Subversion Repositories spacemission

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Regard whitespace Rev 38 → Rev 39

/GamMain.pas
1905,6 → 1905,8
procedure TMainForm.NewLevel(lev: integer);
resourcestring
LNG_LEVEL_INVALID = 'Das Level Nr. %d ist ungültig!'+#13#10+'Das Programm wird beendet.';
const
RandomLevelMaxEnemyLives = 10;
var
act: integer;
Enemies: array[1..27] of TEnemyType;
1951,7 → 1953,9
begin
e.enemyType := Enemies[min(random(lev+2)+1, High(Enemies))]; {O_o}
end;
e.x := act*30 + random(85-(lev+(random(lev))*2)){O_o};
e.x := 85-(lev+(random(lev))*2){O_o};
if e.x < 1 then e.x := 1; // passiert bei großen Levels
e.x := act*30 + random(e.x);
e.y := random(dxdraw.surfaceheight);
if e.enemyType = etEnemyAttacker2 then
begin
1959,9 → 1963,9
end
else
begin
if lev > 20 then
if lev > RandomLevelMaxEnemyLives then
begin
e.lifes := random(20)+1;
e.lifes := random(RandomLevelMaxEnemyLives)+1;
end
else
begin
1984,14 → 1988,15
end
else
begin
// Starting with Level 10: Boss is in the middle of the level
bossPosition := FRestEnemies div 2;
// Starting with Level 10: Boss at 75% of the level
bossPosition := round(0.75 * FRestEnemies);
end;
 
if bossPosition >= 0 then
begin
e.enemyType := etEnemyBoss;
e.x := lev*75*30{O_o} div lev;
//e.x := lev*75*30{O_o} div lev;
e.x := LevelData.EnemyAdventTable[bossPosition-1].x;
e.y := (dxdraw.surfaceheight div 2) - (MainForm.GetSpriteGraphic(smgEnemyBoss).height div 2);
e.lifes := lev*5;
LevelData.EnemyAdventTable[bossPosition] := e;