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/trunk/Nostalgie/AyDos.cfg
0,0 → 1,35
-$A+
-$B-
-$C+
-$D+
-$E-
-$F-
-$G+
-$H+
-$I+
-$J+
-$K-
-$L+
-$M-
-$N+
-$O+
-$P+
-$Q-
-$R-
-$S-
-$T-
-$U-
-$V+
-$W-
-$X+
-$YD
-$Z1
-cg
-AWinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE;
-H+
-W+
-M
-$M16384,1048576
-K$00400000
-LE"c:\program files (x86)\borland\delphi5\Projects\Bpl"
-LN"c:\program files (x86)\borland\delphi5\Projects\Bpl"
/trunk/Nostalgie/AyDos.dof
0,0 → 1,82
[Compiler]
A=1
B=0
C=1
D=1
E=0
F=0
G=1
H=1
I=1
J=1
K=0
L=1
M=0
N=1
O=1
P=1
Q=0
R=0
S=0
T=0
U=0
V=1
W=0
X=1
Y=1
Z=1
ShowHints=1
ShowWarnings=1
UnitAliases=WinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE;
[Linker]
MapFile=0
OutputObjs=0
ConsoleApp=1
DebugInfo=0
RemoteSymbols=0
MinStackSize=16384
MaxStackSize=1048576
ImageBase=4194304
ExeDescription=
[Directories]
OutputDir=
UnitOutputDir=
PackageDLLOutputDir=
PackageDCPOutputDir=
SearchPath=
Packages=
Conditionals=
DebugSourceDirs=
UsePackages=0
[Parameters]
RunParams=
HostApplication=
[Language]
ActiveLang=
ProjectLang=$00000407
RootDir=
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1031
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
/trunk/Nostalgie/AyDos.dpr
0,0 → 1,50
program AyDos;
 
uses
SysUtils,
ShellAPI,
Windows;
 
{$R *.RES}
 
function ShellExecuteWait(hWnd: HWND; Operation, FileName, Parameters,
Directory: PAnsiChar; ShowCmd: Integer): DWord;
var
Info: TShellExecuteInfo;
pInfo: PShellExecuteInfo;
exitCode: DWord;
begin
pInfo := @Info;
with Info do
begin
cbSize := SizeOf(Info);
fMask := SEE_MASK_NOCLOSEPROCESS;
wnd := hWnd;
lpVerb := Operation;
lpFile := FileName;;
lpParameters := PChar(Parameters + #0);
lpDirectory := PChar(Directory);
nShow := ShowCmd;
hInstApp := 0;
end;
ShellExecuteEx(pInfo);
 
repeat
exitCode := WaitForSingleObject(Info.hProcess, 1000);
until (exitCode <> WAIT_TIMEOUT);
 
result := exitCode;
end;
 
var
sFile: string;
begin
ShellExecuteWait(0, 'open', 'DOSBox.exe', '-noconsole -conf DOSBox.conf',
PChar(ExtractFilePath(ParamStr(0))), SW_NORMAL);
 
sFile := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0))) + 'stdout.txt';
if FileExists(sFile) then DeleteFile(PChar(sFile));
 
sFile := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0))) + 'stderr.txt';
if FileExists(sFile) then DeleteFile(PChar(sFile));
end.
/trunk/Nostalgie/AyDos.exe
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/trunk/Nostalgie/AyDos.res
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/trunk/Nostalgie/DOSBox License.txt
0,0 → 1,340
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
 
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
 
Preamble
 
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
 
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
 
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
 
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
 
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
 
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
 
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
 
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
 
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
 
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
 
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
 
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
 
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
 
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
 
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
 
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
 
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
 
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
 
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
 
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
 
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
 
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
 
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
 
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
 
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
 
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
 
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
 
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
 
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
 
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
 
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
 
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
 
NO WARRANTY
 
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
 
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
 
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
 
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
 
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
 
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
 
Also add information on how to contact you by electronic and paper mail.
 
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
 
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
 
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
 
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
 
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
 
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
 
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
/trunk/Nostalgie/DOSBox.conf
0,0 → 1,266
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.
 
