Visible := true; |
1278 | dxdraw.OnFinalize := DXDrawFinalize; |
1278 | dxdraw.OnFinalize := DXDrawFinalize; |
1279 | dxdraw.OnInitialize := DXDrawInitialize; |
1279 | dxdraw.OnInitialize := DXDrawInitialize; |
1280 | dxdraw.OnInitializing := DXDrawInitializing; |
1280 | dxdraw.OnInitializing := DXDrawInitializing; |
1281 | 1281 | ||
1282 | dxsound := tdxsound.Create(self); |
1282 | dxsound := tdxsound.Create(self); |
1283 | dxsound.AutoInitialize := false; |
1283 | dxsound.AutoInitialize := false; |
1284 | 1284 | ||
1285 | dxmusic := TDXMusic.Create(self); |
1285 | dxmusic := TDXMusic.Create(self); |
1286 | dxmusic.DXSound := dxsound; |
1286 | dxmusic.DXSound := dxsound; |
1287 | 1287 | ||
1288 | dxinput := tdxinput.Create(self); |
1288 | dxinput := tdxinput.Create(self); |
1289 | dxinput.Joystick.ForceFeedback := true; |
1289 | dxinput.Joystick.ForceFeedback := true; |
1290 | dxinput.Keyboard.ForceFeedback := true; |
1290 | dxinput.Keyboard.ForceFeedback := true; |
1291 | 1291 | ||
1292 | wavelist := tdxwavelist.Create(self); |
1292 | wavelist := tdxwavelist.Create(self); |
1293 | wavelist.DXSound := dxsound; |
1293 | wavelist.DXSound := dxsound; |
1294 | 1294 | ||
1295 | imagelist := tdximagelist.create(self); |
1295 | imagelist := tdximagelist.create(self); |
1296 | imagelist.DXDraw := dxdraw; |
1296 | imagelist.DXDraw := dxdraw; |
1297 | 1297 | ||
1298 | spriteengine := tdxspriteengine.create(self); |
1298 | spriteengine := tdxspriteengine.create(self); |
1299 | spriteengine.DXDraw := dxdraw; |
1299 | spriteengine.DXDraw := dxdraw; |
1300 | 1300 | ||
1301 | InitializeCriticalSection(TimerCS); |
1301 | InitializeCriticalSection(TimerCS); |
1302 | 1302 | ||
1303 | { Ende VCL-Ersatz } |
1303 | { Ende VCL-Ersatz } |
1304 | 1304 | ||
1305 | Application.Title := Format(SAppTitle, [ProgramVersion]); |
1305 | Application.Title := Format(SAppTitle, [ProgramVersion]); |
1306 | LoadOptions; |
1306 | LoadOptions; |
1307 | DXInit; |
1307 | DXInit; |
1308 | SoundInit; |
1308 | SoundInit; |
1309 | MusicInit; |
1309 | MusicInit; |
1310 | 1310 | ||
1311 | GameStartClick(GameStart); |
1311 | GameStartClick(GameStart); |
1312 | end; |
1312 | end; |
1313 | 1313 | ||
1314 | procedure TMainForm.GameStartClick(Sender: TObject); |
1314 | procedure TMainForm.GameStartClick(Sender: TObject); |
1315 | begin |
1315 | begin |
1316 | StartScene(gsTitle); |
1316 | StartScene(gsTitle); |
1317 | end; |
1317 | end; |
1318 | 1318 | ||
1319 | function TMainForm.GetSpriteGraphic( |
1319 | function TMainForm.GetSpriteGraphic( |
1320 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
1320 | Sprite: TSpaceMissionGraphicSprite): TPictureCollectionItem; |
1321 | begin |
1321 | begin |
1322 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
1322 | if (Sprite<>smgNone) and (imagelist.Items.Count >= Ord(Sprite)) then |
1323 | result := imagelist.Items.Items[Ord(Sprite)-1] |
1323 | result := imagelist.Items.Items[Ord(Sprite)-1] |
1324 | else |
1324 | else |
1325 | result := nil; |
1325 | result := nil; |
1326 | end; |
1326 | end; |
1327 | 1327 | ||
1328 | procedure TMainForm.HilfeTopicClick(Sender: TObject); |
1328 | procedure TMainForm.HilfeTopicClick(Sender: TObject); |
1329 | // Please keep this code in-sync with LevMain.pas |
1329 | // Please keep this code in-sync with LevMain.pas |
1330 | var |
1330 | var |
1331 | bakTimerEnabled: boolean; |
1331 | bakTimerEnabled: boolean; |
1332 | begin |
1332 | begin |
1333 | bakTimerEnabled := dxtimer.Enabled; |
1333 | bakTimerEnabled := dxtimer.Enabled; |
1334 | try |
1334 | try |
1335 | dxtimer.Enabled := false; |
1335 | dxtimer.Enabled := false; |
1336 | HilfeForm.Caption := TMenuItem(Sender).Caption; |
1336 | HilfeForm.Caption := TMenuItem(Sender).Caption; |
1337 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]); |
1337 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&&', #1, [rfReplaceAll]); |
1338 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]); |
1338 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, '&', '', [rfReplaceAll]); |
1339 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]); |
1339 | HilfeForm.Caption := StringReplace(HilfeForm.Caption, #1, '&', [rfReplaceAll]); |
1340 | HilfeForm.ShowMarkDownHelp(OwnDirectory+TMenuItem(Sender).Hint); |
1340 | HilfeForm.ShowMarkDownHelp(OwnDirectory+TMenuItem(Sender).Hint); |
1341 | HilfeForm.ShowModal; |
1341 | HilfeForm.ShowModal; |
1342 | finally |
1342 | finally |
1343 | dxtimer.Enabled := bakTimerEnabled; |
1343 | dxtimer.Enabled := bakTimerEnabled; |
1344 | end; |
1344 | end; |
1345 | end; |
1345 | end; |
1346 | 1346 | ||
1347 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1347 | procedure TMainForm.GamePauseClick(Sender: TObject); |
1348 | begin |
1348 | begin |
1349 | GamePause.Checked := not GamePause.Checked; |
1349 | GamePause.Checked := not GamePause.Checked; |
1350 | DXTimer.Enabled := not GamePause.Checked; |
1350 | DXTimer.Enabled := not GamePause.Checked; |
1351 | if GamePause.Checked then |
1351 | if GamePause.Checked then |
1352 | begin |
1352 | begin |
1353 | if Assigned(DXTimer.OnDeactivate) then |
1353 | if Assigned(DXTimer.OnDeactivate) then |
1354 | DXTimer.OnDeactivate(DXTimer); |
1354 | DXTimer.OnDeactivate(DXTimer); |
1355 | end |
1355 | end |
1356 | else |
1356 | else |
1357 | begin |
1357 | begin |
1358 | if Assigned(DXTimer.OnActivate) then |
1358 | if Assigned(DXTimer.OnActivate) then |
1359 | DXTimer.OnActivate(DXTimer); |
1359 | DXTimer.OnActivate(DXTimer); |
1360 | end; |
1360 | end; |
1361 | end; |
1361 | end; |
1362 | 1362 | ||
1363 | procedure TMainForm.DXInit; |
1363 | procedure TMainForm.DXInit; |
1364 | begin |
1364 | begin |
1365 | try |
1365 | try |
1366 | Imagelist.Items.LoadFromFile(OwnDirectory+DxgFile); |
1366 | Imagelist.Items.LoadFromFile(OwnDirectory+DxgFile); |
1367 | ImageList.Items.MakeColorTable; |
1367 | ImageList.Items.MakeColorTable; |
1368 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
1368 | DXDraw.ColorTable := ImageList.Items.ColorTable; |
1369 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
1369 | DXDraw.DefColorTable := ImageList.Items.ColorTable; |
1370 | DXDraw.UpdatePalette; |
1370 | DXDraw.UpdatePalette; |
1371 | DXDraw.Finalize; |
1371 | DXDraw.Finalize; |
1372 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
1372 | DXDraw.Options := DXDraw.Options - [doFullScreen]; |
1373 | DXDraw.autosize := true; |
1373 | DXDraw.autosize := true; |
1374 | DXDraw.Initialize; |
1374 | DXDraw.Initialize; |
1375 | except |
1375 | except |
1376 | //Imagelist.Items.clear; |
1376 | //Imagelist.Items.clear; |
1377 | //application.terminate; |
1377 | //application.terminate; |
1378 | end; |
1378 | end; |
1379 | end; |
1379 | end; |
1380 | 1380 | ||
1381 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
1381 | procedure TMainForm.CheckUpdatesClick(Sender: TObject); |
1382 | begin |
1382 | begin |
1383 | CheckForUpdates('spacemission', ProgramVersion); // do not localize |
1383 | CheckForUpdates('spacemission', ProgramVersion); // do not localize |
1384 | end; |
1384 | end; |
1385 | 1385 | ||
1386 | procedure TMainForm.BeendenClick(Sender: TObject); |
1386 | procedure TMainForm.BeendenClick(Sender: TObject); |
1387 | begin |
1387 | begin |
1388 | close; |
1388 | close; |
1389 | end; |
1389 | end; |
1390 | 1390 | ||
1391 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
1391 | procedure TMainForm.OptionSoundClick(Sender: TObject); |
1392 | begin |
1392 | begin |
1393 | OptionSound.Checked := not OptionSound.Checked; |
1393 | OptionSound.Checked := not OptionSound.Checked; |
1394 | SoundInit; |
1394 | SoundInit; |
1395 | WriteOptions; |
1395 | WriteOptions; |
1396 | end; |
1396 | end; |
1397 | 1397 | ||
1398 | procedure TMainForm.SoundInit; |
1398 | procedure TMainForm.SoundInit; |
1399 | begin |
1399 | begin |
1400 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxwFile) then |
1400 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxwFile) then |
1401 | begin |
1401 | begin |
1402 | OptionSound.Checked := false; |
1402 | OptionSound.Checked := false; |
1403 | OptionSound.Enabled := False; |
1403 | OptionSound.Enabled := False; |
1404 | exit; |
1404 | exit; |
1405 | end; |
1405 | end; |
1406 | 1406 | ||
1407 | if OptionSound.Checked then |
1407 | if OptionSound.Checked then |
1408 | begin |
1408 | begin |
1409 | if not DXSound.Initialized then |
1409 | if not DXSound.Initialized then |
1410 | begin |
1410 | begin |
1411 | try |
1411 | try |
1412 | DXSound.Initialize; |
1412 | DXSound.Initialize; |
1413 | WaveList.Items.LoadFromFile(OwnDirectory+DxwFile); |
1413 | WaveList.Items.LoadFromFile(OwnDirectory+DxwFile); |
1414 | except |
1414 | except |
1415 | OptionSound.enabled := False; |
1415 | OptionSound.enabled := False; |
1416 | WaveList.items.clear; |
1416 | WaveList.items.clear; |
1417 | end; |
1417 | end; |
1418 | end; |
1418 | end; |
1419 | end |
1419 | end |
1420 | else DXSound.Finalize; |
1420 | else DXSound.Finalize; |
1421 | end; |
1421 | end; |
1422 | 1422 | ||
1423 | procedure TMainForm.MusicInit; |
1423 | procedure TMainForm.MusicInit; |
1424 | var |
1424 | var |
1425 | i: integer; |
1425 | i: integer; |
1426 | begin |
1426 | begin |
1427 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxmFile) then |
1427 | if (WaveOutGetNumDevs < 1) or not FileExists(OwnDirectory+DxmFile) then |
1428 | begin |
1428 | begin |
1429 | optionmusic.Checked := false; |
1429 | optionmusic.Checked := false; |
1430 | optionmusic.Enabled := False; |
1430 | optionmusic.Enabled := False; |
1431 | exit; |
1431 | exit; |
1432 | end; |
1432 | end; |
1433 | 1433 | ||
1434 | try |
1434 | try |
1435 | dxmusic.Midis.LoadFromFile(OwnDirectory+DxmFile); |
1435 | dxmusic.Midis.LoadFromFile(OwnDirectory+DxmFile); |
1436 | for i := 0 to dxmusic.Midis.Count-1 do |
1436 | for i := 0 to dxmusic.Midis.Count-1 do |
1437 | begin |
1437 | begin |
1438 | if not dxmusic.Midis.Items[i].IsInitialized then |
1438 | if not dxmusic.Midis.Items[i].IsInitialized then |
1439 | begin |
1439 | begin |
1440 | dxmusic.Midis.Items[i].Init; |
1440 | dxmusic.Midis.Items[i].Init; // TODO: for some reason, AddPort is very slow! |
1441 | dxmusic.Midis.Items[i].Load; |
1441 | dxmusic.Midis.Items[i].Load; |
1442 | end; |
1442 | end; |
1443 | end; |
1443 | end; |
1444 | except |
1444 | except |
1445 | optionmusic.enabled := false; |
1445 | optionmusic.enabled := false; |
1446 | end; |
1446 | end; |
1447 | end; |
1447 | end; |
1448 | 1448 | ||
1449 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
1449 | procedure TMainForm.DXDrawInitializing(Sender: TObject); |
1450 | begin |
1450 | begin |
1451 | if doFullScreen in DXDraw.Options then |
1451 | if doFullScreen in DXDraw.Options then |
1452 | begin |
1452 | begin |
1453 | BorderStyle := bsNone; |
1453 | BorderStyle := bsNone; |
1454 | DXDraw.Cursor := crNone; |
1454 | DXDraw.Cursor := crNone; |
1455 | end |
1455 | end |
1456 | else |
1456 | else |
1457 | begin |
1457 | begin |
1458 | BorderStyle := bsSingle; |
1458 | BorderStyle := bsSingle; |
1459 | DXDraw.Cursor := crDefault; |
1459 | DXDraw.Cursor := crDefault; |
1460 | end; |
1460 | end; |
1461 | end; |
1461 | end; |
1462 | 1462 | ||
1463 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
1463 | procedure TMainForm.DXDrawInitialize(Sender: TObject); |
1464 | begin |
1464 | begin |
1465 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
1465 | if Assigned(DXTimer) then DXTimer.Enabled := True; |
1466 | end; |
1466 | end; |
1467 | 1467 | ||
1468 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
1468 | procedure TMainForm.DXDrawFinalize(Sender: TObject); |
1469 | begin |
1469 | begin |
1470 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
