0,0 → 1,232 |
VERSION 5.00 |
Begin VB.Form StartTitle |
BackColor = &H00000000& |
BorderStyle = 1 'Fixed Single |
Caption = "Aysalia: Das Zeitalter der Dämonen" |
ClientHeight = 7200 |
ClientLeft = 45 |
ClientTop = 435 |
ClientWidth = 9600 |
Icon = "StartTitle.frx":0000 |
LinkTopic = "StartTitle" |
MaxButton = 0 'False |
Picture = "StartTitle.frx":030A |
ScaleHeight = 7200 |
ScaleWidth = 9600 |
StartUpPosition = 2 'CenterScreen |
Begin VB.Image Image1 |
Height = 495 |
Left = 120 |
Top = 6600 |
Width = 2655 |
End |
Begin VB.Label Label4 |
AutoSize = -1 'True |
BackStyle = 0 'Transparent |
Caption = "Spiel laden" |
BeginProperty Font |
Name = "Arial" |
Size = 14.25 |
Charset = 0 |
Weight = 400 |
Underline = 0 'False |
Italic = 0 'False |
Strikethrough = 0 'False |
EndProperty |
ForeColor = &H00FF0000& |
Height = 330 |
Left = 8040 |
TabIndex = 2 |
Top = 6360 |
Width = 1410 |
End |
Begin VB.Label Label3 |
AutoSize = -1 'True |
BackStyle = 0 'Transparent |
Caption = "Version 1.5.3" |
ForeColor = &H00808080& |
Height = 195 |
Left = 7440 |
TabIndex = 1 |
Top = 1680 |
Width = 930 |
End |
Begin VB.Label Label2 |
AutoSize = -1 'True |
BackStyle = 0 'Transparent |
Caption = "Neues Spiel" |
BeginProperty Font |
Name = "Arial" |
Size = 14.25 |
Charset = 0 |
Weight = 400 |
Underline = 0 'False |
Italic = 0 'False |
Strikethrough = 0 'False |
EndProperty |
ForeColor = &H00FF0000& |
Height = 330 |
Left = 7920 |
TabIndex = 0 |
Top = 6720 |
Width = 1545 |
End |
End |
Attribute VB_Name = "StartTitle" |
Attribute VB_GlobalNameSpace = False |
Attribute VB_Creatable = False |
Attribute VB_PredeclaredId = True |
Attribute VB_Exposed = False |
Private Sub Form_Load() |
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Label4.Visible = FileExists(GetPath & "ZDD.sav") |
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Nom = "" |
Typus = "" |
Waffe = "" |
Kategorie = "" |
Material = "" |
Rüstung = "" |
Rmaterial = "" |
Helm = "" |
Schild = "" |
Umhang = "" |
Schusswaffe = "" |
SwKategorie = "" |
Inhalt = "" |
Truhe = "" |
There = "" |
GdAst = 0 |
Celison = 0 |
TruheH1 = 0 |
DhDst = 0: ADst = 0: ZdCst = 0 |
BeM = 0: BB = 0: BG = 0: FA = 0: Gs = 0: Hpa = 0: Qs = 0: SL = 0: Sf = 0: TD = 0: TkB = 0: Wk = 0: TDs = 0 |
Epoints = 0: Strength = 0: Speed = 0: Iq = 0 |
STARThp = 0: STARTmp = 0: SCHWERTER = 0: ÄXTE = 0: SPEERE = 0: HIEBWAFFEN = 0: SCHUSSWAFFEN = 0 |
CHAOS = 0: LICHT = 0: NATUR = 0: NEKROMANTIE = 0 |
ALCHEMIE = 0: WUNDENHEILEN = 0: SECHSTERSINN = 0: FEILSCHEN = 0: STEHLEN = 0: PFLANZENKUNDE = 0 |
Magician = 0: STplus = 0: SPplus = 0: IQplus = 0: Gold = 0 |
Bücherausweis = 0: Fliehen = 0 |
Hp = 0: MP = 0: KrAnK = 0: VeRgIfTeT = 0 |
Stufe = 0: Experience = 0: NextLevel = 0 |
GRschaden = 0: ZUschaden = 0: Abzug = 0: SWGRschaden = 0: SWZUschaden = 0 |
Rrs = 0: Rbe = 0: Urs = 0: Ube = 0: Hrs = 0: Hbe = 0: Srs = 0: Sbe = 0 |
RK = 0: Pfeile = 0: Bolzen = 0: GBE = 0 |
Hände = 0: Stunden = 0: Minuten = 0 |
Woche = 0: AlterMann = 0: Ring = 0: Hexi = 0 |
Djinn = 0: TischTdOK1 = 0: TischTdOK2 = 0: Zankh = 0 |
AltarTdOK2 = 0: Irion = 0: SchrankH = 0: Fässer = 0: TischH = 0 |
Seeli = 0: Seela = 0: TischLab = 0: Glubsch = 0: FireMon = 0: Thorku = 0 |
Attentat = 0: Unsichtbar = 1 |
Truheo1 = 0: Truheo2 = 0: Truheo3 = 0: Truheo4 = 0: Truheo5 = 0 |
zutatA = 0: zutatB = 0: zutatC = 0 |
End Sub |
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Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
Label2.ForeColor = &HFF0000 |
Label4.ForeColor = &HFF0000 |
