/trunk/Nostalgie/DOSBox.conf |
---|
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/trunk/Nostalgie/SDL_net.dll |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/AyDos1.gam |
---|
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svn:mime-type = application/octet-stream |
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/trunk/Nostalgie/AyDos2.gam |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
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/trunk/Nostalgie/SDL.dll |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/AyDos.mnu |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/DOSBox.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/AyDos.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/DOSBox License.txt |
---|
File deleted |
/trunk/Nostalgie/Source/AyDos.dpr |
---|
File deleted |
/trunk/Nostalgie/Source/DOS Stub/DosStub.com |
---|
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-application/octet-stream |
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/trunk/Nostalgie/Source/DOS Stub/Make.bat |
---|
File deleted |
/trunk/Nostalgie/Source/DOS Stub/DosStub.asm |
---|
File deleted |
/trunk/Nostalgie/Source/Menu/AyDos.mnu |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/Source/Menu/AyDosMnu.asm |
---|
File deleted |
\ No newline at end of file |
/trunk/Nostalgie/Source/Menu/Make.bat |
---|
File deleted |
/trunk/Nostalgie/Source/AyDos.dof |
---|
File deleted |
/trunk/Nostalgie/Source/AyDos.res |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/Source/Source Notes.txt |
---|
File deleted |
/trunk/Nostalgie/Source/Games/AyDos1.gam |
---|
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-application/octet-stream |
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/trunk/Nostalgie/Source/Games/AyDos2.gam |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/Source/AyDos.cfg |
---|
File deleted |
/trunk/Nostalgie/Source/MSDos.ico |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Nostalgie/Source/AyDos.exe |
---|
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svn:mime-type = application/octet-stream |
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-application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/AyDos.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/AyDos.mnu |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
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Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/AyDos1.gam |
---|
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svn:mime-type = application/octet-stream |
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+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/AyDos2.gam |
---|
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svn:mime-type = application/octet-stream |
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Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/DOSBox License.txt |
---|
0,0 → 1,340 |
GNU GENERAL PUBLIC LICENSE |
Version 2, June 1991 |
Copyright (C) 1989, 1991 Free Software Foundation, Inc. |
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
Everyone is permitted to copy and distribute verbatim copies |
of this license document, but changing it is not allowed. |
Preamble |
The licenses for most software are designed to take away your |
freedom to share and change it. By contrast, the GNU General Public |
License is intended to guarantee your freedom to share and change free |
software--to make sure the software is free for all its users. This |
General Public License applies to most of the Free Software |
Foundation's software and to any other program whose authors commit to |
using it. (Some other Free Software Foundation software is covered by |
the GNU Library General Public License instead.) You can apply it to |
your programs, too. |
When we speak of free software, we are referring to freedom, not |
price. Our General Public Licenses are designed to make sure that you |
have the freedom to distribute copies of free software (and charge for |
this service if you wish), that you receive source code or can get it |
if you want it, that you can change the software or use pieces of it |
in new free programs; and that you know you can do these things. |
To protect your rights, we need to make restrictions that forbid |
anyone to deny you these rights or to ask you to surrender the rights. |
These restrictions translate to certain responsibilities for you if you |
distribute copies of the software, or if you modify it. |
For example, if you distribute copies of such a program, whether |
gratis or for a fee, you must give the recipients all the rights that |
you have. You must make sure that they, too, receive or can get the |
source code. And you must show them these terms so they know their |
rights. |
We protect your rights with two steps: (1) copyright the software, and |
(2) offer you this license which gives you legal permission to copy, |
distribute and/or modify the software. |
Also, for each author's protection and ours, we want to make certain |
that everyone understands that there is no warranty for this free |
software. If the software is modified by someone else and passed on, we |
want its recipients to know that what they have is not the original, so |
that any problems introduced by others will not reflect on the original |
authors' reputations. |
Finally, any free program is threatened constantly by software |
patents. We wish to avoid the danger that redistributors of a free |
program will individually obtain patent licenses, in effect making the |
program proprietary. To prevent this, we have made it clear that any |
patent must be licensed for everyone's free use or not licensed at all. |
The precise terms and conditions for copying, distribution and |
modification follow. |
GNU GENERAL PUBLIC LICENSE |
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION |
0. This License applies to any program or other work which contains |
