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1 | Building the Filter Foundry plugin for Photoshop |
1 | Building the Filter Foundry plugin for Photoshop |
2 | ------------------------------------------------ |
2 | ------------------------------------------------ |
3 | 3 | ||
4 | Notes on source code |
4 | Notes on source code |
5 | -------------------- |
5 | -------------------- |
6 | Source code, makefiles and IDE projects under GPL license are provided |
6 | Source code, makefiles and IDE projects under GPL license are provided |
7 | for MPW (Classic & Carbon PowerPC targets), CodeWarrior 7 |
7 | for MPW (Classic & Carbon PowerPC targets), CodeWarrior 7 |
8 | (Classic & Carbon PowerPC, Win32, 68K targets), |
8 | (Classic & Carbon PowerPC, Win32, 68K targets), |
9 | Microsoft Visual C++ (Win32 target), OpenWatcom (Win32 target), |
9 | Microsoft Visual C++ (Win32 target), OpenWatcom (Win32 target), |
10 | and mingw32 (Win32 target). |
10 | and mingw32 (Win32 target). |
11 | 11 | ||
12 | A Photoshop SDK is required (available from Adobe Systems, |
12 | A Photoshop SDK is required (available from Adobe Systems, |
13 | https://www.adobe.com/devnet/photoshop/sdk.html ). |
13 | https://www.adobe.com/devnet/photoshop/sdk.html ). |
14 | The SDK was also distributed with Photoshop 6.0 and earlier. |
14 | The SDK was also distributed with Photoshop 6.0 and earlier. |
15 | The source code has been built with SDK 6.0, CS2, CS3 beta, and CC 2017 but older |
15 | The source code has been built with SDK 6.0, CS2, CS3 beta, and CC 2017 but older |
16 | versions should work, too. |
16 | versions should work, too. |
17 | (If building with SDK v4, edit 68k.r, carbon.r, classic.r, and PiMI_68k.r |
17 | (If building with SDK v4, edit 68k.r, carbon.r, classic.r, and PiMI_68k.r |
18 | to remove references to "PIResDefines.h", "PiPL.r" and "PiMI.r" and replace |
18 | to remove references to "PIResDefines.h", "PiPL.r" and "PiMI.r" and replace |
19 | with a single #include "PIGeneral.r"; also remove "fmtCanWriteTransparency" |
19 | with a single #include "PIGeneral.r"; also remove "fmtCanWriteTransparency" |
20 | from PiPL_common.r.) |
20 | from PiPL_common.r.) |
21 | 21 | ||
22 | The dependency "telegraphics_common" is available here |
22 | The dependency "telegraphics_common" is available here |
23 | https://www.telegraphics.com.au/svn/common/ |
23 | https://www.telegraphics.com.au/svn/common/ |
24 | Revision 84 (dated 9 October 2019) is included in this repository |
24 | Revision 84 (dated 9 October 2019) is included in this repository |
25 | to simplify the build process. |
25 | to simplify the build process. |
26 | 26 | ||
27 | 27 | ||
28 | Mac notes |
28 | Mac notes |
29 | --------- |
29 | --------- |
30 | Before attempting to build, you must edit the makefiles |
30 | Before attempting to build, you must edit the makefiles |
31 | ("FilterFoundry.make" for MPW), or change your |
31 | ("FilterFoundry.make" for MPW), or change your |
32 | CodeWarrior project's access paths, to reflect the SDK's installed location. |
32 | CodeWarrior project's access paths, to reflect the SDK's installed location. |
33 | 33 | ||
34 | To build the Carbon plugin with an SDK prior to version 7.0, |
34 | To build the Carbon plugin with an SDK prior to version 7.0, |
35 | it is necessary to edit the SDK file |
35 | it is necessary to edit the SDK file |
36 | 36 | ||
37 | :PhotoshopAPI:Resources:PIPL.r |
37 | :PhotoshopAPI:Resources:PIPL.r |
38 | 38 | ||
39 | as follows: |
39 | as follows: |
40 | 1. find the line "case CodePowerPC:" |
40 | 1. find the line "case CodePowerPC:" |
41 | 2. duplicate the next 15 lines |
41 | 2. duplicate the next 15 lines |
