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1 | unit Main; |
1 | unit Main; |
2 | 2 | ||
3 | // BUG: If you drag the window, the dia show will stop playing, but the sound continues! This makes everything out of sync. |
3 | // BUG: If you drag the window, the dia show will stop playing, but the sound continues! This makes everything out of sync. |
4 | // TODO: When the windows is only resized a little bit (A few pixels), the window should not centered |
4 | // TODO: When the windows is only resized a little bit (A few pixels), the window should not centered |
5 | // ... Calc the width and height of ALL pictures, and then size the form to the biggest value? |
5 | // ... Calc the width and height of ALL pictures, and then size the form to the biggest value? |
6 | // ... or hard code the resolution in the INI file? |
6 | // ... or hard code the resolution in the INI file? |
7 | // Idea: Ini Parameter if fullscreen is applied or not |
7 | // Idea: Ini Parameter if fullscreen is applied or not |
8 | // Idea: Savestates, speedup, pause, Use Space bar to go to the next decision point. |
8 | // Idea: Savestates, speedup, pause, Use Space bar to go to the next decision point. |
9 | 9 | ||
10 | // ----------------------------------------------------------------------------- |
10 | // ----------------------------------------------------------------------------- |
11 | 11 | ||
12 | // HOTSPOT_RELATIVE_ORIGIN is a new behavior which is not compatible with the original engine. |
12 | // HOTSPOT_RELATIVE_ORIGIN is a new behavior which is not compatible with the original engine. |
13 | // With HOTSPOT_RELATIVE_ORIGIN enabled, the coordinates will be relative to the picture |
13 | // With HOTSPOT_RELATIVE_ORIGIN enabled, the coordinates will be relative to the picture |
14 | // The original game has the origin at the top left corner of the screen. |
14 | // The original game has the origin at the top left corner of the screen. |
15 | // This is a problem because the game as well as the scene editor does not know the |
15 | // This is a problem because the game as well as the scene editor does not know the |
16 | // desired resolution, as it is automatically determined. |
16 | // desired resolution, as it is automatically determined. |
17 | // If we would hardcode the desired canvas (640x480) in <ExeName>.ini, then |
17 | // If we would hardcode the desired canvas (640x480) in <ExeName>.ini, then |
18 | // it would work, but then, the scene Editor can not know the desired resolution... |
18 | // it would work, but then, the scene Editor can not know the desired resolution... |
19 | {$DEFINE HOTSPOT_RELATIVE_ORIGIN} |
19 | {$DEFINE HOTSPOT_RELATIVE_ORIGIN} |
20 | 20 | ||
21 | interface |
21 | interface |
22 | 22 | ||
23 | uses |
23 | uses |
24 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, |
24 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, |
25 | Dialogs, ExtCtrls, StdCtrls, Game; |
25 | Dialogs, ExtCtrls, StdCtrls, Game, MPlayer; |
26 | 26 | ||
27 | type |
27 | type |
28 | TMainForm = class(TForm) |
28 | TMainForm = class(TForm) |
29 | Image1: TImage; |
29 | Image1: TImage; |
30 | Panel1: TPanel; |
30 | Panel1: TPanel; |
31 | StartupTimer: TTimer; |
31 | StartupTimer: TTimer; |
- | 32 | MediaPlayer1: TMediaPlayer; |
|
- | 33 | Panel2: TPanel; |
|
32 | procedure FormCreate(Sender: TObject); |
34 | procedure FormCreate(Sender: TObject); |
