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53 | numPics: Word; |
53 | numPics: Word; |
54 | unknown2: array[0..1] of Word; |
54 | unknown2: array[0..1] of Word; |
55 | scenes: array[0..99] of TSceneDef; // Scenes start at 0x0016 |
55 | scenes: array[0..99] of TSceneDef; // Scenes start at 0x0016 |
56 | pictures: array[0..1999] of TPictureDef; // Pictures start at 0x2596 |
56 | pictures: array[0..1999] of TPictureDef; // Pictures start at 0x2596 |
57 | 57 | ||
- | 58 | class function MaxSceneCount: integer; static; |
|
- | 59 | class function MaxPictureCount: integer; static; |
|
- | 60 | ||
58 | function AddSceneAtEnd(SceneID: integer): PSceneDef; |
61 | function AddSceneAtEnd(SceneID: integer): PSceneDef; |
59 | procedure DeleteScene(SceneIndex: integer); |
62 | procedure DeleteScene(SceneIndex: integer); |
60 | procedure SwapScene(IndexA, IndexB: integer); |
63 | procedure SwapScene(IndexA, IndexB: integer); |
61 | procedure DeletePicture(PictureIndex: integer); |
64 | procedure DeletePicture(PictureIndex: integer); |
62 | procedure SwapPicture(IndexA, IndexB: integer); |
65 | procedure SwapPicture(IndexA, IndexB: integer); |
63 | function AddPictureBetween(Index: integer; assignToUpperScene: boolean=true): PPictureDef; |
66 | function AddPictureBetween(Index: integer; assignToUpperScene: boolean=true): PPictureDef; |
64 | function RealPictureCount: integer; |
67 | function RealPictureCount: integer; |
65 | function RealActionCount: integer; |
68 | function RealActionCount: integer; |
- | 69 | function Defrag(OnlyCheck: boolean=false): boolean; |
|
- | 70 | function BiggestUsedPictureIndex: integer; |
|
66 | end; |
71 | end; |
67 | 72 | ||
68 | procedure _WriteStringToFilename(x: PAnsiFileName; s: AnsiString); |
73 | procedure _WriteStringToFilename(x: PAnsiFileName; s: AnsiString); |
69 | 74 | ||
70 | implementation |
75 | implementation |
Line 76... | Line 81... | ||
76 | begin |
81 | begin |
77 | ZeroMemory(x, Length(x^)); |
82 | ZeroMemory(x, Length(x^)); |
78 | StrPLCopy(x^, s, Length(x^)); |
83 | StrPLCopy(x^, s, Length(x^)); |
79 | end; |
84 | end; |
80 | 85 | ||
- | 86 | function TGameBinFile.BiggestUsedPictureIndex: integer; |
|
- | 87 | var |
|
- | 88 | iScene, candidate: integer; |
|
- | 89 | begin |
|
- | 90 | result := -1; |
|
- | 91 | for iScene := 0 to Self.numScenes - 1 do |
|
- | 92 | begin |
|
- | 93 | candidate := Self.scenes[iScene].pictureIndex + Self.scenes[iScene].numPics - 1; |
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- | 94 | if candidate > result then result := candidate; |
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- | 95 | end; |
|
- | 96 | end; |
|
- | 97 | ||
81 | function TGameBinFile.AddSceneAtEnd(SceneID: integer): PSceneDef; |
98 | function TGameBinFile.AddSceneAtEnd(SceneID: integer): PSceneDef; |
82 | begin |
99 | begin |
83 | if Self.numScenes >= Length(Self.scenes) then raise Exception.Create('No more space for another scene'); |
100 | if Self.numScenes >= Length(Self.scenes) then raise Exception.Create('Not enough space for another scene'); |
- | 101 | if SceneID < 0 then raise Exception.Create('Invalid scene ID'); |
|
84 | if sceneID >= Length(Self.scenes) then raise Exception.Create('SceneID is too large.'); |