1470 | if Assigned(DXTimer) then DXTimer.Enabled := False; |
1471 | end; |
1471 | end; |
1472 | 1472 | ||
1473 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
1473 | procedure TMainForm.DXTimerActivate(Sender: TObject); |
1474 | begin |
1474 | begin |
1475 | if TDxTimer(Sender).Tag > 0 then |
1475 | if TDxTimer(Sender).Tag > 0 then |
1476 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
1476 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag - 1; // es können mehrere activate/deactivate vorkommen, wegen dem Pause-Button |
1477 | if TDxTimer(Sender).Tag > 0 then |
1477 | if TDxTimer(Sender).Tag > 0 then |
1478 | exit; |
1478 | exit; |
1479 | Caption := Application.Title; |
1479 | Caption := Application.Title; |
1480 | if not ProgrammGestartet then |
1480 | if not ProgrammGestartet then |
1481 | begin |
1481 | begin |
1482 | Programmgestartet := true; |
1482 | Programmgestartet := true; |
1483 | exit; |
1483 | exit; |
1484 | end; |
1484 | end; |
1485 | ResumeMusic(FMusic); |
1485 | ResumeMusic(FMusic); |
1486 | end; |
1486 | end; |
1487 | 1487 | ||
1488 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
1488 | procedure TMainForm.DXTimerDeactivate(Sender: TObject); |
1489 | resourcestring |
1489 | resourcestring |
1490 | SPauseTitle = '%s [Pause]'; |
1490 | SPauseTitle = '%s [Pause]'; |
1491 | begin |
1491 | begin |
1492 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
1492 | TDxTimer(Sender).Tag := TDxTimer(Sender).Tag + 1; |
1493 | Caption := Format(SPauseTitle, [Application.Title]); |
1493 | Caption := Format(SPauseTitle, [Application.Title]); |
1494 | PauseMusic(FMusic); |
1494 | PauseMusic(FMusic); |
1495 | end; |
1495 | end; |
1496 | 1496 | ||
1497 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
1497 | procedure TMainForm.DXTimerTimer(Sender: TObject; LagCount: Integer); |
1498 | begin |
1498 | begin |
1499 | EnterCriticalSection(TimerCS); |
1499 | EnterCriticalSection(TimerCS); |
1500 | try |
1500 | try |
1501 | if crash then |
1501 | if crash then |
1502 | begin |
1502 | begin |
1503 | inc(Crash2); |
1503 | inc(Crash2); |
1504 | if crash2 = 30 then |
1504 | if crash2 = 30 then |
1505 | begin |
1505 | begin |
1506 | Crash2 := 0; |
1506 | Crash2 := 0; |
1507 | crash := false; |
1507 | crash := false; |
1508 | crashsound := false; |
1508 | crashsound := false; |
1509 | end; |
1509 | end; |
1510 | end; |
1510 | end; |
1511 | if not DXDraw.CanDraw then exit; |
1511 | if not DXDraw.CanDraw then exit; |
1512 | DXInput.Update; |
1512 | DXInput.Update; |
1513 | case FScene of |
1513 | case FScene of |
1514 | gsTitle : SceneTitle; |
1514 | gsTitle : SceneTitle; |
1515 | gsMain : SceneMain; |
1515 | gsMain : SceneMain; |
1516 | gsGameOver: SceneGameOver; |
1516 | gsGameOver: SceneGameOver; |
1517 | gsWin : SceneWin; |
1517 | gsWin : SceneWin; |
1518 | gsNewLevel: SceneNewLevel; |
1518 | gsNewLevel: SceneNewLevel; |
1519 | end; |
1519 | end; |
1520 | if FNextScene<>gsNone then |
1520 | if FNextScene<>gsNone then |
1521 | begin |
1521 | begin |
1522 | StartScene(FNextScene); |
1522 | StartScene(FNextScene); |
1523 | FNextScene := gsNone; |
1523 | FNextScene := gsNone; |
1524 | end; |
1524 | end; |
1525 | DXDraw.Flip; |
1525 | DXDraw.Flip; |
1526 | finally |
1526 | finally |
1527 | LeaveCriticalSection(TimerCS); |
1527 | LeaveCriticalSection(TimerCS); |
1528 | end; |
1528 | end; |
1529 | end; |
1529 | end; |
1530 | 1530 | ||
1531 | procedure TMainForm.BlinkStart; |
1531 | procedure TMainForm.BlinkStart; |
1532 | begin |
1532 | begin |
1533 | FBlink := 0; |
1533 | FBlink := 0; |
1534 | FBlinkTime := GetTickCount; |
1534 | FBlinkTime := GetTickCount; |
1535 | end; |
1535 | end; |
1536 | 1536 | ||
1537 | procedure TMainForm.WriteOptions; |
1537 | procedure TMainForm.WriteOptions; |
1538 | var |
1538 | var |
1539 | Reg: TRegistry; |
1539 | Reg: TRegistry; |
1540 | begin |
1540 | begin |
1541 | Reg := TRegistry.Create; |
1541 | Reg := TRegistry.Create; |
1542 | try |
1542 | try |
1543 | Reg.RootKey := HKEY_CURRENT_USER; |
1543 | Reg.RootKey := HKEY_CURRENT_USER; |
1544 | if Reg.OpenKey(RegistrySettingsKey, true) then |
1544 | if Reg.OpenKey(RegistrySettingsKey, true) then |
1545 | begin |
1545 | begin |
1546 | Reg.WriteBool(MusicSettingKey, OptionMusic.checked); |
1546 | Reg.WriteBool(MusicSettingKey, OptionMusic.checked); |
1547 | Reg.WriteBool(SoundSettingKey, OptionSound.checked); |
1547 | Reg.WriteBool(SoundSettingKey, OptionSound.checked); |
1548 | Reg.WriteInteger(SpeedSettingKey, Ord(FSpeed)); |
1548 | Reg.WriteInteger(SpeedSettingKey, Ord(FSpeed)); |
1549 | Reg.DeleteValue('Speed'); // deprecated. Replaced by GameSpeed |
1549 | Reg.DeleteValue('Speed'); // deprecated. Replaced by GameSpeed |
1550 | Reg.CloseKey; |
1550 | Reg.CloseKey; |
1551 | end; |
1551 | end; |
1552 | finally |
1552 | finally |
1553 | FreeAndNil(Reg); |
1553 | FreeAndNil(Reg); |
1554 | end; |
1554 | end; |
1555 | end; |
1555 | end; |
1556 | 1556 | ||
1557 | procedure TMainForm.LoadOptions; |
1557 | procedure TMainForm.LoadOptions; |
1558 | var |
1558 | var |
1559 | Reg: TRegistry; |
1559 | Reg: TRegistry; |
1560 | begin |
1560 | begin |
1561 | Reg := TRegistry.Create; |
1561 | Reg := TRegistry.Create; |
1562 | try |
1562 | try |
1563 | Reg.RootKey := HKEY_CURRENT_USER; |
1563 | Reg.RootKey := HKEY_CURRENT_USER; |
1564 | if Reg.OpenKey(RegistrySettingsKey, true) then |
1564 | if Reg.OpenKey(RegistrySettingsKey, true) then |
1565 | begin |
1565 | begin |
1566 | if Reg.ValueExists(MusicSettingKey) then |
1566 | if Reg.ValueExists(MusicSettingKey) then |
1567 | optionmusic.checked := Reg.ReadBool(MusicSettingKey) |
1567 | optionmusic.checked := Reg.ReadBool(MusicSettingKey) |
1568 | else |
1568 | else |
1569 | optionmusic.checked := true; // default |
1569 | optionmusic.checked := true; // default |
1570 | 1570 | ||
1571 | if Reg.ValueExists(SoundSettingKey) then |
1571 | if Reg.ValueExists(SoundSettingKey) then |
1572 | optionsound.checked := Reg.ReadBool(SoundSettingKey) |
1572 | optionsound.checked := Reg.ReadBool(SoundSettingKey) |
1573 | else |
1573 | else |
1574 | optionsound.checked := true; // default |
1574 | optionsound.checked := true; // default |
1575 | 1575 | ||
1576 | if Reg.ValueExists(SpeedSettingKey) then |
1576 | if Reg.ValueExists(SpeedSettingKey) then |
1577 | FSpeed := Reg.ReadInteger(SpeedSettingKey) |
1577 | FSpeed := Reg.ReadInteger(SpeedSettingKey) |
1578 | else |
1578 | else |
1579 | FSpeed := SpeedMedium; // default |
1579 | FSpeed := SpeedMedium; // default |
1580 | 1580 | ||
1581 | Leicht.Checked := FSpeed = SpeedEasy; |
1581 | Leicht.Checked := FSpeed = SpeedEasy; |
1582 | Mittel.Checked := FSpeed = SpeedMedium; |
1582 | Mittel.Checked := FSpeed = SpeedMedium; |
1583 | Schwer.Checked := FSpeed = SpeedHard; |
1583 | Schwer.Checked := FSpeed = SpeedHard; |
1584 | Master.Checked := FSpeed = SpeedMaster; |
1584 | Master.Checked := FSpeed = SpeedMaster; |
1585 | 1585 | ||
1586 | Reg.CloseKey; |
1586 | Reg.CloseKey; |
1587 | end; |
1587 | end; |
1588 | finally |
1588 | finally |
1589 | FreeAndNil(Reg); |
1589 | FreeAndNil(Reg); |
1590 | end; |
1590 | end; |
1591 | WriteOptions; |
1591 | WriteOptions; |
1592 | end; |
1592 | end; |
1593 | 1593 | ||
1594 | procedure TMainForm.BlinkUpdate; |
1594 | procedure TMainForm.BlinkUpdate; |
1595 | begin |
1595 | begin |
1596 | if GetTickCount<>FBlinkTime then |
1596 | if GetTickCount<>FBlinkTime then |
1597 | begin |
1597 | begin |
1598 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
1598 | FBlink := FBlink + (GetTickCount-FBlinkTime); |
1599 | FBlinkTime := GetTickCount; |
1599 | FBlinkTime := GetTickCount; |
1600 | end; |
1600 | end; |
1601 | end; |
1601 | end; |
1602 | 1602 | ||
1603 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
1603 | procedure TMainForm.PlaySound(Sound: TSpaceMissionSound; Wait: Boolean); |
1604 | begin |
1604 | begin |
1605 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1605 | if (Sound<>smsNone) and (OptionSound.Checked) and (OptionSound.Enabled) and (WaveList.Items.Count >= Ord(Sound)) then |
1606 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
1606 | WaveList.Items.Items[Ord(Sound)-1].Play(Wait); |
1607 | end; |
1607 | end; |
1608 | 1608 | ||
1609 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
1609 | procedure TMainForm.MusicSwitchTrack(Name: TSpaceMissionMusicTrack); |
1610 | begin |
1610 | begin |
1611 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
1611 | if (not mainform.active) and (mainform.visible) then //1st Programmstart |
1612 | exit; |
1612 | exit; |
1613 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
1613 | if (OptionMusic.checked) and (OptionMusic.enabled) then |
1614 | begin |
1614 | begin |
1615 | StopMusic(FMusic); |
1615 | StopMusic(FMusic); |
1616 | PlayMusic(Name); |
1616 | PlayMusic(Name); |
1617 | end; |
1617 | end; |
1618 | FMusic := Name; |
1618 | FMusic := Name; |
1619 | end; |
1619 | end; |
1620 | 1620 | ||
1621 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
1621 | function TMainForm.ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad; |
1622 | begin |
1622 | begin |
1623 | with Result do |
1623 | with Result do |
1624 | begin |
1624 | begin |
1625 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
1625 | rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256); |
1626 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
1626 | rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256); |
1627 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
1627 | rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256); |
1628 | rgbReserved := 0; |
1628 | rgbReserved := 0; |
1629 | end; |
1629 | end; |
1630 | end; |
1630 | end; |
1631 | 1631 | ||
1632 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
1632 | procedure TMainForm.PalleteAnim(Col: TRGBQuad; Time: Integer); |
1633 | var |
1633 | var |
1634 | i: Integer; |
1634 | i: Integer; |
1635 | t, t2: DWORD; |
1635 | t, t2: DWORD; |
1636 | ChangePalette: Boolean; |
1636 | ChangePalette: Boolean; |
1637 | c: Integer; |
1637 | c: Integer; |
1638 | begin |
1638 | begin |
1639 | if DXDraw.Initialized then |
1639 | if DXDraw.Initialized then |
1640 | begin |
1640 | begin |
1641 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
1641 | c := DXDraw.Surface.ColorMatch(RGB(Col.rgbRed, Col.rgbGreen, Col.rgbBlue)); |
1642 | ChangePalette := False; |
1642 | ChangePalette := False; |
1643 | if DXDraw.CanPaletteAnimation then |
1643 | if DXDraw.CanPaletteAnimation then |
1644 | begin |
1644 | begin |
1645 | t := GetTickCount; |
1645 | t := GetTickCount; |
1646 | while Abs(GetTickCount-t)<Time do |
1646 | while Abs(GetTickCount-t)<Time do |
1647 | begin |
1647 | begin |
1648 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
1648 | t2 := Trunc(Abs(GetTickCount-t)/Time*255); |
1649 | for i := 0 to 255 do |
1649 | for i := 0 to 255 do |
1650 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
1650 | DXDraw.ColorTable[i] := ComposeColor(Col, DXDraw.DefColorTable[i], t2); |
1651 | DXDraw.UpdatePalette; |
1651 | DXDraw.UpdatePalette; |
1652 | ChangePalette := True; |
1652 | ChangePalette := True; |
1653 | end; |
1653 | end; |
1654 | end |
1654 | end |
1655 | else |
1655 | else |
1656 | begin |
1656 | begin |
1657 | Sleep(Time); |
1657 | Sleep(Time); |
1658 | end; |
1658 | end; |
1659 | for i := 0 to 4 do |
1659 | for i := 0 to 4 do |
1660 | begin |
1660 | begin |
1661 | DXDraw.Surface.Fill(c); |
1661 | DXDraw.Surface.Fill(c); |
1662 | DXDraw.Flip; |
1662 | DXDraw.Flip; |
1663 | end; |
1663 | end; |
1664 | if ChangePalette then |
1664 | if ChangePalette then |
1665 | begin |
1665 | begin |
1666 | DXDraw.ColorTable := DXDraw.DefColorTable; |
1666 | DXDraw.ColorTable := DXDraw.DefColorTable; |
