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* The preview will show the manipulation on the whole rectangle. It does not accurately exclude areas which aren't in a polygon selection area!
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* The preview will show the manipulation on the whole rectangle. It does not accurately exclude areas which aren't in a polygon selection area!
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	see wishlist\bug_rectangle.png
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	see wishlist\bug_rectangle.png
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* In Comparison to Filter Factory, our filter is super super super slow!!!!
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	Example:
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	Picture 5412x3962 pixels RGBA without transparency
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	R: put(rnd(i,255),0),get(0)>255-i+val(0,-128,128)?255:0
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	G: get(0)>255-i+val(0,-128,128)?255:0
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	B: get(0)>255-i+val(0,-128,128)?255:0
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	A: a
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	Filter Factory:          1,8 seconds
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	Foundry VC++ Debug:      20 seconds
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	Foundry WPJ  Optimized:  18 seconds
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	Foundry Vc++ Release:    2,8 seconds
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	Foundry WingW Release:   2,8 seconds
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	MSVC++ 32 bit needs at least Windows XP (tested with SP3)
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	MingW 32 bit build needs a newer version of the MSVCRT
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	=> We probably need to publish the MSVC++ 32 bit version. It is faster and has Unicode. But this means, we cannot be compatible with Win95..2000 again
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Minor priority stuff or ideas
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Minor priority stuff or ideas
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* Should we completely remove all Apple code? It will make things much easier, and newer Apple ports need completely remake anyway. On the other hand, we lose a potential back port to ancient Mac.
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* Should we completely remove all Apple code? It will make things much easier, and newer Apple ports need completely remake anyway. On the other hand, we lose a potential back port to ancient Mac.