Subversion Repositories filter_foundry

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Regard whitespace Rev 496 → Rev 497

/trunk/make_win.c
479,7 → 479,9
 
if(
_UpdateResource(hupdate, RT_DIALOG, MAKEINTRESOURCE(ID_BUILDDLG), MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US), NULL, 0) // clean up things we don't need in the standalone plugin
&& _UpdateResource(hupdate, RT_DIALOG, MAKEINTRESOURCE(ID_BUILDDLG), MAKELANGID(LANG_GERMAN, SUBLANG_GERMAN), NULL, 0) // clean up things we don't need in the standalone plugin
&& _UpdateResource(hupdate, RT_DIALOG, MAKEINTRESOURCE(ID_MAINDLG), MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US), NULL, 0) // clean up things we don't need in the standalone plugin
&& _UpdateResource(hupdate, RT_DIALOG, MAKEINTRESOURCE(ID_MAINDLG), MAKELANGID(LANG_GERMAN, SUBLANG_GERMAN), NULL, 0) // clean up things we don't need in the standalone plugin
&& _UpdateResource(hupdate, RT_GROUP_ICON, TEXT("CAUTION_ICO"), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), NULL, 0) // clean up things we don't need in the standalone plugin
// && _UpdateResource(hupdate, RT_ICON, MAKEINTRESOURCE(1)/*Caution*/, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), NULL, 0) // clean up things we don't need in the standalone plugin
&& _UpdateResource(hupdate, RT_GROUP_CURSOR, TEXT("HAND_QUESTION"), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), NULL, 0) // clean up things we don't need in the standalone plugin
/trunk/visual_studio/nmake.mak
64,7 → 64,7
BISON = win_flex_bison\win_bison
 
OBJ = ..\main.obj ..\funcs.obj ..\process.obj ..\node.obj ..\symtab.obj \
..\ui.obj ..\ui_build.obj ..\preview.obj ..\read.obj ..\save.obj ..\make.obj ..\obfusc.obj ..\ff_misc.ob ..\language.obj ..\slider_win.obj \
..\ui.obj ..\ui_build.obj ..\preview.obj ..\read.obj ..\save.obj ..\make.obj ..\obfusc.obj ..\ff_misc.obj ..\language.obj ..\slider_win.obj \
..\scripting.obj ..\lex.yy.obj ..\manifest.obj ..\ui_win.obj ..\make_win.obj ..\versioninfo_modify_win.obj ..\load_win.obj \
..\telegraphics_common\tt\dbg_win.obj ..\telegraphics_common\tt\ui_compat_win.obj \
..\telegraphics_common\tt\choosefile_win.obj ..\ui_build_win.obj \