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Regard whitespace Rev 87 → Rev 88

/GamMain.pas
1188,6 → 1188,7
if FCounter>4000 then
begin
FState := pesDeadVanished;
MainForm.FBoss := nil; // important because Dead will Free the object, so we cannot rely on FState
Dead;
end;
end;
2227,7 → 2228,7
{$REGION 'Anzeige Einheiten und Boss Leben'}
 
tmpEnemyAnzeige := EnemyCounter{Auf Bildschirm} + FRestEnemies{In der Warteschlange};
if Assigned(FBoss) and (FBoss.State<>pesDeadVanished) then Dec(tmpEnemyAnzeige);
if Assigned(FBoss) then Dec(tmpEnemyAnzeige);
 
if Assigned(FBoss) and (FBoss.Life>0) then
begin