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Rev | Author | Line No. | Line |
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1 | daniel-mar | 1 | unit SplSpeicherung; |
2 | |||
3 | interface |
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4 | |||
5 | uses |
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6 | Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, |
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7 | StdCtrls, ExtCtrls, Spin; |
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8 | |||
9 | type |
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10 | TSpeicherungForm = class(TForm) |
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11 | Bevel1: TBevel; |
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12 | LadenBtn: TButton; |
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13 | LoeschenBtn: TButton; |
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14 | AktualisierenBtn: TButton; |
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15 | SpeichernBtn: TButton; |
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16 | AbbrechenBtn: TButton; |
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17 | LevelListBox: TListBox; |
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18 | Label2: TLabel; |
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19 | Label3: TLabel; |
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20 | Label1: TLabel; |
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21 | LevelName: TEdit; |
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22 | ElPanel1: TPanel; |
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23 | li4a: TLabel; |
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24 | li1: TLabel; |
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25 | li3b: TLabel; |
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26 | li3a: TLabel; |
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27 | li4b: TLabel; |
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28 | liu: TLabel; |
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29 | liw: TLabel; |
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30 | li2a: TLabel; |
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31 | li2b: TLabel; |
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32 | procedure LoeschenBtnClick(Sender: TObject); |
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33 | procedure LadenBtnClick(Sender: TObject); |
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34 | procedure SpeichernBtnClick(Sender: TObject); |
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35 | procedure LevelListBoxClick(Sender: TObject); |
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36 | procedure LevelNameChange(Sender: TObject); |
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37 | procedure Button4Click(Sender: TObject); |
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38 | procedure FormShow(Sender: TObject); |
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39 | procedure DsFancyButton2Click(Sender: TObject); |
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40 | procedure AbbrechenBtnClick(Sender: TObject); |
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41 | procedure FormHide(Sender: TObject); |
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42 | procedure LevelListBoxDblClick(Sender: TObject); |
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43 | public |
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44 | procedure SearchSaves; |
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45 | end; |
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46 | |||
47 | var |
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48 | SpeicherungForm: TSpeicherungForm; |
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49 | |||
50 | implementation |
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51 | |||
52 | uses |
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2 | daniel-mar | 53 | Global, SplMain; |
1 | daniel-mar | 54 | |
55 | {$R *.DFM} |
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56 | |||
57 | procedure TSpeicherungForm.SearchSaves; |
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58 | var |
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59 | sr: TSearchRec; |
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60 | res: integer; |
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61 | begin |
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62 | LevelName.text := ''; |
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63 | LevelListBox.items.clear; |
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64 | li1.visible := false; |
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65 | li2a.visible := false; |
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66 | li2b.visible := false; |
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67 | li3a.visible := false; |
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68 | li3b.visible := false; |
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69 | li4a.visible := false; |
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70 | li4b.visible := false; |
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71 | liu.visible := false; |
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72 | liw.visible := true; |
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73 | li1.caption := 'n/a'; |
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74 | li2b.caption := 'n/a'; |
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75 | li3b.caption := 'n/a'; |
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76 | li4b.caption := 'n/a'; |
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77 | LadenBtn.enabled := false; |
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78 | LoeschenBtn.enabled := false; |
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2 | daniel-mar | 79 | res := FindFirst(fdirectory+'Spielstände\*.sav', 0, sr); |
1 | daniel-mar | 80 | try |
81 | while (res = 0) do |
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82 | begin |
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83 | if (sr.name <> '.') and (sr.name <> '..') then |
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84 | LevelListBox.items.Add(copy(sr.Name, 0, length(sr.name)-4)); |
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85 | res := FindNext(sr); |
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86 | end; |
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87 | finally |
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88 | FindClose(sr); |
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89 | end; |
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90 | end; |
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91 | |||
92 | procedure TSpeicherungForm.LoeschenBtnClick(Sender: TObject); |
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93 | var |
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94 | Markiert: boolean; |
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95 | i: integer; |
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96 | begin |
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97 | Markiert := false; |
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98 | for i := 0 to LevelListBox.items.Count-1 do |
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99 | begin |
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100 | if LevelListBox.Selected[i] then Markiert := true; |
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101 | end; |
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102 | if not Markiert then exit; |
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103 | if MessageDlg('Diesen Spielstand wirklich löschen?', |
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104 | mtConfirmation, [mbYes, mbNo], 0) = mrYes then |
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105 | begin |
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106 | li1.visible := false; |
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107 | li2a.visible := false; |
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108 | li2b.visible := false; |
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109 | li3a.visible := false; |
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110 | li3b.visible := false; |
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111 | li4a.visible := false; |
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112 | li4b.visible := false; |
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113 | liu.visible := false; |
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114 | liw.visible := false; |
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115 | li1.caption := 'n/a'; |
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116 | li2b.caption := 'n/a'; |