a notice placed by the copyright holder saying it may be distributed |
under the terms of this General Public License. The "Program", below, |
refers to any such program or work, and a "work based on the Program" |
means either the Program or any derivative work under copyright law: |
that is to say, a work containing the Program or a portion of it, |
either verbatim or with modifications and/or translated into another |
language. (Hereinafter, translation is included without limitation in |
the term "modification".) Each licensee is addressed as "you". |
Activities other than copying, distribution and modification are not |
covered by this License; they are outside its scope. The act of |
running the Program is not restricted, and the output from the Program |
is covered only if its contents constitute a work based on the |
Program (independent of having been made by running the Program). |
Whether that is true depends on what the Program does. |
1. You may copy and distribute verbatim copies of the Program's |
source code as you receive it, in any medium, provided that you |
conspicuously and appropriately publish on each copy an appropriate |
copyright notice and disclaimer of warranty; keep intact all the |
notices that refer to this License and to the absence of any warranty; |
and give any other recipients of the Program a copy of this License |
along with the Program. |
You may charge a fee for the physical act of transferring a copy, and |
you may at your option offer warranty protection in exchange for a fee. |
2. You may modify your copy or copies of the Program or any portion |
of it, thus forming a work based on the Program, and copy and |
distribute such modifications or work under the terms of Section 1 |
above, provided that you also meet all of these conditions: |
a) You must cause the modified files to carry prominent notices |
stating that you changed the files and the date of any change. |
b) You must cause any work that you distribute or publish, that in |
whole or in part contains or is derived from the Program or any |
part thereof, to be licensed as a whole at no charge to all third |
parties under the terms of this License. |
c) If the modified program normally reads commands interactively |
when run, you must cause it, when started running for such |
interactive use in the most ordinary way, to print or display an |
announcement including an appropriate copyright notice and a |
notice that there is no warranty (or else, saying that you provide |
a warranty) and that users may redistribute the program under |
these conditions, and telling the user how to view a copy of this |
License. (Exception: if the Program itself is interactive but |
does not normally print such an announcement, your work based on |
the Program is not required to print an announcement.) |
These requirements apply to the modified work as a whole. If |
identifiable sections of that work are not derived from the Program, |
and can be reasonably considered independent and separate works in |
themselves, then this License, and its terms, do not apply to those |
sections when you distribute them as separate works. But when you |
distribute the same sections as part of a whole which is a work based |
on the Program, the distribution of the whole must be on the terms of |
this License, whose permissions for other licensees extend to the |
entire whole, and thus to each and every part regardless of who wrote it. |
Thus, it is not the intent of this section to claim rights or contest |
your rights to work written entirely by you; rather, the intent is to |
exercise the right to control the distribution of derivative or |
collective works based on the Program. |
In addition, mere aggregation of another work not based on the Program |
with the Program (or with a work based on the Program) on a volume of |
a storage or distribution medium does not bring the other work under |
the scope of this License. |
3. You may copy and distribute the Program (or a work based on it, |
under Section 2) in object code or executable form under the terms of |
Sections 1 and 2 above provided that you also do one of the following: |
a) Accompany it with the complete corresponding machine-readable |
source code, which must be distributed under the terms of Sections |
1 and 2 above on a medium customarily used for software interchange; or, |
b) Accompany it with a written offer, valid for at least three |
years, to give any third party, for a charge no more than your |
cost of physically performing source distribution, a complete |
machine-readable copy of the corresponding source code, to be |
distributed under the terms of Sections 1 and 2 above on a medium |
customarily used for software interchange; or, |
c) Accompany it with the information you received as to the offer |
to distribute corresponding source code. (This alternative is |
allowed only for noncommercial distribution and only if you |
received the program in object code or executable form with such |
an offer, in accord with Subsection b above.) |
The source code for a work means the preferred form of the work for |
making modifications to it. For an executable work, complete source |
code means all the source code for all modules it contains, plus any |
associated interface definition files, plus the scripts used to |
control compilation and installation of the executable. However, as a |
special exception, the source code distributed need not include |
anything that is normally distributed (in either source or binary |
form) with the major components (compiler, kernel, and so on) of the |
operating system on which the executable runs, unless that component |
itself accompanies the executable. |
If distribution of executable or object code is made by offering |
access to copy from a designated place, then offering equivalent |
access to copy the source code from the same place counts as |
distribution of the source code, even though third parties are not |
