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5 | uses |
5 | uses |
6 | Windows, SysUtils, Classes, Graphics, Dialogs, StdCtrls, Menus, Controls, |
6 | Windows, SysUtils, Classes, Graphics, Dialogs, StdCtrls, Menus, Controls, |
7 | ComCtrls, ExtCtrls, Forms, MMSystem, LevelFunctions, Registry; |
7 | ComCtrls, ExtCtrls, Forms, MMSystem, LevelFunctions, Registry; |
8 | 8 | ||
9 | type |
9 | type |
10 | TField = record |
- | |
11 | FieldType: TFieldType; |
- | |
12 | Goal: Boolean; |
- | |
13 | Panel: TPanel; |
- | |
14 | Stone: TImage; |
- | |
15 | end; |
- | |
16 | - | ||
17 | TGoalStatus = (gsUndefined, gsNoGoal, gsMultipleStonesRemaining, gsLastStoneInGoalRed, gsLastStoneInGoalYellow, gsLastStoneInGoalGreen, gsLastStoneOutsideGoal); |
- | |
18 | - | ||
19 | TFieldState = (fsUndefined, fsError, fsLocked, fsAvailable, fsStone); |
- | |
20 | - | ||
21 | TPlayGroundMatrix = array of array of TField; |
- | |
22 | - | ||
23 | TMainForm = class(TForm) |
10 | TMainForm = class(TForm) |
24 | Playground: TPanel; |
11 | Playground: TPanel; |
25 | MainMenu: TMainMenu; |
12 | MainMenu: TMainMenu; |
26 | Help1: TMenuItem; |
13 | Help1: TMenuItem; |
27 | MExit: TMenuItem; |
14 | MExit: TMenuItem; |
Line 52... | Line 39... | ||
52 | procedure FormCreate(Sender: TObject); |
39 | procedure FormCreate(Sender: TObject); |
53 | procedure FormDestroy(Sender: TObject); |
40 | procedure FormDestroy(Sender: TObject); |
54 | procedure MJumpHistoryClick(Sender: TObject); |
41 | procedure MJumpHistoryClick(Sender: TObject); |
55 | procedure MRestartGameClick(Sender: TObject); |
42 | procedure MRestartGameClick(Sender: TObject); |
56 | procedure MHighScoresClick(Sender: TObject); |
43 | procedure MHighScoresClick(Sender: TObject); |
57 | procedure MPauseTimeClick(Sender: TObject); |
- | |
58 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
44 | procedure FormClose(Sender: TObject; var Action: TCloseAction); |
59 | procedure MHelpClick(Sender: TObject); |
45 | procedure MHelpClick(Sender: TObject); |
60 | procedure MEnableSoundClick(Sender: TObject); |
- | |
61 | procedure MUndoClick(Sender: TObject); |
46 | procedure MUndoClick(Sender: TObject); |
62 | procedure Aboutthislevel1Click(Sender: TObject); |
47 | procedure Aboutthislevel1Click(Sender: TObject); |
63 | procedure FormCloseQuery(Sender: TObject; var CanClose: Boolean); |
48 | procedure FormCloseQuery(Sender: TObject; var CanClose: Boolean); |
64 | private |
49 | private |
65 | NoCloseQuery: boolean; |
50 | NoCloseQuery: boolean; |
Line 97... | Line 82... | ||
97 | procedure StoneDragDrop(Sender, Source: TObject; X, Y: Integer); |
82 | procedure StoneDragDrop(Sender, Source: TObject; X, Y: Integer); |
98 | function DrawField(x, y: integer; t: TFieldProperties; indent: integer): TField; |
83 | function DrawField(x, y: integer; t: TFieldProperties; indent: integer): TField; |
99 | function DrawStone(fieldtype: TFieldType; panel: TPanel): TImage; |
84 | function DrawStone(fieldtype: TFieldType; panel: TPanel): TImage; |
100 | function DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel; |
85 | function DrawStoneBox(x, y, tag, halftabs: integer; isGoal: boolean): TPanel; |
101 | procedure BuildPlayground(LevelArray: TLevelArray); |
86 | procedure BuildPlayground(LevelArray: TLevelArray); |
102 | function FieldState(t: TFieldType): TFieldState; overload; |
- | |
103 | function FieldState(f: TField): TFieldState; overload; |
- | |
104 | function FieldState(x, y: integer): TFieldState; overload; |
- | |
105 | procedure ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean); |
- | |
106 | function CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix; |
- | |
107 | function MatrixHasGoal(Matrix: TPlayGroundMatrix): boolean; |
- | |
108 | procedure LoadPictureForType(FieldType: TFieldType; Picture: TPicture); |
87 | procedure LoadPictureForType(FieldType: TFieldType; Picture: TPicture); |
109 | function MatrixWorth(Matrix: TPlayGroundMatrix): integer; |
- | |
110 | function GoalStatus: TGoalStatus; |
88 | function GoalStatus: TGoalStatus; |
111 | function GoalFieldType(Matrix: TPlayGroundMatrix): TFieldType; |
- | |
112 | end; |
89 | end; |
113 | 90 | ||
114 | var |
91 | var |
115 | MainForm: TMainForm; |
92 | MainForm: TMainForm; |
116 | 93 | ||
Line 119... | Line 96... | ||
119 | uses |
96 | uses |
120 | About, Finish, Choice, Functions, History, HighScore, Help, Constants, Math; |