33 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
35 | procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
34 | procedure StartupTimerTimer(Sender: TObject); |
36 | procedure StartupTimerTimer(Sender: TObject); |
35 | procedure ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); |
37 | procedure ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); |
36 | procedure FormDestroy(Sender: TObject); |
38 | procedure FormDestroy(Sender: TObject); |
37 | private |
39 | private |
38 | FHotspots: array[0..2] of THotspot; |
40 | FHotspots: array[0..2] of THotspot; |
39 | FullscreenMode: boolean; |
41 | FullscreenMode: boolean; |
40 | procedure cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType); |
42 | procedure cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType); |
41 | procedure cbAsyncSound(ASender: TGame; AFilename: string); |
43 | procedure cbAsyncSound(ASender: TGame; AFilename: string); |
42 | procedure cbExit(ASender: TGame); |
44 | procedure cbExit(ASender: TGame); |
43 | procedure cbWait(ASender: TGame; AMilliseconds: integer); |
45 | procedure cbWait(ASender: TGame; AMilliseconds: integer); |
44 | procedure cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot); |
46 | procedure cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot); |
45 | procedure cbClearHotspots(ASender: TGame); |
47 | procedure cbClearHotspots(ASender: TGame); |
46 | procedure ClickEvent(X, Y: Integer); |
48 | procedure ClickEvent(X, Y: Integer); |
47 | public |
49 | public |
48 | game: TGame; |
50 | game: TGame; |
49 | end; |
51 | end; |
50 | 52 | ||
51 | var |
53 | var |
52 | MainForm: TMainForm; |
54 | MainForm: TMainForm; |
53 | 55 | ||
54 | implementation |
56 | implementation |
55 | 57 | ||
56 | {$R *.dfm} |
58 | {$R *.dfm} |
57 | 59 | ||
58 | uses |
60 | uses |
59 | MMSystem, IniFiles, Math; |
61 | MMSystem, IniFiles, Math; |
60 | 62 | ||
61 | procedure Delay(const Milliseconds: DWord); |
63 | procedure Delay(const Milliseconds: DWord); |
62 | var |
64 | var |
63 | FirstTickCount: DWord; |
65 | FirstTickCount: DWord; |
64 | begin |
66 | begin |
65 | FirstTickCount := GetTickCount; // TODO: Attention, GetTickCount can overflow |
67 | FirstTickCount := GetTickCount; // TODO: Attention, GetTickCount can overflow |
66 | while not Application.Terminated and ((GetTickCount - FirstTickCount) < Milliseconds) do |
68 | while not Application.Terminated and ((GetTickCount - FirstTickCount) < Milliseconds) do |
67 | begin |
69 | begin |
68 | Application.ProcessMessages; |
70 | Application.ProcessMessages; |
69 | Sleep(0); |
71 | Sleep(0); |
70 | end; |
72 | end; |
71 | end; |
73 | end; |
72 | 74 | ||
73 | function AddThouSeps(const S: string): string; |
75 | function AddThouSeps(const S: string): string; |
74 | var |
76 | var |
75 | LS, L2, I, N: Integer; |
77 | LS, L2, I, N: Integer; |
76 | Temp: string; |
78 | Temp: string; |
77 | begin |
79 | begin |
78 | // http://www.delphigroups.info/2/11/471892.html |
80 | // http://www.delphigroups.info/2/11/471892.html |
79 | result := S ; |
81 | result := S ; |
80 | LS := Length(S); |
82 | LS := Length(S); |
81 | N := 1 ; |
83 | N := 1 ; |
82 | if LS > 1 then |
84 | if LS > 1 then |
83 | begin |
85 | begin |
84 | if S [1] = '-' then // check for negative value |
86 | if S [1] = '-' then // check for negative value |
85 | begin |
87 | begin |
86 | N := 2; |
88 | N := 2; |
87 | LS := LS - 1; |
89 | LS := LS - 1; |
