4,7 → 4,6 |
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const |
ProgramVersion = '1.2'; |
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RasterW = 48; |
RasterH = 32; |
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20,28 → 19,28 |
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// DirectX\Graphics.dxg |
TSpaceMissionGraphicSprite = ( |
smgNone, // ImageList.Items.Item[0] |
smgEnemyDisk, // ImageList.Items.Item[1] |
smgEnemyAttacker, // ImageList.Items.Item[2] |
smgEnemyBoss, // ImageList.Items.Item[3] |
smgBounce, // ImageList.Items.Item[4] |
smgMachine, // ImageList.Items.Item[5] |
smgEnemyAttacker2, // ImageList.Items.Item[6] |
smgEnemyAttacker3, // ImageList.Items.Item[7] |
smgEnemyMeteor, // ImageList.Items.Item[8] |
smgBounce2, // ImageList.Items.Item[9] |
smgEnemyDisk2, // ImageList.Items.Item[10] |
smgLogo, // ImageList.Items.Item[11] |
smgExplosion, // ImageList.Items.Item[12] |
smgBackgroundPlanet1, // ImageList.Items.Item[13] |
smgMatrix, // ImageList.Items.Item[14] |
smgStar1, // ImageList.Items.Item[15] |
smgStar2, // ImageList.Items.Item[16] |
smgStar3, // ImageList.Items.Item[17] |
smgBackgroundBlue, // ImageList.Items.Item[18] |
smgBackgroundRed, // ImageList.Items.Item[19] |
smgBackgroundYellow, // ImageList.Items.Item[20] |
smgHintergrundRot // ImageList.Items.Item[21] |
smgNone, |
smgEnemyDisk, // ImageList.Items.Item[0] |
smgEnemyAttacker, // ImageList.Items.Item[1] |
smgEnemyBoss, // ImageList.Items.Item[2] |
smgBounce, // ImageList.Items.Item[3] |
smgMachine, // ImageList.Items.Item[4] |
smgEnemyAttacker2, // ImageList.Items.Item[5] |
smgEnemyAttacker3, // ImageList.Items.Item[6] |
smgEnemyMeteor, // ImageList.Items.Item[7] |
smgBounce2, // ImageList.Items.Item[8] |
smgEnemyDisk2, // ImageList.Items.Item[9] |
smgLogo, // ImageList.Items.Item[10] |
smgExplosion, // ImageList.Items.Item[11] |
smgBackgroundPlanet1, // ImageList.Items.Item[12] |
smgMatrix, // ImageList.Items.Item[13] |
smgStar1, // ImageList.Items.Item[14] |
smgStar2, // ImageList.Items.Item[15] |
smgStar3, // ImageList.Items.Item[16] |
smgBackgroundBlue, // ImageList.Items.Item[17] |
smgBackgroundRed, // ImageList.Items.Item[18] |
smgBackgroundYellow, // ImageList.Items.Item[19] |
smgHintergrundRot // ImageList.Items.Item[20] |
); |
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// DirectX\Sound.dxw |