97 | About, Finish, Choice, Functions, History, HighScore, Help, Constants, Math; |
121 | 98 | ||
122 | {$R *.dfm} |
99 | {$R *.dfm} |
123 | 100 | ||
124 | function TMainForm.MatrixHasGoal(Matrix: TPlayGroundMatrix): boolean; |
- | |
125 | var |
- | |
126 | i, j: integer; |
- | |
127 | begin |
- | |
128 | result := false; |
- | |
129 | for i := Low(Matrix) to High(Matrix) do |
- | |
130 | begin |
- | |
131 | for j := Low(Matrix[i]) to High(Matrix[i]) do |
- | |
132 | begin |
- | |
133 | result := result or Matrix[i][j].Goal; |
- | |
134 | end; |
- | |
135 | end; |
- | |
136 | end; |
- | |
137 | - | ||
138 | function TMainForm.GoalFieldType(Matrix: TPlayGroundMatrix): TFieldType; |
- | |
139 | var |
- | |
140 | i, j: integer; |
- | |
141 | begin |
- | |
142 | result := ftEmpty; // Damit der Compiler nicht meckert |
- | |
143 | for i := Low(Matrix) to High(Matrix) do |
- | |
144 | begin |
- | |
145 | for j := Low(Matrix[i]) to High(Matrix[i]) do |
- | |
146 | begin |
- | |
147 | if Matrix[i][j].Goal then result := Matrix[i][j].FieldType |
- | |
148 | end; |
- | |
149 | end; |
- | |
150 | end; |
- | |
151 | - | ||
152 | function TMainForm.MatrixWorth(Matrix: TPlayGroundMatrix): integer; |
- | |
153 | var |
- | |
154 | i, j: integer; |
- | |
155 | begin |
- | |
156 | result := 0; |
101 | { TMainForm } |
157 | for i := Low(Matrix) to High(Matrix) do |
- | |
158 | begin |
- | |
159 | for j := Low(Matrix[i]) to High(Matrix[i]) do |
- | |
160 | begin |
- | |
161 | Inc(result, FieldTypeWorth(Matrix[i][j].FieldType)); |
- | |
162 | end; |
- | |
163 | end; |
- | |
164 | end; |
- | |
165 | - | ||
166 | procedure TMainForm.ClearMatrix(Matrix: TPlayGroundMatrix; FreeVCL: boolean); |
- | |
167 | var |
- | |
168 | i, j: integer; |
- | |
169 | begin |
- | |
170 | for i := Low(Matrix) to High(Matrix) do |
- | |
171 | begin |
- | |
172 | for j := Low(Matrix[i]) to High(Matrix[i]) do |
- | |
173 | begin |
- | |
174 | if FreeVCL then |
- | |
175 | begin |
- | |
176 | if Assigned(Matrix[i][j].Stone) then Matrix[i][j].Stone.Free; |
- | |
177 | if Assigned(Matrix[i][j].Panel) then Matrix[i][j].Panel.Free; |
- | |
178 | end; |
- | |
179 | end; |
- | |
180 | SetLength(Matrix[i], 0); |
- | |
181 | end; |
- | |
182 | SetLength(Matrix, 0); |
- | |
183 | end; |
- | |
184 | 102 | ||
185 | procedure TMainForm.RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix); |
103 | procedure TMainForm.RedrawStonesFromMatrix(Matrix: TPlayGroundMatrix); |
186 | var |
104 | var |
187 | i, j: integer; |
105 | i, j: integer; |
188 | begin |
106 | begin |
189 | for i := Low(Matrix) to High(Matrix) do |
107 | for i := Low(Matrix.Fields) to High(Matrix.Fields) do |
190 | begin |
108 | begin |
191 | for j := Low(Matrix[i]) to High(Matrix[i]) do |
109 | for j := Low(Matrix.Fields[i]) to High(Matrix.Fields[i]) do |
192 | begin |
110 | begin |
193 | if Assigned(Matrix[i][j].Stone) then |
111 | if Assigned(Matrix.Fields[i][j].Stone) then |
194 | begin |
112 | begin |
195 | LoadPictureForType(Matrix[i][j].FieldType, Matrix[i][j].Stone.Picture); |
113 | LoadPictureForType(Matrix.Fields[i][j].FieldType, Matrix.Fields[i][j].Stone.Picture); |
196 | StoneDraggingAllow(Matrix[i][j].Stone, FieldState(Matrix[i][j].FieldType) <> fsAvailable); |
114 | StoneDraggingAllow(Matrix.Fields[i][j].Stone, Matrix.FieldState(Matrix.Fields[i][j].FieldType) <> fsAvailable); |
197 | end; |
115 | end; |
198 | end; |
116 | end; |
199 | end; |
117 | end; |
200 | end; |
118 | end; |
201 | 119 | ||
202 | procedure TMainForm.DestroyLevel; |
120 | procedure TMainForm.DestroyLevel; |
203 | var |
121 | var |
204 | i: Integer; |
122 | i: Integer; |
205 | begin |
123 | begin |
- | 124 | MPauseTime.Checked := false; |
|
206 | MPauseTime.Enabled := false; |
125 | MPauseTime.Enabled := false; |
207 | Timer.Enabled := false; |
126 | Timer.Enabled := false; |
208 | 127 | ||
209 | MRestartGame.Enabled := false; |
128 | MRestartGame.Enabled := false; |
210 | 129 | ||
Line 220... | Line 139... | ||
220 | LevelTotalStones := 0; |
139 | LevelTotalStones := 0; |
221 | RefreshStonesRemoved; |
140 | RefreshStonesRemoved; |
222 | 141 | ||
223 | JumpHistory.Clear; |
142 | JumpHistory.Clear; |
224 | 143 | ||
225 | ClearMatrix(PlayGroundMatrix, true); |
144 | PlayGroundMatrix.ClearMatrix(true); |
226 | for i := 0 to Length(PrevPlaygroundMatrixes)-1 do |
145 | for i := 0 to Length(PrevPlaygroundMatrixes)-1 do |
227 | ClearMatrix(PrevPlaygroundMatrixes[i], false); |
146 | PrevPlaygroundMatrixes[i].ClearMatrix(false); |