End Sub |
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Private Sub Image1_Click() |
frmAbout.Show (vbModal) |
End Sub |
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Private Sub Image1_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
Dim lHandle As Long |
lHandle = LoadCursor(0, HandCursor) |
If (lHandle > 0) Then SetCursor lHandle |
End Sub |
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Private Sub Label2_Click() |
Unload StartTitle |
Charakter.Show |
End Sub |
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Private Sub Label2_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
Label2.ForeColor = &HFFFF& |
Label4.ForeColor = &HFF0000 |
Dim lHandle As Long |
lHandle = LoadCursor(0, HandCursor) |
If (lHandle > 0) Then SetCursor lHandle |
End Sub |
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Public Sub Label4_Click() |
Unload StartTitle |
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Open GetPath & "ZDD.sav" For Input As #1 |
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' Werte |
Dim nb1, nb2 As Integer |
Input #1, Nom |
Input #1, Woche |
Input #1, Typus |
Input #1, Waffe |
Input #1, Kategorie |
Input #1, Material |
Input #1, Rüstung |
Input #1, Rmaterial |
Input #1, Helm |
Input #1, Schild |
Input #1, Umhang |
Input #1, Schusswaffe |
Input #1, SwKategorie |
Input #1, Inhalt |
Input #1, Truhe |
Input #1, There |
Input #1, GdAst |
Input #1, DhDst |
Input #1, ADst, ZdCst, Celison |
Input #1, Epoints, Strength, Speed, Iq |
Input #1, STARThp, STARTmp, SCHWERTER, ÄXTE, SPEERE, HIEBWAFFEN, SCHUSSWAFFEN |
Input #1, CHAOS, LICHT, NATUR, NEKROMANTIE |
Input #1, ALCHEMIE, WUNDENHEILEN, FEILSCHEN, STEHLEN, PFLANZENKUNDE |
Input #1, Magician, STplus, SPplus, IQplus, Gold |
Input #1, Bücherausweis, Fliehen |
Input #1, Hp, MP, KrAnK, VeRgIfTeT |
Input #1, Stufe, Experience, NextLevel |
Input #1, GRschaden, ZUschaden, Abzug, SWGRschaden, SWZUschaden |
Input #1, Rrs, Rbe, Urs, Ube, Hrs, Hbe, Srs, Sbe |
Input #1, RK, Pfeile, Bolzen, GBE |
Input #1, Hände, Stunden, Minuten |
Input #1, BeM, BB, BG, FA, Gs, Hpa, Qs, SL, Sf, TD, TkB, Wk, TDs |
Input #1, AlterMann, Ring, Hexi |
Input #1, Djinn, TischTdOK1, TischTdOK2, Zankh |
Input #1, AltarTdOK2, Irion, SchrankH, Fässer, TischH |
Input #1, Seeli, Seela, TischLab, Glubsch, FireMon, Thorku |
Input #1, Attentat, nb1, nb2, Unsichtbar |
Input #1, Truheo1, Truheo2, Truheo3, Truheo4, Truheo5, TruheH1 |
Input #1, zutatA, zutatB, zutatC |
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' Objekte |
Do While Not EOF(1) |
Input #1, alle_daten |
If alle_daten = "###" Then GoTo weiter |
If alle_daten <> "" Then Manager.Inventar.AddItem alle_daten |
Loop |
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' Magie |
weiter: |
Do While Not EOF(1) |
Input #1, alle_daten |
Manager.SpruchBuch.AddItem alle_daten |
Loop |
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Close #1 |
Dayli |
ManagRighter |
Manager.Show |
If Magician = 1 Then Manager.SpruchBuch.Enabled = True |
Landkarte.Show |
Landkarte.Held.Left = nb1 |
Landkarte.Held.Top = nb2 |
Landkarte.city |
If Stunden >= 12 Then Landkarte.Rasten.Enabled = True: Landkarte.Rasten.Visible = True |
End Sub |
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Private Sub Label4_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
Label2.ForeColor = &HFF0000 |
Label4.ForeColor = &HFFFF& |
Dim lHandle As Long |
lHandle = LoadCursor(0, HandCursor) |
If (lHandle > 0) Then SetCursor lHandle |
End Sub |