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13 | 13 | ||
14 | * The preview will show the manipulation on the whole rectangle. It does not accurately exclude areas which aren't in a polygon selection area! |
14 | * The preview will show the manipulation on the whole rectangle. It does not accurately exclude areas which aren't in a polygon selection area! |
15 | see wishlist\bug_rectangle.png |
15 | see wishlist\bug_rectangle.png |
16 | 16 | ||
17 | * In Comparison to Filter Factory, our filter is super super super slow!!!! |
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18 | - | ||
19 | Example: |
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20 | - | ||
21 | Picture 5412x3962 pixels RGBA without transparency |
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22 | R: put(rnd(i,255),0),get(0)>255-i+val(0,-128,128)?255:0 |
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23 | G: get(0)>255-i+val(0,-128,128)?255:0 |
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24 | B: get(0)>255-i+val(0,-128,128)?255:0 |
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25 | A: a |
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26 | Filter Factory: 1,8 seconds |
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27 | Foundry VC++ Debug: 20 seconds |
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28 | Foundry WPJ Optimized: 18 seconds |
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29 | Foundry Vc++ Release: 2,8 seconds |
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30 | Foundry WingW Release: 2,8 seconds |
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31 | - | ||
32 | MSVC++ 32 bit needs at least Windows XP (tested with SP3) |
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33 | MingW 32 bit build needs a newer version of the MSVCRT |
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34 | - | ||
35 | => We probably need to publish the MSVC++ 32 bit version. It is faster and has Unicode. But this means, we cannot be compatible with Win95..2000 again |
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36 | - | ||
37 | 17 | ||
38 | Minor priority stuff or ideas |
18 | Minor priority stuff or ideas |
39 | ----------------------------- |
19 | ----------------------------- |
40 | 20 | ||
41 | * Should we completely remove all Apple code? It will make things much easier, and newer Apple ports need completely remake anyway. On the other hand, we lose a potential back port to ancient Mac. |
21 | * Should we completely remove all Apple code? It will make things much easier, and newer Apple ports need completely remake anyway. On the other hand, we lose a potential back port to ancient Mac. |