0,0 → 1,124 |
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
<PropertyGroup> |
<ProjectGuid>{036D9B7D-7F97-4E1C-95AC-768DC9A5C2FC}</ProjectGuid> |
<MainSource>LightGame.dpr</MainSource> |
<Base>True</Base> |
<Config Condition="'$(Config)'==''">Debug</Config> |
<TargetedPlatforms>1</TargetedPlatforms> |
<AppType>Application</AppType> |
<FrameworkType>VCL</FrameworkType> |
<ProjectVersion>18.1</ProjectVersion> |
<Platform Condition="'$(Platform)'==''">Win32</Platform> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''"> |
<Base>true</Base> |
</PropertyGroup> |
<PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''"> |
<Base_Win32>true</Base_Win32> |
<CfgParent>Base</CfgParent> |
<Base>true</Base> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''"> |
<Cfg_1>true</Cfg_1> |
<CfgParent>Base</CfgParent> |
<Base>true</Base> |
</PropertyGroup> |
<PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''"> |
<Cfg_1_Win32>true</Cfg_1_Win32> |
<CfgParent>Cfg_1</CfgParent> |
<Cfg_1>true</Cfg_1> |
<Base>true</Base> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''"> |
<Cfg_2>true</Cfg_2> |
<CfgParent>Base</CfgParent> |
<Base>true</Base> |
</PropertyGroup> |
<PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''"> |
<Cfg_2_Win32>true</Cfg_2_Win32> |
<CfgParent>Cfg_2</CfgParent> |
<Cfg_2>true</Cfg_2> |
<Base>true</Base> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Base)'!=''"> |
<DCC_K>false</DCC_K> |
<DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols> |
<DCC_ImageBase>00400000</DCC_ImageBase> |
<DCC_F>false</DCC_F> |
<DCC_DebugInformation>0</DCC_DebugInformation> |
<DCC_N>true</DCC_N> |
<DCC_S>false</DCC_S> |
<DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;Winapi;$(DCC_Namespace)</DCC_Namespace> |
<DCC_SymbolReferenceInfo>0</DCC_SymbolReferenceInfo> |
<VerInfo_Keys>CompanyName=ViaThinkSoft;FileDescription=Light Game;FileVersion=1.0.0.0;InternalName=;LegalCopyright=(C) 2016 ViaThinkSoft;LegalTrademarks=;OriginalFilename=LightGame.exe;ProductName=Light Game;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys> |
<SanitizedProjectName>LightGame</SanitizedProjectName> |
<VerInfo_Locale>1031</VerInfo_Locale> |
<DCC_AssertionsAtRuntime>false</DCC_AssertionsAtRuntime> |
<VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo> |
<DCC_E>false</DCC_E> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Base_Win32)'!=''"> |
<VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo> |
<Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File> |
<DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;Bde;$(DCC_Namespace)</DCC_Namespace> |
<VerInfo_Locale>1033</VerInfo_Locale> |
<Icon_MainIcon>LightGame_Icon.ico</Icon_MainIcon> |
<VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys> |
<AppEnableRuntimeThemes>true</AppEnableRuntimeThemes> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Cfg_1)'!=''"> |
<DCC_Define>RELEASE;$(DCC_Define)</DCC_Define> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Cfg_1_Win32)'!=''"> |
<AppEnableHighDPI>true</AppEnableHighDPI> |
<AppEnableRuntimeThemes>true</AppEnableRuntimeThemes> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Cfg_2)'!=''"> |
<DCC_GenerateStackFrames>true</DCC_GenerateStackFrames> |
<DCC_Define>DEBUG;$(DCC_Define)</DCC_Define> |
<DCC_Optimize>false</DCC_Optimize> |
</PropertyGroup> |
<PropertyGroup Condition="'$(Cfg_2_Win32)'!=''"> |
<AppEnableHighDPI>true</AppEnableHighDPI> |
<AppEnableRuntimeThemes>true</AppEnableRuntimeThemes> |
</PropertyGroup> |
<ItemGroup> |
<DelphiCompile Include="$(MainSource)"> |
<MainSource>MainSource</MainSource> |
</DelphiCompile> |
<DCCReference Include="LightGameMain.pas"> |
<Form>MainForm</Form> |
</DCCReference> |
<DCCReference Include="LightGameAbout.pas"> |
<Form>AboutBox</Form> |
</DCCReference> |
<BuildConfiguration Include="Debug"> |
<Key>Cfg_2</Key> |
<CfgParent>Base</CfgParent> |
</BuildConfiguration> |
<BuildConfiguration Include="Base"> |
<Key>Base</Key> |
</BuildConfiguration> |
<BuildConfiguration Include="Release"> |
<Key>Cfg_1</Key> |
<CfgParent>Base</CfgParent> |
</BuildConfiguration> |
</ItemGroup> |
<ProjectExtensions> |
<Borland.Personality>Delphi.Personality.12</Borland.Personality> |
<Borland.ProjectType/> |
<BorlandProject> |
<Delphi.Personality> |
<Source> |
<Source Name="MainSource">LightGame.dpr</Source> |
</Source> |
</Delphi.Personality> |
<Platforms> |
<Platform value="Win32">True</Platform> |
</Platforms> |
</BorlandProject> |
<ProjectFileVersion>12</ProjectFileVersion> |
</ProjectExtensions> |
<Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/> |
<Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/> |
</Project> |