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Regard whitespace Rev 3 → Rev 4

/trunk/LevelFunctions.dcu
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/trunk/History.dcu
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/trunk/HighScore.dcu
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/trunk/About.dcu
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/trunk/Help.dcu
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/trunk/Main.dcu
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/trunk/Functions.dcu
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/trunk/Choice.dcu
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/trunk/Constants.dcu
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/trunk/Finish.dcu
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/trunk/Constants.pas
19,6 → 19,7
// Resourcennamen
RES_JUMP = 'Jump';
RES_FINISH = 'Finish';
RES_LOSE = 'Lose';
RES_EMPTY = 'EmptyField';
RES_GREEN = 'GreenStone';
RES_YELLOW = 'YellowStone';
/trunk/DelTemp.bat
1,4 → 1,5
@echo off
del *.dcu
del *.~*
del *.ddp
del deu\*.~*
/trunk/ExtraResources.RES
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/trunk/ExtraResources.rc
4,6 → 4,7
EmptyField BITMAP Private\Resource\EmptyField.bmp
 
Finish WAVE Private\Resource\Finish.wav
Lose WAVE Private\Resource\Lose.wav
Jump WAVE Private\Resource\Jump.wav
 
1 24 Private\Resource\PegSolitaire.manifest
/trunk/Main.pas
402,7 → 402,13
MPauseTime.Enabled := false;
Timer.Enabled := false;
RefreshTime;
if MEnableSound.Checked then PlaySound(RES_FINISH, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
if MEnableSound.Checked then
begin
if LevelRemovedStones = LevelTotalStones then
PlaySound(RES_FINISH, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE)
else
PlaySound(RES_LOSE, HInstance, SND_ASYNC or SND_NOWAIT or SND_RESOURCE);
end;
res := FinishForm.Execute(ExtractFileNameWithoutExt(LevelFile), Points, LevelTotalStones, LevelRemovedStones, CountedSeconds, JumpHistory);
if (res = mrOK) and FinishForm.ReplayCheckbox.Checked then RestartLevel;
end;
/trunk/Private/Resource/Lose.wav
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/trunk/Private/Sources.txt
13,3 → 13,7
Finish.wav (Originally: Win3.wav) was taken from
Let it Ride for 95
(C) 1996 SilverDisc Software
 
Lose.bmp was taken from
SANJAY TOLANI @ YouTube
https://www.youtube.com/watch?v=0WdNHQQsnrA
/trunk/Private/ToDo.txt
2,3 → 2,8
 
Den ausgewählten Stein markieren
 
Setup.exe
 
Fix menu bugs in German transaltion
 
"Das Selbe nochmal spielen" -> "Das Gleiche"