0,0 → 1,87 |
# This file is part of "Filter Foundry", a filter plugin for Adobe Photoshop |
# Copyright (C) 2002-9 Toby Thain, toby@telegraphics.com.au |
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# This program is free software; you can redistribute it and/or modify |
# it under the terms of the GNU General Public License as published by |
# the Free Software Foundation; either version 2 of the License, or |
# (at your option) any later version. |
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# This program is distributed in the hope that it will be useful, |
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
# GNU General Public License for more details. |
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# You should have received a copy of the GNU General Public License |
# along with this program; if not, write to the Free Software |
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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# NMAKE Makefile |
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# Tested with Visual C++ 2008 Express Edition |
# http://www.microsoft.com/express/vc/ |
# and Windows SDK for Windows Server 2008 |
# http://www.microsoft.com/downloads/details.aspx?FamilyId=E6E1C3DF-A74F-4207-8586-711EBE331CDC&displaylang=en |
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# Set environment variables as follows (fix paths for |
# *your* actual installations and ignore line breaks :) |
# SET INCLUDE=H:\Microsoft Visual Studio 9.0\VC\include; |
# C:\Program Files\Microsoft SDKs\Windows\v6.1\Include |
# SET LIB=H:\Microsoft Visual Studio 9.0\Common7\IDE; |
# H:\Microsoft Visual Studio 9.0\VC\lib; |
# C:\Program Files\Microsoft SDKs\Windows\v6.1\Lib |
# SET PATH=H:\Microsoft Visual Studio 9.0\Common7\IDE; |
# H:\Microsoft Visual Studio 9.0\VC\bin; |
# C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin |
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# To do a 64-bit build, |
# - set LIB to {VC}\lib\amd64;Microsoft SDKs\Windows\v6.1\Lib\x64 |
# and PATH to {VC}\bin\x86_amd64;{VC}\bin |
# where {VC} is the vc directory of the Visual Studio distribution. |
# - add -d_WIN64 to RFLAGS |
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EXEC = FilterFoundry |
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# define location of Photoshop SDK headers |
PSAPI = "D:\FilterFoundry\adobe_photoshop_sdk_cc_2017_win\pluginsdk\photoshopapi" |
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# C compiler flags |
CPPFLAGS = -DWIN32 -DWIN_ENV -DYY_SKIP_YYWRAP \ |
-I$(PSAPI)\Pica_sp -I$(PSAPI)\Photoshop -I$(PSAPI)\General \ |
-I..\..\common\adobeplugin -I..\..\common\tt -I.. |
CFLAGS = -O2 $(CPPFLAGS) |
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# Note since VS8 it is necessary to link with multithreaded standard lib, using /MT |
LDFLAGS = /LD /MT user32.lib gdi32.lib comdlg32.lib |
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# resource compiler flags |
RFLAGS = -i$(PSAPI)\Photoshop -d_WIN64 |
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# Path to flex and bison (you can download them at https://sourceforge.net/projects/winflexbison/ ) |
FLEX = D:\FilterFoundry\win_flex_bison\win_flex |
BISON = D:\FilterFoundry\win_flex_bison\win_bison |
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OBJ = ..\main.obj ..\funcs.obj ..\process.obj ..\node.obj ..\symtab.obj \ |
..\ui.obj ..\ui_build.obj ..\preview.obj ..\read.obj ..\save.obj ..\make.obj \ |
..\scripting.obj ..\lex.yy.obj ..\manifest.obj ..\ui_win.obj ..\make_win.obj ..\versioninfo_modify_win.obj ..\load_win.obj \ |
..\..\common\tt\dbg_win.obj ..\..\common\tt\ui_compat_win.obj \ |
..\..\common\tt\choosefile_win.obj ..\ui_build_win.obj \ |
..\..\common\tt\compat_string.obj ..\..\common\tt\compat_win.obj \ |
..\..\common\tt\file_compat_win.obj ..\..\common\tt\str.obj \ |
..\..\common\adobeplugin\dllmain.obj |
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all : parser lexer $(EXEC)64.8bf |
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clean : |
-del *.obj *.asm *.cod win_res.res $(EXEC)64.8bf $(EXEC)64.exp $(EXEC)64.lib $(EXEC)64.map |
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win_res.res : ..\win_res.rc ..\PiPL.rc ..\PiPL_body.rc ..\manifest.rc ..\version_win.rc ..\ui_win.rc ..\caution.ico ..\ui.h ..\version.h |
$(RC) $(RFLAGS) $(CPPFLAGS) -fowin_res.res ..\win_res.rc |
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parser : ..\parser.y |
$(BISON) ..\parser.y -d -y |
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lexer : ..\lexer.l |
$(FLEX) ..\lexer.l y.tab.c |
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$(EXEC)64.8bf : $(OBJ) win_res.res |
$(CC) /Fe$@ $(**F) $(LDFLAGS) |