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117 | li3b.caption := 'n/a'; |
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118 | li4b.caption := 'n/a'; |
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119 | LadenBtn.enabled := false; |
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120 | LoeschenBtn.enabled := false; |
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2 | daniel-mar | 121 | deletefile(FDirectory+'Spielstände\'+LevelListBox.Items.strings[LevelListBox.itemindex]+'.sav'); |
1 | daniel-mar | 122 | searchsaves; |
123 | end; |
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124 | end; |
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125 | |||
126 | procedure TSpeicherungForm.LadenBtnClick(Sender: TObject); |
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127 | var |
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128 | Markiert: boolean; |
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129 | i: integer; |
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130 | SavGame: textfile; |
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131 | begin |
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132 | Markiert := false; |
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133 | for i := 0 to LevelListBox.items.Count-1 do |
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134 | begin |
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135 | if LevelListBox.Selected[i] then Markiert := true; |
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136 | end; |
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137 | if not Markiert then exit; |
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138 | if LevelListBox.items.count = 0 then |
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139 | begin |
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140 | li1.visible := false; |
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141 | li2a.visible := false; |
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142 | li2b.visible := false; |
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143 | li3a.visible := false; |
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144 | li3b.visible := false; |
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145 | li4a.visible := false; |
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146 | li4b.visible := false; |
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147 | liu.visible := false; |
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148 | liw.visible := false; |
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149 | li1.caption := 'n/a'; |
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150 | li2b.caption := 'n/a'; |
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151 | li3b.caption := 'n/a'; |
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152 | li4b.caption := 'n/a'; |
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153 | LadenBtn.enabled := false; |
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154 | LoeschenBtn.enabled := false; |
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155 | end; |
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156 | {if liu.visible or (LevelListBox.items.count=0) then |
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157 | exit;} |
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2 | daniel-mar | 158 | AssignFile(SavGame, FDirectory+'Spielstände\'+LevelListBox.Items.strings[LevelListBox.itemindex]+'.sav'); |
1 | daniel-mar | 159 | Reset(SavGame); |
160 | ReadLN(SavGame); |
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161 | ReadLN(SavGame); |
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162 | ReadLN(SavGame, mainform.FScore); |
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163 | ReadLN(SavGame, mainform.FLife); |
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164 | ReadLN(SavGame, mainform.Flevel); |
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165 | ReadLN(SavGame, mainform.FMenuItem); |
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166 | CloseFile(SavGame); |
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167 | mainform.playsound('SceneMov', false); |
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168 | mainform.FNextScene := gsNewLevel; |
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169 | mainform.FCheat := false; |
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170 | close; |
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171 | end; |
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172 | |||
173 | procedure TSpeicherungForm.SpeichernBtnClick(Sender: TObject); |
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174 | var |
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175 | SavGame: textfile; |
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176 | i: integer; |
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177 | begin |
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178 | if Levelname.text = '' then |
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179 | begin |
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180 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
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181 | LevelName.setfocus; |
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182 | exit; |
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183 | end; |
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184 | for i := 0 to length(LevelName.text) do |
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185 | begin |
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186 | if (copy(LevelName.text, i, 1) = '\') or |
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187 | (copy(LevelName.text, i, 1) = '/') or |
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188 | (copy(LevelName.text, i, 1) = ':') or |
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189 | (copy(LevelName.text, i, 1) = '*') or |
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190 | (copy(LevelName.text, i, 1) = '?') or |
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191 | (copy(LevelName.text, i, 1) = '"') or |
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192 | (copy(LevelName.text, i, 1) = '<') or |
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193 | (copy(LevelName.text, i, 1) = '>') or |
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194 | (copy(LevelName.text, i, 1) = '|') then |
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195 | begin |
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196 | MessageDlg('Dies ist kein gültiger Spielstandname!', mtError, [mbOK], 0); |
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197 | LevelName.setfocus; |
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198 | exit; |
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199 | end; |
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200 | end; |
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201 | if LevelListBox.items.IndexOf(LevelName.text) > -1 then |
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202 | begin |
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203 | if MessageDlg('Spielstand ist bereits vorhanden. Ersetzen?', mtConfirmation, [mbYes, mbNo], 0) = mrNo then |
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204 | exit; |
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205 | end; |
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2 | daniel-mar | 206 | AssignFile(SavGame, FDirectory+'Spielstände\'+LevelName.text+'.sav'); |
1 | daniel-mar | 207 | Rewrite(SavGame); |
208 | WriteLN(SavGame, '; SpaceMission '+FCompVersion); |
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209 | WriteLN(SavGame, '; SAV-File'); |
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210 | WriteLN(SavGame, mainform.FScore); |
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211 | WriteLN(SavGame, mainform.FLife); |
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212 | WriteLN(SavGame, mainform.FLevel); |
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213 | WriteLN(SavGame, mainform.FMenuItem); |
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214 | CloseFile(SavGame); |
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215 | SearchSaves; |
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216 | end; |
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217 | |||
218 | procedure TSpeicherungForm.LevelListBoxClick(Sender: TObject); |
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219 | var |
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220 | Ergebniss: String; |
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221 | SavGame: textfile; |
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222 | Punkte, Leben, Level, Art: integer; |
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223 | begin |
