6,6 → 6,9 |
#define SCENEID_PREVDECISION 32767 |
#define SCENEID_ENDGAME -1 |
|
#define SEGMENT_BEGINNING 0 |
#define SEGMENT_DECISION 1 |
|
#pragma pack(push, 1) |
|
struct _coord { |
15,7 → 18,7 |
|
struct _actionDef { |
int32_t scoreDelta; |
int16_t nextSceneID; // will jump to the scene with the name "SC<nextSceneID>" |
int16_t nextSceneID; // will jump to the scene with the name "SCxx", where xx stands for nextSceneID (2 digits at least) |
// 7FFF (32767) = end game |
// FFFF ( -1) = go back to the last decision |
int16_t sceneSegment; // 0 = scene from beginning, 1 = decision page |