102 | if sceneID >= Length(Self.scenes) then raise Exception.Create('SceneID is too large.'); // TODO: I think this is not correct. This is the scene *ID* |
85 | result := @Self.scenes[Self.numScenes]; |
103 | result := @Self.scenes[Self.numScenes]; |
86 | ZeroMemory(result, SizeOf(TSceneDef)); |
104 | ZeroMemory(result, SizeOf(TSceneDef)); |
87 | _WriteStringToFilename(@result.szSceneFolder, AnsiString(Format('SC%.2d', [sceneID]))); |
105 | _WriteStringToFilename(@result.szSceneFolder, AnsiString(Format('SC%.2d', [sceneID]))); |
88 | Inc(Self.numScenes); |
106 | Inc(Self.numScenes); |
89 | end; |
107 | end; |
Line 97... | Line 115... | ||
97 | end; |
115 | end; |
98 | ZeroMemory(@Self.scenes[Length(Self.scenes)-1], SizeOf(TSceneDef)); |
116 | ZeroMemory(@Self.scenes[Length(Self.scenes)-1], SizeOf(TSceneDef)); |
99 | Dec(Self.numScenes); |
117 | Dec(Self.numScenes); |
100 | end; |
118 | end; |
101 | 119 | ||
- | 120 | class function TGameBinFile.MaxPictureCount: integer; |
|
- | 121 | var |
|
- | 122 | dummy: TGameBinFile; |
|
- | 123 | begin |
|
- | 124 | dummy.numScenes := 1; // avoid compiler give a warning |
|
- | 125 | result := Length(dummy.pictures); |
|
- | 126 | end; |
|
- | 127 | ||
- | 128 | class function TGameBinFile.MaxSceneCount: integer; |
|
- | 129 | var |
|
- | 130 | dummy: TGameBinFile; |
|
- | 131 | begin |
|
- | 132 | dummy.numScenes := 1; // avoid compiler give a warning |
|
- | 133 | result := Length(dummy.scenes); |
|
- | 134 | end; |
|
- | 135 | ||
102 | function TGameBinFile.RealActionCount: integer; |
136 | function TGameBinFile.RealActionCount: integer; |
103 | var |
137 | var |
104 | iScene: integer; |
138 | iScene: integer; |
105 | begin |
139 | begin |
106 | result := 0; |
140 | result := 0; |
Line 130... | Line 164... | ||
130 | CopyMemory(@bakScene, @Self.scenes[IndexA], SizeOf(TSceneDef)); |
164 | CopyMemory(@bakScene, @Self.scenes[IndexA], SizeOf(TSceneDef)); |
131 | CopyMemory(@Self.scenes[IndexA], @Self.scenes[IndexB], SizeOf(TSceneDef)); |
165 | CopyMemory(@Self.scenes[IndexA], @Self.scenes[IndexB], SizeOf(TSceneDef)); |
132 | CopyMemory(@Self.scenes[IndexB], @bakScene, SizeOf(TSceneDef)); |
166 | CopyMemory(@Self.scenes[IndexB], @bakScene, SizeOf(TSceneDef)); |
133 | end; |
167 | end; |
134 | 168 | ||
- | 169 | function TGameBinFile.Defrag(OnlyCheck: boolean=false): boolean; |
|
- | 170 | var |
|
- | 171 | iPicture, iScene, iScene2: integer; |
|
- | 172 | isGap: boolean; |
|
- | 173 | begin |
|
- | 174 | result := false; |
|
- | 175 | for iPicture := MaxPictureCount - 1 downto 0 do |
|
- | 176 | begin |
|
- | 177 | isGap := true; |
|
- | 178 | for iScene := 0 to Self.numScenes - 1 do |
|
- | 179 | begin |
|
- | 180 | if (iPicture >= Self.scenes[iScene].pictureIndex) and |
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- | 181 | (iPicture <= Self.scenes[iScene].pictureIndex + Self.scenes[iScene].numPics - 1) then |
|
- | 182 | begin |
|
- | 183 | isGap := false; |
|
- | 184 | break; |
|
- | 185 | end; |
|
- | 186 | end; |
|
- | 187 | if isGap then |
|
- | 188 | begin |
|
- | 189 | result := true; |
|
- | 190 | if not OnlyCheck then |
|
- | 191 | begin |
|
- | 192 | {$REGION 'Close the gap'} |
|
- | 193 | for iScene2 := 0 to Self.numScenes - 1 do |
|
- | 194 | begin |
|
- | 195 | if (iPicture < Self.scenes[iScene2].pictureIndex) then |
|
- | 196 | begin |
