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1 daniel-mar 1
unit DXConsts;
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interface
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resourcestring
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  SNone = '(None)';
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  SUnknownError = 'Unknown Error (%d)';
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  SDirectDraw = 'DirectDraw';
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  SDirect3DRM = 'Direct3D RetainedMode';
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  SDirectSound = 'DirectSound';
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  SDirectSoundCapture = 'DirectSoundCapture';
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  SDirectDrawClipper = 'Clipper';
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  SDirectDrawPalette = 'Palette';
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  SDirectDrawSurface = 'Surface';
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  SDirectDrawPrimarySurface = 'Primary Surface';
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  SDirectSoundBuffer = 'Sound Buffer';
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  SDirectSoundPrimaryBuffer = 'Primary Buffer';
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  SDirectSoundCaptureBuffer = 'Sound Capture Buffer';
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  STexture = 'Texture';
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  SDirectPlay = 'DirectPlay';
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  SSession = 'Session';
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  SNotMade = '%s not made';
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  SStreamNotOpend = 'Stream not opend';
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  SWaveStreamNotSet = 'WaveStream not set';
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  SCannotMade = '%s cannot be made';
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  SCannotInitialized = '%s cannot be initialized';
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  SCannotChanged = '%s cannot be changed';
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  SCannotLock = '%s cannot be locked';
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  SCannotOpened = '%s cannot be opened';
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  SDLLNotLoaded = '%s not loaded';
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  SImageNotFound = 'Image ''%s'' not found';
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  SWaveNotFound = 'Wave ''%s'' not found';
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  SEffectNotFound = 'Effect ''%s'' not found';
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  SListIndexError = 'Index of the list exceeds the range. (%d)';
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  SScanline = 'Index of the scanning line exceeded the range. (%d)';
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  SNoForm = 'Form not found';
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  SSinceDirectX5 = 'Necessary since DirectX 5';
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  SSinceDirectX6 = 'Necessary since DirectX 6';
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  SSinceDirectX7 = 'Necessary since DirectX 7';
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  S3DDeviceNotFound = '3D device not found';
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  SDisplayModeChange = 'Display mode cannot be changed (%dx%d %dbit)';
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  SDisplayModeCannotAcquired = 'A present display mode cannot be acquired';
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  SInvalidDIB = 'DIB is invalid';
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  SInvalidDIBBitCount = 'Bitcount in invalid (%d)';
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  SInvalidDIBPixelFormat = 'PixelFormat in invalid';
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  SInvalidWave = 'Wave is invalid';
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  SInvalidDisplayBitCount = 'It should be either of 8 or 16 or 24 or 32';
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  SInvalidWaveFormat = 'Format is invalid';
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  SNotSupported = '%s not supported';
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  SStreamOpend = 'Stream has already been opened';
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  SNecessaryDirectInputUseMouse = 'DirectInput is necessary to use the mouse';
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  {  DirectPlay  }
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  SDXPlayNotConnectedNow = 'TDXPlay component is not connected now.';
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  SDXPlayProviderNotFound = 'Provider ''%s'' not found';
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  SDXPlayProviderSpecifiedGUIDNotFound = 'Provider of specified GUID is not found';
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  SDXPlayModemListCannotBeAcquired = 'Modem list cannot be acquired';
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  SDXPlaySessionListCannotBeAcquired = 'Session list cannot be acquired';
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  SDXPlaySessionNotFound = 'Session ''%s'' not found';
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  SDXPlaySessionCannotOpened = 'Session %s cannot be opened';
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  SDXPlayPlayerNotFound = 'The player of specified ID is not found';
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  SDXPlayMessageIllegal = 'The message form is illegal';
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  SDXPlayPlayerNameIsNotSpecified = 'Player name is not specified';
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  SDXPlaySessionNameIsNotSpecified = 'Session name is not specified';
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  DXPlayFormNext = 'Next >';
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  DXPlayFormComplete = 'Complete';
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  SNotSupportGraphicFile = 'This format graphic not suported';
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  SInvalidDXTFile = 'This DXT file is invalid';
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  SCannotLoadGraphic = 'Can''t Load this Graphic';
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  SOverlay = 'Not posible Overlay Surface';
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const
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  SDIBSize = '(%dx%d)';
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  SDIBColor = '%d color';
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  SDIBBitSize = '%d bytes';
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  SDIBBitSize_K = '%d Kbytes';
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const
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  SWaveLength = '%.4g sec';
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  SWaveFrequency = '%dHz';
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  SWaveBitCount = '%dbit';
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  SWaveMono = 'Mono';
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  SWaveStereo = 'Stereo';
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  SWaveSize = '%d bytes';
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const
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  SKeyLeft = 'Left';
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  SKeyUp = 'Up';
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  SKeyRight = 'Right';
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  SKeyDown = 'Down';
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const
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  SFFBEffectEditor = '%s Effect Editor';
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implementation
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end.