42 | 3. in the copy only, change "case CodePowerPC:" to "case CodeCarbonPowerPC:" |
42 | 3. in the copy only, change "case CodePowerPC:" to "case CodeCarbonPowerPC:" |
43 | and change the 5 occurrences of "pwpc" to "ppcb" |
43 | and change the 5 occurrences of "pwpc" to "ppcb" |
44 | 44 | ||
45 | Photoshop 7.0, CS, and CS2 will load Carbon/PEF plugins built in this manner. |
45 | Photoshop 7.0, CS, and CS2 will load Carbon/PEF plugins built in this manner. |
46 | Only CodeWarrior and MPW can build these. |
46 | Only CodeWarrior and MPW can build these. |
47 | 47 | ||
48 | Photoshop CS2 also supports Mach-O format plugins. For details on how |
48 | Photoshop CS2 also supports Mach-O format plugins. For details on how |
49 | these are built, see the Makefile.mac (target "osx"). |
49 | these are built, see the Makefile.mac (target "osx"). |
50 | 50 | ||
51 | Photoshop CS3 supports "universal" (or "fat") plugins having native code |
51 | Photoshop CS3 supports "universal" (or "fat") plugins having native code |
52 | for both PowerPC and Intel architectures. The provided Makefile.mac can build |
52 | for both PowerPC and Intel architectures. The provided Makefile.mac can build |
53 | a "universal" plugin if you have the CS3 "Beta" SDK (use target "fat"). |
53 | a "universal" plugin if you have the CS3 "Beta" SDK (use target "fat"). |
54 | 54 | ||
55 | Note that building Mach-O plugins requires Apple's Developer Tools |
55 | Note that building Mach-O plugins requires Apple's Developer Tools |
56 | to be installed (from the DVD that came with your Mac, or downloaded from |
56 | to be installed (from the DVD that came with your Mac, or downloaded from |
57 | https://developer.apple.com/ if you have an ADC login). |
57 | https://developer.apple.com/ if you have an ADC login). |
58 | 58 | ||
59 | The Mac build requires Apple's MoreFiles library, which can be obtained via |
59 | The Mac build requires Apple's MoreFiles library, which can be obtained via |
60 | https://developer.apple.com/library/archive/samplecode/MoreFiles/ |
60 | https://developer.apple.com/library/archive/samplecode/MoreFiles/ |
61 | 61 | ||
62 | Depending on how the source files were extracted, it may be necessary to set |
62 | Depending on how the source files were extracted, it may be necessary to set |
63 | the correct Mac file types before attempting to build. In MPW, this can |
63 | the correct Mac file types before attempting to build. In MPW, this can |
64 | be done as follows. First set the current directory to the Filter Foundry |
64 | be done as follows. First set the current directory to the Filter Foundry |
65 | source directory, then: |
65 | source directory, then: |
66 | 66 | ||
67 | setfile -t TEXT Å.[chrly] Å.make Å.rc ::common:tt:Å ::common:adobeplugin:Å |
67 | setfile -t TEXT Å.[chrly] Å.make Å.rc ::common:tt:Å ::common:adobeplugin:Å |
68 | 68 | ||
69 | This can also be necessary after regenerating y.tab.c and lex.yy.c. |
69 | This can also be necessary after regenerating y.tab.c and lex.yy.c. |
70 | These files are generated from the parser and lexical analyzer definitions, |
70 | These files are generated from the parser and lexical analyzer definitions, |
71 | parser.y and lexer.l, by a UNIX Terminal (not MPW!) command such as: |
71 | parser.y and lexer.l, by a UNIX Terminal (not MPW!) command such as: |
72 | 72 | ||
73 | make y.tab.c lex.yy.c |
73 | make y.tab.c lex.yy.c |
74 | 74 | ||
75 | If building with MPW, finished binaries are left in the "debug" directory; |
75 | If building with MPW, finished binaries are left in the "debug" directory; |
76 | these are good for testing and debugging, as they can be updated |
76 | these are good for testing and debugging, as they can be updated |
