0,0 → 1,18 |
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This model of a scorpion was included in the classic DarkBASIC in an example called "room". |
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ScorpIdle_orig.x and ScorpWalk_orig.x are the original files from May 1999. |
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Both of these models work in DarkBASIC, but there are a few small flaws with this models: |
1. The scorpion is too low. But need to increase its height, so that it stands on your plane floor. |
2. Limb #1 (named mid03) is either a sting (not animated) or a coordinate marker. It is in the sky above the scorpion. It has to be hidden by the program code. |
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While ScorpIdle_orig.x works in DarkBASIC Professional, ScorpWalk_orig.x does not work, due to a bug in their engine. |
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ScorpIdle.x and ScorpWalk.x were converted (re-exported) using 3D Exploration 1.81 . |
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Additionally, following changes were done to address the problems mentioned above: |
1. The coordinates of x3ds_mid02 (the whole scorpion) were corrected from y=-250 to y=0 (with a text editor) |
2. The unnecessary limb #1 (mid03) was stripped. |
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ScorpIdle.x and ScorpWalk.x both work in DarkBASIC Professional, but they do not work in DarkBASIC anymore. |