228 | SetLength(PrevPlaygroundMatrixes, 0); |
147 | SetLength(PrevPlaygroundMatrixes, 0); |
229 | MUndo.Enabled := false; |
148 | MUndo.Enabled := false; |
230 | 149 | ||
231 | SetLength(LookupFieldCoordinateArray, 0); |
150 | SetLength(LookupFieldCoordinateArray, 0); |
232 | 151 | ||
Line 257... | Line 176... | ||
257 | 176 | ||
258 | result.Tag := panel.Tag; |
177 | result.Tag := panel.Tag; |
259 | result.OnDragOver := panel.OnDragOver; |
178 | result.OnDragOver := panel.OnDragOver; |
260 | result.OnDragDrop := panel.OnDragDrop; |
179 | result.OnDragDrop := panel.OnDragDrop; |
261 | 180 | ||
262 | StoneDraggingAllow(result, FieldState(fieldtype) <> fsAvailable); |
181 | StoneDraggingAllow(result, PlayGroundMatrix.FieldState(fieldtype) <> fsAvailable); |
263 | end; |
182 | end; |
264 | 183 | ||
265 | procedure TMainForm.StoneDraggingAllow(Stone: TImage; Allow: boolean); |
184 | procedure TMainForm.StoneDraggingAllow(Stone: TImage; Allow: boolean); |
266 | begin |
185 | begin |
267 | if Allow then |
186 | if Allow then |
Line 299... | Line 218... | ||
299 | procedure TMainForm.MExitClick(Sender: TObject); |
218 | procedure TMainForm.MExitClick(Sender: TObject); |
300 | begin |
219 | begin |
301 | Close; |
220 | Close; |
302 | end; |
221 | end; |
303 | 222 | ||
304 | function TMainForm.FieldState(t: TFieldType): TFieldState; |
- | |
305 | begin |
- | |
306 | result := fsError; |
- | |
307 | case t of |
- | |
308 | ftFullSpace: result := fsLocked; |
- | |
309 | ftEmpty: result := fsAvailable; |
- | |
310 | ftGreen: result := fsStone; |
- | |
311 | ftYellow: result := fsStone; |
- | |
312 | ftRed: result := fsStone; |
- | |
313 | end; |
- | |
314 | end; |
- | |
315 | - | ||
316 | function TMainForm.FieldState(f: TField): TFieldState; |
- | |
317 | begin |
- | |
318 | result := FieldState(f.FieldType); |
- | |
319 | end; |
- | |
320 | - | ||
321 | function TMainForm.FieldState(x, y: integer): TFieldState; |
- | |
322 | begin |
- | |
323 | result := fsError; |
- | |
324 | if (x < Low(PlayGroundMatrix)) or (x > High(PlayGroundMatrix)) then exit; |
- | |
325 | if (y < Low(PlayGroundMatrix[x])) or (y > High(PlayGroundMatrix[x])) then exit; |
- | |
326 | - | ||
327 | result := FieldState(PlayGroundMatrix[x][y]); |
- | |
328 | end; |
- | |
329 | - | ||
330 | procedure TMainForm.RefreshTime; |
223 | procedure TMainForm.RefreshTime; |
331 | begin |
224 | begin |
332 | Statistics.Panels.Items[0].Text := Format(LNG_TIME, [LevelTime]); |
225 | Statistics.Panels.Items[0].Text := Format(LNG_TIME, [LevelTime]); |
333 | end; |
226 | end; |
334 | 227 | ||
335 | procedure TMainForm.RefreshStonesRemoved; |
228 | procedure TMainForm.RefreshStonesRemoved; |
- | 229 | resourcestring |
|
- | 230 | LNG_STONES_REMOVED = '%d of %d stones removed'; |
|
336 | begin |
231 | begin |
337 | Statistics.Panels.Items[1].Text := Format(LNG_STONES_REMOVED, [LevelRemovedStones, LevelTotalStones-1]); |
232 | Statistics.Panels.Items[1].Text := Format(LNG_STONES_REMOVED, [LevelRemovedStones, LevelTotalStones-1]); |
338 | end; |
233 | end; |
339 | 234 | ||
340 | procedure TMainForm.RefreshPoints; |
235 | procedure TMainForm.RefreshPoints; |
Line 350... | Line 245... | ||
350 | 245 | ||
351 | procedure TMainForm.RemoveStone(x, y: integer; count_points: boolean); |
246 | procedure TMainForm.RemoveStone(x, y: integer; count_points: boolean); |
352 | begin |
247 | begin |
353 | if count_points then |
248 | if count_points then |
354 | begin |
249 | begin |
355 | CountPoints(PlayGroundMatrix[x, y].FieldType); |
250 | CountPoints(PlayGroundMatrix.Fields[x, y].FieldType); |
356 | Inc(LevelRemovedStones); |
251 | Inc(LevelRemovedStones); |
357 | RefreshStonesRemoved; |
252 | RefreshStonesRemoved; |
358 | end; |
253 | end; |
359 | PlayGroundMatrix[x, y].FieldType := ftEmpty; |
254 | PlayGroundMatrix.Fields[x, y].FieldType := ftEmpty; |
360 | LoadPictureForType(PlayGroundMatrix[x, y].FieldType, PlayGroundMatrix[x, y].Stone.Picture); |
255 | LoadPictureForType(PlayGroundMatrix.Fields[x, y].FieldType, PlayGroundMatrix.Fields[x, y].Stone.Picture); |
361 | StoneDraggingAllow(PlayGroundMatrix[x, y].Stone, false); |
256 | StoneDraggingAllow(PlayGroundMatrix.Fields[x, y].Stone, false); |
362 | end; |
257 | end; |
363 | 258 | ||
364 | function TMainForm.CanJump(x, y: integer): boolean; |
259 | function TMainForm.CanJump(x, y: integer): boolean; |
365 | begin |
260 | begin |
366 | if FieldState(x, y) <> fsStone then |