1667 | DXDraw.UpdatePalette; |
1667 | DXDraw.UpdatePalette; |
1668 | end; |
1668 | end; |
1669 | DXDraw.Surface.Fill(c); |
1669 | DXDraw.Surface.Fill(c); |
1670 | DXDraw.Flip; |
1670 | DXDraw.Flip; |
1671 | end; |
1671 | end; |
1672 | end; |
1672 | end; |
1673 | 1673 | ||
1674 | procedure TMainForm.StartScene(Scene: TGameScene); |
1674 | procedure TMainForm.StartScene(Scene: TGameScene); |
1675 | begin |
1675 | begin |
1676 | EndScene; |
1676 | EndScene; |
1677 | DXInput.States := DXInput.States - DXInputButton; |
1677 | DXInput.States := DXInput.States - DXInputButton; |
1678 | FScene := Scene; |
1678 | FScene := Scene; |
1679 | BlinkStart; |
1679 | BlinkStart; |
1680 | case FScene of |
1680 | case FScene of |
1681 | gsTitle : StartSceneTitle; |
1681 | gsTitle : StartSceneTitle; |
1682 | gsMain : StartSceneMain; |
1682 | gsMain : StartSceneMain; |
1683 | gsGameOver: StartSceneGameOver; |
1683 | gsGameOver: StartSceneGameOver; |
1684 | gsWin : StartSceneWin; |
1684 | gsWin : StartSceneWin; |
1685 | gsNewLevel: StartSceneNewLevel; |
1685 | gsNewLevel: StartSceneNewLevel; |
1686 | end; |
1686 | end; |
1687 | end; |
1687 | end; |
1688 | 1688 | ||
1689 | procedure TMainForm.StartSceneTitle; |
1689 | procedure TMainForm.StartSceneTitle; |
1690 | begin |
1690 | begin |
1691 | sleep(500); |
1691 | sleep(500); |
1692 | FCheats := []; |
1692 | FCheats := []; |
1693 | FLife := StartLives; |
1693 | FLife := StartLives; |
1694 | FLevel := 0; |
1694 | FLevel := 0; |
1695 | FScore := 0; |
1695 | FScore := 0; |
1696 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
1696 | FLevelDataAlreadyLoaded := false; // do allow NewLevel() to work again |
1697 | FNotSave := true; |
1697 | FNotSave := true; |
1698 | Cheat.enabled := false; |
1698 | Cheat.enabled := false; |
1699 | Neustart.enabled := false; |
1699 | Neustart.enabled := false; |
1700 | GamePause.enabled := false; |
1700 | GamePause.enabled := false; |
1701 | GameStart.enabled := false; |
1701 | GameStart.enabled := false; |
1702 | Spielgeschwindigkeit.enabled := false; |
1702 | Spielgeschwindigkeit.enabled := false; |
1703 | mainform.Visible := true; |
1703 | mainform.Visible := true; |
1704 | MusicSwitchTrack(smmTitle); |
1704 | MusicSwitchTrack(smmTitle); |
1705 | end; |
1705 | end; |
1706 | 1706 | ||
1707 | procedure TMainForm.StartSceneMain; |
1707 | procedure TMainForm.StartSceneMain; |
1708 | {var |
1708 | {var |
1709 | i, j: Integer;} |
1709 | i, j: Integer;} |
1710 | begin |
1710 | begin |
1711 | sleep(500); |
1711 | sleep(500); |
1712 | FCounter := 0; |
1712 | FCounter := 0; |
1713 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1713 | if not FLevelDataAlreadyLoaded then NewLevel(FLevel); |
1714 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
1714 | FRestEnemies := Length(LevelData.EnemyAdventTable); |
1715 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
1715 | FLifeAtLevelStart := FLife; // Das ist wichtig, wenn man neu starten möchte |
1716 | FScoreAtLevelStart := FScore; // |
1716 | FScoreAtLevelStart := FScore; // |
1717 | MusicSwitchTrack(smmGame); |
1717 | MusicSwitchTrack(smmGame); |
1718 | FEnemyAdventPos := 0; |
1718 | FEnemyAdventPos := 0; |
1719 | FFrame := -4; |
1719 | FFrame := -4; |
1720 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
1720 | PlayerSprite := TPlayerSprite.Create(SpriteEngine.Engine); |
1721 | with TBackground.Create(SpriteEngine.Engine) do |
1721 | with TBackground.Create(SpriteEngine.Engine) do |
1722 | begin |
1722 | begin |
1723 | SetMapSize(1, 1); |
1723 | SetMapSize(1, 1); |
1724 | Image := MainForm.GetSpriteGraphic(smgStar3); |
1724 | Image := MainForm.GetSpriteGraphic(smgStar3); |
1725 | Z := -13; |
1725 | Z := -13; |
1726 | Y := 40; |
1726 | Y := 40; |
1727 | Speed := 1 / 2; |
1727 | Speed := 1 / 2; |
1728 | Tile := True; |
1728 | Tile := True; |
1729 | end; |
1729 | end; |
1730 | with TBackground.Create(SpriteEngine.Engine) do |
1730 | with TBackground.Create(SpriteEngine.Engine) do |
1731 | begin |
1731 | begin |
1732 | SetMapSize(1, 1); |
1732 | SetMapSize(1, 1); |
1733 | Image := MainForm.GetSpriteGraphic(smgStar2); |
1733 | Image := MainForm.GetSpriteGraphic(smgStar2); |
1734 | Z := -12; |
1734 | Z := -12; |
1735 | Y := 30; |
1735 | Y := 30; |
1736 | Speed := 1; |
1736 | Speed := 1; |
1737 | Tile := True; |
1737 | Tile := True; |
1738 | end; |
1738 | end; |
1739 | with TBackground.Create(SpriteEngine.Engine) do |
1739 | with TBackground.Create(SpriteEngine.Engine) do |
1740 | begin |
1740 | begin |
1741 | SetMapSize(1, 1); |
1741 | SetMapSize(1, 1); |
1742 | Image := MainForm.GetSpriteGraphic(smgStar1); |
1742 | Image := MainForm.GetSpriteGraphic(smgStar1); |
1743 | Z := -11; |
1743 | Z := -11; |
1744 | Y := 10; |
1744 | Y := 10; |
1745 | Speed := 2; |
1745 | Speed := 2; |
1746 | Tile := True; |
1746 | Tile := True; |
1747 | end; |
1747 | end; |
1748 | {with TBackground.Create(SpriteEngine.Engine) do |
1748 | {with TBackground.Create(SpriteEngine.Engine) do |
1749 | begin |
1749 | begin |
1750 | SetMapSize(200, 10); |
1750 | SetMapSize(200, 10); |
1751 | Y := 10; |
1751 | Y := 10; |
1752 | Z := -13; |
1752 | Z := -13; |
1753 | Speed := 1 / 2; |
1753 | Speed := 1 / 2; |
1754 | Tile := True; |
1754 | Tile := True; |
1755 | for i := 0 to MapHeight-1 do |
1755 | for i := 0 to MapHeight-1 do |
1756 | begin |
1756 | begin |
1757 | for j := 0 to MapWidth-1 do |
1757 | for j := 0 to MapWidth-1 do |
1758 | begin |
1758 | begin |
1759 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
1759 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 8); |
1760 | if Random(100)<95 then Chips[j, i] := -1; |
1760 | if Random(100)<95 then Chips[j, i] := -1; |
1761 | end; |
1761 | end; |
1762 | end; |
1762 | end; |
1763 | end; |
1763 | end; |
1764 | with TBackground.Create(SpriteEngine.Engine) do |
1764 | with TBackground.Create(SpriteEngine.Engine) do |
1765 | begin |
1765 | begin |
1766 | SetMapSize(200, 10); |
1766 | SetMapSize(200, 10); |
1767 | Y := 30; |
1767 | Y := 30; |
1768 | Z := -12; |
1768 | Z := -12; |
1769 | Speed := 1; |
1769 | Speed := 1; |
1770 | Tile := True; |
1770 | Tile := True; |
1771 | for i := 0 to MapHeight-1 do |
1771 | for i := 0 to MapHeight-1 do |
1772 | begin |
1772 | begin |
1773 | for j := 0 to MapWidth-1 do |
1773 | for j := 0 to MapWidth-1 do |
1774 | begin |
1774 | begin |
1775 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
1775 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 4); |
1776 | if Random(100)<95 then Chips[j, i] := -1; |
1776 | if Random(100)<95 then Chips[j, i] := -1; |
1777 | end; |
1777 | end; |
1778 | end; |
1778 | end; |
1779 | end; |
1779 | end; |
1780 | with TBackground.Create(SpriteEngine.Engine) do |
1780 | with TBackground.Create(SpriteEngine.Engine) do |
1781 | begin |
1781 | begin |
1782 | SetMapSize(200, 10); |
1782 | SetMapSize(200, 10); |
1783 | Y := 40; |
1783 | Y := 40; |
1784 | Z := -11; |
1784 | Z := -11; |
1785 | Speed := 2; |
1785 | Speed := 2; |
1786 | Tile := True; |
1786 | Tile := True; |
1787 | for i := 0 to MapHeight-1 do |
1787 | for i := 0 to MapHeight-1 do |
1788 | begin |
1788 | begin |
1789 | for j := 0 to MapWidth-1 do |
1789 | for j := 0 to MapWidth-1 do |
1790 | begin |
1790 | begin |
1791 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
1791 | Chips[j, i] := Image.PatternCount-Random(Image.PatternCount div 2); |
1792 | if Random(100)<95 then Chips[j, i] := -1; |
1792 | if Random(100)<95 then Chips[j, i] := -1; |
1793 | end; |
1793 | end; |
1794 | end; |
1794 | end; |
1795 | end;} |
1795 | end;} |
1796 | FNotSave := false; |
1796 | FNotSave := false; |
1797 | Cheat.enabled := true; |
1797 | Cheat.enabled := true; |
1798 | Neustart.enabled := true; |
1798 | Neustart.enabled := true; |
1799 | GamePause.enabled := true; |
1799 | GamePause.enabled := true; |
1800 | GameStart.enabled := true; |
1800 | GameStart.enabled := true; |
1801 | Spielgeschwindigkeit.enabled := true; |
1801 | Spielgeschwindigkeit.enabled := true; |
1802 | end; |
1802 | end; |
1803 | 1803 | ||
1804 | procedure TMainForm.StartSceneGameOver; |
1804 | procedure TMainForm.StartSceneGameOver; |
1805 | begin |
1805 | begin |
1806 | sleep(500); |
1806 | sleep(500); |
1807 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
1807 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
1808 | Cheat.enabled := false; |
1808 | Cheat.enabled := false; |
1809 | Spielgeschwindigkeit.enabled := false; |
1809 | Spielgeschwindigkeit.enabled := false; |
1810 | Neustart.enabled := false; |
1810 | Neustart.enabled := false; |
1811 | GamePause.enabled := false; |
1811 | GamePause.enabled := false; |
1812 | MusicSwitchTrack(smmScene); |
1812 | MusicSwitchTrack(smmScene); |
1813 | end; |
1813 | end; |
1814 | 1814 | ||
1815 | procedure TMainForm.StartSceneWin; |
1815 | procedure TMainForm.StartSceneWin; |
1816 | begin |
1816 | begin |
1817 | sleep(500); |
1817 | sleep(500); |
1818 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
1818 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
1819 | Cheat.enabled := false; |
1819 | Cheat.enabled := false; |
1820 | Spielgeschwindigkeit.enabled := false; |
1820 | Spielgeschwindigkeit.enabled := false; |
1821 | Neustart.enabled := false; |
1821 | Neustart.enabled := false; |
1822 | GamePause.enabled := false; |
1822 | GamePause.enabled := false; |
1823 | MusicSwitchTrack(smmScene); |
1823 | MusicSwitchTrack(smmScene); |
1824 | end; |
1824 | end; |
1825 | 1825 | ||
1826 | procedure TMainForm.EndScene; |
1826 | procedure TMainForm.EndScene; |
1827 | begin |
1827 | begin |
1828 | case FScene of |
1828 | case FScene of |
1829 | gsTitle : EndSceneTitle; |
1829 | gsTitle : EndSceneTitle; |
1830 | gsMain : EndSceneMain; |
1830 | gsMain : EndSceneMain; |
1831 | gsGameOver: EndSceneGameOver; |
1831 | gsGameOver: EndSceneGameOver; |
1832 | gsWin : EndSceneWin; |
1832 | gsWin : EndSceneWin; |
1833 | gsNewLevel: EndSceneNewLevel; |
1833 | gsNewLevel: EndSceneNewLevel; |
1834 | end; |
1834 | end; |
1835 | end; |
1835 | end; |
1836 | 1836 | ||
1837 | procedure TMainForm.EndSceneTitle; |
1837 | procedure TMainForm.EndSceneTitle; |
1838 | begin |
1838 | begin |
1839 | { Ende Title } |
1839 | { Ende Title } |
1840 | end; |
1840 | end; |
1841 | 1841 | ||
1842 | procedure TMainForm.EndSceneMain; |
1842 | procedure TMainForm.EndSceneMain; |
1843 | begin |
1843 | begin |
1844 | SpriteEngine.Engine.Clear; |
1844 | SpriteEngine.Engine.Clear; |
1845 | end; |
1845 | end; |
1846 | 1846 | ||
1847 | procedure TMainForm.EndSceneGameOver; |
1847 | procedure TMainForm.EndSceneGameOver; |
1848 | begin |
1848 | begin |
1849 | { Ende GameOver } |
1849 | { Ende GameOver } |
1850 | end; |
1850 | end; |
1851 | 1851 | ||
1852 | procedure TMainForm.EndSceneWin; |
1852 | procedure TMainForm.EndSceneWin; |
1853 | begin |
1853 | begin |
1854 | { Ende Win } |
1854 | { Ende Win } |
1855 | end; |
1855 | end; |
1856 | 1856 | ||
1857 | procedure TMainForm.ResetLevelData; |
1857 | procedure TMainForm.ResetLevelData; |
1858 | begin |
1858 | begin |
1859 | LevelData.Clear; |
1859 | LevelData.Clear; |
1860 | FRestEnemies := 0; |
1860 | FRestEnemies := 0; |
1861 | end; |
1861 | end; |
1862 | 1862 | ||
1863 | procedure TMainForm.NewLevel(lev: integer); |
1863 | procedure TMainForm.NewLevel(lev: integer); |
1864 | resourcestring |
1864 | resourcestring |
1865 | SLevelInvalid = 'Die Datei für Level %d ist ungültig. Level wird übersprungen!'; |
1865 | SLevelInvalid = 'Die Datei für Level %d ist ungültig. Level wird übersprungen!'; |
1866 | var |
1866 | var |
1867 | act: integer; |
1867 | act: integer; |
1868 | Enemies: array[1..32] of TEnemyType; |
1868 | Enemies: array[1..32] of TEnemyType; |
1869 | numEnemies: integer; |
