Subversion Repositories filter_foundry

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Regard whitespace Rev 171 → Rev 172

/trunk/visual_studio/nmake64.mak
0,0 → 1,87
# This file is part of "Filter Foundry", a filter plugin for Adobe Photoshop
# Copyright (C) 2002-9 Toby Thain, toby@telegraphics.com.au
 
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
 
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
# NMAKE Makefile
 
# Tested with Visual C++ 2008 Express Edition
# http://www.microsoft.com/express/vc/
# and Windows SDK for Windows Server 2008
# http://www.microsoft.com/downloads/details.aspx?FamilyId=E6E1C3DF-A74F-4207-8586-711EBE331CDC&displaylang=en
 
# Set environment variables as follows (fix paths for
# *your* actual installations and ignore line breaks :)
# SET INCLUDE=H:\Microsoft Visual Studio 9.0\VC\include;
# C:\Program Files\Microsoft SDKs\Windows\v6.1\Include
# SET LIB=H:\Microsoft Visual Studio 9.0\Common7\IDE;
# H:\Microsoft Visual Studio 9.0\VC\lib;
# C:\Program Files\Microsoft SDKs\Windows\v6.1\Lib
# SET PATH=H:\Microsoft Visual Studio 9.0\Common7\IDE;
# H:\Microsoft Visual Studio 9.0\VC\bin;
# C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin
 
# To do a 64-bit build,
# - set LIB to {VC}\lib\amd64;Microsoft SDKs\Windows\v6.1\Lib\x64
# and PATH to {VC}\bin\x86_amd64;{VC}\bin
# where {VC} is the vc directory of the Visual Studio distribution.
# - add -d_WIN64 to RFLAGS
 
EXEC = FilterFoundry
 
# define location of Photoshop SDK headers
PSAPI = "D:\FilterFoundry\adobe_photoshop_sdk_cc_2017_win\pluginsdk\photoshopapi"
 
# C compiler flags
CPPFLAGS = -DWIN32 -DWIN_ENV -DYY_SKIP_YYWRAP \
-I$(PSAPI)\Pica_sp -I$(PSAPI)\Photoshop -I$(PSAPI)\General \
-I..\..\common\adobeplugin -I..\..\common\tt -I..
CFLAGS = -O2 $(CPPFLAGS)
 
# Note since VS8 it is necessary to link with multithreaded standard lib, using /MT
LDFLAGS = /LD /MT user32.lib gdi32.lib comdlg32.lib
 
# resource compiler flags
RFLAGS = -i$(PSAPI)\Photoshop -d_WIN64
 
# Path to flex and bison (you can download them at https://sourceforge.net/projects/winflexbison/ )
FLEX = D:\FilterFoundry\win_flex_bison\win_flex
BISON = D:\FilterFoundry\win_flex_bison\win_bison
 
OBJ = ..\main.obj ..\funcs.obj ..\process.obj ..\node.obj ..\symtab.obj \
..\ui.obj ..\ui_build.obj ..\preview.obj ..\read.obj ..\save.obj ..\make.obj \
..\scripting.obj ..\lex.yy.obj ..\manifest.obj ..\ui_win.obj ..\make_win.obj ..\versioninfo_modify_win.obj ..\load_win.obj \
..\..\common\tt\dbg_win.obj ..\..\common\tt\ui_compat_win.obj \
..\..\common\tt\choosefile_win.obj ..\ui_build_win.obj \
..\..\common\tt\compat_string.obj ..\..\common\tt\compat_win.obj \
..\..\common\tt\file_compat_win.obj ..\..\common\tt\str.obj \
..\..\common\adobeplugin\dllmain.obj
 
all : parser lexer $(EXEC)64.8bf
 
clean :
-del *.obj *.asm *.cod win_res.res $(EXEC)64.8bf $(EXEC)64.exp $(EXEC)64.lib $(EXEC)64.map
 
win_res.res : ..\win_res.rc ..\PiPL.rc ..\PiPL_body.rc ..\manifest.rc ..\version_win.rc ..\ui_win.rc ..\caution.ico ..\ui.h ..\version.h
$(RC) $(RFLAGS) $(CPPFLAGS) -fowin_res.res ..\win_res.rc
parser : ..\parser.y
$(BISON) ..\parser.y -d -y
lexer : ..\lexer.l
$(FLEX) ..\lexer.l y.tab.c
 
$(EXEC)64.8bf : $(OBJ) win_res.res
$(CC) /Fe$@ $(**F) $(LDFLAGS)