compelled to copy the source along with the object code. |
4. You may not copy, modify, sublicense, or distribute the Program |
except as expressly provided under this License. Any attempt |
otherwise to copy, modify, sublicense or distribute the Program is |
void, and will automatically terminate your rights under this License. |
However, parties who have received copies, or rights, from you under |
this License will not have their licenses terminated so long as such |
parties remain in full compliance. |
5. You are not required to accept this License, since you have not |
signed it. However, nothing else grants you permission to modify or |
distribute the Program or its derivative works. These actions are |
prohibited by law if you do not accept this License. Therefore, by |
modifying or distributing the Program (or any work based on the |
Program), you indicate your acceptance of this License to do so, and |
all its terms and conditions for copying, distributing or modifying |
the Program or works based on it. |
6. Each time you redistribute the Program (or any work based on the |
Program), the recipient automatically receives a license from the |
original licensor to copy, distribute or modify the Program subject to |
these terms and conditions. You may not impose any further |
restrictions on the recipients' exercise of the rights granted herein. |
You are not responsible for enforcing compliance by third parties to |
this License. |
7. If, as a consequence of a court judgment or allegation of patent |
infringement or for any other reason (not limited to patent issues), |
conditions are imposed on you (whether by court order, agreement or |
otherwise) that contradict the conditions of this License, they do not |
excuse you from the conditions of this License. If you cannot |
distribute so as to satisfy simultaneously your obligations under this |
License and any other pertinent obligations, then as a consequence you |
may not distribute the Program at all. For example, if a patent |
license would not permit royalty-free redistribution of the Program by |
all those who receive copies directly or indirectly through you, then |
the only way you could satisfy both it and this License would be to |
refrain entirely from distribution of the Program. |
If any portion of this section is held invalid or unenforceable under |
any particular circumstance, the balance of the section is intended to |
apply and the section as a whole is intended to apply in other |
circumstances. |
It is not the purpose of this section to induce you to infringe any |
patents or other property right claims or to contest validity of any |
such claims; this section has the sole purpose of protecting the |
integrity of the free software distribution system, which is |
implemented by public license practices. Many people have made |
generous contributions to the wide range of software distributed |
through that system in reliance on consistent application of that |
system; it is up to the author/donor to decide if he or she is willing |
to distribute software through any other system and a licensee cannot |
impose that choice. |
This section is intended to make thoroughly clear what is believed to |
be a consequence of the rest of this License. |
8. If the distribution and/or use of the Program is restricted in |
certain countries either by patents or by copyrighted interfaces, the |
original copyright holder who places the Program under this License |
may add an explicit geographical distribution limitation excluding |
those countries, so that distribution is permitted only in or among |
countries not thus excluded. In such case, this License incorporates |
the limitation as if written in the body of this License. |
9. The Free Software Foundation may publish revised and/or new versions |
of the General Public License from time to time. Such new versions will |
be similar in spirit to the present version, but may differ in detail to |
address new problems or concerns. |
Each version is given a distinguishing version number. If the Program |
specifies a version number of this License which applies to it and "any |
later version", you have the option of following the terms and conditions |
either of that version or of any later version published by the Free |
Software Foundation. If the Program does not specify a version number of |
this License, you may choose any version ever published by the Free Software |
Foundation. |
10. If you wish to incorporate parts of the Program into other free |
programs whose distribution conditions are different, write to the author |
to ask for permission. For software which is copyrighted by the Free |
Software Foundation, write to the Free Software Foundation; we sometimes |
make exceptions for this. Our decision will be guided by the two goals |
of preserving the free status of all derivatives of our free software and |
of promoting the sharing and reuse of software generally. |
NO WARRANTY |
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY |
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN |
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES |
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED |
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS |
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE |
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, |
REPAIR OR CORRECTION. |
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING |
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR |
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, |
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING |
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED |
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY |
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER |
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGES. |
END OF TERMS AND CONDITIONS |
How to Apply These Terms to Your New Programs |