88 | end; |
90 | end; |
89 | end; |
91 | end; |
90 | if LS <= 3 then exit; |
92 | if LS <= 3 then exit; |
91 | L2 := (LS - 1) div 3; |
93 | L2 := (LS - 1) div 3; |
92 | Temp := ''; |
94 | Temp := ''; |
93 | for I := 1 to L2 do |
95 | for I := 1 to L2 do |
94 | begin |
96 | begin |
95 | Temp := {$IF not Declared(ThousandSeparator)}FormatSettings.{$IFEND}ThousandSeparator + Copy (S, LS - 3 * I + 1, 3) + Temp; |
97 | Temp := {$IF not Declared(ThousandSeparator)}FormatSettings.{$IFEND}ThousandSeparator + Copy (S, LS - 3 * I + 1, 3) + Temp; |
96 | end; |
98 | end; |
97 | Result := Copy (S, N, (LS - 1) mod 3 + 1) + Temp; |
99 | Result := Copy (S, N, (LS - 1) mod 3 + 1) + Temp; |
98 | if N > 1 then Result := '-' + Result; |
100 | if N > 1 then Result := '-' + Result; |
99 | end; |
101 | end; |
100 | 102 | ||
101 | { TMainForm } |
103 | { TMainForm } |
102 | 104 | ||
103 | procedure TMainForm.cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType); |
105 | procedure TMainForm.cbPictureShow(ASender: TGame; AFilename: string; AType: TPictureType); |
104 | resourcestring |
106 | resourcestring |
105 | S_YOUR_SCORE = 'Your score is: %s'; |
107 | S_YOUR_SCORE = 'Your score is: %s'; |
106 | begin |
108 | begin |
107 | if FileExists(AFilename) then |
109 | if FileExists(AFilename) then |
108 | begin |
110 | begin |
109 | Image1.Visible := false; |
111 | Image1.Visible := false; |
110 | try |
112 | try |
111 | Image1.Picture.LoadFromFile(AFilename); |
113 | Image1.Picture.LoadFromFile(AFilename); |
112 | Image1.Autosize := true; |
114 | Image1.Autosize := true; |
113 | finally |
115 | finally |
114 | // This speeds up the picture loading on very old computers |
116 | // This speeds up the picture loading on very old computers |
115 | Image1.Visible := true; |
117 | Image1.Visible := true; |
116 | end; |
118 | end; |
117 | 119 | ||
118 | // Make form bigger if necessary |
120 | // Make form bigger if necessary |
119 | if Image1.Width > ClientWidth then |
121 | if Image1.Width > ClientWidth then |
120 | begin |
122 | begin |
121 | ClientWidth := Min(Image1.Width, Screen.Width); |
123 | ClientWidth := Min(Image1.Width, Screen.Width); |
122 | if (ClientWidth >= Screen.Width) then FullscreenMode := true; |
124 | if (ClientWidth >= Screen.Width) then FullscreenMode := true; |
123 | Position := poScreenCenter; |
125 | Position := poScreenCenter; |
124 | end; |
126 | end; |
125 | if Image1.Height > ClientHeight then |
127 | if Image1.Height > ClientHeight then |
126 | begin |
128 | begin |
127 | ClientHeight := Min(Image1.Height, Screen.Height); |
129 | ClientHeight := Min(Image1.Height, Screen.Height); |
128 | if (ClientHeight >= Screen.Height) then FullscreenMode := true; |
130 | if (ClientHeight >= Screen.Height) then FullscreenMode := true; |
129 | Position := poScreenCenter; |
131 | Position := poScreenCenter; |
130 | end; |
132 | end; |
131 | 133 | ||
132 | // Center image |
134 | // Center image |
133 | Image1.Left := ClientWidth div 2 - Image1.Width div 2; |
135 | Image1.Left := ClientWidth div 2 - Image1.Width div 2; |
134 | Image1.Top := ClientHeight div 2 - Image1.Height div 2; |
136 | Image1.Top := ClientHeight div 2 - Image1.Height div 2; |
135 | end |
137 | end |
136 | else |
138 | else |
137 | begin |
139 | begin |
138 | Image1.Picture := nil; |
140 | Image1.Picture := nil; |
139 | end; |
141 | end; |
140 | 142 | ||
141 | if FullScreenMode then |