1869 | numEnemies: integer; |
1870 | e: TEnemyAdvent; |
1870 | e: TEnemyAdvent; |
1871 | bossPosition: integer; |
1871 | bossPosition: integer; |
1872 | levFile: TLevelFile; |
1872 | levFile: TLevelFile; |
1873 | begin |
1873 | begin |
1874 | ResetLevelData; |
1874 | ResetLevelData; |
1875 | if FGameMode = gmRandom then |
1875 | if FGameMode = gmRandom then |
1876 | begin |
1876 | begin |
1877 | {$REGION 'Random game'} |
1877 | {$REGION 'Random game'} |
1878 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1878 | Enemies[1] := etEnemyAttacker; // ab Lev 1 |
1879 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
1879 | Enemies[2] := etEnemyMeteor; // ab Lev 1 |
1880 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
1880 | Enemies[3] := etEnemyUFO; // ab Lev 1 |
1881 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
1881 | Enemies[4] := etEnemyAttacker; // ab Lev 2 |
1882 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
1882 | Enemies[5] := etEnemyMeteor; // ab Lev 3 |
1883 | Enemies[6] := etEnemyUFO; // ab Lev 4 |
1883 | Enemies[6] := etEnemyUFO; // ab Lev 4 |
1884 | Enemies[7] := etEnemyAttacker; // ab Lev 5 |
1884 | Enemies[7] := etEnemyAttacker; // ab Lev 5 |
1885 | Enemies[8] := etEnemyMeteor; // ab Lev 6 |
1885 | Enemies[8] := etEnemyMeteor; // ab Lev 6 |
1886 | Enemies[9] := etEnemyUFO; // ab Lev 7 |
1886 | Enemies[9] := etEnemyUFO; // ab Lev 7 |
1887 | Enemies[10] := etEnemyAttacker; // ab Lev 8 |
1887 | Enemies[10] := etEnemyAttacker; // ab Lev 8 |
1888 | Enemies[11] := etEnemyMeteor; // ab Lev 9 |
1888 | Enemies[11] := etEnemyMeteor; // ab Lev 9 |
1889 | Enemies[12] := etEnemyUFO; // ab Lev 10 |
1889 | Enemies[12] := etEnemyUFO; // ab Lev 10 |
1890 | Enemies[13] := etEnemyAttacker; // ab Lev 11 |
1890 | Enemies[13] := etEnemyAttacker; // ab Lev 11 |
1891 | Enemies[14] := etEnemyMeteor; // ab Lev 12 |
1891 | Enemies[14] := etEnemyMeteor; // ab Lev 12 |
1892 | Enemies[15] := etEnemyUFO; // ab Lev 13 |
1892 | Enemies[15] := etEnemyUFO; // ab Lev 13 |
1893 | Enemies[16] := etEnemyAttacker3; // ab Lev 14 |
1893 | Enemies[16] := etEnemyAttacker3; // ab Lev 14 |
1894 | Enemies[17] := etEnemyAttacker; // ab Lev 15 |
1894 | Enemies[17] := etEnemyAttacker; // ab Lev 15 |
1895 | Enemies[18] := etEnemyMeteor; // ab Lev 16 |
1895 | Enemies[18] := etEnemyMeteor; // ab Lev 16 |
1896 | Enemies[19] := etEnemyUFO; // ab Lev 17 |
1896 | Enemies[19] := etEnemyUFO; // ab Lev 17 |
1897 | Enemies[20] := etEnemyUFO2; // ab Lev 18 |
1897 | Enemies[20] := etEnemyUFO2; // ab Lev 18 |
1898 | Enemies[21] := etEnemyAttacker; // ab Lev 19 |
1898 | Enemies[21] := etEnemyAttacker; // ab Lev 19 |
1899 | Enemies[22] := etEnemyMeteor; // ab Lev 20 |
1899 | Enemies[22] := etEnemyMeteor; // ab Lev 20 |
1900 | Enemies[23] := etEnemyUFO; // ab Lev 21 |
1900 | Enemies[23] := etEnemyUFO; // ab Lev 21 |
1901 | Enemies[24] := etEnemyAttacker2; // ab Lev 22 |
1901 | Enemies[24] := etEnemyAttacker2; // ab Lev 22 |
1902 | Enemies[25] := etEnemyMeteor; // ab Lev 23 |
1902 | Enemies[25] := etEnemyMeteor; // ab Lev 23 |
1903 | Enemies[26] := etEnemyUFO; // ab Lev 24 |
1903 | Enemies[26] := etEnemyUFO; // ab Lev 24 |
1904 | Enemies[27] := etEnemyAttacker; // ab Lev 25 |
1904 | Enemies[27] := etEnemyAttacker; // ab Lev 25 |
1905 | Enemies[28] := etEnemyAttacker; // ab Lev 26 |
1905 | Enemies[28] := etEnemyAttacker; // ab Lev 26 |
1906 | Enemies[29] := etEnemyAttacker2; // ab Lev 27 |
1906 | Enemies[29] := etEnemyAttacker2; // ab Lev 27 |
1907 | Enemies[30] := etEnemyAttacker3; // ab Lev 28 |
1907 | Enemies[30] := etEnemyAttacker3; // ab Lev 28 |
1908 | Enemies[31] := etEnemyUFO; // ab Lev 29 |
1908 | Enemies[31] := etEnemyUFO; // ab Lev 29 |
1909 | Enemies[32] := etEnemyUFO2; // ab Lev 30 |
1909 | Enemies[32] := etEnemyUFO2; // ab Lev 30 |
1910 | numEnemies := lev*RandomLevelAdditionalEnemiesPerLevel; |
1910 | numEnemies := lev*RandomLevelAdditionalEnemiesPerLevel; |
1911 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
1911 | SetLength(LevelData.EnemyAdventTable, numEnemies); |
1912 | for act := 0 to numEnemies-1 do |
1912 | for act := 0 to numEnemies-1 do |
1913 | begin |
1913 | begin |
1914 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1914 | e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1915 | if e.enemyType = etEnemyAttacker2 then |
1915 | if e.enemyType = etEnemyAttacker2 then |
1916 | begin |
1916 | begin |
1917 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1917 | //e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
1918 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
1918 | if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
1919 | end; |
1919 | end; |
1920 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1920 | e.x := 85-(lev+(random(lev))*2){O_o}; |
1921 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
1921 | if e.x < 1 then e.x := 1; // passiert bei großen Levels |
1922 | e.x := act*30 + random(e.x); |
1922 | e.x := act*30 + random(e.x); |
1923 | e.y := random((LevEditRows-1)*LevEditRasterH); |
1923 | e.y := random((LevEditRows-1)*LevEditRasterH); |
1924 | if e.enemyType = etEnemyAttacker2 then |
1924 | if e.enemyType = etEnemyAttacker2 then |
1925 | begin |
1925 | begin |
1926 | e.lifes := random(6)+1{O_o}; |
1926 | e.lifes := random(6)+1{O_o}; |
1927 | end |
1927 | end |
1928 | else |
1928 | else |
1929 | begin |
1929 | begin |
1930 | if lev > RandomLevelMaxEnemyLives then |
1930 | if lev > RandomLevelMaxEnemyLives then |
1931 | begin |
1931 | begin |
1932 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
1932 | e.lifes := random(RandomLevelMaxEnemyLives)+1; |
1933 | end |
1933 | end |
1934 | else |
1934 | else |
1935 | begin |
1935 | begin |
1936 | e.lifes := random(lev)+1; |
1936 | e.lifes := random(lev)+1; |
1937 | end; |
1937 | end; |
1938 | end; |
1938 | end; |
1939 | 1939 | ||
1940 | if (act-1) mod RandomLevelMedikitEveryX = 0 then |
1940 | if (act-1) mod RandomLevelMedikitEveryX = 0 then |
1941 | begin |
1941 | begin |
1942 | e.enemyType := etItemMedikit; |
1942 | e.enemyType := etItemMedikit; |
1943 | e.lifes := 0; |
1943 | e.lifes := 0; |
1944 | end; |
1944 | end; |
1945 | 1945 | ||
1946 | LevelData.EnemyAdventTable[act] := e; |
1946 | LevelData.EnemyAdventTable[act] := e; |
1947 | end; |
1947 | end; |
1948 | 1948 | ||
1949 | if lev < 5 then |
1949 | if lev < 5 then |
1950 | begin |
1950 | begin |
1951 | // Level 1-4: No boss |
1951 | // Level 1-4: No boss |
1952 | bossPosition := -1; |
1952 | bossPosition := -1; |
1953 | end |
1953 | end |
1954 | else if lev < 10 then |
1954 | else if lev < 10 then |
1955 | begin |
1955 | begin |
1956 | // Level 5-9: Boss is at the end of the level |
1956 | // Level 5-9: Boss is at the end of the level |
1957 | bossPosition := numEnemies-1; |
1957 | bossPosition := numEnemies-1; |
1958 | end |
1958 | end |
1959 | else |
1959 | else |
1960 | begin |
1960 | begin |
1961 | // Starting with Level 10: Boss at 75% of the level |
1961 | // Starting with Level 10: Boss at 75% of the level |
1962 | bossPosition := round(0.75 * numEnemies); |
1962 | bossPosition := round(0.75 * numEnemies); |
1963 | end; |
1963 | end; |
1964 | 1964 | ||
1965 | if LevelData.EnemyAdventTable[bossPosition].enemyType = etItemMedikit then |
1965 | if LevelData.EnemyAdventTable[bossPosition].enemyType = etItemMedikit then |
1966 | Inc(bossPosition); |
1966 | Inc(bossPosition); |
1967 | 1967 | ||
1968 | if bossPosition >= 0 then |
1968 | if bossPosition >= 0 then |
1969 | begin |
1969 | begin |
1970 | e.enemyType := etEnemyBoss; |
1970 | e.enemyType := etEnemyBoss; |
1971 | //e.x := lev*75*30{O_o} div lev; |
1971 | //e.x := lev*75*30{O_o} div lev; |
1972 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
1972 | e.x := LevelData.EnemyAdventTable[bossPosition-1].x; |
1973 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
1973 | e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2); |
1974 | e.lifes := lev*5; |
1974 | e.lifes := lev*5; |
1975 | LevelData.EnemyAdventTable[bossPosition] := e; |
1975 | LevelData.EnemyAdventTable[bossPosition] := e; |
1976 | end; |
1976 | end; |
1977 | 1977 | ||
1978 | {$ENDREGION} |
1978 | {$ENDREGION} |
1979 | end |
1979 | end |
1980 | else |
1980 | else |
1981 | begin |
1981 | begin |
1982 | {$REGION 'Normal game'} |
1982 | {$REGION 'Normal game'} |
1983 | levFile := GetLevelFileName(lev,false); |
1983 | levFile := GetLevelFileName(lev,false); |
1984 | if levFile.found then |
1984 | if levFile.found then |
1985 | begin |
1985 | begin |
1986 | try |
1986 | try |
1987 | LevelData.RasterErzwingen := false; |
1987 | LevelData.RasterErzwingen := false; |
1988 | LevelData.LoadFromFile(levFile.fileLocation); |
1988 | LevelData.LoadFromFile(levFile.fileLocation); |
1989 | except |
1989 | except |
1990 | showmessage(Format(SLevelInvalid, [lev])); |
1990 | showmessage(Format(SLevelInvalid, [lev])); |
1991 | ResetLevelData; // empty level = the player will continue with the next level |
1991 | ResetLevelData; // empty level = the player will continue with the next level |
1992 | end; |
1992 | end; |
1993 | end; |
1993 | end; |
1994 | {$ENDREGION} |
1994 | {$ENDREGION} |
1995 | end; |
1995 | end; |
1996 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
1996 | FLevelDataAlreadyLoaded := true; // nicht nochmal NewLevel() aufrufen. Erst wieder wenn man gewonnen hat. |
1997 | end; |
1997 | end; |
1998 | 1998 | ||
1999 | var |
1999 | var |
2000 | TitleWasPressed: TDxInputState = isButton32; |
2000 | TitleWasPressed: TDxInputState = isButton32; |
2001 | 2001 | ||
2002 | procedure TMainForm.SceneTitle; |
2002 | procedure TMainForm.SceneTitle; |
2003 | resourcestring |
2003 | resourcestring |
2004 | SNormalGame = 'Normales Spiel'; |
2004 | SNormalGame = 'Normales Spiel'; |
2005 | SRandomGame = 'Zufalls-Level'; |
2005 | SRandomGame = 'Zufalls-Level'; |
2006 | SLevelEditor = 'Level-Editor'; |
2006 | SLevelEditor = 'Level-Editor'; |
2007 | var |
2007 | var |
2008 | Logo: TPictureCollectionItem; |
2008 | Logo: TPictureCollectionItem; |
2009 | colo1, colo2: TColor; |
2009 | colo1, colo2: TColor; |
2010 | begin |
2010 | begin |
2011 | DXDraw.Surface.Fill(0); |
2011 | DXDraw.Surface.Fill(0); |
2012 | Logo := GetSpriteGraphic(smgLogo); |
2012 | Logo := GetSpriteGraphic(smgLogo); |
2013 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2013 | {Logo.DrawWaveX(DXDraw.Surface, (dxdraw.surfaceWidth div 2) - 181, 65, Logo.Width, Logo.Height, 0, |
2014 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
2014 | Trunc(16 - Cos256(FBlink div 60) * 16), 32, -FBlink div 5);} |
2015 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
2015 | Logo.DrawWaveX(DXDraw.Surface, trunc((dxdraw.surfaceWidth / 2) - (Logo.Width / 2)), 65, Logo.Width, Logo.Height, 0, |
2016 | 2, 80, Fangle * 4); |
2016 | 2, 80, Fangle * 4); |
2017 | inc(Fangle); |
2017 | inc(Fangle); |
2018 | 2018 | ||
2019 | if FGameMode = gmUnknown then FGameMode := gmLevels; |
2019 | if FGameMode = gmUnknown then FGameMode := gmLevels; |
2020 | 2020 | ||
2021 | if (isUp in MainForm.DXInput.States) then TitleWasPressed := isUp; |
2021 | if (isUp in MainForm.DXInput.States) then TitleWasPressed := isUp; |
2022 | if (TitleWasPressed=isUp) and not (isUp in MainForm.DXInput.States) then |
2022 | if (TitleWasPressed=isUp) and not (isUp in MainForm.DXInput.States) then |
2023 | begin |
2023 | begin |
2024 | TitleWasPressed := isButton32; |
2024 | TitleWasPressed := isButton32; |
2025 | if (Ord(FGameMode) <> 1) then |
2025 | if (Ord(FGameMode) <> 1) then |
2026 | FGameMode := TGameMode(Ord(FGameMode)-1); |
2026 | FGameMode := TGameMode(Ord(FGameMode)-1); |
2027 | end; |
2027 | end; |
2028 | 2028 | ||
2029 | if (isDown in MainForm.DXInput.States) then TitleWasPressed := isDown; |