If you develop a new program, and you want it to be of the greatest |
possible use to the public, the best way to achieve this is to make it |
free software which everyone can redistribute and change under these terms. |
To do so, attach the following notices to the program. It is safest |
to attach them to the start of each source file to most effectively |
convey the exclusion of warranty; and each file should have at least |
the "copyright" line and a pointer to where the full notice is found. |
<one line to give the program's name and a brief idea of what it does.> |
Copyright (C) <year> <name of author> |
This program is free software; you can redistribute it and/or modify |
it under the terms of the GNU General Public License as published by |
the Free Software Foundation; either version 2 of the License, or |
(at your option) any later version. |
This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
GNU General Public License for more details. |
You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
Also add information on how to contact you by electronic and paper mail. |
If the program is interactive, make it output a short notice like this |
when it starts in an interactive mode: |
Gnomovision version 69, Copyright (C) year name of author |
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. |
This is free software, and you are welcome to redistribute it |
under certain conditions; type `show c' for details. |
The hypothetical commands `show w' and `show c' should show the appropriate |
parts of the General Public License. Of course, the commands you use may |
be called something other than `show w' and `show c'; they could even be |
mouse-clicks or menu items--whatever suits your program. |
You should also get your employer (if you work as a programmer) or your |
school, if any, to sign a "copyright disclaimer" for the program, if |
necessary. Here is a sample; alter the names: |
Yoyodyne, Inc., hereby disclaims all copyright interest in the program |
`Gnomovision' (which makes passes at compilers) written by James Hacker. |
<signature of Ty Coon>, 1 April 1989 |
Ty Coon, President of Vice |
This General Public License does not permit incorporating your program into |
proprietary programs. If your program is a subroutine library, you may |
consider it more useful to permit linking proprietary applications with the |
library. If this is what you want to do, use the GNU Library General |
Public License instead of this License. |
/trunk/Aysalia DOS/DOSBox.conf |
---|
0,0 → 1,243 |
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox) |
# Lines starting with a # are commentlines and are ignored by DOSBox. |
# They are used to (briefly) document the effect of each option. |
[sdl] |
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) |
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. |
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). |
# Using your monitor's native resolution with aspect=true might give the best results. |
# If you end up with small window on a large screen, try an output different from surface. |
# windowresolution: Scale the window to this size IF the output device supports hardware scaling. |
# (output=surface does not!) |
# output: What video system to use for output. |
# Possible values: surface, overlay, opengl, openglnb, ddraw. |
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) |
# sensitivity: Mouse sensitivity. |
# waitonerror: Wait before closing the console if dosbox has an error. |
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. |
# pause is only valid for the second entry. |
# Possible values: lowest, lower, normal, higher, highest, pause. |
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. |
# usescancodes: Avoid usage of symkeys, might not work on all operating systems. |
fullscreen=false |
fulldouble=false |
fullresolution=original |
windowresolution=original |
output=surface |
autolock=false |
sensitivity=100 |
waitonerror=true |
priority=higher,normal |
mapperfile=mapper-0.74.map |
usescancodes=true |
[dosbox] |
# language: Select another language file. |
# machine: The type of machine tries to emulate. |
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. |
# captures: Directory where things like wave, midi, screenshot get captured. |
# memsize: Amount of memory DOSBox has in megabytes. |
# This value is best left at its default to avoid problems with some games, |
# though few games might require a higher value. |
# There is generally no speed advantage when raising this value. |
language= |
machine=svga_s3 |
captures=capture |
memsize=16 |
[render] |
# frameskip: How many frames DOSBox skips before drawing one. |
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. |
# scaler: Scaler used to enlarge/enhance low resolution modes. |
# If 'forced' is appended, then the scaler will be used even if the result might not be desired. |
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. |
frameskip=0 |
aspect=false |
scaler=normal2x |
[cpu] |
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate. |
# Possible values: auto, dynamic, normal, simple. |
# cputype: CPU Type used in emulation. auto is the fastest choice. |
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. |
# cycles: Amount of instructions DOSBox tries to emulate each millisecond. |
# Setting this value too high results in sound dropouts and lags. |
# Cycles can be set in 3 ways: |
# 'auto' tries to guess what a game needs. |
# It usually works, but can fail for certain games. |
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails. |
# (Example: fixed 4000). |
# 'max' will allocate as much cycles as your computer is able to handle. |
# |
# Possible values: auto, fixed, max. |
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12) |
# cycledown: Setting it lower than 100 will be a percentage. |
core=auto |
cputype=auto |
cycles=auto |
cycleup=10 |
cycledown=20 |
[mixer] |
