0,0 → 1,56 |
|
ART FILES BY IMAGINATION PILOTS |
Technical overview by Daniel Marschall 15 Feb 2018 |
|
|
VERSION 1.x (16-bit era, "IPE16") |
================================= |
|
Version 1.0 For game: "Blown Away" (1994) |
* File signature "Art" + 20 NUL bytes |
* Image names up to 23 characters |
(unsure if the 23th byte must be a zero terminator) |
* LZW implementation: GIF standard implementation |
- variable code length between 9 and 12 bits |
- clear code (256) |
- end code (257) |
* Pictures can only be 8-bit |
* Each picture can either be LZW compressed (code "P") |
or uncompressed (code "p", lower case) |
* Decompressed/raw data: Top-down pixel data |
* Attached: Optional palette (R,G,B), uncompressed. |
(Sprites usually do not have a palette, so the game |
will use the palette of the parent picture) |
|
Version 1.1 For games: "Panic in the Park" (1995) |
"Where's Waldo? At the Circus" (1995) |
* Codes for compression/raw are now "Q" and "q" instead of |
"P" and "p" |
* Each picture has now a relative X- and Y-offsets for 'fine-tuning'. |
These offsets cannot be negative, though. |
|
VERSION 2.x (32-bit era, "IPE32") |
================================= |
|
Version 2.0 For games: "Where's Waldo? Exploring Geography" (1996) |
"Eraser Turnabout" (1997) |
"Virtual K'Nex" (1998) |
* File signature "ART_DATA" |
* Image names up to 8 characters; |
no zero termination required after the 8 characters. |
* LZW implementation by Mark R. Nelson and Shawn M. Regan |
- variable code length between 9 and 13 bits |
- clear code (256) |
- end code (257) |
* Pictures are divided into chunks. Each chunk can be compressed or |
uncompressed. Limitations: |
- Each compressed chunk (except the last one) must decode into |
exactly 16382 (0x3FFE) bytes of uncompressed data. |
- The size of the compressed data of a chunk must not exceed the |
size of the original uncompressed data. |
* The size of each chunk (raw or compressed) is limited |
to max. 32767 Bytes (0x7FFF). |
* Decompressed/raw data: Windows Bitmap (without file header); |
therefore, theoretically every color depth/compression/etc. can be used. |
For 8-bit pictures, the palette is included in the Bitmap. |
* Re-using of parent palette is not possible. |
Property changes: |
Added: svn:mime-type |
+text/plain |
\ No newline at end of property |