143 | if FullScreenMode then |
142 | begin |
144 | begin |
143 | BorderStyle := bsNone; |
145 | BorderStyle := bsNone; |
144 | FormStyle := fsStayOnTop; |
146 | FormStyle := fsStayOnTop; |
145 | Case AType of |
147 | Case AType of |
146 | ptDia: Screen.Cursor := -1; |
148 | ptDia: Screen.Cursor := -1; |
147 | ptDecision: Screen.Cursor := 0; |
149 | ptDecision: Screen.Cursor := 0; |
148 | End; |
150 | End; |
149 | end; |
151 | end; |
150 | 152 | ||
151 | Panel1.Caption := Format(S_YOUR_SCORE, [AddThouSeps(IntToStr(ASender.Score))]); |
153 | Panel1.Caption := Format(S_YOUR_SCORE, [AddThouSeps(IntToStr(ASender.Score))]); |
152 | Panel1.Left := 8; |
154 | Panel1.Left := 8; |
153 | Panel1.Top := Min(ClientHeight, Screen.Height) - Panel1.Height - 8; |
155 | Panel1.Top := Min(ClientHeight, Screen.Height) - Panel1.Height - 8; |
154 | Panel1.Visible := AType = ptDecision; |
156 | Panel1.Visible := AType = ptDecision; |
155 | end; |
157 | end; |
156 | 158 | ||
157 | procedure TMainForm.cbAsyncSound(ASender: TGame; AFilename: string); |
159 | procedure TMainForm.cbAsyncSound(ASender: TGame; AFilename: string); |
158 | begin |
160 | begin |
159 | PlaySound(nil, hinstance, 0); |
161 | PlaySound(nil, hinstance, 0); |
160 | if FileExists(AFilename) then |
162 | if FileExists(AFilename) then |
161 | begin |
163 | begin |
162 | PlaySound(PChar(AFilename), hinstance, SND_FILENAME or SND_ASYNC); |
164 | PlaySound(PChar(AFilename), hinstance, SND_FILENAME or SND_ASYNC); |
163 | end; |
165 | end; |
164 | end; |
166 | end; |
165 | 167 | ||
166 | procedure TMainForm.cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot); |
168 | procedure TMainForm.cbSetHotspot(ASender: TGame; AIndex: THotspotIndex; AHotspot: THotspot); |
167 | begin |
169 | begin |
168 | FHotspots[AIndex] := AHotspot; |
170 | FHotspots[AIndex] := AHotspot; |
169 | end; |
171 | end; |
170 | 172 | ||
171 | procedure TMainForm.cbClearHotspots(ASender: TGame); |
173 | procedure TMainForm.cbClearHotspots(ASender: TGame); |
172 | var |
174 | var |
173 | i: Integer; |
175 | i: Integer; |
174 | begin |
176 | begin |
175 | for i := Low(FHotspots) to High(FHotspots) - 1 do |
177 | for i := Low(FHotspots) to High(FHotspots) - 1 do |
176 | begin |
178 | begin |
177 | FHotspots[i].lpAction := nil; |
179 | FHotspots[i].lpAction := nil; |
178 | end; |
180 | end; |
179 | end; |
181 | end; |
180 | 182 | ||
181 | procedure TMainForm.cbExit(ASender: TGame); |
183 | procedure TMainForm.cbExit(ASender: TGame); |
182 | begin |
184 | begin |
183 | Application.Terminate; |
185 | Application.Terminate; |
184 | end; |
186 | end; |
185 | 187 | ||
186 | procedure TMainForm.cbWait(ASender: TGame; AMilliseconds: integer); |
188 | procedure TMainForm.cbWait(ASender: TGame; AMilliseconds: integer); |
187 | begin |
189 | begin |
188 | //Cursor := crHourglass; |
190 | //Cursor := crHourglass; |
189 | try |
191 | try |
190 | Delay(AMilliseconds); |
192 | Delay(AMilliseconds); |
191 | finally |
193 | finally |
192 | //Cursor := crDefault; |
194 | //Cursor := crDefault; |
193 | end; |
195 | end; |
194 | end; |
196 | end; |
195 | 197 | ||
196 | procedure TMainForm.FormCreate(Sender: TObject); |
198 | procedure TMainForm.FormCreate(Sender: TObject); |
197 | var |
199 | var |
198 | ini: TMemIniFile; |
200 | ini: TMemIniFile; |
199 | iniFilename: string; |
201 | iniFilename: string; |
200 | begin |
202 | begin |
201 | iniFilename := ChangeFileExt(ExtractFileName(ParamStr(0)), '.ini'); |
