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#include <stdint.h>
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#include <stdint.h>
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#define SCENEID_PREVDECISION 32767
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#define SCENEID_PREVDECISION 32767
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#define SCENEID_ENDGAME      -1
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#define SCENEID_ENDGAME      -1
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#pragma pack(push, 1)
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struct _coord {
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struct _coord {
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        int16_t     x;
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        int16_t     x;
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        int16_t     y;
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        int16_t     y;
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};
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};
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        int16_t     unknown2[2];
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        int16_t     unknown2[2];
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        _sceneDef   scenes[100];       // Scenes start at file position 0x0016
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        _sceneDef   scenes[100];       // Scenes start at file position 0x0016
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        _pictureDef pictures[2000];    // Pictures start at file position 0x2596
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        _pictureDef pictures[2000];    // Pictures start at file position 0x2596
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};
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};
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#pragma pack(pop)
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#endif // PLUMBERS_GAMESTRUCT_HEADER
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#endif // PLUMBERS_GAMESTRUCT_HEADER