|
- | 197 | Dec(Self.scenes[iScene2].pictureIndex); |
|
- | 198 | end; |
|
- | 199 | end; |
|
- | 200 | CopyMemory(@Self.pictures[iPicture], @Self.pictures[iPicture+1], (Length(Self.pictures)-iPicture-1)*SizeOf(TPictureDef)); |
|
- | 201 | ZeroMemory(@Self.pictures[Length(Self.pictures)-1], SizeOf(TPictureDef)); |
|
- | 202 | {$ENDREGION} |
|
- | 203 | end; |
|
- | 204 | end; |
|
- | 205 | end; |
|
- | 206 | end; |
|
- | 207 | ||
135 | procedure TGameBinFile.DeletePicture(PictureIndex: integer); |
208 | procedure TGameBinFile.DeletePicture(PictureIndex: integer); |
136 | var |
209 | var |
137 | iScene, iScene2: integer; |
210 | iScene, iScene2: integer; |
138 | protection: integer; // prevents that two scenes get the same picture index when all pictures in a scene are deleted |
211 | protection: integer; // prevents that two scenes get the same picture index when all pictures in a scene are deleted |
139 | begin |
212 | begin |
Line 162... | Line 235... | ||
162 | begin |
235 | begin |
163 | Dec(Self.scenes[iScene].pictureIndex); |
236 | Dec(Self.scenes[iScene].pictureIndex); |
164 | end; |
237 | end; |
165 | end; |
238 | end; |
166 | 239 | ||
167 | If (PictureIndex+protection < Length(Self.pictures)-1) and (protection = 0) then |
240 | If (PictureIndex < Length(Self.pictures)-1) and (protection = 0) then |
168 | begin |
241 | begin |
169 | CopyMemory(@Self.pictures[PictureIndex+protection], @Self.pictures[PictureIndex+protection+1], (Length(Self.pictures)-PictureIndex+protection-1)*SizeOf(TPictureDef)); |
242 | CopyMemory(@Self.pictures[PictureIndex], @Self.pictures[PictureIndex+1], (Length(Self.pictures)-PictureIndex-1)*SizeOf(TPictureDef)); |
170 | end; |
- | |
171 | ZeroMemory(@Self.pictures[Length(Self.pictures)-1], SizeOf(TPictureDef)); |
243 | ZeroMemory(@Self.pictures[Length(Self.pictures)-1], SizeOf(TPictureDef)); |
- | 244 | end; |
|
172 | 245 | ||
173 | Dec(Self.numPics); |
246 | Dec(Self.numPics); |
174 | end; |
247 | end; |
175 | 248 | ||
176 | procedure TGameBinFile.SwapPicture(IndexA, IndexB: integer); |
249 | procedure TGameBinFile.SwapPicture(IndexA, IndexB: integer); |
Line 205... | Line 278... | ||
205 | end; |
278 | end; |
206 | 279 | ||
207 | var |
280 | var |
208 | iScene: integer; |
281 | iScene: integer; |
209 | begin |
282 | begin |
210 | if Self.numPics >= Length(Self.pictures) then raise Exception.Create('No more space for another picture'); |
- | |
211 | if ((Index < 0) or (Index >= Length(Self.pictures))) then raise Exception.Create('Invalid picture index'); |
283 | if ((Index < 0) or (Index >= Length(Self.pictures))) then raise Exception.Create('Invalid picture index'); |
212 | 284 | ||
- | 285 | if (BiggestUsedPictureIndex = MaxPictureCount-1) and Defrag(true) then |
|
- | 286 | raise Exception.Create('Not enough space for another picture. Please defrag to fill the gaps first.'); |
|
- | 287 | ||
- | 288 | if Self.numPics >= MaxPictureCount then |
|
- | 289 | raise Exception.Create('Not enough space for another picture. Maximum limit reached.'); |
|
- | 290 | ||
213 | if assignToUpperScene then |
291 | if assignToUpperScene then |
214 | begin |
292 | begin |
215 | // Sc1 Sc2 Sc1 Sc2 |
293 | // Sc1 Sc2 Sc1 Sc2 |
216 | // A B | C ==> A B | X C |
294 | // A B | C ==> A B | X C |
217 | // ^ |
295 | // ^ |