203 | iniFilename := ChangeFileExt(ExtractFileName(ParamStr(0)), '.ini'); |
202 | 204 | ||
203 | DoubleBuffered := true; |
205 | DoubleBuffered := true; |
204 | 206 | ||
205 | if FileExists(iniFilename) then |
207 | if FileExists(iniFilename) then |
206 | begin |
208 | begin |
207 | ini := TMemIniFile.Create(iniFilename); |
209 | ini := TMemIniFile.Create(iniFilename); |
208 | try |
210 | try |
209 | Caption := ini.ReadString('Config', 'Title', ''); |
211 | Caption := ini.ReadString('Config', 'Title', ''); |
210 | finally |
212 | finally |
211 | FreeAndNil(ini); |
213 | FreeAndNil(ini); |
212 | end; |
214 | end; |
213 | end; |
215 | end; |
214 | 216 | ||
215 | try |
217 | try |
216 | Game := TGame.Create('.'); |
- | |
217 | Game.PictureShowCallback := cbPictureShow; |
- | |
218 | Game.AsyncSoundCallback := cbAsyncSound; |
- | |
219 | Game.ExitCallback := cbExit; |
- | |
220 | Game.WaitCallback := cbWait; |
- | |
221 | Game.SetHotspotCallback := cbSetHotspot; |
- | |
222 | Game.ClearHotspotsCallback := cbClearHotspots; |
- | |
223 | StartupTimer.Enabled := true; |
218 | StartupTimer.Enabled := true; |
224 | except |
219 | except |
225 | Application.Terminate; |
220 | Application.Terminate; |
226 | end; |
221 | end; |
227 | end; |
222 | end; |
228 | 223 | ||
229 | procedure TMainForm.FormDestroy(Sender: TObject); |
224 | procedure TMainForm.FormDestroy(Sender: TObject); |
230 | begin |
225 | begin |
231 | // Without this, some audio drivers could crash if you press ESC to end the game. |
226 | // Without this, some audio drivers could crash if you press ESC to end the game. |
232 | // (VPC 2007 with Win95; cpsman.dll crashes sometimes) |
227 | // (VPC 2007 with Win95; cpsman.dll crashes sometimes) |
233 | PlaySound(nil, hinstance, 0); |
228 | PlaySound(nil, hinstance, 0); |
234 | end; |
229 | end; |
235 | 230 | ||
236 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
231 | procedure TMainForm.FormKeyDown(Sender: TObject; var Key: Word; |
237 | Shift: TShiftState); |
232 | Shift: TShiftState); |
238 | begin |
233 | begin |
- | 234 | if Key = VK_SPACE then |
|
- | 235 | begin |
|
- | 236 | if MediaPlayer1.Mode = mpPlaying then MediaPlayer1.Stop; |
|
- | 237 | end; |
|
239 | if Key = VK_ESCAPE then Close; |
238 | if Key = VK_ESCAPE then Close; |
240 | end; |
239 | end; |
241 | 240 | ||
242 | procedure TMainForm.ClickEvent(X, Y: Integer); |
241 | procedure TMainForm.ClickEvent(X, Y: Integer); |
243 | var |
242 | var |
244 | i: integer; |
243 | i: integer; |
245 | begin |
244 | begin |
246 | // If hotspots are overlaying, the lowest action will be chosen (same behavior as original game) |
245 | // If hotspots are overlaying, the lowest action will be chosen (same behavior as original game) |
247 | for i := Low(FHotspots) to High(FHotspots) do |
246 | for i := Low(FHotspots) to High(FHotspots) do |
248 | begin |
247 | begin |
249 | if Assigned(FHotspots[i].lpAction) and |
248 | if Assigned(FHotspots[i].lpAction) and |
250 | (X >= FHotspots[i].cHotspotTopLeft.X) and |
249 | (X >= FHotspots[i].cHotspotTopLeft.X) and |
251 | (Y >= FHotspots[i].cHotspotTopLeft.Y) and |
250 | (Y >= FHotspots[i].cHotspotTopLeft.Y) and |
252 | (X <= FHotspots[i].cHotspotBottomRight.X) and |
251 | (X <= FHotspots[i].cHotspotBottomRight.X) and |
253 | (Y <= FHotspots[i].cHotspotBottomRight.Y) then |
252 | (Y <= FHotspots[i].cHotspotBottomRight.Y) then |
