Subversion Repositories aysalia

Compare Revisions

Regard whitespace Rev 1 → Rev 2

/trunk/Zeitalter der Dämonen/StartTitle.frm
0,0 → 1,232
VERSION 5.00
Begin VB.Form StartTitle
BackColor = &H00000000&
BorderStyle = 1 'Fixed Single
Caption = "Aysalia: Das Zeitalter der Dämonen"
ClientHeight = 7200
ClientLeft = 45
ClientTop = 435
ClientWidth = 9600
Icon = "StartTitle.frx":0000
LinkTopic = "StartTitle"
MaxButton = 0 'False
Picture = "StartTitle.frx":030A
ScaleHeight = 7200
ScaleWidth = 9600
StartUpPosition = 2 'CenterScreen
Begin VB.Image Image1
Height = 495
Left = 120
Top = 6600
Width = 2655
End
Begin VB.Label Label4
AutoSize = -1 'True
BackStyle = 0 'Transparent
Caption = "Spiel laden"
BeginProperty Font
Name = "Arial"
Size = 14.25
Charset = 0
Weight = 400
Underline = 0 'False
Italic = 0 'False
Strikethrough = 0 'False
EndProperty
ForeColor = &H00FF0000&
Height = 330
Left = 8040
TabIndex = 2
Top = 6360
Width = 1410
End
Begin VB.Label Label3
AutoSize = -1 'True
BackStyle = 0 'Transparent
Caption = "Version 1.5.3"
ForeColor = &H00808080&
Height = 195
Left = 7440
TabIndex = 1
Top = 1680
Width = 930
End
Begin VB.Label Label2
AutoSize = -1 'True
BackStyle = 0 'Transparent
Caption = "Neues Spiel"
BeginProperty Font
Name = "Arial"
Size = 14.25
Charset = 0
Weight = 400
Underline = 0 'False
Italic = 0 'False
Strikethrough = 0 'False
EndProperty
ForeColor = &H00FF0000&
Height = 330
Left = 7920
TabIndex = 0
Top = 6720
Width = 1545
End
End
Attribute VB_Name = "StartTitle"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Private Sub Form_Load()
 
Label4.Visible = FileExists(GetPath & "ZDD.sav")
 
Nom = ""
Typus = ""
Waffe = ""
Kategorie = ""
Material = ""
Rüstung = ""
Rmaterial = ""
Helm = ""
Schild = ""
Umhang = ""
Schusswaffe = ""
SwKategorie = ""
Inhalt = ""
Truhe = ""
There = ""
GdAst = 0
Celison = 0
TruheH1 = 0
DhDst = 0: ADst = 0: ZdCst = 0
BeM = 0: BB = 0: BG = 0: FA = 0: Gs = 0: Hpa = 0: Qs = 0: SL = 0: Sf = 0: TD = 0: TkB = 0: Wk = 0: TDs = 0
Epoints = 0: Strength = 0: Speed = 0: Iq = 0
STARThp = 0: STARTmp = 0: SCHWERTER = 0: ÄXTE = 0: SPEERE = 0: HIEBWAFFEN = 0: SCHUSSWAFFEN = 0
CHAOS = 0: LICHT = 0: NATUR = 0: NEKROMANTIE = 0
ALCHEMIE = 0: WUNDENHEILEN = 0: SECHSTERSINN = 0: FEILSCHEN = 0: STEHLEN = 0: PFLANZENKUNDE = 0
Magician = 0: STplus = 0: SPplus = 0: IQplus = 0: Gold = 0
Bücherausweis = 0: Fliehen = 0
Hp = 0: MP = 0: KrAnK = 0: VeRgIfTeT = 0
Stufe = 0: Experience = 0: NextLevel = 0
GRschaden = 0: ZUschaden = 0: Abzug = 0: SWGRschaden = 0: SWZUschaden = 0
Rrs = 0: Rbe = 0: Urs = 0: Ube = 0: Hrs = 0: Hbe = 0: Srs = 0: Sbe = 0
RK = 0: Pfeile = 0: Bolzen = 0: GBE = 0
Hände = 0: Stunden = 0: Minuten = 0
Woche = 0: AlterMann = 0: Ring = 0: Hexi = 0
Djinn = 0: TischTdOK1 = 0: TischTdOK2 = 0: Zankh = 0
AltarTdOK2 = 0: Irion = 0: SchrankH = 0: Fässer = 0: TischH = 0
Seeli = 0: Seela = 0: TischLab = 0: Glubsch = 0: FireMon = 0: Thorku = 0
Attentat = 0: Unsichtbar = 1
Truheo1 = 0: Truheo2 = 0: Truheo3 = 0: Truheo4 = 0: Truheo5 = 0
zutatA = 0: zutatB = 0: zutatC = 0
End Sub
 
Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
Label2.ForeColor = &HFF0000
Label4.ForeColor = &HFF0000
End Sub
 
Private Sub Image1_Click()
frmAbout.Show (vbModal)
End Sub
 
Private Sub Image1_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
Dim lHandle As Long
lHandle = LoadCursor(0, HandCursor)
If (lHandle > 0) Then SetCursor lHandle
End Sub
 
Private Sub Label2_Click()
Unload StartTitle
Charakter.Show
End Sub
 
Private Sub Label2_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
Label2.ForeColor = &HFFFF&
Label4.ForeColor = &HFF0000
Dim lHandle As Long
lHandle = LoadCursor(0, HandCursor)
If (lHandle > 0) Then SetCursor lHandle
End Sub
 
Public Sub Label4_Click()
Unload StartTitle
 
Open GetPath & "ZDD.sav" For Input As #1
 
' Werte
Dim nb1, nb2 As Integer
Input #1, Nom
Input #1, Woche
Input #1, Typus
Input #1, Waffe
Input #1, Kategorie
Input #1, Material
Input #1, Rüstung
Input #1, Rmaterial
Input #1, Helm
Input #1, Schild
Input #1, Umhang
Input #1, Schusswaffe
Input #1, SwKategorie
Input #1, Inhalt
Input #1, Truhe
Input #1, There
Input #1, GdAst
Input #1, DhDst
Input #1, ADst, ZdCst, Celison
Input #1, Epoints, Strength, Speed, Iq
Input #1, STARThp, STARTmp, SCHWERTER, ÄXTE, SPEERE, HIEBWAFFEN, SCHUSSWAFFEN
Input #1, CHAOS, LICHT, NATUR, NEKROMANTIE
Input #1, ALCHEMIE, WUNDENHEILEN, FEILSCHEN, STEHLEN, PFLANZENKUNDE
Input #1, Magician, STplus, SPplus, IQplus, Gold
Input #1, Bücherausweis, Fliehen
Input #1, Hp, MP, KrAnK, VeRgIfTeT
Input #1, Stufe, Experience, NextLevel
Input #1, GRschaden, ZUschaden, Abzug, SWGRschaden, SWZUschaden
Input #1, Rrs, Rbe, Urs, Ube, Hrs, Hbe, Srs, Sbe
Input #1, RK, Pfeile, Bolzen, GBE
Input #1, Hände, Stunden, Minuten
Input #1, BeM, BB, BG, FA, Gs, Hpa, Qs, SL, Sf, TD, TkB, Wk, TDs
Input #1, AlterMann, Ring, Hexi
Input #1, Djinn, TischTdOK1, TischTdOK2, Zankh
Input #1, AltarTdOK2, Irion, SchrankH, Fässer, TischH
Input #1, Seeli, Seela, TischLab, Glubsch, FireMon, Thorku
Input #1, Attentat, nb1, nb2, Unsichtbar
Input #1, Truheo1, Truheo2, Truheo3, Truheo4, Truheo5, TruheH1
Input #1, zutatA, zutatB, zutatC
 
' Objekte
Do While Not EOF(1)
Input #1, alle_daten
If alle_daten = "###" Then GoTo weiter
If alle_daten <> "" Then Manager.Inventar.AddItem alle_daten
Loop
 
' Magie
weiter:
Do While Not EOF(1)
Input #1, alle_daten
Manager.SpruchBuch.AddItem alle_daten
Loop
 
Close #1
Dayli
ManagRighter
Manager.Show
If Magician = 1 Then Manager.SpruchBuch.Enabled = True
Landkarte.Show
Landkarte.Held.Left = nb1
Landkarte.Held.Top = nb2
Landkarte.city
If Stunden >= 12 Then Landkarte.Rasten.Enabled = True: Landkarte.Rasten.Visible = True
End Sub
 
Private Sub Label4_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
Label2.ForeColor = &HFF0000
Label4.ForeColor = &HFFFF&
Dim lHandle As Long
lHandle = LoadCursor(0, HandCursor)
If (lHandle > 0) Then SetCursor lHandle
End Sub