77 | and re-run without having to re-launch Photoshop. |
77 | and re-run without having to re-launch Photoshop. |
78 | 78 | ||
79 | The finished binary, which contains executables for Classic and Carbon, |
79 | The finished binary, which contains executables for Classic and Carbon, |
80 | is left in the "dist" directory. |
80 | is left in the "dist" directory. |
81 | 81 | ||
82 | While a CodeWarrior 7 project is provided, MPW and mingw32 are recommended |
82 | While a CodeWarrior 7 project is provided, MPW and mingw32 are recommended |
83 | as they produce much smaller executables. |
83 | as they produce much smaller executables. |
84 | 84 | ||
85 | MPW (Macintosh Programmer's Workshop) runs on PowerPC and |
85 | MPW (Macintosh Programmer's Workshop) runs on PowerPC and |
86 | 68K Macs under Mac OS 9 or earlier, or Classic under OS X. |
86 | 68K Macs under Mac OS 9 or earlier, or Classic under OS X. |
87 | 87 | ||
88 | 88 | ||
89 | Windows notes |
89 | Windows notes |
90 | ------------- |
90 | ------------- |
91 | 91 | ||
92 | BUILDING WITH VISUAL STUDIO |
92 | BUILDING WITH VISUAL STUDIO |
93 | * For Windows, Visual Studio works best (the community edition is even free), |
93 | * For Windows, Visual Studio works best (the community edition is even free), |
94 | and it can compile the 32-bit and 64-bit plugins for Windows. |
94 | and it can compile the 32-bit and 64-bit plugins for Windows. |
95 | * Download: https://visualstudio.microsoft.com/de/vs/community/ |
95 | * Download: https://visualstudio.microsoft.com/de/vs/community/ |
96 | * To build in Windows with Visual Studio (IDE or command line), see the visual_studio |
96 | * To build in Windows with Visual Studio (IDE or command line), see the visual_studio |
97 | subdirectory and notes (README.md). |
97 | subdirectory and notes (README.md). |
98 | * Most recently tested with Visual C++ 2019 and Adobe Photoshop SDK CC 2017. |
98 | * Most recently tested with Visual C++ 2019 and Adobe Photoshop SDK CC 2017. |
99 | 99 | ||
100 | BUILDING WITH OPEN WATCOM |
100 | BUILDING WITH OPEN WATCOM |
101 | * OpenWatcom can be used, but only for 32 Bit, and it is officially not |
101 | * OpenWatcom can be used, but only for 32 Bit, and it is officially not |
102 | supported by Adobe. |
102 | supported by Adobe. |
103 | * Download: https://sourceforge.net/projects/openwatcom/files/ |
103 | * Download: https://sourceforge.net/projects/openwatcom/files/ |
104 | * To build in Windows with the OpenWatcom IDE, see the wpj |
104 | * To build in Windows with the OpenWatcom IDE, see the wpj |
105 | subdirectory and notes (README.md), kindly provided by Peter Heckert and Daniel Marschall. |
105 | subdirectory and notes (README.md), kindly provided by Peter Heckert and Daniel Marschall. |
106 | * Most recently tested with Open Watcom 1.9 and Adobe Photoshop SDK CC 2017. |
106 | * Most recently tested with Open Watcom 1.9 and Adobe Photoshop SDK CC 2017. |
107 | 107 | ||
108 | BUILDING WITH MINGW32/64 |
108 | BUILDING WITH MINGW32/64 |
109 | * Mingw32 can be hosted on virtually any UNIX or Linux system, or under Windows. |
109 | * Mingw32 can be hosted on virtually any UNIX or Linux system, or under Windows. |
110 | * Download: http://mingw-w64.org/doku.php/download/mingw-builds |
110 | * Download: http://mingw-w64.org/doku.php/download/mingw-builds |
111 | * Do NOT install mingw32 to a directory that contains white spaces (i.e. "C:\Program Files (x86)\")! |
111 | * Do NOT install mingw32 to a directory that contains white spaces (i.e. "C:\Program Files (x86)\")! |
112 | * To build both Win32 and Win64, you need to run setup two times: |
112 | * To build both Win32 and Win64, you need to run setup two times: |
113 | For 32 bit "i686" and for 64 bit "x86_64" |
