129,6 → 129,16 |
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The 32-bit version of Windows is able to create a 64-bit standalone filter |
and vice-versa. Therefore, the filters need to have each other be included |
as resource. To achieve this, place the created FilterFoundry.8bf and FilterFoundry64.8bf |
into the folder **3264_mixer\in**. Then, run **3264_mixer\foundry_3264_mixer.bat**. |
The updated files ready for publishing are then placed in **3264_mixer\out**. |
as a resource. To achieve this, a post-build event is started that will |
place the newest FilterFoundry.8bf and FilterFoundry64.8bf into the folder |
**3264_mixer\in**. Then, **3264_mixer\foundry_3264_mixer.bat** will be started, |
which mixes everything together. It will then copy back the mixed 8BF files |
into the original locations so that your debugger/IDE can work with them. |
The files ready for publishing are always placed in **3264_mixer\out**. |
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Unfortunately, the mixer will only work if a 64-bit file is existing, |
therefore you MUST compile both 32-bit and 64-bit before you can continue! |
Note: 32-bit and 64-bit don't need to be compiled using the same compiler. |
It is fine to compile 64-bit using Visual C++ and 32-bit using OpenWatcom |
(this is done by ViaThinkSoft to achieve Windows 9x compatibility). |
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