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Regard whitespace Rev 20 → Rev 21

/trunk/Win32_Player/Game.pas
36,7 → 36,8
FClearHotspotsCallback: TClearHotspotsCallback;
FDirectory: string;
FScore: integer;
CurDecisionScene, PrevDecisionScene: PSceneDef;
FCurDecisionScene: PSceneDef;
FPrevDecisionScene: PSceneDef;
procedure TryExit;
procedure PrevDecisionScene;
protected
89,7 → 90,7
 
procedure TGame.PrevDecisionScene;
begin
if Assigned(PrevDecisionScene) then PlayScene(PrevDecisionScene, true)
if Assigned(FPrevDecisionScene) then PlayScene(FPrevDecisionScene, true)
end;
 
procedure TGame.PerformAction(action: PActionDef);
151,6 → 152,7
end;
if Wait(GameData.pictures[i].duration * 100) then
begin
// Wait was cancelled by VK_RETURN
AsyncSoundCallback(Self, '');
break;
end;
159,8 → 161,8
end;
if scene^.szDecisionBmp <> '' then
begin
PrevDecisionScene := CurDecisionScene;
CurDecisionScene := scene;
FPrevDecisionScene := FCurDecisionScene;
FCurDecisionScene := scene;
if Assigned(PictureShowCallback) then
begin
PictureShowCallback(Self, IncludeTrailingPathDelimiter(FDirectory) +