261 | if PlayGroundMatrix.FieldState(x, y) <> fsStone then |
367 | begin |
262 | begin |
368 | result := false; |
263 | result := false; |
369 | exit; |
264 | exit; |
370 | end; |
265 | end; |
371 | 266 | ||
Line 420... | Line 315... | ||
420 | function TMainForm.AreJumpsPossible: boolean; |
315 | function TMainForm.AreJumpsPossible: boolean; |
421 | var |
316 | var |
422 | i, j: integer; |
317 | i, j: integer; |
423 | begin |
318 | begin |
424 | result := false; |
319 | result := false; |
425 | for i := Low(PlayGroundMatrix) to High(PlayGroundMatrix) do |
320 | for i := Low(PlayGroundMatrix.Fields) to High(PlayGroundMatrix.Fields) do |
426 | begin |
321 | begin |
427 | for j := Low(PlayGroundMatrix[i]) to High(PlayGroundMatrix[i]) do |
322 | for j := Low(PlayGroundMatrix.Fields[i]) to High(PlayGroundMatrix.Fields[i]) do |
428 | begin |
323 | begin |
429 | if CanJump(i, j) then |
324 | if CanJump(i, j) then |
430 | begin |
325 | begin |
431 | result := true; |
326 | result := true; |
432 | break; |
327 | break; |
Line 435... | Line 330... | ||
435 | end; |
330 | end; |
436 | end; |
331 | end; |
437 | end; |
332 | end; |
438 | 333 | ||
439 | procedure TMainForm.DoJump(SourceTag, DestTag: integer); |
334 | procedure TMainForm.DoJump(SourceTag, DestTag: integer); |
- | 335 | resourcestring |
|
- | 336 | LNG_JUMP_LOG = '%d [%d, %d] -> %d [%d, %d];'; |
|
440 | var |
337 | var |
441 | d, s: TPoint; |
338 | d, s: TPoint; |
442 | old_fieldtype: TFieldType; |
339 | old_fieldtype: TFieldType; |
443 | res: Integer; |
340 | res: Integer; |
444 | begin |
341 | begin |
Line 450... | Line 347... | ||
450 | JumpHistory.Add(Format(LNG_JUMP_LOG, [SourceTag+1, s.x+1, s.y+1, DestTag+1, d.x+1, d.y+1])); |
347 | JumpHistory.Add(Format(LNG_JUMP_LOG, [SourceTag+1, s.x+1, s.y+1, DestTag+1, d.x+1, d.y+1])); |
451 | 348 | ||
452 | {$REGION 'Stein entfernen und Punkte vergeben'} |
349 | {$REGION 'Stein entfernen und Punkte vergeben'} |
453 | if Level.GetGameMode = gmDiagonal then |
350 | if Level.GetGameMode = gmDiagonal then |
454 | begin |
351 | begin |
455 | if (s.X-2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X-1, s.Y-1) = fsStone) then RemoveStone(s.X-1, s.Y-1, true); |
352 | if (s.X-2 = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y-1) = fsStone) then RemoveStone(s.X-1, s.Y-1, true); |
456 | if (s.X-2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X-1, s.Y+1) = fsStone) then RemoveStone(s.X-1, s.Y+1, true); |
353 | if (s.X-2 = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y+1) = fsStone) then RemoveStone(s.X-1, s.Y+1, true); |
457 | if (s.X+2 = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X+1, s.Y-1) = fsStone) then RemoveStone(s.X+1, s.Y-1, true); |
354 | if (s.X+2 = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y-1) = fsStone) then RemoveStone(s.X+1, s.Y-1, true); |
458 | if (s.X+2 = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X+1, s.Y+1) = fsStone) then RemoveStone(s.X+1, s.Y+1, true); |
355 | if (s.X+2 = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y+1) = fsStone) then RemoveStone(s.X+1, s.Y+1, true); |
459 | end; |
356 | end; |
460 | 357 | ||
461 | if (s.X+2 = d.X) and (s.Y = d.Y) and (FieldState(s.X+1, s.Y ) = fsStone) then RemoveStone(s.X+1, s.Y, true); |
358 | if (s.X+2 = d.X) and (s.Y = d.Y) and (PlayGroundMatrix.FieldState(s.X+1, s.Y ) = fsStone) then RemoveStone(s.X+1, s.Y, true); |
462 | if (s.X-2 = d.X) and (s.Y = d.Y) and (FieldState(s.X-1, s.Y ) = fsStone) then RemoveStone(s.X-1, s.Y, true); |
359 | if (s.X-2 = d.X) and (s.Y = d.Y) and (PlayGroundMatrix.FieldState(s.X-1, s.Y ) = fsStone) then RemoveStone(s.X-1, s.Y, true); |
463 | if (s.X = d.X) and (s.Y+2 = d.Y) and (FieldState(s.X , s.Y+1) = fsStone) then RemoveStone(s.X, s.Y+1, true); |
360 | if (s.X = d.X) and (s.Y+2 = d.Y) and (PlayGroundMatrix.FieldState(s.X , s.Y+1) = fsStone) then RemoveStone(s.X, s.Y+1, true); |
464 | if (s.X = d.X) and (s.Y-2 = d.Y) and (FieldState(s.X , s.Y-1) = fsStone) then RemoveStone(s.X, s.Y-1, true); |
361 | if (s.X = d.X) and (s.Y-2 = d.Y) and (PlayGroundMatrix.FieldState(s.X , s.Y-1) = fsStone) then RemoveStone(s.X, s.Y-1, true); |
465 | {$ENDREGION} |
362 | {$ENDREGION} |
466 | 363 | ||
467 | // Den Timer erst nach dem ersten Zug starten |
364 | // Den Timer erst nach dem ersten Zug starten |
468 | // oder nach einer Pause neustarten |
365 | // oder nach einer Pause neustarten |
469 | if not Timer.Enabled then |
