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4 | 4 | ||
5 | public class BouncingBall extends SimpleGame { |
5 | public class BouncingBall extends SimpleGame { |
6 | 6 | ||
7 | @Override |
7 | @Override |
8 | protected void simpleInitGame() { |
8 | protected void simpleInitGame() { |
9 | // Scene einstellen |
- | |
10 | // Kamaraentfernung erhöhen |
- | |
11 | cam.setLocation(new Vector3f(0, 50, 150)); |
9 | cam.setLocation(new Vector3f(0, 50, 150)); |
12 | - | ||
13 | // Elemente an rootNode anhängen |
- | |
14 | new Raumplan(rootNode, 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING).los(rootNode, 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING); |
- | |
15 | - | ||
16 | // rootNode.attachChild(new Raumplan(new Node(), 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING).getRoomNode()); |
10 | new Raumplan(rootNode, 50, 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING, 1); |
17 | } |
11 | } |
18 | 12 | ||
19 | /** |
13 | /** |
20 | * @param args |
14 | * @param args |
21 | */ |
15 | */ |
22 | public static void main(String[] args) { |
16 | public static void main(String[] args) { |
23 | BouncingBall ball = new BouncingBall(); |
17 | BouncingBall ball = new BouncingBall(); |
24 | ball.setConfigShowMode(ConfigShowMode.AlwaysShow); |
18 | ball.setConfigShowMode(ConfigShowMode.ShowIfNoConfig); |
25 | ball.start(); |
19 | ball.start(); |
26 | } |
20 | } |
27 | } |
21 | } |