2029 | if (isDown in MainForm.DXInput.States) then TitleWasPressed := isDown; |
2030 | if (TitleWasPressed=isDown) and not (isDown in MainForm.DXInput.States) then |
2030 | if (TitleWasPressed=isDown) and not (isDown in MainForm.DXInput.States) then |
2031 | begin |
2031 | begin |
2032 | TitleWasPressed := isButton32; |
2032 | TitleWasPressed := isButton32; |
2033 | if (FGameMode <> High(TGameMode)) then |
2033 | if (FGameMode <> High(TGameMode)) then |
2034 | FGameMode := TGameMode(Ord(FGameMode)+1); |
2034 | FGameMode := TGameMode(Ord(FGameMode)+1); |
2035 | end; |
2035 | end; |
2036 | 2036 | ||
2037 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2037 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2038 | DXDraw.Surface.Canvas.Font.Size := 30; |
2038 | DXDraw.Surface.Canvas.Font.Size := 30; |
2039 | 2039 | ||
2040 | {$REGION 'Menu point: Normal Level'} |
2040 | {$REGION 'Menu point: Normal Level'} |
2041 | if FGameMode = gmLevels then |
2041 | if FGameMode = gmLevels then |
2042 | begin |
2042 | begin |
2043 | colo1 := clMaroon; |
2043 | colo1 := clMaroon; |
2044 | colo2 := clRed; |
2044 | colo2 := clRed; |
2045 | end |
2045 | end |
2046 | else |
2046 | else |
2047 | begin |
2047 | begin |
2048 | colo1 := clOlive; |
2048 | colo1 := clOlive; |
2049 | colo2 := clYellow; |
2049 | colo2 := clYellow; |
2050 | end; |
2050 | end; |
2051 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2051 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, SNormalGame); |
2052 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-52, SNormalGame); |
2053 | if FGameMode = gmLevels then |
2053 | if FGameMode = gmLevels then |
2054 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-52, '>'); |
2054 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-52, '>'); |
2055 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2055 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2056 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, SNormalGame); |
2056 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)-50, SNormalGame); |
2057 | if FGameMode = gmLevels then |
2057 | if FGameMode = gmLevels then |
2058 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
2058 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)-50, '>'); |
2059 | {$ENDREGION} |
2059 | {$ENDREGION} |
2060 | 2060 | ||
2061 | {$REGION 'Menu point: Random Level'} |
2061 | {$REGION 'Menu point: Random Level'} |
2062 | if FGameMode = gmRandom then |
2062 | if FGameMode = gmRandom then |
2063 | begin |
2063 | begin |
2064 | colo1 := clMaroon; |
2064 | colo1 := clMaroon; |
2065 | colo2 := clRed; |
2065 | colo2 := clRed; |
2066 | end |
2066 | end |
2067 | else |
2067 | else |
2068 | begin |
2068 | begin |
2069 | colo1 := clOlive; |
2069 | colo1 := clOlive; |
2070 | colo2 := clYellow; |
2070 | colo2 := clYellow; |
2071 | end; |
2071 | end; |
2072 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2072 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2073 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, SRandomGame); |
2073 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)-2, SRandomGame); |
2074 | if FGameMode = gmRandom then |
2074 | if FGameMode = gmRandom then |
2075 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
2075 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, (dxdraw.surfaceheight div 2)-2, '>'); |
2076 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2076 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2077 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), SRandomGame); |
2077 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2), SRandomGame); |
2078 | if FGameMode = gmRandom then |
2078 | if FGameMode = gmRandom then |
2079 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
2079 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2), '>'); |
2080 | {$ENDREGION} |
2080 | {$ENDREGION} |
2081 | 2081 | ||
2082 | {$REGION 'Menu point: Level Editor'} |
2082 | {$REGION 'Menu point: Level Editor'} |
2083 | if FGameMode = gmEditor then |
2083 | if FGameMode = gmEditor then |
2084 | begin |
2084 | begin |
2085 | colo1 := clMaroon; |
2085 | colo1 := clMaroon; |
2086 | colo2 := clRed; |
2086 | colo2 := clRed; |
2087 | end |
2087 | end |
2088 | else |
2088 | else |
2089 | begin |
2089 | begin |
2090 | colo1 := clOlive; |
2090 | colo1 := clOlive; |
2091 | colo2 := clYellow; |
2091 | colo2 := clYellow; |
2092 | end; |
2092 | end; |
2093 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2093 | DXDraw.Surface.Canvas.Font.Color := colo1; |
2094 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)+48, SLevelEditor); |
2094 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-152, (dxdraw.surfaceheight div 2)+48, SLevelEditor); |
2095 | if FGameMode = gmEditor then |
2095 | if FGameMode = gmEditor then |
2096 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+48, '>'); |
2096 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+48, '>'); |
2097 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2097 | DXDraw.Surface.Canvas.Font.Color := colo2; |
2098 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)+50, SLevelEditor); |
2098 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-150, (dxdraw.surfaceheight div 2)+50, SLevelEditor); |
2099 | if FGameMode = gmEditor then |
2099 | if FGameMode = gmEditor then |
2100 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+50, '>'); |
2100 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, (dxdraw.surfaceheight div 2)+50, '>'); |
2101 | {$ENDREGION} |
2101 | {$ENDREGION} |
2102 | 2102 | ||
2103 | { if (FBlink div 300) mod 2=0 then |
2103 | { if (FBlink div 300) mod 2=0 then |
2104 | begin |
2104 | begin |
2105 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2105 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2106 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2106 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2107 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2107 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2108 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2108 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2109 | end; } |
2109 | end; } |
2110 | BlinkUpdate; |
2110 | BlinkUpdate; |
2111 | DXDraw.Surface.Canvas.Release; |
2111 | DXDraw.Surface.Canvas.Release; |
2112 | 2112 | ||
2113 | // Weiter mit Leertaste oder Enter |
2113 | // Weiter mit Leertaste oder Enter |
2114 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2114 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2115 | begin |
2115 | begin |
2116 | FLevel := 1; |
2116 | FLevel := 1; |
2117 | if FGameMode = gmEditor then |
2117 | if FGameMode = gmEditor then |
2118 | begin |
2118 | begin |
2119 | ShellExecute(0, 'open', PChar(OwnDirectory+LevEditExe), '', PChar(OwnDirectory), SW_NORMAL); // do not localize |
2119 | ShellExecute(0, 'open', PChar(OwnDirectory+LevEditExe), '', PChar(OwnDirectory), SW_NORMAL); // do not localize |
2120 | Close; |
2120 | Close; |
2121 | exit; |
2121 | exit; |
2122 | end; |
2122 | end; |
2123 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or |
2123 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) or |
2124 | ((FGameMode=gmRandom) and (FLevel > MaxPossibleLevels)) then |
2124 | ((FGameMode=gmRandom) and (FLevel > MaxPossibleLevels)) then |
2125 | begin |
2125 | begin |
2126 | //PlaySound('Frage', False); |
2126 | //PlaySound('Frage', False); |
2127 | exit; |
2127 | exit; |
2128 | end; |
2128 | end; |
2129 | PlaySound(smsSceneMov, False); |
2129 | PlaySound(smsSceneMov, False); |
2130 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2130 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2131 | Sleep(200); |
2131 | Sleep(200); |
2132 | StartScene(gsMain); |
2132 | StartScene(gsMain); |
2133 | end; |
2133 | end; |
2134 | end; |
2134 | end; |
2135 | 2135 | ||
2136 | procedure TMainForm.SceneMain; |
2136 | procedure TMainForm.SceneMain; |
2137 | resourcestring |
2137 | resourcestring |
2138 | SMissionSuccessful = 'Mission erfolgreich!'; |
2138 | SMissionSuccessful = 'Mission erfolgreich!'; |
2139 | SMissionFailed = 'Mission gescheitert!'; |
2139 | SMissionFailed = 'Mission gescheitert!'; |
2140 | SPunkte = 'Punkte: %s'; |
2140 | SPunkte = 'Punkte: %s'; |
2141 | SLevel = 'Level: %d'; |
2141 | SLevel = 'Level: %d'; |
2142 | SLifes = 'Leben: %d'; |
2142 | SLifes = 'Leben: %d'; |
2143 | SInfLifes = ''; |
2143 | SInfLifes = ''; |
2144 | SBossLifes = 'Boss: %d'; |
2144 | SBossLifes = 'Boss: %d'; |
2145 | SEinheiten = 'Einheiten: %d'; |
2145 | SEinheiten = 'Einheiten: %d'; |
2146 | var |
2146 | var |
2147 | Enemy: TSprite; |
2147 | Enemy: TSprite; |
2148 | spriteClass: TClass; |
2148 | spriteClass: TClass; |
2149 | tmpEnemyAnzeige: integer; |
2149 | tmpEnemyAnzeige: integer; |
2150 | begin |
2150 | begin |
2151 | SpriteEngine.Move(FSpeed); |
2151 | SpriteEngine.Move(FSpeed); |
2152 | SpriteEngine.Dead; |
2152 | SpriteEngine.Dead; |
2153 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2153 | while (FEnemyAdventPos >= Low(LevelData.EnemyAdventTable)) and |
2154 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
2154 | (FEnemyAdventPos <= High(LevelData.EnemyAdventTable)) and |
2155 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
2155 | ((LevelData.EnemyAdventTable[FEnemyAdventPos].x / 4) <= FFrame) and |
2156 | (FRestEnemies > 0) do |
2156 | (FRestEnemies > 0) do |
2157 | begin |
2157 | begin |
2158 | Dec(FRestEnemies); |
2158 | Dec(FRestEnemies); |
2159 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
2159 | with LevelData.EnemyAdventTable[FEnemyAdventPos] do |
2160 | begin |
2160 | begin |
2161 | spriteClass := nil; |
2161 | spriteClass := nil; |
2162 | case enemyType of |
2162 | case enemyType of |
2163 | //etUnknown: ; |
2163 | //etUnknown: ; |
2164 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
2164 | etEnemyAttacker: spriteClass := TEnemyAttacker; |
2165 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
2165 | etEnemyAttacker2: spriteClass := TEnemyAttacker2; |
2166 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
2166 | etEnemyAttacker3: spriteClass := TEnemyAttacker3; |
2167 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
2167 | etEnemyMeteor: spriteClass := TEnemyMeteor; |
2168 | etEnemyUFO: spriteClass := TEnemyUFO; |
2168 | etEnemyUFO: spriteClass := TEnemyUFO; |
2169 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
2169 | etEnemyUFO2: spriteClass := TEnemyUFO2; |
2170 | etEnemyBoss: spriteClass := TEnemyBoss; |
2170 | etEnemyBoss: spriteClass := TEnemyBoss; |
2171 | etItemMedikit: spriteClass := TItemMedikit; |
2171 | etItemMedikit: spriteClass := TItemMedikit; |
2172 | end; |
2172 | end; |
2173 | if spriteClass <> nil then |
2173 | if spriteClass <> nil then |
2174 | begin |
2174 | begin |
2175 | Enemy := nil; |
2175 | Enemy := nil; |
2176 | if spriteClass.InheritsFrom(TEnemy) then |
2176 | if spriteClass.InheritsFrom(TEnemy) then |
2177 | Enemy := TEnemyClass(spriteClass).Create(SpriteEngine.Engine, lifes) |
2177 | Enemy := TEnemyClass(spriteClass).Create(SpriteEngine.Engine, lifes) |
2178 | else if spriteClass.InheritsFrom(TItem) then |
2178 | else if spriteClass.InheritsFrom(TItem) then |
2179 | Enemy := TItemClass(spriteClass).Create(SpriteEngine.Engine) |
2179 | Enemy := TItemClass(spriteClass).Create(SpriteEngine.Engine) |
2180 | else |
2180 | else |
2181 | Assert(False); |
2181 | Assert(False); |
2182 | Enemy.x := dxdraw.surfacewidth; |
2182 | Enemy.x := dxdraw.surfacewidth; |
2183 | //Enemy.y := y; |
2183 | //Enemy.y := y; |
2184 | if y <> 0 then |
2184 | if y <> 0 then |
2185 | Enemy.y := dxdraw.surfaceheight / ((LevEditRows*LevEditRasterH) / y) |