366 | MPauseTime.Checked := false; |
470 | begin |
- | |
471 | MPauseTime.Enabled := true; |
367 | MPauseTime.Enabled := true; |
472 | Timer.Enabled := true; |
368 | Timer.Enabled := true; |
473 | end; |
- | |
474 | - | ||
475 | MRestartGame.Enabled := true; |
- | |
476 | 369 | ||
477 | // Sound abspielen |
370 | // Sound abspielen |
478 | if MEnableSound.Checked then PlaySound(RES_JUMP, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE); |
371 | if MEnableSound.Checked then PlaySound(RES_JUMP, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE); |
479 | 372 | ||
480 | {$REGION 'Nun den Stein springen lassen'} |
373 | {$REGION 'Nun den Stein springen lassen'} |
481 | old_fieldtype := PlayGroundMatrix[s.X, s.Y].FieldType; // Steinfarbe merken |
374 | old_fieldtype := PlayGroundMatrix.Fields[s.X, s.Y].FieldType; // Steinfarbe merken |
482 | RemoveStone(s.X, s.Y, false); // Eigenen Stein entfernen. Keine Punkte zählen, da das unser eigener Stein ist, der springt |
375 | RemoveStone(s.X, s.Y, false); // Eigenen Stein entfernen. Keine Punkte zählen, da das unser eigener Stein ist, der springt |
483 | PlayGroundMatrix[d.X, d.Y].FieldType := old_fieldtype; // Farbe wiederherstellen |
376 | PlayGroundMatrix.Fields[d.X, d.Y].FieldType := old_fieldtype; // Farbe wiederherstellen |
484 | LoadPictureForType(PlayGroundMatrix[d.X, d.Y].FieldType, PlayGroundMatrix[d.X, d.Y].Stone.Picture); // Stein an neue Position malen |
377 | LoadPictureForType(PlayGroundMatrix.Fields[d.X, d.Y].FieldType, PlayGroundMatrix.Fields[d.X, d.Y].Stone.Picture); // Stein an neue Position malen |
485 | StoneDraggingAllow(PlayGroundMatrix[d.X, d.Y].Stone, true); // Und die Drag-Eigenschaft erneuern |
378 | StoneDraggingAllow(PlayGroundMatrix.Fields[d.X, d.Y].Stone, true); // Und die Drag-Eigenschaft erneuern |
486 | {$ENDREGION} |
379 | {$ENDREGION} |
487 | 380 | ||
488 | {$REGION 'Sind weitere Sprünge möglich oder ist das Spiel vorbei?'} |
381 | {$REGION 'Sind weitere Sprünge möglich oder ist das Spiel vorbei?'} |
489 | if not AreJumpsPossible then |
382 | if not AreJumpsPossible then |
490 | begin |
383 | begin |
- | 384 | MPauseTime.Checked := false; |
|
491 | MPauseTime.Enabled := false; |
385 | MPauseTime.Enabled := false; |
492 | Timer.Enabled := false; |
386 | Timer.Enabled := false; |
493 | RefreshTime; |
387 | RefreshTime; |
494 | if MEnableSound.Checked then |
388 | if MEnableSound.Checked then |
495 | begin |
389 | begin |
Line 507... | Line 401... | ||
507 | if (res = mrOK) and FinishForm.ReplayCheckbox.Checked then RestartLevel; |
401 | if (res = mrOK) and FinishForm.ReplayCheckbox.Checked then RestartLevel; |
508 | end; |
402 | end; |
509 | {$ENDREGION} |
403 | {$ENDREGION} |
510 | 404 | ||
511 | SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)+1); |
405 | SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)+1); |
512 | PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1] := CloneMatrix(PlaygroundMatrix); |
406 | PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1] := PlaygroundMatrix.CloneMatrix; |
513 | MUndo.Enabled := true; |
407 | MUndo.Enabled := true; |
514 | end; |
408 | end; |
515 | 409 | ||
516 | function TMainForm.MayJump(SourceX, SourceY, DestX, DestY: integer): boolean; |
410 | function TMainForm.MayJump(SourceX, SourceY, DestX, DestY: integer): boolean; |
517 | begin |
411 | begin |
518 | result := false; |
412 | result := false; |
519 | 413 | ||
520 | // Check 1: Ist das Zielfeld überhaupt leer? |
414 | // Check 1: Ist das Zielfeld überhaupt leer? |
521 | if FieldState(DestX, DestY) <> fsAvailable then exit; |
415 | if PlayGroundMatrix.FieldState(DestX, DestY) <> fsAvailable then exit; |
522 | 416 | ||
523 | // Check 2: Befindet sich ein Stein zwischen Source und Destination und ist der Abstand 2? |
417 | // Check 2: Befindet sich ein Stein zwischen Source und Destination und ist der Abstand 2? |
524 | if Level.GetGameMode = gmDiagonal then |
418 | if Level.GetGameMode = gmDiagonal then |
525 | begin |
419 | begin |
526 | if (SourceX-2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX-1, SourceY-1) = fsStone) then result := true; |
420 | if (SourceX-2 = DestX) and (SourceY-2 = DestY) and (PlayGroundMatrix.FieldState(SourceX-1, SourceY-1) = fsStone) then result := true; |
527 | if (SourceX-2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX-1, SourceY+1) = fsStone) then result := true; |
421 | if (SourceX-2 = DestX) and (SourceY+2 = DestY) and (PlayGroundMatrix.FieldState(SourceX-1, SourceY+1) = fsStone) then result := true; |