[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.
 
fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=false
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true
 
[dosbox]
# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.
 
language=
machine=svga_s3
captures=capture
memsize=16
 
[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
 
frameskip=0
aspect=false
scaler=normal2x
 
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to handle.
#
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.
 
core=auto
cputype=auto
cycles=auto
cycleup=10
cycledown=20
 
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
 
nosound=false
rate=44100
blocksize=1024
prebuffer=20
 
[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.
 
mpu401=intelligent
mididevice=default
midiconfig=
 
[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
 
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
 
[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
 
gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND
 
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
 
pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true
 
[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
 
joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false
 
[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
 
serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled
 
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).
 
xms=true
ems=true
umb=true
keyboardlayout=auto
 
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
 
ipx=false
 
[autoexec]
mount c "."
echo off
cls
 
:welcome
 
echo.
echo.
echo AYSALIA DOS
echo.
echo.
echo Welches Spiel soll gestartet werden?
echo.
echo Drcke eine der folgenden Tasten:
echo.
echo 1 Aysalia DOS I
echo 2 Aysalia DOS II
echo.
echo 9 Beenden
echo.
 
CHOICE /C:129 /N
IF ERRORLEVEL 3 exit
IF ERRORLEVEL 2 C:\AyDos2.exe
IF ERRORLEVEL 1 C:\AyDos1.exe
 
goto welcome
/trunk/Nostalgie/DOSBox.exe
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/trunk/Nostalgie/MSDos.ico
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/trunk/Nostalgie/SDL.dll
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/trunk/Nostalgie/SDL_net.dll
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/trunk/Readme.txt
1,6 → 1,6
*************************
** AYSALIA: DUAL PACK **
** 08. Juni 2007 **
** 30. November 2018 **
*************************
 
Vielen Dank, dass Sie Aysalia spielen! Das "Dual Pack" beeinhaltet die
13,6 → 13,9
Die Versionen enthalten keinen Quelltext und liegen nur aus "nostalgischen"
Gründen bei.
 
Aysalia DOS I und Aysalia DOS II können mit allen Windows Versionen (auch 64 Bit)
gespielt werden. Hierfür wurde DOS Box in das Package inkludiert.
 
Wir wünschen Ihnen viel Spaß beim Spielen. Wenn Sie Verbesserungsvorschläge
haben, können Sie diese uns gerne zukommen lassen!
 
/trunk/Setup.exe
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/trunk/Setup.iss
1,10 → 1,10
; InnoSetup 5.1.12
; Achtung: Bei Veränderung dieser ISS-Datei erst abspeichern und dann Setup erstellen (da Setupscript mitgepackt wird)
; InnoSetup 5.5.9
; Achtung: Bei Veränderung dieser ISS-Datei erst abspeichern und dann Setup erstellen (da das Setup-Script mitgepackt wird)
 
[Setup]
AppName=Aysalia Dual-Pack
AppVerName=Aysalia Dual-Pack 1.0.3
AppCopyright=(C) 1999-2007 Kai Breiling
AppVerName=Aysalia Dual-Pack 1.0.4
AppCopyright=(C) 1999-2007 Kai Breiling, 2007-2018 ViaThinkSoft
AppPublisher=Mystix Development
AppPublisherURL=http://dev.mystix-entertainment.de/
AppSupportURL=http://dev.mystix-entertainment.de/
22,213 → 22,67
Name: "german"; MessagesFile: "compiler:Languages\German.isl"
 
[Types]
Name: "core"; Description: "Standardpaket - ohne Quelltexte"
Name: "srcs"; Description: "Erweitertes Paket - mit Quelltexten"
Name: "alles"; Description: "Alle Komponenten inkl. DOS-Spiele"
Name: "core"; Description: "Alle Spiele ohne Quelltexte"
Name: "alles"; Description: "Spiele und Quelltexte"
Name: "user"; Description: "Benutzerdefiniert"; Flags: iscustom
 
[Components]
Name: "vbrt"; Description: "Microsoft Visual Basic 6.0 Runtime Library (Service Pack 6)"; Types: user srcs core alles; Flags: fixed
Name: "zdd"; Description: "Zeitalter der Dämonen 1.5.3"; Types: srcs core alles
Name: "zdds"; Description: "Zeitalter der Dämonen 1.5.3 (Visual Basic Quelltext)"; Types: srcs alles
Name: "sua"; Description: "Schatten über Aysalia 2.3.1"; Types: srcs core alles
Name: "suas"; Description: "Schatten über Aysalia 2.3.1 (Visual Basic Quelltext)"; Types: srcs alles
Name: "aydos1"; Description: "Aysalia DOS I"; Types: alles
Name: "aydos2"; Description: "Aysalia DOS II"; Types: alles
Name: "iss"; Description: "InnoSetup Installations-Quelltext"; Types: srcs alles
Name: "vbrt"; Description: "Microsoft Visual Basic 6.0 Runtime Library (Service Pack 6)"; Types: user core alles; Flags: fixed
Name: "zdd"; Description: "Zeitalter der Dämonen 1.5.3"; Types: core alles
Name: "zdd_src"; Description: "Zeitalter der Dämonen 1.5.3 (Visual Basic Quelltext)"; Types: alles
Name: "sua"; Description: "Schatten über Aysalia 2.3.1"; Types: core alles
Name: "sua_src"; Description: "Schatten über Aysalia 2.3.1 (Visual Basic Quelltext)"; Types: alles
Name: "aydos"; Description: "Aysalia DOS"; Types: core alles
Name: "aydos_src"; Description: "Aysalia DOS (Launcher Quelltext)"; Types: alles
Name: "iss"; Description: "InnoSetup Installations-Quelltext"; Types: alles
 