2185 | Enemy.y := dxdraw.surfaceheight / ((LevEditRows*LevEditRasterH) / y) |
2186 | else |
2186 | else |
2187 | Enemy.y := 0; |
2187 | Enemy.y := 0; |
2188 | end; |
2188 | end; |
2189 | end; |
2189 | end; |
2190 | Inc(FEnemyAdventPos); |
2190 | Inc(FEnemyAdventPos); |
2191 | end; |
2191 | end; |
2192 | Inc(FFrame); |
2192 | Inc(FFrame); |
2193 | DXDraw.Surface.Fill(0); |
2193 | DXDraw.Surface.Fill(0); |
2194 | if FNextScene=gsNone then |
2194 | if FNextScene=gsNone then |
2195 | begin |
2195 | begin |
2196 | SpriteEngine.Draw; |
2196 | SpriteEngine.Draw; |
2197 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2197 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2198 | DXDraw.Surface.Canvas.Font.Size := 20; |
2198 | DXDraw.Surface.Canvas.Font.Size := 20; |
2199 | if flife > 0 then |
2199 | if flife > 0 then |
2200 | begin |
2200 | begin |
2201 | {$REGION 'Anzeige Punkte'} |
2201 | {$REGION 'Anzeige Punkte'} |
2202 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2202 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2203 | DXDraw.Surface.Canvas.Textout(9, 9, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
2203 | DXDraw.Surface.Canvas.Textout(9, 9, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
2204 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2204 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2205 | DXDraw.Surface.Canvas.Textout(10, 10, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
2205 | DXDraw.Surface.Canvas.Textout(10, 10, Format(SPunkte, [FloatToStrF(FScore,ffNumber,14,0)])); |
2206 | {$ENDREGION} |
2206 | {$ENDREGION} |
2207 | 2207 | ||
2208 | {$REGION 'Anzeige Level'} |
2208 | {$REGION 'Anzeige Level'} |
2209 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2209 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2210 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, Format(SLevel, [flevel])); |
2210 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-141, 9, Format(SLevel, [flevel])); |
2211 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2211 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2212 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, Format(SLevel, [flevel])); |
2212 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-140, 10, Format(SLevel, [flevel])); |
2213 | {$ENDREGION} |
2213 | {$ENDREGION} |
2214 | 2214 | ||
2215 | {$REGION 'Lebensanzeige'} |
2215 | {$REGION 'Lebensanzeige'} |
2216 | if FLife<0 then FLife := 0; |
2216 | if FLife<0 then FLife := 0; |
2217 | if ctInfiniteLives in FCheats then |
2217 | if ctInfiniteLives in FCheats then |
2218 | begin |
2218 | begin |
2219 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2219 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2220 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, SInfLifes); |
2220 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, SInfLifes); |
2221 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
2221 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
2222 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, SInfLifes); |
2222 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, SInfLifes); |
2223 | end |
2223 | end |
2224 | else |
2224 | else |
2225 | begin |
2225 | begin |
2226 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
2226 | if ((Flife = 1) and ((FBlink div 300) mod 2=0)) or (Flife <> 1) then |
2227 | begin |
2227 | begin |
2228 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2228 | DXDraw.Surface.Canvas.Font.Color := clPurple; |
2229 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, Format(SLifes, [flife])); |
2229 | DXDraw.Surface.Canvas.Textout(9, dxdraw.surfaceheight-41, Format(SLifes, [flife])); |
2230 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
2230 | DXDraw.Surface.Canvas.Font.Color := clFuchsia; |
2231 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, Format(SLifes, [flife])); |
2231 | DXDraw.Surface.Canvas.Textout(10, dxdraw.surfaceheight-40, Format(SLifes, [flife])); |
2232 | end; |
2232 | end; |
2233 | if Flife = 1 then BlinkUpdate; |
2233 | if Flife = 1 then BlinkUpdate; |
2234 | end; |
2234 | end; |
2235 | {$ENDREGION} |
2235 | {$ENDREGION} |
2236 | 2236 | ||
2237 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
2237 | {$REGION 'Anzeige Einheiten und Boss Leben'} |
2238 | 2238 | ||
2239 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
2239 | tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange}; |
2240 | if Assigned(FBoss) and (FBoss.State<>pesDeadVanished) then Dec(tmpEnemyAnzeige); |
2240 | if Assigned(FBoss) and (FBoss.State<>pesDeadVanished) then Dec(tmpEnemyAnzeige); |
2241 | 2241 | ||
2242 | if Assigned(FBoss) and (FBoss.Life>0) then |
2242 | if Assigned(FBoss) and (FBoss.Life>0) then |
2243 | begin |
2243 | begin |
2244 | if (tmpEnemyAnzeige>0) then |
2244 | if (tmpEnemyAnzeige>0) then |
2245 | begin |
2245 | begin |
2246 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2246 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2247 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, Format(SBossLifes, [FBoss.Life])); |
2247 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-81, Format(SBossLifes, [FBoss.Life])); |
2248 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
2248 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
2249 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2249 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2250 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, Format(SBossLifes, [FBoss.Life])); |
2250 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-80, Format(SBossLifes, [FBoss.Life])); |
2251 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
2251 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
2252 | end |
2252 | end |
2253 | else |
2253 | else |
2254 | begin |
2254 | begin |
2255 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2255 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2256 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SBossLifes, [FBoss.Life])); |
2256 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SBossLifes, [FBoss.Life])); |
2257 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2257 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2258 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SBossLifes, [FBoss.Life])); |
2258 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SBossLifes, [FBoss.Life])); |
2259 | end; |
2259 | end; |
2260 | end |
2260 | end |
2261 | else if tmpEnemyAnzeige>0 then |
2261 | else if tmpEnemyAnzeige>0 then |
2262 | begin |
2262 | begin |
2263 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2263 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2264 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
2264 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-191, dxdraw.surfaceheight-41, Format(SEinheiten, [tmpEnemyAnzeige])); |
2265 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2265 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2266 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
2266 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-190, dxdraw.surfaceheight-40, Format(SEinheiten, [tmpEnemyAnzeige])); |
2267 | end; |
2267 | end; |
2268 | {$ENDREGION} |
2268 | {$ENDREGION} |
2269 | 2269 | ||
2270 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
2270 | {$REGION 'Anzeige Mission erfolgreich/gescheitert'} |
2271 | if (EnemyCounter=0) and (FRestEnemies=0) then |
2271 | if (EnemyCounter=0) and (FRestEnemies=0) then |
2272 | begin |
2272 | begin |
2273 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2273 | DXDraw.Surface.Canvas.Font.Color := clGreen; |
2274 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionSuccessful); |
2274 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionSuccessful); |
2275 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2275 | DXDraw.Surface.Canvas.Font.Color := clLime; |
2276 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionSuccessful); |
2276 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionSuccessful); |
2277 | DXDraw.Surface.Canvas.Release; |
2277 | DXDraw.Surface.Canvas.Release; |
2278 | Sleep(1); |
2278 | Sleep(1); |
2279 | inc(FCounter); |
2279 | inc(FCounter); |
2280 | if FCounter>150{200} then PlayerSprite.FlyAway; |
2280 | if FCounter>150{200} then PlayerSprite.FlyAway; |
2281 | end; |
2281 | end; |
2282 | {$ENDREGION} |
2282 | {$ENDREGION} |
2283 | end |
2283 | end |
2284 | else |
2284 | else |
2285 | begin |
2285 | begin |
2286 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2286 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2287 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionFailed); |
2287 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-251, dxdraw.surfaceheight-41, SMissionFailed); |
2288 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2288 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2289 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionFailed); |
2289 | DXDraw.Surface.Canvas.Textout(dxdraw.surfacewidth-250, dxdraw.surfaceheight-40, SMissionFailed); |
2290 | end; |
2290 | end; |
2291 | DXDraw.Surface.Canvas.Release; |
2291 | DXDraw.Surface.Canvas.Release; |
2292 | end; |
2292 | end; |
2293 | end; |
2293 | end; |
2294 | 2294 | ||
2295 | procedure TMainForm.SceneGameOver; |
2295 | procedure TMainForm.SceneGameOver; |
2296 | resourcestring |
2296 | resourcestring |
2297 | SGameOver = 'Game Over!'; |
2297 | SGameOver = 'Game Over!'; |
2298 | begin |
2298 | begin |
2299 | DXDraw.Surface.Fill(0); |
2299 | DXDraw.Surface.Fill(0); |
2300 | 2300 | ||
2301 | FNotSave := true; |
2301 | FNotSave := true; |
2302 | Cheat.enabled := false; |
2302 | Cheat.enabled := false; |
2303 | GamePause.enabled := false; |
2303 | GamePause.enabled := false; |
2304 | Neustart.enabled := false; |
2304 | Neustart.enabled := false; |
2305 | Brush.Style := bsClear; |
2305 | Brush.Style := bsClear; |
2306 | DXDraw.Surface.Canvas.Font.Size := 35; |
2306 | DXDraw.Surface.Canvas.Font.Size := 35; |
2307 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2307 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2308 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, SGameOver); |
2308 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-127, 98, SGameOver); |
2309 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2309 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2310 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, SGameOver); |
2310 | DXDraw.Surface.Canvas.Textout((dxdraw.surfacewidth div 2)-125, 100, SGameOver); |
2311 | if (FBlink div 300) mod 2=0 then |
2311 | if (FBlink div 300) mod 2=0 then |
2312 | begin |
2312 | begin |
2313 | DXDraw.Surface.Canvas.Font.Size := 30; |
2313 | DXDraw.Surface.Canvas.Font.Size := 30; |
2314 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2314 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2315 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2315 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2316 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2316 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2317 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2317 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2318 | end; |
2318 | end; |
2319 | BlinkUpdate; |
2319 | BlinkUpdate; |
2320 | DXDraw.Surface.Canvas.Release; |
2320 | DXDraw.Surface.Canvas.Release; |
2321 | 2321 | ||
2322 | // Weiter mit Leertaste oder Enter |
2322 | // Weiter mit Leertaste oder Enter |
2323 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2323 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2324 | begin |
2324 | begin |
2325 | PlaySound(smsSceneMov, False); |
2325 | PlaySound(smsSceneMov, False); |