528 | if (SourceX+2 = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX+1, SourceY-1) = fsStone) then result := true; |
422 | if (SourceX+2 = DestX) and (SourceY-2 = DestY) and (PlayGroundMatrix.FieldState(SourceX+1, SourceY-1) = fsStone) then result := true; |
529 | if (SourceX+2 = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX+1, SourceY+1) = fsStone) then result := true; |
423 | if (SourceX+2 = DestX) and (SourceY+2 = DestY) and (PlayGroundMatrix.FieldState(SourceX+1, SourceY+1) = fsStone) then result := true; |
530 | end; |
424 | end; |
531 | 425 | ||
532 | if (SourceX+2 = DestX) and (SourceY = DestY) and (FieldState(SourceX+1, SourceY ) = fsStone) then result := true; |
426 | if (SourceX+2 = DestX) and (SourceY = DestY) and (PlayGroundMatrix.FieldState(SourceX+1, SourceY ) = fsStone) then result := true; |
533 | if (SourceX-2 = DestX) and (SourceY = DestY) and (FieldState(SourceX-1, SourceY ) = fsStone) then result := true; |
427 | if (SourceX-2 = DestX) and (SourceY = DestY) and (PlayGroundMatrix.FieldState(SourceX-1, SourceY ) = fsStone) then result := true; |
534 | if (SourceX = DestX) and (SourceY+2 = DestY) and (FieldState(SourceX , SourceY+1) = fsStone) then result := true; |
428 | if (SourceX = DestX) and (SourceY+2 = DestY) and (PlayGroundMatrix.FieldState(SourceX , SourceY+1) = fsStone) then result := true; |
535 | if (SourceX = DestX) and (SourceY-2 = DestY) and (FieldState(SourceX , SourceY-1) = fsStone) then result := true; |
429 | if (SourceX = DestX) and (SourceY-2 = DestY) and (PlayGroundMatrix.FieldState(SourceX , SourceY-1) = fsStone) then result := true; |
536 | end; |
430 | end; |
537 | 431 | ||
538 | function TMainForm.MayJump(SourceTag, DestTag: integer): boolean; |
432 | function TMainForm.MayJump(SourceTag, DestTag: integer): boolean; |
539 | var |
433 | var |
540 | s, d: TPoint; |
434 | s, d: TPoint; |
Line 568... | Line 462... | ||
568 | 462 | ||
569 | newField.FieldType := t.Typ; |
463 | newField.FieldType := t.Typ; |
570 | newField.Goal := t.Goal; |
464 | newField.Goal := t.Goal; |
571 | newField.Panel := DrawStoneBox(x, y, index, indent, t.Goal); |
465 | newField.Panel := DrawStoneBox(x, y, index, indent, t.Goal); |
572 | newField.Stone := DrawStone(t.Typ, newField.Panel); |
466 | newField.Stone := DrawStone(t.Typ, newField.Panel); |
573 | if FieldState(t.Typ) = fsStone then Inc(LevelTotalStones); |
467 | if PlayGroundMatrix.FieldState(t.Typ) = fsStone then Inc(LevelTotalStones); |
574 | 468 | ||
575 | SetLength(LookupFieldCoordinateArray, index + 1); |
469 | SetLength(LookupFieldCoordinateArray, index + 1); |
576 | LookupFieldCoordinateArray[index].X := x; |
470 | LookupFieldCoordinateArray[index].X := x; |
577 | LookupFieldCoordinateArray[index].Y := y; |
471 | LookupFieldCoordinateArray[index].Y := y; |
578 | 472 | ||
579 | if Length(PlayGroundMatrix) < x+1 then SetLength(PlayGroundMatrix, x+1); |
473 | if Length(PlayGroundMatrix.Fields) < x+1 then SetLength(PlayGroundMatrix.Fields, x+1); |
580 | if Length(PlayGroundMatrix[x]) < y+1 then SetLength(PlayGroundMatrix[x], y+1); |
474 | if Length(PlayGroundMatrix.Fields[x]) < y+1 then SetLength(PlayGroundMatrix.Fields[x], y+1); |
581 | PlaygroundMatrix[x, y] := newField; |
475 | PlaygroundMatrix.Fields[x, y] := newField; |
582 | 476 | ||
583 | result := newField; |
477 | result := newField; |
584 | end; |
478 | end; |
585 | 479 | ||
586 | function TMainForm.CloneMatrix(Source: TPlayGroundMatrix): TPlayGroundMatrix; |
- | |
587 | var |
- | |
588 | i, j: integer; |
- | |
589 | begin |
- | |
590 | SetLength(result, Length(Source)); |
- | |
591 | for i := Low(Source) to High(Source) do |
- | |
592 | begin |
- | |
593 | SetLength(result[i], Length(Source[i])); |
- | |
594 | for j := Low(Source[i]) to High(Source[i]) do |
- | |
595 | begin |
- | |
596 | result[i][j].FieldType := Source[i][j].FieldType; |
- | |
597 | result[i][j].Goal := Source[i][j].Goal; |
- | |
598 | result[i][j].Panel := Source[i][j].Panel; |
- | |
599 | result[i][j].Stone := Source[i][j].Stone; |
- | |
600 | end; |
- | |
601 | end; |
- | |
602 | end; |
- | |
603 | - | ||
604 | procedure TMainForm.BuildPlayground(LevelArray: TLevelArray); |
480 | procedure TMainForm.BuildPlayground(LevelArray: TLevelArray); |
605 | var |
481 | var |
606 | y, x: integer; |
482 | y, x: integer; |
607 | max_x, max_y: integer; |
483 | max_x, max_y: integer; |