# nosound: Enable silent mode, sound is still emulated though. |
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. |
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. |
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. |
# Possible values: 1024, 2048, 4096, 8192, 512, 256. |
# prebuffer: How many milliseconds of data to keep on top of the blocksize. |
nosound=false |
rate=44100 |
blocksize=1024 |
prebuffer=20 |
[midi] |
# mpu401: Type of MPU-401 to emulate. |
# Possible values: intelligent, uart, none. |
# mididevice: Device that will receive the MIDI data from MPU-401. |
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. |
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. |
# See the README/Manual for more details. |
mpu401=intelligent |
mididevice=default |
midiconfig= |
[sblaster] |
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster. |
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. |
# sbbase: The IO address of the soundblaster. |
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. |
# irq: The IRQ number of the soundblaster. |
# Possible values: 7, 5, 3, 9, 10, 11, 12. |
# dma: The DMA number of the soundblaster. |
# Possible values: 1, 5, 0, 3, 6, 7. |
# hdma: The High DMA number of the soundblaster. |
# Possible values: 1, 5, 0, 3, 6, 7. |
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. |
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. |
# Possible values: auto, cms, opl2, dualopl2, opl3, none. |
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). |
# Possible values: default, compat, fast. |
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). |
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. |
sbtype=sb16 |
sbbase=220 |
irq=7 |
dma=1 |
hdma=5 |
sbmixer=true |
oplmode=auto |
oplemu=default |
oplrate=44100 |
[gus] |
# gus: Enable the Gravis Ultrasound emulation. |
# gusrate: Sample rate of Ultrasound emulation. |
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. |
# gusbase: The IO base address of the Gravis Ultrasound. |
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. |
# gusirq: The IRQ number of the Gravis Ultrasound. |
# Possible values: 5, 3, 7, 9, 10, 11, 12. |
# gusdma: The DMA channel of the Gravis Ultrasound. |
# Possible values: 3, 0, 1, 5, 6, 7. |
# ultradir: Path to Ultrasound directory. In this directory |
# there should be a MIDI directory that contains |
# the patch files for GUS playback. Patch sets used |
# with Timidity should work fine. |
gus=false |
gusrate=44100 |
gusbase=240 |
gusirq=5 |
gusdma=3 |
ultradir=C:\ULTRASND |
[speaker] |
# pcspeaker: Enable PC-Speaker emulation. |
# pcrate: Sample rate of the PC-Speaker sound generation. |
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. |
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. |
# Possible values: auto, on, off. |
# tandyrate: Sample rate of the Tandy 3-Voice generation. |
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. |
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). |
pcspeaker=true |
pcrate=44100 |
tandy=auto |
tandyrate=44100 |
disney=true |
[joystick] |
# joysticktype: Type of joystick to emulate: auto (default), none, |
# 2axis (supports two joysticks), |
# 4axis (supports one joystick, first joystick used), |
# 4axis_2 (supports one joystick, second joystick used), |
# fcs (Thrustmaster), ch (CH Flightstick). |
# none disables joystick emulation. |
# auto chooses emulation depending on real joystick(s). |
# (Remember to reset dosbox's mapperfile if you saved it earlier) |
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. |
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). |
# autofire: continuously fires as long as you keep the button pressed. |
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. |
# buttonwrap: enable button wrapping at the number of emulated buttons. |
joysticktype=auto |
timed=true |
autofire=false |
swap34=false |
buttonwrap=false |
[serial] |
# serial1: set type of device connected to com port. |
# Can be disabled, dummy, modem, nullmodem, directserial. |
# Additional parameters must be in the same line in the form of |
# parameter:value. Parameter for all types is irq (optional). |
# for directserial: realport (required), rxdelay (optional). |
# (realport:COM1 realport:ttyS0). |
# for modem: listenport (optional). |
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr, |
# transparent, port, inhsocket (all optional). |
# Example: serial1=modem listenport:5000 |
# Possible values: dummy, disabled, modem, nullmodem, directserial. |
# serial2: see serial1 |
# Possible values: dummy, disabled, modem, nullmodem, directserial. |
# serial3: see serial1 |
# Possible values: dummy, disabled, modem, nullmodem, directserial. |
# serial4: see serial1 |
# Possible values: dummy, disabled, modem, nullmodem, directserial. |
serial1=dummy |
serial2=dummy |
serial3=disabled |
serial4=disabled |
[dos] |
# xms: Enable XMS support. |
# ems: Enable EMS support. |
# umb: Enable UMB support. |
# keyboardlayout: Language code of the keyboard layout (or none). |
xms=true |
ems=true |
umb=true |
keyboardlayout=auto |
[ipx] |
# ipx: Enable ipx over UDP/IP emulation. |
ipx=false |
[autoexec] |
mount c "." |
c: |
aydos.exe |
exit |
/trunk/Aysalia DOS/DOSBox.exe |
---|
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Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/SDL.dll |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/SDL_net.dll |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/Source/AyDos.cfg |
---|
0,0 → 1,35 |
-$A+ |
-$B- |
-$C+ |
-$D+ |
-$E- |
-$F- |
-$G+ |
-$H+ |
-$I+ |
-$J+ |
-$K- |
-$L+ |
-$M- |
-$N+ |
-$O+ |
-$P+ |
-$Q- |
-$R- |
-$S- |
-$T- |
-$U- |
-$V+ |
-$W- |
-$X+ |
-$YD |
-$Z1 |
-cg |
-AWinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE; |
-H+ |
-W+ |
-M |
-$M16384,1048576 |
-K$00400000 |
-LE"c:\program files (x86)\borland\delphi5\Projects\Bpl" |
-LN"c:\program files (x86)\borland\delphi5\Projects\Bpl" |
/trunk/Aysalia DOS/Source/AyDos.dof |
---|
0,0 → 1,82 |
