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Regard whitespace Rev HEAD → Rev 1

/trunk/Constants.pas
16,17 → 16,9
MET_OUTER_MARGIN = 8;
MET_SHAPE_MARGIN = 3;
 
// Field type worth
WORTH_RED = 30;
WORTH_YELLOW = 20;
WORTH_GREEN = 10;
 
// Resourcennamen
RES_JUMP = 'Jump';
RES_UNDO = 'Undo';
RES_WIN1 = 'Win1';
RES_WIN2 = 'Win2';
RES_LOSE = 'Lose';
RES_FINISH = 'Finish';
RES_EMPTY = 'EmptyField';
RES_GREEN = 'GreenStone';
RES_YELLOW = 'YellowStone';
51,9 → 43,18
JNL_ENTRY = '%s' + JNL_SEP + '%s' + JNL_SEP + '%d' + JNL_SEP + '%d' + JNL_SEP + '%d' + JNL_SEP + '%d';
 
resourcestring
LNG_SAVED = 'History successfully saved!';
LNG_STONES_REMOVED = '%d of %d stones removed';
LNG_POINTS = 'Score: %d';
LNG_TIME = 'Time: %s';
LNG_LVL_INVALID_NO_JUMP = 'Warning! The level is not playable. There are no jumps possible.';
LNG_JUMP_LOG = '%d [%d, %d] -> %d [%d, %d];';
LNG_COULD_NOT_CREATE_DIR = 'Warning: Could not create directory "%s".';
LNG_SCORE = 'Score: %d';
LNG_REMAINING = 'Remaining stones: %d (%f%%)';
LNG_TIME_SECONDS = 'Time: %d seconds';
LNG_POINTS_PER_MINUTE = '%d points per minute';
LNG_ENTER_NAME = 'Please enter your name to get added to the high score lists.';
 
implementation