608 | p: TPanel; |
484 | p: TPanel; |
Line 642... | Line 518... | ||
642 | 518 | ||
643 | Statistics.Panels.Items[0].Width := Round(ClientWidth*MET_PERCENT_PNL_TIME); |
519 | Statistics.Panels.Items[0].Width := Round(ClientWidth*MET_PERCENT_PNL_TIME); |
644 | Statistics.Panels.Items[1].Width := Round(ClientWidth*MET_PERCENT_PNL_STONES); |
520 | Statistics.Panels.Items[1].Width := Round(ClientWidth*MET_PERCENT_PNL_STONES); |
645 | 521 | ||
646 | SetLength(PrevPlaygroundMatrixes,1); |
522 | SetLength(PrevPlaygroundMatrixes,1); |
647 | PrevPlaygroundMatrixes[0] := CloneMatrix(PlayGroundMatrix); |
523 | PrevPlaygroundMatrixes[0] := PlayGroundMatrix.CloneMatrix; |
648 | MUndo.Enabled := false; |
524 | MUndo.Enabled := false; |
649 | end; |
525 | end; |
650 | 526 | ||
651 | procedure TMainForm.TimerTimer(Sender: TObject); |
527 | procedure TMainForm.TimerTimer(Sender: TObject); |
652 | begin |
528 | begin |
- | 529 | if MPauseTime.Checked then exit; |
|
653 | if mainform.Focused then Inc(CountedSeconds); |
530 | if mainform.Focused then Inc(CountedSeconds); |
654 | RefreshTime; |
531 | RefreshTime; |
655 | end; |
532 | end; |
656 | 533 | ||
657 | function TMainForm.LevelTime: String; |
534 | function TMainForm.LevelTime: String; |
658 | begin |
535 | begin |
659 | result := SecondsToTimeString(CountedSeconds); |
536 | result := FormatDateTime('hh:nn:ss', CountedSeconds / SecsPerDay) |
660 | end; |
537 | end; |
661 | 538 | ||
662 | procedure TMainForm.NewGame(Filename: string); |
539 | procedure TMainForm.NewGame(Filename: string); |
- | 540 | resourcestring |
|
- | 541 | LNG_LVL_INVALID_NO_JUMP = 'Warning! The level is not playable. There are no jumps possible.'; |
|
663 | var |
542 | var |
664 | LevelArray: TLevelArray; |
543 | LevelArray: TLevelArray; |
665 | begin |
544 | begin |
666 | DestroyLevel; |
545 | DestroyLevel; |
- | 546 | ||
- | 547 | MPauseTime.Checked := true; |
|
- | 548 | MPauseTime.Enabled := true; |
|
- | 549 | Timer.Enabled := true; |
|
- | 550 | MRestartGame.Enabled := true; |
|
- | 551 | ||
667 | LevelFile := Filename; |
552 | LevelFile := Filename; |
668 | Level := TLevel.Create(LevelFile); |
553 | Level := TLevel.Create(LevelFile); |
669 | LevelArray := Level.LevelStringToLevelArray(true); |
554 | LevelArray := Level.LevelStringToLevelArray(true); |
670 | if Length(LevelArray) = 0 then Exit; |
555 | if Length(LevelArray) = 0 then Exit; |
671 | BuildPlayground(LevelArray); |
556 | BuildPlayground(LevelArray); |
Line 721... | Line 606... | ||
721 | 606 | ||
722 | function TMainForm.GoalStatus: TGoalStatus; |
607 | function TMainForm.GoalStatus: TGoalStatus; |
723 | var |
608 | var |
724 | ft: TFieldType; |
609 | ft: TFieldType; |
725 | begin |
610 | begin |
726 | if not MatrixHasGoal(PlaygroundMatrix) then |
611 | if not PlaygroundMatrix.MatrixHasGoal then |
727 | result := gsNoGoal |
612 | result := gsNoGoal |
728 | else if LevelRemovedStones < LevelTotalStones-1 then |
613 | else if LevelRemovedStones < LevelTotalStones-1 then |
729 | Result := gsMultipleStonesRemaining |
614 | Result := gsMultipleStonesRemaining |
730 | else |
615 | else |
731 | begin |
616 | begin |
732 | ft := GoalFieldType(PlaygroundMatrix); |
617 | ft := PlaygroundMatrix.GoalFieldType; |
733 | if ft = ftRed then |
618 | if ft = ftRed then |
734 | result := gsLastStoneInGoalRed |
619 | result := gsLastStoneInGoalRed |
735 | else if ft = ftYellow then |
620 | else if ft = ftYellow then |
736 | result := gsLastStoneInGoalYellow |
621 | result := gsLastStoneInGoalYellow |
737 | else if ft = ftGreen then |
622 | else if ft = ftGreen then |
Line 761... | Line 646... | ||
761 | 646 | ||
762 | procedure TMainForm.RestartLevel; |
647 | procedure TMainForm.RestartLevel; |
763 | var |
648 | var |
764 | i: Integer; |
649 | i: Integer; |
765 | begin |
650 | begin |
766 | MPauseTime.Enabled := false; |
651 | MPauseTime.Checked := true; |
767 | Timer.Enabled := false; |
652 | MPauseTime.Enabled := true; |
768 | - | ||
769 | MRestartGame.Enabled := false; |
653 | Timer.Enabled := true; |
770 | 654 | ||
771 | CountedSeconds := 0; |
655 | CountedSeconds := 0; |
772 | RefreshTime; |
656 | RefreshTime; |
773 | 657 | ||
774 | Points := 0; |
658 | Points := 0; |
Line 780... | Line 664... | ||
780 | JumpHistory.Clear; |
664 | JumpHistory.Clear; |
781 | 665 | ||
782 | RedrawStonesFromMatrix(PrevPlaygroundMatrixes[0]); |
666 | RedrawStonesFromMatrix(PrevPlaygroundMatrixes[0]); |
