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  MET_SHAPE_MARGIN = 3;
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  MET_SHAPE_MARGIN = 3;
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  // Resourcennamen
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  // Resourcennamen
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  RES_JUMP = 'Jump';
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  RES_JUMP = 'Jump';
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  RES_UNDO = 'Undo';
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  RES_UNDO = 'Undo';
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  RES_WIN1 = 'Win1';
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  RES_FINISH = 'Finish';
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  RES_WIN2 = 'Win2';
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  RES_LOSE = 'Lose';
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  RES_LOSE = 'Lose';
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  RES_EMPTY = 'EmptyField';
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  RES_EMPTY = 'EmptyField';
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  RES_GREEN = 'GreenStone';
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  RES_GREEN = 'GreenStone';
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  RES_YELLOW = 'YellowStone';
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  RES_YELLOW = 'YellowStone';
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  RES_RED = 'RedStone';
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  RES_RED = 'RedStone';
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  LNG_SCORE = 'Score: %d';
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  LNG_SCORE = 'Score: %d';
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  LNG_REMAINING = 'Remaining stones: %d (%f%%)';
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  LNG_REMAINING = 'Remaining stones: %d (%f%%)';
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  LNG_TIME_SECONDS = 'Time: %d seconds';
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  LNG_TIME_SECONDS = 'Time: %d seconds';
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  LNG_POINTS_PER_MINUTE = '%d points per minute';
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  LNG_POINTS_PER_MINUTE = '%d points per minute';
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  LNG_ENTER_NAME = 'Please enter your name to get added to the high score lists.';
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  LNG_ENTER_NAME = 'Please enter your name to get added to the high score lists.';
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  LNG_GOAL_RED = 'Red stone in target field (%d points)';
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  LNG_GOAL_YELLOW = 'Yellow stone in target field (%d points)';
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  LNG_GOAL_GREEN = 'Green stone in target field (%d points)';
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  LNG_GOAL_MISSED = 'No stone in target field (%d points)';
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implementation
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implementation
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end.
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end.