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Line 73... | Line 73... | ||
73 | procedure RemoveStone(x, y: integer; count_points: boolean); |
73 | procedure RemoveStone(x, y: integer; count_points: boolean); |
74 | procedure DoJump(SourceTag, DestTag: integer); |
74 | procedure DoJump(SourceTag, DestTag: integer); |
75 | function MayJump(SourceTag, DestTag: integer): boolean; overload; |
75 | function MayJump(SourceTag, DestTag: integer): boolean; overload; |
76 | procedure StoneDragOver(Sender, Source: TObject; X, Y: Integer; State: TDragState; var Accept: Boolean); |
76 | procedure StoneDragOver(Sender, Source: TObject; X, Y: Integer; State: TDragState; var Accept: Boolean); |
77 | procedure StoneDragDrop(Sender, Source: TObject; X, Y: Integer); |
77 | procedure StoneDragDrop(Sender, Source: TObject; X, Y: Integer); |
78 | function DrawField(x, y: integer; t: TFieldProperties; indent: integer): TField; |
78 | procedure DrawField(x, y: integer; var f: TField); |
79 | function DrawStone(fieldtype: TFieldType; panel: TPanel): TImage; |
79 | function DrawStone(fieldtype: TFieldType; panel: TPanel): TImage; |
80 | function DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel; |
80 | function DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel; |
81 | procedure BuildPlayground(LevelArray: TLevelArray); |
- | |
82 | procedure LoadPictureForType(FieldType: TFieldType; Picture: TPicture); |
81 | procedure LoadPictureForType(FieldType: TFieldType; Picture: TPicture); |
83 | function GoalStatus: TGoalStatus; |
82 | function GoalStatus: TGoalStatus; |
84 | end; |
83 | end; |
85 | 84 | ||
86 | var |
85 | var |
Line 101... | Line 100... | ||
101 | begin |
100 | begin |
102 | for x := Low(Matrix.Fields) to High(Matrix.Fields) do |
101 | for x := Low(Matrix.Fields) to High(Matrix.Fields) do |
103 | begin |
102 | begin |
104 | for y := Low(Matrix.Fields[x]) to High(Matrix.Fields[x]) do |
103 | for y := Low(Matrix.Fields[x]) to High(Matrix.Fields[x]) do |
105 | begin |
104 | begin |
106 | if Assigned(Matrix.Fields[x][y].Stone) then |
105 | if Assigned(Matrix.Fields[x,y].Stone) then |
107 | begin |
106 | begin |
108 | LoadPictureForType(Matrix.Fields[x][y].FieldType, Matrix.Fields[x][y].Stone.Picture); |
107 | LoadPictureForType(Matrix.Fields[x,y].FieldType, Matrix.Fields[x,y].Stone.Picture); |
109 | StoneDraggingAllow(Matrix.Fields[x][y].Stone, Matrix.FieldState(Matrix.Fields[x][y].FieldType) <> fsAvailable); |
108 | StoneDraggingAllow(Matrix.Fields[x,y].Stone, Matrix.FieldState(Matrix.Fields[x,y].FieldType) <> fsAvailable); |
110 | end; |
109 | end; |
111 | end; |
110 | end; |
112 | end; |
111 | end; |
113 | end; |
112 | end; |
114 | 113 | ||
Line 275... | Line 274... | ||
275 | goalYesNo); |
274 | goalYesNo); |
276 | end; |
275 | end; |
277 | 276 | ||
278 | procedure TMainForm.DoJump(SourceTag, DestTag: integer); |
277 | procedure TMainForm.DoJump(SourceTag, DestTag: integer); |
279 | resourcestring |
278 | resourcestring |
280 | LNG_JUMP_LOG = '%d [%d, %d] -> %d [%d, %d];'; |
279 | LNG_JUMP_LOG = '[%d, %d] -> [%d, %d];'; |
281 | var |
280 | var |
282 | d, s: TCoord; |
281 | d, s: TCoord; |
283 | old_fieldtype: TFieldType; |
282 | old_fieldtype: TFieldType; |
284 | res: Integer; |
283 | res: Integer; |
285 | begin |
284 | begin |
286 | if not MayJump(SourceTag, DestTag) then exit; |
285 | if not MayJump(SourceTag, DestTag) then exit; |
287 | 286 | ||
288 | s := PlaygroundMatrix.IndexToCoord(SourceTag); |