783 | SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[0]); |
667 | SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[0]); |
784 | for i := 1 to Length(PrevPlaygroundMatrixes)-1 do |
668 | for i := 1 to Length(PrevPlaygroundMatrixes)-1 do |
785 | ClearMatrix(PrevPlaygroundMatrixes[i], false); |
669 | PrevPlaygroundMatrixes[i].ClearMatrix(false); |
786 | SetLength(PrevPlaygroundMatrixes, 1); |
670 | SetLength(PrevPlaygroundMatrixes, 1); |
787 | 671 | ||
788 | MUndo.Enabled := false; |
672 | MUndo.Enabled := false; |
789 | end; |
673 | end; |
790 | 674 | ||
791 | procedure TMainForm.SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix); |
675 | procedure TMainForm.SetNewPlayGroundMatrix(Matrix: TPlayGroundMatrix); |
792 | begin |
676 | begin |
793 | ClearMatrix(PlayGroundMatrix, false); // Memory Leak verhindern |
677 | PlayGroundMatrix.ClearMatrix(false); // Memory Leak verhindern |
794 | PlayGroundMatrix := CloneMatrix(Matrix); |
678 | PlayGroundMatrix := Matrix.CloneMatrix; |
795 | end; |
679 | end; |
796 | 680 | ||
797 | procedure TMainForm.MRestartGameClick(Sender: TObject); |
681 | procedure TMainForm.MRestartGameClick(Sender: TObject); |
798 | begin |
682 | begin |
799 | RestartLevel; |
683 | RestartLevel; |
Line 804... | Line 688... | ||
804 | PrevWorth: integer; |
688 | PrevWorth: integer; |
805 | NewWorth: integer; |
689 | NewWorth: integer; |
806 | begin |
690 | begin |
807 | if Length(PrevPlaygroundMatrixes) > 1 then |
691 | if Length(PrevPlaygroundMatrixes) > 1 then |
808 | begin |
692 | begin |
809 | PrevWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]); |
693 | PrevWorth := PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1].MatrixWorth; |
810 | 694 | ||
811 | ClearMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1], false); |
695 | PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1].ClearMatrix(false); |
812 | SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)-1); |
696 | SetLength(PrevPlaygroundMatrixes, Length(PrevPlaygroundMatrixes)-1); |
813 | 697 | ||
814 | NewWorth := MatrixWorth(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]); |
698 | NewWorth := PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1].MatrixWorth; |
815 | RedrawStonesFromMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]); |
699 | RedrawStonesFromMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]); |
816 | SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]); |
700 | SetNewPlayGroundMatrix(PrevPlaygroundMatrixes[Length(PrevPlaygroundMatrixes)-1]); |
817 | 701 | ||
818 | JumpHistory.Delete(JumpHistory.Count-1); |
702 | JumpHistory.Delete(JumpHistory.Count-1); |
819 | 703 | ||
Line 833... | Line 717... | ||
833 | procedure TMainForm.MHighScoresClick(Sender: TObject); |
717 | procedure TMainForm.MHighScoresClick(Sender: TObject); |
834 | begin |
718 | begin |
835 | HighScoreForm.Execute(ExtractFileNameWithoutExt(LevelFile)); |
719 | HighScoreForm.Execute(ExtractFileNameWithoutExt(LevelFile)); |
836 | end; |
720 | end; |
837 | 721 | ||
838 | procedure TMainForm.MPauseTimeClick(Sender: TObject); |
- | |
839 | begin |
- | |
840 | MPauseTime.Enabled := false; |
- | |
841 | Timer.Enabled := false; |
- | |
842 | end; |
- | |
843 | - | ||
844 | procedure TMainForm.LoadSettings; |
722 | procedure TMainForm.LoadSettings; |
845 | var |
723 | var |
846 | reg: TRegistry; |
724 | reg: TRegistry; |
847 | begin |
725 | begin |
848 | reg := TRegistry.Create; |
726 | reg := TRegistry.Create; |
Line 874... | Line 752... | ||
874 | finally |
752 | finally |
875 | reg.Free; |
753 | reg.Free; |
876 | end; |
754 | end; |
877 | end; |
755 | end; |
878 | 756 | ||
879 | - | ||
880 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
757 | procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction); |
881 | begin |
758 | begin |
882 | SaveSettings; |
759 | SaveSettings; |
883 | if FinishForm.NameEdit.Text <> '' then |
760 | if FinishForm.NameEdit.Text <> '' then |
884 | begin |
761 | begin |
Line 896... | Line 773... | ||
896 | procedure TMainForm.MHelpClick(Sender: TObject); |
773 | procedure TMainForm.MHelpClick(Sender: TObject); |
897 | begin |
774 | begin |
898 | HelpForm.ShowModal; |
775 | HelpForm.ShowModal; |
899 | end; |
776 | end; |
900 | 777 | ||
901 | procedure TMainForm.MEnableSoundClick(Sender: TObject); |
- | |
902 | begin |
- | |
903 | MEnableSound.Checked := not MEnableSound.Checked; |
- | |
904 | end; |
- | |
905 | - | ||
906 | end. |
778 | end. |