2326 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2326 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2327 | Sleep(200); |
2327 | Sleep(200); |
2328 | StartScene(gsTitle); |
2328 | StartScene(gsTitle); |
2329 | end; |
2329 | end; |
2330 | end; |
2330 | end; |
2331 | 2331 | ||
2332 | procedure TMainForm.SceneWin; |
2332 | procedure TMainForm.SceneWin; |
2333 | resourcestring |
2333 | resourcestring |
2334 | SGewonnen = 'Gewonnen!'; |
2334 | SGewonnen = 'Gewonnen!'; |
2335 | begin |
2335 | begin |
2336 | DXDraw.Surface.Fill(0); |
2336 | DXDraw.Surface.Fill(0); |
2337 | 2337 | ||
2338 | FNotSave := true; |
2338 | FNotSave := true; |
2339 | Cheat.enabled := false; |
2339 | Cheat.enabled := false; |
2340 | GamePause.enabled := false; |
2340 | GamePause.enabled := false; |
2341 | Neustart.enabled := false; |
2341 | Neustart.enabled := false; |
2342 | 2342 | ||
2343 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2343 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2344 | DXDraw.Surface.Canvas.Font.Size := 35; |
2344 | DXDraw.Surface.Canvas.Font.Size := 35; |
2345 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2345 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2346 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, SGewonnen); |
2346 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-127, 98, SGewonnen); |
2347 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2347 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2348 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, SGewonnen); |
2348 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-125, 100, SGewonnen); |
2349 | if (FBlink div 300) mod 2=0 then |
2349 | if (FBlink div 300) mod 2=0 then |
2350 | begin |
2350 | begin |
2351 | DXDraw.Surface.Canvas.Font.Size := 30; |
2351 | DXDraw.Surface.Canvas.Font.Size := 30; |
2352 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2352 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2353 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2353 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2354 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2354 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2355 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2355 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2356 | end; |
2356 | end; |
2357 | BlinkUpdate; |
2357 | BlinkUpdate; |
2358 | DXDraw.Surface.Canvas.Release; |
2358 | DXDraw.Surface.Canvas.Release; |
2359 | 2359 | ||
2360 | // Weiter mit Leertaste oder Enter |
2360 | // Weiter mit Leertaste oder Enter |
2361 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2361 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2362 | begin |
2362 | begin |
2363 | PlaySound(smsSceneMov, False); |
2363 | PlaySound(smsSceneMov, False); |
2364 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2364 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2365 | Sleep(200); |
2365 | Sleep(200); |
2366 | StartScene(gsTitle); |
2366 | StartScene(gsTitle); |
2367 | end; |
2367 | end; |
2368 | end; |
2368 | end; |
2369 | 2369 | ||
2370 | procedure TMainForm.StartSceneNewLevel; |
2370 | procedure TMainForm.StartSceneNewLevel; |
2371 | begin |
2371 | begin |
2372 | sleep(500); |
2372 | sleep(500); |
2373 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
2373 | FNotSave := true; // Wenn man speichert, würde man LevelAdventTable vom vorherigen Level machen, das wär müll! |
2374 | Cheat.enabled := false; |
2374 | Cheat.enabled := false; |
2375 | Neustart.enabled := false; |
2375 | Neustart.enabled := false; |
2376 | GamePause.enabled := false; |
2376 | GamePause.enabled := false; |
2377 | GameStart.enabled := true; |
2377 | GameStart.enabled := true; |
2378 | Spielgeschwindigkeit.enabled := false; |
2378 | Spielgeschwindigkeit.enabled := false; |
2379 | Spielgeschwindigkeit.enabled := false; |
2379 | Spielgeschwindigkeit.enabled := false; |
2380 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) |
2380 | if ((FGameMode=gmLevels) and not GetLevelFileName(FLevel,false).found) |
2381 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2381 | // or ((FGameMode=gmRandom) and (FLevel > 25)) |
2382 | or (FLevel > MaxPossibleLevels) then |
2382 | or (FLevel > MaxPossibleLevels) then |
2383 | begin |
2383 | begin |
2384 | //PlaySound('SceneMov', False); |
2384 | //PlaySound('SceneMov', False); |
2385 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2385 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2386 | Sleep(200); |
2386 | Sleep(200); |
2387 | StartScene(gsWin); |
2387 | StartScene(gsWin); |
2388 | exit; |
2388 | exit; |
2389 | end; |
2389 | end; |
2390 | MusicSwitchTrack(smmScene); |
2390 | MusicSwitchTrack(smmScene); |
2391 | end; |
2391 | end; |
2392 | 2392 | ||
2393 | procedure TMainForm.EndSceneNewLevel; |
2393 | procedure TMainForm.EndSceneNewLevel; |
2394 | begin |
2394 | begin |
2395 | { Ende NewLevel } |
2395 | { Ende NewLevel } |
2396 | end; |
2396 | end; |
2397 | 2397 | ||
2398 | procedure TMainForm.SceneNewLevel; |
2398 | procedure TMainForm.SceneNewLevel; |
2399 | resourcestring |
2399 | resourcestring |
2400 | SLevelScene = 'Level %d'; |
2400 | SLevelScene = 'Level %d'; |
2401 | begin |
2401 | begin |
2402 | DXDraw.Surface.Fill(0); |
2402 | DXDraw.Surface.Fill(0); |
2403 | 2403 | ||
2404 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2404 | DXDraw.Surface.Canvas.Brush.Style := bsClear; |
2405 | DXDraw.Surface.Canvas.Font.Size := 40; |
2405 | DXDraw.Surface.Canvas.Font.Size := 40; |
2406 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2406 | DXDraw.Surface.Canvas.Font.Color := clMaroon; |
2407 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, Format(SLevelScene, [flevel])); |
2407 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(83+(length(inttostr(flevel))*22)), 98, Format(SLevelScene, [flevel])); |
2408 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2408 | DXDraw.Surface.Canvas.Font.Color := clRed; |
2409 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, Format(SLevelScene, [flevel])); |
2409 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-(81+(length(inttostr(flevel))*22)), 100, Format(SLevelScene, [flevel])); |
2410 | if (FBlink div 300) mod 2=0 then |
2410 | if (FBlink div 300) mod 2=0 then |
2411 | begin |
2411 | begin |
2412 | DXDraw.Surface.Canvas.Font.Size := 30; |
2412 | DXDraw.Surface.Canvas.Font.Size := 30; |
2413 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2413 | DXDraw.Surface.Canvas.Font.Color := clOlive; |
2414 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2414 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-187, dxdraw.surfaceheight-117, SWeiterMitLeertaste); |
2415 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2415 | DXDraw.Surface.Canvas.Font.Color := clYellow; |
2416 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2416 | DXDraw.Surface.Canvas.Textout((dxdraw.surfaceWidth div 2)-185, dxdraw.surfaceheight-115, SWeiterMitLeertaste); |
2417 | end; |
2417 | end; |
2418 | BlinkUpdate; |
2418 | BlinkUpdate; |
2419 | DXDraw.Surface.Canvas.Release; |
2419 | DXDraw.Surface.Canvas.Release; |
2420 | 2420 | ||
2421 | // Weiter mit Leertaste oder Enter |
2421 | // Weiter mit Leertaste oder Enter |
2422 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2422 | if (isButton1 in DXInput.States) or (isButton2 in DXInput.States) then |
2423 | begin |
2423 | begin |
2424 | PlaySound(smsSceneMov, False); |
2424 | PlaySound(smsSceneMov, False); |
2425 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2425 | PalleteAnim(RGBQuad(0, 0, 0), 300); |
2426 | Sleep(200); |
2426 | Sleep(200); |
2427 | StartScene(gsMain); |
2427 | StartScene(gsMain); |
2428 | end; |
2428 | end; |
2429 | end; |
2429 | end; |
2430 | 2430 | ||
2431 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
2431 | procedure TMainForm.OptionMusicClick(Sender: TObject); |
2432 | begin |
2432 | begin |
2433 | OptionMusic.Checked := not OptionMusic.Checked; |
2433 | OptionMusic.Checked := not OptionMusic.Checked; |
2434 | if OptionMusic.Checked then |
2434 | if OptionMusic.Checked then |
2435 | begin |
2435 | begin |
2436 | MusicSwitchTrack(FMusic) |
2436 | MusicSwitchTrack(FMusic) |
2437 | end |
2437 | end |
2438 | else |
2438 | else |
2439 | begin |
2439 | begin |
2440 | StopMusic(FMusic); |
2440 | StopMusic(FMusic); |
2441 | end; |
2441 | end; |
2442 | WriteOptions; |
2442 | WriteOptions; |
2443 | end; |
2443 | end; |
2444 | 2444 | ||
2445 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
2445 | procedure TMainForm.PlayMusic(Name: TSpaceMissionMusicTrack); |
2446 | begin |
2446 | begin |
2447 | if not OptionMusic.checked then exit; |
2447 | if not OptionMusic.checked then exit; |
2448 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2448 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2449 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2449 | dxmusic.Midis.Items[Ord(Name)-1].Play; |
2450 | end; |
2450 | end; |
2451 | 2451 | ||
2452 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
2452 | procedure TMainForm.StopMusic(Name: TSpaceMissionMusicTrack); |
2453 | begin |
2453 | begin |
2454 | if Name = smmNone then exit; |
2454 | if Name = smmNone then exit; |
2455 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2455 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2456 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2456 | dxmusic.Midis.Items[Ord(Name)-1].Stop; |
2457 | end; |
2457 | end; |
2458 | 2458 | ||
2459 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
2459 | procedure TMainForm.ResumeMusic(Name: TSpaceMissionMusicTrack); |
2460 | begin |
2460 | begin |
2461 | if not OptionMusic.checked then exit; |
2461 | if not OptionMusic.checked then exit; |
2462 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2462 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2463 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
2463 | dxmusic.Midis.Items[Ord(Name)-1].Play; // TODO: how to pause/resume instead play/stop |
2464 | end; |
2464 | end; |
2465 | 2465 | ||
2466 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
2466 | procedure TMainForm.PauseMusic(Name: TSpaceMissionMusicTrack); |
2467 | begin |
2467 | begin |
2468 | if Name = smmNone then exit; |
2468 | if Name = smmNone then exit; |
2469 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2469 | if Ord(Name) > dxmusic.Midis.Count then exit; |
2470 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2470 | dxmusic.Midis.Items[Ord(Name)-1].Stop; // TODO: how to pause/resume instead play/stop |
2471 | end; |
2471 | end; |
2472 | 2472 | ||
2473 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2473 | procedure TMainForm.SpielstandClick(Sender: TObject); |
2474 | begin |
2474 | begin |
2475 | speicherungform.showmodal; |
2475 | speicherungform.showmodal; |
2476 | end; |
2476 | end; |
2477 | 2477 | ||
2478 | procedure TMainForm.LevelNeuStarten; |
2478 | procedure TMainForm.LevelNeuStarten; |
2479 | begin |
2479 | begin |
2480 | FNextScene := gsNewLevel; |
2480 | FNextScene := gsNewLevel; |
2481 | FLife := FLifeAtLevelStart; |
2481 | FLife := FLifeAtLevelStart; |
2482 | FScore := FScoreAtLevelStart; |
2482 | FScore := FScoreAtLevelStart; |
2483 | end; |
2483 | end; |
2484 | 2484 | ||
2485 | procedure TMainForm.NeustartClick(Sender: TObject); |
2485 | procedure TMainForm.NeustartClick(Sender: TObject); |
2486 | begin |
2486 | begin |
2487 | LevelNeuStarten; |
2487 | LevelNeuStarten; |
2488 | end; |
2488 | end; |
2489 | 2489 | ||
2490 | procedure TMainForm.LeichtClick(Sender: TObject); |
2490 | procedure TMainForm.LeichtClick(Sender: TObject); |
2491 | begin |
2491 | begin |
2492 | leicht.checked := true; |
