Subversion Repositories spacemission

Compare Revisions

Regard whitespace Rev 33 → Rev 34

/Global.pas
4,7 → 4,6
 
const
ProgramVersion = '1.2';
 
RasterW = 48;
RasterH = 32;
 
20,28 → 19,28
 
// DirectX\Graphics.dxg
TSpaceMissionGraphicSprite = (
smgNone, // ImageList.Items.Item[0]
smgEnemyDisk, // ImageList.Items.Item[1]
smgEnemyAttacker, // ImageList.Items.Item[2]
smgEnemyBoss, // ImageList.Items.Item[3]
smgBounce, // ImageList.Items.Item[4]
smgMachine, // ImageList.Items.Item[5]
smgEnemyAttacker2, // ImageList.Items.Item[6]
smgEnemyAttacker3, // ImageList.Items.Item[7]
smgEnemyMeteor, // ImageList.Items.Item[8]
smgBounce2, // ImageList.Items.Item[9]
smgEnemyDisk2, // ImageList.Items.Item[10]
smgLogo, // ImageList.Items.Item[11]
smgExplosion, // ImageList.Items.Item[12]
smgBackgroundPlanet1, // ImageList.Items.Item[13]
smgMatrix, // ImageList.Items.Item[14]
smgStar1, // ImageList.Items.Item[15]
smgStar2, // ImageList.Items.Item[16]
smgStar3, // ImageList.Items.Item[17]
smgBackgroundBlue, // ImageList.Items.Item[18]
smgBackgroundRed, // ImageList.Items.Item[19]
smgBackgroundYellow, // ImageList.Items.Item[20]
smgHintergrundRot // ImageList.Items.Item[21]
smgNone,
smgEnemyDisk, // ImageList.Items.Item[0]
smgEnemyAttacker, // ImageList.Items.Item[1]
smgEnemyBoss, // ImageList.Items.Item[2]
smgBounce, // ImageList.Items.Item[3]
smgMachine, // ImageList.Items.Item[4]
smgEnemyAttacker2, // ImageList.Items.Item[5]
smgEnemyAttacker3, // ImageList.Items.Item[6]
smgEnemyMeteor, // ImageList.Items.Item[7]
smgBounce2, // ImageList.Items.Item[8]
smgEnemyDisk2, // ImageList.Items.Item[9]
smgLogo, // ImageList.Items.Item[10]
smgExplosion, // ImageList.Items.Item[11]
smgBackgroundPlanet1, // ImageList.Items.Item[12]
smgMatrix, // ImageList.Items.Item[13]
smgStar1, // ImageList.Items.Item[14]
smgStar2, // ImageList.Items.Item[15]
smgStar3, // ImageList.Items.Item[16]
smgBackgroundBlue, // ImageList.Items.Item[17]
smgBackgroundRed, // ImageList.Items.Item[18]
smgBackgroundYellow, // ImageList.Items.Item[19]
smgHintergrundRot // ImageList.Items.Item[20]
);
 
// DirectX\Sound.dxw