287 | s := PlaygroundMatrix.IndexToCoord(SourceTag); |
289 | d := PlaygroundMatrix.IndexToCoord(DestTag); |
288 | d := PlaygroundMatrix.IndexToCoord(DestTag); |
290 | 289 | ||
291 | JumpHistory.Add(Format(LNG_JUMP_LOG, [SourceTag+1, s.x+1, s.y+1, DestTag+1, d.x+1, d.y+1])); |
290 | JumpHistory.Add(Format(LNG_JUMP_LOG, [s.x+1, s.y+1, d.x+1, d.y+1])); |
292 | 291 | ||
293 | {$REGION 'Stein entfernen und Punkte vergeben'} |
292 | {$REGION 'Stein entfernen und Punkte vergeben'} |
294 | if Level.GameMode = gmDiagonal then |
293 | if Level.GameMode = gmDiagonal then |
295 | begin |
294 | begin |
296 | if (s.X-2 = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y-1) = fsStone) then RemoveStone(s.X-1, s.Y-1, true); |
295 | if (s.X-2 = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y-1) = fsOccupied) then RemoveStone(s.X-1, s.Y-1, true); |
297 | if (s.X-2 = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y+1) = fsStone) then RemoveStone(s.X-1, s.Y+1, true); |
296 | if (s.X-2 = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y+1) = fsOccupied) then RemoveStone(s.X-1, s.Y+1, true); |
298 | if (s.X+2 = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y-1) = fsStone) then RemoveStone(s.X+1, s.Y-1, true); |
297 | if (s.X+2 = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y-1) = fsOccupied) then RemoveStone(s.X+1, s.Y-1, true); |
299 | if (s.X+2 = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y+1) = fsStone) then RemoveStone(s.X+1, s.Y+1, true); |
298 | if (s.X+2 = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y+1) = fsOccupied) then RemoveStone(s.X+1, s.Y+1, true); |
300 | end; |
299 | end; |
301 | 300 | ||
302 | if (s.X+2 = d.X) and (s.Y = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y ) = fsStone) then RemoveStone(s.X+1, s.Y, true); |
301 | if (s.X+2 = d.X) and (s.Y = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y ) = fsOccupied) then RemoveStone(s.X+1, s.Y, true); |
303 | if (s.X-2 = d.X) and (s.Y = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y ) = fsStone) then RemoveStone(s.X-1, s.Y, true); |
302 | if (s.X-2 = d.X) and (s.Y = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y ) = fsOccupied) then RemoveStone(s.X-1, s.Y, true); |
304 | if (s.X = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X , s.Y+1) = fsStone) then RemoveStone(s.X, s.Y+1, true); |
303 | if (s.X = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X , s.Y+1) = fsOccupied) then RemoveStone(s.X, s.Y+1, true); |
305 | if (s.X = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X , s.Y-1) = fsStone) then RemoveStone(s.X, s.Y-1, true); |
304 | if (s.X = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X , s.Y-1) = fsOccupied) then RemoveStone(s.X, s.Y-1, true); |
306 | {$ENDREGION} |
305 | {$ENDREGION} |
307 | 306 | ||
308 | // Den Timer erst nach dem ersten Zug starten |
307 | // Den Timer erst nach dem ersten Zug starten |
309 | // oder nach einer Pause neustarten |
308 | // oder nach einer Pause neustarten |
310 | MPauseTime.Checked := false; |
309 | MPauseTime.Checked := false; |
Line 356... | Line 355... | ||
356 | s, d: TCoord; |
355 | s, d: TCoord; |
357 | begin |
356 | begin |
358 | s := PlayGroundMatrix.IndexToCoord(SourceTag); |
357 | s := PlayGroundMatrix.IndexToCoord(SourceTag); |
359 | d := PlayGroundMatrix.IndexToCoord(DestTag); |
358 | d := PlayGroundMatrix.IndexToCoord(DestTag); |
360 | 359 | ||
