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4 | #include <stdint.h> |
4 | #include <stdint.h> |
5 | 5 | ||
6 | #define SCENEID_PREVDECISION 32767 |
6 | #define SCENEID_PREVDECISION 32767 |
7 | #define SCENEID_ENDGAME -1 |
7 | #define SCENEID_ENDGAME -1 |
8 | 8 | ||
- | 9 | #pragma pack(push, 1) |
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- | 10 | ||
9 | struct _coord { |
11 | struct _coord { |
10 | int16_t x; |
12 | int16_t x; |
11 | int16_t y; |
13 | int16_t y; |
12 | }; |
14 | }; |
13 | 15 | ||
Line 43... | Line 45... | ||
43 | int16_t unknown2[2]; |
45 | int16_t unknown2[2]; |
44 | _sceneDef scenes[100]; // Scenes start at file position 0x0016 |
46 | _sceneDef scenes[100]; // Scenes start at file position 0x0016 |
45 | _pictureDef pictures[2000]; // Pictures start at file position 0x2596 |
47 | _pictureDef pictures[2000]; // Pictures start at file position 0x2596 |
46 | }; |
48 | }; |
47 | 49 | ||
- | 50 | #pragma pack(pop) |
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- | 51 | ||
48 | #endif // PLUMBERS_GAMESTRUCT_HEADER |
52 | #endif // PLUMBERS_GAMESTRUCT_HEADER |