2492 | leicht.checked := true; |
2493 | FSpeed := SpeedEasy; |
2493 | FSpeed := SpeedEasy; |
2494 | writeoptions; |
2494 | writeoptions; |
2495 | end; |
2495 | end; |
2496 | 2496 | ||
2497 | procedure TMainForm.MittelClick(Sender: TObject); |
2497 | procedure TMainForm.MittelClick(Sender: TObject); |
2498 | begin |
2498 | begin |
2499 | mittel.checked := true; |
2499 | mittel.checked := true; |
2500 | FSpeed := SpeedMedium; |
2500 | FSpeed := SpeedMedium; |
2501 | writeoptions; |
2501 | writeoptions; |
2502 | end; |
2502 | end; |
2503 | 2503 | ||
2504 | procedure TMainForm.SchwerClick(Sender: TObject); |
2504 | procedure TMainForm.SchwerClick(Sender: TObject); |
2505 | begin |
2505 | begin |
2506 | schwer.checked := true; |
2506 | schwer.checked := true; |
2507 | FSpeed := SpeedHard; |
2507 | FSpeed := SpeedHard; |
2508 | writeoptions; |
2508 | writeoptions; |
2509 | end; |
2509 | end; |
2510 | 2510 | ||
2511 | procedure TMainForm.MasterClick(Sender: TObject); |
2511 | procedure TMainForm.MasterClick(Sender: TObject); |
2512 | begin |
2512 | begin |
2513 | master.checked := true; |
2513 | master.checked := true; |
2514 | FSpeed := SpeedMaster; |
2514 | FSpeed := SpeedMaster; |
2515 | writeoptions; |
2515 | writeoptions; |
2516 | end; |
2516 | end; |
2517 | 2517 | ||
2518 | procedure TMainForm.FormShow(Sender: TObject); |
2518 | procedure TMainForm.FormShow(Sender: TObject); |
2519 | resourcestring |
2519 | resourcestring |
2520 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
2520 | SFileError = 'Die Datei kann von SpaceMission nicht geöffnet werden!'; |
2521 | var |
2521 | var |
2522 | SavGame: TSaveData; |
2522 | SavGame: TSaveData; |
2523 | begin |
2523 | begin |
2524 | if Assigned(SplashForm) then |
2524 | if Assigned(SplashForm) then |
2525 | begin |
2525 | begin |
2526 | SplashForm.Hide; |
2526 | SplashForm.Hide; |
2527 | FreeAndNil(SplashForm); |
2527 | FreeAndNil(SplashForm); |
2528 | end; |
2528 | end; |
2529 | 2529 | ||
2530 | dxtimer.Enabled := true; |
2530 | dxtimer.Enabled := true; |
2531 | dxtimer.ActiveOnly := true; |
2531 | dxtimer.ActiveOnly := true; |
2532 | 2532 | ||
2533 | ResetLevelData; |
2533 | ResetLevelData; |
2534 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
2534 | if (paramcount > 0) and (fileexists(paramstr(1))) and (ExtractFileExt(paramstr(1)).ToLower = '.sav') then |
2535 | begin |
2535 | begin |
2536 | SavGame := TSaveData.Create; |
2536 | SavGame := TSaveData.Create; |
2537 | try |
2537 | try |
2538 | try |
2538 | try |
2539 | SavGame.LoadFromFile(paramstr(1)); |
2539 | SavGame.LoadFromFile(paramstr(1)); |
2540 | FScore := SavGame.Score; |
2540 | FScore := SavGame.Score; |
2541 | FLife := SavGame.Life; |
2541 | FLife := SavGame.Life; |
2542 | FLevel := SavGame.Level; |
2542 | FLevel := SavGame.Level; |
2543 | FGameMode := SavGame.GameMode; |
2543 | FGameMode := SavGame.GameMode; |
2544 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
2544 | FLevelDataAlreadyLoaded := true; // do not call NewLevel() in StartSceneMain |
2545 | if Assigned(SavGame.LevelData) then |
2545 | if Assigned(SavGame.LevelData) then |
2546 | begin |
2546 | begin |
2547 | LevelData.Assign(SavGame.LevelData); |
2547 | LevelData.Assign(SavGame.LevelData); |
2548 | end; |
2548 | end; |
2549 | except |
2549 | except |
2550 | on E: Exception do |
2550 | on E: Exception do |
2551 | begin |
2551 | begin |
2552 | showmessage(SFileError + ' ' +E.Message); |
2552 | showmessage(SFileError + ' ' +E.Message); |
2553 | GameStartClick(GameStart); |
2553 | GameStartClick(GameStart); |
2554 | exit; |
2554 | exit; |
2555 | end; |
2555 | end; |
2556 | end; |
2556 | end; |
2557 | finally |
2557 | finally |
2558 | FreeAndNil(SavGame); |
2558 | FreeAndNil(SavGame); |
2559 | end; |
2559 | end; |
2560 | //FNextScene := gsNewLevel; |
2560 | //FNextScene := gsNewLevel; |
2561 | StartScene(gsNewLevel); |
2561 | StartScene(gsNewLevel); |
2562 | exit; |
2562 | exit; |
2563 | end; |
2563 | end; |
2564 | end; |
2564 | end; |
2565 | 2565 | ||
2566 | procedure TMainForm.InformationenClick(Sender: TObject); |
2566 | procedure TMainForm.InformationenClick(Sender: TObject); |
2567 | begin |
2567 | begin |
2568 | dxtimer.enabled := false; |
2568 | dxtimer.enabled := false; |
2569 | InfoForm.showmodal; |
2569 | InfoForm.showmodal; |
2570 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
2570 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
2571 | end; |
2571 | end; |
2572 | 2572 | ||
2573 | procedure TMainForm.CheatClick(Sender: TObject); |
2573 | procedure TMainForm.CheatClick(Sender: TObject); |
2574 | begin |
2574 | begin |
2575 | CheatForm.showmodal; |
2575 | CheatForm.showmodal; |
2576 | end; |
2576 | end; |
2577 | 2577 | ||
2578 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
2578 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
2579 | begin |
2579 | begin |
2580 | if optionMusic.checked then StopMusic(FMusic); |
2580 | if optionMusic.checked then StopMusic(FMusic); |
2581 | SpriteEngine.Engine.Clear; |
2581 | SpriteEngine.Engine.Clear; |
2582 | dxsound.Finalize; |
2582 | dxsound.Finalize; |
2583 | dxinput.Destroy; |
2583 | dxinput.Destroy; |
2584 | DXTimer.Enabled := False; |
2584 | DXTimer.Enabled := False; |
2585 | end; |
2585 | end; |
2586 | 2586 | ||
2587 | procedure TMainForm.FormDestroy(Sender: TObject); |
2587 | procedure TMainForm.FormDestroy(Sender: TObject); |
2588 | begin |
2588 | begin |
2589 | FreeAndNil(imagelist); |
2589 | FreeAndNil(imagelist); |
2590 | FreeAndNil(spriteengine); |
2590 | FreeAndNil(spriteengine); |
2591 | FreeAndNil(dxdraw); |
2591 | FreeAndNil(dxdraw); |
2592 | FreeAndNil(wavelist); |
2592 | FreeAndNil(wavelist); |
2593 | FreeAndNil(dxmusic); |
2593 | FreeAndNil(dxmusic); |
2594 | FreeAndNil(dxsound); |
2594 | FreeAndNil(dxsound); |
2595 | //FreeAndNil(dxinput); |
2595 | //FreeAndNil(dxinput); |
2596 | FreeAndNil(dxtimer); |
2596 | FreeAndNil(dxtimer); |
2597 | DeleteCriticalSection(TimerCS); |
2597 | DeleteCriticalSection(TimerCS); |
2598 | FreeAndNil(LevelData); |
2598 | FreeAndNil(LevelData); |
2599 | end; |
2599 | end; |
2600 | 2600 | ||
2601 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2601 | procedure PostKeyEx32(key: Word; const shift: TShiftState; specialkey: Boolean); |
2602 | {************************************************************ |
2602 | {************************************************************ |
2603 | * Procedure PostKeyEx32 |
2603 | * Procedure PostKeyEx32 |
2604 | * |
2604 | * |
2605 | * Parameters: |
2605 | * Parameters: |
2606 | * key : virtual keycode of the key to send. For printable |
2606 | * key : virtual keycode of the key to send. For printable |
2607 | * keys this is simply the ANSI code (Ord(character)). |
2607 | * keys this is simply the ANSI code (Ord(character)). |
2608 | * shift : state of the modifier keys. This is a set, so you |
2608 | * shift : state of the modifier keys. This is a set, so you |
2609 | * can set several of these keys (shift, control, alt, |
2609 | * can set several of these keys (shift, control, alt, |
2610 | * mouse buttons) in tandem. The TShiftState type is |
2610 | * mouse buttons) in tandem. The TShiftState type is |
2611 | * declared in the Classes Unit. |
2611 | * declared in the Classes Unit. |
2612 | * specialkey: normally this should be False. Set it to True to |
2612 | * specialkey: normally this should be False. Set it to True to |
2613 | * specify a key on the numeric keypad, for example. |
2613 | * specify a key on the numeric keypad, for example. |
2614 | * Description: |
2614 | * Description: |
2615 | * Uses keybd_event to manufacture a series of key events matching |
2615 | * Uses keybd_event to manufacture a series of key events matching |
2616 | * the passed parameters. The events go to the control with focus. |
2616 | * the passed parameters. The events go to the control with focus. |
2617 | * Note that for characters key is always the upper-case version of |
2617 | * Note that for characters key is always the upper-case version of |
2618 | * the character. Sending without any modifier keys will result in |
2618 | * the character. Sending without any modifier keys will result in |
2619 | * a lower-case character, sending it with [ssShift] will result |
2619 | * a lower-case character, sending it with [ssShift] will result |
2620 | * in an upper-case character! |
2620 | * in an upper-case character! |
2621 | // Code by P. Below |
2621 | // Code by P. Below |
2622 | ************************************************************} |
2622 | ************************************************************} |
2623 | type |
2623 | type |
2624 | TShiftKeyInfo = record |
2624 | TShiftKeyInfo = record |
2625 | shift: Byte; |
2625 | shift: Byte; |
2626 | vkey: Byte; |
2626 | vkey: Byte; |
2627 | end; |
2627 | end; |
2628 | byteset = set of 0..7; |
2628 | byteset = set of 0..7; |
2629 | const |
2629 | const |
2630 | shiftkeys: array [1..3] of TShiftKeyInfo = |
2630 | shiftkeys: array [1..3] of TShiftKeyInfo = |
2631 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
2631 | ((shift: Ord(ssCtrl); vkey: VK_CONTROL), |
2632 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
2632 | (shift: Ord(ssShift); vkey: VK_SHIFT), |
2633 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
2633 | (shift: Ord(ssAlt); vkey: VK_MENU)); |
2634 | var |
2634 | var |
2635 | flag: DWORD; |
2635 | flag: DWORD; |
2636 | bShift: ByteSet absolute shift; |
2636 | bShift: ByteSet absolute shift; |
2637 | i: Integer; |
2637 | i: Integer; |
2638 | begin |
2638 | begin |
2639 | for i := 1 to 3 do |
2639 | for i := 1 to 3 do |
2640 | begin |
2640 | begin |
2641 | if shiftkeys[i].shift in bShift then |
2641 | if shiftkeys[i].shift in bShift then |
2642 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
2642 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), 0, 0); |
2643 | end; { For } |
2643 | end; { For } |
2644 | if specialkey then |
2644 | if specialkey then |
2645 | flag := KEYEVENTF_EXTENDEDKEY |
2645 | flag := KEYEVENTF_EXTENDEDKEY |
2646 | else |
2646 | else |
2647 | flag := 0; |
2647 | flag := 0; |
2648 | 2648 | ||
2649 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
2649 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
2650 | flag := flag or KEYEVENTF_KEYUP; |
2650 | flag := flag or KEYEVENTF_KEYUP; |
2651 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
2651 | keybd_event(key, MapvirtualKey(key, 0), flag, 0); |
2652 | 2652 | ||
2653 | for i := 3 downto 1 do |
2653 | for i := 3 downto 1 do |
2654 | begin |
2654 | begin |
2655 | if shiftkeys[i].shift in bShift then |
2655 | if shiftkeys[i].shift in bShift then |
2656 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
2656 | keybd_event(shiftkeys[i].vkey, MapVirtualKey(shiftkeys[i].vkey, 0), |
2657 | KEYEVENTF_KEYUP, 0); |
2657 | KEYEVENTF_KEYUP, 0); |
2658 | end; { For } |
2658 | end; { For } |
2659 | end; { PostKeyEx32 } |
2659 | end; { PostKeyEx32 } |
2660 | 2660 | ||
2661 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
2661 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
2662 | Shift: TShiftState); |
2662 | Shift: TShiftState); |
2663 | begin |
2663 | begin |
2664 | if Key = VK_ESCAPE then |
2664 | if Key = VK_ESCAPE then |
2665 | begin |
2665 | begin |
2666 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
2666 | // TODO: Unfortunately, you cannot see if it is already popup. It would be great if ESC closes the main menu... |
2667 | Key := 0; |
2667 | Key := 0; |
2668 | PostKeyEx32(Ord('S'), [ssAlt], False); |
2668 | PostKeyEx32(Ord('S'), [ssAlt], False); |
2669 | end; |
2669 | end; |
2670 | end; |
2670 | end; |
2671 | 2671 | ||
2672 | end. |
2672 | end. |
2673 | 2673 | ||
2674 | 2674 |