361 | result := PlaygroundMatrix.CanJump(s.X, s.Y, d.X, d.Y, Level.GameMode = gmDiagonal); |
360 | result := PlaygroundMatrix.CanJump(s, d, Level.GameMode = gmDiagonal); |
362 | end; |
361 | end; |
363 | 362 | ||
364 | procedure TMainForm.StoneDragDrop(Sender, Source: TObject; X, Y: Integer); |
363 | procedure TMainForm.StoneDragDrop(Sender, Source: TObject; X, Y: Integer); |
365 | begin |
364 | begin |
366 | DoJump(TComponent(Source).Tag, TComponent(Sender).Tag); |
365 | DoJump(TComponent(Source).Tag, TComponent(Sender).Tag); |
Line 370... | Line 369... | ||
370 | Y: Integer; State: TDragState; var Accept: Boolean); |
369 | Y: Integer; State: TDragState; var Accept: Boolean); |
371 | begin |
370 | begin |
372 | Accept := MayJump(TComponent(Source).Tag, TComponent(Sender).Tag); |
371 | Accept := MayJump(TComponent(Source).Tag, TComponent(Sender).Tag); |
373 | end; |
372 | end; |
374 | 373 | ||
375 | function TMainForm.DrawField(x, y: integer; t: TFieldProperties; indent: integer): TField; |
374 | procedure TMainForm.DrawField(x, y: integer; var f: TField); |
376 | var |
375 | var |
377 | newField: TField; |
- | |
378 | index: integer; |
376 | index: integer; |
379 | begin |
377 | begin |
380 | ZeroMemory(@result, SizeOf(result)); |
- | |
381 | if t.Typ = ftFullSpace then exit; |
378 | if f.FieldType = ftFullSpace then exit; |
382 | 379 | ||
383 | index := PlaygroundMatrix.CoordToIndex(x, y); |
380 | index := PlaygroundMatrix.CoordToIndex(x, y); |
384 | 381 | ||
- | 382 | f.Panel := DrawStoneBox(x, y, index, f.indent, f.Goal); |
|
385 | newField.FieldType := t.Typ; |
383 | f.Stone := DrawStone(f.FieldType, f.Panel); |
- | 384 | end; |
|
- | 385 | ||
386 | newField.Goal := t.Goal; |
386 | procedure TMainForm.TimerTimer(Sender: TObject); |
- | 387 | begin |
|
387 | newField.Panel := DrawStoneBox(x, y, index, indent, t.Goal); |
388 | if MPauseTime.Checked then exit; |
388 | newField.Stone := DrawStone(t.Typ, newField.Panel); |
389 | if mainform.Focused then Inc(CountedSeconds); |
- | 390 | RefreshTime; |
|
- | 391 | end; |
|
389 | 392 | ||
390 | result := newField; |
393 | function TMainForm.LevelTime: String; |
- | 394 | begin |
|
- | 395 | result := FormatDateTime('hh:nn:ss', CountedSeconds / SecsPerDay) |
|
391 | end; |
396 | end; |
392 | 397 | ||
393 | procedure TMainForm.BuildPlayground(LevelArray: TLevelArray); |
398 | procedure TMainForm.NewGame(Filename: string); |
- | 399 | resourcestring |
|
- | 400 | LNG_LVL_INVALID_NO_JUMP = 'Warning! The level is not playable. There are no jumps possible.'; |
|
394 | var |
401 | var |
395 | y, x: integer; |
402 | y, x: integer; |
396 | max_x, max_y: integer; |
403 | max_x, max_y: integer; |
397 | p: TPanel; |
404 | p: TPanel; |
398 | newField: TField; |
- | |
399 | begin |
405 | begin |
400 | PlayGround.Visible := false; |
406 | DestroyLevel; |
401 | 407 | ||
- | 408 | MPauseTime.Checked := true; |
|
- | 409 | MPauseTime.Enabled := true; |
|
- | 410 | Timer.Enabled := true; |
|
- | 411 | MRestartGame.Enabled := true; |
|
- | 412 | ||
- | 413 | LevelFile := Filename; |
|
- | 414 | Level := TLevel.Create(LevelFile); |
|
- | 415 | ||
402 | // Attention: PlaygroundMatrix is indexed [x,y] while LevelArray is indexed [y,x] |
416 | Level.FillPlaygroundMatrix(PlaygroundMatrix, true); |
403 | // TODO: PlaygroundMatrix and LevelArray are redundant. Can't we just replace one with the other? |
417 | if Length(PlaygroundMatrix.Fields) = 0 then Exit; |
- | 418 | ||