[Compiler] |
A=1 |
B=0 |
C=1 |
D=1 |
E=0 |
F=0 |
G=1 |
H=1 |
I=1 |
J=1 |
K=0 |
L=1 |
M=0 |
N=1 |
O=1 |
P=1 |
Q=0 |
R=0 |
S=0 |
T=0 |
U=0 |
V=1 |
W=0 |
X=1 |
Y=1 |
Z=1 |
ShowHints=1 |
ShowWarnings=1 |
UnitAliases=WinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE; |
[Linker] |
MapFile=0 |
OutputObjs=0 |
ConsoleApp=1 |
DebugInfo=0 |
RemoteSymbols=0 |
MinStackSize=16384 |
MaxStackSize=1048576 |
ImageBase=4194304 |
ExeDescription= |
[Directories] |
OutputDir= |
UnitOutputDir= |
PackageDLLOutputDir= |
PackageDCPOutputDir= |
SearchPath= |
Packages= |
Conditionals= |
DebugSourceDirs= |
UsePackages=0 |
[Parameters] |
RunParams= |
HostApplication= |
[Language] |
ActiveLang= |
ProjectLang=$00000407 |
RootDir= |
[Version Info] |
IncludeVerInfo=0 |
AutoIncBuild=0 |
MajorVer=1 |
MinorVer=0 |
Release=0 |
Build=0 |
Debug=0 |
PreRelease=0 |
Special=0 |
Private=0 |
DLL=0 |
Locale=1031 |
CodePage=1252 |
[Version Info Keys] |
CompanyName= |
FileDescription= |
FileVersion=1.0.0.0 |
InternalName= |
LegalCopyright= |
LegalTrademarks= |
OriginalFilename= |
ProductName= |
ProductVersion=1.0.0.0 |
Comments= |
/trunk/Aysalia DOS/Source/AyDos.dpr |
---|
0,0 → 1,50 |
program AyDos; |
uses |
SysUtils, |
ShellAPI, |
Windows; |
{$R *.RES} |
function ShellExecuteWait(hWnd: HWND; Operation, FileName, Parameters, |
Directory: PAnsiChar; ShowCmd: Integer): DWord; |
var |
Info: TShellExecuteInfo; |
pInfo: PShellExecuteInfo; |
exitCode: DWord; |
begin |
pInfo := @Info; |
with Info do |
begin |
cbSize := SizeOf(Info); |
fMask := SEE_MASK_NOCLOSEPROCESS; |
wnd := hWnd; |
lpVerb := Operation; |
lpFile := FileName;; |
lpParameters := PChar(Parameters + #0); |
lpDirectory := PChar(Directory); |
nShow := ShowCmd; |
hInstApp := 0; |
end; |
ShellExecuteEx(pInfo); |
repeat |
exitCode := WaitForSingleObject(Info.hProcess, 1000); |
until (exitCode <> WAIT_TIMEOUT); |
result := exitCode; |
end; |
var |
sFile: string; |
begin |
ShellExecuteWait(0, 'open', 'DOSBox.exe', '-noconsole -conf DOSBox.conf', |
PChar(ExtractFilePath(ParamStr(0))), SW_NORMAL); |
sFile := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0))) + 'stdout.txt'; |
if FileExists(sFile) then DeleteFile(PChar(sFile)); |
sFile := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0))) + 'stderr.txt'; |
if FileExists(sFile) then DeleteFile(PChar(sFile)); |
end. |
/trunk/Aysalia DOS/Source/AyDos.exe |
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Added: svn:mime-type |
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\ No newline at end of property |
/trunk/Aysalia DOS/Source/AyDos.res |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/Source/DOS Stub/DosStub.asm |
---|
0,0 → 1,49 |
; Aysalia DOS Launcher |
; DOS Stub for AyDos.exe fat binary |
; Revision 2018-12-01 |
; (C) 2018 Daniel Marschall, ViaThinkSoft |
.model tiny |
.code |
org 100h |
start: |
jmp real_start |
exename1 db "AYDOS.MNU",0 |
cmdargs db 0,'',0dh |
dummy_fcb db 36 dup(0) |
paramblk dw 0 ; use environment of parent |
dw cmdargs ; command line arguments |
dw 0 ; cmdargs_seg |
dw dummy_fcb ; fcb1 |
dw 0 ; fcb1_seg |
dw dummy_fcb ; fcb2 |
dw 0 ; fcb2_seg |
real_start: |
; Reduce size of own application to give the called applications more space |
; TODO: Is that required for a COM file? |
mov ah, 4ah |
mov al, 00h |
mov bx, 50 ; 50 paragraphs a 16 byte = 800 byte |
int 21h |
; Start Menu |
mov ah, 4bh ; execute |
mov al, 00h ; load and execute |
mov bx, paramblk |
lea dx, exename1 |
int 21h |
; Return to DOS |
mov ah, 4ch |
mov al, 00h |
int 21h |
end start |
/trunk/Aysalia DOS/Source/DOS Stub/DosStub.com |
---|
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svn:mime-type = application/octet-stream |
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Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/Source/DOS Stub/Make.bat |
---|
0,0 → 1,8 |
tasm DOSSTUB.ASM |
tlink /t DOSSTUB.OBJ |
del DOSSTUB.MAP |
del DOSSTUB.OBJ |
/trunk/Aysalia DOS/Source/Games/AyDos1.gam |
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\ No newline at end of property |
/trunk/Aysalia DOS/Source/Games/AyDos2.gam |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
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Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/Source/MSDos.ico |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/Source/Menu/AyDos.mnu |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/trunk/Aysalia DOS/Source/Menu/AyDosMnu.asm |
---|
0,0 → 1,208 |
; Aysalia DOS Launcher |
; Launches aydos1.gam and aydos2.gam |
; Revision 2018-12-01 |
; (C) 2018 Daniel Marschall, ViaThinkSoft |
.model small |
.stack 10h |
.data |
exename1 db "AYDOS1.GAM",0 |
exename2 db "AYDOS2.GAM",0 |
cmdargs db 0,'',0dh |
dummy_fcb db 36 dup(0) |
paramblk dw 0 ; use environment of parent |
dw cmdargs ; command line arguments |
dw 0 ; cmdargs_seg |
dw dummy_fcb ; fcb1 |
dw 0 ; fcb1_seg |
dw dummy_fcb ; fcb2 |
dw 0 ; fcb2_seg |
menu1 db '', 13, 10, '$' |
menu2 db '', 13, 10, '$' |
menu3 db '', 13, 10, '$' |
menu4 db '', 13, 10, '$' |
menu5 db ' Aysalia DOS',13,10,'$' |
menu6 db '', 13, 10, '$' |
menu7 db '', 13, 10, '$' |
menu8 db ' Welches Spiel soll gestartet werden?',13,10,'$' |
menu9 db '', 13, 10, '$' |
menu10 db ' Dr',81h,'cke eine der folgenden Tasten:',13,10,'$' |
menu11 db '', 13, 10, '$' |
menu12 db ' 1 Aysalia DOS I',13,10,'$' |
menu13 db ' 2 Aysalia DOS II',13,10,'$' |
menu14 db '', 13, 10, '$' |
menu15 db ' 9 Beenden',13,10,'$' |
menu16 db '', 13, 10, '$' |
menu17 db '', 13, 10, '$' |
menu18 db '', 13, 10, '$' |
gameover1 db '',13,10,'$' |
gameover2 db 'Spiel zu Ende!',13,10,'$' |
gameover3 db '',13,10,'$' |
.code |
clear_vga PROC |
mov ax, 0a000h |
mov es, ax |
xor di, di |
mov ax, 0 |
mov cx, 64000 |
rep stosb |
ret |
clear_vga ENDP |
setup_paramblk PROC |
mov ax, cs |
mov [paramblk + 4], ax ; cmdargs_seg |
mov [paramblk + 8], ax ; fcb1_seg |
mov [paramblk + 12], ax ; fcb2_seg |
ret |
setup_paramblk ENDP |
start: |
mov ax, @data ; moving base address of data to ax |
