1926,12 → 1926,12 |
if FGameMode = gmRandom then |
begin |
{$REGION 'Random game'} |
Enemies[1] := etEnemyAttacker; |
Enemies[2] := etEnemyMeteor; |
Enemies[3] := etEnemyUFO; |
Enemies[4] := etEnemyAttacker; |
Enemies[5] := etEnemyMeteor; |
Enemies[6] := etEnemyUFO; |
Enemies[1] := etEnemyAttacker; // ab Lev 1 |
Enemies[2] := etEnemyMeteor; // ab Lev 1 |
Enemies[3] := etEnemyUFO; // ab Lev 1 |
Enemies[4] := etEnemyAttacker; // ab Lev 2 |
Enemies[5] := etEnemyMeteor; // ab Lev 3 |
Enemies[6] := etEnemyUFO; // ... |
Enemies[7] := etEnemyAttacker; |
Enemies[8] := etEnemyMeteor; |
Enemies[9] := etEnemyUFO; |
1960,7 → 1960,8 |
e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
if e.enemyType = etEnemyAttacker2 then |
begin |
e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o} |
//e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; |
if Random(2) = 0 then e.enemyType := etEnemyAttacker3; |
end; |
e.x := 85-(lev+(random(lev))*2){O_o}; |
if e.x < 1 then e.x := 1; // passiert bei großen Levels |