404 | PlaygroundMatrix.InitFieldArray(Length(LevelArray[0].Fields), Length(LevelArray)); |
419 | PlayGround.Visible := false; |
405 | 420 | ||
406 | max_x := 0; |
421 | max_x := 0; |
407 | max_y := 0; |
422 | max_y := 0; |
408 | for y := Low(LevelArray) to High(LevelArray) do |
423 | for x := Low(PlaygroundMatrix.Fields) to High(PlaygroundMatrix.Fields) do |
409 | begin |
424 | begin |
410 | for x := Low(LevelArray[y].Fields) to High(LevelArray[y].Fields) do |
425 | for y := Low(PlaygroundMatrix.Fields[x]) to High(PlaygroundMatrix.Fields[x]) do |
411 | begin |
426 | begin |
412 | if TPlayGroundMatrix.FieldState(LevelArray[y].Fields[x].Typ) = fsStone then |
427 | if TPlayGroundMatrix.FieldState(PlaygroundMatrix.Fields[x,y].FieldType) = fsOccupied then |
413 | Inc(LevelTotalStones); |
428 | Inc(LevelTotalStones); |
414 | newField := DrawField(x, y, LevelArray[y].Fields[x], LevelArray[y].Indent); |
429 | DrawField(x, y, PlaygroundMatrix.Fields[x,y]); |
415 | PlaygroundMatrix.Fields[x, y] := newField; |
430 | p := PlaygroundMatrix.Fields[x,y].Panel; |
416 | p := newField.Panel; |
- | |
417 | if Assigned(p) then |
431 | if Assigned(p) then |
418 | begin |
432 | begin |
419 | max_x := Max(max_x, p.Left + p.Width); |
433 | max_x := Max(max_x, p.Left + p.Width); |
420 | max_y := Max(max_y, p.Top + p.Height); |
434 | max_y := Max(max_y, p.Top + p.Height); |
421 | end; |
435 | end; |
Line 441... | Line 455... | ||
441 | Statistics.Panels.Items[1].Width := Round(ClientWidth*MET_PERCENT_PNL_STONES); |
455 | Statistics.Panels.Items[1].Width := Round(ClientWidth * MET_PERCENT_PNL_STONES); |
442 | 456 | ||
443 | SetLength(PrevPlaygroundMatrixes,1); |
457 | SetLength(PrevPlaygroundMatrixes,1); |
444 | PrevPlaygroundMatrixes[0] := PlayGroundMatrix.CloneMatrix; |
458 | PrevPlaygroundMatrixes[0] := PlayGroundMatrix.CloneMatrix; |
445 | MUndo.Enabled := false; |
459 | MUndo.Enabled := false; |
446 | end; |
- | |
447 | 460 | ||
448 | procedure TMainForm.TimerTimer(Sender: TObject); |
- | |
449 | begin |
- | |
450 | if MPauseTime.Checked then exit; |
- | |
451 | if mainform.Focused then Inc(CountedSeconds); |
- | |
452 | RefreshTime; |
- | |
453 | end; |
- | |
454 | - | ||
455 | function TMainForm.LevelTime: String; |
- | |
456 | begin |
- | |
457 | result := FormatDateTime('hh:nn:ss', CountedSeconds / SecsPerDay) |
- | |
458 | end; |
- | |
459 | - | ||
460 | procedure TMainForm.NewGame(Filename: string); |
- | |
461 | resourcestring |
- | |
462 | LNG_LVL_INVALID_NO_JUMP = 'Warning! The level is not playable. There are no jumps possible.'; |
- | |
463 | var |
- | |
464 | LevelArray: TLevelArray; |
- | |
465 | begin |
- | |
466 | DestroyLevel; |
- | |
467 | - | ||
468 | MPauseTime.Checked := true; |
- | |
469 | MPauseTime.Enabled := true; |
- | |
470 | Timer.Enabled := true; |
- | |
471 | MRestartGame.Enabled := true; |
- | |
472 | - | ||
473 | LevelFile := Filename; |
- | |
474 | Level := TLevel.Create(LevelFile); |
- | |
475 | LevelArray := Level.LevelStringToLevelArray(true); |
- | |
476 | if Length(LevelArray) = 0 then Exit; |
- | |
477 | BuildPlayground(LevelArray); |
- | |
478 | if not PlayGroundMatrix.CanJump(Level.GameMode = gmDiagonal) then |
461 | if not PlayGroundMatrix.CanJump(Level.GameMode = gmDiagonal) then |
479 | begin |
462 | begin |
480 | MessageDlg(LNG_LVL_INVALID_NO_JUMP, mtError, [mbOk], 0); |
463 | MessageDlg(LNG_LVL_INVALID_NO_JUMP, mtError, [mbOk], 0); |
481 | end; |
464 | end; |
482 | RefreshTime; |
465 | RefreshTime; |