mov ds, ax ; moving contents of ax into ds |
; data section now gets initialized |
; Reduce size of own application to give the called applications more space |
mov ah, 4ah |
mov al, 00h |
mov bx, 100 ; 100 paragraphs a 16 byte = 1600 byte |
; EXE size is 1140 byte |
int 21h |
menu: |
; Video Mode VGA 12 |
mov ah, 0 |
mov al, 12h |
int 10h |
; Flush keyboard buffer |
mov ah, 0ch |
mov al, 0 |
int 21h |
; Print message |
mov ah, 9 |
lea dx, menu1 |
int 21h |
lea dx, menu2 |
int 21h |
lea dx, menu3 |
int 21h |
lea dx, menu4 |
int 21h |
lea dx, menu5 |
int 21h |
lea dx, menu6 |
int 21h |
lea dx, menu7 |
int 21h |
lea dx, menu8 |
int 21h |
lea dx, menu9 |
int 21h |
lea dx, menu10 |
int 21h |
lea dx, menu11 |
int 21h |
lea dx, menu12 |
int 21h |
lea dx, menu13 |
int 21h |
lea dx, menu14 |
int 21h |
lea dx, menu15 |
int 21h |
lea dx, menu16 |
int 21h |
lea dx, menu17 |
int 21h |
lea dx, menu18 |
int 21h |
retry: |
; Query keyboard input |
mov ah, 07h ; Direct character input, without echo |
int 21h |
cmp al, '1' |
je prog1 |
cmp al, '2' |
je prog2 |
cmp al, '9' |
je ende |
; Invalid input |
jmp retry |
prog1: |
; Clear screen |
call clear_vga |
; Setup parameter block for the EXEC command |
call setup_paramblk |
; Start game 1 |
mov ah, 4bh ; execute |
mov al, 00h ; load and execute |
mov bx, paramblk |
lea dx, exename1 |
int 21h |
; Notify the player that the game is finished |
jmp gameover |
prog2: |
; Clear screen |
call clear_vga |
; Setup parameter block for the EXEC command |
call setup_paramblk |
; Start game 2 |
mov ah, 4bh ; execute |
mov al, 00h ; load and execute |
mov bx, paramblk |
lea dx, exename2 |
int 21h |
; Notify the player that the game is finished |
jmp gameover |
gameover: |
; Print message |
mov ah, 9 |
lea dx, gameover1 |
int 21h |
lea dx, gameover2 |
int 21h |
lea dx, gameover3 |
int 21h |
; Sleep approx 5 seconds |
mov ah, 86h |
mov cx, 004bh |
mov dx, 4000h |
int 15h |
; Go to the menu |
jmp menu |
ende: |
; Reset video mode to DOS default |
mov ah, 0 |
mov al, 3 |
int 10h |
; Return to DOS |
mov ah, 4ch |
mov al, 00h |
int 21h |
end start |
/trunk/Aysalia DOS/Source/Menu/Make.bat |
---|
0,0 → 1,10 |
tasm AYDOSMNU.ASM |
tlink AYDOSMNU.OBJ |
ren AYDOSMNU.EXE AyDos.mnu |
del AYDOSMNU.MAP |
del AYDOSMNU.OBJ |
/trunk/Aysalia DOS/Source/Source Notes.txt |
---|
0,0 → 1,67 |
Annotations for the Aysalia DOS I & II source codes |
=================================================== |
CALLING FLOW |
------------ |
When running under Windows: |
AyDos.exe (32 Bit PE) --> DOSBox (32 Bit PE) --> AyDos.exe (16 Bit COM) --> AyDos.mnu (16 Bit MZ) --> AyDos1/2.gam (16 Bit MZ) |
1. AyDos.exe (32 Bit PE) calls DOSBox.exe (32 Bit PE) with config DOSBox.conf |
2. DOSBox.conf starts AyDos.exe (16 Bit MZ) as autostart |
3. AyDos.exe (16 Bit COM) calls AyDos.mnu (16 Bit MZ) |
4. AyDos.mnu (16 Bit MZ) shows a menu and calls AyDos1.gam or AyDos2.gam (both 16 Bit MZ) |
When running under DOS: |
AyDos.exe (16 Bit COM) --> AyDos.mnu (16 Bit MZ) --> AyDos1/2.gam (16 Bit MZ) |
1. AyDos.exe (16 Bit COM) calls AyDos.mnu (16 Bit MZ) |
2. AyDos.mnu (16 Bit MZ) shows a menu and calls AyDos1.gam or AyDos2.gam (both 16 Bit MZ) |
AYDOS.EXE |
--------- |
AyDos.exe is a "fat binary" which can be called by DOS and Windows. |
In Windows mode, it calls DOSBox.exe with the arguments "-noconsole -conf DOSBox.conf" and |
the working directory being the directory where the EXE file is located. |
In DOS mode, it executes the application "AYDOS.MNU" (which is actually a COM-file |
containing the menu code that will eventually call AYDOS1.GAM or AYDOS2.GAM which are |
actually MZ-executables). |
To create this fat binary, do the following: |
1. Compile AyDos.exe with Delphi |
2. Compile DosStub.com with TASM |
3. With an hex editor, copy the contents of DosStub.com into AyDos.exe to offset 0x40 |
AYDOS1.GAM and AYDOS2.GAM |
------------------------- |
These games were developed and compiled in QuickBasic, but unfortunately the source code is lost. |
The EXE files have been modified with a hex editor to fix some small issues. |
A side effect of one fix is that the video mode is not reset when the game exists. |
Therefore, the EXE files have been renamed to GAM and will be called by the menu/launcher executable, |
which resets the video mode correctly, in addition in showing a menu. |
DISTRIBUTE |
---------- |
AyDos.exe |
AyDos.mnu |
AyDos1.gam |
AyDos2.gam |
DOSBox.exe |
DOSBox.conf |
SDL.dll (required by DOSBox) |
SDL_net.dll (required by DOSBox) |
/trunk/Readme.txt |
---|
1,6 → 1,6 |
************************* |
** AYSALIA: DUAL PACK ** |
** 30. November 2018 ** |
** 02. December 2018 ** |
************************* |
Vielen Dank, dass Sie Aysalia spielen! Das "Dual Pack" beeinhaltet die |
263,16 → 263,16 |
Beachten Sie jedoch, dass dem Installationspaket nur die Runtime für |
Visual Basic 6 beigelegt wurde. Wenn Sie die Anwendungen mit Visual |
Basic 5 erstellen, dann benötigt der Entbenutzer die Runtime für |
Version 5 und nicht die der Version 6, die dem Setupquelltext beiliegt ist |
Version 5 und nicht die der Version 6, die dem Setupquelltext beiliegt, ist |
und mitinstalliert wird. |
Sie können die Runtime für Version 5 bei Microsoft herunterladen: |
http://www.microsoft.com/downloads/details.aspx?FamilyID=05ae09e6-082a-4cd1-99cd-8911b6034c20 |
https://support.microsoft.com/de-de/help/180071/file-msvbvm50-exe-installs-visual-basic-5-0-run-time-files |
Das Installationsprogramm ist mit InnoSetup entwickelt worden. |
Kostenlos erhältlich unter: http://www.jrsoftware.org/ |
Um die Ressourcen (Bilder, Grafiken) aus den FRX-Dateien zu bekommen, benötigen Sie |
ein Tool wie z.B. "FRX Split": http://www.freedownloadscenter.com/Programming/Visual_Basic_Tools/FRX_Split.html |
ein Tool wie z.B. "FRX Split": http://www.topshareware.com/FRX-Split-download-9464.htm |
========================== |
== KONTAKTINFORMATIONEN == |
280,10 → 280,10 |
KONTAKT |
Entwicklung |
Entwicklung von "Aysalia" |