[Dirs]
Name: "{app}\Nostalgie"; Components: aydos1 aydos2; Permissions: users-modify
Name: "{app}\Zeitalter der Dämonen"; Components: zdd zdds; Permissions: users-modify
Name: "{app}\Schatten über Aysalia"; Components: sua suas; Permissions: users-modify
Name: "{app}\Nostalgie"; Components: aydos; Permissions: users-modify
Name: "{app}\Quelltexte\InnoSetup"; Components: iss; Permissions: users-modify
Name: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src; Permissions: users-modify
Name: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src; Permissions: users-modify
Name: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src; Permissions: users-modify
 
[Files]
; ZDD EXECUTABLE
Source: "Zeitalter der Dämonen\Zeitalter der Dämonen.exe"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdd
; ZDD SOURCE
Source: "Zeitalter der Dämonen\Alter Titel.jpg"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Charakter.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqSCHRIFTSTÜCK.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Elfenwald.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\frmAbout.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\GiveItems.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Haus.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Havengate.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Konversation.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Labor.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Landkarte.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Manager.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Phargas.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Shanti.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\StartTitle.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Story.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\TdOK1.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\TdOK2.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\TOT.frx"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Beute.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Bibliothek.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Charakter.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqALCHEMIE.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqBOGENBAUER.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqGILDE.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqHERBERGE.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqRÜSTSCHMIEDE.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqSCHMIEDE.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqSCHRIFTSTÜCK.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\dqZAUBERER.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Elfenwald.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Equipment.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\frmAbout.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\GiveItems.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Haus.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Havengate.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Kampf.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Konversation.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Labor.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Landkarte.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Manager.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Phargas.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Rast.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Shanti.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\StartTitle.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Story.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\TdOK1.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\TdOK2.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\TOT.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\TruheÖffnen.frm"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\ObjektDaten.bas"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Waffenwerte.bas"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\ZdDData.bas"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\ZdDDataSub.bas"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Zeitalter der Dämonen.vbp"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Icon.bmp"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Source: "Zeitalter der Dämonen\Pub.bat"; Flags: ignoreversion; DestDir: "{app}\Zeitalter der Dämonen"; Components: zdds
; SÜA EXECUTABLE
Source: "Schatten über Aysalia\Schatten über Aysalia.exe"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: sua
; SÜA SOURCE
Source: "Schatten über Aysalia\Nicht verwendet\Charakter generate.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\GrGilde3.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\LgGuild1.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\PhGilde4.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\ShGilde4.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\Spruchbuch.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\Charakter Generate.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\GrGilde3.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\LgGuild1.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\PhGilde4.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\ShGilde4.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\Spruchbuch.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\Dragon Quest.bas"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\ZauberData.bas"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Nicht verwendet\Charakter generate.vbp"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia\Nicht verwendet"; Components: suas
Source: "Schatten über Aysalia\Alter Titel.jpg"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\AzBow1.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\AzSmith2.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Beute.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\CheckHero.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\DQSTORY.FRX"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Feenwald.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FeMedusaEi.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Festung2.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FESTUNG.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Charakter.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\frmAbout.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\GrRust3.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\GrSmith3.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Höhlen.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöhlenE2.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Kristallsee.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\KrSchatz.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Landkarte.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LgRust1.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LgShop1.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LgSmith1.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Lindgar.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ObjectSelect.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\PhSmith4.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ShBow2.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ShRust4.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ShSmith4.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\StartTitle.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Sumpf.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\TheEnd.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Tot.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\WsFelsen.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Wüste.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Amazon.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\AzBow1.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\AzSmith2.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\AzTrain1.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Beute.