254 | begin |
253 | begin |
255 | FHotspots[i].Game.PerformAction(FHotspots[i].lpAction); |
254 | FHotspots[i].Game.PerformAction(FHotspots[i].lpAction); |
256 | Exit; |
255 | Exit; |
257 | end; |
256 | end; |
258 | end; |
257 | end; |
259 | end; |
258 | end; |
260 | 259 | ||
261 | procedure TMainForm.ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); |
260 | procedure TMainForm.ControlClick(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); |
262 | begin |
261 | begin |
263 | {$IFDEF HOTSPOT_RELATIVE_ORIGIN} |
262 | {$IFDEF HOTSPOT_RELATIVE_ORIGIN} |
264 | ClickEvent(X, Y); |
263 | ClickEvent(X, Y); |
265 | {$ELSE} |
264 | {$ELSE} |
266 | ClickEvent(X+TControl(Sender).Left, Y+TControl(Sender).Top); |
265 | ClickEvent(X+TControl(Sender).Left, Y+TControl(Sender).Top); |
267 | {$ENDIF} |
266 | {$ENDIF} |
268 | end; |
267 | end; |
269 | 268 | ||
270 | procedure TMainForm.StartupTimerTimer(Sender: TObject); |
269 | procedure TMainForm.StartupTimerTimer(Sender: TObject); |
271 | begin |
270 | begin |
272 | StartupTimer.Enabled := false; |
271 | StartupTimer.Enabled := false; |
- | 272 | ||
- | 273 | if FileExists('INTRO.AVI') then |
|
- | 274 | begin |
|
- | 275 | MediaPlayer1.FileName := 'INTRO.AVI'; |
|
- | 276 | MediaPlayer1.Open; |
|
- | 277 | ||
- | 278 | Panel2.Visible := true; |
|
- | 279 | Panel2.Top := 0; |
|
- | 280 | Panel2.Left := 0; |
|
- | 281 | Panel2.Width := MediaPlayer1.DisplayRect.Right; |
|
- | 282 | Panel2.Height := MediaPlayer1.DisplayRect.Bottom; |
|
- | 283 | ||
- | 284 | ClientWidth := Panel2.Width; |
|
- | 285 | if (ClientWidth >= Screen.Width) then FullscreenMode := true; |
|
- | 286 | ClientHeight := Panel2.Height; |
|
- | 287 | if (ClientHeight >= Screen.Height) then FullscreenMode := true; |
|
- | 288 | Position := poScreenCenter; |
|
- | 289 | ||
- | 290 | if FullScreenMode then |
|
- | 291 | begin |
|
- | 292 | BorderStyle := bsNone; |
|
- | 293 | FormStyle := fsStayOnTop; |
|
- | 294 | Screen.Cursor := -1; |
|
- | 295 | end; |
|
- | 296 | ||
- | 297 | // For some reason, "Position := poScreenCenter" causes the video handle to break! |
|
- | 298 | // we need to close+open it again! |
|
- | 299 | MediaPlayer1.Close; |
|
- | 300 | MediaPlayer1.Open; |
|
- | 301 | ||
- | 302 | MediaPlayer1.Play; |
|
- | 303 | while MediaPlayer1.Mode <> mpStopped do |
|
- | 304 | begin |
|
- | 305 | Sleep(100); |
|
- | 306 | Application.ProcessMessages; |
|
- | 307 | if Application.Terminated then break; |
|
- | 308 | end; |
|
- | 309 | ||
- | 310 | MediaPlayer1.Close; |
|
- | 311 | Panel2.Visible := false; |
|
- | 312 | Screen.Cursor := 0; |
|
- | 313 | end; |
|
- | 314 | ||
- | 315 | try |
|
- | 316 | Game := TGame.Create('.'); |
|
- | 317 | try |
|
- | 318 | Game.PictureShowCallback := cbPictureShow; |
|
- | 319 | Game.AsyncSoundCallback := cbAsyncSound; |
|
- | 320 | Game.ExitCallback := cbExit; |
|
- | 321 | Game.WaitCallback := cbWait; |
|
- | 322 | Game.SetHotspotCallback := cbSetHotspot; |
|
- | 323 | Game.ClearHotspotsCallback := cbClearHotspots; |
|
273 | Game.Run; |
324 | Game.Run; |
- | 325 | finally |
|
- | 326 | FreeAndNil(Game); |
|
- | 327 | end; |
|
- | 328 | except |
|
- | 329 | on E: Exception do |
|
- | 330 | begin |
|
- | 331 | MessageDlg(E.Message, mtError, [mbOK], 0); |
|
- | 332 | Close; |
|
- | 333 | end; |
|
- | 334 | end; |
|
274 | end; |
335 | end; |
275 | 336 | ||
276 | end. |
337 | end. |
277 | 338 |