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/*
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/*
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    This file is part of "Filter Foundry", a filter plugin for Adobe Photoshop
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    This file is part of "Filter Foundry", a filter plugin for Adobe Photoshop
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    Copyright (C) 2003-2019 Toby Thain, toby@telegraphics.com.au
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    Copyright (C) 2003-2009 Toby Thain, toby@telegraphics.com.au
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    Copyright (C) 2018-2019 Daniel Marschall, ViaThinkSoft
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    This program is free software; you can redistribute it and/or modify
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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*/
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*/
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#ifndef NODE_H
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#ifndef NODE_H
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#define NODE_H
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#define NODE_H
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#include "symtab.h"
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#include "symtab.h"
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enum{ MAXCHILDREN = 10 };
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enum{ MAXCHILDREN = 10 };
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struct node{
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struct node{
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        int kind;
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        int kind;
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        struct node *child[MAXCHILDREN],*next;
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        struct node *child[MAXCHILDREN],*next;
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                /* next is a link, used to track allocated nodes - see global node_list */
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                /* next is a link, used to track allocated nodes - see global node_list */
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        union{
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        union{
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                value_type value;
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                value_type value;
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                struct sym_rec *sym;
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                struct sym_rec *sym;
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                int specialvar;
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                int specialvar;
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        } v;
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        } v;
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};
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};
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#undef YYSTYPE
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#undef YYSTYPE
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#define YYSTYPE struct node *
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#define YYSTYPE struct node *
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extern struct node *node_list;
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extern struct node *node_list;
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struct node *newnode(int kind);
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struct node *newnode(int kind);
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//void freenodes(struct node *p);
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//void freenodes(struct node *p);
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void freeallnodes();
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void freeallnodes();
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void dumptree(struct node *root,int level);
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void dumptree(struct node *root,int level);
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value_type eval(struct node *root);
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value_type eval(struct node *root);
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void freetree(struct node*);
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void freetree(struct node*);
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void checkvars(struct node*p,int varflags[],int *cnv,int *srcrad/*,int *mapused*/,int *state_changing_funcs_used);
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void checkvars(struct node*p,int varflags[],int *cnv,int *srcrad/*,int *mapused*/,int *state_changing_funcs_used);
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#endif
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#endif
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