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\CheckHero.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\DQstory.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Feenwald.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FeKobold.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FeMedusaEi.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FeSchatz.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FeSee.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FESTUNG.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Festung2.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\FeTempel.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Charakter.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\frmAbout.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Gragook.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\GrRust3.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\GrSmith3.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\GrTaverne2.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöAltar.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Höhlen.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöhlenE2.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöTisch.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöTruhe.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöTruhe2.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöTruhe3.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\HöTruhe4.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Kampf.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Kristallsee.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\KrSchatz.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\KrTauchen.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Landkarte.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LevelFort.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LgRust1.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LgShop1.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LgSmith1.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\LgTaverne1.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Lindgar.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ObjectSelect.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Phaekskar.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\PhSmith4.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\PhTaverne4.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Rast.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Shaela.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ShBow2.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ShRust4.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\ShSmith4.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\StartTitle.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\SuBaum.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Sumpf.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\SuWolke.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\TheEnd.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Tot.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\WsFelsen.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\WsLager.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\WsOase.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\WsObelisk.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Wüste.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\DragonData.bas"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\DragonDataSub.bas"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Schatten über Aysalia.vbp"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\Pub.bat"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\frmInternal.frm"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
Source: "Schatten über Aysalia\frmInternal.frx"; Flags: ignoreversion; DestDir: "{app}\Schatten über Aysalia"; Components: suas
; Nostalgie
Source: "Nostalgie\AyDos1.exe"; Flags: ignoreversion; DestDir: "{app}\Nostalgie"; Components: aydos1
Source: "Nostalgie\AyDos2.exe"; Flags: ignoreversion; DestDir: "{app}\Nostalgie"; Components: aydos2
; Zeitalter der Dämonen
Source: "Zeitalter der Dämonen\*.exe"; Flags: ignoreversion; DestDir: "{app}\"; Components: zdd
; Zeitalter der Dämonen Quelltexte
Source: "Zeitalter der Dämonen\*.vbp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src
Source: "Zeitalter der Dämonen\*.bas"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src
Source: "Zeitalter der Dämonen\*.frm"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src
Source: "Zeitalter der Dämonen\*.frx"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src
Source: "Zeitalter der Dämonen\*.jpg"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src
Source: "Zeitalter der Dämonen\*.bmp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src
Source: "Zeitalter der Dämonen\*.bat"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Zeitalter der Dämonen"; Components: zdd_src
; Schatten über Aysalia
Source: "Schatten über Aysalia\*.exe"; Flags: ignoreversion; DestDir: "{app}\"; Components: sua
; Schatten über Aysalia Quelltexte
Source: "Schatten über Aysalia\Nicht verwendet\*.vbp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src
Source: "Schatten über Aysalia\Nicht verwendet\*.bas"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src
Source: "Schatten über Aysalia\Nicht verwendet\*.frm"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src
Source: "Schatten über Aysalia\Nicht verwendet\*.frx"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia\Nicht verwendet"; Components: sua_src
Source: "Schatten über Aysalia\*.vbp"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src
Source: "Schatten über Aysalia\*.bas"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src
Source: "Schatten über Aysalia\*.frm"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src
Source: "Schatten über Aysalia\*.frx"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src
Source: "Schatten über Aysalia\*.jpg"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src
Source: "Schatten über Aysalia\*.bat"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Schatten über Aysalia"; Components: sua_src
; Aysalia DOS
Source: "Nostalgie\*.exe"; Flags: ignoreversion; DestDir: "{app}\Nostalgie"; Components: aydos
Source: "Nostalgie\*.dll"; Flags: ignoreversion; DestDir: "{app}\Nostalgie"; Components: aydos
Source: "Nostalgie\*.txt"; Flags: ignoreversion; DestDir: "{app}\Nostalgie"; Components: aydos
Source: "Nostalgie\*.conf"; Flags: ignoreversion; DestDir: "{app}\Nostalgie"; Components: aydos
; Aysalia DOS Quelltext
Source: "Nostalgie\*.cfg"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src
Source: "Nostalgie\*.dof"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src
Source: "Nostalgie\*.dpr"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src
Source: "Nostalgie\*.res"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src
Source: "Nostalgie\*.ico"; Flags: ignoreversion; DestDir: "{app}\Quelltexte\Aysalia DOS"; Components: aydos_src
; Setup Source
Source: "Setup.iss"; DestDir: "{app}"; Flags: ignoreversion; Components: iss
Source: "Wizard Image.bmp"; DestDir: "{app}"; Flags: ignoreversion; Components: iss
Source: "Wizard Small Image.bmp"; DestDir: "{app}"; Flags: ignoreversion; Components: iss
Source: "Visual Basic 6.0 - Runtime Library SP6.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: iss
Source: "Setup.iss"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss
Source: "Wizard Image.bmp"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss
Source: "Wizard Small Image.bmp"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss
Source: "Visual Basic 6.0 - Runtime Library SP6.exe"; DestDir: "{app}\Quelltexte\InnoSetup"; Flags: ignoreversion; Components: iss
; Allgemein
Source: "Readme.txt"; DestDir: "{app}"; Flags: ignoreversion isreadme
; Temporäre Runtime (Runtime wird bei Setup-Source behalten)
238,16 → 92,10
Filename: "{tmp}\Visual Basic 6.0 - Runtime Library SP6.exe"; StatusMsg: "Installiere Microsoft Visual Basic 6.0 Runtime Library..."; Flags: waituntilterminated; Components: vbrt
 
[Icons]
Name: "{group}\Nostalgie\Aysalia DOS I"; Filename: "{app}\Nostalgie\AyDos1.exe"; WorkingDir: "{app}\Nostalgie"; Components: aydos1
Name: "{group}\Nostalgie\Aysalia DOS II"; Filename: "{app}\Nostalgie\AyDos2.exe"; WorkingDir: "{app}\Nostalgie"; Components: aydos2
Name: "{group}\Zeitalter der Dämonen\Spielen"; Filename: "{app}\Zeitalter der Dämonen\Zeitalter der Dämonen.exe"; WorkingDir: "{app}\Zeitalter der Dämonen"; Components: zdd
Name: "{group}\Zeitalter der Dämonen\Visual Basic Quelltext"; Filename: "{app}\Zeitalter der Dämonen\Zeitalter der Dämonen.vbp"; WorkingDir: "{app}\Zeitalter der Dämonen"; Components: zdds
Name: "{group}\Zeitalter der Dämonen\Verzeichnis"; Filename: "{app}\Zeitalter der Dämonen"; WorkingDir: "{app}\Zeitalter der Dämonen"; Components: zdd zdds
Name: "{group}\Schatten über Aysalia\Spielen"; Filename: "{app}\Schatten über Aysalia\Schatten über Aysalia.exe"; WorkingDir: "{app}\Schatten über Aysalia"; Components: sua
Name: "{group}\Schatten über Aysalia\Visual Basic Quelltext"; Filename: "{app}\Schatten über Aysalia\Schatten über Aysalia.vbp"; WorkingDir: "{app}\Schatten über Aysalia"; Components: suas
Name: "{group}\Schatten über Aysalia\Verzeichnis"; Filename: "{app}\Schatten über Aysalia"; WorkingDir: "{app}\Schatten über Aysalia"; Components: sua suas
Name: "{group}\InnoSetup-Quelltext"; Filename: "{app}\Setup.iss"; WorkingDir: "{app}"; Components: iss
Name: "{group}\Dual Pack Informationen"; Filename: "{app}\Readme.txt"; WorkingDir: "{app}"
Name: "{group}\Mystix Development"; Filename: "http://dev.mystix-entertainment.de/"
Name: "{group}\Aysalia DOS"; Filename: "{app}\Nostalgie\AyDos.exe"; WorkingDir: "{app}\Nostalgie"; Components: aydos
Name: "{group}\Aysalia - Zeitalter der Dämonen"; Filename: "{app}\Zeitalter der Dämonen.exe"; WorkingDir: "{app}\Zeitalter der Dämonen"; Components: zdd
Name: "{group}\Aysalia Quelltexte"; Filename: "{app}\Quelltexte"; WorkingDir: "{app}\Zeitalter der Dämonen"; Components: zdd_src sua_src aydos_src iss
Name: "{group}\Aysalia - Schatten über Aysalia"; Filename: "{app}\Schatten über Aysalia.exe"; WorkingDir: "{app}\Schatten über Aysalia"; Components: sua
Name: "{group}\Aysalia - Dual Pack Readme"; Filename: "{app}\Readme.txt"; WorkingDir: "{app}"
;Name: "{group}\Mystix Development"; Filename: "http://dev.mystix-entertainment.de/"
Name: "{group}\{cm:UninstallProgram,Aysalia Dual-Pack}"; Filename: "{uninstallexe}"