113 | For 32 bit "i686" and for 64 bit "x86_64" |
114 | * Check if all paths inside the file "make_mingw32.bat" are valid, then run it. |
114 | * Check if all paths inside the file "make_mingw32.bat" are valid, then run it. |
115 | The files FilterFoundry.8bf (32 Bit) and FilterFoundry64.8bf (64 Bit) should now be generated. |
115 | The files FilterFoundry.8bf (32 Bit) and FilterFoundry64.8bf (64 Bit) should now be generated. |
116 | * Most recently tested with mingw64 and Adobe Photoshop SDK CC 2017: |
116 | * Most recently tested with mingw64 and Adobe Photoshop SDK CC 2017: |
117 | - i686-8.1.0-posix-dwarf-rt_v6-rev0 for 32 Bit |
117 | - i686-8.1.0-posix-dwarf-rt_v6-rev0 for 32 Bit |
118 | - x86_64-8.1.0-posix-seh-rt_v6-rev0 for 64 Bit |
118 | - x86_64-8.1.0-posix-seh-rt_v6-rev0 for 64 Bit |
119 | 119 | ||
120 | ViaThikSoft builds the 32-bit version using OpenWatcom (to keep Win9x compatibility) |
120 | ViaThikSoft builds the 32-bit version using OpenWatcom (to keep Win9x compatibility) |
121 | and the 64-bit version using Visual Studio batch file. Of course, you can do it |
121 | and the 64-bit version using Visual Studio batch file. Of course, you can do it |
122 | the way you like. |
122 | the way you like. |
123 | 123 | ||
124 | 124 | ||
125 | Allowing 32/64 cross-building |
125 | Allowing 32/64 cross-building |
126 | ----------------------------- |
126 | ----------------------------- |
127 | 127 | ||
128 | (Currently only available in Windows) |
128 | (Currently only available in Windows) |
129 | 129 | ||
130 | The 32-bit version of Windows is able to create a 64-bit standalone filter |
130 | The 32-bit version of Windows is able to create a 64-bit standalone filter |
131 | and vice-versa. Therefore, the filters need to have each other be included |
131 | and vice-versa. Therefore, the filters need to have each other be included |
132 | as a resource. To achieve this, a post-build event is started that will |
132 | as a resource. To achieve this, a post-build event is started that will |
133 | place the newest FilterFoundry.8bf and FilterFoundry64.8bf into the folder |
133 | place the newest FilterFoundry.8bf and FilterFoundry64.8bf into the folder |
134 | **3264_mixer\in**. Then, **3264_mixer\foundry_3264_mixer.bat** will be started, |
134 | **3264_mixer\in**. Then, **3264_mixer\foundry_3264_mixer.bat** will be started, |
135 | which mixes everything together. It will then copy back the mixed 8BF files |
135 | which mixes everything together. It will then copy back the mixed 8BF files |
136 | into the original locations so that your debugger/IDE can work with them. |
136 | into the original locations so that your debugger/IDE can work with them. |
137 | The files ready for publishing are always placed in **3264_mixer\out**. |
137 | The files ready for publishing are always placed in **3264_mixer\out**. |
138 | 138 | ||
139 | Unfortunately, the mixer will only work if a 64-bit file is existing, |
139 | Unfortunately, the mixer will only work if a 64-bit file is existing, |
140 | therefore you MUST compile both 32-bit and 64-bit before you can continue! |
140 | therefore you MUST compile both 32-bit and 64-bit before you can continue! |
141 | Note: 32-bit and 64-bit don't need to be compiled using the same compiler. |
141 | Note: 32-bit and 64-bit don't need to be compiled using the same compiler. |
142 | It is fine to compile 64-bit using Visual C++ and 32-bit using OpenWatcom |
142 | It is fine to compile 64-bit using Visual C++ and 32-bit using OpenWatcom |
143 | (this is done by ViaThinkSoft to achieve Windows 9x compatibility). |
143 | (this is done by ViaThinkSoft to achieve Windows 9x compatibility). |
144 | 144 |