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224 | ladenbtn.enabled := true; |
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225 | loeschenbtn.enabled := true; |
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226 | li1.visible := false; |
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227 | li2a.visible := false; |
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228 | li2b.visible := false; |
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229 | li3a.visible := false; |
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230 | li3b.visible := false; |
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231 | li4a.visible := false; |
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232 | li4b.visible := false; |
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233 | liu.visible := false; |
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234 | liw.visible := false; |
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235 | li1.caption := 'n/a'; |
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236 | li2b.caption := 'n/a'; |
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237 | li3b.caption := 'n/a'; |
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238 | li4b.caption := 'n/a'; |
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239 | if (LevelListBox.items.count=0) or (LevelListBox.itemindex = -1) then |
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240 | begin |
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241 | ladenbtn.enabled := false; |
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242 | loeschenbtn.enabled := false; |
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243 | liw.visible := true; |
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244 | exit; |
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245 | end; |
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246 | LevelName.Text := LevelListBox.Items.strings[LevelListBox.itemindex]; |
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2 | daniel-mar | 247 | AssignFile(SavGame, FDirectory+'Spielstände\'+LevelListBox.Items.strings[LevelListBox.itemindex]+'.sav'); |
1 | daniel-mar | 248 | Reset(SavGame); |
249 | ReadLN(SavGame, Ergebniss); |
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250 | if Ergebniss <> '; SpaceMission '+FCompVersion then |
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251 | begin |
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252 | liu.visible := true; |
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253 | ladenbtn.enabled := false; |
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254 | CloseFile(SavGame); |
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255 | exit; |
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256 | end; |
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257 | ReadLN(SavGame, Ergebniss); |
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258 | if Ergebniss <> '; SAV-File' then |
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259 | begin |
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260 | liu.visible := true; |
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261 | ladenbtn.enabled := false; |
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262 | CloseFile(SavGame); |
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263 | exit; |
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264 | end; |
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265 | ReadLN(SavGame, Punkte); |
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266 | ReadLN(SavGame, Leben); |
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267 | ReadLN(SavGame, Level); |
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268 | ReadLN(SavGame, Art); |
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269 | CloseFile(SavGame); |
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270 | li1.visible := true; |
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271 | li2a.visible := true; |
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272 | li2b.visible := true; |
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273 | li3a.visible := true; |
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274 | li3b.visible := true; |
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275 | li4a.visible := true; |
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276 | li4b.visible := true; |
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277 | if Art = 1 then |
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278 | li1.caption := 'Das Level ist ein normales Level.' |
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279 | else |
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280 | li1.caption := 'Das Level ist ein Zufallslevel.'; |
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281 | li3b.caption := inttostr(Level); |
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282 | li4b.caption := inttostr(Leben); |
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283 | li2b.caption := inttostr(Punkte); |
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284 | end; |
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285 | |||
286 | procedure TSpeicherungForm.LevelNameChange(Sender: TObject); |
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287 | begin |
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288 | //listbox1.Items.indexof('Level '+spinedit1.text); |
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289 | end; |
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290 | |||
291 | procedure TSpeicherungForm.Button4Click(Sender: TObject); |
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292 | begin |
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293 | mainform.dxtimer.enabled := not mainform.gamepause.checked; |
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294 | close; |
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295 | end; |
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296 | |||
297 | procedure TSpeicherungForm.FormShow(Sender: TObject); |
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298 | begin |
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299 | mainform.dxtimer.enabled := false; |
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300 | SearchSaves; |
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301 | if mainform.FNotSave then |
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302 | begin |
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303 | label1.enabled := false; |
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304 | LevelName.enabled := false; |
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305 | SpeichernBtn.enabled := false; |
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306 | end |
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307 | else |
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308 | begin |
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309 | label1.enabled := true; |
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310 | LevelName.enabled := true; |
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311 | SpeichernBtn.enabled := true; |
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312 | end; |
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313 | end; |
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314 | |||
315 | procedure TSpeicherungForm.DsFancyButton2Click(Sender: TObject); |
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316 | begin |
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317 | SearchSaves; |
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318 | end; |
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319 | |||
320 | procedure TSpeicherungForm.AbbrechenBtnClick(Sender: TObject); |
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321 | begin |
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322 | close; |
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323 | end; |
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324 | |||
325 | procedure TSpeicherungForm.FormHide(Sender: TObject); |
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326 | begin |
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327 | if not mainform.gamepause.checked then mainform.dxtimer.enabled := true; |
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328 | end; |
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329 | |||
330 | procedure TSpeicherungForm.LevelListBoxDblClick(Sender: TObject); |
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331 | begin |
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332 | LadenBtn.click; |
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333 | end; |
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334 | |||
335 | end. |
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336 |