Kai Breiling (kai_breiling@gmx.de) |
Weiterentwicklung / Optimierung |
Weiterentwicklung und Erstellung des "Dual Packs" |
Daniel Marschall (info@daniel-marschall.de) |
Offizielle Webseite |
/trunk/Setup.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
/trunk/Setup.iss |
---|
1,9 → 1,9 |
; InnoSetup 5.5.9 |
; InnoSetup 5.6.1 |
; Achtung: Bei Veränderung dieser ISS-Datei erst abspeichern und dann Setup erstellen (da das Setup-Script mitgepackt wird) |
[Setup] |
AppName=Aysalia Dual-Pack |
AppVerName=Aysalia Dual-Pack 1.0.4 |
AppVerName=Aysalia Dual-Pack 1.0.5 |
AppCopyright=(C) 1999-2007 Kai Breiling, 2007-2018 ViaThinkSoft |
AppPublisher=Mystix Development |
AppPublisherURL=http://dev.mystix-entertainment.de/ |
17,6 → 17,7 |
SolidCompression=yes |
WizardImageFile=Wizard Image.bmp |
WizardSmallImageFile=Wizard Small Image.bmp |
;MinVersion=4.0 |
[Languages] |
Name: "german"; MessagesFile: "compiler:Languages\German.isl" |
27,7 → 28,6 |
Name: "user"; Description: "Benutzerdefiniert"; Flags: iscustom |
[Components] |
Name: "vbrt"; Description: "Microsoft Visual Basic 6.0 Runtime Library (Service Pack 6)"; Types: user core alles; Flags: fixed |
Name: "zdd"; Description: "Zeitalter der Dämonen 1.5.3"; Types: core alles |
Name: "zdd_src"; Description: "Zeitalter der Dämonen 1.5.3 (Visual Basic Quelltext)"; Types: alles |
Name: "sua"; Description: "Schatten über Aysalia 2.3.1"; Types: core alles |
47,42 → 47,30 |
; Zeitalter der Dämonen |
Source: "Zeitalter der Dämonen\*.exe"; Flags: ignoreversion; DestDir: "{app}\"; Components: zdd |
; Zeitalter der Dämonen Quelltexte |
Source: "Zeitalter der Dämonen\*.vbp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
Source: "Zeitalter der Dämonen\*.bas"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
Source: "Zeitalter der Dämonen\*.frm"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
Source: "Zeitalter der Dämonen\*.frx"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
Source: "Zeitalter der Dämonen\*.jpg"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
Source: "Zeitalter der Dämonen\*.bmp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
Source: "Zeitalter der Dämonen\*.bat"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
Source: "Zeitalter der Dämonen\*"; Flags: ignoreversion recursesubdirs; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src |
; Schatten über Aysalia |
Source: "Schatten über Aysalia\*.exe"; Flags: ignoreversion; DestDir: "{app}\"; Components: sua |
; Schatten über Aysalia Quelltexte |
Source: "Schatten über Aysalia\Nicht verwendet\*.vbp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src |
Source: "Schatten über Aysalia\Nicht verwendet\*.bas"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src |
Source: "Schatten über Aysalia\Nicht verwendet\*.frm"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src |
Source: "Schatten über Aysalia\Nicht verwendet\*.frx"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src |
Source: "Schatten über Aysalia\*.vbp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src |
Source: "Schatten über Aysalia\*.bas"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src |
Source: "Schatten über Aysalia\*.frm"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src |
Source: "Schatten über Aysalia\*.frx"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src |
Source: "Schatten über Aysalia\*.jpg"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src |
Source: "Schatten über Aysalia\*.bat"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src |
Source: "Schatten über Aysalia\*"; Flags: ignoreversion recursesubdirs; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src |
; Aysalia DOS |
Source: "Nostalgie\*.*"; Flags: ignoreversion; DestDir: "{app}"; Components: aydos |
Source: "Aysalia DOS\*.*"; Flags: ignoreversion; DestDir: "{app}"; Components: aydos |
; Aysalia DOS Quelltext |
Source: "Nostalgie\Source\*"; Flags: ignoreversion recursesubdirs; DestDir: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src |
Source: "Aysalia DOS\Source\*"; Flags: ignoreversion recursesubdirs; DestDir: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src |
; Setup Source |
Source: "Setup.iss"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss |
Source: "Wizard Image.bmp"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss |
Source: "Wizard Small Image.bmp"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss |
Source: "Visual Basic 6.0 - Runtime Library SP6.exe"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss |
Source: "Visual C++ 6.0 - Runtime Library.exe"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss |
; Allgemein |
Source: "Readme.txt"; DestDir: "{app}"; Flags: ignoreversion isreadme |
; Temporäre Runtime (Runtime wird bei Setup-Source behalten) |
Source: "Visual Basic 6.0 - Runtime Library SP6.exe"; DestDir: "{tmp}"; Flags: ignoreversion deleteafterinstall; Components: vbrt |
Source: "Visual Basic 6.0 - Runtime Library SP6.exe"; DestDir: "{tmp}"; Flags: ignoreversion deleteafterinstall; Components: sua zdd |
Source: "Visual C++ 6.0 - Runtime Library.exe"; DestDir: "{tmp}"; Flags: ignoreversion deleteafterinstall; Components: aydos |
[Run] |
Filename: "{tmp}\Visual Basic 6.0 - Runtime Library SP6.exe"; StatusMsg: "Installiere Microsoft Visual Basic 6.0 Runtime Library..."; Flags: waituntilterminated; Components: vbrt |
Filename: "{tmp}\Visual Basic 6.0 - Runtime Library SP6.exe"; StatusMsg: "Installiere Microsoft Visual Basic 6.0 Runtime Library..."; Flags: waituntilterminated; Components: sua zdd |
Filename: "{tmp}\Visual C++ 6.0 - Runtime Library.exe"; StatusMsg: "Installiere Microsoft Visual C++ 6.0 Runtime Library..."; Flags: waituntilterminated; Components: aydos |
[Icons] |
Name: "{group}\Aysalia DOS"; Filename: "{app}\AyDos.exe"; WorkingDir: "{app}"; Components: aydos |
/trunk/Visual C++ 6.0 - Runtime Library.exe |
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Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |