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Regard whitespace Rev 1 → Rev 2

/trunk/_private/Model/Tent/TENT2.X
0,0 → 1,237
xof 0302txt 0064
// DV7471 Copyright Viewpoint Datalabs Intl., Inc.
// www.viewpoint.com, 800-643-8303, 801-229-3333
// for Microsoft Corporation DirectX format only
// see license agreement for description of rights
// Model by Viewpoint Datalabs Intl., Inc.
 
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
 
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
 
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
 
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
 
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
 
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
 
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
 
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
 
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
 
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
 
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
 
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
 
 
Header {
1;
0;
1;
}
 
Frame Root{
Frame tent {
Mesh mesh-tent {
12;
-0.000079;0.857111;-1.499950;,
0.771321;-0.857111;-1.499990;,
1.028450;0.428556;-1.500000;,
-1.028610;0.428556;-1.499890;,
-1.028610;-0.857111;-1.499890;,
-0.685768;-0.857111;-1.499910;,
-1.028450;0.428556;1.500000;,
1.028610;0.428556;1.499890;,
-1.028450;-0.857111;1.500000;,
1.028450;-0.857111;-1.500000;,
1.028610;-0.857111;1.499890;,
0.000079;0.857111;1.499950;;
 
30;
3; 2,1,0;,
3; 5,4,3;,
3; 0,3,6;,
3; 7,2,0;,
3; 3,4,8;,
3; 10,9,2;,
3; 6,8,7;,
3; 1,9,2;,
3; 3,5,0;,
3; 3,0,11;,
3; 2,7,11;,
3; 4,3,6;,
3; 9,10,7;,
3; 7,10,6;,
3; 2,9,1;,
3; 3,0,5;,
3; 6,11,0;,
3; 0,11,7;,
3; 8,6,3;,
3; 2,7,10;,
3; 7,11,6;,
3; 8,10,7;,
3; 2,0,1;,
3; 3,4,5;,
3; 11,6,3;,
3; 11,0,2;,
3; 6,8,4;,
3; 7,2,9;,
3; 6,11,7;,
3; 10,8,6;;
MeshNormals {
10;
-0.000;0.000;-1.000;,
1.000;0.000;-0.000;,
0.385;-0.923;-0.000;,
0.000;0.000;1.000;,
-1.000;0.000;0.000;,
-0.000;1.000;0.000;,
-0.385;0.923;0.000;,
0.385;0.923;-0.000;,
-0.385;-0.923;0.000;,
-0.000;-1.000;0.000;;
 
30;
3;0,0,0;,
3;0,0,0;,
3;5,6,6;,
3;7,7,5;,
3;4,4,4;,
3;1,1,1;,
3;3,3,3;,
3;3,3,3;,
3;3,3,3;,
3;2,9,9;,
3;8,8,9;,
3;1,1,1;,
3;4,4,4;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;6,5,5;,
3;5,5,7;,
3;4,4,4;,
3;1,1,1;,
3;3,3,3;,
3;3,3,3;,
3;3,3,3;,
3;3,3,3;,
3;9,2,2;,
3;9,9,8;,
3;1,1,1;,
3;4,4,4;,
3;0,0,0;,
3;0,0,0;;
 
}
 
MeshMaterialList {
1;
30;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material bone {
0.900000;0.622900;0.227800;1.000000;;
200.000000;
0.461200;0.419300;0.267300;;
0.000000;0.000000;0.000000;;
}
}
}
}
 
}